fb->zsbuf ? r300_texture(fb->zsbuf->texture) : NULL;
uint32_t width = fb->width;
uint32_t height = fb->height;
- boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
+ boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
/* Enable fast Z clear.
* The zbuffer must be in micro-tiled mode, otherwise it locks up. */
- if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && has_hyperz) {
+ if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && can_hyperz) {
hyperz_dcv = hyperz->zb_depthclearvalue =
r300_depth_clear_value(fb->zsbuf->format, depth, stencil);