util_blitter_save_fragment_sampler_states(
r300->blitter, state->sampler_count, (void**)state->sampler_states);
- util_blitter_save_fragment_sampler_textures(
+ util_blitter_save_fragment_sampler_views(
r300->blitter, state->texture_count,
- (struct pipe_texture**)state->textures);
+ state->fragment_sampler_views);
/* Do a copy */
util_blitter_copy(r300->blitter,
case 4:
new_format = PIPE_FORMAT_B8G8R8A8_UNORM;
break;
+ case 8:
+ new_format = PIPE_FORMAT_R16G16B16A16_UNORM;
+ break;
default:
debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
"r300: surface_copy: Software fallback doesn't work for tiled textures.\n",