si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
return;
+ } else if (sctx->chip_class == GFX9 && sctx->shadowed_regs) {
+ /* We can't use the COMMON registers with register shadowing. */
+ si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+ si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_LS_0);
+ return;
} else if (sctx->chip_class == GFX9) {
/* Broadcast it to all shader stages. */
si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);