#include "pan_job.h"
#include "pan_blend.h"
#include "pan_encoder.h"
+#include "pan_texture.h"
#include "pipe/p_compiler.h"
#include "pipe/p_config.h"
#define MAX_VARYINGS 4096
-//#define PAN_DIRTY_CLEAR (1 << 0)
-#define PAN_DIRTY_RASTERIZER (1 << 2)
-#define PAN_DIRTY_FS (1 << 3)
-#define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
-#define PAN_DIRTY_VS (1 << 4)
-#define PAN_DIRTY_VERTEX (1 << 5)
-#define PAN_DIRTY_VERT_BUF (1 << 6)
-//#define PAN_DIRTY_VIEWPORT (1 << 7)
-#define PAN_DIRTY_SAMPLERS (1 << 8)
-#define PAN_DIRTY_TEXTURES (1 << 9)
-
#define SET_BIT(lval, bit, cond) \
if (cond) \
lval |= (bit); \
/* Each draw has corresponding vertex and tiler payloads */
struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
- /* The fragment shader binary itself is pointed here (for the tripipe) but
- * also everything else in the shader core, including blending, the
- * stencil/depth tests, etc. Refer to the presentations. */
-
- struct mali_shader_meta fragment_shader_core;
-
- /* Per-draw Dirty flags are setup like any other driver */
- int dirty;
-
unsigned vertex_count;
unsigned instance_count;
enum pipe_prim_type active_prim;
struct panfrost_rasterizer {
struct pipe_rasterizer_state base;
-
- /* Bitmask of front face, etc */
- unsigned tiler_gl_enables;
};
/* Variants bundle together to form the backing CSO, bundling multiple
* shaders with varying emulated features baked in (alpha test
* parameters, etc) */
-#define MAX_SHADER_VARIANTS 8
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
- struct mali_shader_meta *tripipe;
/* Non-descript information */
int uniform_count;
+ unsigned uniform_cutoff;
+ unsigned work_reg_count;
+ unsigned attribute_count;
bool can_discard;
bool writes_point_size;
+ bool writes_depth;
+ bool writes_stencil;
bool reads_point_coord;
bool reads_face;
bool reads_frag_coord;
unsigned stack_size;
+ unsigned shared_size;
+
+ unsigned int varying_count;
struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
struct pipe_stream_output_info stream_output;
/* Should we enable helper invocations */
bool helper_invocations;
+ unsigned first_tag;
struct panfrost_bo *bo;
};
struct pipe_compute_state cbase;
};
- struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
+ struct panfrost_shader_state *variants;
+ unsigned variant_space;
+
unsigned variant_count;
/* The current active variant */
struct panfrost_sampler_view {
struct pipe_sampler_view base;
- struct mali_texture_descriptor hw;
- bool manual_stride;
+ struct panfrost_bo *bo;
};
static inline struct panfrost_context *
return (struct panfrost_context *) pcontext;
}
+static inline struct panfrost_shader_state *
+panfrost_get_shader_state(struct panfrost_context *ctx,
+ enum pipe_shader_type st)
+{
+ struct panfrost_shader_variants *all = ctx->shader[st];
+
+ if (!all)
+ return NULL;
+
+ return &all->variants[all->active_variant];
+}
+
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void
panfrost_invalidate_frame(struct panfrost_context *ctx);
+bool
+panfrost_writes_point_size(struct panfrost_context *ctx);
+
void
-panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
+panfrost_vertex_state_upd_attr_offs(struct panfrost_context *ctx,
+ struct midgard_payload_vertex_tiler *vp);
struct panfrost_transfer
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
-unsigned
-panfrost_get_default_swizzle(unsigned components);
-
void
panfrost_flush(
struct pipe_context *pipe,
panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count);
mali_ptr
-panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws,
- struct mali_job_descriptor_header **header_cpu);
+panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
void
-panfrost_shader_compile(
- struct panfrost_context *ctx,
- struct mali_shader_meta *meta,
- enum pipe_shader_ir ir_type,
- const void *ir,
- gl_shader_stage stage,
- struct panfrost_shader_state *state,
- uint64_t *outputs_written);
+panfrost_shader_compile(struct panfrost_context *ctx,
+ enum pipe_shader_ir ir_type,
+ const void *ir,
+ gl_shader_stage stage,
+ struct panfrost_shader_state *state,
+ uint64_t *outputs_written);
+
+unsigned
+panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage);
/* Instancing */