case PIPE_CAP_CONDITIONAL_RENDER:
return is_gl3;
+ /* TODO: Where does this req come from in practice? */
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ return 1;
+
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
return 4096;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: