#include <util/u_pack_color.h>
#include <util/u_memory.h>
#include <util/u_inlines.h>
-#include <util/u_upload_mgr.h>
-#include <util/u_index_modify.h>
#include <util/u_framebuffer.h>
#include <pipebuffer/pb_buffer.h>
#include "r600.h"
#include "r600_pipe.h"
#include "r600_state_inlines.h"
+void r600_polygon_offset_update(struct r600_pipe_context *rctx)
+{
+ struct r600_pipe_state state;
+
+ state.id = R600_PIPE_STATE_POLYGON_OFFSET;
+ state.nregs = 0;
+ if (rctx->rasterizer && rctx->framebuffer.zsbuf) {
+ float offset_units = rctx->rasterizer->offset_units;
+ unsigned offset_db_fmt_cntl = 0, depth;
+
+ switch (rctx->framebuffer.zsbuf->texture->format) {
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ depth = -24;
+ offset_units *= 2.0f;
+ break;
+ case PIPE_FORMAT_Z32_FLOAT:
+ depth = -23;
+ offset_units *= 1.0f;
+ offset_db_fmt_cntl |= S_028DF8_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ depth = -16;
+ offset_units *= 4.0f;
+ break;
+ default:
+ return;
+ }
+ /* FIXME some of those reg can be computed with cso */
+ offset_db_fmt_cntl |= S_028DF8_POLY_OFFSET_NEG_NUM_DB_BITS(depth);
+ r600_pipe_state_add_reg(&state,
+ R_028E00_PA_SU_POLY_OFFSET_FRONT_SCALE,
+ fui(rctx->rasterizer->offset_scale), 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(&state,
+ R_028E04_PA_SU_POLY_OFFSET_FRONT_OFFSET,
+ fui(offset_units), 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(&state,
+ R_028E08_PA_SU_POLY_OFFSET_BACK_SCALE,
+ fui(rctx->rasterizer->offset_scale), 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(&state,
+ R_028E0C_PA_SU_POLY_OFFSET_BACK_OFFSET,
+ fui(offset_units), 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(&state,
+ R_028DF8_PA_SU_POLY_OFFSET_DB_FMT_CNTL,
+ offset_db_fmt_cntl, 0xFFFFFFFF, NULL);
+ r600_context_pipe_state_set(&rctx->ctx, &state);
+ }
+}
+
+/* FIXME optimize away spi update when it's not needed */
+static void r600_spi_update(struct r600_pipe_context *rctx)
+{
+ struct r600_pipe_shader *shader = rctx->ps_shader;
+ struct r600_pipe_state rstate;
+ struct r600_shader *rshader = &shader->shader;
+ unsigned i, tmp;
+
+ rstate.nregs = 0;
+ for (i = 0; i < rshader->ninput; i++) {
+ tmp = S_028644_SEMANTIC(r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i));
+ if (rshader->input[i].centroid)
+ tmp |= S_028644_SEL_CENTROID(1);
+ if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
+ tmp |= S_028644_SEL_LINEAR(1);
+
+ if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
+ tmp |= S_028644_FLAT_SHADE(rctx->flatshade);
+ }
+ if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
+ rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
+ tmp |= S_028644_PT_SPRITE_TEX(1);
+ }
+ r600_pipe_state_add_reg(&rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp, 0xFFFFFFFF, NULL);
+ }
+ r600_context_pipe_state_set(&rctx->ctx, &rstate);
+}
+
+void r600_vertex_buffer_update(struct r600_pipe_context *rctx)
+{
+ struct r600_pipe_state *rstate;
+ struct r600_resource *rbuffer;
+ struct pipe_vertex_buffer *vertex_buffer;
+ unsigned i, offset;
+
+ /* we don't update until we know vertex elements */
+ if (rctx->vertex_elements == NULL || !rctx->nvertex_buffer)
+ return;
+
+ if (rctx->vertex_elements->incompatible_layout) {
+ /* translate rebind new vertex elements so
+ * return once translated
+ */
+ r600_begin_vertex_translate(rctx);
+ return;
+ }
+
+ if (rctx->any_user_vbs) {
+ r600_upload_user_buffers(rctx);
+ rctx->any_user_vbs = FALSE;
+ }
+
+ if (rctx->vertex_elements->vbuffer_need_offset) {
+ /* one resource per vertex elements */
+ rctx->nvs_resource = rctx->vertex_elements->count;
+ } else {
+ /* bind vertex buffer once */
+ rctx->nvs_resource = rctx->nvertex_buffer;
+ }
+
+ for (i = 0 ; i < rctx->nvs_resource; i++) {
+ rstate = &rctx->vs_resource[i];
+ rstate->id = R600_PIPE_STATE_RESOURCE;
+ rstate->nregs = 0;
+
+ if (rctx->vertex_elements->vbuffer_need_offset) {
+ /* one resource per vertex elements */
+ unsigned vbuffer_index;
+ vbuffer_index = rctx->vertex_elements->elements[i].vertex_buffer_index;
+ vertex_buffer = &rctx->vertex_buffer[vbuffer_index];
+ rbuffer = (struct r600_resource*)vertex_buffer->buffer;
+ offset = rctx->vertex_elements->vbuffer_offset[i];
+ } else {
+ /* bind vertex buffer once */
+ vertex_buffer = &rctx->vertex_buffer[i];
+ rbuffer = (struct r600_resource*)vertex_buffer->buffer;
+ offset = 0;
+ }
+ if (vertex_buffer == NULL || rbuffer == NULL)
+ continue;
+ offset += vertex_buffer->buffer_offset + r600_bo_offset(rbuffer->bo);
+
+ r600_pipe_state_add_reg(rstate, R_038000_RESOURCE0_WORD0,
+ offset, 0xFFFFFFFF, rbuffer->bo);
+ r600_pipe_state_add_reg(rstate, R_038004_RESOURCE0_WORD1,
+ rbuffer->bo_size - offset - 1, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate, R_038008_RESOURCE0_WORD2,
+ S_038008_STRIDE(vertex_buffer->stride),
+ 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate, R_03800C_RESOURCE0_WORD3,
+ 0x00000000, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate, R_038010_RESOURCE0_WORD4,
+ 0x00000000, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate, R_038014_RESOURCE0_WORD5,
+ 0x00000000, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate, R_038018_RESOURCE0_WORD6,
+ 0xC0000000, 0xFFFFFFFF, NULL);
+ r600_context_pipe_state_set_fs_resource(&rctx->ctx, rstate, i);
+ }
+}
+
static void r600_draw_common(struct r600_drawl *draw)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)draw->ctx;
- struct r600_pipe_state *rstate;
struct r600_resource *rbuffer;
- unsigned i, j, offset, prim;
+ unsigned prim;
u32 vgt_dma_index_type, vgt_draw_initiator, mask;
- struct pipe_vertex_buffer *vertex_buffer;
struct r600_draw rdraw;
struct r600_pipe_state vgt;
}
if (r600_conv_pipe_prim(draw->mode, &prim))
return;
-
-
- /* rebuild vertex shader if input format changed */
- if (r600_pipe_shader_update(&rctx->context, rctx->vs_shader))
+ if (unlikely(rctx->ps_shader == NULL)) {
+ R600_ERR("missing vertex shader\n");
return;
- if (r600_pipe_shader_update(&rctx->context, rctx->ps_shader))
+ }
+ if (unlikely(rctx->vs_shader == NULL)) {
+ R600_ERR("missing vertex shader\n");
+ return;
+ }
+ /* there should be enough input */
+ if (rctx->vertex_elements->count < rctx->vs_shader->shader.bc.nresource) {
+ R600_ERR("%d resources provided, expecting %d\n",
+ rctx->vertex_elements->count, rctx->vs_shader->shader.bc.nresource);
return;
-
- for (i = 0 ; i < rctx->vertex_elements->count; i++) {
- uint32_t word2, format;
-
- rstate = &rctx->vs_resource[i];
- rstate->id = R600_PIPE_STATE_RESOURCE;
- rstate->nregs = 0;
-
- j = rctx->vertex_elements->elements[i].vertex_buffer_index;
- vertex_buffer = &rctx->vertex_buffer[j];
- rbuffer = (struct r600_resource*)vertex_buffer->buffer;
- offset = rctx->vertex_elements->elements[i].src_offset +
- vertex_buffer->buffer_offset +
- r600_bo_offset(rbuffer->bo);
-
- format = r600_translate_vertex_data_type(rctx->vertex_elements->elements[i].src_format);
-
- word2 = format | S_038008_STRIDE(vertex_buffer->stride);
-
- r600_pipe_state_add_reg(rstate, R_038000_RESOURCE0_WORD0, offset, 0xFFFFFFFF, rbuffer->bo);
- r600_pipe_state_add_reg(rstate, R_038004_RESOURCE0_WORD1, rbuffer->size - offset - 1, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate, R_038008_RESOURCE0_WORD2, word2, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate, R_03800C_RESOURCE0_WORD3, 0x00000000, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate, R_038010_RESOURCE0_WORD4, 0x00000000, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate, R_038014_RESOURCE0_WORD5, 0x00000000, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate, R_038018_RESOURCE0_WORD6, 0xC0000000, 0xFFFFFFFF, NULL);
- r600_context_pipe_state_set_vs_resource(&rctx->ctx, rstate, i);
}
+ r600_spi_update(rctx);
+
mask = 0;
for (int i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
mask |= (0xF << (i * 4));
r600_pipe_state_add_reg(&vgt, R_028238_CB_TARGET_MASK, rctx->cb_target_mask & mask, 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(&vgt, R_03CFF0_SQ_VTX_BASE_VTX_LOC, 0, 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(&vgt, R_03CFF4_SQ_VTX_START_INST_LOC, 0, 0xFFFFFFFF, NULL);
- /* build late state */
- if (rctx->rasterizer && rctx->framebuffer.zsbuf) {
- float offset_units = rctx->rasterizer->offset_units;
- unsigned offset_db_fmt_cntl = 0, depth;
-
- switch (rctx->framebuffer.zsbuf->texture->format) {
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- depth = -24;
- offset_units *= 2.0f;
- break;
- case PIPE_FORMAT_Z32_FLOAT:
- depth = -23;
- offset_units *= 1.0f;
- offset_db_fmt_cntl |= S_028DF8_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
- break;
- case PIPE_FORMAT_Z16_UNORM:
- depth = -16;
- offset_units *= 4.0f;
- break;
- default:
- return;
- }
- offset_db_fmt_cntl |= S_028DF8_POLY_OFFSET_NEG_NUM_DB_BITS(depth);
- r600_pipe_state_add_reg(&vgt,
- R_028E00_PA_SU_POLY_OFFSET_FRONT_SCALE,
- fui(rctx->rasterizer->offset_scale), 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(&vgt,
- R_028E04_PA_SU_POLY_OFFSET_FRONT_OFFSET,
- fui(offset_units), 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(&vgt,
- R_028E08_PA_SU_POLY_OFFSET_BACK_SCALE,
- fui(rctx->rasterizer->offset_scale), 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(&vgt,
- R_028E0C_PA_SU_POLY_OFFSET_BACK_OFFSET,
- fui(offset_units), 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(&vgt,
- R_028DF8_PA_SU_POLY_OFFSET_DB_FMT_CNTL,
- offset_db_fmt_cntl, 0xFFFFFFFF, NULL);
- }
r600_context_pipe_state_set(&rctx->ctx, &vgt);
rdraw.vgt_num_indices = draw->count;
r600_context_draw(&rctx->ctx, &rdraw);
}
-void r600_translate_index_buffer(struct r600_pipe_context *r600,
- struct pipe_resource **index_buffer,
- unsigned *index_size,
- unsigned *start, unsigned count)
-{
- switch (*index_size) {
- case 1:
- util_shorten_ubyte_elts(&r600->context, index_buffer, 0, *start, count);
- *index_size = 2;
- *start = 0;
- break;
-
- case 2:
- if (*start % 2 != 0) {
- util_rebuild_ushort_elts(&r600->context, index_buffer, 0, *start, count);
- *start = 0;
- }
- break;
-
- case 4:
- break;
- }
-}
-
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_drawl draw;
- if (rctx->any_user_vbs) {
- r600_upload_user_buffers(rctx);
- rctx->any_user_vbs = FALSE;
- }
-
memset(&draw, 0, sizeof(struct r600_drawl));
draw.ctx = ctx;
draw.mode = info->mode;
unsigned eqRGB = state->rt[i].rgb_func;
unsigned srcRGB = state->rt[i].rgb_src_factor;
unsigned dstRGB = state->rt[i].rgb_dst_factor;
-
+
unsigned eqA = state->rt[i].alpha_func;
unsigned srcA = state->rt[i].alpha_src_factor;
unsigned dstA = state->rt[i].alpha_dst_factor;
return rstate;
}
-static void r600_bind_blend_state(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct r600_pipe_blend *blend = (struct r600_pipe_blend *)state;
- struct r600_pipe_state *rstate;
-
- if (state == NULL)
- return;
- rstate = &blend->rstate;
- rctx->states[rstate->id] = rstate;
- rctx->cb_target_mask = blend->cb_target_mask;
- r600_context_pipe_state_set(&rctx->ctx, rstate);
-}
-
static void *r600_create_dsa_state(struct pipe_context *ctx,
const struct pipe_depth_stencil_alpha_state *state)
{
rstate->id = R600_PIPE_STATE_RASTERIZER;
if (state->flatshade_first)
prov_vtx = 0;
- tmp = 0x00000001;
+ tmp = S_0286D4_FLAT_SHADE_ENA(1);
if (state->sprite_coord_enable) {
tmp |= S_0286D4_PNT_SPRITE_ENA(1) |
S_0286D4_PNT_SPRITE_OVRD_X(2) |
r600_pipe_state_add_reg(rstate, R_028A00_PA_SU_POINT_SIZE, S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp), 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_028A04_PA_SU_POINT_MINMAX, 0x80000000, 0xFFFFFFFF, NULL);
- tmp = (unsigned)(state->line_width * 8.0);
+ tmp = (unsigned)state->line_width * 8;
r600_pipe_state_add_reg(rstate, R_028A08_PA_SU_LINE_CNTL, S_028A08_WIDTH(tmp), 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_028A0C_PA_SC_LINE_STIPPLE, 0x00000005, 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_028A48_PA_SC_MPASS_PS_CNTL, 0x00000000, 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_028C00_PA_SC_LINE_CNTL, 0x00000400, 0xFFFFFFFF, NULL);
+
+ r600_pipe_state_add_reg(rstate, R_028C08_PA_SU_VTX_CNTL,
+ S_028C08_PIX_CENTER_HALF(state->gl_rasterization_rules),
+ 0xFFFFFFFF, NULL);
+
r600_pipe_state_add_reg(rstate, R_028C0C_PA_CL_GB_VERT_CLIP_ADJ, 0x3F800000, 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_028C10_PA_CL_GB_VERT_DISC_ADJ, 0x3F800000, 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_028C14_PA_CL_GB_HORZ_CLIP_ADJ, 0x3F800000, 0xFFFFFFFF, NULL);
return rstate;
}
-static void r600_bind_rs_state(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_rasterizer *rs = (struct r600_pipe_rasterizer *)state;
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
-
- if (state == NULL)
- return;
-
- rctx->flatshade = rs->flatshade;
- rctx->sprite_coord_enable = rs->sprite_coord_enable;
- rctx->rasterizer = rs;
-
- rctx->states[rs->rstate.id] = &rs->rstate;
- r600_context_pipe_state_set(&rctx->ctx, &rs->rstate);
-}
-
-static void r600_delete_rs_state(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct r600_pipe_rasterizer *rs = (struct r600_pipe_rasterizer *)state;
-
- if (rctx->rasterizer == rs) {
- rctx->rasterizer = NULL;
- }
- if (rctx->states[rs->rstate.id] == &rs->rstate) {
- rctx->states[rs->rstate.id] = NULL;
- }
- free(rs);
-}
-
static void *r600_create_sampler_state(struct pipe_context *ctx,
const struct pipe_sampler_state *state)
{
return rstate;
}
-static void *r600_create_vertex_elements(struct pipe_context *ctx,
- unsigned count,
- const struct pipe_vertex_element *elements)
-{
- struct r600_vertex_element *v = CALLOC_STRUCT(r600_vertex_element);
-
- assert(count < 32);
- v->count = count;
- v->refcount = 1;
- memcpy(v->elements, elements, count * sizeof(struct pipe_vertex_element));
- return v;
-}
-
-static void r600_sampler_view_destroy(struct pipe_context *ctx,
- struct pipe_sampler_view *state)
-{
- struct r600_pipe_sampler_view *resource = (struct r600_pipe_sampler_view *)state;
-
- pipe_resource_reference(&state->texture, NULL);
- FREE(resource);
-}
-
static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *state)
}
pitch = align(tmp->pitch_in_pixels[0], 8);
if (tmp->tiled) {
- array_mode = tmp->array_mode;
+ array_mode = tmp->array_mode[0];
tile_type = tmp->tile_type;
}
word4 | S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_NORM) |
S_038010_SRF_MODE_ALL(V_038010_SFR_MODE_NO_ZERO) |
S_038010_REQUEST_SIZE(1) |
- S_038010_BASE_LEVEL(state->first_level), 0xFFFFFFFF, NULL);
+ S_038010_BASE_LEVEL(state->u.tex.first_level), 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_038014_RESOURCE0_WORD5,
- S_038014_LAST_LEVEL(state->last_level) |
+ S_038014_LAST_LEVEL(state->u.tex.last_level) |
S_038014_BASE_ARRAY(0) |
S_038014_LAST_ARRAY(0), 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_038018_RESOURCE0_WORD6,
for (int i = 0; i < count; i++) {
if (resource[i]) {
- r600_context_pipe_state_set_vs_resource(&rctx->ctx, &resource[i]->state, i + PIPE_MAX_ATTRIBS);
+ r600_context_pipe_state_set_vs_resource(&rctx->ctx, &resource[i]->state, i);
}
}
}
rctx->ps_samplers.n_views = count;
}
-static void r600_bind_state(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct r600_pipe_state *rstate = (struct r600_pipe_state *)state;
-
- if (state == NULL)
- return;
- rctx->states[rstate->id] = rstate;
- r600_context_pipe_state_set(&rctx->ctx, rstate);
-}
-
static void r600_bind_ps_sampler(struct pipe_context *ctx, unsigned count, void **states)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
}
}
-static void r600_delete_state(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct r600_pipe_state *rstate = (struct r600_pipe_state *)state;
-
- if (rctx->states[rstate->id] == rstate) {
- rctx->states[rstate->id] = NULL;
- }
- for (int i = 0; i < rstate->nregs; i++) {
- r600_bo_reference(rctx->radeon, &rstate->regs[i].bo, NULL);
- }
- free(rstate);
-}
-
-static void r600_delete_vertex_element(struct pipe_context *ctx, void *state)
-{
- struct r600_vertex_element *v = (struct r600_vertex_element*)state;
-
- if (v == NULL)
- return;
- if (--v->refcount)
- return;
- free(v);
-}
-
static void r600_set_clip_state(struct pipe_context *ctx,
const struct pipe_clip_state *state)
{
rstate->id = R600_PIPE_STATE_CLIP;
for (int i = 0; i < state->nr; i++) {
r600_pipe_state_add_reg(rstate,
- R_028E20_PA_CL_UCP0_X + i * 4,
+ R_028E20_PA_CL_UCP0_X + i * 16,
fui(state->ucp[i][0]), 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate,
- R_028E24_PA_CL_UCP0_Y + i * 4,
+ R_028E24_PA_CL_UCP0_Y + i * 16,
fui(state->ucp[i][1]) , 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate,
- R_028E28_PA_CL_UCP0_Z + i * 4,
+ R_028E28_PA_CL_UCP0_Z + i * 16,
fui(state->ucp[i][2]), 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate,
- R_028E2C_PA_CL_UCP0_W + i * 4,
+ R_028E2C_PA_CL_UCP0_W + i * 16,
fui(state->ucp[i][3]), 0xFFFFFFFF, NULL);
}
r600_pipe_state_add_reg(rstate, R_028810_PA_CL_CLIP_CNTL,
r600_context_pipe_state_set(&rctx->ctx, rstate);
}
-static void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct r600_vertex_element *v = (struct r600_vertex_element*)state;
-
- r600_delete_vertex_element(ctx, rctx->vertex_elements);
- rctx->vertex_elements = v;
- if (v) {
- v->refcount++;
-// rctx->vs_rebuild = TRUE;
- }
-}
-
static void r600_set_polygon_stipple(struct pipe_context *ctx,
const struct pipe_poly_stipple *state)
{
{
struct r600_resource_texture *rtex;
struct r600_resource *rbuffer;
- unsigned level = state->cbufs[cb]->level;
+ struct r600_surface *surf;
+ unsigned level = state->cbufs[cb]->u.tex.level;
unsigned pitch, slice;
unsigned color_info;
unsigned format, swap, ntype;
+ unsigned offset;
const struct util_format_description *desc;
struct r600_bo *bo[3];
+ surf = (struct r600_surface *)state->cbufs[cb];
rtex = (struct r600_resource_texture*)state->cbufs[cb]->texture;
rbuffer = &rtex->resource;
bo[0] = rbuffer->bo;
bo[1] = rbuffer->bo;
bo[2] = rbuffer->bo;
+ /* XXX quite sure for dx10+ hw don't need any offset hacks */
+ offset = r600_texture_get_offset((struct r600_resource_texture *)state->cbufs[cb]->texture,
+ level, state->cbufs[cb]->u.tex.first_layer);
pitch = rtex->pitch_in_pixels[level] / 8 - 1;
- slice = rtex->pitch_in_pixels[level] * state->cbufs[cb]->height / 64 - 1;
+ slice = rtex->pitch_in_pixels[level] * surf->aligned_height / 64 - 1;
ntype = 0;
desc = util_format_description(rtex->resource.base.b.format);
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
ntype = V_0280A0_NUMBER_SRGB;
+ else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
+ switch(desc->channel[0].type) {
+ case UTIL_FORMAT_TYPE_UNSIGNED:
+ ntype = V_0280A0_NUMBER_UNORM;
+ break;
+
+ case UTIL_FORMAT_TYPE_SIGNED:
+ ntype = V_0280A0_NUMBER_SNORM;
+ break;
+ }
+ }
format = r600_translate_colorformat(rtex->resource.base.b.format);
swap = r600_translate_colorswap(rtex->resource.base.b.format);
color_info = S_0280A0_FORMAT(format) |
S_0280A0_COMP_SWAP(swap) |
- S_0280A0_ARRAY_MODE(rtex->array_mode) |
+ S_0280A0_ARRAY_MODE(rtex->array_mode[level]) |
S_0280A0_BLEND_CLAMP(1) |
S_0280A0_NUMBER_TYPE(ntype);
- if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
+ if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
color_info |= S_0280A0_SOURCE_FORMAT(1);
r600_pipe_state_add_reg(rstate,
R_028040_CB_COLOR0_BASE + cb * 4,
- (state->cbufs[cb]->offset + r600_bo_offset(bo[0])) >> 8, 0xFFFFFFFF, bo[0]);
+ (offset + r600_bo_offset(bo[0])) >> 8, 0xFFFFFFFF, bo[0]);
r600_pipe_state_add_reg(rstate,
R_0280A0_CB_COLOR0_INFO + cb * 4,
color_info, 0xFFFFFFFF, bo[0]);
{
struct r600_resource_texture *rtex;
struct r600_resource *rbuffer;
+ struct r600_surface *surf;
unsigned level;
unsigned pitch, slice, format;
+ unsigned offset;
if (state->zsbuf == NULL)
return;
+ level = state->zsbuf->u.tex.level;
+
+ surf = (struct r600_surface *)state->zsbuf;
rtex = (struct r600_resource_texture*)state->zsbuf->texture;
rtex->tiled = 1;
- rtex->array_mode = 2;
+ rtex->array_mode[level] = 2;
rtex->tile_type = 1;
rtex->depth = 1;
rbuffer = &rtex->resource;
- level = state->zsbuf->level;
+ /* XXX quite sure for dx10+ hw don't need any offset hacks */
+ offset = r600_texture_get_offset((struct r600_resource_texture *)state->zsbuf->texture,
+ level, state->zsbuf->u.tex.first_layer);
pitch = rtex->pitch_in_pixels[level] / 8 - 1;
- slice = rtex->pitch_in_pixels[level] * state->zsbuf->height / 64 - 1;
+ slice = rtex->pitch_in_pixels[level] * surf->aligned_height / 64 - 1;
format = r600_translate_dbformat(state->zsbuf->texture->format);
r600_pipe_state_add_reg(rstate, R_02800C_DB_DEPTH_BASE,
- (state->zsbuf->offset + r600_bo_offset(rbuffer->bo)) >> 8, 0xFFFFFFFF, rbuffer->bo);
+ (offset + r600_bo_offset(rbuffer->bo)) >> 8, 0xFFFFFFFF, rbuffer->bo);
r600_pipe_state_add_reg(rstate, R_028000_DB_DEPTH_SIZE,
S_028000_PITCH_TILE_MAX(pitch) | S_028000_SLICE_TILE_MAX(slice),
0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW, 0x00000000, 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_028010_DB_DEPTH_INFO,
- S_028010_ARRAY_MODE(rtex->array_mode) | S_028010_FORMAT(format),
+ S_028010_ARRAY_MODE(rtex->array_mode[level]) | S_028010_FORMAT(format),
0xFFFFFFFF, rbuffer->bo);
r600_pipe_state_add_reg(rstate, R_028D34_DB_PREFETCH_LIMIT,
- (state->zsbuf->height / 8) - 1, 0xFFFFFFFF, NULL);
+ (surf->aligned_height / 8) - 1, 0xFFFFFFFF, NULL);
}
static void r600_set_framebuffer_state(struct pipe_context *ctx,
rstate->id = R600_PIPE_STATE_FRAMEBUFFER;
util_copy_framebuffer_state(&rctx->framebuffer, state);
-
- rctx->pframebuffer = &rctx->framebuffer;
/* build states */
for (int i = 0; i < state->nr_cbufs; i++) {
free(rctx->states[R600_PIPE_STATE_FRAMEBUFFER]);
rctx->states[R600_PIPE_STATE_FRAMEBUFFER] = rstate;
r600_context_pipe_state_set(&rctx->ctx, rstate);
-}
-
-static void r600_set_index_buffer(struct pipe_context *ctx,
- const struct pipe_index_buffer *ib)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
-
- if (ib) {
- pipe_resource_reference(&rctx->index_buffer.buffer, ib->buffer);
- memcpy(&rctx->index_buffer, ib, sizeof(rctx->index_buffer));
- } else {
- pipe_resource_reference(&rctx->index_buffer.buffer, NULL);
- memset(&rctx->index_buffer, 0, sizeof(rctx->index_buffer));
- }
-
- /* TODO make this more like a state */
-}
-
-static void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
- const struct pipe_vertex_buffer *buffers)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- for (int i = 0; i < rctx->nvertex_buffer; i++) {
- pipe_resource_reference(&rctx->vertex_buffer[i].buffer, NULL);
- }
- memcpy(rctx->vertex_buffer, buffers, sizeof(struct pipe_vertex_buffer) * count);
- for (int i = 0; i < count; i++) {
- rctx->vertex_buffer[i].buffer = NULL;
- if (r600_buffer_is_user_buffer(buffers[i].buffer))
- rctx->any_user_vbs = TRUE;
- pipe_resource_reference(&rctx->vertex_buffer[i].buffer, buffers[i].buffer);
+ if (state->zsbuf) {
+ r600_polygon_offset_update(rctx);
}
- rctx->nvertex_buffer = count;
}
static void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_resource *rbuffer = (struct r600_resource*)buffer;
+ /* Note that the state tracker can unbind constant buffers by
+ * passing NULL here.
+ */
+ if (buffer == NULL) {
+ return;
+ }
+
switch (shader) {
case PIPE_SHADER_VERTEX:
rctx->vs_const_buffer.nregs = 0;
}
}
-static void *r600_create_shader_state(struct pipe_context *ctx,
- const struct pipe_shader_state *state)
-{
- struct r600_pipe_shader *shader = CALLOC_STRUCT(r600_pipe_shader);
- int r;
-
- r = r600_pipe_shader_create(ctx, shader, state->tokens);
- if (r) {
- return NULL;
- }
- return shader;
-}
-
-static void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
-
- /* TODO delete old shader */
- rctx->ps_shader = (struct r600_pipe_shader *)state;
-}
-
-static void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
-
- /* TODO delete old shader */
- rctx->vs_shader = (struct r600_pipe_shader *)state;
-}
-
-static void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state;
-
- if (rctx->ps_shader == shader) {
- rctx->ps_shader = NULL;
- }
- /* TODO proper delete */
- free(shader);
-}
-
-static void r600_delete_vs_shader(struct pipe_context *ctx, void *state)
-{
- struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct r600_pipe_shader *shader = (struct r600_pipe_shader *)state;
-
- if (rctx->vs_shader == shader) {
- rctx->vs_shader = NULL;
- }
- /* TODO proper delete */
- free(shader);
-}
-
void r600_init_state_functions(struct r600_pipe_context *rctx)
{
rctx->context.create_blend_state = r600_create_blend_state;