NIR_PASS(progress, shader, nir_opt_algebraic);
NIR_PASS(progress, shader, nir_opt_constant_folding);
NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
- NIR_PASS(progress, shader, nir_opt_vectorize);
+ NIR_PASS(progress, shader, nir_opt_vectorize, NULL, NULL);
NIR_PASS(progress, shader, nir_opt_remove_phis);