cfg.shared = panfrost_emit_shared_memory(batch, info);
cfg.uniform_buffers = panfrost_emit_const_buf(batch,
PIPE_SHADER_COMPUTE, &cfg.push_uniforms);
+ cfg.textures = panfrost_emit_texture_descriptors(batch,
+ PIPE_SHADER_COMPUTE);
+ cfg.samplers = panfrost_emit_sampler_descriptors(batch,
+ PIPE_SHADER_COMPUTE);
}
unsigned magic =