ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, ¶m_local_id);
/* Create the compute shader function. */
- unsigned old_type = ctx->type;
gl_shader_stage old_stage = ctx->stage;
- ctx->type = PIPE_SHADER_COMPUTE;
ctx->stage = MESA_SHADER_COMPUTE;
si_llvm_create_func(ctx, "prim_discard_cs", NULL, 0, THREADGROUP_SIZE);
- ctx->type = old_type;
ctx->stage = old_stage;
if (VERTEX_COUNTER_GDS_MODE == 2) {