&sel->active_samplers_and_images);
program->shader.is_monolithic = true;
- program->reads_variable_block_size =
- sel->info.uses_block_size && sel->info.base.cs.local_size[0] == 0;
+ program->reads_variable_block_size = sel->info.uses_variable_block_size;
program->num_cs_user_data_dwords =
sel->info.base.cs.user_data_components_amd;
/* Fast path for compute shaders - some descriptors passed via user SGPRs. */
/* Shader buffers in user SGPRs. */
- for (unsigned i = 0; i < 3 && user_sgprs <= 12 && sel->info.shader_buffers_declared & (1 << i); i++) {
+ for (unsigned i = 0; i < MIN2(3, sel->info.base.num_ssbos) && user_sgprs <= 12; i++) {
user_sgprs = align(user_sgprs, 4);
if (i == 0)
sel->cs_shaderbufs_sgpr_index = user_sgprs;
}
/* Images in user SGPRs. */
- unsigned non_msaa_images = sel->info.images_declared & ~sel->info.base.msaa_images;
+ unsigned non_msaa_images = u_bit_consecutive(0, sel->info.base.num_images) &
+ ~sel->info.base.msaa_images;
for (unsigned i = 0; i < 3 && non_msaa_images & (1 << i); i++) {
unsigned num_sgprs = sel->info.base.image_buffers & (1 << i) ? 4 : 8;