}
rshader->vertex_elements = *rctx->vertex_elements;
for (i = 0; i < rctx->vertex_elements->count; i++) {
- resource_format[nresources++] = rctx->vertex_elements->elements[i].src_format;
+ resource_format[nresources++] = rctx->vertex_elements->hw_format[i];
}
r600_bo_reference(rctx->radeon, &rshader->bo, NULL);
LIST_FOR_EACH_ENTRY(cf, &bc->cf, list) {