/* Fast path for compute shaders - some descriptors passed via user SGPRs. */
/* Shader buffers in user SGPRs. */
- for (unsigned i = 0; i < 3 && user_sgprs <= 12 && sel->info.shader_buffers_declared & (1 << i); i++) {
+ for (unsigned i = 0; i < MIN2(3, sel->info.base.num_ssbos) && user_sgprs <= 12; i++) {
user_sgprs = align(user_sgprs, 4);
if (i == 0)
sel->cs_shaderbufs_sgpr_index = user_sgprs;
}
/* Images in user SGPRs. */
- unsigned non_msaa_images = sel->info.images_declared & ~sel->info.msaa_images_declared;
+ unsigned non_msaa_images = u_bit_consecutive(0, sel->info.base.num_images) &
+ ~sel->info.base.msaa_images;
for (unsigned i = 0; i < 3 && non_msaa_images & (1 << i); i++) {
- unsigned num_sgprs = sel->info.image_buffers & (1 << i) ? 4 : 8;
+ unsigned num_sgprs = sel->info.base.image_buffers & (1 << i) ? 4 : 8;
if (align(user_sgprs, num_sgprs) + num_sgprs > 16)
break;