radeonsi: precompute si_*_descriptors_idx in si_shader_selector
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
index 71ae00c53cb9de09d34c65e11cec072052d5f090..27f2258d1f6894f208a5814ccc43b56d03d2e841 100644 (file)
  */
 
 #include "si_pipe.h"
+#include "si_compute.h"
+#include "si_build_pm4.h"
 #include "sid.h"
-#include "gfx9d.h"
-
+#include "util/format/u_format.h"
 #include "util/hash_table.h"
 #include "util/u_idalloc.h"
-#include "util/u_format.h"
 #include "util/u_memory.h"
 #include "util/u_upload_mgr.h"
 
-
 /* NULL image and buffer descriptor for textures (alpha = 1) and images
  * (alpha = 0).
  *
  * This is the only reason why the buffer descriptor must be in words [4:7].
  */
 static uint32_t null_texture_descriptor[8] = {
-       0,
-       0,
-       0,
-       S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
-       S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
-       /* the rest must contain zeros, which is also used by the buffer
-        * descriptor */
+   0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
+   /* the rest must contain zeros, which is also used by the buffer
+    * descriptor */
 };
 
 static uint32_t null_image_descriptor[8] = {
-       0,
-       0,
-       0,
-       S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
-       /* the rest must contain zeros, which is also used by the buffer
-        * descriptor */
+   0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
+   /* the rest must contain zeros, which is also used by the buffer
+    * descriptor */
 };
 
 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
 {
-       uint64_t va = desc[0] |
-                     ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
+   uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
 
-       /* Sign-extend the 48-bit address. */
-       va <<= 16;
-       va = (int64_t)va >> 16;
-       return va;
+   /* Sign-extend the 48-bit address. */
+   va <<= 16;
+   va = (int64_t)va >> 16;
+   return va;
 }
 
-static void si_init_descriptor_list(uint32_t *desc_list,
-                                   unsigned element_dw_size,
-                                   unsigned num_elements,
-                                   const uint32_t *null_descriptor)
+static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
+                                    unsigned num_elements, const uint32_t *null_descriptor)
 {
-       int i;
+   int i;
 
-       /* Initialize the array to NULL descriptors if the element size is 8. */
-       if (null_descriptor) {
-               assert(element_dw_size % 8 == 0);
-               for (i = 0; i < num_elements * element_dw_size / 8; i++)
-                       memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
-       }
+   /* Initialize the array to NULL descriptors if the element size is 8. */
+   if (null_descriptor) {
+      assert(element_dw_size % 8 == 0);
+      for (i = 0; i < num_elements * element_dw_size / 8; i++)
+         memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
+   }
 }
 
-static void si_init_descriptors(struct si_descriptors *desc,
-                               short shader_userdata_rel_index,
-                               unsigned element_dw_size,
-                               unsigned num_elements)
+static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
+                                unsigned element_dw_size, unsigned num_elements)
 {
-       desc->list = CALLOC(num_elements, element_dw_size * 4);
-       desc->element_dw_size = element_dw_size;
-       desc->num_elements = num_elements;
-       desc->shader_userdata_offset = shader_userdata_rel_index * 4;
-       desc->slot_index_to_bind_directly = -1;
+   desc->list = CALLOC(num_elements, element_dw_size * 4);
+   desc->element_dw_size = element_dw_size;
+   desc->num_elements = num_elements;
+   desc->shader_userdata_offset = shader_userdata_rel_index * 4;
+   desc->slot_index_to_bind_directly = -1;
 }
 
 static void si_release_descriptors(struct si_descriptors *desc)
 {
-       r600_resource_reference(&desc->buffer, NULL);
-       FREE(desc->list);
+   si_resource_reference(&desc->buffer, NULL);
+   FREE(desc->list);
 }
 
-static bool si_upload_descriptors(struct si_context *sctx,
-                                 struct si_descriptors *desc)
+static bool si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
 {
-       unsigned slot_size = desc->element_dw_size * 4;
-       unsigned first_slot_offset = desc->first_active_slot * slot_size;
-       unsigned upload_size = desc->num_active_slots * slot_size;
+   unsigned slot_size = desc->element_dw_size * 4;
+   unsigned first_slot_offset = desc->first_active_slot * slot_size;
+   unsigned upload_size = desc->num_active_slots * slot_size;
 
-       /* Skip the upload if no shader is using the descriptors. dirty_mask
-        * will stay dirty and the descriptors will be uploaded when there is
-        * a shader using them.
-        */
-       if (!upload_size)
-               return true;
+   /* Skip the upload if no shader is using the descriptors. dirty_mask
+    * will stay dirty and the descriptors will be uploaded when there is
+    * a shader using them.
+    */
+   if (!upload_size)
+      return true;
 
-       /* If there is just one active descriptor, bind it directly. */
-       if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
-           desc->num_active_slots == 1) {
-               uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
-                                                  desc->element_dw_size];
+   /* If there is just one active descriptor, bind it directly. */
+   if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
+       desc->num_active_slots == 1) {
+      uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
 
-               /* The buffer is already in the buffer list. */
-               r600_resource_reference(&desc->buffer, NULL);
-               desc->gpu_list = NULL;
-               desc->gpu_address = si_desc_extract_buffer_address(descriptor);
-               si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
-               return true;
-       }
+      /* The buffer is already in the buffer list. */
+      si_resource_reference(&desc->buffer, NULL);
+      desc->gpu_list = NULL;
+      desc->gpu_address = si_desc_extract_buffer_address(descriptor);
+      si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+      return true;
+   }
 
-       uint32_t *ptr;
-       unsigned buffer_offset;
-       u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
-                      si_optimal_tcc_alignment(sctx, upload_size),
-                      &buffer_offset, (struct pipe_resource**)&desc->buffer,
-                      (void**)&ptr);
-       if (!desc->buffer) {
-               desc->gpu_address = 0;
-               return false; /* skip the draw call */
-       }
+   uint32_t *ptr;
+   unsigned buffer_offset;
+   u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
+                  si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
+                  (struct pipe_resource **)&desc->buffer, (void **)&ptr);
+   if (!desc->buffer) {
+      desc->gpu_address = 0;
+      return false; /* skip the draw call */
+   }
 
-       util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
-                               upload_size);
-       desc->gpu_list = ptr - first_slot_offset / 4;
+   util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
+   desc->gpu_list = ptr - first_slot_offset / 4;
 
-       radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
-                            RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
+   radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
+                             RADEON_PRIO_DESCRIPTORS);
 
-       /* The shader pointer should point to slot 0. */
-       buffer_offset -= first_slot_offset;
-       desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
+   /* The shader pointer should point to slot 0. */
+   buffer_offset -= first_slot_offset;
+   desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
 
-       assert(desc->buffer->flags & RADEON_FLAG_32BIT);
-       assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
-       assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
+   assert(desc->buffer->flags & RADEON_FLAG_32BIT);
+   assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
+   assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
 
-       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
-       return true;
+   si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+   return true;
 }
 
 static void
-si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
+si_add_descriptors_to_bo_list(struct si_context *sctx, struct si_descriptors *desc)
 {
-       if (!desc->buffer)
-               return;
+   if (!desc->buffer)
+      return;
 
-       radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
-                                 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
+   radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
+                             RADEON_PRIO_DESCRIPTORS);
 }
 
 /* SAMPLER VIEWS */
 
-static inline enum radeon_bo_priority
-si_get_sampler_view_priority(struct r600_resource *res)
+static inline enum radeon_bo_priority si_get_sampler_view_priority(struct si_resource *res)
 {
-       if (res->b.b.target == PIPE_BUFFER)
-               return RADEON_PRIO_SAMPLER_BUFFER;
-
-       if (res->b.b.nr_samples > 1)
-               return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
+   if (res->b.b.target == PIPE_BUFFER)
+      return RADEON_PRIO_SAMPLER_BUFFER;
 
-       return RADEON_PRIO_SAMPLER_TEXTURE;
-}
+   if (res->b.b.nr_samples > 1)
+      return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
 
-static unsigned
-si_sampler_and_image_descriptors_idx(unsigned shader)
-{
-       return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
-              SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
+   return RADEON_PRIO_SAMPLER_TEXTURE;
 }
 
-static struct si_descriptors *
-si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
+static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
+                                                               unsigned shader)
 {
-       return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
+   return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
 }
 
 static void si_release_sampler_views(struct si_samplers *samplers)
 {
-       int i;
+   int i;
 
-       for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
-               pipe_sampler_view_reference(&samplers->views[i], NULL);
-       }
+   for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
+      pipe_sampler_view_reference(&samplers->views[i], NULL);
+   }
 }
 
-static void si_sampler_view_add_buffer(struct si_context *sctx,
-                                      struct pipe_resource *resource,
-                                      enum radeon_bo_usage usage,
-                                      bool is_stencil_sampler,
-                                      bool check_mem)
+static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
+                                       enum radeon_bo_usage usage, bool is_stencil_sampler,
+                                       bool check_mem)
 {
-       struct si_texture *tex = (struct si_texture*)resource;
-       enum radeon_bo_priority priority;
+   struct si_texture *tex = (struct si_texture *)resource;
+   enum radeon_bo_priority priority;
+
+   if (!resource)
+      return;
 
-       if (!resource)
-               return;
+   /* Use the flushed depth texture if direct sampling is unsupported. */
+   if (resource->target != PIPE_BUFFER && tex->is_depth &&
+       !si_can_sample_zs(tex, is_stencil_sampler))
+      tex = tex->flushed_depth_texture;
 
-       /* Use the flushed depth texture if direct sampling is unsupported. */
-       if (resource->target != PIPE_BUFFER &&
-           tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
-               tex = tex->flushed_depth_texture;
+   priority = si_get_sampler_view_priority(&tex->buffer);
+   radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority, check_mem);
 
-       priority = si_get_sampler_view_priority(&tex->buffer);
-       radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
-                                               check_mem);
+   if (resource->target == PIPE_BUFFER)
+      return;
 
-       if (resource->target == PIPE_BUFFER)
-               return;
+   /* Add separate DCC. */
+   if (tex->dcc_separate_buffer) {
+      radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer, usage,
+                                              RADEON_PRIO_SEPARATE_META, check_mem);
+   }
+}
+
+static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
+{
+   unsigned mask = samplers->enabled_mask;
 
-       /* Add separate DCC. */
-       if (tex->dcc_separate_buffer) {
-               radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
-                                                       usage, RADEON_PRIO_SEPARATE_META, check_mem);
-       }
+   /* Add buffers to the CS. */
+   while (mask) {
+      int i = u_bit_scan(&mask);
+      struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
+
+      si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
+                                 sview->is_stencil_sampler, false);
+   }
 }
 
-static void si_sampler_views_begin_new_cs(struct si_context *sctx,
-                                         struct si_samplers *samplers)
+static bool si_sampler_views_check_encrypted(struct si_context *sctx, struct si_samplers *samplers,
+                                             unsigned samplers_declared)
 {
-       unsigned mask = samplers->enabled_mask;
+   unsigned mask = samplers->enabled_mask & samplers_declared;
 
-       /* Add buffers to the CS. */
-       while (mask) {
-               int i = u_bit_scan(&mask);
-               struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
+   /* Verify if a samplers uses an encrypted resource */
+   while (mask) {
+      int i = u_bit_scan(&mask);
+      struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
 
-               si_sampler_view_add_buffer(sctx, sview->base.texture,
-                                          RADEON_USAGE_READ,
-                                          sview->is_stencil_sampler, false);
-       }
+      struct si_resource *res = si_resource(sview->base.texture);
+      if (res->flags & RADEON_FLAG_ENCRYPTED)
+         return true;
+   }
+   return false;
 }
 
 /* Set buffer descriptor fields that can be changed by reallocations. */
-static void si_set_buf_desc_address(struct r600_resource *buf,
-                                   uint64_t offset, uint32_t *state)
+static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
 {
-       uint64_t va = buf->gpu_address + offset;
+   uint64_t va = buf->gpu_address + offset;
 
-       state[0] = va;
-       state[1] &= C_008F04_BASE_ADDRESS_HI;
-       state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
+   state[0] = va;
+   state[1] &= C_008F04_BASE_ADDRESS_HI;
+   state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
 }
 
 /* Set texture descriptor fields that can be changed by reallocations.
@@ -310,1267 +296,1255 @@ static void si_set_buf_desc_address(struct r600_resource *buf,
  * \param is_stencil           select between separate Z & Stencil
  * \param state                        descriptor to update
  */
-void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
-                                   struct si_texture *tex,
-                                   const struct legacy_surf_level *base_level_info,
-                                   unsigned base_level, unsigned first_level,
-                                   unsigned block_width, bool is_stencil,
-                                   uint32_t *state)
-{
-       uint64_t va, meta_va = 0;
-
-       if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
-               tex = tex->flushed_depth_texture;
-               is_stencil = false;
-       }
-
-       va = tex->buffer.gpu_address;
-
-       if (sscreen->info.chip_class >= GFX9) {
-               /* Only stencil_offset needs to be added here. */
-               if (is_stencil)
-                       va += tex->surface.u.gfx9.stencil_offset;
-               else
-                       va += tex->surface.u.gfx9.surf_offset;
-       } else {
-               va += base_level_info->offset;
-       }
-
-       state[0] = va >> 8;
-       state[1] &= C_008F14_BASE_ADDRESS_HI;
-       state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
-
-       /* Only macrotiled modes can set tile swizzle.
-        * GFX9 doesn't use (legacy) base_level_info.
-        */
-       if (sscreen->info.chip_class >= GFX9 ||
-           base_level_info->mode == RADEON_SURF_MODE_2D)
-               state[0] |= tex->surface.tile_swizzle;
-
-       if (sscreen->info.chip_class >= VI) {
-               state[6] &= C_008F28_COMPRESSION_EN;
-               state[7] = 0;
-
-               if (vi_dcc_enabled(tex, first_level)) {
-                       meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
-                                 tex->dcc_offset;
-
-                       if (sscreen->info.chip_class == VI) {
-                               meta_va += base_level_info->dcc_offset;
-                               assert(base_level_info->mode == RADEON_SURF_MODE_2D);
-                       }
-
-                       meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
-               } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
-                       meta_va = tex->buffer.gpu_address + tex->htile_offset;
-               }
-
-               if (meta_va) {
-                       state[6] |= S_008F28_COMPRESSION_EN(1);
-                       state[7] = meta_va >> 8;
-               }
-       }
-
-       if (sscreen->info.chip_class >= GFX9) {
-               state[3] &= C_008F1C_SW_MODE;
-               state[4] &= C_008F20_PITCH_GFX9;
-
-               if (is_stencil) {
-                       state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
-                       state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.stencil.epitch);
-               } else {
-                       state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
-                       state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.surf.epitch);
-               }
-
-               state[5] &= C_008F24_META_DATA_ADDRESS &
-                           C_008F24_META_PIPE_ALIGNED &
-                           C_008F24_META_RB_ALIGNED;
-               if (meta_va) {
-                       struct gfx9_surf_meta_flags meta;
-
-                       if (tex->dcc_offset)
-                               meta = tex->surface.u.gfx9.dcc;
-                       else
-                               meta = tex->surface.u.gfx9.htile;
-
-                       state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
-                                   S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
-                                   S_008F24_META_RB_ALIGNED(meta.rb_aligned);
-               }
-       } else {
-               /* SI-CI-VI */
-               unsigned pitch = base_level_info->nblk_x * block_width;
-               unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
-
-               state[3] &= C_008F1C_TILING_INDEX;
-               state[3] |= S_008F1C_TILING_INDEX(index);
-               state[4] &= C_008F20_PITCH_GFX6;
-               state[4] |= S_008F20_PITCH_GFX6(pitch - 1);
-       }
+void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
+                                    const struct legacy_surf_level *base_level_info,
+                                    unsigned base_level, unsigned first_level, unsigned block_width,
+                                    bool is_stencil, bool force_dcc_off, uint32_t *state)
+{
+   uint64_t va, meta_va = 0;
+
+   if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
+      tex = tex->flushed_depth_texture;
+      is_stencil = false;
+   }
+
+   va = tex->buffer.gpu_address;
+
+   if (sscreen->info.chip_class >= GFX9) {
+      /* Only stencil_offset needs to be added here. */
+      if (is_stencil)
+         va += tex->surface.u.gfx9.stencil_offset;
+      else
+         va += tex->surface.u.gfx9.surf_offset;
+   } else {
+      va += base_level_info->offset;
+   }
+
+   state[0] = va >> 8;
+   state[1] &= C_008F14_BASE_ADDRESS_HI;
+   state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
+
+   /* Only macrotiled modes can set tile swizzle.
+    * GFX9 doesn't use (legacy) base_level_info.
+    */
+   if (sscreen->info.chip_class >= GFX9 || base_level_info->mode == RADEON_SURF_MODE_2D)
+      state[0] |= tex->surface.tile_swizzle;
+
+   if (sscreen->info.chip_class >= GFX8) {
+      state[6] &= C_008F28_COMPRESSION_EN;
+
+      if (!force_dcc_off && vi_dcc_enabled(tex, first_level)) {
+         meta_va =
+            (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) + tex->surface.dcc_offset;
+
+         if (sscreen->info.chip_class == GFX8) {
+            meta_va += base_level_info->dcc_offset;
+            assert(base_level_info->mode == RADEON_SURF_MODE_2D);
+         }
+
+         unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
+         dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
+         meta_va |= dcc_tile_swizzle;
+      } else if (vi_tc_compat_htile_enabled(tex, first_level,
+                                            is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
+         meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
+      }
+
+      if (meta_va)
+         state[6] |= S_008F28_COMPRESSION_EN(1);
+   }
+
+   if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
+      state[7] = meta_va >> 8;
+
+   if (sscreen->info.chip_class >= GFX10) {
+      state[3] &= C_00A00C_SW_MODE;
+
+      if (is_stencil) {
+         state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
+      } else {
+         state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
+      }
+
+      state[6] &= C_00A018_META_DATA_ADDRESS_LO & C_00A018_META_PIPE_ALIGNED;
+
+      if (meta_va) {
+         struct gfx9_surf_meta_flags meta = {
+            .rb_aligned = 1,
+            .pipe_aligned = 1,
+         };
+
+         if (tex->surface.dcc_offset)
+            meta = tex->surface.u.gfx9.dcc;
+
+         state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
+                     S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
+      }
+
+      state[7] = meta_va >> 16;
+   } else if (sscreen->info.chip_class == GFX9) {
+      state[3] &= C_008F1C_SW_MODE;
+      state[4] &= C_008F20_PITCH;
+
+      if (is_stencil) {
+         state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
+         state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
+      } else {
+         uint16_t epitch = tex->surface.u.gfx9.surf.epitch;
+         if (tex->buffer.b.b.format == PIPE_FORMAT_R8G8_R8B8_UNORM &&
+             block_width == 1) {
+            /* epitch is patched in ac_surface for sdma/vcn blocks to get
+             * a value expressed in elements unit.
+             * But here the texture is used with block_width == 1 so we
+             * need epitch in pixel units.
+             */
+            epitch = (epitch + 1) / tex->surface.blk_w - 1;
+         }
+         state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
+         state[4] |= S_008F20_PITCH(epitch);
+      }
+
+      state[5] &=
+         C_008F24_META_DATA_ADDRESS & C_008F24_META_PIPE_ALIGNED & C_008F24_META_RB_ALIGNED;
+      if (meta_va) {
+         struct gfx9_surf_meta_flags meta = {
+            .rb_aligned = 1,
+            .pipe_aligned = 1,
+         };
+
+         if (tex->surface.dcc_offset)
+            meta = tex->surface.u.gfx9.dcc;
+
+         state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
+                     S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
+                     S_008F24_META_RB_ALIGNED(meta.rb_aligned);
+      }
+   } else {
+      /* GFX6-GFX8 */
+      unsigned pitch = base_level_info->nblk_x * block_width;
+      unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
+
+      state[3] &= C_008F1C_TILING_INDEX;
+      state[3] |= S_008F1C_TILING_INDEX(index);
+      state[4] &= C_008F20_PITCH;
+      state[4] |= S_008F20_PITCH(pitch - 1);
+   }
 }
 
 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
-                                     struct si_sampler_view *sview,
-                                     struct si_texture *tex,
-                                     uint32_t *desc)
-{
-       if (sview && sview->is_integer)
-               memcpy(desc, sstate->integer_val, 4*4);
-       else if (tex && tex->upgraded_depth &&
-                (!sview || !sview->is_stencil_sampler))
-               memcpy(desc, sstate->upgraded_depth_val, 4*4);
-       else
-               memcpy(desc, sstate->val, 4*4);
-}
-
-static void si_set_sampler_view_desc(struct si_context *sctx,
-                                    struct si_sampler_view *sview,
-                                    struct si_sampler_state *sstate,
-                                    uint32_t *desc)
-{
-       struct pipe_sampler_view *view = &sview->base;
-       struct si_texture *tex = (struct si_texture *)view->texture;
-       bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
-
-       if (unlikely(!is_buffer && sview->dcc_incompatible)) {
-               if (vi_dcc_enabled(tex, view->u.tex.first_level))
-                       if (!si_texture_disable_dcc(sctx, tex))
-                               si_decompress_dcc(sctx, tex);
-
-               sview->dcc_incompatible = false;
-       }
-
-       assert(tex); /* views with texture == NULL aren't supported */
-       memcpy(desc, sview->state, 8*4);
-
-       if (is_buffer) {
-               si_set_buf_desc_address(&tex->buffer,
-                                       sview->base.u.buf.offset,
-                                       desc + 4);
-       } else {
-               bool is_separate_stencil = tex->db_compatible &&
-                                          sview->is_stencil_sampler;
-
-               si_set_mutable_tex_desc_fields(sctx->screen, tex,
-                                              sview->base_level_info,
-                                              sview->base_level,
-                                              sview->base.u.tex.first_level,
-                                              sview->block_width,
-                                              is_separate_stencil,
-                                              desc);
-       }
-
-       if (!is_buffer && tex->surface.fmask_size) {
-               memcpy(desc + 8, sview->fmask_state, 8*4);
-       } else {
-               /* Disable FMASK and bind sampler state in [12:15]. */
-               memcpy(desc + 8, null_texture_descriptor, 4*4);
-
-               if (sstate)
-                       si_set_sampler_state_desc(sstate, sview,
-                                                 is_buffer ? NULL : tex,
-                                                 desc + 12);
-       }
+                                      struct si_sampler_view *sview, struct si_texture *tex,
+                                      uint32_t *desc)
+{
+   if (sview && sview->is_integer)
+      memcpy(desc, sstate->integer_val, 4 * 4);
+   else if (tex && tex->upgraded_depth && (!sview || !sview->is_stencil_sampler))
+      memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
+   else
+      memcpy(desc, sstate->val, 4 * 4);
+}
+
+static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
+                                     struct si_sampler_state *sstate, uint32_t *desc)
+{
+   struct pipe_sampler_view *view = &sview->base;
+   struct si_texture *tex = (struct si_texture *)view->texture;
+   bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
+
+   if (unlikely(!is_buffer && sview->dcc_incompatible)) {
+      if (vi_dcc_enabled(tex, view->u.tex.first_level))
+         if (!si_texture_disable_dcc(sctx, tex))
+            si_decompress_dcc(sctx, tex);
+
+      sview->dcc_incompatible = false;
+   }
+
+   assert(tex); /* views with texture == NULL aren't supported */
+   memcpy(desc, sview->state, 8 * 4);
+
+   if (is_buffer) {
+      si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
+   } else {
+      bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
+
+      si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, sview->base_level,
+                                     sview->base.u.tex.first_level, sview->block_width,
+                                     is_separate_stencil, false, desc);
+   }
+
+   if (!is_buffer && tex->surface.fmask_size) {
+      memcpy(desc + 8, sview->fmask_state, 8 * 4);
+   } else {
+      /* Disable FMASK and bind sampler state in [12:15]. */
+      memcpy(desc + 8, null_texture_descriptor, 4 * 4);
+
+      if (sstate)
+         si_set_sampler_state_desc(sstate, sview, is_buffer ? NULL : tex, desc + 12);
+   }
 }
 
 static bool color_needs_decompression(struct si_texture *tex)
 {
-       return tex->surface.fmask_size ||
-              (tex->dirty_level_mask &&
-               (tex->cmask_buffer || tex->dcc_offset));
+   return tex->surface.fmask_size ||
+          (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.dcc_offset));
 }
 
 static bool depth_needs_decompression(struct si_texture *tex)
 {
-       /* If the depth/stencil texture is TC-compatible, no decompression
-        * will be done. The decompression function will only flush DB caches
-        * to make it coherent with shaders. That's necessary because the driver
-        * doesn't flush DB caches in any other case.
-        */
-       return tex->db_compatible;
-}
-
-static void si_set_sampler_view(struct si_context *sctx,
-                               unsigned shader,
-                               unsigned slot, struct pipe_sampler_view *view,
-                               bool disallow_early_out)
-{
-       struct si_samplers *samplers = &sctx->samplers[shader];
-       struct si_sampler_view *rview = (struct si_sampler_view*)view;
-       struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
-       unsigned desc_slot = si_get_sampler_slot(slot);
-       uint32_t *desc = descs->list + desc_slot * 16;
-
-       if (samplers->views[slot] == view && !disallow_early_out)
-               return;
-
-       if (view) {
-               struct si_texture *tex = (struct si_texture *)view->texture;
-
-               si_set_sampler_view_desc(sctx, rview,
-                                        samplers->sampler_states[slot], desc);
-
-               if (tex->buffer.b.b.target == PIPE_BUFFER) {
-                       tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
-                       samplers->needs_depth_decompress_mask &= ~(1u << slot);
-                       samplers->needs_color_decompress_mask &= ~(1u << slot);
-               } else {
-                       if (depth_needs_decompression(tex)) {
-                               samplers->needs_depth_decompress_mask |= 1u << slot;
-                       } else {
-                               samplers->needs_depth_decompress_mask &= ~(1u << slot);
-                       }
-                       if (color_needs_decompression(tex)) {
-                               samplers->needs_color_decompress_mask |= 1u << slot;
-                       } else {
-                               samplers->needs_color_decompress_mask &= ~(1u << slot);
-                       }
-
-                       if (tex->dcc_offset &&
-                           p_atomic_read(&tex->framebuffers_bound))
-                               sctx->need_check_render_feedback = true;
-               }
-
-               pipe_sampler_view_reference(&samplers->views[slot], view);
-               samplers->enabled_mask |= 1u << slot;
-
-               /* Since this can flush, it must be done after enabled_mask is
-                * updated. */
-               si_sampler_view_add_buffer(sctx, view->texture,
-                                          RADEON_USAGE_READ,
-                                          rview->is_stencil_sampler, true);
-       } else {
-               pipe_sampler_view_reference(&samplers->views[slot], NULL);
-               memcpy(desc, null_texture_descriptor, 8*4);
-               /* Only clear the lower dwords of FMASK. */
-               memcpy(desc + 8, null_texture_descriptor, 4*4);
-               /* Re-set the sampler state if we are transitioning from FMASK. */
-               if (samplers->sampler_states[slot])
-                       si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
-                                                 desc + 12);
-
-               samplers->enabled_mask &= ~(1u << slot);
-               samplers->needs_depth_decompress_mask &= ~(1u << slot);
-               samplers->needs_color_decompress_mask &= ~(1u << slot);
-       }
-
-       sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
-}
-
-static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
-                                                  unsigned shader)
-{
-       struct si_samplers *samplers = &sctx->samplers[shader];
-       unsigned shader_bit = 1 << shader;
-
-       if (samplers->needs_depth_decompress_mask ||
-           samplers->needs_color_decompress_mask ||
-           sctx->images[shader].needs_color_decompress_mask)
-               sctx->shader_needs_decompress_mask |= shader_bit;
-       else
-               sctx->shader_needs_decompress_mask &= ~shader_bit;
-}
-
-static void si_set_sampler_views(struct pipe_context *ctx,
-                                enum pipe_shader_type shader, unsigned start,
-                                 unsigned count,
-                                struct pipe_sampler_view **views)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       int i;
-
-       if (!count || shader >= SI_NUM_SHADERS)
-               return;
-
-       if (views) {
-               for (i = 0; i < count; i++)
-                       si_set_sampler_view(sctx, shader, start + i, views[i], false);
-       } else {
-               for (i = 0; i < count; i++)
-                       si_set_sampler_view(sctx, shader, start + i, NULL, false);
-       }
-
-       si_update_shader_needs_decompress_mask(sctx, shader);
+   /* If the depth/stencil texture is TC-compatible, no decompression
+    * will be done. The decompression function will only flush DB caches
+    * to make it coherent with shaders. That's necessary because the driver
+    * doesn't flush DB caches in any other case.
+    */
+   return tex->db_compatible;
 }
 
-static void
-si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
+static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsigned slot,
+                                struct pipe_sampler_view *view, bool disallow_early_out)
 {
-       unsigned mask = samplers->enabled_mask;
+   struct si_samplers *samplers = &sctx->samplers[shader];
+   struct si_sampler_view *sview = (struct si_sampler_view *)view;
+   struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
+   unsigned desc_slot = si_get_sampler_slot(slot);
+   uint32_t *desc = descs->list + desc_slot * 16;
+
+   if (samplers->views[slot] == view && !disallow_early_out)
+      return;
+
+   if (view) {
+      struct si_texture *tex = (struct si_texture *)view->texture;
+
+      si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
 
-       while (mask) {
-               int i = u_bit_scan(&mask);
-               struct pipe_resource *res = samplers->views[i]->texture;
+      if (tex->buffer.b.b.target == PIPE_BUFFER) {
+         tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
+         samplers->needs_depth_decompress_mask &= ~(1u << slot);
+         samplers->needs_color_decompress_mask &= ~(1u << slot);
+      } else {
+         if (depth_needs_decompression(tex)) {
+            samplers->needs_depth_decompress_mask |= 1u << slot;
+         } else {
+            samplers->needs_depth_decompress_mask &= ~(1u << slot);
+         }
+         if (color_needs_decompression(tex)) {
+            samplers->needs_color_decompress_mask |= 1u << slot;
+         } else {
+            samplers->needs_color_decompress_mask &= ~(1u << slot);
+         }
 
-               if (res && res->target != PIPE_BUFFER) {
-                       struct si_texture *tex = (struct si_texture *)res;
+         if (vi_dcc_enabled(tex, view->u.tex.first_level) &&
+             p_atomic_read(&tex->framebuffers_bound))
+            sctx->need_check_render_feedback = true;
+      }
 
-                       if (color_needs_decompression(tex)) {
-                               samplers->needs_color_decompress_mask |= 1u << i;
-                       } else {
-                               samplers->needs_color_decompress_mask &= ~(1u << i);
-                       }
-               }
-       }
+      pipe_sampler_view_reference(&samplers->views[slot], view);
+      samplers->enabled_mask |= 1u << slot;
+
+      /* Since this can flush, it must be done after enabled_mask is
+       * updated. */
+      si_sampler_view_add_buffer(sctx, view->texture, RADEON_USAGE_READ, sview->is_stencil_sampler,
+                                 true);
+   } else {
+      pipe_sampler_view_reference(&samplers->views[slot], NULL);
+      memcpy(desc, null_texture_descriptor, 8 * 4);
+      /* Only clear the lower dwords of FMASK. */
+      memcpy(desc + 8, null_texture_descriptor, 4 * 4);
+      /* Re-set the sampler state if we are transitioning from FMASK. */
+      if (samplers->sampler_states[slot])
+         si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
+
+      samplers->enabled_mask &= ~(1u << slot);
+      samplers->needs_depth_decompress_mask &= ~(1u << slot);
+      samplers->needs_color_decompress_mask &= ~(1u << slot);
+   }
+
+   sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+}
+
+static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
+{
+   struct si_samplers *samplers = &sctx->samplers[shader];
+   unsigned shader_bit = 1 << shader;
+
+   if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
+       sctx->images[shader].needs_color_decompress_mask)
+      sctx->shader_needs_decompress_mask |= shader_bit;
+   else
+      sctx->shader_needs_decompress_mask &= ~shader_bit;
+}
+
+static void si_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
+                                 unsigned start, unsigned count, struct pipe_sampler_view **views)
+{
+   struct si_context *sctx = (struct si_context *)ctx;
+   int i;
+
+   if (!count || shader >= SI_NUM_SHADERS)
+      return;
+
+   if (views) {
+      for (i = 0; i < count; i++)
+         si_set_sampler_view(sctx, shader, start + i, views[i], false);
+   } else {
+      for (i = 0; i < count; i++)
+         si_set_sampler_view(sctx, shader, start + i, NULL, false);
+   }
+
+   si_update_shader_needs_decompress_mask(sctx, shader);
+}
+
+static void si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
+{
+   unsigned mask = samplers->enabled_mask;
+
+   while (mask) {
+      int i = u_bit_scan(&mask);
+      struct pipe_resource *res = samplers->views[i]->texture;
+
+      if (res && res->target != PIPE_BUFFER) {
+         struct si_texture *tex = (struct si_texture *)res;
+
+         if (color_needs_decompression(tex)) {
+            samplers->needs_color_decompress_mask |= 1u << i;
+         } else {
+            samplers->needs_color_decompress_mask &= ~(1u << i);
+         }
+      }
+   }
 }
 
 /* IMAGE VIEWS */
 
-static void
-si_release_image_views(struct si_images *images)
+static void si_release_image_views(struct si_images *images)
 {
-       unsigned i;
+   unsigned i;
 
-       for (i = 0; i < SI_NUM_IMAGES; ++i) {
-               struct pipe_image_view *view = &images->views[i];
+   for (i = 0; i < SI_NUM_IMAGES; ++i) {
+      struct pipe_image_view *view = &images->views[i];
 
-               pipe_resource_reference(&view->resource, NULL);
-       }
+      pipe_resource_reference(&view->resource, NULL);
+   }
 }
 
-static void
-si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
+static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
 {
-       uint mask = images->enabled_mask;
+   uint mask = images->enabled_mask;
 
-       /* Add buffers to the CS. */
-       while (mask) {
-               int i = u_bit_scan(&mask);
-               struct pipe_image_view *view = &images->views[i];
+   /* Add buffers to the CS. */
+   while (mask) {
+      int i = u_bit_scan(&mask);
+      struct pipe_image_view *view = &images->views[i];
 
-               assert(view->resource);
+      assert(view->resource);
 
-               si_sampler_view_add_buffer(sctx, view->resource,
-                                          RADEON_USAGE_READWRITE, false, false);
-       }
+      si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
+   }
 }
 
-static void
-si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
+static bool si_image_views_check_encrypted(struct si_context *sctx, struct si_images *images,
+                                           unsigned images_declared)
 {
-       struct si_images *images = &ctx->images[shader];
+   uint mask = images->enabled_mask & images_declared;
 
-       if (images->enabled_mask & (1u << slot)) {
-               struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
-               unsigned desc_slot = si_get_image_slot(slot);
+   while (mask) {
+      int i = u_bit_scan(&mask);
+      struct pipe_image_view *view = &images->views[i];
 
-               pipe_resource_reference(&images->views[slot].resource, NULL);
-               images->needs_color_decompress_mask &= ~(1 << slot);
+      assert(view->resource);
 
-               memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
-               images->enabled_mask &= ~(1u << slot);
-               ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
-       }
+      struct si_texture *tex = (struct si_texture *)view->resource;
+      if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
+         return true;
+   }
+   return false;
 }
 
-static void
-si_mark_image_range_valid(const struct pipe_image_view *view)
-{
-       struct r600_resource *res = r600_resource(view->resource);
-
-       assert(res && res->b.b.target == PIPE_BUFFER);
-
-       util_range_add(&res->valid_buffer_range,
-                      view->u.buf.offset,
-                      view->u.buf.offset + view->u.buf.size);
-}
-
-static void si_set_shader_image_desc(struct si_context *ctx,
-                                    const struct pipe_image_view *view,
-                                    bool skip_decompress,
-                                    uint32_t *desc, uint32_t *fmask_desc)
-{
-       struct si_screen *screen = ctx->screen;
-       struct r600_resource *res;
-
-       res = r600_resource(view->resource);
-
-       if (res->b.b.target == PIPE_BUFFER) {
-               if (view->access & PIPE_IMAGE_ACCESS_WRITE)
-                       si_mark_image_range_valid(view);
-
-               si_make_buffer_descriptor(screen, res,
-                                         view->format,
-                                         view->u.buf.offset,
-                                         view->u.buf.size, desc);
-               si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
-       } else {
-               static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
-               struct si_texture *tex = (struct si_texture *)res;
-               unsigned level = view->u.tex.level;
-               unsigned width, height, depth, hw_level;
-               bool uses_dcc = vi_dcc_enabled(tex, level);
-               unsigned access = view->access;
-
-               /* Clear the write flag when writes can't occur.
-                * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
-                * so we don't wanna trigger it.
-                */
-               if (tex->is_depth ||
-                   (!fmask_desc && tex->surface.fmask_size != 0)) {
-                       assert(!"Z/S and MSAA image stores are not supported");
-                       access &= ~PIPE_IMAGE_ACCESS_WRITE;
-               }
-
-               assert(!tex->is_depth);
-               assert(fmask_desc || tex->surface.fmask_size == 0);
-
-               if (uses_dcc && !skip_decompress &&
-                   (view->access & PIPE_IMAGE_ACCESS_WRITE ||
-                    !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
-                       /* If DCC can't be disabled, at least decompress it.
-                        * The decompression is relatively cheap if the surface
-                        * has been decompressed already.
-                        */
-                       if (!si_texture_disable_dcc(ctx, tex))
-                               si_decompress_dcc(ctx, tex);
-               }
-
-               if (ctx->chip_class >= GFX9) {
-                       /* Always set the base address. The swizzle modes don't
-                        * allow setting mipmap level offsets as the base.
-                        */
-                       width = res->b.b.width0;
-                       height = res->b.b.height0;
-                       depth = res->b.b.depth0;
-                       hw_level = level;
-               } else {
-                       /* Always force the base level to the selected level.
-                        *
-                        * This is required for 3D textures, where otherwise
-                        * selecting a single slice for non-layered bindings
-                        * fails. It doesn't hurt the other targets.
-                        */
-                       width = u_minify(res->b.b.width0, level);
-                       height = u_minify(res->b.b.height0, level);
-                       depth = u_minify(res->b.b.depth0, level);
-                       hw_level = 0;
-               }
-
-               si_make_texture_descriptor(screen, tex,
-                                          false, res->b.b.target,
-                                          view->format, swizzle,
-                                          hw_level, hw_level,
-                                          view->u.tex.first_layer,
-                                          view->u.tex.last_layer,
-                                          width, height, depth,
-                                          desc, fmask_desc);
-               si_set_mutable_tex_desc_fields(screen, tex,
-                                              &tex->surface.u.legacy.level[level],
-                                              level, level,
-                                              util_format_get_blockwidth(view->format),
-                                              false, desc);
-       }
-}
-
-static void si_set_shader_image(struct si_context *ctx,
-                               unsigned shader,
-                               unsigned slot, const struct pipe_image_view *view,
-                               bool skip_decompress)
-{
-       struct si_images *images = &ctx->images[shader];
-       struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
-       struct r600_resource *res;
-       unsigned desc_slot = si_get_image_slot(slot);
-       uint32_t *desc = descs->list + desc_slot * 8;
-
-       if (!view || !view->resource) {
-               si_disable_shader_image(ctx, shader, slot);
-               return;
-       }
-
-       res = r600_resource(view->resource);
-
-       if (&images->views[slot] != view)
-               util_copy_image_view(&images->views[slot], view);
-
-       si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
-
-       if (res->b.b.target == PIPE_BUFFER) {
-               images->needs_color_decompress_mask &= ~(1 << slot);
-               res->bind_history |= PIPE_BIND_SHADER_IMAGE;
-       } else {
-               struct si_texture *tex = (struct si_texture *)res;
-               unsigned level = view->u.tex.level;
-
-               if (color_needs_decompression(tex)) {
-                       images->needs_color_decompress_mask |= 1 << slot;
-               } else {
-                       images->needs_color_decompress_mask &= ~(1 << slot);
-               }
-
-               if (vi_dcc_enabled(tex, level) &&
-                   p_atomic_read(&tex->framebuffers_bound))
-                       ctx->need_check_render_feedback = true;
-       }
-
-       images->enabled_mask |= 1u << slot;
-       ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
-
-       /* Since this can flush, it must be done after enabled_mask is updated. */
-       si_sampler_view_add_buffer(ctx, &res->b.b,
-                                  (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
-                                  RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
-                                  false, true);
+static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
+{
+   struct si_images *images = &ctx->images[shader];
+
+   if (images->enabled_mask & (1u << slot)) {
+      struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
+      unsigned desc_slot = si_get_image_slot(slot);
+
+      pipe_resource_reference(&images->views[slot].resource, NULL);
+      images->needs_color_decompress_mask &= ~(1 << slot);
+
+      memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
+      images->enabled_mask &= ~(1u << slot);
+      ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+   }
 }
 
-static void
-si_set_shader_images(struct pipe_context *pipe,
-                    enum pipe_shader_type shader,
-                    unsigned start_slot, unsigned count,
-                    const struct pipe_image_view *views)
+static void si_mark_image_range_valid(const struct pipe_image_view *view)
+{
+   struct si_resource *res = si_resource(view->resource);
+
+   if (res->b.b.target != PIPE_BUFFER)
+      return;
+
+   util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
+                  view->u.buf.offset + view->u.buf.size);
+}
+
+static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
+                                     bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
 {
-       struct si_context *ctx = (struct si_context *)pipe;
-       unsigned i, slot;
+   struct si_screen *screen = ctx->screen;
+   struct si_resource *res;
+
+   res = si_resource(view->resource);
+
+   if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
+      if (view->access & PIPE_IMAGE_ACCESS_WRITE)
+         si_mark_image_range_valid(view);
 
-       assert(shader < SI_NUM_SHADERS);
+      si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, view->u.buf.size,
+                                desc);
+      si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
+   } else {
+      static const unsigned char swizzle[4] = {0, 1, 2, 3};
+      struct si_texture *tex = (struct si_texture *)res;
+      unsigned level = view->u.tex.level;
+      unsigned width, height, depth, hw_level;
+      bool uses_dcc = vi_dcc_enabled(tex, level);
+      unsigned access = view->access;
 
-       if (!count)
-               return;
+      assert(!tex->is_depth);
+      assert(fmask_desc || tex->surface.fmask_offset == 0);
 
-       assert(start_slot + count <= SI_NUM_IMAGES);
+      if (uses_dcc && !skip_decompress &&
+          !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
+          (access & PIPE_IMAGE_ACCESS_WRITE ||
+           !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
+         /* If DCC can't be disabled, at least decompress it.
+          * The decompression is relatively cheap if the surface
+          * has been decompressed already.
+          */
+         if (!si_texture_disable_dcc(ctx, tex))
+            si_decompress_dcc(ctx, tex);
+      }
 
-       if (views) {
-               for (i = 0, slot = start_slot; i < count; ++i, ++slot)
-                       si_set_shader_image(ctx, shader, slot, &views[i], false);
-       } else {
-               for (i = 0, slot = start_slot; i < count; ++i, ++slot)
-                       si_set_shader_image(ctx, shader, slot, NULL, false);
-       }
+      if (ctx->chip_class >= GFX9) {
+         /* Always set the base address. The swizzle modes don't
+          * allow setting mipmap level offsets as the base.
+          */
+         width = res->b.b.width0;
+         height = res->b.b.height0;
+         depth = res->b.b.depth0;
+         hw_level = level;
+      } else {
+         /* Always force the base level to the selected level.
+          *
+          * This is required for 3D textures, where otherwise
+          * selecting a single slice for non-layered bindings
+          * fails. It doesn't hurt the other targets.
+          */
+         width = u_minify(res->b.b.width0, level);
+         height = u_minify(res->b.b.height0, level);
+         depth = u_minify(res->b.b.depth0, level);
+         hw_level = 0;
+      }
 
-       si_update_shader_needs_decompress_mask(ctx, shader);
+      screen->make_texture_descriptor(
+         screen, tex, false, res->b.b.target, view->format, swizzle, hw_level, hw_level,
+         view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc);
+      si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
+                                     util_format_get_blockwidth(view->format), false,
+                                     view->access & SI_IMAGE_ACCESS_DCC_OFF, desc);
+   }
 }
 
-static void
-si_images_update_needs_color_decompress_mask(struct si_images *images)
+static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
+                                const struct pipe_image_view *view, bool skip_decompress)
+{
+   struct si_images *images = &ctx->images[shader];
+   struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
+   struct si_resource *res;
+
+   if (!view || !view->resource) {
+      si_disable_shader_image(ctx, shader, slot);
+      return;
+   }
+
+   res = si_resource(view->resource);
+
+   si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
+                            descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
+
+   if (&images->views[slot] != view)
+      util_copy_image_view(&images->views[slot], view);
+
+   if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
+      images->needs_color_decompress_mask &= ~(1 << slot);
+      res->bind_history |= PIPE_BIND_SHADER_IMAGE;
+   } else {
+      struct si_texture *tex = (struct si_texture *)res;
+      unsigned level = view->u.tex.level;
+
+      if (color_needs_decompression(tex)) {
+         images->needs_color_decompress_mask |= 1 << slot;
+      } else {
+         images->needs_color_decompress_mask &= ~(1 << slot);
+      }
+
+      if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
+         ctx->need_check_render_feedback = true;
+   }
+
+   images->enabled_mask |= 1u << slot;
+   ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+
+   /* Since this can flush, it must be done after enabled_mask is updated. */
+   si_sampler_view_add_buffer(
+      ctx, &res->b.b,
+      (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
+      true);
+}
+
+static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
+                                 unsigned start_slot, unsigned count,
+                                 const struct pipe_image_view *views)
+{
+   struct si_context *ctx = (struct si_context *)pipe;
+   unsigned i, slot;
+
+   assert(shader < SI_NUM_SHADERS);
+
+   if (!count)
+      return;
+
+   assert(start_slot + count <= SI_NUM_IMAGES);
+
+   if (views) {
+      for (i = 0, slot = start_slot; i < count; ++i, ++slot)
+         si_set_shader_image(ctx, shader, slot, &views[i], false);
+   } else {
+      for (i = 0, slot = start_slot; i < count; ++i, ++slot)
+         si_set_shader_image(ctx, shader, slot, NULL, false);
+   }
+
+   if (shader == PIPE_SHADER_COMPUTE &&
+       ctx->cs_shader_state.program &&
+       start_slot < ctx->cs_shader_state.program->sel.cs_num_images_in_user_sgprs)
+      ctx->compute_image_sgprs_dirty = true;
+
+   si_update_shader_needs_decompress_mask(ctx, shader);
+}
+
+static void si_images_update_needs_color_decompress_mask(struct si_images *images)
 {
-       unsigned mask = images->enabled_mask;
+   unsigned mask = images->enabled_mask;
 
-       while (mask) {
-               int i = u_bit_scan(&mask);
-               struct pipe_resource *res = images->views[i].resource;
+   while (mask) {
+      int i = u_bit_scan(&mask);
+      struct pipe_resource *res = images->views[i].resource;
 
-               if (res && res->target != PIPE_BUFFER) {
-                       struct si_texture *tex = (struct si_texture *)res;
+      if (res && res->target != PIPE_BUFFER) {
+         struct si_texture *tex = (struct si_texture *)res;
 
-                       if (color_needs_decompression(tex)) {
-                               images->needs_color_decompress_mask |= 1 << i;
-                       } else {
-                               images->needs_color_decompress_mask &= ~(1 << i);
-                       }
-               }
-       }
+         if (color_needs_decompression(tex)) {
+            images->needs_color_decompress_mask |= 1 << i;
+         } else {
+            images->needs_color_decompress_mask &= ~(1 << i);
+         }
+      }
+   }
 }
 
 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
 {
-       struct si_buffer_resources *buffers = &sctx->rw_buffers;
-       struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
-       unsigned slot = SI_PS_IMAGE_COLORBUF0;
-       struct pipe_surface *surf = NULL;
-
-       /* si_texture_disable_dcc can get us here again. */
-       if (sctx->blitter->running)
-               return;
-
-       /* See whether FBFETCH is used and color buffer 0 is set. */
-       if (sctx->ps_shader.cso &&
-           sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
-           sctx->framebuffer.state.nr_cbufs &&
-           sctx->framebuffer.state.cbufs[0])
-               surf = sctx->framebuffer.state.cbufs[0];
-
-       /* Return if FBFETCH transitions from disabled to disabled. */
-       if (!buffers->buffers[slot] && !surf)
-               return;
-
-       sctx->ps_uses_fbfetch = surf != NULL;
-       si_update_ps_iter_samples(sctx);
-
-       if (surf) {
-               struct si_texture *tex = (struct si_texture*)surf->texture;
-               struct pipe_image_view view;
-
-               assert(tex);
-               assert(!tex->is_depth);
-
-               /* Disable DCC, because the texture is used as both a sampler
-                * and color buffer.
-                */
-               si_texture_disable_dcc(sctx, tex);
-
-               if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
-                       /* Disable CMASK. */
-                       assert(tex->cmask_buffer != &tex->buffer);
-                       si_eliminate_fast_color_clear(sctx, tex);
-                       si_texture_discard_cmask(sctx->screen, tex);
-               }
-
-               view.resource = surf->texture;
-               view.format = surf->format;
-               view.access = PIPE_IMAGE_ACCESS_READ;
-               view.u.tex.first_layer = surf->u.tex.first_layer;
-               view.u.tex.last_layer = surf->u.tex.last_layer;
-               view.u.tex.level = surf->u.tex.level;
-
-               /* Set the descriptor. */
-               uint32_t *desc = descs->list + slot*4;
-               memset(desc, 0, 16 * 4);
-               si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
-
-               pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
-               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
-                                         &tex->buffer, RADEON_USAGE_READ,
-                                         RADEON_PRIO_SHADER_RW_IMAGE);
-               buffers->enabled_mask |= 1u << slot;
-       } else {
-               /* Clear the descriptor. */
-               memset(descs->list + slot*4, 0, 8*4);
-               pipe_resource_reference(&buffers->buffers[slot], NULL);
-               buffers->enabled_mask &= ~(1u << slot);
-       }
-
-       sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
+   struct si_buffer_resources *buffers = &sctx->rw_buffers;
+   struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+   unsigned slot = SI_PS_IMAGE_COLORBUF0;
+   struct pipe_surface *surf = NULL;
+
+   /* si_texture_disable_dcc can get us here again. */
+   if (sctx->blitter->running)
+      return;
+
+   /* See whether FBFETCH is used and color buffer 0 is set. */
+   if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_fbfetch &&
+       sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0])
+      surf = sctx->framebuffer.state.cbufs[0];
+
+   /* Return if FBFETCH transitions from disabled to disabled. */
+   if (!buffers->buffers[slot] && !surf)
+      return;
+
+   sctx->ps_uses_fbfetch = surf != NULL;
+   si_update_ps_iter_samples(sctx);
+
+   if (surf) {
+      struct si_texture *tex = (struct si_texture *)surf->texture;
+      struct pipe_image_view view = {0};
+
+      assert(tex);
+      assert(!tex->is_depth);
+
+      /* Disable DCC, because the texture is used as both a sampler
+       * and color buffer.
+       */
+      si_texture_disable_dcc(sctx, tex);
+
+      if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
+         /* Disable CMASK. */
+         assert(tex->cmask_buffer != &tex->buffer);
+         si_eliminate_fast_color_clear(sctx, tex, NULL);
+         si_texture_discard_cmask(sctx->screen, tex);
+      }
+
+      view.resource = surf->texture;
+      view.format = surf->format;
+      view.access = PIPE_IMAGE_ACCESS_READ;
+      view.u.tex.first_layer = surf->u.tex.first_layer;
+      view.u.tex.last_layer = surf->u.tex.last_layer;
+      view.u.tex.level = surf->u.tex.level;
+
+      /* Set the descriptor. */
+      uint32_t *desc = descs->list + slot * 4;
+      memset(desc, 0, 16 * 4);
+      si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
+
+      pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
+      radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ,
+                                RADEON_PRIO_SHADER_RW_IMAGE);
+      buffers->enabled_mask |= 1llu << slot;
+   } else {
+      /* Clear the descriptor. */
+      memset(descs->list + slot * 4, 0, 8 * 4);
+      pipe_resource_reference(&buffers->buffers[slot], NULL);
+      buffers->enabled_mask &= ~(1llu << slot);
+   }
+
+   sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
 }
 
 /* SAMPLER STATES */
 
-static void si_bind_sampler_states(struct pipe_context *ctx,
-                                   enum pipe_shader_type shader,
+static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
                                    unsigned start, unsigned count, void **states)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_samplers *samplers = &sctx->samplers[shader];
-       struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
-       struct si_sampler_state **sstates = (struct si_sampler_state**)states;
-       int i;
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct si_samplers *samplers = &sctx->samplers[shader];
+   struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
+   struct si_sampler_state **sstates = (struct si_sampler_state **)states;
+   int i;
 
-       if (!count || shader >= SI_NUM_SHADERS)
-               return;
+   if (!count || shader >= SI_NUM_SHADERS || !sstates)
+      return;
 
-       for (i = 0; i < count; i++) {
-               unsigned slot = start + i;
-               unsigned desc_slot = si_get_sampler_slot(slot);
+   for (i = 0; i < count; i++) {
+      unsigned slot = start + i;
+      unsigned desc_slot = si_get_sampler_slot(slot);
 
-               if (!sstates[i] ||
-                   sstates[i] == samplers->sampler_states[slot])
-                       continue;
+      if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
+         continue;
 
-#ifdef DEBUG
-               assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
+#ifndef NDEBUG
+      assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
 #endif
-               samplers->sampler_states[slot] = sstates[i];
+      samplers->sampler_states[slot] = sstates[i];
 
-               /* If FMASK is bound, don't overwrite it.
-                * The sampler state will be set after FMASK is unbound.
-                */
-               struct si_sampler_view *sview =
-                       (struct si_sampler_view *)samplers->views[slot];
+      /* If FMASK is bound, don't overwrite it.
+       * The sampler state will be set after FMASK is unbound.
+       */
+      struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
 
-               struct si_texture *tex = NULL;
+      struct si_texture *tex = NULL;
 
-               if (sview && sview->base.texture &&
-                   sview->base.texture->target != PIPE_BUFFER)
-                       tex = (struct si_texture *)sview->base.texture;
+      if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
+         tex = (struct si_texture *)sview->base.texture;
 
-               if (tex && tex->surface.fmask_size)
-                       continue;
+      if (tex && tex->surface.fmask_size)
+         continue;
 
-               si_set_sampler_state_desc(sstates[i], sview, tex,
-                                         desc->list + desc_slot * 16 + 12);
+      si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
 
-               sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
-       }
+      sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+   }
 }
 
 /* BUFFER RESOURCES */
 
 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
-                                    struct si_descriptors *descs,
-                                    unsigned num_buffers,
-                                    short shader_userdata_rel_index,
-                                    enum radeon_bo_usage shader_usage,
-                                    enum radeon_bo_usage shader_usage_constbuf,
-                                    enum radeon_bo_priority priority,
-                                    enum radeon_bo_priority priority_constbuf)
+                                     struct si_descriptors *descs, unsigned num_buffers,
+                                     short shader_userdata_rel_index,
+                                     enum radeon_bo_priority priority,
+                                     enum radeon_bo_priority priority_constbuf)
 {
-       buffers->shader_usage = shader_usage;
-       buffers->shader_usage_constbuf = shader_usage_constbuf;
-       buffers->priority = priority;
-       buffers->priority_constbuf = priority_constbuf;
-       buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
+   buffers->priority = priority;
+   buffers->priority_constbuf = priority_constbuf;
+   buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
+   buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
 
-       si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
+   si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
 }
 
 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
-                                       struct si_descriptors *descs)
+                                        struct si_descriptors *descs)
 {
-       int i;
+   int i;
 
-       for (i = 0; i < descs->num_elements; i++) {
-               pipe_resource_reference(&buffers->buffers[i], NULL);
-       }
+   for (i = 0; i < descs->num_elements; i++) {
+      pipe_resource_reference(&buffers->buffers[i], NULL);
+   }
 
-       FREE(buffers->buffers);
+   FREE(buffers->buffers);
+   FREE(buffers->offsets);
 }
 
 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
-                                            struct si_buffer_resources *buffers)
+                                             struct si_buffer_resources *buffers)
 {
-       unsigned mask = buffers->enabled_mask;
+   uint64_t mask = buffers->enabled_mask;
 
-       /* Add buffers to the CS. */
-       while (mask) {
-               int i = u_bit_scan(&mask);
+   /* Add buffers to the CS. */
+   while (mask) {
+      int i = u_bit_scan64(&mask);
 
-               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
-                       r600_resource(buffers->buffers[i]),
-                       i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
-                                                   buffers->shader_usage_constbuf,
-                       i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
-                                                   buffers->priority_constbuf);
-       }
+      radeon_add_to_buffer_list(
+         sctx, sctx->gfx_cs, si_resource(buffers->buffers[i]),
+         buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
+         i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf);
+   }
+}
+
+static bool si_buffer_resources_check_encrypted(struct si_context *sctx,
+                                                struct si_buffer_resources *buffers)
+{
+   uint64_t mask = buffers->enabled_mask;
+
+   while (mask) {
+      int i = u_bit_scan64(&mask);
+
+      /* only check for reads */
+      if ((buffers->writable_mask & (1llu << i)) == 0 &&
+          (si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED))
+         return true;
+   }
+
+   return false;
 }
 
 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
-                                          struct si_descriptors *descs,
-                                          unsigned idx, struct pipe_resource **buf,
-                                          unsigned *offset, unsigned *size)
+                                           struct si_descriptors *descs, unsigned idx,
+                                           struct pipe_resource **buf, unsigned *offset,
+                                           unsigned *size)
 {
-       pipe_resource_reference(buf, buffers->buffers[idx]);
-       if (*buf) {
-               struct r600_resource *res = r600_resource(*buf);
-               const uint32_t *desc = descs->list + idx * 4;
-               uint64_t va;
+   pipe_resource_reference(buf, buffers->buffers[idx]);
+   if (*buf) {
+      struct si_resource *res = si_resource(*buf);
+      const uint32_t *desc = descs->list + idx * 4;
+      uint64_t va;
 
-               *size = desc[2];
+      *size = desc[2];
 
-               assert(G_008F04_STRIDE(desc[1]) == 0);
-               va = si_desc_extract_buffer_address(desc);
+      assert(G_008F04_STRIDE(desc[1]) == 0);
+      va = si_desc_extract_buffer_address(desc);
 
-               assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
-               *offset = va - res->gpu_address;
-       }
+      assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
+      *offset = va - res->gpu_address;
+   }
 }
 
 /* VERTEX BUFFERS */
 
 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
 {
-       int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
-       int i;
+   int count = sctx->num_vertex_elements;
+   int i;
 
-       for (i = 0; i < count; i++) {
-               int vb = sctx->vertex_elements->vertex_buffer_index[i];
+   for (i = 0; i < count; i++) {
+      int vb = sctx->vertex_elements->vertex_buffer_index[i];
 
-               if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
-                       continue;
-               if (!sctx->vertex_buffer[vb].buffer.resource)
-                       continue;
+      if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
+         continue;
+      if (!sctx->vertex_buffer[vb].buffer.resource)
+         continue;
 
-               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
-                                     r600_resource(sctx->vertex_buffer[vb].buffer.resource),
-                                     RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
-       }
+      radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                si_resource(sctx->vertex_buffer[vb].buffer.resource),
+                                RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
+   }
 
-       if (!sctx->vb_descriptors_buffer)
-               return;
-       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
-                                 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
-                                 RADEON_PRIO_DESCRIPTORS);
+   if (!sctx->vb_descriptors_buffer)
+      return;
+   radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+                             RADEON_PRIO_DESCRIPTORS);
 }
 
 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
 {
-       struct si_vertex_elements *velems = sctx->vertex_elements;
-       unsigned i, count;
-       unsigned desc_list_byte_size;
-       unsigned first_vb_use_mask;
-       uint32_t *ptr;
-
-       if (!sctx->vertex_buffers_dirty || !velems)
-               return true;
-
-       count = velems->count;
-
-       if (!count)
-               return true;
-
-       desc_list_byte_size = velems->desc_list_byte_size;
-       first_vb_use_mask = velems->first_vb_use_mask;
-
-       /* Vertex buffer descriptors are the only ones which are uploaded
-        * directly through a staging buffer and don't go through
-        * the fine-grained upload path.
-        */
-       u_upload_alloc(sctx->b.const_uploader, 0,
-                      desc_list_byte_size,
-                      si_optimal_tcc_alignment(sctx, desc_list_byte_size),
-                      &sctx->vb_descriptors_offset,
-                      (struct pipe_resource**)&sctx->vb_descriptors_buffer,
-                      (void**)&ptr);
-       if (!sctx->vb_descriptors_buffer) {
-               sctx->vb_descriptors_offset = 0;
-               sctx->vb_descriptors_gpu_list = NULL;
-               return false;
-       }
-
-       sctx->vb_descriptors_gpu_list = ptr;
-       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
-                                 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
-                                 RADEON_PRIO_DESCRIPTORS);
-
-       assert(count <= SI_MAX_ATTRIBS);
-
-       for (i = 0; i < count; i++) {
-               struct pipe_vertex_buffer *vb;
-               struct r600_resource *rbuffer;
-               unsigned vbo_index = velems->vertex_buffer_index[i];
-               uint32_t *desc = &ptr[i*4];
-
-               vb = &sctx->vertex_buffer[vbo_index];
-               rbuffer = r600_resource(vb->buffer.resource);
-               if (!rbuffer) {
-                       memset(desc, 0, 16);
-                       continue;
-               }
-
-               int64_t offset = (int64_t)((int)vb->buffer_offset) +
-                                velems->src_offset[i];
-               uint64_t va = rbuffer->gpu_address + offset;
-
-               int64_t num_records = (int64_t)rbuffer->b.b.width0 - offset;
-               if (sctx->chip_class != VI && vb->stride) {
-                       /* Round up by rounding down and adding 1 */
-                       num_records = (num_records - velems->format_size[i]) /
-                                     vb->stride + 1;
-               }
-               assert(num_records >= 0 && num_records <= UINT_MAX);
-
-               desc[0] = va;
-               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
-                         S_008F04_STRIDE(vb->stride);
-               desc[2] = num_records;
-               desc[3] = velems->rsrc_word3[i];
-
-               if (first_vb_use_mask & (1 << i)) {
-                       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
-                                             r600_resource(vb->buffer.resource),
-                                             RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
-               }
-       }
-
-       /* Don't flush the const cache. It would have a very negative effect
-        * on performance (confirmed by testing). New descriptors are always
-        * uploaded to a fresh new buffer, so I don't think flushing the const
-        * cache is needed. */
-       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
-       sctx->vertex_buffers_dirty = false;
-       sctx->vertex_buffer_pointer_dirty = true;
-       sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
-       return true;
+   unsigned i, count = sctx->num_vertex_elements;
+   uint32_t *ptr;
+
+   if (!sctx->vertex_buffers_dirty || !count)
+      return true;
+
+   struct si_vertex_elements *velems = sctx->vertex_elements;
+   unsigned alloc_size = velems->vb_desc_list_alloc_size;
+
+   if (alloc_size) {
+      /* Vertex buffer descriptors are the only ones which are uploaded
+       * directly through a staging buffer and don't go through
+       * the fine-grained upload path.
+       */
+      u_upload_alloc(sctx->b.const_uploader, 0, alloc_size,
+                     si_optimal_tcc_alignment(sctx, alloc_size), &sctx->vb_descriptors_offset,
+                     (struct pipe_resource **)&sctx->vb_descriptors_buffer, (void **)&ptr);
+      if (!sctx->vb_descriptors_buffer) {
+         sctx->vb_descriptors_offset = 0;
+         sctx->vb_descriptors_gpu_list = NULL;
+         return false;
+      }
+
+      sctx->vb_descriptors_gpu_list = ptr;
+      radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+                                RADEON_PRIO_DESCRIPTORS);
+      sctx->vertex_buffer_pointer_dirty = true;
+      sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
+   } else {
+      si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
+      sctx->vertex_buffer_pointer_dirty = false;
+      sctx->prefetch_L2_mask &= ~SI_PREFETCH_VBO_DESCRIPTORS;
+   }
+
+   assert(count <= SI_MAX_ATTRIBS);
+
+   unsigned first_vb_use_mask = velems->first_vb_use_mask;
+   unsigned num_vbos_in_user_sgprs = sctx->screen->num_vbos_in_user_sgprs;
+
+   for (i = 0; i < count; i++) {
+      struct pipe_vertex_buffer *vb;
+      struct si_resource *buf;
+      unsigned vbo_index = velems->vertex_buffer_index[i];
+      uint32_t *desc = i < num_vbos_in_user_sgprs ? &sctx->vb_descriptor_user_sgprs[i * 4]
+                                                  : &ptr[(i - num_vbos_in_user_sgprs) * 4];
+
+      vb = &sctx->vertex_buffer[vbo_index];
+      buf = si_resource(vb->buffer.resource);
+      if (!buf) {
+         memset(desc, 0, 16);
+         continue;
+      }
+
+      int64_t offset = (int64_t)((int)vb->buffer_offset) + velems->src_offset[i];
+
+      if (offset >= buf->b.b.width0) {
+         assert(offset < buf->b.b.width0);
+         memset(desc, 0, 16);
+         continue;
+      }
+
+      uint64_t va = buf->gpu_address + offset;
+
+      int64_t num_records = (int64_t)buf->b.b.width0 - offset;
+      if (sctx->chip_class != GFX8 && vb->stride) {
+         /* Round up by rounding down and adding 1 */
+         num_records = (num_records - velems->format_size[i]) / vb->stride + 1;
+      }
+      assert(num_records >= 0 && num_records <= UINT_MAX);
+
+      uint32_t rsrc_word3 = velems->rsrc_word3[i];
+
+      /* OOB_SELECT chooses the out-of-bounds check:
+       *  - 1: index >= NUM_RECORDS (Structured)
+       *  - 3: offset >= NUM_RECORDS (Raw)
+       */
+      if (sctx->chip_class >= GFX10)
+         rsrc_word3 |= S_008F0C_OOB_SELECT(vb->stride ? V_008F0C_OOB_SELECT_STRUCTURED
+                                                      : V_008F0C_OOB_SELECT_RAW);
+
+      desc[0] = va;
+      desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(vb->stride);
+      desc[2] = num_records;
+      desc[3] = rsrc_word3;
+
+      if (first_vb_use_mask & (1 << i)) {
+         radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(vb->buffer.resource),
+                                   RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
+      }
+   }
+
+   /* Don't flush the const cache. It would have a very negative effect
+    * on performance (confirmed by testing). New descriptors are always
+    * uploaded to a fresh new buffer, so I don't think flushing the const
+    * cache is needed. */
+   si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+   sctx->vertex_buffer_user_sgprs_dirty = num_vbos_in_user_sgprs > 0;
+   sctx->vertex_buffers_dirty = false;
+   return true;
 }
 
-
 /* CONSTANT BUFFERS */
 
-static unsigned
-si_const_and_shader_buffer_descriptors_idx(unsigned shader)
-{
-       return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
-              SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
-}
-
-static struct si_descriptors *
-si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
-{
-       return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
-}
-
-void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
-                           const uint8_t *ptr, unsigned size, uint32_t *const_offset)
-{
-       void *tmp;
+static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
+                                                                     unsigned shader)
+{
+   return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
+}
+
+void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, const uint8_t *ptr,
+                            unsigned size, uint32_t *const_offset)
+{
+   void *tmp;
 
-       u_upload_alloc(sctx->b.const_uploader, 0, size,
-                      si_optimal_tcc_alignment(sctx, size),
-                      const_offset,
-                      (struct pipe_resource**)rbuffer, &tmp);
-       if (*rbuffer)
-               util_memcpy_cpu_to_le32(tmp, ptr, size);
-}
+   u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
+                  const_offset, (struct pipe_resource **)buf, &tmp);
+   if (*buf)
+      util_memcpy_cpu_to_le32(tmp, ptr, size);
+}
 
-static void si_set_constant_buffer(struct si_context *sctx,
-                                  struct si_buffer_resources *buffers,
-                                  unsigned descriptors_idx,
-                                  uint slot, const struct pipe_constant_buffer *input)
+static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
+                                   unsigned descriptors_idx, uint slot,
+                                   const struct pipe_constant_buffer *input)
 {
-       struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
-       assert(slot < descs->num_elements);
-       pipe_resource_reference(&buffers->buffers[slot], NULL);
+   struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
+   assert(slot < descs->num_elements);
+   pipe_resource_reference(&buffers->buffers[slot], NULL);
+
+   /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
+    * with a NULL buffer). We need to use a dummy buffer instead. */
+   if (sctx->chip_class == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
+      input = &sctx->null_const_buf;
 
-       /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
-        * with a NULL buffer). We need to use a dummy buffer instead. */
-       if (sctx->chip_class == CIK &&
-           (!input || (!input->buffer && !input->user_buffer)))
-               input = &sctx->null_const_buf;
+   if (input && (input->buffer || input->user_buffer)) {
+      struct pipe_resource *buffer = NULL;
+      uint64_t va;
+      unsigned buffer_offset;
 
-       if (input && (input->buffer || input->user_buffer)) {
-               struct pipe_resource *buffer = NULL;
-               uint64_t va;
+      /* Upload the user buffer if needed. */
+      if (input->user_buffer) {
+         si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
+                                input->buffer_size, &buffer_offset);
+         if (!buffer) {
+            /* Just unbind on failure. */
+            si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
+            return;
+         }
+      } else {
+         pipe_resource_reference(&buffer, input->buffer);
+         buffer_offset = input->buffer_offset;
+      }
 
-               /* Upload the user buffer if needed. */
-               if (input->user_buffer) {
-                       unsigned buffer_offset;
+      va = si_resource(buffer)->gpu_address + buffer_offset;
 
-                       si_upload_const_buffer(sctx,
-                                              (struct r600_resource**)&buffer, input->user_buffer,
-                                              input->buffer_size, &buffer_offset);
-                       if (!buffer) {
-                               /* Just unbind on failure. */
-                               si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
-                               return;
-                       }
-                       va = r600_resource(buffer)->gpu_address + buffer_offset;
-               } else {
-                       pipe_resource_reference(&buffer, input->buffer);
-                       va = r600_resource(buffer)->gpu_address + input->buffer_offset;
-               }
+      /* Set the descriptor. */
+      uint32_t *desc = descs->list + slot * 4;
+      desc[0] = va;
+      desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
+      desc[2] = input->buffer_size;
+      desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+                S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
 
-               /* Set the descriptor. */
-               uint32_t *desc = descs->list + slot*4;
-               desc[0] = va;
-               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
-                         S_008F04_STRIDE(0);
-               desc[2] = input->buffer_size;
-               desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
-                         S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
-                         S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                         S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
-                         S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
-                         S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+      if (sctx->chip_class >= GFX10) {
+         desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+                    S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
+      } else {
+         desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+                    S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+      }
 
-               buffers->buffers[slot] = buffer;
-               radeon_add_to_gfx_buffer_list_check_mem(sctx,
-                                                       r600_resource(buffer),
-                                                       buffers->shader_usage_constbuf,
-                                                       buffers->priority_constbuf, true);
-               buffers->enabled_mask |= 1u << slot;
-       } else {
-               /* Clear the descriptor. */
-               memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
-               buffers->enabled_mask &= ~(1u << slot);
-       }
+      buffers->buffers[slot] = buffer;
+      buffers->offsets[slot] = buffer_offset;
+      radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
+                                              buffers->priority_constbuf, true);
+      buffers->enabled_mask |= 1llu << slot;
+   } else {
+      /* Clear the descriptor. */
+      memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
+      buffers->enabled_mask &= ~(1llu << slot);
+   }
 
-       sctx->descriptors_dirty |= 1u << descriptors_idx;
+   sctx->descriptors_dirty |= 1u << descriptors_idx;
 }
 
-static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
-                                       enum pipe_shader_type shader, uint slot,
-                                       const struct pipe_constant_buffer *input)
+static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
+                                        uint slot, const struct pipe_constant_buffer *input)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
+   struct si_context *sctx = (struct si_context *)ctx;
+
+   if (shader >= SI_NUM_SHADERS)
+      return;
 
-       if (shader >= SI_NUM_SHADERS)
-               return;
+   if (slot == 0 && input && input->buffer &&
+       !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
+      assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
+      return;
+   }
 
-       if (slot == 0 && input && input->buffer &&
-           !(r600_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
-               assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
-               return;
-       }
-
-       if (input && input->buffer)
-               r600_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
-
-       slot = si_get_constbuf_slot(slot);
-       si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
-                              si_const_and_shader_buffer_descriptors_idx(shader),
-                              slot, input);
-}
-
-void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
-                                uint slot, struct pipe_constant_buffer *cbuf)
-{
-       cbuf->user_buffer = NULL;
-       si_get_buffer_from_descriptors(
-               &sctx->const_and_shader_buffers[shader],
-               si_const_and_shader_buffer_descriptors(sctx, shader),
-               si_get_constbuf_slot(slot),
-               &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
+   if (input && input->buffer)
+      si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
+
+   slot = si_get_constbuf_slot(slot);
+   si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
+                          si_const_and_shader_buffer_descriptors_idx(shader), slot, input);
+}
+
+void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
+                                 struct pipe_constant_buffer *cbuf)
+{
+   cbuf->user_buffer = NULL;
+   si_get_buffer_from_descriptors(
+      &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
+      si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
 }
 
 /* SHADER BUFFERS */
 
-static void si_set_shader_buffer(struct si_context *sctx,
-                                struct si_buffer_resources *buffers,
-                                unsigned descriptors_idx,
-                                uint slot, const struct pipe_shader_buffer *sbuffer,
-                                enum radeon_bo_priority priority)
+static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
+                                 unsigned descriptors_idx, uint slot,
+                                 const struct pipe_shader_buffer *sbuffer, bool writable,
+                                 enum radeon_bo_priority priority)
 {
-       struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
-       uint32_t *desc = descs->list + slot * 4;
+   struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
+   uint32_t *desc = descs->list + slot * 4;
+
+   if (!sbuffer || !sbuffer->buffer) {
+      pipe_resource_reference(&buffers->buffers[slot], NULL);
+      memset(desc, 0, sizeof(uint32_t) * 4);
+      buffers->enabled_mask &= ~(1llu << slot);
+      buffers->writable_mask &= ~(1llu << slot);
+      sctx->descriptors_dirty |= 1u << descriptors_idx;
+      return;
+   }
 
-       if (!sbuffer || !sbuffer->buffer) {
-               pipe_resource_reference(&buffers->buffers[slot], NULL);
-               memset(desc, 0, sizeof(uint32_t) * 4);
-               buffers->enabled_mask &= ~(1u << slot);
-               sctx->descriptors_dirty |= 1u << descriptors_idx;
-               return;
-       }
+   struct si_resource *buf = si_resource(sbuffer->buffer);
+   uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
 
-       struct r600_resource *buf = r600_resource(sbuffer->buffer);
-       uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
+   desc[0] = va;
+   desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
+   desc[2] = sbuffer->buffer_size;
+   desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+             S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
 
-       desc[0] = va;
-       desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
-                 S_008F04_STRIDE(0);
-       desc[2] = sbuffer->buffer_size;
-       desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
-                 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
-                 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
-                 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
-                 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+   if (sctx->chip_class >= GFX10) {
+      desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+                 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
+   } else {
+      desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+                 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+   }
 
-       pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
-       radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
-                                               buffers->shader_usage,
-                                               priority, true);
+   pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
+   buffers->offsets[slot] = sbuffer->buffer_offset;
+   radeon_add_to_gfx_buffer_list_check_mem(
+      sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true);
+   if (writable)
+      buffers->writable_mask |= 1llu << slot;
+   else
+      buffers->writable_mask &= ~(1llu << slot);
 
-       buffers->enabled_mask |= 1u << slot;
-       sctx->descriptors_dirty |= 1u << descriptors_idx;
+   buffers->enabled_mask |= 1llu << slot;
+   sctx->descriptors_dirty |= 1lu << descriptors_idx;
 
-       util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
-                      sbuffer->buffer_offset + sbuffer->buffer_size);
+   util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
+                  sbuffer->buffer_offset + sbuffer->buffer_size);
 }
 
-static void si_set_shader_buffers(struct pipe_context *ctx,
-                                 enum pipe_shader_type shader,
-                                 unsigned start_slot, unsigned count,
-                                 const struct pipe_shader_buffer *sbuffers)
+static void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
+                                  unsigned start_slot, unsigned count,
+                                  const struct pipe_shader_buffer *sbuffers,
+                                  unsigned writable_bitmask)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
-       unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
-       unsigned i;
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
+   unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
+   unsigned i;
+
+   assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
 
-       assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
+   if (shader == PIPE_SHADER_COMPUTE &&
+       sctx->cs_shader_state.program &&
+       start_slot < sctx->cs_shader_state.program->sel.cs_num_shaderbufs_in_user_sgprs)
+      sctx->compute_shaderbuf_sgprs_dirty = true;
 
-       for (i = 0; i < count; ++i) {
-               const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
-               unsigned slot = si_get_shaderbuf_slot(start_slot + i);
+   for (i = 0; i < count; ++i) {
+      const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
+      unsigned slot = si_get_shaderbuf_slot(start_slot + i);
 
-               if (sbuffer && sbuffer->buffer)
-                       r600_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
+      if (sbuffer && sbuffer->buffer)
+         si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
 
-               si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
-                                    buffers->priority);
-       }
+      si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
+                           !!(writable_bitmask & (1u << i)), buffers->priority);
+   }
 }
 
-void si_get_shader_buffers(struct si_context *sctx,
-                          enum pipe_shader_type shader,
-                          uint start_slot, uint count,
-                          struct pipe_shader_buffer *sbuf)
+void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
+                           uint count, struct pipe_shader_buffer *sbuf)
 {
-       struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
-       struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
+   struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
+   struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
 
-       for (unsigned i = 0; i < count; ++i) {
-               si_get_buffer_from_descriptors(
-                       buffers, descs,
-                       si_get_shaderbuf_slot(start_slot + i),
-                       &sbuf[i].buffer, &sbuf[i].buffer_offset,
-                       &sbuf[i].buffer_size);
-       }
+   for (unsigned i = 0; i < count; ++i) {
+      si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
+                                     &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
+   }
 }
 
 /* RING BUFFERS */
 
-void si_set_rw_buffer(struct si_context *sctx,
-                     uint slot, const struct pipe_constant_buffer *input)
+void si_set_rw_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input)
 {
-       si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
-                              slot, input);
+   si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, input);
 }
 
 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
-                            const struct pipe_shader_buffer *sbuffer)
-{
-       si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
-                            slot, sbuffer, RADEON_PRIO_SHADER_RW_BUFFER);
-}
-
-void si_set_ring_buffer(struct si_context *sctx, uint slot,
-                       struct pipe_resource *buffer,
-                       unsigned stride, unsigned num_records,
-                       bool add_tid, bool swizzle,
-                       unsigned element_size, unsigned index_stride, uint64_t offset)
-{
-       struct si_buffer_resources *buffers = &sctx->rw_buffers;
-       struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
-
-       /* The stride field in the resource descriptor has 14 bits */
-       assert(stride < (1 << 14));
-
-       assert(slot < descs->num_elements);
-       pipe_resource_reference(&buffers->buffers[slot], NULL);
-
-       if (buffer) {
-               uint64_t va;
-
-               va = r600_resource(buffer)->gpu_address + offset;
-
-               switch (element_size) {
-               default:
-                       assert(!"Unsupported ring buffer element size");
-               case 0:
-               case 2:
-                       element_size = 0;
-                       break;
-               case 4:
-                       element_size = 1;
-                       break;
-               case 8:
-                       element_size = 2;
-                       break;
-               case 16:
-                       element_size = 3;
-                       break;
-               }
-
-               switch (index_stride) {
-               default:
-                       assert(!"Unsupported ring buffer index stride");
-               case 0:
-               case 8:
-                       index_stride = 0;
-                       break;
-               case 16:
-                       index_stride = 1;
-                       break;
-               case 32:
-                       index_stride = 2;
-                       break;
-               case 64:
-                       index_stride = 3;
-                       break;
-               }
-
-               if (sctx->chip_class >= VI && stride)
-                       num_records *= stride;
-
-               /* Set the descriptor. */
-               uint32_t *desc = descs->list + slot*4;
-               desc[0] = va;
-               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
-                         S_008F04_STRIDE(stride) |
-                         S_008F04_SWIZZLE_ENABLE(swizzle);
-               desc[2] = num_records;
-               desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
-                         S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
-                         S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                         S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
-                         S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
-                         S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
-                         S_008F0C_INDEX_STRIDE(index_stride) |
-                         S_008F0C_ADD_TID_ENABLE(add_tid);
-
-               if (sctx->chip_class >= GFX9)
-                       assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
-               else
-                       desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
-
-               pipe_resource_reference(&buffers->buffers[slot], buffer);
-               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
-                                     r600_resource(buffer),
-                                     buffers->shader_usage, buffers->priority);
-               buffers->enabled_mask |= 1u << slot;
-       } else {
-               /* Clear the descriptor. */
-               memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
-               buffers->enabled_mask &= ~(1u << slot);
-       }
-
-       sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
-}
-
-static void si_desc_reset_buffer_offset(uint32_t *desc, uint64_t old_buf_va,
-                                       struct pipe_resource *new_buf)
-{
-       /* Retrieve the buffer offset from the descriptor. */
-       uint64_t old_desc_va = si_desc_extract_buffer_address(desc);
-
-       assert(old_buf_va <= old_desc_va);
-       uint64_t offset_within_buffer = old_desc_va - old_buf_va;
-
-       /* Update the descriptor. */
-       si_set_buf_desc_address(r600_resource(new_buf), offset_within_buffer,
-                               desc);
+                             const struct pipe_shader_buffer *sbuffer)
+{
+   si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, sbuffer, true,
+                        RADEON_PRIO_SHADER_RW_BUFFER);
+}
+
+void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
+                        unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
+                        unsigned element_size, unsigned index_stride, uint64_t offset)
+{
+   struct si_buffer_resources *buffers = &sctx->rw_buffers;
+   struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+
+   /* The stride field in the resource descriptor has 14 bits */
+   assert(stride < (1 << 14));
+
+   assert(slot < descs->num_elements);
+   pipe_resource_reference(&buffers->buffers[slot], NULL);
+
+   if (buffer) {
+      uint64_t va;
+
+      va = si_resource(buffer)->gpu_address + offset;
+
+      switch (element_size) {
+      default:
+         assert(!"Unsupported ring buffer element size");
+      case 0:
+      case 2:
+         element_size = 0;
+         break;
+      case 4:
+         element_size = 1;
+         break;
+      case 8:
+         element_size = 2;
+         break;
+      case 16:
+         element_size = 3;
+         break;
+      }
+
+      switch (index_stride) {
+      default:
+         assert(!"Unsupported ring buffer index stride");
+      case 0:
+      case 8:
+         index_stride = 0;
+         break;
+      case 16:
+         index_stride = 1;
+         break;
+      case 32:
+         index_stride = 2;
+         break;
+      case 64:
+         index_stride = 3;
+         break;
+      }
+
+      if (sctx->chip_class >= GFX8 && stride)
+         num_records *= stride;
+
+      /* Set the descriptor. */
+      uint32_t *desc = descs->list + slot * 4;
+      desc[0] = va;
+      desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(stride) |
+                S_008F04_SWIZZLE_ENABLE(swizzle);
+      desc[2] = num_records;
+      desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+                S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
+                S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(add_tid);
+
+      if (sctx->chip_class >= GFX9)
+         assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
+      else
+         desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
+
+      if (sctx->chip_class >= GFX10) {
+         desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+                    S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
+      } else {
+         desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+                    S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+      }
+
+      pipe_resource_reference(&buffers->buffers[slot], buffer);
+      radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE,
+                                buffers->priority);
+      buffers->enabled_mask |= 1llu << slot;
+   } else {
+      /* Clear the descriptor. */
+      memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
+      buffers->enabled_mask &= ~(1llu << slot);
+   }
+
+   sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
 }
 
 /* INTERNAL CONST BUFFERS */
 
-static void si_set_polygon_stipple(struct pipe_context *ctx,
-                                  const struct pipe_poly_stipple *state)
+static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct pipe_constant_buffer cb = {};
-       unsigned stipple[32];
-       int i;
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct pipe_constant_buffer cb = {};
+   unsigned stipple[32];
+   int i;
 
-       for (i = 0; i < 32; i++)
-               stipple[i] = util_bitreverse(state->stipple[i]);
+   for (i = 0; i < 32; i++)
+      stipple[i] = util_bitreverse(state->stipple[i]);
 
-       cb.user_buffer = stipple;
-       cb.buffer_size = sizeof(stipple);
+   cb.user_buffer = stipple;
+   cb.buffer_size = sizeof(stipple);
 
-       si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
+   si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
 }
 
 /* TEXTURE METADATA ENABLE/DISABLE */
 
-static void
-si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
+static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
 {
-       util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
-       util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
+   util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
+   util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
 
-       util_dynarray_foreach(&sctx->resident_tex_handles,
-                             struct si_texture_handle *, tex_handle) {
-               struct pipe_resource *res = (*tex_handle)->view->texture;
-               struct si_texture *tex;
+   util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+      struct pipe_resource *res = (*tex_handle)->view->texture;
+      struct si_texture *tex;
 
-               if (!res || res->target == PIPE_BUFFER)
-                       continue;
+      if (!res || res->target == PIPE_BUFFER)
+         continue;
 
-               tex = (struct si_texture *)res;
-               if (!color_needs_decompression(tex))
-                       continue;
+      tex = (struct si_texture *)res;
+      if (!color_needs_decompression(tex))
+         continue;
 
-               util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
-                                    struct si_texture_handle *, *tex_handle);
-       }
+      util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
+                           *tex_handle);
+   }
 
-       util_dynarray_foreach(&sctx->resident_img_handles,
-                             struct si_image_handle *, img_handle) {
-               struct pipe_image_view *view = &(*img_handle)->view;
-               struct pipe_resource *res = view->resource;
-               struct si_texture *tex;
+   util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+      struct pipe_image_view *view = &(*img_handle)->view;
+      struct pipe_resource *res = view->resource;
+      struct si_texture *tex;
 
-               if (!res || res->target == PIPE_BUFFER)
-                       continue;
+      if (!res || res->target == PIPE_BUFFER)
+         continue;
 
-               tex = (struct si_texture *)res;
-               if (!color_needs_decompression(tex))
-                       continue;
+      tex = (struct si_texture *)res;
+      if (!color_needs_decompression(tex))
+         continue;
 
-               util_dynarray_append(&sctx->resident_img_needs_color_decompress,
-                                    struct si_image_handle *, *img_handle);
-       }
+      util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
+                           *img_handle);
+   }
 }
 
 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
@@ -1579,1298 +1553,1371 @@ si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
  */
 void si_update_needs_color_decompress_masks(struct si_context *sctx)
 {
-       for (int i = 0; i < SI_NUM_SHADERS; ++i) {
-               si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
-               si_images_update_needs_color_decompress_mask(&sctx->images[i]);
-               si_update_shader_needs_decompress_mask(sctx, i);
-       }
+   for (int i = 0; i < SI_NUM_SHADERS; ++i) {
+      si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
+      si_images_update_needs_color_decompress_mask(&sctx->images[i]);
+      si_update_shader_needs_decompress_mask(sctx, i);
+   }
 
-       si_resident_handles_update_needs_color_decompress(sctx);
+   si_resident_handles_update_needs_color_decompress(sctx);
 }
 
 /* BUFFER DISCARD/INVALIDATION */
 
-/** Reset descriptors of buffer resources after \p buf has been invalidated. */
-static void si_reset_buffer_resources(struct si_context *sctx,
-                                     struct si_buffer_resources *buffers,
-                                     unsigned descriptors_idx,
-                                     unsigned slot_mask,
-                                     struct pipe_resource *buf,
-                                     uint64_t old_va,
-                                     enum radeon_bo_usage usage,
-                                     enum radeon_bo_priority priority)
-{
-       struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
-       unsigned mask = buffers->enabled_mask & slot_mask;
-
-       while (mask) {
-               unsigned i = u_bit_scan(&mask);
-               if (buffers->buffers[i] == buf) {
-                       si_desc_reset_buffer_offset(descs->list + i*4,
-                                                   old_va, buf);
-                       sctx->descriptors_dirty |= 1u << descriptors_idx;
-
-                       radeon_add_to_gfx_buffer_list_check_mem(sctx,
-                                                               r600_resource(buf),
-                                                               usage, priority, true);
-               }
-       }
-}
-
-/* Update all resource bindings where the buffer is bound, including
+/* Reset descriptors of buffer resources after \p buf has been invalidated.
+ * If buf == NULL, reset all descriptors.
+ */
+static void si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
+                                      unsigned descriptors_idx, uint64_t slot_mask,
+                                      struct pipe_resource *buf, enum radeon_bo_priority priority)
+{
+   struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
+   uint64_t mask = buffers->enabled_mask & slot_mask;
+
+   while (mask) {
+      unsigned i = u_bit_scan64(&mask);
+      struct pipe_resource *buffer = buffers->buffers[i];
+
+      if (buffer && (!buf || buffer == buf)) {
+         si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
+         sctx->descriptors_dirty |= 1u << descriptors_idx;
+
+         radeon_add_to_gfx_buffer_list_check_mem(
+            sctx, si_resource(buffer),
+            buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
+            priority, true);
+      }
+   }
+}
+
+/* Update all buffer bindings where the buffer is bound, including
  * all resource descriptors. This is invalidate_buffer without
- * the invalidation. */
-void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
-                     uint64_t old_va)
-{
-       struct r600_resource *rbuffer = r600_resource(buf);
-       unsigned i, shader;
-       unsigned num_elems = sctx->vertex_elements ?
-                                      sctx->vertex_elements->count : 0;
-
-       /* We changed the buffer, now we need to bind it where the old one
-        * was bound. This consists of 2 things:
-        *   1) Updating the resource descriptor and dirtying it.
-        *   2) Adding a relocation to the CS, so that it's usable.
-        */
-
-       /* Vertex buffers. */
-       if (rbuffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
-               for (i = 0; i < num_elems; i++) {
-                       int vb = sctx->vertex_elements->vertex_buffer_index[i];
-
-                       if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
-                               continue;
-                       if (!sctx->vertex_buffer[vb].buffer.resource)
-                               continue;
-
-                       if (sctx->vertex_buffer[vb].buffer.resource == buf) {
-                               sctx->vertex_buffers_dirty = true;
-                               break;
-                       }
-               }
-       }
-
-       /* Streamout buffers. (other internal buffers can't be invalidated) */
-       if (rbuffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
-               for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
-                       struct si_buffer_resources *buffers = &sctx->rw_buffers;
-                       struct si_descriptors *descs =
-                               &sctx->descriptors[SI_DESCS_RW_BUFFERS];
-
-                       if (buffers->buffers[i] != buf)
-                               continue;
-
-                       si_desc_reset_buffer_offset(descs->list + i*4,
-                                                   old_va, buf);
-                       sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
-
-                       radeon_add_to_gfx_buffer_list_check_mem(sctx,
-                                                               rbuffer, buffers->shader_usage,
-                                                               RADEON_PRIO_SHADER_RW_BUFFER,
-                                                               true);
-
-                       /* Update the streamout state. */
-                       if (sctx->streamout.begin_emitted)
-                               si_emit_streamout_end(sctx);
-                       sctx->streamout.append_bitmask =
-                                       sctx->streamout.enabled_mask;
-                       si_streamout_buffers_dirty(sctx);
-               }
-       }
-
-       /* Constant and shader buffers. */
-       if (rbuffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
-               for (shader = 0; shader < SI_NUM_SHADERS; shader++)
-                       si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
-                                                 si_const_and_shader_buffer_descriptors_idx(shader),
-                                                 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
-                                                 buf, old_va,
-                                                 sctx->const_and_shader_buffers[shader].shader_usage_constbuf,
-                                                 sctx->const_and_shader_buffers[shader].priority_constbuf);
-       }
-
-       if (rbuffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
-               for (shader = 0; shader < SI_NUM_SHADERS; shader++)
-                       si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
-                                                 si_const_and_shader_buffer_descriptors_idx(shader),
-                                                 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
-                                                 buf, old_va,
-                                                 sctx->const_and_shader_buffers[shader].shader_usage,
-                                                 sctx->const_and_shader_buffers[shader].priority);
-       }
-
-       if (rbuffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
-               /* Texture buffers - update bindings. */
-               for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
-                       struct si_samplers *samplers = &sctx->samplers[shader];
-                       struct si_descriptors *descs =
-                               si_sampler_and_image_descriptors(sctx, shader);
-                       unsigned mask = samplers->enabled_mask;
-
-                       while (mask) {
-                               unsigned i = u_bit_scan(&mask);
-                               if (samplers->views[i]->texture == buf) {
-                                       unsigned desc_slot = si_get_sampler_slot(i);
-
-                                       si_desc_reset_buffer_offset(descs->list +
-                                                                   desc_slot * 16 + 4,
-                                                                   old_va, buf);
-                                       sctx->descriptors_dirty |=
-                                               1u << si_sampler_and_image_descriptors_idx(shader);
-
-                                       radeon_add_to_gfx_buffer_list_check_mem(sctx,
-                                                                           rbuffer, RADEON_USAGE_READ,
-                                                                           RADEON_PRIO_SAMPLER_BUFFER,
-                                                                           true);
-                               }
-                       }
-               }
-       }
-
-       /* Shader images */
-       if (rbuffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
-               for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
-                       struct si_images *images = &sctx->images[shader];
-                       struct si_descriptors *descs =
-                               si_sampler_and_image_descriptors(sctx, shader);
-                       unsigned mask = images->enabled_mask;
-
-                       while (mask) {
-                               unsigned i = u_bit_scan(&mask);
-
-                               if (images->views[i].resource == buf) {
-                                       unsigned desc_slot = si_get_image_slot(i);
-
-                                       if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
-                                               si_mark_image_range_valid(&images->views[i]);
-
-                                       si_desc_reset_buffer_offset(
-                                               descs->list + desc_slot * 8 + 4,
-                                               old_va, buf);
-                                       sctx->descriptors_dirty |=
-                                               1u << si_sampler_and_image_descriptors_idx(shader);
-
-                                       radeon_add_to_gfx_buffer_list_check_mem(
-                                               sctx, rbuffer,
-                                               RADEON_USAGE_READWRITE,
-                                               RADEON_PRIO_SAMPLER_BUFFER, true);
-                               }
-                       }
-               }
-       }
-
-       /* Bindless texture handles */
-       if (rbuffer->texture_handle_allocated) {
-               struct si_descriptors *descs = &sctx->bindless_descriptors;
-
-               util_dynarray_foreach(&sctx->resident_tex_handles,
-                                     struct si_texture_handle *, tex_handle) {
-                       struct pipe_sampler_view *view = (*tex_handle)->view;
-                       unsigned desc_slot = (*tex_handle)->desc_slot;
-
-                       if (view->texture == buf) {
-                               si_set_buf_desc_address(rbuffer,
-                                                       view->u.buf.offset,
-                                                       descs->list +
-                                                       desc_slot * 16 + 4);
-
-                               (*tex_handle)->desc_dirty = true;
-                               sctx->bindless_descriptors_dirty = true;
-
-                               radeon_add_to_gfx_buffer_list_check_mem(
-                                       sctx, rbuffer,
-                                       RADEON_USAGE_READ,
-                                       RADEON_PRIO_SAMPLER_BUFFER, true);
-                       }
-               }
-       }
-
-       /* Bindless image handles */
-       if (rbuffer->image_handle_allocated) {
-               struct si_descriptors *descs = &sctx->bindless_descriptors;
-
-               util_dynarray_foreach(&sctx->resident_img_handles,
-                                     struct si_image_handle *, img_handle) {
-                       struct pipe_image_view *view = &(*img_handle)->view;
-                       unsigned desc_slot = (*img_handle)->desc_slot;
-
-                       if (view->resource == buf) {
-                               if (view->access & PIPE_IMAGE_ACCESS_WRITE)
-                                       si_mark_image_range_valid(view);
-
-                               si_set_buf_desc_address(rbuffer,
-                                                       view->u.buf.offset,
-                                                       descs->list +
-                                                       desc_slot * 16 + 4);
-
-                               (*img_handle)->desc_dirty = true;
-                               sctx->bindless_descriptors_dirty = true;
-
-                               radeon_add_to_gfx_buffer_list_check_mem(
-                                       sctx, rbuffer,
-                                       RADEON_USAGE_READWRITE,
-                                       RADEON_PRIO_SAMPLER_BUFFER, true);
-                       }
-               }
-       }
-}
-
-static void si_upload_bindless_descriptor(struct si_context *sctx,
-                                         unsigned desc_slot,
-                                         unsigned num_dwords)
-{
-       struct si_descriptors *desc = &sctx->bindless_descriptors;
-       struct radeon_cmdbuf *cs = sctx->gfx_cs;
-       unsigned desc_slot_offset = desc_slot * 16;
-       uint32_t *data;
-       uint64_t va;
-
-       data = desc->list + desc_slot_offset;
-       va = desc->gpu_address + desc_slot_offset * 4;
-
-       radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 2 + num_dwords, 0));
-       radeon_emit(cs, S_370_DST_SEL(V_370_TC_L2) |
-                   S_370_WR_CONFIRM(1) |
-                   S_370_ENGINE_SEL(V_370_ME));
-       radeon_emit(cs, va);
-       radeon_emit(cs, va >> 32);
-       radeon_emit_array(cs, data, num_dwords);
+ * the invalidation.
+ *
+ * If buf == NULL, update all buffer bindings.
+ */
+void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
+{
+   struct si_resource *buffer = si_resource(buf);
+   unsigned i, shader;
+   unsigned num_elems = sctx->num_vertex_elements;
+
+   /* We changed the buffer, now we need to bind it where the old one
+    * was bound. This consists of 2 things:
+    *   1) Updating the resource descriptor and dirtying it.
+    *   2) Adding a relocation to the CS, so that it's usable.
+    */
+
+   /* Vertex buffers. */
+   if (!buffer) {
+      if (num_elems)
+         sctx->vertex_buffers_dirty = true;
+   } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
+      for (i = 0; i < num_elems; i++) {
+         int vb = sctx->vertex_elements->vertex_buffer_index[i];
+
+         if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
+            continue;
+         if (!sctx->vertex_buffer[vb].buffer.resource)
+            continue;
+
+         if (sctx->vertex_buffer[vb].buffer.resource == buf) {
+            sctx->vertex_buffers_dirty = true;
+            break;
+         }
+      }
+   }
+
+   /* Streamout buffers. (other internal buffers can't be invalidated) */
+   if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
+      for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
+         struct si_buffer_resources *buffers = &sctx->rw_buffers;
+         struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+         struct pipe_resource *buffer = buffers->buffers[i];
+
+         if (!buffer || (buf && buffer != buf))
+            continue;
+
+         si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
+         sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
+
+         radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_WRITE,
+                                                 RADEON_PRIO_SHADER_RW_BUFFER, true);
+
+         /* Update the streamout state. */
+         if (sctx->streamout.begin_emitted)
+            si_emit_streamout_end(sctx);
+         sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
+         si_streamout_buffers_dirty(sctx);
+      }
+   }
+
+   /* Constant and shader buffers. */
+   if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
+      for (shader = 0; shader < SI_NUM_SHADERS; shader++)
+         si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
+                                   si_const_and_shader_buffer_descriptors_idx(shader),
+                                   u_bit_consecutive64(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
+                                   buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
+   }
+
+   if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
+      for (shader = 0; shader < SI_NUM_SHADERS; shader++)
+         si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
+                                   si_const_and_shader_buffer_descriptors_idx(shader),
+                                   u_bit_consecutive64(0, SI_NUM_SHADER_BUFFERS), buf,
+                                   sctx->const_and_shader_buffers[shader].priority);
+   }
+
+   if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
+      /* Texture buffers - update bindings. */
+      for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
+         struct si_samplers *samplers = &sctx->samplers[shader];
+         struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
+         unsigned mask = samplers->enabled_mask;
+
+         while (mask) {
+            unsigned i = u_bit_scan(&mask);
+            struct pipe_resource *buffer = samplers->views[i]->texture;
+
+            if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
+               unsigned desc_slot = si_get_sampler_slot(i);
+
+               si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
+                                       descs->list + desc_slot * 16 + 4);
+               sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+
+               radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
+                                                       RADEON_PRIO_SAMPLER_BUFFER, true);
+            }
+         }
+      }
+   }
+
+   /* Shader images */
+   if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
+      for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
+         struct si_images *images = &sctx->images[shader];
+         struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
+         unsigned mask = images->enabled_mask;
+
+         while (mask) {
+            unsigned i = u_bit_scan(&mask);
+            struct pipe_resource *buffer = images->views[i].resource;
+
+            if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
+               unsigned desc_slot = si_get_image_slot(i);
+
+               if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
+                  si_mark_image_range_valid(&images->views[i]);
+
+               si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
+                                       descs->list + desc_slot * 8 + 4);
+               sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+
+               radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
+                                                       RADEON_USAGE_READWRITE,
+                                                       RADEON_PRIO_SAMPLER_BUFFER, true);
+            }
+         }
+      }
+   }
+
+   /* Bindless texture handles */
+   if (!buffer || buffer->texture_handle_allocated) {
+      struct si_descriptors *descs = &sctx->bindless_descriptors;
+
+      util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+         struct pipe_sampler_view *view = (*tex_handle)->view;
+         unsigned desc_slot = (*tex_handle)->desc_slot;
+         struct pipe_resource *buffer = view->texture;
+
+         if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
+            si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
+                                    descs->list + desc_slot * 16 + 4);
+
+            (*tex_handle)->desc_dirty = true;
+            sctx->bindless_descriptors_dirty = true;
+
+            radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
+                                                    RADEON_PRIO_SAMPLER_BUFFER, true);
+         }
+      }
+   }
+
+   /* Bindless image handles */
+   if (!buffer || buffer->image_handle_allocated) {
+      struct si_descriptors *descs = &sctx->bindless_descriptors;
+
+      util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+         struct pipe_image_view *view = &(*img_handle)->view;
+         unsigned desc_slot = (*img_handle)->desc_slot;
+         struct pipe_resource *buffer = view->resource;
+
+         if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
+            if (view->access & PIPE_IMAGE_ACCESS_WRITE)
+               si_mark_image_range_valid(view);
+
+            si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
+                                    descs->list + desc_slot * 16 + 4);
+
+            (*img_handle)->desc_dirty = true;
+            sctx->bindless_descriptors_dirty = true;
+
+            radeon_add_to_gfx_buffer_list_check_mem(
+               sctx, si_resource(buffer), RADEON_USAGE_READWRITE, RADEON_PRIO_SAMPLER_BUFFER, true);
+         }
+      }
+   }
+
+   if (buffer) {
+      /* Do the same for other contexts. They will invoke this function
+       * with buffer == NULL.
+       */
+      unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
+
+      /* Skip the update for the current context, because we have already updated
+       * the buffer bindings.
+       */
+      if (new_counter == sctx->last_dirty_buf_counter + 1)
+         sctx->last_dirty_buf_counter = new_counter;
+   }
+}
+
+static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
+                                          unsigned num_dwords)
+{
+   struct si_descriptors *desc = &sctx->bindless_descriptors;
+   unsigned desc_slot_offset = desc_slot * 16;
+   uint32_t *data;
+   uint64_t va;
+
+   data = desc->list + desc_slot_offset;
+   va = desc->gpu_address + desc_slot_offset * 4;
+
+   si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
+                    V_370_ME, data);
 }
 
 static void si_upload_bindless_descriptors(struct si_context *sctx)
 {
-       if (!sctx->bindless_descriptors_dirty)
-               return;
+   if (!sctx->bindless_descriptors_dirty)
+      return;
 
-       /* Wait for graphics/compute to be idle before updating the resident
-        * descriptors directly in memory, in case the GPU is using them.
-        */
-       sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
-                        SI_CONTEXT_CS_PARTIAL_FLUSH;
-       si_emit_cache_flush(sctx);
+   /* Wait for graphics/compute to be idle before updating the resident
+    * descriptors directly in memory, in case the GPU is using them.
+    */
+   sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
+   sctx->emit_cache_flush(sctx);
 
-       util_dynarray_foreach(&sctx->resident_tex_handles,
-                             struct si_texture_handle *, tex_handle) {
-               unsigned desc_slot = (*tex_handle)->desc_slot;
+   util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+      unsigned desc_slot = (*tex_handle)->desc_slot;
 
-               if (!(*tex_handle)->desc_dirty)
-                       continue;
+      if (!(*tex_handle)->desc_dirty)
+         continue;
 
-               si_upload_bindless_descriptor(sctx, desc_slot, 16);
-               (*tex_handle)->desc_dirty = false;
-       }
+      si_upload_bindless_descriptor(sctx, desc_slot, 16);
+      (*tex_handle)->desc_dirty = false;
+   }
 
-       util_dynarray_foreach(&sctx->resident_img_handles,
-                             struct si_image_handle *, img_handle) {
-               unsigned desc_slot = (*img_handle)->desc_slot;
+   util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+      unsigned desc_slot = (*img_handle)->desc_slot;
 
-               if (!(*img_handle)->desc_dirty)
-                       continue;
+      if (!(*img_handle)->desc_dirty)
+         continue;
 
-               si_upload_bindless_descriptor(sctx, desc_slot, 8);
-               (*img_handle)->desc_dirty = false;
-       }
+      si_upload_bindless_descriptor(sctx, desc_slot, 8);
+      (*img_handle)->desc_dirty = false;
+   }
 
-       /* Invalidate L1 because it doesn't know that L2 changed. */
-       sctx->flags |= SI_CONTEXT_INV_SMEM_L1;
-       si_emit_cache_flush(sctx);
+   /* Invalidate L1 because it doesn't know that L2 changed. */
+   sctx->flags |= SI_CONTEXT_INV_SCACHE;
+   sctx->emit_cache_flush(sctx);
 
-       sctx->bindless_descriptors_dirty = false;
+   sctx->bindless_descriptors_dirty = false;
 }
 
 /* Update mutable image descriptor fields of all resident textures. */
 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
-                                                 struct si_texture_handle *tex_handle)
+                                                  struct si_texture_handle *tex_handle)
 {
-       struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
-       struct si_descriptors *desc = &sctx->bindless_descriptors;
-       unsigned desc_slot_offset = tex_handle->desc_slot * 16;
-       uint32_t desc_list[16];
+   struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
+   struct si_descriptors *desc = &sctx->bindless_descriptors;
+   unsigned desc_slot_offset = tex_handle->desc_slot * 16;
+   uint32_t desc_list[16];
 
-       if (sview->base.texture->target == PIPE_BUFFER)
-               return;
+   if (sview->base.texture->target == PIPE_BUFFER)
+      return;
 
-       memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
-       si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
-                                desc->list + desc_slot_offset);
+   memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
+   si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
 
-       if (memcmp(desc_list, desc->list + desc_slot_offset,
-                  sizeof(desc_list))) {
-               tex_handle->desc_dirty = true;
-               sctx->bindless_descriptors_dirty = true;
-       }
+   if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
+      tex_handle->desc_dirty = true;
+      sctx->bindless_descriptors_dirty = true;
+   }
 }
 
 static void si_update_bindless_image_descriptor(struct si_context *sctx,
-                                               struct si_image_handle *img_handle)
+                                                struct si_image_handle *img_handle)
 {
-       struct si_descriptors *desc = &sctx->bindless_descriptors;
-       unsigned desc_slot_offset = img_handle->desc_slot * 16;
-       struct pipe_image_view *view = &img_handle->view;
-       uint32_t desc_list[8];
+   struct si_descriptors *desc = &sctx->bindless_descriptors;
+   unsigned desc_slot_offset = img_handle->desc_slot * 16;
+   struct pipe_image_view *view = &img_handle->view;
+   struct pipe_resource *res = view->resource;
+   uint32_t image_desc[16];
+   unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
 
-       if (view->resource->target == PIPE_BUFFER)
-               return;
+   if (res->target == PIPE_BUFFER)
+      return;
 
-       memcpy(desc_list, desc->list + desc_slot_offset,
-              sizeof(desc_list));
-       si_set_shader_image_desc(sctx, view, true,
-                                desc->list + desc_slot_offset, NULL);
+   memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
+   si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
+                            desc->list + desc_slot_offset + 8);
 
-       if (memcmp(desc_list, desc->list + desc_slot_offset,
-                  sizeof(desc_list))) {
-               img_handle->desc_dirty = true;
-               sctx->bindless_descriptors_dirty = true;
-       }
+   if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
+      img_handle->desc_dirty = true;
+      sctx->bindless_descriptors_dirty = true;
+   }
 }
 
 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
 {
-       util_dynarray_foreach(&sctx->resident_tex_handles,
-                             struct si_texture_handle *, tex_handle) {
-               si_update_bindless_texture_descriptor(sctx, *tex_handle);
-       }
+   util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+      si_update_bindless_texture_descriptor(sctx, *tex_handle);
+   }
 
-       util_dynarray_foreach(&sctx->resident_img_handles,
-                             struct si_image_handle *, img_handle) {
-               si_update_bindless_image_descriptor(sctx, *img_handle);
-       }
+   util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+      si_update_bindless_image_descriptor(sctx, *img_handle);
+   }
 
-       si_upload_bindless_descriptors(sctx);
+   si_upload_bindless_descriptors(sctx);
 }
 
 /* Update mutable image descriptor fields of all bound textures. */
 void si_update_all_texture_descriptors(struct si_context *sctx)
 {
-       unsigned shader;
+   unsigned shader;
 
-       for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
-               struct si_samplers *samplers = &sctx->samplers[shader];
-               struct si_images *images = &sctx->images[shader];
-               unsigned mask;
+   for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
+      struct si_samplers *samplers = &sctx->samplers[shader];
+      struct si_images *images = &sctx->images[shader];
+      unsigned mask;
 
-               /* Images. */
-               mask = images->enabled_mask;
-               while (mask) {
-                       unsigned i = u_bit_scan(&mask);
-                       struct pipe_image_view *view = &images->views[i];
+      /* Images. */
+      mask = images->enabled_mask;
+      while (mask) {
+         unsigned i = u_bit_scan(&mask);
+         struct pipe_image_view *view = &images->views[i];
 
-                       if (!view->resource ||
-                           view->resource->target == PIPE_BUFFER)
-                               continue;
+         if (!view->resource || view->resource->target == PIPE_BUFFER)
+            continue;
 
-                       si_set_shader_image(sctx, shader, i, view, true);
-               }
+         si_set_shader_image(sctx, shader, i, view, true);
+      }
 
-               /* Sampler views. */
-               mask = samplers->enabled_mask;
-               while (mask) {
-                       unsigned i = u_bit_scan(&mask);
-                       struct pipe_sampler_view *view = samplers->views[i];
+      /* Sampler views. */
+      mask = samplers->enabled_mask;
+      while (mask) {
+         unsigned i = u_bit_scan(&mask);
+         struct pipe_sampler_view *view = samplers->views[i];
 
-                       if (!view ||
-                           !view->texture ||
-                           view->texture->target == PIPE_BUFFER)
-                               continue;
+         if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
+            continue;
 
-                       si_set_sampler_view(sctx, shader, i,
-                                           samplers->views[i], true);
-               }
+         si_set_sampler_view(sctx, shader, i, samplers->views[i], true);
+      }
 
-               si_update_shader_needs_decompress_mask(sctx, shader);
-       }
+      si_update_shader_needs_decompress_mask(sctx, shader);
+   }
 
-       si_update_all_resident_texture_descriptors(sctx);
-       si_update_ps_colorbuf0_slot(sctx);
+   si_update_all_resident_texture_descriptors(sctx);
+   si_update_ps_colorbuf0_slot(sctx);
 }
 
 /* SHADER USER DATA */
 
-static void si_mark_shader_pointers_dirty(struct si_context *sctx,
-                                         unsigned shader)
+static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
 {
-       sctx->shader_pointers_dirty |=
-               u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
-                                 SI_NUM_SHADER_DESCS);
+   sctx->shader_pointers_dirty |=
+      u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
 
-       if (shader == PIPE_SHADER_VERTEX)
-               sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+   if (shader == PIPE_SHADER_VERTEX) {
+      sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+      sctx->vertex_buffer_user_sgprs_dirty =
+         sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
+   }
 
-       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+   si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
 }
 
-static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
+void si_shader_pointers_mark_dirty(struct si_context *sctx)
 {
-       sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
-       sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
-       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
-       sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
-       sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
+   sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
+   sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+   sctx->vertex_buffer_user_sgprs_dirty =
+      sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
+   si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+   sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
+   sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
+   sctx->compute_shaderbuf_sgprs_dirty = true;
+   sctx->compute_image_sgprs_dirty = true;
 }
 
 /* Set a base register address for user data constants in the given shader.
  * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
  */
-static void si_set_user_data_base(struct si_context *sctx,
-                                 unsigned shader, uint32_t new_base)
+static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
 {
-       uint32_t *base = &sctx->shader_pointers.sh_base[shader];
+   uint32_t *base = &sctx->shader_pointers.sh_base[shader];
 
-       if (*base != new_base) {
-               *base = new_base;
+   if (*base != new_base) {
+      *base = new_base;
 
-               if (new_base)
-                       si_mark_shader_pointers_dirty(sctx, shader);
+      if (new_base)
+         si_mark_shader_pointers_dirty(sctx, shader);
 
-               /* Any change in enabled shader stages requires re-emitting
-                * the VS state SGPR, because it contains the clamp_vertex_color
-                * state, which can be done in VS, TES, and GS.
-                */
-               sctx->last_vs_state = ~0;
-       }
+      /* Any change in enabled shader stages requires re-emitting
+       * the VS state SGPR, because it contains the clamp_vertex_color
+       * state, which can be done in VS, TES, and GS.
+       */
+      sctx->last_vs_state = ~0;
+   }
 }
 
-/* This must be called when these shaders are changed from non-NULL to NULL
- * and vice versa:
+/* This must be called when these are changed between enabled and disabled
  * - geometry shader
- * - tessellation control shader
  * - tessellation evaluation shader
+ * - NGG
  */
 void si_shader_change_notify(struct si_context *sctx)
 {
-       /* VS can be bound as VS, ES, or LS. */
-       if (sctx->tes_shader.cso) {
-               if (sctx->chip_class >= GFX9) {
-                       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
-                                             R_00B430_SPI_SHADER_USER_DATA_LS_0);
-               } else {
-                       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
-                                             R_00B530_SPI_SHADER_USER_DATA_LS_0);
-               }
-       } else if (sctx->gs_shader.cso) {
-               si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
-                                     R_00B330_SPI_SHADER_USER_DATA_ES_0);
-       } else {
-               si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
-                                     R_00B130_SPI_SHADER_USER_DATA_VS_0);
-       }
-
-       /* TES can be bound as ES, VS, or not bound. */
-       if (sctx->tes_shader.cso) {
-               if (sctx->gs_shader.cso)
-                       si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
-                                             R_00B330_SPI_SHADER_USER_DATA_ES_0);
-               else
-                       si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
-                                             R_00B130_SPI_SHADER_USER_DATA_VS_0);
-       } else {
-               si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
-       }
+   /* VS can be bound as VS, ES, or LS. */
+   if (sctx->tes_shader.cso) {
+      if (sctx->chip_class >= GFX10) {
+         si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_HS_0);
+      } else if (sctx->chip_class == GFX9) {
+         si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_LS_0);
+      } else {
+         si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B530_SPI_SHADER_USER_DATA_LS_0);
+      }
+   } else if (sctx->chip_class >= GFX10) {
+      if (sctx->ngg || sctx->gs_shader.cso) {
+         si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+      } else {
+         si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+      }
+   } else if (sctx->gs_shader.cso) {
+      si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+   } else {
+      si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+   }
+
+   /* TES can be bound as ES, VS, or not bound. */
+   if (sctx->tes_shader.cso) {
+      if (sctx->chip_class >= GFX10) {
+         if (sctx->ngg || sctx->gs_shader.cso) {
+            si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+         } else {
+            si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+         }
+      } else if (sctx->gs_shader.cso) {
+         si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+      } else {
+         si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+      }
+   } else {
+      si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
+   }
+}
+
+static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs, unsigned sh_offset,
+                                        unsigned pointer_count)
+{
+   SI_CHECK_SHADOWED_REGS(sh_offset, pointer_count);
+   radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
+   radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
+}
+
+static void si_emit_shader_pointer_body(struct si_screen *sscreen, struct radeon_cmdbuf *cs,
+                                        uint64_t va)
+{
+   radeon_emit(cs, va);
+
+   assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
+}
+
+static void si_emit_shader_pointer(struct si_context *sctx, struct si_descriptors *desc,
+                                   unsigned sh_base)
+{
+   struct radeon_cmdbuf *cs = sctx->gfx_cs;
+   unsigned sh_offset = sh_base + desc->shader_userdata_offset;
+
+   si_emit_shader_pointer_head(cs, sh_offset, 1);
+   si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
+}
+
+static void si_emit_consecutive_shader_pointers(struct si_context *sctx, unsigned pointer_mask,
+                                                unsigned sh_base)
+{
+   if (!sh_base)
+      return;
+
+   struct radeon_cmdbuf *cs = sctx->gfx_cs;
+   unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
+
+   while (mask) {
+      int start, count;
+      u_bit_scan_consecutive_range(&mask, &start, &count);
+
+      struct si_descriptors *descs = &sctx->descriptors[start];
+      unsigned sh_offset = sh_base + descs->shader_userdata_offset;
+
+      si_emit_shader_pointer_head(cs, sh_offset, count);
+      for (int i = 0; i < count; i++)
+         si_emit_shader_pointer_body(sctx->screen, cs, descs[i].gpu_address);
+   }
+}
+
+static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
+{
+   if (sctx->chip_class >= GFX10) {
+      si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
+      /* HW VS stage only used in non-NGG mode. */
+      si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+      si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+      si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
+      return;
+   } else if (sctx->chip_class == GFX9 && sctx->shadowed_regs) {
+      /* We can't use the COMMON registers with register shadowing. */
+      si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
+      si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+      si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+      si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_LS_0);
+      return;
+   } else if (sctx->chip_class == GFX9) {
+      /* Broadcast it to all shader stages. */
+      si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
+      return;
+   }
+
+   si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
+   si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+   si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+   si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+   si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
+   si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
 }
 
-static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
-                                       unsigned sh_offset,
-                                       unsigned pointer_count)
+void si_emit_graphics_shader_pointers(struct si_context *sctx)
 {
-       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
-       radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
+   uint32_t *sh_base = sctx->shader_pointers.sh_base;
+
+   if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
+      si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
+   }
+
+   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
+                                       sh_base[PIPE_SHADER_VERTEX]);
+   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
+                                       sh_base[PIPE_SHADER_TESS_EVAL]);
+   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
+                                       sh_base[PIPE_SHADER_FRAGMENT]);
+   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
+                                       sh_base[PIPE_SHADER_TESS_CTRL]);
+   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
+                                       sh_base[PIPE_SHADER_GEOMETRY]);
+
+   sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
+
+   if (sctx->vertex_buffer_pointer_dirty && sctx->num_vertex_elements) {
+      struct radeon_cmdbuf *cs = sctx->gfx_cs;
+
+      /* Find the location of the VB descriptor pointer. */
+      unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
+      if (sctx->chip_class >= GFX9) {
+         if (sctx->tes_shader.cso)
+            sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
+         else if (sctx->gs_shader.cso)
+            sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
+      }
+
+      unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
+      si_emit_shader_pointer_head(cs, sh_offset, 1);
+      si_emit_shader_pointer_body(
+         sctx->screen, cs, sctx->vb_descriptors_buffer->gpu_address + sctx->vb_descriptors_offset);
+      sctx->vertex_buffer_pointer_dirty = false;
+   }
+
+   if (sctx->vertex_buffer_user_sgprs_dirty && sctx->num_vertex_elements &&
+       sctx->screen->num_vbos_in_user_sgprs) {
+      struct radeon_cmdbuf *cs = sctx->gfx_cs;
+      unsigned num_desc = MIN2(sctx->num_vertex_elements, sctx->screen->num_vbos_in_user_sgprs);
+      unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_VB_DESCRIPTOR_FIRST * 4;
+
+      si_emit_shader_pointer_head(cs, sh_offset, num_desc * 4);
+      radeon_emit_array(cs, sctx->vb_descriptor_user_sgprs, num_desc * 4);
+      sctx->vertex_buffer_user_sgprs_dirty = false;
+   }
+
+   if (sctx->graphics_bindless_pointer_dirty) {
+      si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
+      sctx->graphics_bindless_pointer_dirty = false;
+   }
 }
 
-static void si_emit_shader_pointer_body(struct si_screen *sscreen,
-                                       struct radeon_cmdbuf *cs,
-                                       uint64_t va)
+void si_emit_compute_shader_pointers(struct si_context *sctx)
 {
-       radeon_emit(cs, va);
+   struct radeon_cmdbuf *cs = sctx->gfx_cs;
+   struct si_shader_selector *shader = &sctx->cs_shader_state.program->sel;
+   unsigned base = R_00B900_COMPUTE_USER_DATA_0;
+
+   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
+                                       R_00B900_COMPUTE_USER_DATA_0);
+   sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
+
+   if (sctx->compute_bindless_pointer_dirty) {
+      si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
+      sctx->compute_bindless_pointer_dirty = false;
+   }
+
+   /* Set shader buffer descriptors in user SGPRs. */
+   unsigned num_shaderbufs = shader->cs_num_shaderbufs_in_user_sgprs;
+   if (num_shaderbufs && sctx->compute_shaderbuf_sgprs_dirty) {
+      struct si_descriptors *desc = si_const_and_shader_buffer_descriptors(sctx, PIPE_SHADER_COMPUTE);
+
+      si_emit_shader_pointer_head(cs, R_00B900_COMPUTE_USER_DATA_0 +
+                                  shader->cs_shaderbufs_sgpr_index * 4,
+                                  num_shaderbufs * 4);
+
+      for (unsigned i = 0; i < num_shaderbufs; i++)
+         radeon_emit_array(cs, &desc->list[si_get_shaderbuf_slot(i) * 4], 4);
+
+      sctx->compute_shaderbuf_sgprs_dirty = false;
+   }
+
+   /* Set image descriptors in user SGPRs. */
+   unsigned num_images = shader->cs_num_images_in_user_sgprs;
+   if (num_images && sctx->compute_image_sgprs_dirty) {
+      struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, PIPE_SHADER_COMPUTE);
 
-       assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
+      si_emit_shader_pointer_head(cs, R_00B900_COMPUTE_USER_DATA_0 +
+                                  shader->cs_images_sgpr_index * 4,
+                                  shader->cs_images_num_sgprs);
+
+      for (unsigned i = 0; i < num_images; i++) {
+         unsigned desc_offset = si_get_image_slot(i) * 8;
+         unsigned num_sgprs = 8;
+
+         /* Image buffers are in desc[4..7]. */
+         if (shader->info.image_buffers & (1 << i)) {
+            desc_offset += 4;
+            num_sgprs = 4;
+         }
+
+         radeon_emit_array(cs, &desc->list[desc_offset], num_sgprs);
+      }
+
+      sctx->compute_image_sgprs_dirty = false;
+   }
 }
 
-static void si_emit_shader_pointer(struct si_context *sctx,
-                                  struct si_descriptors *desc,
-                                  unsigned sh_base)
+/* BINDLESS */
+
+static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
+                                         short shader_userdata_rel_index, unsigned num_elements)
 {
-       struct radeon_cmdbuf *cs = sctx->gfx_cs;
-       unsigned sh_offset = sh_base + desc->shader_userdata_offset;
+   ASSERTED unsigned desc_slot;
 
-       si_emit_shader_pointer_head(cs, sh_offset, 1);
-       si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
+   si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
+   sctx->bindless_descriptors.num_active_slots = num_elements;
+
+   /* The first bindless descriptor is stored at slot 1, because 0 is not
+    * considered to be a valid handle.
+    */
+   sctx->num_bindless_descriptors = 1;
+
+   /* Track which bindless slots are used (or not). */
+   util_idalloc_init(&sctx->bindless_used_slots);
+   util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
+
+   /* Reserve slot 0 because it's an invalid handle for bindless. */
+   desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
+   assert(desc_slot == 0);
 }
 
-static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
-                                               unsigned pointer_mask,
-                                               unsigned sh_base)
+static void si_release_bindless_descriptors(struct si_context *sctx)
 {
-       if (!sh_base)
-               return;
+   si_release_descriptors(&sctx->bindless_descriptors);
+   util_idalloc_fini(&sctx->bindless_used_slots);
+}
 
-       struct radeon_cmdbuf *cs = sctx->gfx_cs;
-       unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
+static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
+{
+   struct si_descriptors *desc = &sctx->bindless_descriptors;
+   unsigned desc_slot;
 
-       while (mask) {
-               int start, count;
-               u_bit_scan_consecutive_range(&mask, &start, &count);
+   desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
+   if (desc_slot >= desc->num_elements) {
+      /* The array of bindless descriptors is full, resize it. */
+      unsigned slot_size = desc->element_dw_size * 4;
+      unsigned new_num_elements = desc->num_elements * 2;
 
-               struct si_descriptors *descs = &sctx->descriptors[start];
-               unsigned sh_offset = sh_base + descs->shader_userdata_offset;
+      desc->list =
+         REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
+      desc->num_elements = new_num_elements;
+      desc->num_active_slots = new_num_elements;
+   }
 
-               si_emit_shader_pointer_head(cs, sh_offset, count);
-               for (int i = 0; i < count; i++)
-                       si_emit_shader_pointer_body(sctx->screen, cs,
-                                                   descs[i].gpu_address);
-       }
+   assert(desc_slot);
+   return desc_slot;
 }
 
-static void si_emit_global_shader_pointers(struct si_context *sctx,
-                                          struct si_descriptors *descs)
+static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
+                                              unsigned size)
 {
-       if (sctx->chip_class == GFX9) {
-               /* Broadcast it to all shader stages. */
-               si_emit_shader_pointer(sctx, descs,
-                                      R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
-               return;
-       }
+   struct si_descriptors *desc = &sctx->bindless_descriptors;
+   unsigned desc_slot, desc_slot_offset;
+
+   /* Find a free slot. */
+   desc_slot = si_get_first_free_bindless_slot(sctx);
+
+   /* For simplicity, sampler and image bindless descriptors use fixed
+    * 16-dword slots for now. Image descriptors only need 8-dword but this
+    * doesn't really matter because no real apps use image handles.
+    */
+   desc_slot_offset = desc_slot * 16;
+
+   /* Copy the descriptor into the array. */
+   memcpy(desc->list + desc_slot_offset, desc_list, size);
+
+   /* Re-upload the whole array of bindless descriptors into a new buffer.
+    */
+   if (!si_upload_descriptors(sctx, desc))
+      return 0;
+
+   /* Make sure to re-emit the shader pointers for all stages. */
+   sctx->graphics_bindless_pointer_dirty = true;
+   sctx->compute_bindless_pointer_dirty = true;
 
-       si_emit_shader_pointer(sctx, descs,
-                              R_00B030_SPI_SHADER_USER_DATA_PS_0);
-       si_emit_shader_pointer(sctx, descs,
-                              R_00B130_SPI_SHADER_USER_DATA_VS_0);
-       si_emit_shader_pointer(sctx, descs,
-                              R_00B330_SPI_SHADER_USER_DATA_ES_0);
-       si_emit_shader_pointer(sctx, descs,
-                              R_00B230_SPI_SHADER_USER_DATA_GS_0);
-       si_emit_shader_pointer(sctx, descs,
-                              R_00B430_SPI_SHADER_USER_DATA_HS_0);
-       si_emit_shader_pointer(sctx, descs,
-                              R_00B530_SPI_SHADER_USER_DATA_LS_0);
+   return desc_slot;
 }
 
-void si_emit_graphics_shader_pointers(struct si_context *sctx)
+static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
+                                                 struct pipe_resource *resource, uint64_t offset,
+                                                 bool *desc_dirty)
 {
-       uint32_t *sh_base = sctx->shader_pointers.sh_base;
-
-       if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
-               si_emit_global_shader_pointers(sctx,
-                                              &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
-       }
-
-       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
-                                           sh_base[PIPE_SHADER_VERTEX]);
-       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
-                                           sh_base[PIPE_SHADER_TESS_EVAL]);
-       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
-                                           sh_base[PIPE_SHADER_FRAGMENT]);
-       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
-                                           sh_base[PIPE_SHADER_TESS_CTRL]);
-       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
-                                           sh_base[PIPE_SHADER_GEOMETRY]);
-
-       sctx->shader_pointers_dirty &=
-               ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
-
-       if (sctx->vertex_buffer_pointer_dirty) {
-               struct radeon_cmdbuf *cs = sctx->gfx_cs;
-
-               /* Find the location of the VB descriptor pointer. */
-               /* TODO: In the future, the pointer will be packed in unused
-                *       bits of the first 2 VB descriptors. */
-               unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
-               if (sctx->chip_class >= GFX9) {
-                       if (sctx->tes_shader.cso)
-                               sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
-                       else if (sctx->gs_shader.cso)
-                               sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
-               }
-
-               unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
-               si_emit_shader_pointer_head(cs, sh_offset, 1);
-               si_emit_shader_pointer_body(sctx->screen, cs,
-                                           sctx->vb_descriptors_buffer->gpu_address +
-                                           sctx->vb_descriptors_offset);
-               sctx->vertex_buffer_pointer_dirty = false;
-       }
-
-       if (sctx->graphics_bindless_pointer_dirty) {
-               si_emit_global_shader_pointers(sctx,
-                                              &sctx->bindless_descriptors);
-               sctx->graphics_bindless_pointer_dirty = false;
-       }
+   struct si_descriptors *desc = &sctx->bindless_descriptors;
+   struct si_resource *buf = si_resource(resource);
+   unsigned desc_slot_offset = desc_slot * 16;
+   uint32_t *desc_list = desc->list + desc_slot_offset + 4;
+   uint64_t old_desc_va;
+
+   assert(resource->target == PIPE_BUFFER);
+
+   /* Retrieve the old buffer addr from the descriptor. */
+   old_desc_va = si_desc_extract_buffer_address(desc_list);
+
+   if (old_desc_va != buf->gpu_address + offset) {
+      /* The buffer has been invalidated when the handle wasn't
+       * resident, update the descriptor and the dirty flag.
+       */
+      si_set_buf_desc_address(buf, offset, &desc_list[0]);
+
+      *desc_dirty = true;
+   }
 }
 
-void si_emit_compute_shader_pointers(struct si_context *sctx)
+static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
+                                         const struct pipe_sampler_state *state)
 {
-       unsigned base = R_00B900_COMPUTE_USER_DATA_0;
+   struct si_sampler_view *sview = (struct si_sampler_view *)view;
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct si_texture_handle *tex_handle;
+   struct si_sampler_state *sstate;
+   uint32_t desc_list[16];
+   uint64_t handle;
 
-       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
-                                           R_00B900_COMPUTE_USER_DATA_0);
-       sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
+   tex_handle = CALLOC_STRUCT(si_texture_handle);
+   if (!tex_handle)
+      return 0;
 
-       if (sctx->compute_bindless_pointer_dirty) {
-               si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
-               sctx->compute_bindless_pointer_dirty = false;
-       }
-}
+   memset(desc_list, 0, sizeof(desc_list));
+   si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
 
-/* BINDLESS */
+   sstate = ctx->create_sampler_state(ctx, state);
+   if (!sstate) {
+      FREE(tex_handle);
+      return 0;
+   }
 
-static void si_init_bindless_descriptors(struct si_context *sctx,
-                                        struct si_descriptors *desc,
-                                        short shader_userdata_rel_index,
-                                        unsigned num_elements)
-{
-       MAYBE_UNUSED unsigned desc_slot;
+   si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
+   memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
+   ctx->delete_sampler_state(ctx, sstate);
 
-       si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
-       sctx->bindless_descriptors.num_active_slots = num_elements;
+   tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
+   if (!tex_handle->desc_slot) {
+      FREE(tex_handle);
+      return 0;
+   }
 
-       /* The first bindless descriptor is stored at slot 1, because 0 is not
-        * considered to be a valid handle.
-        */
-       sctx->num_bindless_descriptors = 1;
+   handle = tex_handle->desc_slot;
 
-       /* Track which bindless slots are used (or not). */
-       util_idalloc_init(&sctx->bindless_used_slots);
-       util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
+   if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
+      FREE(tex_handle);
+      return 0;
+   }
 
-       /* Reserve slot 0 because it's an invalid handle for bindless. */
-       desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
-       assert(desc_slot == 0);
+   pipe_sampler_view_reference(&tex_handle->view, view);
+
+   si_resource(sview->base.texture)->texture_handle_allocated = true;
+
+   return handle;
 }
 
-static void si_release_bindless_descriptors(struct si_context *sctx)
+static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
 {
-       si_release_descriptors(&sctx->bindless_descriptors);
-       util_idalloc_fini(&sctx->bindless_used_slots);
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct si_texture_handle *tex_handle;
+   struct hash_entry *entry;
+
+   entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
+   if (!entry)
+      return;
+
+   tex_handle = (struct si_texture_handle *)entry->data;
+
+   /* Allow this descriptor slot to be re-used. */
+   util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
+
+   pipe_sampler_view_reference(&tex_handle->view, NULL);
+   _mesa_hash_table_remove(sctx->tex_handles, entry);
+   FREE(tex_handle);
 }
 
-static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
+static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
+                                            bool resident)
 {
-       struct si_descriptors *desc = &sctx->bindless_descriptors;
-       unsigned desc_slot;
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct si_texture_handle *tex_handle;
+   struct si_sampler_view *sview;
+   struct hash_entry *entry;
+
+   entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
+   if (!entry)
+      return;
+
+   tex_handle = (struct si_texture_handle *)entry->data;
+   sview = (struct si_sampler_view *)tex_handle->view;
+
+   if (resident) {
+      if (sview->base.texture->target != PIPE_BUFFER) {
+         struct si_texture *tex = (struct si_texture *)sview->base.texture;
+
+         if (depth_needs_decompression(tex)) {
+            util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
+                                 struct si_texture_handle *, tex_handle);
+         }
+
+         if (color_needs_decompression(tex)) {
+            util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
+                                 struct si_texture_handle *, tex_handle);
+         }
 
-       desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
-       if (desc_slot >= desc->num_elements) {
-               /* The array of bindless descriptors is full, resize it. */
-               unsigned slot_size = desc->element_dw_size * 4;
-               unsigned new_num_elements = desc->num_elements * 2;
+         if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
+             p_atomic_read(&tex->framebuffers_bound))
+            sctx->need_check_render_feedback = true;
 
-               desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
-                                    new_num_elements * slot_size);
-               desc->num_elements = new_num_elements;
-               desc->num_active_slots = new_num_elements;
-       }
+         si_update_bindless_texture_descriptor(sctx, tex_handle);
+      } else {
+         si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
+                                              sview->base.u.buf.offset, &tex_handle->desc_dirty);
+      }
 
-       assert(desc_slot);
-       return desc_slot;
+      /* Re-upload the descriptor if it has been updated while it
+       * wasn't resident.
+       */
+      if (tex_handle->desc_dirty)
+         sctx->bindless_descriptors_dirty = true;
+
+      /* Add the texture handle to the per-context list. */
+      util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
+
+      /* Add the buffers to the current CS in case si_begin_new_cs()
+       * is not going to be called.
+       */
+      si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
+                                 sview->is_stencil_sampler, false);
+   } else {
+      /* Remove the texture handle from the per-context list. */
+      util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
+                                     tex_handle);
+
+      if (sview->base.texture->target != PIPE_BUFFER) {
+         util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
+                                        struct si_texture_handle *, tex_handle);
+
+         util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
+                                        struct si_texture_handle *, tex_handle);
+      }
+   }
 }
 
-static unsigned
-si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
-                             unsigned size)
+static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
 {
-       struct si_descriptors *desc = &sctx->bindless_descriptors;
-       unsigned desc_slot, desc_slot_offset;
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct si_image_handle *img_handle;
+   uint32_t desc_list[16];
+   uint64_t handle;
+
+   if (!view || !view->resource)
+      return 0;
+
+   img_handle = CALLOC_STRUCT(si_image_handle);
+   if (!img_handle)
+      return 0;
 
-       /* Find a free slot. */
-       desc_slot = si_get_first_free_bindless_slot(sctx);
+   memset(desc_list, 0, sizeof(desc_list));
+   si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
 
-       /* For simplicity, sampler and image bindless descriptors use fixed
-        * 16-dword slots for now. Image descriptors only need 8-dword but this
-        * doesn't really matter because no real apps use image handles.
-        */
-       desc_slot_offset = desc_slot * 16;
+   si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
 
-       /* Copy the descriptor into the array. */
-       memcpy(desc->list + desc_slot_offset, desc_list, size);
+   img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
+   if (!img_handle->desc_slot) {
+      FREE(img_handle);
+      return 0;
+   }
 
-       /* Re-upload the whole array of bindless descriptors into a new buffer.
-        */
-       if (!si_upload_descriptors(sctx, desc))
-               return 0;
+   handle = img_handle->desc_slot;
 
-       /* Make sure to re-emit the shader pointers for all stages. */
-       sctx->graphics_bindless_pointer_dirty = true;
-       sctx->compute_bindless_pointer_dirty = true;
+   if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
+      FREE(img_handle);
+      return 0;
+   }
 
-       return desc_slot;
+   util_copy_image_view(&img_handle->view, view);
+
+   si_resource(view->resource)->image_handle_allocated = true;
+
+   return handle;
 }
 
-static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
-                                                unsigned desc_slot,
-                                                struct pipe_resource *resource,
-                                                uint64_t offset,
-                                                bool *desc_dirty)
+static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
 {
-       struct si_descriptors *desc = &sctx->bindless_descriptors;
-       struct r600_resource *buf = r600_resource(resource);
-       unsigned desc_slot_offset = desc_slot * 16;
-       uint32_t *desc_list = desc->list + desc_slot_offset + 4;
-       uint64_t old_desc_va;
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct si_image_handle *img_handle;
+   struct hash_entry *entry;
 
-       assert(resource->target == PIPE_BUFFER);
+   entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
+   if (!entry)
+      return;
 
-       /* Retrieve the old buffer addr from the descriptor. */
-       old_desc_va = si_desc_extract_buffer_address(desc_list);
+   img_handle = (struct si_image_handle *)entry->data;
 
-       if (old_desc_va != buf->gpu_address + offset) {
-               /* The buffer has been invalidated when the handle wasn't
-                * resident, update the descriptor and the dirty flag.
-                */
-               si_set_buf_desc_address(buf, offset, &desc_list[0]);
-
-               *desc_dirty = true;
-       }
+   util_copy_image_view(&img_handle->view, NULL);
+   _mesa_hash_table_remove(sctx->img_handles, entry);
+   FREE(img_handle);
 }
 
-static uint64_t si_create_texture_handle(struct pipe_context *ctx,
-                                        struct pipe_sampler_view *view,
-                                        const struct pipe_sampler_state *state)
+static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
+                                          unsigned access, bool resident)
 {
-       struct si_sampler_view *sview = (struct si_sampler_view *)view;
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_texture_handle *tex_handle;
-       struct si_sampler_state *sstate;
-       uint32_t desc_list[16];
-       uint64_t handle;
+   struct si_context *sctx = (struct si_context *)ctx;
+   struct si_image_handle *img_handle;
+   struct pipe_image_view *view;
+   struct si_resource *res;
+   struct hash_entry *entry;
 
-       tex_handle = CALLOC_STRUCT(si_texture_handle);
-       if (!tex_handle)
-               return 0;
+   entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
+   if (!entry)
+      return;
 
-       memset(desc_list, 0, sizeof(desc_list));
-       si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
+   img_handle = (struct si_image_handle *)entry->data;
+   view = &img_handle->view;
+   res = si_resource(view->resource);
 
-       sstate = ctx->create_sampler_state(ctx, state);
-       if (!sstate) {
-               FREE(tex_handle);
-               return 0;
-       }
+   if (resident) {
+      if (res->b.b.target != PIPE_BUFFER) {
+         struct si_texture *tex = (struct si_texture *)res;
+         unsigned level = view->u.tex.level;
 
-       si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
-       memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
-       ctx->delete_sampler_state(ctx, sstate);
+         if (color_needs_decompression(tex)) {
+            util_dynarray_append(&sctx->resident_img_needs_color_decompress,
+                                 struct si_image_handle *, img_handle);
+         }
 
-       tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
-                                                             sizeof(desc_list));
-       if (!tex_handle->desc_slot) {
-               FREE(tex_handle);
-               return 0;
-       }
+         if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
+            sctx->need_check_render_feedback = true;
 
-       handle = tex_handle->desc_slot;
+         si_update_bindless_image_descriptor(sctx, img_handle);
+      } else {
+         si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
+                                              view->u.buf.offset, &img_handle->desc_dirty);
+      }
 
-       if (!_mesa_hash_table_insert(sctx->tex_handles,
-                                    (void *)(uintptr_t)handle,
-                                    tex_handle)) {
-               FREE(tex_handle);
-               return 0;
-       }
+      /* Re-upload the descriptor if it has been updated while it
+       * wasn't resident.
+       */
+      if (img_handle->desc_dirty)
+         sctx->bindless_descriptors_dirty = true;
 
-       pipe_sampler_view_reference(&tex_handle->view, view);
+      /* Add the image handle to the per-context list. */
+      util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
 
-       r600_resource(sview->base.texture)->texture_handle_allocated = true;
+      /* Add the buffers to the current CS in case si_begin_new_cs()
+       * is not going to be called.
+       */
+      si_sampler_view_add_buffer(
+         sctx, view->resource,
+         (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
+         false);
+   } else {
+      /* Remove the image handle from the per-context list. */
+      util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
+                                     img_handle);
 
-       return handle;
+      if (res->b.b.target != PIPE_BUFFER) {
+         util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
+                                        struct si_image_handle *, img_handle);
+      }
+   }
 }
 
-static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
+static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_texture_handle *tex_handle;
-       struct hash_entry *entry;
-
-       entry = _mesa_hash_table_search(sctx->tex_handles,
-                                       (void *)(uintptr_t)handle);
-       if (!entry)
-               return;
-
-       tex_handle = (struct si_texture_handle *)entry->data;
-
-       /* Allow this descriptor slot to be re-used. */
-       util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
-
-       pipe_sampler_view_reference(&tex_handle->view, NULL);
-       _mesa_hash_table_remove(sctx->tex_handles, entry);
-       FREE(tex_handle);
-}
-
-static void si_make_texture_handle_resident(struct pipe_context *ctx,
-                                           uint64_t handle, bool resident)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_texture_handle *tex_handle;
-       struct si_sampler_view *sview;
-       struct hash_entry *entry;
-
-       entry = _mesa_hash_table_search(sctx->tex_handles,
-                                       (void *)(uintptr_t)handle);
-       if (!entry)
-               return;
-
-       tex_handle = (struct si_texture_handle *)entry->data;
-       sview = (struct si_sampler_view *)tex_handle->view;
-
-       if (resident) {
-               if (sview->base.texture->target != PIPE_BUFFER) {
-                       struct si_texture *tex =
-                               (struct si_texture *)sview->base.texture;
-
-                       if (depth_needs_decompression(tex)) {
-                               util_dynarray_append(
-                                       &sctx->resident_tex_needs_depth_decompress,
-                                       struct si_texture_handle *,
-                                       tex_handle);
-                       }
-
-                       if (color_needs_decompression(tex)) {
-                               util_dynarray_append(
-                                       &sctx->resident_tex_needs_color_decompress,
-                                       struct si_texture_handle *,
-                                       tex_handle);
-                       }
-
-                       if (tex->dcc_offset &&
-                           p_atomic_read(&tex->framebuffers_bound))
-                               sctx->need_check_render_feedback = true;
-
-                       si_update_bindless_texture_descriptor(sctx, tex_handle);
-               } else {
-                       si_update_bindless_buffer_descriptor(sctx,
-                                                            tex_handle->desc_slot,
-                                                            sview->base.texture,
-                                                            sview->base.u.buf.offset,
-                                                            &tex_handle->desc_dirty);
-               }
-
-               /* Re-upload the descriptor if it has been updated while it
-                * wasn't resident.
-                */
-               if (tex_handle->desc_dirty)
-                       sctx->bindless_descriptors_dirty = true;
-
-               /* Add the texture handle to the per-context list. */
-               util_dynarray_append(&sctx->resident_tex_handles,
-                                    struct si_texture_handle *, tex_handle);
-
-               /* Add the buffers to the current CS in case si_begin_new_cs()
-                * is not going to be called.
-                */
-               si_sampler_view_add_buffer(sctx, sview->base.texture,
-                                          RADEON_USAGE_READ,
-                                          sview->is_stencil_sampler, false);
-       } else {
-               /* Remove the texture handle from the per-context list. */
-               util_dynarray_delete_unordered(&sctx->resident_tex_handles,
-                                              struct si_texture_handle *,
-                                              tex_handle);
-
-               if (sview->base.texture->target != PIPE_BUFFER) {
-                       util_dynarray_delete_unordered(
-                               &sctx->resident_tex_needs_depth_decompress,
-                               struct si_texture_handle *, tex_handle);
-
-                       util_dynarray_delete_unordered(
-                               &sctx->resident_tex_needs_color_decompress,
-                               struct si_texture_handle *, tex_handle);
-               }
-       }
-}
-
-static uint64_t si_create_image_handle(struct pipe_context *ctx,
-                                      const struct pipe_image_view *view)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_image_handle *img_handle;
-       uint32_t desc_list[8];
-       uint64_t handle;
-
-       if (!view || !view->resource)
-               return 0;
-
-       img_handle = CALLOC_STRUCT(si_image_handle);
-       if (!img_handle)
-               return 0;
-
-       memset(desc_list, 0, sizeof(desc_list));
-       si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
-
-       si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
-
-       img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
-                                                             sizeof(desc_list));
-       if (!img_handle->desc_slot) {
-               FREE(img_handle);
-               return 0;
-       }
-
-       handle = img_handle->desc_slot;
-
-       if (!_mesa_hash_table_insert(sctx->img_handles,
-                                    (void *)(uintptr_t)handle,
-                                    img_handle)) {
-               FREE(img_handle);
-               return 0;
-       }
-
-       util_copy_image_view(&img_handle->view, view);
-
-       r600_resource(view->resource)->image_handle_allocated = true;
-
-       return handle;
-}
+   unsigned num_resident_tex_handles, num_resident_img_handles;
 
-static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_image_handle *img_handle;
-       struct hash_entry *entry;
-
-       entry = _mesa_hash_table_search(sctx->img_handles,
-                                       (void *)(uintptr_t)handle);
-       if (!entry)
-               return;
-
-       img_handle = (struct si_image_handle *)entry->data;
-
-       util_copy_image_view(&img_handle->view, NULL);
-       _mesa_hash_table_remove(sctx->img_handles, entry);
-       FREE(img_handle);
-}
-
-static void si_make_image_handle_resident(struct pipe_context *ctx,
-                                         uint64_t handle, unsigned access,
-                                         bool resident)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_image_handle *img_handle;
-       struct pipe_image_view *view;
-       struct r600_resource *res;
-       struct hash_entry *entry;
-
-       entry = _mesa_hash_table_search(sctx->img_handles,
-                                       (void *)(uintptr_t)handle);
-       if (!entry)
-               return;
-
-       img_handle = (struct si_image_handle *)entry->data;
-       view = &img_handle->view;
-       res = r600_resource(view->resource);
-
-       if (resident) {
-               if (res->b.b.target != PIPE_BUFFER) {
-                       struct si_texture *tex = (struct si_texture *)res;
-                       unsigned level = view->u.tex.level;
-
-                       if (color_needs_decompression(tex)) {
-                               util_dynarray_append(
-                                       &sctx->resident_img_needs_color_decompress,
-                                       struct si_image_handle *,
-                                       img_handle);
-                       }
-
-                       if (vi_dcc_enabled(tex, level) &&
-                           p_atomic_read(&tex->framebuffers_bound))
-                               sctx->need_check_render_feedback = true;
-
-                       si_update_bindless_image_descriptor(sctx, img_handle);
-               } else {
-                       si_update_bindless_buffer_descriptor(sctx,
-                                                            img_handle->desc_slot,
-                                                            view->resource,
-                                                            view->u.buf.offset,
-                                                            &img_handle->desc_dirty);
-               }
-
-               /* Re-upload the descriptor if it has been updated while it
-                * wasn't resident.
-                */
-               if (img_handle->desc_dirty)
-                       sctx->bindless_descriptors_dirty = true;
-
-               /* Add the image handle to the per-context list. */
-               util_dynarray_append(&sctx->resident_img_handles,
-                                    struct si_image_handle *, img_handle);
-
-               /* Add the buffers to the current CS in case si_begin_new_cs()
-                * is not going to be called.
-                */
-               si_sampler_view_add_buffer(sctx, view->resource,
-                                          (access & PIPE_IMAGE_ACCESS_WRITE) ?
-                                          RADEON_USAGE_READWRITE :
-                                          RADEON_USAGE_READ, false, false);
-       } else {
-               /* Remove the image handle from the per-context list. */
-               util_dynarray_delete_unordered(&sctx->resident_img_handles,
-                                              struct si_image_handle *,
-                                              img_handle);
-
-               if (res->b.b.target != PIPE_BUFFER) {
-                       util_dynarray_delete_unordered(
-                               &sctx->resident_img_needs_color_decompress,
-                               struct si_image_handle *,
-                               img_handle);
-               }
-       }
-}
-
-
-void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
-{
-       unsigned num_resident_tex_handles, num_resident_img_handles;
-
-       num_resident_tex_handles = sctx->resident_tex_handles.size /
-                                  sizeof(struct si_texture_handle *);
-       num_resident_img_handles = sctx->resident_img_handles.size /
-                                  sizeof(struct si_image_handle *);
-
-       /* Add all resident texture handles. */
-       util_dynarray_foreach(&sctx->resident_tex_handles,
-                             struct si_texture_handle *, tex_handle) {
-               struct si_sampler_view *sview =
-                       (struct si_sampler_view *)(*tex_handle)->view;
-
-               si_sampler_view_add_buffer(sctx, sview->base.texture,
-                                          RADEON_USAGE_READ,
-                                          sview->is_stencil_sampler, false);
-       }
-
-       /* Add all resident image handles. */
-       util_dynarray_foreach(&sctx->resident_img_handles,
-                             struct si_image_handle *, img_handle) {
-               struct pipe_image_view *view = &(*img_handle)->view;
-
-               si_sampler_view_add_buffer(sctx, view->resource,
-                                          RADEON_USAGE_READWRITE,
-                                          false, false);
-       }
-
-       sctx->num_resident_handles += num_resident_tex_handles +
-                                       num_resident_img_handles;
+   num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
+   num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
+
+   /* Add all resident texture handles. */
+   util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+      struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
+
+      si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
+                                 sview->is_stencil_sampler, false);
+   }
+
+   /* Add all resident image handles. */
+   util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+      struct pipe_image_view *view = &(*img_handle)->view;
+
+      si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
+   }
+
+   sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
+   assert(sctx->bo_list_add_all_resident_resources);
+   sctx->bo_list_add_all_resident_resources = false;
 }
 
 /* INIT/DEINIT/UPLOAD */
 
 void si_init_all_descriptors(struct si_context *sctx)
 {
-       int i;
-
-       for (i = 0; i < SI_NUM_SHADERS; i++) {
-               bool is_2nd = sctx->chip_class >= GFX9 &&
-                                    (i == PIPE_SHADER_TESS_CTRL ||
-                                     i == PIPE_SHADER_GEOMETRY);
-               unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
-               unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
-               int rel_dw_offset;
-               struct si_descriptors *desc;
-
-               if (is_2nd) {
-                       if (i == PIPE_SHADER_TESS_CTRL) {
-                               rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
-                                                R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
-                       } else { /* PIPE_SHADER_GEOMETRY */
-                               rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
-                                                R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
-                       }
-               } else {
-                       rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
-               }
-               desc = si_const_and_shader_buffer_descriptors(sctx, i);
-               si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
-                                        num_buffer_slots, rel_dw_offset,
-                                        RADEON_USAGE_READWRITE,
-                                        RADEON_USAGE_READ,
-                                        RADEON_PRIO_SHADER_RW_BUFFER,
-                                        RADEON_PRIO_CONST_BUFFER);
-               desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
-
-               if (is_2nd) {
-                       if (i == PIPE_SHADER_TESS_CTRL) {
-                               rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
-                                                R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
-                       } else { /* PIPE_SHADER_GEOMETRY */
-                               rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
-                                                R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
-                       }
-               } else {
-                       rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
-               }
-
-               desc = si_sampler_and_image_descriptors(sctx, i);
-               si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
-
-               int j;
-               for (j = 0; j < SI_NUM_IMAGES; j++)
-                       memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
-               for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
-                       memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
-       }
-
-       si_init_buffer_resources(&sctx->rw_buffers,
-                                &sctx->descriptors[SI_DESCS_RW_BUFFERS],
-                                SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
-                                /* The second set of usage/priority is used by
-                                 * const buffers in RW buffer slots. */
-                                RADEON_USAGE_READWRITE, RADEON_USAGE_READ,
-                                RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
-       sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
-
-       /* Initialize an array of 1024 bindless descriptors, when the limit is
-        * reached, just make it larger and re-upload the whole array.
-        */
-       si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
-                                    SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
-                                    1024);
-
-       sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
-
-       /* Set pipe_context functions. */
-       sctx->b.bind_sampler_states = si_bind_sampler_states;
-       sctx->b.set_shader_images = si_set_shader_images;
-       sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
-       sctx->b.set_polygon_stipple = si_set_polygon_stipple;
-       sctx->b.set_shader_buffers = si_set_shader_buffers;
-       sctx->b.set_sampler_views = si_set_sampler_views;
-       sctx->b.create_texture_handle = si_create_texture_handle;
-       sctx->b.delete_texture_handle = si_delete_texture_handle;
-       sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
-       sctx->b.create_image_handle = si_create_image_handle;
-       sctx->b.delete_image_handle = si_delete_image_handle;
-       sctx->b.make_image_handle_resident = si_make_image_handle_resident;
-
-       /* Shader user data. */
-       sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
-
-       /* Set default and immutable mappings. */
-       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
-
-       if (sctx->chip_class >= GFX9) {
-               si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
-                                     R_00B430_SPI_SHADER_USER_DATA_LS_0);
-               si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
-                                     R_00B330_SPI_SHADER_USER_DATA_ES_0);
-       } else {
-               si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
-                                     R_00B430_SPI_SHADER_USER_DATA_HS_0);
-               si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
-                                     R_00B230_SPI_SHADER_USER_DATA_GS_0);
-       }
-       si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
+   int i;
+   unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
+
+   for (i = first_shader; i < SI_NUM_SHADERS; i++) {
+      bool is_2nd =
+         sctx->chip_class >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
+      unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
+      unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
+      int rel_dw_offset;
+      struct si_descriptors *desc;
+
+      if (is_2nd) {
+         if (i == PIPE_SHADER_TESS_CTRL) {
+            rel_dw_offset =
+               (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+         } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
+            rel_dw_offset =
+               (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
+         } else {
+            rel_dw_offset =
+               (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+         }
+      } else {
+         rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
+      }
+      desc = si_const_and_shader_buffer_descriptors(sctx, i);
+      si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
+                               rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
+                               RADEON_PRIO_CONST_BUFFER);
+      desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
+
+      if (is_2nd) {
+         if (i == PIPE_SHADER_TESS_CTRL) {
+            rel_dw_offset =
+               (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+         } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
+            rel_dw_offset =
+               (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
+         } else {
+            rel_dw_offset =
+               (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+         }
+      } else {
+         rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
+      }
+
+      desc = si_sampler_and_image_descriptors(sctx, i);
+      si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
+
+      int j;
+      for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
+         memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
+      for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
+         memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
+   }
+
+   si_init_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS],
+                            SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
+                            /* The second priority is used by
+                             * const buffers in RW buffer slots. */
+                            RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
+   sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
+
+   /* Initialize an array of 1024 bindless descriptors, when the limit is
+    * reached, just make it larger and re-upload the whole array.
+    */
+   si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
+                                SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
+
+   sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
+
+   /* Set pipe_context functions. */
+   sctx->b.bind_sampler_states = si_bind_sampler_states;
+   sctx->b.set_shader_images = si_set_shader_images;
+   sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
+   sctx->b.set_shader_buffers = si_set_shader_buffers;
+   sctx->b.set_sampler_views = si_set_sampler_views;
+   sctx->b.create_texture_handle = si_create_texture_handle;
+   sctx->b.delete_texture_handle = si_delete_texture_handle;
+   sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
+   sctx->b.create_image_handle = si_create_image_handle;
+   sctx->b.delete_image_handle = si_delete_image_handle;
+   sctx->b.make_image_handle_resident = si_make_image_handle_resident;
+
+   if (!sctx->has_graphics)
+      return;
+
+   sctx->b.set_polygon_stipple = si_set_polygon_stipple;
+
+   /* Shader user data. */
+   sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
+
+   /* Set default and immutable mappings. */
+   if (sctx->ngg) {
+      assert(sctx->chip_class >= GFX10);
+      si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+   } else {
+      si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+   }
+
+   if (sctx->chip_class == GFX9) {
+      si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_LS_0);
+      si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+   } else {
+      si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
+      si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+   }
+   si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
 }
 
 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
 {
-       unsigned dirty = sctx->descriptors_dirty & mask;
+   unsigned dirty = sctx->descriptors_dirty & mask;
 
-       /* Assume nothing will go wrong: */
-       sctx->shader_pointers_dirty |= dirty;
+   /* Assume nothing will go wrong: */
+   sctx->shader_pointers_dirty |= dirty;
 
-       while (dirty) {
-               unsigned i = u_bit_scan(&dirty);
+   while (dirty) {
+      unsigned i = u_bit_scan(&dirty);
 
-               if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
-                       return false;
-       }
+      if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
+         return false;
+   }
 
-       sctx->descriptors_dirty &= ~mask;
+   sctx->descriptors_dirty &= ~mask;
 
-       si_upload_bindless_descriptors(sctx);
+   si_upload_bindless_descriptors(sctx);
 
-       return true;
+   return true;
 }
 
 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
 {
-       const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
-       return si_upload_shader_descriptors(sctx, mask);
+   const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
+   return si_upload_shader_descriptors(sctx, mask);
 }
 
 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
 {
-       /* Does not update rw_buffers as that is not needed for compute shaders
-        * and the input buffer is using the same SGPR's anyway.
-        */
-       const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
-                                               SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
-       return si_upload_shader_descriptors(sctx, mask);
+   /* Does not update rw_buffers as that is not needed for compute shaders
+    * and the input buffer is using the same SGPR's anyway.
+    */
+   const unsigned mask =
+      u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
+   return si_upload_shader_descriptors(sctx, mask);
 }
 
 void si_release_all_descriptors(struct si_context *sctx)
 {
-       int i;
+   int i;
+
+   for (i = 0; i < SI_NUM_SHADERS; i++) {
+      si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
+                                  si_const_and_shader_buffer_descriptors(sctx, i));
+      si_release_sampler_views(&sctx->samplers[i]);
+      si_release_image_views(&sctx->images[i]);
+   }
+   si_release_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
+   for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
+      pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
+
+   for (i = 0; i < SI_NUM_DESCS; ++i)
+      si_release_descriptors(&sctx->descriptors[i]);
+
+   si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
+   sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
+
+   si_release_bindless_descriptors(sctx);
+}
+
+bool si_gfx_resources_check_encrypted(struct si_context *sctx)
+{
+   bool use_encrypted_bo = false;
+   struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
+      [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
+      [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
+      [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
+      [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
+      [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
+   };
 
-       for (i = 0; i < SI_NUM_SHADERS; i++) {
-               si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
-                                           si_const_and_shader_buffer_descriptors(sctx, i));
-               si_release_sampler_views(&sctx->samplers[i]);
-               si_release_image_views(&sctx->images[i]);
-       }
-       si_release_buffer_resources(&sctx->rw_buffers,
-                                   &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
-       for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
-               pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
+   for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) {
+      if (!current_shader[i]->cso)
+         continue;
 
-       for (i = 0; i < SI_NUM_DESCS; ++i)
-               si_release_descriptors(&sctx->descriptors[i]);
+      use_encrypted_bo |=
+         si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[i]);
+      use_encrypted_bo |=
+         si_sampler_views_check_encrypted(sctx, &sctx->samplers[i],
+                                          current_shader[i]->cso->info.samplers_declared);
+      use_encrypted_bo |= si_image_views_check_encrypted(sctx, &sctx->images[i],
+                                          current_shader[i]->cso->info.images_declared);
+   }
+   use_encrypted_bo |= si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
 
-       r600_resource_reference(&sctx->vb_descriptors_buffer, NULL);
-       sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
+   struct si_state_blend *blend = sctx->queued.named.blend;
+   for (int i = 0; i < sctx->framebuffer.state.nr_cbufs && !use_encrypted_bo; i++) {
+      struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
+      if (surf && surf->texture) {
+         struct si_texture *tex = (struct si_texture *)surf->texture;
+         if (!(tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
+            continue;
+         /* Are we reading from this framebuffer (blend) */
+         if ((blend->blend_enable_4bit >> (4 * i)) & 0xf) {
+            /* TODO: blend op */
+            use_encrypted_bo = true;
+         }
+      }
+   }
 
-       si_release_bindless_descriptors(sctx);
+   /* TODO: we should assert that either use_encrypted_bo is false,
+    * or all writable buffers are encrypted.
+    */
+   return use_encrypted_bo;
 }
 
-void si_all_descriptors_begin_new_cs(struct si_context *sctx)
+void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
 {
-       int i;
+   for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
+      si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
+      si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
+      si_image_views_begin_new_cs(sctx, &sctx->images[i]);
+   }
+   si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
+   si_vertex_buffers_begin_new_cs(sctx);
 
-       for (i = 0; i < SI_NUM_SHADERS; i++) {
-               si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
-               si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
-               si_image_views_begin_new_cs(sctx, &sctx->images[i]);
-       }
-       si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
-       si_vertex_buffers_begin_new_cs(sctx);
+   if (sctx->bo_list_add_all_resident_resources)
+      si_resident_buffers_add_all_to_bo_list(sctx);
 
-       for (i = 0; i < SI_NUM_DESCS; ++i)
-               si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
-       si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
+   assert(sctx->bo_list_add_all_gfx_resources);
+   sctx->bo_list_add_all_gfx_resources = false;
+}
+
+bool si_compute_resources_check_encrypted(struct si_context *sctx)
+{
+   unsigned sh = PIPE_SHADER_COMPUTE;
+
+   struct si_shader_info* info = &sctx->cs_shader_state.program->sel.info;
+
+   /* TODO: we should assert that either use_encrypted_bo is false,
+    * or all writable buffers are encrypted.
+    */
+   return si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[sh]) ||
+          si_sampler_views_check_encrypted(sctx, &sctx->samplers[sh], info->samplers_declared) ||
+          si_image_views_check_encrypted(sctx, &sctx->images[sh], info->images_declared) ||
+          si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
+}
+
+void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
+{
+   unsigned sh = PIPE_SHADER_COMPUTE;
+
+   si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
+   si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
+   si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
+   si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
+
+   if (sctx->bo_list_add_all_resident_resources)
+      si_resident_buffers_add_all_to_bo_list(sctx);
+
+   assert(sctx->bo_list_add_all_compute_resources);
+   sctx->bo_list_add_all_compute_resources = false;
+}
+
+void si_add_all_descriptors_to_bo_list(struct si_context *sctx)
+{
+   for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
+      si_add_descriptors_to_bo_list(sctx, &sctx->descriptors[i]);
+   si_add_descriptors_to_bo_list(sctx, &sctx->bindless_descriptors);
 
-       si_shader_pointers_begin_new_cs(sctx);
+   sctx->bo_list_add_all_resident_resources = true;
+   sctx->bo_list_add_all_gfx_resources = true;
+   sctx->bo_list_add_all_compute_resources = true;
 }
 
-void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
-                              uint64_t new_active_mask)
+void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
 {
-       struct si_descriptors *desc = &sctx->descriptors[desc_idx];
+   struct si_descriptors *desc = &sctx->descriptors[desc_idx];
 
-       /* Ignore no-op updates and updates that disable all slots. */
-       if (!new_active_mask ||
-           new_active_mask == u_bit_consecutive64(desc->first_active_slot,
-                                                  desc->num_active_slots))
-               return;
+   /* Ignore no-op updates and updates that disable all slots. */
+   if (!new_active_mask ||
+       new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
+      return;
 
-       int first, count;
-       u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
-       assert(new_active_mask == 0);
+   int first, count;
+   u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
+   assert(new_active_mask == 0);
 
-       /* Upload/dump descriptors if slots are being enabled. */
-       if (first < desc->first_active_slot ||
-           first + count > desc->first_active_slot + desc->num_active_slots)
-               sctx->descriptors_dirty |= 1u << desc_idx;
+   /* Upload/dump descriptors if slots are being enabled. */
+   if (first < desc->first_active_slot ||
+       first + count > desc->first_active_slot + desc->num_active_slots)
+      sctx->descriptors_dirty |= 1u << desc_idx;
 
-       desc->first_active_slot = first;
-       desc->num_active_slots = count;
+   desc->first_active_slot = first;
+   desc->num_active_slots = count;
 }
 
-void si_set_active_descriptors_for_shader(struct si_context *sctx,
-                                         struct si_shader_selector *sel)
+void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
 {
-       if (!sel)
-               return;
+   if (!sel)
+      return;
 
-       si_set_active_descriptors(sctx,
-               si_const_and_shader_buffer_descriptors_idx(sel->type),
-               sel->active_const_and_shader_buffers);
-       si_set_active_descriptors(sctx,
-               si_sampler_and_image_descriptors_idx(sel->type),
-               sel->active_samplers_and_images);
+   si_set_active_descriptors(sctx, sel->const_and_shader_buf_descriptors_index,
+                             sel->active_const_and_shader_buffers);
+   si_set_active_descriptors(sctx, sel->sampler_and_images_descriptors_index,
+                             sel->active_samplers_and_images);
 }