panfrost: Derive texture/sampler_count from shader
[mesa.git] / src / gallium / drivers / panfrost / pan_context.h
index 768e1cd30df1b0820c297e3a32edb146da7e55b2..8fb6c3a3ad14b4b0cd18f7083d8a06c482142a9a 100644 (file)
@@ -82,7 +82,8 @@ struct panfrost_query {
 
 struct panfrost_fence {
         struct pipe_reference reference;
-        struct util_dynarray syncfds;
+        uint32_t syncobj;
+        bool signaled;
 };
 
 struct panfrost_streamout {
@@ -116,15 +117,6 @@ struct panfrost_context {
         uint64_t tf_prims_generated;
         struct panfrost_query *occlusion_query;
 
-        /* Each draw has corresponding vertex and tiler payloads */
-        struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
-
-        /* The fragment shader binary itself is pointed here (for the tripipe) but
-         * also everything else in the shader core, including blending, the
-         * stencil/depth tests, etc. Refer to the presentations. */
-
-        struct mali_shader_meta fragment_shader_core;
-
         unsigned vertex_count;
         unsigned instance_count;
         enum pipe_prim_type active_prim;
@@ -170,31 +162,33 @@ struct panfrost_context {
         struct pipe_viewport_state pipe_viewport;
         struct pipe_scissor_state scissor;
         struct pipe_blend_color blend_color;
-        struct pipe_depth_stencil_alpha_state *depth_stencil;
+        struct panfrost_zsa_state *depth_stencil;
         struct pipe_stencil_ref stencil_ref;
+        unsigned sample_mask;
+        unsigned min_samples;
+
+        struct panfrost_blend_state blit_blend;
 };
 
 /* Corresponds to the CSO */
 
 struct panfrost_rasterizer {
         struct pipe_rasterizer_state base;
-
-        /* Bitmask of front face, etc */
-        unsigned tiler_gl_enables;
 };
 
 /* Variants bundle together to form the backing CSO, bundling multiple
- * shaders with varying emulated features baked in (alpha test
- * parameters, etc) */
+ * shaders with varying emulated features baked in */
 
 /* A shader state corresponds to the actual, current variant of the shader */
 struct panfrost_shader_state {
         /* Compiled, mapped descriptor, ready for the hardware */
         bool compiled;
-        struct mali_shader_meta *tripipe;
 
         /* Non-descript information */
-        int uniform_count;
+        unsigned uniform_count;
+        unsigned work_reg_count;
+        unsigned attribute_count;
+        unsigned texture_count;
         bool can_discard;
         bool writes_point_size;
         bool writes_depth;
@@ -202,10 +196,19 @@ struct panfrost_shader_state {
         bool reads_point_coord;
         bool reads_face;
         bool reads_frag_coord;
+        bool writes_global;
         unsigned stack_size;
         unsigned shared_size;
 
-        struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
+        /* Does the fragment shader have side effects? In particular, if output
+         * is masked out, is it legal to skip shader execution? */
+        bool fs_sidefx;
+
+        /* For Bifrost - output type for each RT */
+        enum bifrost_shader_type blend_types[BIFROST_MAX_RENDER_TARGET_COUNT];
+
+        unsigned int varying_count;
+        enum mali_format varyings[PIPE_MAX_ATTRIBS];
         gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
         struct pipe_stream_output_info stream_output;
         uint64_t so_mask;
@@ -213,16 +216,19 @@ struct panfrost_shader_state {
         unsigned sysval_count;
         unsigned sysval[MAX_SYSVAL_COUNT];
 
-        /* Information on this particular shader variant */
-        struct pipe_alpha_state alpha_state;
-
         uint16_t point_sprite_mask;
         unsigned point_sprite_upper_left : 1;
 
         /* Should we enable helper invocations */
         bool helper_invocations;
 
+        /* Pointer to GPU-executable memory formatted for the hardware. bo->gpu
+         * on Bifrost, bo->gpu | initial_tag on Midgard */
+        mali_ptr shader;
         struct panfrost_bo *bo;
+
+        BITSET_WORD outputs_read;
+        enum pipe_format rt_formats[8];
 };
 
 /* A collection of varyings (the CSO) */
@@ -248,15 +254,24 @@ struct panfrost_shader_variants {
 
 struct panfrost_vertex_state {
         unsigned num_elements;
-        unsigned vertexid_index;
 
         struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
-        struct mali_attr_meta hw[PIPE_MAX_ATTRIBS];
+        unsigned formats[PIPE_MAX_ATTRIBS];
+};
+
+struct panfrost_zsa_state {
+        struct pipe_depth_stencil_alpha_state base;
+
+        /* Precomputed stencil state */
+        struct mali_stencil_packed stencil_front;
+        struct mali_stencil_packed stencil_back;
+        u8 stencil_mask_front;
+        u8 stencil_mask_back;
 };
 
 struct panfrost_sampler_state {
         struct pipe_sampler_state base;
-        struct mali_sampler_descriptor hw;
+        struct mali_midgard_sampler_packed hw;
 };
 
 /* Misnomer: Sampler view corresponds to textures, not samplers */
@@ -264,6 +279,9 @@ struct panfrost_sampler_state {
 struct panfrost_sampler_view {
         struct pipe_sampler_view base;
         struct panfrost_bo *bo;
+        struct mali_bifrost_texture_packed bifrost_descriptor;
+        mali_ptr texture_bo;
+        uint64_t modifier;
 };
 
 static inline struct panfrost_context *
@@ -287,16 +305,9 @@ panfrost_get_shader_state(struct panfrost_context *ctx,
 struct pipe_context *
 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
 
-void
-panfrost_invalidate_frame(struct panfrost_context *ctx);
-
 bool
 panfrost_writes_point_size(struct panfrost_context *ctx);
 
-void
-panfrost_patch_shader_state(struct panfrost_context *ctx,
-                            enum pipe_shader_type stage);
-
 struct panfrost_transfer
 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
 
@@ -322,36 +333,30 @@ mali_ptr
 panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
 
 void
-panfrost_shader_compile(
-                struct panfrost_context *ctx,
-                struct mali_shader_meta *meta,
-                enum pipe_shader_ir ir_type,
-                const void *ir,
-                gl_shader_stage stage,
-                struct panfrost_shader_state *state,
-                uint64_t *outputs_written);
+panfrost_shader_compile(struct panfrost_context *ctx,
+                        enum pipe_shader_ir ir_type,
+                        const void *ir,
+                        gl_shader_stage stage,
+                        struct panfrost_shader_state *state,
+                        uint64_t *outputs_written);
 
 unsigned
 panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage);
 
+void
+panfrost_create_sampler_view_bo(struct panfrost_sampler_view *so,
+                                struct pipe_context *pctx,
+                                struct pipe_resource *texture);
+
 /* Instancing */
 
 mali_ptr
 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
 
-void
-panfrost_emit_vertex_data(struct panfrost_batch *batch);
-
 /* Compute */
 
 void
 panfrost_compute_context_init(struct pipe_context *pctx);
 
-/* Varyings */
-
-void
-panfrost_emit_varying_descriptor(
-        struct panfrost_context *ctx,
-        unsigned vertex_count);
 
 #endif