radeonsi: remove redundant si_shader_selector::max_gs_stream
[mesa.git] / src / gallium / drivers / radeonsi / si_clear.c
index 00884b438d1820d9f120e653d3af47ab2d01c686..ced753f023da5c4292953f3214f06a3d3fa13436 100644 (file)
 
 #include "si_pipe.h"
 #include "sid.h"
-
-#include "util/u_format.h"
+#include "util/format/u_format.h"
 #include "util/u_pack_color.h"
 #include "util/u_surface.h"
 
-enum {
-       SI_CLEAR         = SI_SAVE_FRAGMENT_STATE,
-       SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
+enum
+{
+   SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
+   SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
 };
 
-static void si_alloc_separate_cmask(struct si_screen *sscreen,
-                                   struct si_texture *tex)
+static void si_alloc_separate_cmask(struct si_screen *sscreen, struct si_texture *tex)
 {
-       /* CMASK for MSAA is allocated in advance or always disabled
-        * by "nofmask" option.
-        */
-       if (tex->cmask_buffer || !tex->surface.cmask_size ||
-           tex->buffer.b.b.nr_samples >= 2)
-                return;
-
-       tex->cmask_buffer =
-               si_aligned_buffer_create(&sscreen->b,
-                                        SI_RESOURCE_FLAG_UNMAPPABLE,
-                                        PIPE_USAGE_DEFAULT,
-                                        tex->surface.cmask_size,
-                                        tex->surface.cmask_alignment);
-       if (tex->cmask_buffer == NULL)
-               return;
-
-       tex->cmask_base_address_reg = tex->cmask_buffer->gpu_address >> 8;
-       tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
-
-       p_atomic_inc(&sscreen->compressed_colortex_counter);
+   /* CMASK for MSAA is allocated in advance or always disabled
+    * by "nofmask" option.
+    */
+   if (tex->cmask_buffer || !tex->surface.cmask_size || tex->buffer.b.b.nr_samples >= 2)
+      return;
+
+   tex->cmask_buffer =
+      si_aligned_buffer_create(&sscreen->b, SI_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT,
+                               tex->surface.cmask_size, tex->surface.cmask_alignment);
+   if (tex->cmask_buffer == NULL)
+      return;
+
+   tex->cmask_base_address_reg = tex->cmask_buffer->gpu_address >> 8;
+   tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
+
+   p_atomic_inc(&sscreen->compressed_colortex_counter);
 }
 
-static bool si_set_clear_color(struct si_texture *tex,
-                              enum pipe_format surface_format,
-                              const union pipe_color_union *color)
+static bool si_set_clear_color(struct si_texture *tex, enum pipe_format surface_format,
+                               const union pipe_color_union *color)
 {
-       union util_color uc;
-
-       memset(&uc, 0, sizeof(uc));
-
-       if (tex->surface.bpe == 16) {
-               /* DCC fast clear only:
-                *   CLEAR_WORD0 = R = G = B
-                *   CLEAR_WORD1 = A
-                */
-               assert(color->ui[0] == color->ui[1] &&
-                      color->ui[0] == color->ui[2]);
-               uc.ui[0] = color->ui[0];
-               uc.ui[1] = color->ui[3];
-       } else if (util_format_is_pure_uint(surface_format)) {
-               util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
-       } else if (util_format_is_pure_sint(surface_format)) {
-               util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
-       } else {
-               util_pack_color(color->f, surface_format, &uc);
-       }
-
-       if (memcmp(tex->color_clear_value, &uc, 2 * sizeof(uint32_t)) == 0)
-               return false;
-
-       memcpy(tex->color_clear_value, &uc, 2 * sizeof(uint32_t));
-       return true;
+   union util_color uc;
+
+   memset(&uc, 0, sizeof(uc));
+
+   if (tex->surface.bpe == 16) {
+      /* DCC fast clear only:
+       *   CLEAR_WORD0 = R = G = B
+       *   CLEAR_WORD1 = A
+       */
+      assert(color->ui[0] == color->ui[1] && color->ui[0] == color->ui[2]);
+      uc.ui[0] = color->ui[0];
+      uc.ui[1] = color->ui[3];
+   } else {
+      util_pack_color_union(surface_format, &uc, color);
+   }
+
+   if (memcmp(tex->color_clear_value, &uc, 2 * sizeof(uint32_t)) == 0)
+      return false;
+
+   memcpy(tex->color_clear_value, &uc, 2 * sizeof(uint32_t));
+   return true;
 }
 
 /** Linearize and convert luminace/intensity to red. */
 enum pipe_format si_simplify_cb_format(enum pipe_format format)
 {
-       format = util_format_linear(format);
-       format = util_format_luminance_to_red(format);
-       return util_format_intensity_to_red(format);
+   format = util_format_linear(format);
+   format = util_format_luminance_to_red(format);
+   return util_format_intensity_to_red(format);
 }
 
 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format)
 {
-       format = si_simplify_cb_format(format);
-       const struct util_format_description *desc = util_format_description(format);
+   format = si_simplify_cb_format(format);
+   const struct util_format_description *desc = util_format_description(format);
 
-       /* Formats with 3 channels can't have alpha. */
-       if (desc->nr_channels == 3)
-               return true; /* same as xxxA; is any value OK here? */
+   /* Formats with 3 channels can't have alpha. */
+   if (desc->nr_channels == 3)
+      return true; /* same as xxxA; is any value OK here? */
 
-       if (sscreen->info.chip_class >= GFX10 && desc->nr_channels == 1)
-               return desc->swizzle[3] == PIPE_SWIZZLE_X;
+   if (sscreen->info.chip_class >= GFX10 && desc->nr_channels == 1)
+      return desc->swizzle[3] == PIPE_SWIZZLE_X;
 
-       return si_translate_colorswap(format, false) <= 1;
+   return si_translate_colorswap(format, false) <= 1;
 }
 
-static bool vi_get_fast_clear_parameters(struct si_screen *sscreen,
-                                        enum pipe_format base_format,
-                                        enum pipe_format surface_format,
-                                        const union pipe_color_union *color,
-                                        uint32_t* clear_value,
-                                        bool *eliminate_needed)
+static bool vi_get_fast_clear_parameters(struct si_screen *sscreen, enum pipe_format base_format,
+                                         enum pipe_format surface_format,
+                                         const union pipe_color_union *color, uint32_t *clear_value,
+                                         bool *eliminate_needed)
 {
-       /* If we want to clear without needing a fast clear eliminate step, we
-        * can set color and alpha independently to 0 or 1 (or 0/max for integer
-        * formats).
-        */
-       bool values[4] = {}; /* whether to clear to 0 or 1 */
-       bool color_value = false; /* clear color to 0 or 1 */
-       bool alpha_value = false; /* clear alpha to 0 or 1 */
-       int alpha_channel; /* index of the alpha component */
-       bool has_color = false;
-       bool has_alpha = false;
-
-       const struct util_format_description *desc =
-               util_format_description(si_simplify_cb_format(surface_format));
-
-       /* 128-bit fast clear with different R,G,B values is unsupported. */
-       if (desc->block.bits == 128 &&
-           (color->ui[0] != color->ui[1] ||
-            color->ui[0] != color->ui[2]))
-               return false;
-
-       *eliminate_needed = true;
-       *clear_value = DCC_CLEAR_COLOR_REG;
-
-       if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
-               return true; /* need ELIMINATE_FAST_CLEAR */
-
-       bool base_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, base_format);
-       bool surf_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, surface_format);
-
-       /* Formats with 3 channels can't have alpha. */
-       if (desc->nr_channels == 3)
-               alpha_channel = -1;
-       else if (surf_alpha_is_on_msb)
-               alpha_channel = desc->nr_channels - 1;
-       else
-               alpha_channel = 0;
-
-       for (int i = 0; i < 4; ++i) {
-               if (desc->swizzle[i] >= PIPE_SWIZZLE_0)
-                       continue;
-
-               if (desc->channel[i].pure_integer &&
-                   desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
-                       /* Use the maximum value for clamping the clear color. */
-                       int max = u_bit_consecutive(0, desc->channel[i].size - 1);
-
-                       values[i] = color->i[i] != 0;
-                       if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
-                               return true; /* need ELIMINATE_FAST_CLEAR */
-               } else if (desc->channel[i].pure_integer &&
-                          desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
-                       /* Use the maximum value for clamping the clear color. */
-                       unsigned max = u_bit_consecutive(0, desc->channel[i].size);
-
-                       values[i] = color->ui[i] != 0U;
-                       if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
-                               return true; /* need ELIMINATE_FAST_CLEAR */
-               } else {
-                       values[i] = color->f[i] != 0.0F;
-                       if (color->f[i] != 0.0F && color->f[i] != 1.0F)
-                               return true; /* need ELIMINATE_FAST_CLEAR */
-               }
-
-               if (desc->swizzle[i] == alpha_channel) {
-                       alpha_value = values[i];
-                       has_alpha = true;
-               } else {
-                       color_value = values[i];
-                       has_color = true;
-               }
-       }
-
-       /* If alpha isn't present, make it the same as color, and vice versa. */
-       if (!has_alpha)
-               alpha_value = color_value;
-       else if (!has_color)
-               color_value = alpha_value;
-
-       if (color_value != alpha_value &&
-           base_alpha_is_on_msb != surf_alpha_is_on_msb)
-               return true; /* require ELIMINATE_FAST_CLEAR */
-
-       /* Check if all color values are equal if they are present. */
-       for (int i = 0; i < 4; ++i) {
-               if (desc->swizzle[i] <= PIPE_SWIZZLE_W &&
-                   desc->swizzle[i] != alpha_channel &&
-                   values[i] != color_value)
-                       return true; /* require ELIMINATE_FAST_CLEAR */
-       }
-
-       /* This doesn't need ELIMINATE_FAST_CLEAR.
-        * On chips predating Raven2, the DCC clear codes and the CB clear
-        * color registers must match.
-        */
-       *eliminate_needed = false;
-
-       if (color_value) {
-               if (alpha_value)
-                       *clear_value = DCC_CLEAR_COLOR_1111;
-               else
-                       *clear_value = DCC_CLEAR_COLOR_1110;
-       } else {
-               if (alpha_value)
-                       *clear_value = DCC_CLEAR_COLOR_0001;
-               else
-                       *clear_value = DCC_CLEAR_COLOR_0000;
-       }
-       return true;
+   /* If we want to clear without needing a fast clear eliminate step, we
+    * can set color and alpha independently to 0 or 1 (or 0/max for integer
+    * formats).
+    */
+   bool values[4] = {};      /* whether to clear to 0 or 1 */
+   bool color_value = false; /* clear color to 0 or 1 */
+   bool alpha_value = false; /* clear alpha to 0 or 1 */
+   int alpha_channel;        /* index of the alpha component */
+   bool has_color = false;
+   bool has_alpha = false;
+
+   const struct util_format_description *desc =
+      util_format_description(si_simplify_cb_format(surface_format));
+
+   /* 128-bit fast clear with different R,G,B values is unsupported. */
+   if (desc->block.bits == 128 && (color->ui[0] != color->ui[1] || color->ui[0] != color->ui[2]))
+      return false;
+
+   *eliminate_needed = true;
+   *clear_value = DCC_CLEAR_COLOR_REG;
+
+   if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+      return true; /* need ELIMINATE_FAST_CLEAR */
+
+   bool base_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, base_format);
+   bool surf_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, surface_format);
+
+   /* Formats with 3 channels can't have alpha. */
+   if (desc->nr_channels == 3)
+      alpha_channel = -1;
+   else if (surf_alpha_is_on_msb)
+      alpha_channel = desc->nr_channels - 1;
+   else
+      alpha_channel = 0;
+
+   for (int i = 0; i < 4; ++i) {
+      if (desc->swizzle[i] >= PIPE_SWIZZLE_0)
+         continue;
+
+      if (desc->channel[i].pure_integer && desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
+         /* Use the maximum value for clamping the clear color. */
+         int max = u_bit_consecutive(0, desc->channel[i].size - 1);
+
+         values[i] = color->i[i] != 0;
+         if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
+            return true; /* need ELIMINATE_FAST_CLEAR */
+      } else if (desc->channel[i].pure_integer &&
+                 desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
+         /* Use the maximum value for clamping the clear color. */
+         unsigned max = u_bit_consecutive(0, desc->channel[i].size);
+
+         values[i] = color->ui[i] != 0U;
+         if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
+            return true; /* need ELIMINATE_FAST_CLEAR */
+      } else {
+         values[i] = color->f[i] != 0.0F;
+         if (color->f[i] != 0.0F && color->f[i] != 1.0F)
+            return true; /* need ELIMINATE_FAST_CLEAR */
+      }
+
+      if (desc->swizzle[i] == alpha_channel) {
+         alpha_value = values[i];
+         has_alpha = true;
+      } else {
+         color_value = values[i];
+         has_color = true;
+      }
+   }
+
+   /* If alpha isn't present, make it the same as color, and vice versa. */
+   if (!has_alpha)
+      alpha_value = color_value;
+   else if (!has_color)
+      color_value = alpha_value;
+
+   if (color_value != alpha_value && base_alpha_is_on_msb != surf_alpha_is_on_msb)
+      return true; /* require ELIMINATE_FAST_CLEAR */
+
+   /* Check if all color values are equal if they are present. */
+   for (int i = 0; i < 4; ++i) {
+      if (desc->swizzle[i] <= PIPE_SWIZZLE_W && desc->swizzle[i] != alpha_channel &&
+          values[i] != color_value)
+         return true; /* require ELIMINATE_FAST_CLEAR */
+   }
+
+   /* This doesn't need ELIMINATE_FAST_CLEAR.
+    * On chips predating Raven2, the DCC clear codes and the CB clear
+    * color registers must match.
+    */
+   *eliminate_needed = false;
+
+   if (color_value) {
+      if (alpha_value)
+         *clear_value = DCC_CLEAR_COLOR_1111;
+      else
+         *clear_value = DCC_CLEAR_COLOR_1110;
+   } else {
+      if (alpha_value)
+         *clear_value = DCC_CLEAR_COLOR_0001;
+      else
+         *clear_value = DCC_CLEAR_COLOR_0000;
+   }
+   return true;
 }
 
-void vi_dcc_clear_level(struct si_context *sctx,
-                       struct si_texture *tex,
-                       unsigned level, unsigned clear_value)
+bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level,
+                        unsigned clear_value)
 {
-       struct pipe_resource *dcc_buffer;
-       uint64_t dcc_offset, clear_size;
-
-       assert(vi_dcc_enabled(tex, level));
-
-       if (tex->dcc_separate_buffer) {
-               dcc_buffer = &tex->dcc_separate_buffer->b.b;
-               dcc_offset = 0;
-       } else {
-               dcc_buffer = &tex->buffer.b.b;
-               dcc_offset = tex->dcc_offset;
-       }
-
-       if (sctx->chip_class >= GFX9) {
-               /* Mipmap level clears aren't implemented. */
-               assert(tex->buffer.b.b.last_level == 0);
-               /* 4x and 8x MSAA needs a sophisticated compute shader for
-                * the clear. See AMDVLK. */
-               assert(tex->buffer.b.b.nr_storage_samples <= 2);
-               clear_size = tex->surface.dcc_size;
-       } else {
-               unsigned num_layers = util_num_layers(&tex->buffer.b.b, level);
-
-               /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
-               assert(tex->surface.u.legacy.level[level].dcc_fast_clear_size);
-               /* Layered 4x and 8x MSAA DCC fast clears need to clear
-                * dcc_fast_clear_size bytes for each layer. A compute shader
-                * would be more efficient than separate per-layer clear operations.
-                */
-               assert(tex->buffer.b.b.nr_storage_samples <= 2 || num_layers == 1);
-
-               dcc_offset += tex->surface.u.legacy.level[level].dcc_offset;
-               clear_size = tex->surface.u.legacy.level[level].dcc_fast_clear_size *
-                            num_layers;
-       }
-
-       si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size,
-                       &clear_value, 4, SI_COHERENCY_CB_META, false);
+   struct pipe_resource *dcc_buffer;
+   uint64_t dcc_offset, clear_size;
+
+   assert(vi_dcc_enabled(tex, level));
+
+   if (tex->dcc_separate_buffer) {
+      dcc_buffer = &tex->dcc_separate_buffer->b.b;
+      dcc_offset = 0;
+   } else {
+      dcc_buffer = &tex->buffer.b.b;
+      dcc_offset = tex->surface.dcc_offset;
+   }
+
+   if (sctx->chip_class >= GFX9) {
+      /* Mipmap level clears aren't implemented. */
+      if (tex->buffer.b.b.last_level > 0)
+         return false;
+
+      /* 4x and 8x MSAA needs a sophisticated compute shader for
+       * the clear. See AMDVLK. */
+      if (tex->buffer.b.b.nr_storage_samples >= 4)
+         return false;
+
+      clear_size = tex->surface.dcc_size;
+   } else {
+      unsigned num_layers = util_num_layers(&tex->buffer.b.b, level);
+
+      /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
+      if (!tex->surface.u.legacy.level[level].dcc_fast_clear_size)
+         return false;
+
+      /* Layered 4x and 8x MSAA DCC fast clears need to clear
+       * dcc_fast_clear_size bytes for each layer. A compute shader
+       * would be more efficient than separate per-layer clear operations.
+       */
+      if (tex->buffer.b.b.nr_storage_samples >= 4 && num_layers > 1)
+         return false;
+
+      dcc_offset += tex->surface.u.legacy.level[level].dcc_offset;
+      clear_size = tex->surface.u.legacy.level[level].dcc_fast_clear_size * num_layers;
+   }
+
+   si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size, &clear_value, 4, SI_COHERENCY_CB_META,
+                   false);
+   return true;
 }
 
 /* Set the same micro tile mode as the destination of the last MSAA resolve.
  * This allows hitting the MSAA resolve fast path, which requires that both
  * src and dst micro tile modes match.
  */
-static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen,
-                                          struct si_texture *tex)
+static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen, struct si_texture *tex)
 {
-       if (sscreen->info.chip_class >= GFX10 ||
-           tex->buffer.b.is_shared ||
-           tex->buffer.b.b.nr_samples <= 1 ||
-           tex->surface.micro_tile_mode == tex->last_msaa_resolve_target_micro_mode)
-               return;
-
-       assert(sscreen->info.chip_class >= GFX9 ||
-              tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
-       assert(tex->buffer.b.b.last_level == 0);
-
-       if (sscreen->info.chip_class >= GFX9) {
-               /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
-               assert(tex->surface.u.gfx9.surf.swizzle_mode >= 4);
-
-               /* If you do swizzle_mode % 4, you'll get:
-                *   0 = Depth
-                *   1 = Standard,
-                *   2 = Displayable
-                *   3 = Rotated
-                *
-                * Depth-sample order isn't allowed:
-                */
-               assert(tex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
-
-               switch (tex->last_msaa_resolve_target_micro_mode) {
-               case RADEON_MICRO_MODE_DISPLAY:
-                       tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
-                       tex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
-                       break;
-               case RADEON_MICRO_MODE_THIN:
-                       tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
-                       tex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
-                       break;
-               case RADEON_MICRO_MODE_ROTATED:
-                       tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
-                       tex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
-                       break;
-               default: /* depth */
-                       assert(!"unexpected micro mode");
-                       return;
-               }
-       } else if (sscreen->info.chip_class >= GFX7) {
-               /* These magic numbers were copied from addrlib. It doesn't use
-                * any definitions for them either. They are all 2D_TILED_THIN1
-                * modes with different bpp and micro tile mode.
-                */
-               switch (tex->last_msaa_resolve_target_micro_mode) {
-               case RADEON_MICRO_MODE_DISPLAY:
-                       tex->surface.u.legacy.tiling_index[0] = 10;
-                       break;
-               case RADEON_MICRO_MODE_THIN:
-                       tex->surface.u.legacy.tiling_index[0] = 14;
-                       break;
-               case RADEON_MICRO_MODE_ROTATED:
-                       tex->surface.u.legacy.tiling_index[0] = 28;
-                       break;
-               default: /* depth, thick */
-                       assert(!"unexpected micro mode");
-                       return;
-               }
-       } else { /* GFX6 */
-               switch (tex->last_msaa_resolve_target_micro_mode) {
-               case RADEON_MICRO_MODE_DISPLAY:
-                       switch (tex->surface.bpe) {
-                       case 1:
-                            tex->surface.u.legacy.tiling_index[0] = 10;
-                            break;
-                       case 2:
-                            tex->surface.u.legacy.tiling_index[0] = 11;
-                            break;
-                       default: /* 4, 8 */
-                            tex->surface.u.legacy.tiling_index[0] = 12;
-                            break;
-                       }
-                       break;
-               case RADEON_MICRO_MODE_THIN:
-                       switch (tex->surface.bpe) {
-                       case 1:
-                                tex->surface.u.legacy.tiling_index[0] = 14;
-                                break;
-                       case 2:
-                                tex->surface.u.legacy.tiling_index[0] = 15;
-                                break;
-                       case 4:
-                                tex->surface.u.legacy.tiling_index[0] = 16;
-                                break;
-                       default: /* 8, 16 */
-                                tex->surface.u.legacy.tiling_index[0] = 17;
-                                break;
-                       }
-                       break;
-               default: /* depth, thick */
-                       assert(!"unexpected micro mode");
-                       return;
-               }
-       }
-
-       tex->surface.micro_tile_mode = tex->last_msaa_resolve_target_micro_mode;
-
-       p_atomic_inc(&sscreen->dirty_tex_counter);
+   if (sscreen->info.chip_class >= GFX10 || tex->buffer.b.is_shared ||
+       tex->buffer.b.b.nr_samples <= 1 ||
+       tex->surface.micro_tile_mode == tex->last_msaa_resolve_target_micro_mode)
+      return;
+
+   assert(sscreen->info.chip_class >= GFX9 ||
+          tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
+   assert(tex->buffer.b.b.last_level == 0);
+
+   if (sscreen->info.chip_class >= GFX9) {
+      /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
+      assert(tex->surface.u.gfx9.surf.swizzle_mode >= 4);
+
+      /* If you do swizzle_mode % 4, you'll get:
+       *   0 = Depth
+       *   1 = Standard,
+       *   2 = Displayable
+       *   3 = Rotated
+       *
+       * Depth-sample order isn't allowed:
+       */
+      assert(tex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
+
+      switch (tex->last_msaa_resolve_target_micro_mode) {
+      case RADEON_MICRO_MODE_DISPLAY:
+         tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
+         tex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
+         break;
+      case RADEON_MICRO_MODE_STANDARD:
+         tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
+         tex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
+         break;
+      case RADEON_MICRO_MODE_RENDER:
+         tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
+         tex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
+         break;
+      default: /* depth */
+         assert(!"unexpected micro mode");
+         return;
+      }
+   } else if (sscreen->info.chip_class >= GFX7) {
+      /* These magic numbers were copied from addrlib. It doesn't use
+       * any definitions for them either. They are all 2D_TILED_THIN1
+       * modes with different bpp and micro tile mode.
+       */
+      switch (tex->last_msaa_resolve_target_micro_mode) {
+      case RADEON_MICRO_MODE_DISPLAY:
+         tex->surface.u.legacy.tiling_index[0] = 10;
+         break;
+      case RADEON_MICRO_MODE_STANDARD:
+         tex->surface.u.legacy.tiling_index[0] = 14;
+         break;
+      case RADEON_MICRO_MODE_RENDER:
+         tex->surface.u.legacy.tiling_index[0] = 28;
+         break;
+      default: /* depth, thick */
+         assert(!"unexpected micro mode");
+         return;
+      }
+   } else { /* GFX6 */
+      switch (tex->last_msaa_resolve_target_micro_mode) {
+      case RADEON_MICRO_MODE_DISPLAY:
+         switch (tex->surface.bpe) {
+         case 1:
+            tex->surface.u.legacy.tiling_index[0] = 10;
+            break;
+         case 2:
+            tex->surface.u.legacy.tiling_index[0] = 11;
+            break;
+         default: /* 4, 8 */
+            tex->surface.u.legacy.tiling_index[0] = 12;
+            break;
+         }
+         break;
+      case RADEON_MICRO_MODE_STANDARD:
+         switch (tex->surface.bpe) {
+         case 1:
+            tex->surface.u.legacy.tiling_index[0] = 14;
+            break;
+         case 2:
+            tex->surface.u.legacy.tiling_index[0] = 15;
+            break;
+         case 4:
+            tex->surface.u.legacy.tiling_index[0] = 16;
+            break;
+         default: /* 8, 16 */
+            tex->surface.u.legacy.tiling_index[0] = 17;
+            break;
+         }
+         break;
+      default: /* depth, thick */
+         assert(!"unexpected micro mode");
+         return;
+      }
+   }
+
+   tex->surface.micro_tile_mode = tex->last_msaa_resolve_target_micro_mode;
+
+   p_atomic_inc(&sscreen->dirty_tex_counter);
 }
 
-static void si_do_fast_color_clear(struct si_context *sctx,
-                                  unsigned *buffers,
-                                  const union pipe_color_union *color)
+static void si_do_fast_color_clear(struct si_context *sctx, unsigned *buffers,
+                                   const union pipe_color_union *color)
 {
-       struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
-       int i;
+   struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
+   int i;
 
-       /* This function is broken in BE, so just disable this path for now */
-#ifdef PIPE_ARCH_BIG_ENDIAN
-       return;
+   /* This function is broken in BE, so just disable this path for now */
+#if UTIL_ARCH_BIG_ENDIAN
+   return;
 #endif
 
-       if (sctx->render_cond)
-               return;
-
-       for (i = 0; i < fb->nr_cbufs; i++) {
-               struct si_texture *tex;
-               unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
-
-               if (!fb->cbufs[i])
-                       continue;
-
-               /* if this colorbuffer is not being cleared */
-               if (!(*buffers & clear_bit))
-                       continue;
-
-               unsigned level = fb->cbufs[i]->u.tex.level;
-               if (level > 0)
-                       continue;
-
-               tex = (struct si_texture *)fb->cbufs[i]->texture;
-
-               /* TODO: GFX9: Implement DCC fast clear for level 0 of
-                * mipmapped textures. Mipmapped DCC has to clear a rectangular
-                * area of DCC for level 0 (because the whole miptree is
-                * organized in a 2D plane).
-                */
-               if (sctx->chip_class >= GFX9 &&
-                   tex->buffer.b.b.last_level > 0)
-                       continue;
-
-               /* the clear is allowed if all layers are bound */
-               if (fb->cbufs[i]->u.tex.first_layer != 0 ||
-                   fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) {
-                       continue;
-               }
-
-               /* only supported on tiled surfaces */
-               if (tex->surface.is_linear) {
-                       continue;
-               }
-
-               /* shared textures can't use fast clear without an explicit flush,
-                * because there is no way to communicate the clear color among
-                * all clients
-                */
-               if (tex->buffer.b.is_shared &&
-                   !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
-                       continue;
-
-               if (sctx->chip_class <= GFX8 &&
-                   tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
-                   !sctx->screen->info.htile_cmask_support_1d_tiling)
-                       continue;
-
-               /* Use a slow clear for small surfaces where the cost of
-                * the eliminate pass can be higher than the benefit of fast
-                * clear. The closed driver does this, but the numbers may differ.
-                *
-                * This helps on both dGPUs and APUs, even small APUs like Mullins.
-                */
-               bool too_small = tex->buffer.b.b.nr_samples <= 1 &&
-                                tex->buffer.b.b.width0 *
-                                tex->buffer.b.b.height0 <= 512 * 512;
-               bool eliminate_needed = false;
-               bool fmask_decompress_needed = false;
-
-               /* Fast clear is the most appropriate place to enable DCC for
-                * displayable surfaces.
-                */
-               if (sctx->family == CHIP_STONEY && !too_small) {
-                       vi_separate_dcc_try_enable(sctx, tex);
-
-                       /* RB+ isn't supported with a CMASK clear only on Stoney,
-                        * so all clears are considered to be hypothetically slow
-                        * clears, which is weighed when determining whether to
-                        * enable separate DCC.
-                        */
-                       if (tex->dcc_gather_statistics) /* only for Stoney */
-                               tex->num_slow_clears++;
-               }
-
-               /* Try to clear DCC first, otherwise try CMASK. */
-               if (vi_dcc_enabled(tex, 0)) {
-                       uint32_t reset_value;
-
-                       if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
-                               continue;
-
-                       /* This can happen with mipmapping or MSAA. */
-                       if (sctx->chip_class == GFX8 &&
-                           !tex->surface.u.legacy.level[level].dcc_fast_clear_size)
-                               continue;
-
-                       if (!vi_get_fast_clear_parameters(sctx->screen,
-                                                         tex->buffer.b.b.format,
-                                                         fb->cbufs[i]->format,
-                                                         color, &reset_value,
-                                                         &eliminate_needed))
-                               continue;
-
-                       if (eliminate_needed && too_small)
-                               continue;
-
-                       /* DCC fast clear with MSAA should clear CMASK to 0xC. */
-                       if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) {
-                               /* TODO: This doesn't work with MSAA. */
-                               if (eliminate_needed)
-                                       continue;
-
-                               uint32_t clear_value = 0xCCCCCCCC;
-                               si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
-                                               tex->cmask_offset, tex->surface.cmask_size,
-                                               &clear_value, 4, SI_COHERENCY_CB_META, false);
-                               fmask_decompress_needed = true;
-                       }
-
-                       vi_dcc_clear_level(sctx, tex, 0, reset_value);
-                       tex->separate_dcc_dirty = true;
-               } else {
-                       if (too_small)
-                               continue;
-
-                       /* 128-bit formats are unusupported */
-                       if (tex->surface.bpe > 8) {
-                               continue;
-                       }
-
-                       /* RB+ doesn't work with CMASK fast clear on Stoney. */
-                       if (sctx->family == CHIP_STONEY)
-                               continue;
-
-                       /* ensure CMASK is enabled */
-                       si_alloc_separate_cmask(sctx->screen, tex);
-                       if (!tex->cmask_buffer)
-                               continue;
-
-                       /* Do the fast clear. */
-                       uint32_t clear_value = 0;
-                       si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
-                                       tex->cmask_offset, tex->surface.cmask_size,
-                                       &clear_value, 4, SI_COHERENCY_CB_META, false);
-                       eliminate_needed = true;
-               }
-
-               if ((eliminate_needed || fmask_decompress_needed) &&
-                   !(tex->dirty_level_mask & (1 << level))) {
-                       tex->dirty_level_mask |= 1 << level;
-                       p_atomic_inc(&sctx->screen->compressed_colortex_counter);
-               }
-
-               /* We can change the micro tile mode before a full clear. */
-               si_set_optimal_micro_tile_mode(sctx->screen, tex);
-
-               *buffers &= ~clear_bit;
-
-               /* Chips with DCC constant encoding don't need to set the clear
-                * color registers for DCC clear values 0 and 1.
-                */
-               if (sctx->screen->has_dcc_constant_encode && !eliminate_needed)
-                       continue;
-
-               if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) {
-                       sctx->framebuffer.dirty_cbufs |= 1 << i;
-                       si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
-               }
-       }
+   if (sctx->render_cond)
+      return;
+
+   for (i = 0; i < fb->nr_cbufs; i++) {
+      struct si_texture *tex;
+      unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
+
+      if (!fb->cbufs[i])
+         continue;
+
+      /* if this colorbuffer is not being cleared */
+      if (!(*buffers & clear_bit))
+         continue;
+
+      unsigned level = fb->cbufs[i]->u.tex.level;
+      if (level > 0)
+         continue;
+
+      tex = (struct si_texture *)fb->cbufs[i]->texture;
+
+      /* TODO: GFX9: Implement DCC fast clear for level 0 of
+       * mipmapped textures. Mipmapped DCC has to clear a rectangular
+       * area of DCC for level 0 (because the whole miptree is
+       * organized in a 2D plane).
+       */
+      if (sctx->chip_class >= GFX9 && tex->buffer.b.b.last_level > 0)
+         continue;
+
+      /* the clear is allowed if all layers are bound */
+      if (fb->cbufs[i]->u.tex.first_layer != 0 ||
+          fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) {
+         continue;
+      }
+
+      /* only supported on tiled surfaces */
+      if (tex->surface.is_linear) {
+         continue;
+      }
+
+      /* shared textures can't use fast clear without an explicit flush,
+       * because there is no way to communicate the clear color among
+       * all clients
+       */
+      if (tex->buffer.b.is_shared &&
+          !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
+         continue;
+
+      if (sctx->chip_class <= GFX8 && tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
+          !sctx->screen->info.htile_cmask_support_1d_tiling)
+         continue;
+
+      /* Use a slow clear for small surfaces where the cost of
+       * the eliminate pass can be higher than the benefit of fast
+       * clear. The closed driver does this, but the numbers may differ.
+       *
+       * This helps on both dGPUs and APUs, even small APUs like Mullins.
+       */
+      bool too_small = tex->buffer.b.b.nr_samples <= 1 &&
+                       tex->buffer.b.b.width0 * tex->buffer.b.b.height0 <= 512 * 512;
+      bool eliminate_needed = false;
+      bool fmask_decompress_needed = false;
+
+      /* Fast clear is the most appropriate place to enable DCC for
+       * displayable surfaces.
+       */
+      if (sctx->family == CHIP_STONEY && !too_small) {
+         vi_separate_dcc_try_enable(sctx, tex);
+
+         /* RB+ isn't supported with a CMASK clear only on Stoney,
+          * so all clears are considered to be hypothetically slow
+          * clears, which is weighed when determining whether to
+          * enable separate DCC.
+          */
+         if (tex->dcc_gather_statistics) /* only for Stoney */
+            tex->num_slow_clears++;
+      }
+
+      /* Try to clear DCC first, otherwise try CMASK. */
+      if (vi_dcc_enabled(tex, 0)) {
+         uint32_t reset_value;
+
+         if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
+            continue;
+
+         if (!vi_get_fast_clear_parameters(sctx->screen, tex->buffer.b.b.format,
+                                           fb->cbufs[i]->format, color, &reset_value,
+                                           &eliminate_needed))
+            continue;
+
+         if (eliminate_needed && too_small)
+            continue;
+
+         /* TODO: This DCC+CMASK clear doesn't work with MSAA. */
+         if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer && eliminate_needed)
+            continue;
+
+         if (!vi_dcc_clear_level(sctx, tex, 0, reset_value))
+            continue;
+
+         tex->separate_dcc_dirty = true;
+         tex->displayable_dcc_dirty = true;
+
+         /* DCC fast clear with MSAA should clear CMASK to 0xC. */
+         if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) {
+            uint32_t clear_value = 0xCCCCCCCC;
+            si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->surface.cmask_offset,
+                            tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false);
+            fmask_decompress_needed = true;
+         }
+      } else {
+         if (too_small)
+            continue;
+
+         /* 128-bit formats are unusupported */
+         if (tex->surface.bpe > 8) {
+            continue;
+         }
+
+         /* RB+ doesn't work with CMASK fast clear on Stoney. */
+         if (sctx->family == CHIP_STONEY)
+            continue;
+
+         /* Disable fast clear if tex is encrypted */
+         if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
+            continue;
+
+         /* ensure CMASK is enabled */
+         si_alloc_separate_cmask(sctx->screen, tex);
+         if (!tex->cmask_buffer)
+            continue;
+
+         /* Do the fast clear. */
+         uint32_t clear_value = 0;
+         si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->surface.cmask_offset,
+                         tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false);
+         eliminate_needed = true;
+      }
+
+      if ((eliminate_needed || fmask_decompress_needed) &&
+          !(tex->dirty_level_mask & (1 << level))) {
+         tex->dirty_level_mask |= 1 << level;
+         p_atomic_inc(&sctx->screen->compressed_colortex_counter);
+      }
+
+      /* We can change the micro tile mode before a full clear. */
+      si_set_optimal_micro_tile_mode(sctx->screen, tex);
+
+      *buffers &= ~clear_bit;
+
+      /* Chips with DCC constant encoding don't need to set the clear
+       * color registers for DCC clear values 0 and 1.
+       */
+      if (sctx->screen->info.has_dcc_constant_encode && !eliminate_needed)
+         continue;
+
+      if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) {
+         sctx->framebuffer.dirty_cbufs |= 1 << i;
+         si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+      }
+   }
 }
 
 static void si_clear(struct pipe_context *ctx, unsigned buffers,
-                    const union pipe_color_union *color,
-                    double depth, unsigned stencil)
+                     const struct pipe_scissor_state *scissor_state,
+                     const union pipe_color_union *color, double depth, unsigned stencil)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
-       struct pipe_surface *zsbuf = fb->zsbuf;
-       struct si_texture *zstex =
-               zsbuf ? (struct si_texture*)zsbuf->texture : NULL;
-
-       if (buffers & PIPE_CLEAR_COLOR) {
-               si_do_fast_color_clear(sctx, &buffers, color);
-               if (!buffers)
-                       return; /* all buffers have been fast cleared */
-
-               /* These buffers cannot use fast clear, make sure to disable expansion. */
-               for (unsigned i = 0; i < fb->nr_cbufs; i++) {
-                       struct si_texture *tex;
-
-                       /* If not clearing this buffer, skip. */
-                       if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
-                               continue;
-
-                       tex = (struct si_texture *)fb->cbufs[i]->texture;
-                       if (tex->surface.fmask_size == 0)
-                               tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
-               }
-       }
-
-       if (zstex &&
-           zsbuf->u.tex.first_layer == 0 &&
-           zsbuf->u.tex.last_layer == util_max_layer(&zstex->buffer.b.b, 0)) {
-               /* TC-compatible HTILE only supports depth clears to 0 or 1. */
-               if (buffers & PIPE_CLEAR_DEPTH &&
-                   si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_Z) &&
-                   (!zstex->tc_compatible_htile ||
-                    depth == 0 || depth == 1)) {
-                       /* Need to disable EXPCLEAR temporarily if clearing
-                        * to a new value. */
-                       if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
-                               sctx->db_depth_disable_expclear = true;
-                       }
-
-                       if (zstex->depth_clear_value != (float)depth) {
-                               /* Update DB_DEPTH_CLEAR. */
-                               zstex->depth_clear_value = depth;
-                               sctx->framebuffer.dirty_zsbuf = true;
-                               si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
-                       }
-                       sctx->db_depth_clear = true;
-                       si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
-               }
-
-               /* TC-compatible HTILE only supports stencil clears to 0. */
-               if (buffers & PIPE_CLEAR_STENCIL &&
-                   si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_S) &&
-                   (!zstex->tc_compatible_htile || stencil == 0)) {
-                       stencil &= 0xff;
-
-                       /* Need to disable EXPCLEAR temporarily if clearing
-                        * to a new value. */
-                       if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
-                               sctx->db_stencil_disable_expclear = true;
-                       }
-
-                       if (zstex->stencil_clear_value != (uint8_t)stencil) {
-                               /* Update DB_STENCIL_CLEAR. */
-                               zstex->stencil_clear_value = stencil;
-                               sctx->framebuffer.dirty_zsbuf = true;
-                               si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
-                       }
-                       sctx->db_stencil_clear = true;
-                       si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
-               }
-
-               /* TODO: Find out what's wrong here. Fast depth clear leads to
-                * corruption in ARK: Survival Evolved, but that may just be
-                * a coincidence and the root cause is elsewhere.
-                *
-                * The corruption can be fixed by putting the DB flush before
-                * or after the depth clear. (surprisingly)
-                *
-                * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
-                *
-                * This hack decreases back-to-back ClearDepth performance.
-                */
-               if ((sctx->db_depth_clear || sctx->db_stencil_clear) &&
-                   sctx->screen->options.clear_db_cache_before_clear)
-                       sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
-       }
-
-       si_blitter_begin(sctx, SI_CLEAR);
-       util_blitter_clear(sctx->blitter, fb->width, fb->height,
-                          util_framebuffer_get_num_layers(fb),
-                          buffers, color, depth, stencil);
-       si_blitter_end(sctx);
-
-       if (sctx->db_depth_clear) {
-               sctx->db_depth_clear = false;
-               sctx->db_depth_disable_expclear = false;
-               zstex->depth_cleared = true;
-               si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
-       }
-
-       if (sctx->db_stencil_clear) {
-               sctx->db_stencil_clear = false;
-               sctx->db_stencil_disable_expclear = false;
-               zstex->stencil_cleared = true;
-               si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
-       }
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
+   struct pipe_surface *zsbuf = fb->zsbuf;
+   struct si_texture *zstex = zsbuf ? (struct si_texture *)zsbuf->texture : NULL;
+   bool needs_db_flush = false;
+
+   if (buffers & PIPE_CLEAR_COLOR) {
+      si_do_fast_color_clear(sctx, &buffers, color);
+      if (!buffers)
+         return; /* all buffers have been fast cleared */
+
+      /* These buffers cannot use fast clear, make sure to disable expansion. */
+      for (unsigned i = 0; i < fb->nr_cbufs; i++) {
+         struct si_texture *tex;
+
+         /* If not clearing this buffer, skip. */
+         if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
+            continue;
+
+         tex = (struct si_texture *)fb->cbufs[i]->texture;
+         if (tex->surface.fmask_size == 0)
+            tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
+      }
+   }
+
+   if (zstex && zsbuf->u.tex.first_layer == 0 &&
+       zsbuf->u.tex.last_layer == util_max_layer(&zstex->buffer.b.b, 0)) {
+      /* See whether we should enable TC-compatible HTILE. */
+      if (zstex->enable_tc_compatible_htile_next_clear &&
+          !zstex->tc_compatible_htile &&
+          si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_ZS) &&
+          /* If both depth and stencil are present, they must be cleared together. */
+          ((buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL ||
+           (buffers & PIPE_CLEAR_DEPTH && (!zstex->surface.has_stencil ||
+                                           zstex->htile_stencil_disabled)))) {
+         /* Enable TC-compatible HTILE. */
+         zstex->enable_tc_compatible_htile_next_clear = false;
+         zstex->tc_compatible_htile = true;
+
+         /* Update the framebuffer state to reflect the change. */
+         sctx->framebuffer.DB_has_shader_readable_metadata = true;
+         sctx->framebuffer.dirty_zsbuf = true;
+         si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+
+         /* Update all sampler views and shader images in all contexts. */
+         p_atomic_inc(&sctx->screen->dirty_tex_counter);
+
+         /* Re-initialize HTILE, so that it doesn't contain values incompatible
+          * with the new TC-compatible HTILE setting.
+          *
+          * 0xfffff30f = uncompressed Z + S
+          * 0xfffc000f = uncompressed Z only
+          *
+          * GFX8 always uses the Z+S HTILE format for TC-compatible HTILE even
+          * when stencil is not present.
+          */
+         uint32_t clear_value = (zstex->surface.has_stencil &&
+                                 !zstex->htile_stencil_disabled) ||
+                                sctx->chip_class == GFX8 ? 0xfffff30f : 0xfffc000f;
+         si_clear_buffer(sctx, &zstex->buffer.b.b, zstex->surface.htile_offset,
+                         zstex->surface.htile_size, &clear_value, 4,
+                         SI_COHERENCY_DB_META, false);
+      }
+
+      /* TC-compatible HTILE only supports depth clears to 0 or 1. */
+      if (buffers & PIPE_CLEAR_DEPTH && si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_Z) &&
+          (!zstex->tc_compatible_htile || depth == 0 || depth == 1)) {
+         /* Need to disable EXPCLEAR temporarily if clearing
+          * to a new value. */
+         if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
+            sctx->db_depth_disable_expclear = true;
+         }
+
+         if (zstex->depth_clear_value != (float)depth) {
+            if ((zstex->depth_clear_value != 0) != (depth != 0)) {
+               /* ZRANGE_PRECISION register of a bound surface will change so we
+                * must flush the DB caches. */
+               needs_db_flush = true;
+            }
+            /* Update DB_DEPTH_CLEAR. */
+            zstex->depth_clear_value = depth;
+            sctx->framebuffer.dirty_zsbuf = true;
+            si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+         }
+         sctx->db_depth_clear = true;
+         si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+      }
+
+      /* TC-compatible HTILE only supports stencil clears to 0. */
+      if (buffers & PIPE_CLEAR_STENCIL &&
+          si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_S) &&
+          (!zstex->tc_compatible_htile || stencil == 0)) {
+         stencil &= 0xff;
+
+         /* Need to disable EXPCLEAR temporarily if clearing
+          * to a new value. */
+         if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
+            sctx->db_stencil_disable_expclear = true;
+         }
+
+         if (zstex->stencil_clear_value != (uint8_t)stencil) {
+            /* Update DB_STENCIL_CLEAR. */
+            zstex->stencil_clear_value = stencil;
+            sctx->framebuffer.dirty_zsbuf = true;
+            si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+         }
+         sctx->db_stencil_clear = true;
+         si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+      }
+
+      if (needs_db_flush)
+         sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
+   }
+
+   si_blitter_begin(sctx, SI_CLEAR);
+   util_blitter_clear(sctx->blitter, fb->width, fb->height, util_framebuffer_get_num_layers(fb),
+                      buffers, color, depth, stencil, sctx->framebuffer.nr_samples > 1);
+   si_blitter_end(sctx);
+
+   if (sctx->db_depth_clear) {
+      sctx->db_depth_clear = false;
+      sctx->db_depth_disable_expclear = false;
+      zstex->depth_cleared = true;
+      si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+   }
+
+   if (sctx->db_stencil_clear) {
+      sctx->db_stencil_clear = false;
+      sctx->db_stencil_disable_expclear = false;
+      zstex->stencil_cleared = true;
+      si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+   }
 }
 
-static void si_clear_render_target(struct pipe_context *ctx,
-                                  struct pipe_surface *dst,
-                                  const union pipe_color_union *color,
-                                  unsigned dstx, unsigned dsty,
-                                  unsigned width, unsigned height,
-                                  bool render_condition_enabled)
+static void si_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst,
+                                   const union pipe_color_union *color, unsigned dstx,
+                                   unsigned dsty, unsigned width, unsigned height,
+                                   bool render_condition_enabled)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_texture *sdst = (struct si_texture*)dst->texture;
-
-       if (dst->texture->nr_samples <= 1 && !sdst->dcc_offset) {
-               si_compute_clear_render_target(ctx, dst, color, dstx, dsty, width,
-                                              height, render_condition_enabled);
-               return;
-       }
-
-       si_blitter_begin(sctx, SI_CLEAR_SURFACE |
-                        (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
-       util_blitter_clear_render_target(sctx->blitter, dst, color,
-                                        dstx, dsty, width, height);
-       si_blitter_end(sctx);
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct si_texture *sdst = (struct si_texture *)dst->texture;
+
+   if (dst->texture->nr_samples <= 1 && !vi_dcc_enabled(sdst, dst->u.tex.level)) {
+      si_compute_clear_render_target(ctx, dst, color, dstx, dsty, width, height,
+                                     render_condition_enabled);
+      return;
+   }
+
+   si_blitter_begin(sctx,
+                    SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
+   util_blitter_clear_render_target(sctx->blitter, dst, color, dstx, dsty, width, height);
+   si_blitter_end(sctx);
 }
 
-static void si_clear_depth_stencil(struct pipe_context *ctx,
-                                  struct pipe_surface *dst,
-                                  unsigned clear_flags,
-                                  double depth,
-                                  unsigned stencil,
-                                  unsigned dstx, unsigned dsty,
-                                  unsigned width, unsigned height,
-                                  bool render_condition_enabled)
+static void si_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst,
+                                   unsigned clear_flags, double depth, unsigned stencil,
+                                   unsigned dstx, unsigned dsty, unsigned width, unsigned height,
+                                   bool render_condition_enabled)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
+   struct si_context *sctx = (struct si_context *)ctx;
 
-       si_blitter_begin(sctx, SI_CLEAR_SURFACE |
-                        (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
-       util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
-                                        dstx, dsty, width, height);
-       si_blitter_end(sctx);
+   si_blitter_begin(sctx,
+                    SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
+   util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty,
+                                    width, height);
+   si_blitter_end(sctx);
 }
 
-static void si_clear_texture(struct pipe_context *pipe,
-                            struct pipe_resource *tex,
-                            unsigned level,
-                            const struct pipe_box *box,
-                            const void *data)
+static void si_clear_texture(struct pipe_context *pipe, struct pipe_resource *tex, unsigned level,
+                             const struct pipe_box *box, const void *data)
 {
-       struct pipe_screen *screen = pipe->screen;
-       struct si_texture *stex = (struct si_texture*)tex;
-       struct pipe_surface tmpl = {{0}};
-       struct pipe_surface *sf;
-       const struct util_format_description *desc =
-               util_format_description(tex->format);
-
-       tmpl.format = tex->format;
-       tmpl.u.tex.first_layer = box->z;
-       tmpl.u.tex.last_layer = box->z + box->depth - 1;
-       tmpl.u.tex.level = level;
-       sf = pipe->create_surface(pipe, tex, &tmpl);
-       if (!sf)
-               return;
-
-       if (stex->is_depth) {
-               unsigned clear;
-               float depth;
-               uint8_t stencil = 0;
-
-               /* Depth is always present. */
-               clear = PIPE_CLEAR_DEPTH;
-               desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
-
-               if (stex->surface.has_stencil) {
-                       clear |= PIPE_CLEAR_STENCIL;
-                       desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
-               }
-
-               si_clear_depth_stencil(pipe, sf, clear, depth, stencil,
-                                      box->x, box->y,
-                                      box->width, box->height, false);
-       } else {
-               union pipe_color_union color;
-
-               /* pipe_color_union requires the full vec4 representation. */
-               if (util_format_is_pure_uint(tex->format))
-                       desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
-               else if (util_format_is_pure_sint(tex->format))
-                       desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
-               else
-                       desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
-
-               if (screen->is_format_supported(screen, tex->format,
-                                               tex->target, 0, 0,
-                                               PIPE_BIND_RENDER_TARGET)) {
-                       si_clear_render_target(pipe, sf, &color,
-                                              box->x, box->y,
-                                              box->width, box->height, false);
-               } else {
-                       /* Software fallback - just for R9G9B9E5_FLOAT */
-                       util_clear_render_target(pipe, sf, &color,
-                                                box->x, box->y,
-                                                box->width, box->height);
-               }
-       }
-       pipe_surface_reference(&sf, NULL);
+   struct pipe_screen *screen = pipe->screen;
+   struct si_texture *stex = (struct si_texture *)tex;
+   struct pipe_surface tmpl = {{0}};
+   struct pipe_surface *sf;
+
+   tmpl.format = tex->format;
+   tmpl.u.tex.first_layer = box->z;
+   tmpl.u.tex.last_layer = box->z + box->depth - 1;
+   tmpl.u.tex.level = level;
+   sf = pipe->create_surface(pipe, tex, &tmpl);
+   if (!sf)
+      return;
+
+   if (stex->is_depth) {
+      unsigned clear;
+      float depth;
+      uint8_t stencil = 0;
+
+      /* Depth is always present. */
+      clear = PIPE_CLEAR_DEPTH;
+      util_format_unpack_z_float(tex->format, &depth, data, 1);
+
+      if (stex->surface.has_stencil) {
+         clear |= PIPE_CLEAR_STENCIL;
+         util_format_unpack_s_8uint(tex->format, &stencil, data, 1);
+      }
+
+      si_clear_depth_stencil(pipe, sf, clear, depth, stencil, box->x, box->y, box->width,
+                             box->height, false);
+   } else {
+      union pipe_color_union color;
+
+      util_format_unpack_rgba(tex->format, color.ui, data, 1);
+
+      if (screen->is_format_supported(screen, tex->format, tex->target, 0, 0,
+                                      PIPE_BIND_RENDER_TARGET)) {
+         si_clear_render_target(pipe, sf, &color, box->x, box->y, box->width, box->height, false);
+      } else {
+         /* Software fallback - just for R9G9B9E5_FLOAT */
+         util_clear_render_target(pipe, sf, &color, box->x, box->y, box->width, box->height);
+      }
+   }
+   pipe_surface_reference(&sf, NULL);
 }
 
 void si_init_clear_functions(struct si_context *sctx)
 {
-       sctx->b.clear_render_target = si_clear_render_target;
-       sctx->b.clear_texture = si_clear_texture;
+   sctx->b.clear_render_target = si_clear_render_target;
+   sctx->b.clear_texture = si_clear_texture;
 
-       if (sctx->has_graphics) {
-               sctx->b.clear = si_clear;
-               sctx->b.clear_depth_stencil = si_clear_depth_stencil;
-       }
+   if (sctx->has_graphics) {
+      sctx->b.clear = si_clear;
+      sctx->b.clear_depth_stencil = si_clear_depth_stencil;
+   }
 }