&sel->active_samplers_and_images);
program->shader.is_monolithic = true;
- program->reads_variable_block_size =
- sel->info.uses_block_size && sel->info.base.cs.local_size[0] == 0;
+ program->reads_variable_block_size = sel->info.uses_variable_block_size;
program->num_cs_user_data_dwords =
sel->info.base.cs.user_data_components_amd;