radeonsi: disable sdma for gfx10
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
index d13b008965b55f6b2306309568ac6792da44cdd3..01c9d89ab4fe5eb7dc2eb9669baf2f00d4ddb0e0 100644 (file)
@@ -31,7 +31,6 @@
 
 #include "ac_llvm_util.h"
 #include "radeon/radeon_uvd.h"
-#include "gallivm/lp_bld_misc.h"
 #include "util/disk_cache.h"
 #include "util/u_log.h"
 #include "util/u_memory.h"
 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
 #include <xf86drm.h>
 
+#include <llvm/Config/llvm-config.h>
+
+static struct pipe_context *si_create_context(struct pipe_screen *screen,
+                                              unsigned flags);
+
 static const struct debug_named_value debug_options[] = {
        /* Shader logging options: */
        { "vs", DBG(VS), "Print vertex shaders" },
@@ -60,9 +64,14 @@ static const struct debug_named_value debug_options[] = {
        { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
 
        /* Shader compiler options the shader cache should be aware of: */
-       { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
        { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
        { "gisel", DBG(GISEL), "Enable LLVM global instruction selector." },
+       { "w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders." },
+       { "w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders." },
+       { "w32cs", DBG(W32_CS), "Use Wave32 for computes shaders." },
+       { "w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders." },
+       { "w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders." },
+       { "w64cs", DBG(W64_CS), "Use Wave64 for computes shaders." },
 
        /* Shader compiler options (with no effect on the shader cache): */
        { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
@@ -84,6 +93,8 @@ static const struct debug_named_value debug_options[] = {
        { "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
 
        /* 3D engine options: */
+       { "nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used." },
+       { "nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline." },
        { "alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader." },
        { "pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls." },
        { "nopd", DBG(NO_PD), "Disable the primitive discard compute shader." },
@@ -116,8 +127,7 @@ static const struct debug_named_value debug_options[] = {
        DEBUG_NAMED_VALUE_END /* must be last */
 };
 
-static void si_init_compiler(struct si_screen *sscreen,
-                            struct ac_llvm_compiler *compiler)
+void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
 {
        /* Only create the less-optimizing version of the compiler on APUs
         * predating Ryzen (Raven). */
@@ -137,6 +147,8 @@ static void si_init_compiler(struct si_screen *sscreen,
        ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
        compiler->passes = ac_create_llvm_passes(compiler->tm);
 
+       if (compiler->tm_wave32)
+               compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
        if (compiler->low_opt_tm)
                compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
 }
@@ -166,7 +178,7 @@ static void si_destroy_context(struct pipe_context *context)
 
        si_release_all_descriptors(sctx);
 
-       if (sctx->chip_class >= GFX10)
+       if (sctx->chip_class >= GFX10 && sctx->has_graphics)
                gfx10_destroy_query(sctx);
 
        pipe_resource_reference(&sctx->esgs_ring, NULL);
@@ -223,6 +235,15 @@ static void si_destroy_context(struct pipe_context *context)
        if (sctx->cs_dcc_retile)
                sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
 
+       for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
+               for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
+                       if (sctx->cs_fmask_expand[i][j]) {
+                               sctx->b.delete_compute_state(&sctx->b,
+                                                            sctx->cs_fmask_expand[i][j]);
+                       }
+               }
+       }
+
        if (sctx->blitter)
                util_blitter_destroy(sctx->blitter);
 
@@ -286,14 +307,39 @@ static void si_destroy_context(struct pipe_context *context)
        util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
        util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
        si_unref_sdma_uploads(sctx);
+       free(sctx->sdma_uploads);
        FREE(sctx);
 }
 
 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
 {
        struct si_context *sctx = (struct si_context *)ctx;
+       struct si_screen *sscreen = sctx->screen;
+       enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
+
+       if (status != PIPE_NO_RESET) {
+               /* Call the state tracker to set a no-op API dispatch. */
+               if (sctx->device_reset_callback.reset) {
+                       sctx->device_reset_callback.reset(sctx->device_reset_callback.data,
+                                                         status);
+               }
 
-       return sctx->ws->ctx_query_reset_status(sctx->ctx);
+               /* Re-create the auxiliary context, because it won't submit
+                * any new IBs due to a GPU reset.
+                */
+               simple_mtx_lock(&sscreen->aux_context_lock);
+
+               struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
+               sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
+               sscreen->aux_context->destroy(sscreen->aux_context);
+
+               sscreen->aux_context = si_create_context(&sscreen->b,
+                       (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
+                       (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
+               sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
+               simple_mtx_unlock(&sscreen->aux_context_lock);
+       }
+       return status;
 }
 
 static void si_set_device_reset_callback(struct pipe_context *ctx,
@@ -308,21 +354,6 @@ static void si_set_device_reset_callback(struct pipe_context *ctx,
                       sizeof(sctx->device_reset_callback));
 }
 
-bool si_check_device_reset(struct si_context *sctx)
-{
-       enum pipe_reset_status status;
-
-       if (!sctx->device_reset_callback.reset)
-               return false;
-
-       status = sctx->ws->ctx_query_reset_status(sctx->ctx);
-       if (status == PIPE_NO_RESET)
-               return false;
-
-       sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
-       return true;
-}
-
 /* Apitrace profiling:
  *   1) qapitrace : Tools -> Profile: Measure CPU & GPU times
  *   2) In the middle panel, zoom in (mouse wheel) on some bad draw call
@@ -384,8 +415,14 @@ static void si_set_context_param(struct pipe_context *ctx,
 static struct pipe_context *si_create_context(struct pipe_screen *screen,
                                               unsigned flags)
 {
-       struct si_context *sctx = CALLOC_STRUCT(si_context);
        struct si_screen* sscreen = (struct si_screen *)screen;
+
+       /* Don't create a context if it's not compute-only and hw is compute-only. */
+       if (!sscreen->info.has_graphics &&
+           !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
+               return NULL;
+
+       struct si_context *sctx = CALLOC_STRUCT(si_context);
        struct radeon_winsys *ws = sscreen->ws;
        int shader, i;
        bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
@@ -446,7 +483,13 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
        if (!sctx->ctx)
                goto fail;
 
-       if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
+       if (sscreen->info.num_sdma_rings &&
+           !(sscreen->debug_flags & DBG(NO_ASYNC_DMA)) &&
+           /* SDMA timeouts sometimes on gfx10 so disable it for now. See:
+            *    https://bugs.freedesktop.org/show_bug.cgi?id=111481
+            *    https://gitlab.freedesktop.org/mesa/mesa/issues/1907
+            */
+           (sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_DMA))) {
                sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
                                                   (void*)si_flush_dma_cs,
                                                   sctx, stop_exec_on_failure);
@@ -487,8 +530,7 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
        if (!sctx->border_color_map)
                goto fail;
 
-       if (sctx->chip_class >= GFX10)
-               sctx->ngg = !sscreen->options.disable_ngg;
+       sctx->ngg = sscreen->use_ngg;
 
        /* Initialize context functions used by graphics and compute. */
        if (sctx->chip_class >= GFX10)
@@ -513,10 +555,10 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
        si_init_fence_functions(sctx);
        si_init_query_functions(sctx);
        si_init_state_compute_functions(sctx);
+       si_init_context_texture_functions(sctx);
 
        /* Initialize graphics-only context functions. */
        if (sctx->has_graphics) {
-               si_init_context_texture_functions(sctx);
                if (sctx->chip_class >= GFX10)
                        gfx10_init_query(sctx);
                si_init_msaa_functions(sctx);
@@ -530,6 +572,17 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
                        goto fail;
                sctx->blitter->skip_viewport_restore = true;
 
+               /* Some states are expected to be always non-NULL. */
+               sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
+               sctx->queued.named.blend = sctx->noop_blend;
+
+               sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
+               sctx->queued.named.dsa = sctx->noop_dsa;
+
+               sctx->discard_rasterizer_state =
+                       util_blitter_get_discard_rasterizer_state(sctx->blitter);
+               sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
+
                si_init_draw_functions(sctx);
                si_initialize_prim_discard_tunables(sctx);
        }
@@ -706,7 +759,7 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
        if (!sscreen->ws->unref(sscreen->ws))
                return;
 
-       mtx_destroy(&sscreen->aux_context_lock);
+       simple_mtx_destroy(&sscreen->aux_context_lock);
 
        struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
        if (aux_log) {
@@ -720,6 +773,9 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
        util_queue_destroy(&sscreen->shader_compiler_queue);
        util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
 
+       /* Release the reference on glsl types of the compiler threads. */
+       glsl_type_singleton_decref();
+
        for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
                si_destroy_compiler(&sscreen->compiler[i]);
 
@@ -736,13 +792,13 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
                        FREE(part);
                }
        }
-       mtx_destroy(&sscreen->shader_parts_mutex);
+       simple_mtx_destroy(&sscreen->shader_parts_mutex);
        si_destroy_shader_cache(sscreen);
 
        si_destroy_perfcounters(sscreen);
        si_gpu_load_kill_thread(sscreen);
 
-       mtx_destroy(&sscreen->gpu_load_mutex);
+       simple_mtx_destroy(&sscreen->gpu_load_mutex);
 
        slab_destroy_parent(&sscreen->pool_transfers);
 
@@ -845,17 +901,9 @@ static void si_disk_cache_create(struct si_screen *sscreen)
        disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
 
        /* These flags affect shader compilation. */
-       #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) |  \
-                          DBG(SI_SCHED) |                      \
-                          DBG(GISEL) |                         \
-                          DBG(UNSAFE_MATH))
+       #define ALL_FLAGS (DBG(SI_SCHED) | DBG(GISEL))
        uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
 
-       if (sscreen->options.enable_nir) {
-               STATIC_ASSERT((ALL_FLAGS & (1u << 31)) == 0);
-               shader_debug_flags |= 1u << 31;
-       }
-
        /* Add the high bits of 32-bit addresses, which affects
         * how 32-bit addresses are expanded to 64 bits.
         */
@@ -885,11 +933,6 @@ static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *scree
                                                       void *shader,
                                                       enum pipe_shader_type shader_type)
 {
-       if (shader_type == PIPE_SHADER_COMPUTE) {
-               struct si_compute *cs = (struct si_compute*)shader;
-
-               return util_queue_fence_is_signalled(&cs->ready);
-       }
        struct si_shader_selector *sel = (struct si_shader_selector *)shader;
 
        return util_queue_fence_is_signalled(&sel->ready);
@@ -900,7 +943,7 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
                            const struct pipe_screen_config *config)
 {
        struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
-       unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
+       unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
 
        if (!sscreen) {
                return NULL;
@@ -909,7 +952,7 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
        sscreen->ws = ws;
        ws->query_info(ws, &sscreen->info);
 
-       if (sscreen->info.chip_class == GFX10 && HAVE_LLVM < 0x0900) {
+       if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
                fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
                FREE(sscreen);
                return NULL;
@@ -929,6 +972,9 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
        sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG",
                                                       debug_options, 0);
 
+       if (sscreen->debug_flags & DBG(NO_GFX))
+               sscreen->info.has_graphics = false;
+
        /* Set functions first. */
        sscreen->b.context_create = si_pipe_create_context;
        sscreen->b.destroy = si_destroy_screen;
@@ -936,6 +982,7 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
                si_set_max_shader_compiler_threads;
        sscreen->b.is_parallel_shader_compilation_finished =
                si_is_parallel_shader_compilation_finished;
+       sscreen->b.finalize_nir = si_finalize_nir;
 
        si_init_screen_get_functions(sscreen);
        si_init_screen_buffer_functions(sscreen);
@@ -970,8 +1017,8 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
                       1 << util_logbase2(sscreen->force_aniso));
        }
 
-       (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
-       (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
+       (void) simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
+       (void) simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
 
        si_init_gs_info(sscreen);
        if (!si_init_shader_cache(sscreen)) {
@@ -1003,12 +1050,16 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
        num_comp_lo_threads = MIN2(num_comp_lo_threads,
                                   ARRAY_SIZE(sscreen->compiler_lowp));
 
+       /* Take a reference on the glsl types for the compiler threads. */
+       glsl_type_singleton_init_or_ref();
+
        if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
                             64, num_comp_hi_threads,
                             UTIL_QUEUE_INIT_RESIZE_IF_FULL |
                             UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
                si_destroy_shader_cache(sscreen);
                FREE(sscreen);
+               glsl_type_singleton_decref();
                return NULL;
        }
 
@@ -1020,6 +1071,7 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
                             UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
               si_destroy_shader_cache(sscreen);
               FREE(sscreen);
+              glsl_type_singleton_decref();
               return NULL;
        }
 
@@ -1060,7 +1112,6 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
        }
 
        sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
-       assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
        sscreen->tess_offchip_ring_size = max_offchip_buffers *
                                          sscreen->tess_offchip_block_dw_size * 4;
 
@@ -1076,17 +1127,6 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
                        S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
        }
 
-       /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
-        * on GFX6. Some CLEAR_STATE cause asic hang on radeon kernel, etc.
-        * SPI_VS_OUT_CONFIG. So only enable GFX7 CLEAR_STATE on amdgpu kernel. */
-       sscreen->has_clear_state = sscreen->info.chip_class >= GFX7 &&
-                                  sscreen->info.chip_class <= GFX9 &&
-                                  sscreen->info.is_amdgpu;
-
-       sscreen->has_distributed_tess =
-               sscreen->info.chip_class >= GFX8 &&
-               sscreen->info.max_se >= 2;
-
        sscreen->has_draw_indirect_multi =
                (sscreen->info.family >= CHIP_POLARIS10) ||
                (sscreen->info.chip_class == GFX8 &&
@@ -1099,8 +1139,7 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
                 sscreen->info.pfp_fw_version >= 79 &&
                 sscreen->info.me_fw_version >= 142);
 
-       sscreen->has_out_of_order_rast = sscreen->info.chip_class >= GFX8 &&
-                                        sscreen->info.max_se >= 2 &&
+       sscreen->has_out_of_order_rast = sscreen->info.has_out_of_order_rast &&
                                         !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
        sscreen->assume_no_z_fights =
                driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
@@ -1114,16 +1153,10 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
 #include "si_debug_options.h"
        }
 
-       sscreen->has_gfx9_scissor_bug = sscreen->info.family == CHIP_VEGA10 ||
-                                       sscreen->info.family == CHIP_RAVEN;
-       sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
-                                           sscreen->info.family <= CHIP_POLARIS12) ||
-                                          sscreen->info.family == CHIP_VEGA10 ||
-                                          sscreen->info.family == CHIP_RAVEN;
-       sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
-                                       sscreen->info.family == CHIP_RAVEN;
-       sscreen->has_dcc_constant_encode = sscreen->info.family == CHIP_RAVEN2 ||
-                                          sscreen->info.chip_class >= GFX10;
+       sscreen->use_ngg = sscreen->info.chip_class >= GFX10 &&
+                          sscreen->info.family != CHIP_NAVI14 &&
+                          !(sscreen->debug_flags & DBG(NO_NGG));
+       sscreen->use_ngg_streamout = false;
 
        /* Only enable primitive binning on APUs by default. */
        if (sscreen->info.chip_class >= GFX10) {
@@ -1154,27 +1187,10 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
         */
        sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
 
-       /* Some chips have RB+ registers, but don't support RB+. Those must
-        * always disable it.
-        */
-       if (sscreen->info.family == CHIP_STONEY ||
-           sscreen->info.chip_class >= GFX9) {
-               sscreen->has_rbplus = true;
-
-               sscreen->rbplus_allowed =
-                       !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
-                       (sscreen->info.family == CHIP_STONEY ||
-                        sscreen->info.family == CHIP_VEGA12 ||
-                        sscreen->info.family == CHIP_RAVEN ||
-                        sscreen->info.family == CHIP_RAVEN2);
-       }
-
        sscreen->dcc_msaa_allowed =
                !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
 
-       sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= GFX8;
-
-       (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
+       (void) simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
        sscreen->use_monolithic_shaders =
                (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
 
@@ -1213,14 +1229,35 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
                }
        }
 
-       for (i = 0; i < num_comp_hi_threads; i++)
-               si_init_compiler(sscreen, &sscreen->compiler[i]);
-       for (i = 0; i < num_comp_lo_threads; i++)
-               si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
+       sscreen->ge_wave_size = 64;
+       sscreen->ps_wave_size = 64;
+       sscreen->compute_wave_size = 64;
+
+       if (sscreen->info.chip_class >= GFX10) {
+               /* Pixels shaders: Wave64 is recommended.
+                * Compute shaders: There are piglit failures with Wave32.
+                */
+               sscreen->ge_wave_size = 32;
+
+               if (sscreen->debug_flags & DBG(W32_GE))
+                       sscreen->ge_wave_size = 32;
+               if (sscreen->debug_flags & DBG(W32_PS))
+                       sscreen->ps_wave_size = 32;
+               if (sscreen->debug_flags & DBG(W32_CS))
+                       sscreen->compute_wave_size = 32;
+
+               if (sscreen->debug_flags & DBG(W64_GE))
+                       sscreen->ge_wave_size = 64;
+               if (sscreen->debug_flags & DBG(W64_PS))
+                       sscreen->ps_wave_size = 64;
+               if (sscreen->debug_flags & DBG(W64_CS))
+                       sscreen->compute_wave_size = 64;
+       }
 
        /* Create the auxiliary context. This must be done last. */
-       sscreen->aux_context = si_create_context(
-               &sscreen->b, sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0);
+       sscreen->aux_context = si_create_context(&sscreen->b,
+               (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
+               (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
        if (sscreen->options.aux_debug) {
                struct u_log_context *log = CALLOC_STRUCT(u_log_context);
                u_log_context_init(log);