Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
index 1dc9216a7b21357592819ff85822a0432e896007..badbf3715c77536642c37af8eab21b04635ce173 100644 (file)
@@ -25,6 +25,7 @@
 
 #include "util/u_format.h"
 #include "util/u_math.h"
+#include "util/u_simple_list.h"
 
 #include "r300_context.h"
 #include "r300_cs.h"
 #include "r300_texture.h"
 #include "r300_vs.h"
 
-void r300_emit_blend_state(struct r300_context* r300,
-                           struct r300_blend_state* blend)
+void r300_emit_blend_state(struct r300_context* r300, void* state)
 {
+    struct r300_blend_state* blend = (struct r300_blend_state*)state;
     CS_LOCALS(r300);
+
     BEGIN_CS(8);
+    OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
     OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3);
     if (r300->framebuffer_state.nr_cbufs) {
         OUT_CS(blend->blend_control);
@@ -52,14 +55,13 @@ void r300_emit_blend_state(struct r300_context* r300,
         OUT_CS(0);
         /* XXX also disable fastfill here once it's supported */
     }
-    OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
     OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
     END_CS;
 }
 
-void r300_emit_blend_color_state(struct r300_context* r300,
-                                 struct r300_blend_color_state* bc)
+void r300_emit_blend_color_state(struct r300_context* r300, void* state)
 {
+    struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state;
     struct r300_screen* r300screen = r300_screen(r300->context.screen);
     CS_LOCALS(r300);
 
@@ -76,9 +78,9 @@ void r300_emit_blend_color_state(struct r300_context* r300,
     }
 }
 
-void r300_emit_clip_state(struct r300_context* r300,
-                          struct pipe_clip_state* clip)
+void r300_emit_clip_state(struct r300_context* r300, void* state)
 {
+    struct pipe_clip_state* clip = (struct pipe_clip_state*)state;
     int i;
     struct r300_screen* r300screen = r300_screen(r300->context.screen);
     CS_LOCALS(r300);
@@ -106,13 +108,13 @@ void r300_emit_clip_state(struct r300_context* r300,
 
 }
 
-void r300_emit_dsa_state(struct r300_context* r300,
-                           struct r300_dsa_state* dsa)
+void r300_emit_dsa_state(struct r300_context* r300, void* state)
 {
+    struct r300_dsa_state* dsa = (struct r300_dsa_state*)state;
     struct r300_screen* r300screen = r300_screen(r300->context.screen);
     CS_LOCALS(r300);
 
-    BEGIN_CS(r300screen->caps->is_r500 ? 10 : 8);
+    BEGIN_CS(r300screen->caps->is_r500 ? 8 : 6);
     OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
 
     /* not needed since we use the 8bit alpha ref */
@@ -121,10 +123,16 @@ void r300_emit_dsa_state(struct r300_context* r300,
     }*/
 
     OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
-    OUT_CS(dsa->z_buffer_control);
-    OUT_CS(dsa->z_stencil_control);
+
+    if (r300->framebuffer_state.zsbuf) {
+        OUT_CS(dsa->z_buffer_control);
+        OUT_CS(dsa->z_stencil_control);
+    } else {
+        OUT_CS(0);
+        OUT_CS(0);
+    }
+
     OUT_CS(dsa->stencil_ref_mask);
-    OUT_CS_REG(R300_ZB_ZTOP, r300->ztop_state.z_buffer_top);
 
     /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
     if (r300screen->caps->is_r500) {
@@ -138,6 +146,8 @@ static const float * get_shader_constant(
     struct rc_constant * constant,
     struct r300_constant_buffer * externals)
 {
+    struct r300_viewport_state* viewport =
+        (struct r300_viewport_state*)r300->viewport_state.state;
     static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
     struct pipe_texture *tex;
 
@@ -160,11 +170,31 @@ static const float * get_shader_constant(
 
                 /* Texture compare-fail value. */
                 /* XXX Since Gallium doesn't support GL_ARB_shadow_ambient,
-                 * this is always (0,0,0,0). */
+                 * this is always (0,0,0,0), right? */
                 case RC_STATE_SHADOW_AMBIENT:
                     vec[3] = 0;
                     break;
 
+                case RC_STATE_R300_VIEWPORT_SCALE:
+                    if (r300->tcl_bypass) {
+                        vec[0] = 1;
+                        vec[1] = 1;
+                        vec[2] = 1;
+                    } else {
+                        vec[0] = viewport->xscale;
+                        vec[1] = viewport->yscale;
+                        vec[2] = viewport->zscale;
+                    }
+                    break;
+
+                case RC_STATE_R300_VIEWPORT_OFFSET:
+                    if (!r300->tcl_bypass) {
+                        vec[0] = viewport->xoffset;
+                        vec[1] = viewport->yoffset;
+                        vec[2] = viewport->zoffset;
+                    }
+                    break;
+
                 default:
                     debug_printf("r300: Implementation error: "
                         "Unknown RC_CONSTANT type %d\n", constant->u.State[0]);
@@ -283,6 +313,22 @@ void r300_emit_fs_constant_buffer(struct r300_context* r300,
     END_CS;
 }
 
+static void r300_emit_fragment_depth_config(struct r300_context* r300,
+                                            struct r300_fragment_shader* fs)
+{
+    CS_LOCALS(r300);
+
+    BEGIN_CS(4);
+    if (r300_fragment_shader_writes_depth(fs)) {
+        OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SHADER);
+        OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W24 | R300_W_SRC_US);
+    } else {
+        OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SCAN);
+        OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0 | R300_W_SRC_US);
+    }
+    END_CS;
+}
+
 void r500_emit_fragment_program_code(struct r300_context* r300,
                                      struct rX00_fragment_program_code* generic_code)
 {
@@ -374,8 +420,10 @@ void r300_emit_fb_state(struct r300_context* r300,
 
         OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
         OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level] |
-                     r300_translate_colorformat(tex->tex.format), 0,
-                     RADEON_GEM_DOMAIN_VRAM, 0);
+                     r300_translate_colorformat(tex->tex.format) |
+                     R300_COLOR_TILE(tex->macrotile) |
+                     R300_COLOR_MICROTILE(tex->microtile),
+                     0, RADEON_GEM_DOMAIN_VRAM, 0);
 
         OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
             r300_translate_out_fmt(surf->format));
@@ -398,8 +446,10 @@ void r300_emit_fb_state(struct r300_context* r300,
         OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
 
         OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
-        OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level], 0,
-                     RADEON_GEM_DOMAIN_VRAM, 0);
+        OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level] |
+                     R300_DEPTHMACROTILE(tex->macrotile) |
+                     R300_DEPTHMICROTILE(tex->microtile),
+                     0, RADEON_GEM_DOMAIN_VRAM, 0);
     }
 
     END_CS;
@@ -531,21 +581,43 @@ void r300_emit_query_end(struct r300_context* r300)
         r300_emit_query_finish(r300, query);
 }
 
-void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
+void r300_emit_rs_state(struct r300_context* r300, void* state)
 {
+    struct r300_rs_state* rs = (struct r300_rs_state*)state;
+    float scale, offset;
     CS_LOCALS(r300);
 
-    BEGIN_CS(22);
+    BEGIN_CS(20 + (rs->polygon_offset_enable ? 5 : 0));
     OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
+
+    OUT_CS_REG(R300_GB_AA_CONFIG, rs->antialiasing_config);
+
     OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
     OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
     OUT_CS(rs->point_minmax);
     OUT_CS(rs->line_control);
-    OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
-    OUT_CS(rs->depth_scale_front);
-    OUT_CS(rs->depth_offset_front);
-    OUT_CS(rs->depth_scale_back);
-    OUT_CS(rs->depth_offset_back);
+
+    if (rs->polygon_offset_enable) {
+        scale = rs->depth_scale * 12;
+        offset = rs->depth_offset;
+
+        switch (r300->zbuffer_bpp) {
+            case 16:
+                offset *= 4;
+                break;
+            case 24:
+                offset *= 2;
+                break;
+        }
+
+        OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
+        OUT_CS_32F(scale);
+        OUT_CS_32F(offset);
+        OUT_CS_32F(scale);
+        OUT_CS_32F(offset);
+    }
+
+    OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
     OUT_CS(rs->polygon_offset_enable);
     OUT_CS(rs->cull_mode);
     OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
@@ -595,26 +667,63 @@ void r300_emit_rs_block_state(struct r300_context* r300,
     END_CS;
 }
 
-static void r300_emit_scissor_regs(struct r300_context* r300,
-                                   struct r300_scissor_regs* scissor)
+void r300_emit_scissor_state(struct r300_context* r300, void* state)
 {
+    unsigned minx, miny, maxx, maxy;
+    uint32_t top_left, bottom_right;
+    struct r300_screen* r300screen = r300_screen(r300->context.screen);
+    struct pipe_scissor_state* scissor = (struct pipe_scissor_state*)state;
     CS_LOCALS(r300);
 
-    BEGIN_CS(3);
-    OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
-    OUT_CS(scissor->top_left);
-    OUT_CS(scissor->bottom_right);
-    END_CS;
-}
+    minx = miny = 0;
+    maxx = r300->framebuffer_state.width;
+    maxy = r300->framebuffer_state.height;
 
-void r300_emit_scissor_state(struct r300_context* r300,
-                             struct r300_scissor_state* scissor)
-{
-    if (r300->rs_state->rs.scissor) {
-        r300_emit_scissor_regs(r300, &scissor->scissor);
+    if (((struct r300_rs_state*)r300->rs_state.state)->rs.scissor) {
+        minx = MAX2(minx, scissor->minx);
+        miny = MAX2(miny, scissor->miny);
+        maxx = MIN2(maxx, scissor->maxx);
+        maxy = MIN2(maxy, scissor->maxy);
+    }
+
+    /* Special case for zero-area scissor.
+     *
+     * We can't allow the variables maxx and maxy to be zero because they are
+     * subtracted from later in the code, which would cause emitting ~0 and
+     * making the kernel checker angry.
+     *
+     * Let's consider we change maxx and maxy to 1, which is effectively
+     * a one-pixel area. We must then change minx and miny to a number which is
+     * greater than 1 to get the zero area back. */
+    if (!maxx || !maxy) {
+        minx = 2;
+        miny = 2;
+        maxx = 1;
+        maxy = 1;
+    }
+
+    if (r300screen->caps->is_r500) {
+        top_left =
+            (minx << R300_SCISSORS_X_SHIFT) |
+            (miny << R300_SCISSORS_Y_SHIFT);
+        bottom_right =
+            ((maxx - 1) << R300_SCISSORS_X_SHIFT) |
+            ((maxy - 1) << R300_SCISSORS_Y_SHIFT);
     } else {
-        r300_emit_scissor_regs(r300, &scissor->framebuffer);
+        /* Offset of 1440 in non-R500 chipsets. */
+        top_left =
+            ((minx + 1440) << R300_SCISSORS_X_SHIFT) |
+            ((miny + 1440) << R300_SCISSORS_Y_SHIFT);
+        bottom_right =
+            (((maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
+            (((maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
     }
+
+    BEGIN_CS(3);
+    OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
+    OUT_CS(top_left);
+    OUT_CS(bottom_right);
+    END_CS;
 }
 
 void r300_emit_texture(struct r300_context* r300,
@@ -633,12 +742,18 @@ void r300_emit_texture(struct r300_context* r300,
         filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
     }
 
-    /* determine min/max levels */
-    /* the MAX_MIP level is the largest (finest) one */
-    max_level = MIN2(sampler->max_lod, tex->tex.last_level);
-    min_level = MIN2(sampler->min_lod, max_level);
-    format0 |= R300_TX_NUM_LEVELS(max_level);
-    filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
+    if (tex->is_npot) {
+        /* NPOT textures don't support mip filter, unfortunately.
+         * This prevents incorrect rendering. */
+        filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
+    } else {
+        /* determine min/max levels */
+        /* the MAX_MIP level is the largest (finest) one */
+        max_level = MIN2(sampler->max_lod, tex->tex.last_level);
+        min_level = MIN2(sampler->min_lod, max_level);
+        format0 |= R300_TX_NUM_LEVELS(max_level);
+        filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
+    }
 
     BEGIN_CS(16);
     OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), filter0 |
@@ -650,27 +765,13 @@ void r300_emit_texture(struct r300_context* r300,
     OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
     OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
     OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1);
-    OUT_CS_RELOC(tex->buffer, 0,
-            RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
+    OUT_CS_RELOC(tex->buffer,
+                 R300_TXO_MACRO_TILE(tex->macrotile) |
+                 R300_TXO_MICRO_TILE(tex->microtile),
+                 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
     END_CS;
 }
 
-static boolean r300_validate_aos(struct r300_context *r300)
-{
-    struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
-    struct pipe_vertex_element *velem = r300->vertex_element;
-    int i;
-
-    /* Check if formats and strides are aligned to the size of DWORD. */
-    for (i = 0; i < r300->vertex_element_count; i++) {
-        if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
-            util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
-            return FALSE;
-        }
-    }
-    return TRUE;
-}
-
 void r300_emit_aos(struct r300_context* r300, unsigned offset)
 {
     struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer;
@@ -680,12 +781,6 @@ void r300_emit_aos(struct r300_context* r300, unsigned offset)
     unsigned packet_size = (aos_count * 3 + 1) / 2;
     CS_LOCALS(r300);
 
-    /* XXX Move this checking to a more approriate place. */
-    if (!r300_validate_aos(r300)) {
-        /* XXX We should fallback using Draw. */
-        assert(0);
-    }
-
     BEGIN_CS(2 + packet_size + aos_count * 2);
     OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size);
     OUT_CS(aos_count);
@@ -717,32 +812,6 @@ void r300_emit_aos(struct r300_context* r300, unsigned offset)
     END_CS;
 }
 
-#if 0
-void r300_emit_draw_packet(struct r300_context* r300)
-{
-    CS_LOCALS(r300);
-
-    DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
-            "vertex size %d\n", r300->vbo,
-            r300->vertex_info->vinfo.size);
-    /* Set the pointer to our vertex buffer. The emitted values are this:
-     * PACKET3 [3D_LOAD_VBPNTR]
-     * COUNT   [1]
-     * FORMAT  [size | stride << 8]
-     * OFFSET  [offset into BO]
-     * VBPNTR  [relocated BO]
-     */
-    BEGIN_CS(7);
-    OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
-    OUT_CS(1);
-    OUT_CS(r300->vertex_info->vinfo.size |
-            (r300->vertex_info->vinfo.size << 8));
-    OUT_CS(r300->vbo_offset);
-    OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
-    END_CS;
-}
-#endif
-
 void r300_emit_vertex_format_state(struct r300_context* r300)
 {
     int i;
@@ -867,26 +936,27 @@ void r300_emit_vs_constant_buffer(struct r300_context* r300,
     END_CS;
 }
 
-void r300_emit_viewport_state(struct r300_context* r300,
-                              struct r300_viewport_state* viewport)
+void r300_emit_viewport_state(struct r300_context* r300, void* state)
 {
+    struct r300_viewport_state* viewport = (struct r300_viewport_state*)state;
     CS_LOCALS(r300);
 
-    BEGIN_CS(9);
-    OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
-    OUT_CS_32F(viewport->xscale);
-    OUT_CS_32F(viewport->xoffset);
-    OUT_CS_32F(viewport->yscale);
-    OUT_CS_32F(viewport->yoffset);
-    OUT_CS_32F(viewport->zscale);
-    OUT_CS_32F(viewport->zoffset);
-
-    if (r300->rs_state->enable_vte) {
-        OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
-    } else {
+    if (r300->tcl_bypass) {
+        BEGIN_CS(2);
         OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
+        END_CS;
+    } else {
+        BEGIN_CS(9);
+        OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
+        OUT_CS_32F(viewport->xscale);
+        OUT_CS_32F(viewport->xoffset);
+        OUT_CS_32F(viewport->yscale);
+        OUT_CS_32F(viewport->yoffset);
+        OUT_CS_32F(viewport->zscale);
+        OUT_CS_32F(viewport->zoffset);
+        OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
+        END_CS;
     }
-    END_CS;
 }
 
 void r300_emit_texture_count(struct r300_context* r300)
@@ -910,6 +980,16 @@ void r300_emit_texture_count(struct r300_context* r300)
 
 }
 
+void r300_emit_ztop_state(struct r300_context* r300, void* state)
+{
+    struct r300_ztop_state* ztop = (struct r300_ztop_state*)state;
+    CS_LOCALS(r300);
+
+    BEGIN_CS(2);
+    OUT_CS_REG(R300_ZB_ZTOP, ztop->z_buffer_top);
+    END_CS;
+}
+
 void r300_flush_textures(struct r300_context* r300)
 {
     CS_LOCALS(r300);
@@ -928,26 +1008,12 @@ static void r300_flush_pvs(struct r300_context* r300)
     END_CS;
 }
 
-/* Emit all dirty state. */
-void r300_emit_dirty_state(struct r300_context* r300)
+void r300_emit_buffer_validate(struct r300_context *r300)
 {
-    struct r300_screen* r300screen = r300_screen(r300->context.screen);
     struct r300_texture* tex;
-    int i, dirty_tex = 0;
+    unsigned i;
     boolean invalid = FALSE;
 
-    if (!(r300->dirty_state)) {
-        return;
-    }
-
-    /* Check size of CS. */
-    /* Make sure we have at least 8*1024 spare dwords. */
-    /* XXX It would be nice to know the number of dwords we really need to
-     * XXX emit. */
-    if (!r300->winsys->check_cs(r300->winsys, 8*1024)) {
-        r300->context.flush(&r300->context, 0, NULL);
-    }
-
     /* Clean out BOs. */
     r300->winsys->reset_bos(r300->winsys);
 
@@ -984,10 +1050,12 @@ validate:
         }
     }
     /* ...occlusion query buffer... */
-    if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
-                0, RADEON_GEM_DOMAIN_GTT)) {
-        r300->context.flush(&r300->context, 0, NULL);
-        goto validate;
+    if (r300->dirty_state & R300_NEW_QUERY) {
+        if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
+                    0, RADEON_GEM_DOMAIN_GTT)) {
+            r300->context.flush(&r300->context, 0, NULL);
+            goto validate;
+        }
     }
     /* ...and vertex buffer. */
     if (r300->vbo) {
@@ -1009,33 +1077,46 @@ validate:
         invalid = TRUE;
         goto validate;
     }
+}
 
-    if (r300->dirty_state & R300_NEW_QUERY) {
-        r300_emit_query_start(r300);
-        r300->dirty_state &= ~R300_NEW_QUERY;
-    }
+/* Emit all dirty state. */
+void r300_emit_dirty_state(struct r300_context* r300)
+{
+    struct r300_screen* r300screen = r300_screen(r300->context.screen);
+    struct r300_atom* atom;
+    unsigned i, dwords = 1024;
+    int dirty_tex = 0;
 
-    if (r300->dirty_state & R300_NEW_BLEND) {
-        r300_emit_blend_state(r300, r300->blend_state);
-        r300->dirty_state &= ~R300_NEW_BLEND;
+    /* Check the required number of dwords against the space remaining in the
+     * current CS object. If we need more, then flush. */
+
+    foreach(atom, &r300->atom_list) {
+        if (atom->dirty || atom->always_dirty) {
+            dwords += atom->size;
+        }
     }
 
-    if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
-        r300_emit_blend_color_state(r300, r300->blend_color_state);
-        r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
+    /* Make sure we have at least 2*1024 spare dwords. */
+    /* XXX It would be nice to know the number of dwords we really need to
+     * XXX emit. */
+    while (!r300->winsys->check_cs(r300->winsys, dwords)) {
+        r300->context.flush(&r300->context, 0, NULL);
     }
 
-    if (r300->dirty_state & R300_NEW_CLIP) {
-        r300_emit_clip_state(r300, &r300->clip_state);
-        r300->dirty_state &= ~R300_NEW_CLIP;
+    if (r300->dirty_state & R300_NEW_QUERY) {
+        r300_emit_query_start(r300);
+        r300->dirty_state &= ~R300_NEW_QUERY;
     }
 
-    if (r300->dirty_state & R300_NEW_DSA) {
-        r300_emit_dsa_state(r300, r300->dsa_state);
-        r300->dirty_state &= ~R300_NEW_DSA;
+    foreach(atom, &r300->atom_list) {
+        if (atom->dirty || atom->always_dirty) {
+            atom->emit(r300, atom->state);
+            atom->dirty = FALSE;
+        }
     }
 
     if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
+        r300_emit_fragment_depth_config(r300, r300->fs);
         if (r300screen->caps->is_r500) {
             r500_emit_fragment_program_code(r300, &r300->fs->shader->code);
         } else {
@@ -1060,21 +1141,11 @@ validate:
         r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS;
     }
 
-    if (r300->dirty_state & R300_NEW_RASTERIZER) {
-        r300_emit_rs_state(r300, r300->rs_state);
-        r300->dirty_state &= ~R300_NEW_RASTERIZER;
-    }
-
     if (r300->dirty_state & R300_NEW_RS_BLOCK) {
         r300_emit_rs_block_state(r300, r300->rs_block);
         r300->dirty_state &= ~R300_NEW_RS_BLOCK;
     }
 
-    if (r300->dirty_state & R300_NEW_SCISSOR) {
-        r300_emit_scissor_state(r300, r300->scissor_state);
-        r300->dirty_state &= ~R300_NEW_SCISSOR;
-    }
-
     /* Samplers and textures are tracked separately but emitted together. */
     if (r300->dirty_state &
             (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) {
@@ -1096,11 +1167,6 @@ validate:
         r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES);
     }
 
-    if (r300->dirty_state & R300_NEW_VIEWPORT) {
-        r300_emit_viewport_state(r300, r300->viewport_state);
-        r300->dirty_state &= ~R300_NEW_VIEWPORT;
-    }
-
     if (dirty_tex) {
         r300_flush_textures(r300);
     }