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r600: Add shader key item to identify when the sample mask should be used
[mesa.git]
/
src
/
gallium
/
drivers
/
r600
/
r600_shader.h
diff --git
a/src/gallium/drivers/r600/r600_shader.h
b/src/gallium/drivers/r600/r600_shader.h
index 1e00a9527b521bb1c4afc1ca3e6a49e551bddc2e..4e4942c1ba4b449709b652ec38ff79d517b7d9c3 100644
(file)
--- a/
src/gallium/drivers/r600/r600_shader.h
+++ b/
src/gallium/drivers/r600/r600_shader.h
@@
-136,6
+136,7
@@
union r600_shader_key {
unsigned image_size_const_offset:5;
unsigned color_two_side:1;
unsigned alpha_to_one:1;
+ unsigned apply_sample_id_mask:1;
} ps;
struct {
unsigned prim_id_out:8;