*
* Note that eventually this should be empty, but it's useful for development
* and general unduplication of code. */
-void r300_emit_invariant_state(struct r300_context* r300, void* state)
+void r300_emit_invariant_state(struct r300_context* r300,
+ unsigned size, void* state)
{
struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
CS_LOCALS(r300);
OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
/* XXX */
- OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa);
+ OUT_CS_REG(R300_SC_CLIP_RULE, 0xFFFF);
END_CS;
}