*max_gsprims = MIN2(*max_gsprims, 1 + max_reuse);
}
+unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader)
+{
+ const struct si_shader_selector *sel = shader->selector;
+
+ if (sel->type == PIPE_SHADER_GEOMETRY && sel->so.num_outputs)
+ return 44;
+
+ return 8;
+}
+
/**
* Determine subgroup information like maximum number of vertices and prims.
*