#include "pan_bo.h"
#include "pan_context.h"
-#include "pan_format.h"
+#include "pan_minmax_cache.h"
#include "panfrost-quirks.h"
#include "util/macros.h"
for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
ctx->payloads[i].postfix.shared_memory = 0;
- if (ctx->rasterizer)
- ctx->dirty |= PAN_DIRTY_RASTERIZER;
-
- /* XXX */
- ctx->dirty |= PAN_DIRTY_SAMPLERS | PAN_DIRTY_TEXTURES;
-
/* TODO: When does this need to be handled? */
ctx->active_queries = true;
}
};
/* See mali_attr_meta specification for the magic number */
+
+ builtin.index = so->vertexid_index;
memcpy(&target[PAN_VERTEX_ID], &builtin, 4);
+
+ builtin.index = so->vertexid_index + 1;
memcpy(&target[PAN_INSTANCE_ID], &builtin, 4);
ctx->payloads[PIPE_SHADER_VERTEX].postfix.attribute_meta = transfer.gpu;
}
}
-static enum mali_texture_layout
-panfrost_layout_for_texture(struct panfrost_resource *rsrc)
-{
- switch (rsrc->layout) {
- case PAN_AFBC:
- return MALI_TEXTURE_AFBC;
- case PAN_TILED:
- return MALI_TEXTURE_TILED;
- case PAN_LINEAR:
- return MALI_TEXTURE_LINEAR;
- default:
- unreachable("Invalid texture layout");
- }
-}
-
static mali_ptr
panfrost_upload_tex(
struct panfrost_context *ctx,
struct pipe_sampler_view *pview = &view->base;
struct panfrost_resource *rsrc = pan_resource(pview->texture);
- mali_ptr descriptor_gpu;
- void *descriptor;
-
- /* Do we interleave an explicit stride with every element? */
-
- bool has_manual_stride = view->manual_stride;
-
- /* For easy access */
-
- bool is_buffer = pview->target == PIPE_BUFFER;
- unsigned first_level = is_buffer ? 0 : pview->u.tex.first_level;
- unsigned last_level = is_buffer ? 0 : pview->u.tex.last_level;
- unsigned first_layer = is_buffer ? 0 : pview->u.tex.first_layer;
- unsigned last_layer = is_buffer ? 0 : pview->u.tex.last_layer;
- unsigned first_face = 0;
- unsigned last_face = 0;
- unsigned face_mult = 1;
-
- /* Cubemaps have 6 faces as layers in between each actual layer.
- * There's a bit of an impedence mismatch between Gallium and the
- * hardware, let's fixup for it */
-
- if (pview->target == PIPE_TEXTURE_CUBE || pview->target == PIPE_TEXTURE_CUBE_ARRAY) {
- /* TODO: logic wrong in the asserted out cases ... can they happen? */
-
- first_face = first_layer % 6;
- last_face = last_layer % 6;
- first_layer /= 6;
- last_layer /= 6;
-
- assert((first_layer == last_layer) || (first_face == 0 && last_face == 5));
- face_mult = 6;
- }
-
- /* Lower-bit is set when sampling from colour AFBC */
- bool is_afbc = rsrc->layout == PAN_AFBC;
- bool is_zs = rsrc->base.bind & PIPE_BIND_DEPTH_STENCIL;
- unsigned afbc_bit = (is_afbc && !is_zs) ? 1 : 0;
/* Add the BO to the job so it's retained until the job is done. */
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
+
panfrost_batch_add_bo(batch, rsrc->bo,
PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
panfrost_bo_access_for_stage(st));
- /* Add the usage flags in, since they can change across the CSO
- * lifetime due to layout switches */
-
- view->hw.format.layout = panfrost_layout_for_texture(rsrc);
- view->hw.format.manual_stride = has_manual_stride;
-
- /* Inject the addresses in, interleaving array indices, mip levels,
- * cube faces, and strides in that order */
-
- unsigned idx = 0;
- unsigned levels = 1 + last_level - first_level;
- unsigned layers = 1 + last_layer - first_layer;
- unsigned faces = 1 + last_face - first_face;
- unsigned num_elements = levels * layers * faces;
- if (has_manual_stride)
- num_elements *= 2;
-
- descriptor = malloc(sizeof(struct mali_texture_descriptor) +
- sizeof(mali_ptr) * num_elements);
- memcpy(descriptor, &view->hw, sizeof(struct mali_texture_descriptor));
-
- mali_ptr *pointers_and_strides = descriptor +
- sizeof(struct mali_texture_descriptor);
-
- for (unsigned w = first_layer; w <= last_layer; ++w) {
- for (unsigned l = first_level; l <= last_level; ++l) {
- for (unsigned f = first_face; f <= last_face; ++f) {
- pointers_and_strides[idx++] =
- panfrost_get_texture_address(rsrc, l, w * face_mult + f)
- + afbc_bit + view->astc_stretch;
- if (has_manual_stride) {
- pointers_and_strides[idx++] =
- rsrc->slices[l].stride;
- }
- }
- }
- }
-
- descriptor_gpu = panfrost_upload_transient(batch, descriptor,
- sizeof(struct mali_texture_descriptor) +
- num_elements * sizeof(*pointers_and_strides));
- free(descriptor);
+ panfrost_batch_add_bo(batch, view->bo,
+ PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
+ panfrost_bo_access_for_stage(st));
- return descriptor_gpu;
+ return view->bo->gpu;
}
static void
panfrost_emit_varying_descriptor(ctx, total_count);
}
- bool msaa = ctx->rasterizer->base.multisample;
- if (ctx->dirty & PAN_DIRTY_RASTERIZER) {
+ if (ctx->rasterizer) {
+ bool msaa = ctx->rasterizer->base.multisample;
ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables = ctx->rasterizer->tiler_gl_enables;
/* TODO: Sample size */
panfrost_patch_shader_state(ctx, PIPE_SHADER_VERTEX);
panfrost_patch_shader_state(ctx, PIPE_SHADER_COMPUTE);
- if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
+ if (ctx->shader[PIPE_SHADER_VERTEX] && ctx->shader[PIPE_SHADER_FRAGMENT]) {
/* Check if we need to link the gl_PointSize varying */
if (!panfrost_writes_point_size(ctx)) {
/* If the size is constant, write it out. Otherwise,
}
}
- /* TODO: Maybe dirty track FS, maybe not. For now, it's transient. */
- if (ctx->shader[PIPE_SHADER_FRAGMENT])
- ctx->dirty |= PAN_DIRTY_FS;
-
- if (ctx->dirty & PAN_DIRTY_FS) {
- assert(ctx->shader[PIPE_SHADER_FRAGMENT]);
+ if (ctx->shader[PIPE_SHADER_FRAGMENT]) {
struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
panfrost_patch_shader_state(ctx, PIPE_SHADER_FRAGMENT);
if (ctx->vertex)
panfrost_stage_attributes(ctx);
- if (ctx->dirty & PAN_DIRTY_SAMPLERS)
- panfrost_upload_sampler_descriptors(ctx);
-
- if (ctx->dirty & PAN_DIRTY_TEXTURES)
- panfrost_upload_texture_descriptors(ctx);
+ panfrost_upload_sampler_descriptors(ctx);
+ panfrost_upload_texture_descriptors(ctx);
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
unsigned ubo_count = panfrost_ubo_count(ctx, i);
assert(ubo_count >= 1);
- size_t sz = sizeof(struct mali_uniform_buffer_meta) * ubo_count;
- struct mali_uniform_buffer_meta ubos[PAN_MAX_CONST_BUFFERS];
+ size_t sz = sizeof(uint64_t) * ubo_count;
+ uint64_t ubos[PAN_MAX_CONST_BUFFERS];
/* Upload uniforms as a UBO */
- ubos[0].size = MALI_POSITIVE((2 + uniform_count));
- ubos[0].ptr = transfer.gpu >> 2;
+ ubos[0] = MALI_MAKE_UBO(2 + uniform_count, transfer.gpu);
/* The rest are honest-to-goodness UBOs */
if (!enabled || empty) {
/* Stub out disabled UBOs to catch accesses */
-
- ubos[ubo].size = 0;
- ubos[ubo].ptr = 0xDEAD0000;
+ ubos[ubo] = MALI_MAKE_UBO(0, 0xDEAD0000);
continue;
}
unsigned bytes_per_field = 16;
unsigned aligned = ALIGN_POT(usz, bytes_per_field);
- unsigned fields = aligned / bytes_per_field;
-
- ubos[ubo].size = MALI_POSITIVE(fields);
- ubos[ubo].ptr = gpu >> 2;
+ ubos[ubo] = MALI_MAKE_UBO(aligned / bytes_per_field, gpu);
}
mali_ptr ubufs = panfrost_upload_transient(batch, ubos, sz);
panfrost_upload_transient(batch,
&view,
sizeof(struct mali_viewport));
-
- ctx->dirty = 0;
}
/* Corresponds to exactly one draw, but does not submit anything */
}
/* Gets a GPU address for the associated index buffer. Only gauranteed to be
- * good for the duration of the draw (transient), could last longer */
+ * good for the duration of the draw (transient), could last longer. Also get
+ * the bounds on the index buffer for the range accessed by the draw. We do
+ * these operations together because there are natural optimizations which
+ * require them to be together. */
static mali_ptr
-panfrost_get_index_buffer_mapped(struct panfrost_context *ctx, const struct pipe_draw_info *info)
+panfrost_get_index_buffer_bounded(struct panfrost_context *ctx, const struct pipe_draw_info *info, unsigned *min_index, unsigned *max_index)
{
struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
off_t offset = info->start * info->index_size;
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
+ mali_ptr out = 0;
+
+ bool needs_indices = true;
+
+ if (info->max_index != ~0u) {
+ *min_index = info->min_index;
+ *max_index = info->max_index;
+ needs_indices = false;
+ }
if (!info->has_user_indices) {
/* Only resources can be directly mapped */
PAN_BO_ACCESS_SHARED |
PAN_BO_ACCESS_READ |
PAN_BO_ACCESS_VERTEX_TILER);
- return rsrc->bo->gpu + offset;
+ out = rsrc->bo->gpu + offset;
+
+ /* Check the cache */
+ needs_indices = !panfrost_minmax_cache_get(rsrc->index_cache, info->start, info->count,
+ min_index, max_index);
} else {
/* Otherwise, we need to upload to transient memory */
const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
- return panfrost_upload_transient(batch, ibuf8 + offset, info->count * info->index_size);
+ out = panfrost_upload_transient(batch, ibuf8 + offset, info->count * info->index_size);
+ }
+
+ if (needs_indices) {
+ /* Fallback */
+ u_vbuf_get_minmax_index(&ctx->base, info, min_index, max_index);
+
+ if (!info->has_user_indices) {
+ panfrost_minmax_cache_add(rsrc->index_cache, info->start, info->count,
+ *min_index, *max_index);
+ }
}
+
+
+ return out;
}
static bool
panfrost_statistics_record(ctx, info);
if (info->index_size) {
- /* Calculate the min/max index used so we can figure out how
- * many times to invoke the vertex shader */
-
- /* Fetch / calculate index bounds */
unsigned min_index = 0, max_index = 0;
-
- if (info->max_index == ~0u) {
- u_vbuf_get_minmax_index(pipe, info, &min_index, &max_index);
- } else {
- min_index = info->min_index;
- max_index = info->max_index;
- }
+ ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices =
+ panfrost_get_index_buffer_bounded(ctx, info, &min_index, &max_index);
/* Use the corresponding values */
vertex_count = max_index - min_index + 1;
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.offset_bias_correction = -min_index;
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.index_count = MALI_POSITIVE(info->count);
- //assert(!info->restart_index); /* TODO: Research */
-
draw_flags |= panfrost_translate_index_size(info->index_size);
- ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.indices = panfrost_get_index_buffer_mapped(ctx, info);
} else {
/* Index count == vertex count, if no indexing is applied, as
* if it is internally indexed in the expected order */
{
struct panfrost_context *ctx = pan_context(pctx);
- /* TODO: Why can't rasterizer be NULL ever? Other drivers are fine.. */
+ ctx->rasterizer = hwcso;
+
if (!hwcso)
return;
- ctx->rasterizer = hwcso;
- ctx->dirty |= PAN_DIRTY_RASTERIZER;
-
ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units * 2.0f;
ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
void *hwcso)
{
struct panfrost_context *ctx = pan_context(pctx);
-
ctx->vertex = hwcso;
- ctx->dirty |= PAN_DIRTY_VERTEX;
}
static void *
/* XXX: Should upload, not just copy? */
ctx->sampler_count[shader] = num_sampler;
memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *));
-
- ctx->dirty |= PAN_DIRTY_SAMPLERS;
}
static bool
enum pipe_shader_type type)
{
struct panfrost_context *ctx = pan_context(pctx);
-
ctx->shader[type] = hwcso;
- if (type == PIPE_SHADER_FRAGMENT)
- ctx->dirty |= PAN_DIRTY_FS;
- else
- ctx->dirty |= PAN_DIRTY_VS;
-
if (!hwcso) return;
/* Match the appropriate variant */
{
struct panfrost_context *ctx = pan_context(pctx);
ctx->stencil_ref = *ref;
-
- /* Shader core dirty */
- ctx->dirty |= PAN_DIRTY_FS;
}
static enum mali_texture_type
}
}
-static uint8_t
-panfrost_compute_astc_stretch(
- const struct util_format_description *desc)
-{
- unsigned width = desc->block.width;
- unsigned height = desc->block.height;
- assert(width >= 4 && width <= 12);
- assert(height >= 4 && height <= 12);
- if (width == 12)
- width = 11;
- if (height == 12)
- height = 11;
- return ((height - 4) * 8) + (width - 4);
-}
-
static struct pipe_sampler_view *
panfrost_create_sampler_view(
struct pipe_context *pctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *template)
{
+ struct panfrost_screen *screen = pan_screen(pctx->screen);
struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view);
- int bytes_per_pixel = util_format_get_blocksize(texture->format);
pipe_reference(NULL, &texture->reference);
so->base.reference.count = 1;
so->base.context = pctx;
- /* sampler_views correspond to texture descriptors, minus the texture
- * (data) itself. So, we serialise the descriptor here and cache it for
- * later. */
-
- const struct util_format_description *desc = util_format_description(prsrc->base.format);
-
unsigned char user_swizzle[4] = {
template->swizzle_r,
template->swizzle_g,
template->swizzle_a
};
- enum mali_format format = panfrost_find_format(desc);
-
- if (format == MALI_ASTC_HDR_SUPP || format == MALI_ASTC_SRGB_SUPP)
- so->astc_stretch = panfrost_compute_astc_stretch(desc);
-
- /* Check if we need to set a custom stride by computing the "expected"
- * stride and comparing it to what the BO actually wants. Only applies
- * to linear textures, since tiled/compressed textures have strict
- * alignment requirements for their strides as it is */
-
- unsigned first_level = template->u.tex.first_level;
- unsigned last_level = template->u.tex.last_level;
-
- if (prsrc->layout == PAN_LINEAR) {
- for (unsigned l = first_level; l <= last_level; ++l) {
- unsigned actual_stride = prsrc->slices[l].stride;
- unsigned width = u_minify(texture->width0, l);
- unsigned comp_stride = width * bytes_per_pixel;
-
- if (comp_stride != actual_stride) {
- so->manual_stride = true;
- break;
- }
- }
- }
-
/* In the hardware, array_size refers specifically to array textures,
* whereas in Gallium, it also covers cubemaps */
array_size /= 6;
}
- struct mali_texture_descriptor texture_descriptor = {
- .width = MALI_POSITIVE(u_minify(texture->width0, first_level)),
- .height = MALI_POSITIVE(u_minify(texture->height0, first_level)),
- .depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
- .array_size = MALI_POSITIVE(array_size),
-
- .format = {
- .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
- .format = format,
- .srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
- .type = panfrost_translate_texture_type(template->target),
- .unknown2 = 0x1,
- },
-
- .swizzle = panfrost_translate_swizzle_4(user_swizzle)
- };
-
- texture_descriptor.levels = last_level - first_level;
-
- so->hw = texture_descriptor;
+ enum mali_texture_type type =
+ panfrost_translate_texture_type(template->target);
+
+ unsigned size = panfrost_estimate_texture_size(
+ template->u.tex.first_level,
+ template->u.tex.last_level,
+ template->u.tex.first_layer,
+ template->u.tex.last_layer,
+ type, prsrc->layout);
+
+ so->bo = panfrost_bo_create(screen, size, 0);
+
+ panfrost_new_texture(
+ so->bo->cpu,
+ texture->width0, texture->height0,
+ texture->depth0, array_size,
+ texture->format,
+ type, prsrc->layout,
+ template->u.tex.first_level,
+ template->u.tex.last_level,
+ template->u.tex.first_layer,
+ template->u.tex.last_layer,
+ prsrc->cubemap_stride,
+ panfrost_translate_swizzle_4(user_swizzle),
+ prsrc->bo->gpu,
+ prsrc->slices);
return (struct pipe_sampler_view *) so;
}
NULL);
}
ctx->sampler_view_count[shader] = new_nr;
-
- ctx->dirty |= PAN_DIRTY_TEXTURES;
}
static void
panfrost_sampler_view_destroy(
struct pipe_context *pctx,
- struct pipe_sampler_view *view)
+ struct pipe_sampler_view *pview)
{
- pipe_resource_reference(&view->texture, NULL);
+ struct panfrost_sampler_view *view = (struct panfrost_sampler_view *) pview;
+
+ pipe_resource_reference(&pview->texture, NULL);
+ panfrost_bo_unreference(view->bo);
ralloc_free(view);
}
for (unsigned i = 0; i < fb->nr_cbufs; ++i) {
struct pipe_surface *surf = fb->cbufs[i];
struct panfrost_resource *rsrc = pan_resource(surf->texture);
- panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
+ panfrost_resource_hint_layout(screen, rsrc, MALI_TEXTURE_AFBC, 1);
}
/* Also hint it to the depth buffer */
if (fb->zsbuf) {
struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture);
- panfrost_resource_hint_layout(screen, rsrc, PAN_AFBC, 1);
+ panfrost_resource_hint_layout(screen, rsrc, MALI_TEXTURE_AFBC, 1);
}
}
/* Bounds test not implemented */
assert(!depth_stencil->depth.bounds_test);
-
- ctx->dirty |= PAN_DIRTY_FS;
}
static void