t.polygon_list_size = panfrost_tiler_full_size(
width, height, t.hierarchy_mask, hierarchy);
- /* Sanity check */
-
if (vertex_count) {
- struct panfrost_bo *tiler_heap;
-
- tiler_heap = panfrost_batch_get_tiler_heap(batch);
t.polygon_list = panfrost_batch_get_polygon_list(batch,
header_size +
t.polygon_list_size);
- /* Allow the entire tiler heap */
- t.heap_start = tiler_heap->gpu;
- t.heap_end = tiler_heap->gpu + tiler_heap->size;
+ t.heap_start = device->tiler_heap->gpu;
+ t.heap_end = device->tiler_heap->gpu + device->tiler_heap->size;
} else {
struct panfrost_bo *tiler_dummy;
return vs->writes_point_size && ctx->active_prim == PIPE_PRIM_POINTS;
}
-/* Compute number of UBOs active (more specifically, compute the highest UBO
- * number addressable -- if there are gaps, include them in the count anyway).
- * We always include UBO #0 in the count, since we *need* uniforms enabled for
- * sysvals. */
-
-unsigned
-panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
-{
- unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
- return 32 - __builtin_clz(mask);
-}
-
/* The entire frame is in memory -- send it off to the kernel! */
void
1, 1, 1);
/* Emit all sort of descriptors. */
- panfrost_emit_vertex_data(batch, &vertex_postfix);
+ mali_ptr push_vert = 0, push_frag = 0, attribs = 0;
+
+ vertex_postfix.attribute_meta = panfrost_emit_vertex_data(batch, &attribs);
+ vertex_postfix.attributes = attribs;
panfrost_emit_varying_descriptor(batch,
ctx->padded_count *
ctx->instance_count,
&vertex_postfix, &tiler_postfix,
&primitive_size);
- panfrost_emit_shader_meta(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
- panfrost_emit_shader_meta(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
- panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
- panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
- panfrost_emit_texture_descriptors(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
- panfrost_emit_texture_descriptors(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
- panfrost_emit_const_buf(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
- panfrost_emit_const_buf(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
- panfrost_emit_viewport(batch, &tiler_postfix);
+ vertex_postfix.sampler_descriptor = panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_VERTEX);
+ tiler_postfix.sampler_descriptor = panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_FRAGMENT);
+ vertex_postfix.textures = panfrost_emit_texture_descriptors(batch, PIPE_SHADER_VERTEX);
+ tiler_postfix.textures = panfrost_emit_texture_descriptors(batch, PIPE_SHADER_FRAGMENT);
+ vertex_postfix.uniform_buffers = panfrost_emit_const_buf(batch, PIPE_SHADER_VERTEX, &push_vert);
+ tiler_postfix.uniform_buffers = panfrost_emit_const_buf(batch, PIPE_SHADER_FRAGMENT, &push_frag);
+ vertex_postfix.uniforms = push_vert;
+ tiler_postfix.uniforms = push_frag;
+ tiler_postfix.viewport = panfrost_emit_viewport(batch);
+
+ vertex_postfix.shader = panfrost_emit_compute_shader_meta(batch, PIPE_SHADER_VERTEX);
+ tiler_postfix.shader = panfrost_emit_frag_shader_meta(batch);
panfrost_vt_update_primitive_size(ctx, &tiler_prefix, &primitive_size);
if (unlikely((dev->debug & PAN_DBG_PRECOMPILE) && cso->type == PIPE_SHADER_IR_NIR)) {
struct panfrost_context *ctx = pan_context(pctx);
- struct panfrost_shader_state state;
+ struct panfrost_shader_state state = { 0 };
uint64_t outputs_written;
panfrost_shader_compile(ctx, PIPE_SHADER_IR_NIR,
for (unsigned i = 0; i < cso->variant_count; ++i) {
struct panfrost_shader_state *shader_state = &cso->variants[i];
panfrost_bo_unreference(shader_state->bo);
+
+ if (shader_state->upload.rsrc)
+ pipe_resource_reference(&shader_state->upload.rsrc, NULL);
+
shader_state->bo = NULL;
}
free(cso->variants);
+
free(so);
}
so->base = *zsa;
pan_pipe_to_stencil(&zsa->stencil[0], &so->stencil_front);
- pan_pipe_to_stencil(&zsa->stencil[1], &so->stencil_back);
-
so->stencil_mask_front = zsa->stencil[0].writemask;
- if (zsa->stencil[1].enabled)
+ if (zsa->stencil[1].enabled) {
+ pan_pipe_to_stencil(&zsa->stencil[1], &so->stencil_back);
so->stencil_mask_back = zsa->stencil[1].writemask;
- else
+ } else {
+ so->stencil_back = so->stencil_front;
so->stencil_mask_back = so->stencil_mask_front;
+ }
/* Alpha lowered by frontend */
assert(!zsa->alpha.enabled);
util_unreference_framebuffer_state(&panfrost->pipe_framebuffer);
u_upload_destroy(pipe->stream_uploader);
+ u_upload_destroy(panfrost->state_uploader);
ralloc_free(pipe);
}
gallium->stream_uploader = u_upload_create_default(gallium);
gallium->const_uploader = gallium->stream_uploader;
- assert(gallium->stream_uploader);
+
+ ctx->state_uploader = u_upload_create(gallium, 4096,
+ PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DYNAMIC, 0);
/* All of our GPUs support ES mode. Midgard supports additionally
* QUADS/QUAD_STRIPS/POLYGON. Bifrost supports just QUADS. */