panfrost: Derive texture/sampler_count from shader
[mesa.git] / src / gallium / drivers / panfrost / pan_context.h
index fee465fb727e701f9c0cfd00dd2f4c674c7d8b52..8fb6c3a3ad14b4b0cd18f7083d8a06c482142a9a 100644 (file)
@@ -188,6 +188,7 @@ struct panfrost_shader_state {
         unsigned uniform_count;
         unsigned work_reg_count;
         unsigned attribute_count;
+        unsigned texture_count;
         bool can_discard;
         bool writes_point_size;
         bool writes_depth;