static void emit_shader_query(struct si_context *sctx)
{
- assert(!LIST_IS_EMPTY(&sctx->shader_query_buffers));
+ assert(!list_is_empty(&sctx->shader_query_buffers));
struct gfx10_sh_query_buffer *qbuf = list_last_entry(&sctx->shader_query_buffers,
struct gfx10_sh_query_buffer, list);
struct gfx10_sh_query_buffer *qbuf = NULL;
- if (!LIST_IS_EMPTY(&sctx->shader_query_buffers)) {
+ if (!list_is_empty(&sctx->shader_query_buffers)) {
qbuf = list_last_entry(&sctx->shader_query_buffers,
struct gfx10_sh_query_buffer, list);
if (qbuf->head + sizeof(struct gfx10_sh_query_buffer_mem) <= qbuf->buf->b.b.width0)
void gfx10_destroy_query(struct si_context *sctx)
{
- while (!LIST_IS_EMPTY(&sctx->shader_query_buffers)) {
+ while (!list_is_empty(&sctx->shader_query_buffers)) {
struct gfx10_sh_query_buffer *qbuf =
list_first_entry(&sctx->shader_query_buffers,
struct gfx10_sh_query_buffer, list);