#include "r300_context.h"
#include "r300_reg.h"
#include "r300_screen.h"
+#include "r300_screen_buffer.h"
#include "r300_state_inlines.h"
#include "r300_fs.h"
#include "r300_vs.h"
-
-#include "radeon_winsys.h"
+#include "r300_winsys.h"
/* r300_state: Functions used to intialize state context by translating
* Gallium state objects into semi-native r300 state objects. */
}
}
+ /* Neither fglrx nor classic r300 ever set this, regardless of dithering
+ * state. Since it's an optional implementation detail, we can leave it
+ * out and never dither.
+ *
+ * This could be revisited if we ever get quality or conformance hints.
+ *
if (state->dither) {
blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
- R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
+ R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
}
+ */
return (void*)blend;
}
tex = (struct r300_texture*)old_state->cbufs[i]->texture;
if (tex) {
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[0],
- tex->microtile != 0,
- tex->macrotile != 0);
+ tex->microtile,
+ tex->macrotile);
}
}
if (old_state->zsbuf &&
tex = (struct r300_texture*)old_state->zsbuf->texture;
if (tex) {
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[0],
- tex->microtile != 0,
- tex->macrotile != 0);
+ tex->microtile,
+ tex->macrotile);
}
}
tex = (struct r300_texture*)new_state->cbufs[i]->texture;
level = new_state->cbufs[i]->level;
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[level],
- tex->microtile != 0,
- tex->mip_macrotile[level] != 0);
+ tex->microtile,
+ tex->mip_macrotile[level]);
}
if (new_state->zsbuf) {
tex = (struct r300_texture*)new_state->zsbuf->texture;
level = new_state->zsbuf->level;
- r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
+ r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
tex->pitch[level],
- tex->microtile != 0,
- tex->mip_macrotile[level] != 0);
+ tex->microtile,
+ tex->mip_macrotile[level]);
}
}
unsigned max_width, max_height;
uint32_t zbuffer_bpp = 0;
-
if (state->nr_cbufs > 4) {
- debug_printf("r300: Implementation error: Too many MRTs in %s, "
+ fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
"refusing to bind framebuffer state!\n", __FUNCTION__);
return;
}
}
if (state->width > max_width || state->height > max_height) {
- debug_printf("r300: Implementation error: Render targets are too "
+ fprintf(stderr, "r300: Implementation error: Render targets are too "
"big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
return;
}
{
struct r300_context* r300 = r300_context(pipe);
struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
+ boolean is_r500 = r300_screen(pipe->screen)->caps->is_r500;
int lod_bias;
union util_color uc;
state->min_mip_filter,
state->max_anisotropy > 0);
+ sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
+
/* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
/* We must pass these to the merge function to clamp them properly. */
sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
- sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
+ /* This is very high quality anisotropic filtering for R5xx.
+ * It's good for benchmarking the performance of texturing but
+ * in practice we don't want to slow down the driver because it's
+ * a pretty good performance killer. Feel free to play with it. */
+ if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
+ sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
+ }
util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
sampler->border_color = uc.ui;
FREE(state);
}
-static void r300_set_sampler_textures(struct pipe_context* pipe,
- unsigned count,
- struct pipe_texture** texture)
+static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
+ unsigned count,
+ struct pipe_sampler_view** views)
{
struct r300_context* r300 = r300_context(pipe);
struct r300_textures_state* state =
(struct r300_textures_state*)r300->textures_state.state;
+ struct r300_texture *texture;
unsigned i;
boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
boolean dirty_tex = FALSE;
}
for (i = 0; i < count; i++) {
- if (state->textures[i] != (struct r300_texture*)texture[i]) {
- pipe_texture_reference((struct pipe_texture**)&state->textures[i],
- texture[i]);
+ if (state->fragment_sampler_views[i] != views[i]) {
+ pipe_sampler_view_reference(&state->fragment_sampler_views[i],
+ views[i]);
+
+ if (!views[i]) {
+ continue;
+ }
+
+ /* A new sampler view (= texture)... */
dirty_tex = TRUE;
/* R300-specific - set the texrect factor in the fragment shader */
- if (!is_r500 && state->textures[i]->is_npot) {
+ texture = (struct r300_texture *)views[i]->texture;
+ if (!is_r500 && texture->is_npot) {
/* XXX It would be nice to re-emit just 1 constant,
* XXX not all of them */
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}
for (i = count; i < 8; i++) {
- if (state->textures[i]) {
- pipe_texture_reference((struct pipe_texture**)&state->textures[i],
- NULL);
+ if (state->fragment_sampler_views[i]) {
+ pipe_sampler_view_reference(&state->fragment_sampler_views[i],
+ NULL);
}
}
}
}
+static struct pipe_sampler_view *
+r300_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ const struct pipe_sampler_view *templ)
+{
+ struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
+
+ if (view) {
+ *view = *templ;
+ view->reference.count = 1;
+ view->texture = NULL;
+ pipe_texture_reference(&view->texture, texture);
+ view->context = pipe;
+ }
+
+ return view;
+}
+
+static void
+r300_sampler_view_destroy(struct pipe_context *pipe,
+ struct pipe_sampler_view *view)
+{
+ pipe_texture_reference(&view->texture, NULL);
+ FREE(view);
+}
+
static void r300_set_scissor_state(struct pipe_context* pipe,
const struct pipe_scissor_state* state)
{
const struct pipe_vertex_buffer* buffers)
{
struct r300_context* r300 = r300_context(pipe);
- unsigned i, max_index = ~0;
+ struct pipe_vertex_buffer *vbo;
+ unsigned i, max_index = (1 << 24) - 1;
+ boolean any_user_buffer = FALSE;
- memcpy(r300->vertex_buffer, buffers,
- sizeof(struct pipe_vertex_buffer) * count);
+ if (count == r300->vertex_buffer_count &&
+ memcmp(r300->vertex_buffer, buffers,
+ sizeof(struct pipe_vertex_buffer) * count) == 0) {
+ return;
+ }
+ /* Check if the stride is aligned to the size of DWORD. */
for (i = 0; i < count; i++) {
- max_index = MIN2(buffers[i].max_index, max_index);
+ if (buffers[i].buffer) {
+ if (buffers[i].stride % 4 != 0) {
+ // XXX Shouldn't we align the buffer?
+ fprintf(stderr, "r300_set_vertex_buffers: "
+ "Unaligned buffer stride %i isn't supported.\n",
+ buffers[i].stride);
+ assert(0);
+ abort();
+ }
+ }
+ }
+
+ for (i = 0; i < count; i++) {
+ /* Why, yes, I AM casting away constness. How did you know? */
+ vbo = (struct pipe_vertex_buffer*)&buffers[i];
+
+ /* Reference our buffer. */
+ pipe_buffer_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
+
+ /* Skip NULL buffers */
+ if (!buffers[i].buffer) {
+ continue;
+ }
+
+ if (r300_buffer_is_user_buffer(vbo->buffer)) {
+ any_user_buffer = TRUE;
+ }
+
+ if (vbo->max_index == ~0) {
+ /* Bogus value from broken state tracker; hax it. */
+ vbo->max_index =
+ (vbo->buffer->size - vbo->buffer_offset) / vbo->stride;
+ }
+
+ max_index = MIN2(vbo->max_index, max_index);
+ }
+
+ for (; i < r300->vertex_buffer_count; i++) {
+ /* Dereference any old buffers. */
+ pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL);
}
+ memcpy(r300->vertex_buffer, buffers,
+ sizeof(struct pipe_vertex_buffer) * count);
+
r300->vertex_buffer_count = count;
r300->vertex_buffer_max_index = max_index;
+ r300->any_user_vbs = any_user_buffer;
if (r300->draw) {
draw_flush(r300->draw);
draw_set_vertex_buffers(r300->draw, count, buffers);
- } else {
- r300->vertex_stream_state.dirty = TRUE;
}
}
-static boolean r300_validate_aos(struct r300_context *r300)
+/* Update the PSC tables. */
+static void r300_vertex_psc(struct r300_vertex_element_state *velems)
{
- struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
- struct pipe_vertex_element *velem = r300->vertex_element;
- int i;
-
- /* Check if formats and strides are aligned to the size of DWORD. */
- for (i = 0; i < r300->vertex_element_count; i++) {
- if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
- util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
- return FALSE;
+ struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
+ uint16_t type, swizzle;
+ enum pipe_format format;
+ unsigned i;
+
+ assert(velems->count <= 16);
+
+ /* Vertex shaders have no semantics on their inputs,
+ * so PSC should just route stuff based on the vertex elements,
+ * and not on attrib information. */
+ for (i = 0; i < velems->count; i++) {
+ format = velems->velem[i].src_format;
+
+ type = r300_translate_vertex_data_type(format) |
+ (i << R300_DST_VEC_LOC_SHIFT);
+ swizzle = r300_translate_vertex_data_swizzle(format);
+
+ if (i & 1) {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
+ } else {
+ vstream->vap_prog_stream_cntl[i >> 1] |= type;
+ vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
}
}
- return TRUE;
+
+ /* Set the last vector in the PSC. */
+ if (i) {
+ i -= 1;
+ }
+ vstream->vap_prog_stream_cntl[i >> 1] |=
+ (R300_LAST_VEC << (i & 1 ? 16 : 0));
+
+ vstream->count = (i >> 1) + 1;
}
-static void r300_set_vertex_elements(struct pipe_context* pipe,
- unsigned count,
- const struct pipe_vertex_element* elements)
+static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
+ unsigned count,
+ const struct pipe_vertex_element* attribs)
{
- struct r300_context* r300 = r300_context(pipe);
+ struct r300_screen* r300screen = r300_screen(pipe->screen);
+ struct r300_vertex_element_state *velems;
+ unsigned i, size;
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+ velems = CALLOC_STRUCT(r300_vertex_element_state);
+ if (velems != NULL) {
+ velems->count = count;
+ memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
+
+ if (r300screen->caps->has_tcl) {
+ /* Check if the format is aligned to the size of DWORD. */
+ for (i = 0; i < count; i++) {
+ size = util_format_get_blocksize(attribs[i].src_format);
+
+ if (size % 4 != 0) {
+ /* XXX Shouldn't we align the format? */
+ fprintf(stderr, "r300_create_vertex_elements_state: "
+ "Unaligned format %s:%i isn't supported\n",
+ util_format_name(attribs[i].src_format), size);
+ assert(0);
+ abort();
+ }
+ }
+
+ r300_vertex_psc(velems);
+ }
+ }
+ return velems;
+}
+
+static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
+ void *state)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct r300_vertex_element_state *velems = state;
+
+ if (velems == NULL) {
+ return;
+ }
- memcpy(r300->vertex_element,
- elements,
- sizeof(struct pipe_vertex_element) * count);
- r300->vertex_element_count = count;
+ r300->velems = velems;
if (r300->draw) {
draw_flush(r300->draw);
- draw_set_vertex_elements(r300->draw, count, elements);
+ draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
}
- if (!r300_validate_aos(r300)) {
- /* XXX We should fallback using draw. */
- assert(0);
- abort();
- }
+ UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
+ r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
+}
+
+static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
+{
+ FREE(state);
}
static void* r300_create_vs_state(struct pipe_context* pipe,
/* XXX Subtract immediates and RC_STATE_* variables. */
if (buf->size > (sizeof(float) * 4 * max_size)) {
- debug_printf("r300: Max size of the constant buffer is "
+ fprintf(stderr, "r300: Max size of the constant buffer is "
"%i*4 floats.\n", max_size);
abort();
}
if (r300screen->caps->has_tcl) {
r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
r300->pvs_flush.dirty = TRUE;
+ } else if (r300->draw) {
+ draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
+ 0, r300->shader_constants[PIPE_SHADER_VERTEX].constants,
+ buf->size);
}
- }
- else if (shader == PIPE_SHADER_FRAGMENT)
+ } else if (shader == PIPE_SHADER_FRAGMENT) {
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
+ }
}
void r300_init_state_functions(struct r300_context* r300)
r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
r300->context.delete_sampler_state = r300_delete_sampler_state;
- r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
+ r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
+ r300->context.create_sampler_view = r300_create_sampler_view;
+ r300->context.sampler_view_destroy = r300_sampler_view_destroy;
r300->context.set_scissor_state = r300_set_scissor_state;
r300->context.set_viewport_state = r300_set_viewport_state;
r300->context.set_vertex_buffers = r300_set_vertex_buffers;
- r300->context.set_vertex_elements = r300_set_vertex_elements;
+
+ r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
+ r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
+ r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
r300->context.create_vs_state = r300_create_vs_state;
r300->context.bind_vs_state = r300_bind_vs_state;