#include "pan_resource.h"
#include "pan_job.h"
#include "pan_blend.h"
+#include "pan_encoder.h"
+#include "pan_texture.h"
#include "pipe/p_compiler.h"
#include "pipe/p_config.h"
#include "util/hash_table.h"
#include "midgard/midgard_compile.h"
+#include "compiler/shader_enums.h"
/* Forward declare to avoid extra header dep */
struct prim_convert_context;
#define MAX_VARYINGS 4096
-//#define PAN_DIRTY_CLEAR (1 << 0)
-#define PAN_DIRTY_RASTERIZER (1 << 2)
-#define PAN_DIRTY_FS (1 << 3)
-#define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
-#define PAN_DIRTY_VS (1 << 4)
-#define PAN_DIRTY_VERTEX (1 << 5)
-#define PAN_DIRTY_VERT_BUF (1 << 6)
-//#define PAN_DIRTY_VIEWPORT (1 << 7)
-#define PAN_DIRTY_SAMPLERS (1 << 8)
-#define PAN_DIRTY_TEXTURES (1 << 9)
-
#define SET_BIT(lval, bit, cond) \
if (cond) \
lval |= (bit); \
unsigned type;
unsigned index;
+ /* For computed queries. 64-bit to prevent overflow */
+ struct {
+ uint64_t start;
+ uint64_t end;
+ };
+
/* Memory for the GPU to writeback the value of the query */
- struct panfrost_transfer transfer;
+ struct panfrost_bo *bo;
};
struct panfrost_fence {
struct pipe_reference reference;
- int fd;
+ struct util_dynarray syncfds;
};
-#define PANFROST_MAX_TRANSIENT_ENTRIES 64
-
-struct panfrost_transient_pool {
- /* Memory blocks in the pool */
- struct panfrost_memory_entry *entries[PANFROST_MAX_TRANSIENT_ENTRIES];
-
- /* Number of entries we own */
- unsigned entry_count;
-
- /* Current entry that we are writing to, zero-indexed, strictly less than entry_count */
- unsigned entry_index;
-
- /* Number of bytes into the current entry we are */
- off_t entry_offset;
-
- /* Entry size (all entries must be homogenous) */
- size_t entry_size;
+struct panfrost_streamout {
+ struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
+ uint32_t offsets[PIPE_MAX_SO_BUFFERS];
+ unsigned num_targets;
};
struct panfrost_context {
/* Gallium context */
struct pipe_context base;
- /* Bound job and map of panfrost_job_key to jobs */
- struct panfrost_job *job;
- struct hash_table *jobs;
+ /* Bound job batch and map of panfrost_batch_key to job batches */
+ struct panfrost_batch *batch;
+ struct hash_table *batches;
- /* panfrost_resource -> panfrost_job */
- struct hash_table *write_jobs;
+ /* panfrost_bo -> panfrost_bo_access */
+ struct hash_table *accessed_bos;
+
+ /* Within a launch_grid call.. */
+ const struct pipe_grid_info *compute_grid;
/* Bit mask for supported PIPE_DRAW for this hardware */
unsigned draw_modes;
struct pipe_framebuffer_state pipe_framebuffer;
+ struct panfrost_streamout streamout;
- /* The number of concurrent FBOs allowed depends on the number of pools
- * used; pools are ringed for parallelism opportunities */
-
- struct panfrost_transient_pool transient_pools[2];
- int cmdstream_i;
-
- struct panfrost_memory cmdstream_persistent;
- struct panfrost_memory shaders;
- struct panfrost_memory scratchpad;
- struct panfrost_memory tiler_heap;
- struct panfrost_memory varying_mem;
- struct panfrost_memory tiler_polygon_list;
- struct panfrost_memory tiler_dummy;
- struct panfrost_memory depth_stencil_buffer;
-
+ bool active_queries;
+ uint64_t prims_generated;
+ uint64_t tf_prims_generated;
struct panfrost_query *occlusion_query;
/* Each draw has corresponding vertex and tiler payloads */
- struct midgard_payload_vertex_tiler payload_vertex;
- struct midgard_payload_vertex_tiler payload_tiler;
-
- /* The fragment shader binary itself is pointed here (for the tripipe) but
- * also everything else in the shader core, including blending, the
- * stencil/depth tests, etc. Refer to the presentations. */
-
- struct mali_shader_meta fragment_shader_core;
-
- /* Per-draw Dirty flags are setup like any other driver */
- int dirty;
+ struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
unsigned vertex_count;
unsigned instance_count;
+ enum pipe_prim_type active_prim;
/* If instancing is enabled, vertex count padded for instance; if
* it is disabled, just equal to plain vertex count */
unsigned padded_count;
- union mali_attr attributes[PIPE_MAX_ATTRIBS];
-
- unsigned varying_height;
-
- struct mali_single_framebuffer vt_framebuffer_sfbd;
- struct bifrost_framebuffer vt_framebuffer_mfbd;
-
/* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
- /* CSOs */
struct panfrost_rasterizer *rasterizer;
-
- struct panfrost_shader_variants *vs;
- struct panfrost_shader_variants *fs;
-
+ struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES];
struct panfrost_vertex_state *vertex;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
uint32_t vb_mask;
+ struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
+ uint32_t ssbo_mask[PIPE_SHADER_TYPES];
+
struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
unsigned sampler_count[PIPE_SHADER_TYPES];
* errors due to unsupported reucrsion */
struct blitter_context *blitter_wallpaper;
- struct panfrost_job *wallpaper_batch;
+ struct panfrost_batch *wallpaper_batch;
struct panfrost_blend_state *blend;
struct pipe_blend_color blend_color;
struct pipe_depth_stencil_alpha_state *depth_stencil;
struct pipe_stencil_ref stencil_ref;
-
- /* True for t6XX, false for t8xx. */
- bool is_t6xx;
-
- /* If set, we'll require the use of single render-target framebuffer
- * descriptors (SFBD), for older hardware -- specifically, <T760 hardware, If
- * false, we'll use the MFBD no matter what. New hardware -does- retain support
- * for SFBD, and in theory we could flip between them on a per-RT basis, but
- * there's no real advantage to doing so */
- bool require_sfbd;
-
- uint32_t out_sync;
};
/* Corresponds to the CSO */
struct panfrost_rasterizer {
struct pipe_rasterizer_state base;
-
- /* Bitmask of front face, etc */
- unsigned tiler_gl_enables;
};
/* Variants bundle together to form the backing CSO, bundling multiple
* shaders with varying emulated features baked in (alpha test
* parameters, etc) */
-#define MAX_SHADER_VARIANTS 8
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
- struct pipe_shader_state *base;
-
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
- struct mali_shader_meta *tripipe;
- mali_ptr tripipe_gpu;
/* Non-descript information */
int uniform_count;
+ unsigned uniform_cutoff;
+ unsigned work_reg_count;
+ unsigned attribute_count;
bool can_discard;
bool writes_point_size;
+ bool writes_depth;
+ bool writes_stencil;
bool reads_point_coord;
+ bool reads_face;
+ bool reads_frag_coord;
+ unsigned stack_size;
+ unsigned shared_size;
+
+ unsigned int varying_count;
struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
+ struct pipe_stream_output_info stream_output;
+ uint64_t so_mask;
unsigned sysval_count;
unsigned sysval[MAX_SYSVAL_COUNT];
uint16_t point_sprite_mask;
unsigned point_sprite_upper_left : 1;
+
+ /* Should we enable helper invocations */
+ bool helper_invocations;
+
+ unsigned first_tag;
+ struct panfrost_bo *bo;
};
/* A collection of varyings (the CSO) */
struct panfrost_shader_variants {
- struct pipe_shader_state base;
+ /* A panfrost_shader_variants can represent a shader for
+ * either graphics or compute */
+
+ bool is_compute;
+
+ union {
+ struct pipe_shader_state base;
+ struct pipe_compute_state cbase;
+ };
+
+ struct panfrost_shader_state *variants;
+ unsigned variant_space;
- struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
unsigned variant_count;
/* The current active variant */
struct panfrost_sampler_view {
struct pipe_sampler_view base;
- struct mali_texture_descriptor hw;
+ struct panfrost_bo *bo;
};
static inline struct panfrost_context *
return (struct panfrost_context *) pcontext;
}
+static inline struct panfrost_shader_state *
+panfrost_get_shader_state(struct panfrost_context *ctx,
+ enum pipe_shader_type st)
+{
+ struct panfrost_shader_variants *all = ctx->shader[st];
+
+ if (!all)
+ return NULL;
+
+ return &all->variants[all->active_variant];
+}
+
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void
-panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
+panfrost_invalidate_frame(struct panfrost_context *ctx);
+
+bool
+panfrost_writes_point_size(struct panfrost_context *ctx);
+
+void
+panfrost_vertex_state_upd_attr_offs(struct panfrost_context *ctx,
+ struct midgard_payload_vertex_tiler *vp);
struct panfrost_transfer
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
-unsigned
-panfrost_get_default_swizzle(unsigned components);
-
void
panfrost_flush(
struct pipe_context *pipe,
struct pipe_fence_handle **fence,
unsigned flags);
-bool
-panfrost_is_scanout(struct panfrost_context *ctx);
+mali_ptr panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws);
+mali_ptr panfrost_mfbd_fragment(struct panfrost_batch *batch, bool has_draws);
-mali_ptr panfrost_sfbd_fragment(struct panfrost_context *ctx, bool has_draws);
-mali_ptr panfrost_mfbd_fragment(struct panfrost_context *ctx, bool has_draws);
+void
+panfrost_attach_mfbd(struct panfrost_batch *batch, unsigned vertex_count);
-struct bifrost_framebuffer
-panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count);
+void
+panfrost_attach_sfbd(struct panfrost_batch *batch, unsigned vertex_count);
-struct mali_single_framebuffer
-panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count);
+struct midgard_tiler_descriptor
+panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count);
mali_ptr
-panfrost_fragment_job(struct panfrost_context *ctx, bool has_draws);
+panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
void
-panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state);
+panfrost_shader_compile(struct panfrost_context *ctx,
+ enum pipe_shader_ir ir_type,
+ const void *ir,
+ gl_shader_stage stage,
+ struct panfrost_shader_state *state,
+ uint64_t *outputs_written);
-void
-panfrost_pack_work_groups_compute(
- struct mali_vertex_tiler_prefix *out,
- unsigned num_x,
- unsigned num_y,
- unsigned num_z,
- unsigned size_x,
- unsigned size_y,
- unsigned size_z);
-
-void
-panfrost_pack_work_groups_fused(
- struct mali_vertex_tiler_prefix *vertex,
- struct mali_vertex_tiler_prefix *tiler,
- unsigned num_x,
- unsigned num_y,
- unsigned num_z,
- unsigned size_x,
- unsigned size_y,
- unsigned size_z);
+unsigned
+panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage);
/* Instancing */
panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
void
-panfrost_emit_vertex_data(struct panfrost_job *batch);
-
-struct pan_shift_odd {
- unsigned shift;
- unsigned odd;
-};
+panfrost_emit_vertex_data(struct panfrost_batch *batch);
-struct pan_shift_odd
-panfrost_padded_vertex_count(
- unsigned vertex_count,
- bool primitive_pot);
+/* Compute */
+void
+panfrost_compute_context_init(struct pipe_context *pctx);
-unsigned
-pan_expand_shift_odd(struct pan_shift_odd o);
+/* Varyings */
+void
+panfrost_emit_varying_descriptor(
+ struct panfrost_context *ctx,
+ unsigned vertex_count);
#endif