void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
- struct pipe_resource *buffer);
+ struct pipe_constant_buffer *cb);
struct pipe_stream_output_target *
r600_create_so_target(struct pipe_context *ctx,
struct pipe_resource *buffer,