std::vector<bool> lower_sampler(shader->uniforms.length(), false);
auto is = lower_sampler.begin();
- nir_foreach_variable(var, &shader->uniforms) {
+ nir_foreach_uniform_variable(var, shader) {
if (var->type->is_sampler()) {
if (glsl_base_type_is_integer(var->type->sampled_type)) {
need_lowering = *is = true;