PIPE_SHADER_COMPUTE, &cfg.push_uniforms);
}
+ unsigned magic =
+ util_logbase2_ceil(info->block[0] + 1) +
+ util_logbase2_ceil(info->block[1] + 1) +
+ util_logbase2_ceil(info->block[2] + 1);
+
+ payload.prefix.primitive.opaque[0] = (magic) << 26; /* XXX */
+
memcpy(&payload.postfix, &postfix, sizeof(postfix));
/* Invoke according to the grid info */