{
struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
- if (state->blend_enable)
+ if (state->rt[0].blend_enable)
{
- unsigned eqRGB = state->rgb_func;
- unsigned srcRGB = state->rgb_src_factor;
- unsigned dstRGB = state->rgb_dst_factor;
+ unsigned eqRGB = state->rt[0].rgb_func;
+ unsigned srcRGB = state->rt[0].rgb_src_factor;
+ unsigned dstRGB = state->rt[0].rgb_dst_factor;
- unsigned eqA = state->alpha_func;
- unsigned srcA = state->alpha_src_factor;
- unsigned dstA = state->alpha_dst_factor;
+ unsigned eqA = state->rt[0].alpha_func;
+ unsigned srcA = state->rt[0].alpha_src_factor;
+ unsigned dstA = state->rt[0].alpha_dst_factor;
/* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
* this is just the crappy D3D naming */
}
/* Color Channel Mask */
- if (state->colormask & PIPE_MASK_R) {
+ if (state->rt[0].colormask & PIPE_MASK_R) {
blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
}
- if (state->colormask & PIPE_MASK_G) {
+ if (state->rt[0].colormask & PIPE_MASK_G) {
blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
}
- if (state->colormask & PIPE_MASK_B) {
+ if (state->rt[0].colormask & PIPE_MASK_B) {
blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
}
- if (state->colormask & PIPE_MASK_A) {
+ if (state->rt[0].colormask & PIPE_MASK_A) {
blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
}