case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
case PIPE_CAP_DOUBLES:
+ case PIPE_CAP_TGSI_TEX_TXF_LZ:
return 1;
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
+ case PIPE_CAP_TGSI_CLOCK:
return HAVE_LLVM >= 0x0309;
+ case PIPE_CAP_TGSI_VOTE:
+ return HAVE_LLVM >= 0x0400;
+
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
return HAVE_LLVM >= 0x0309 ? 4 : 0;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ if (sscreen->b.chip_class >= GFX9)
+ return 140;
if (si_have_tgsi_compute(sscreen))
return 450;
return HAVE_LLVM >= 0x0309 ? 420 : 410;
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_TGSI_FS_FBFETCH:
return 30;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
+ return sscreen->b.chip_class <= VI ?
+ PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
/* Stream output. */
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
return 0;
}
-static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
+static int si_get_shader_param(struct pipe_screen* pscreen,
+ enum pipe_shader_type shader,
+ enum pipe_shader_cap param)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
+ break;
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
+ if (sscreen->b.chip_class >= GFX9)
+ return 0;
break;
case PIPE_SHADER_COMPUTE:
switch (param) {
};
unsigned i;
- if (!sscreen)
- return;
-
if (!sscreen->b.ws->unref(sscreen->b.ws))
return;
- if (util_queue_is_initialized(&sscreen->shader_compiler_queue))
- util_queue_destroy(&sscreen->shader_compiler_queue);
+ util_queue_destroy(&sscreen->shader_compiler_queue);
for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
if (sscreen->tm[i])
FREE(part);
}
}
- pipe_mutex_destroy(sscreen->shader_parts_mutex);
+ mtx_destroy(&sscreen->shader_parts_mutex);
si_destroy_shader_cache(sscreen);
r600_destroy_common_screen(&sscreen->b);
}
case CHIP_POLARIS10:
case CHIP_POLARIS11:
case CHIP_POLARIS12:
+ case CHIP_VEGA10:
sscreen->gs_table_depth = 32;
return true;
default:
/* Override family and chip_class. */
sscreen->b.family = sscreen->b.info.family = i;
- if (i >= CHIP_TONGA)
+ if (i >= CHIP_VEGA10)
+ sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
+ else if (i >= CHIP_TONGA)
sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
else if (i >= CHIP_BONAIRE)
sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
return NULL;
}
+ /* Only enable as many threads as we have target machines and CPUs. */
+ num_cpus = sysconf(_SC_NPROCESSORS_ONLN);
+ num_compiler_threads = MIN2(num_cpus, ARRAY_SIZE(sscreen->tm));
+
+ if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
+ 32, num_compiler_threads)) {
+ si_destroy_shader_cache(sscreen);
+ FREE(sscreen);
+ return NULL;
+ }
+
si_handle_env_var_force_family(sscreen);
if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
sscreen->b.has_cp_dma = true;
sscreen->b.has_streamout = true;
- pipe_mutex_init(sscreen->shader_parts_mutex);
+
+ /* Some chips have RB+ registers, but don't support RB+. Those must
+ * always disable it.
+ */
+ if (sscreen->b.family == CHIP_STONEY ||
+ sscreen->b.chip_class >= GFX9) {
+ sscreen->b.has_rbplus = true;
+
+ sscreen->b.rbplus_allowed =
+ !(sscreen->b.debug_flags & DBG_NO_RB_PLUS) &&
+ sscreen->b.family == CHIP_STONEY;
+ }
+
+ (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
sscreen->use_monolithic_shaders =
(sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
- /* Only enable as many threads as we have target machines and CPUs. */
- num_cpus = sysconf(_SC_NPROCESSORS_ONLN);
- num_compiler_threads = MIN2(num_cpus, ARRAY_SIZE(sscreen->tm));
-
for (i = 0; i < num_compiler_threads; i++)
sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
- util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
- 32, num_compiler_threads);
-
/* Create the auxiliary context. This must be done last. */
sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);