struct r300_atom rs_block_state;
/* Scissor state. */
struct r300_atom scissor_state;
- /* Textures state. */
- struct r300_atom textures_state;
+ /* Sampler view states. */
+ struct pipe_sampler_view* fragment_sampler_views[8];
+ int fragment_sampler_view_count;
/* Vertex stream formatting state. */
struct r300_atom vertex_stream_state;
/* VAP (vertex shader) output mapping state. */