util_blitter_save_fragment_sampler_states(
r300->blitter, state->sampler_count, (void**)state->sampler_states);
- util_blitter_save_fragment_sampler_textures(
- r300->blitter, state->texture_count,
- (struct pipe_texture**)state->textures);
+ util_blitter_save_fragment_sampler_views(
+ r300->blitter, r300->fragment_sampler_view_count,
+ r300->fragment_sampler_views);
/* Do a copy */
util_blitter_copy(r300->blitter,