{"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
{"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
{"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
+ {"noinfinterp", DBG(KILL_PS_INF_INTERP), "Kill PS with infinite interp coeff"},
/* Shader compiler options (with no effect on the shader cache): */
{"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
enum ac_target_machine_options tm_options =
(sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
- (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
- (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
+ (sscreen->info.chip_class <= GFX8 ? AC_TM_FORCE_DISABLE_XNACK :
+ sscreen->info.chip_class <= GFX10 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
(!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
(sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
(create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
si_resource_reference(&sctx->wait_mem_scratch, NULL);
si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
- si_pm4_free_state(sctx, sctx->init_config, ~0);
- if (sctx->init_config_gs_rings)
- si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
+ si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
+ if (sctx->cs_preamble_gs_rings)
+ si_pm4_free_state(sctx, sctx->cs_preamble_gs_rings, ~0);
for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
if (sctx->cs_clear_12bytes_buffer)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
+ if (sctx->cs_dcc_decompress)
+ sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_decompress);
if (sctx->cs_dcc_retile)
sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
if (status != PIPE_NO_RESET) {
- /* Call the state tracker to set a no-op API dispatch. */
+ /* Call the gallium frontend to set a no-op API dispatch. */
if (sctx->device_reset_callback.reset) {
sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
}
if (sscreen->info.num_rings[RING_DMA] && !(sscreen->debug_flags & DBG(NO_SDMA)) &&
/* SDMA causes corruption on RX 580:
- * https://gitlab.freedesktop.org/mesa/mesa/issues/1399
- * https://gitlab.freedesktop.org/mesa/mesa/issues/1889
+ * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1399
+ * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1889
*/
(sctx->chip_class != GFX8 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
/* SDMA timeouts sometimes on gfx10 so disable it for now. See:
* https://bugs.freedesktop.org/show_bug.cgi?id=111481
- * https://gitlab.freedesktop.org/mesa/mesa/issues/1907
+ * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1907
*/
(sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_SDMA))) {
sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void *)si_flush_dma_cs, sctx,
si_init_msaa_functions(sctx);
si_init_shader_functions(sctx);
si_init_state_functions(sctx);
+ si_init_cs_preamble_state(sctx);
si_init_streamout_functions(sctx);
si_init_viewport_functions(sctx);
sscreen->info.is_amdgpu ? si_create_fence : NULL,
&((struct si_context *)ctx)->tc);
- if (os_get_total_physical_memory(&total_ram)) {
+ if (tc && tc != ctx && os_get_total_physical_memory(&total_ram)) {
((struct threaded_context *) tc)->bytes_mapped_limit = total_ram / 4;
}
SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC, 0,
0);
- ws->cs_add_buffer(cs[i], gds_bo[i], domain, RADEON_USAGE_READWRITE, 0);
+ ws->cs_add_buffer(cs[i], gds_bo[i], RADEON_USAGE_READWRITE, domain, 0);
ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
}
}
disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
/* These flags affect shader compilation. */
-#define ALL_FLAGS (DBG(GISEL))
+#define ALL_FLAGS (DBG(GISEL) | DBG(KILL_PS_INF_INTERP))
uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
/* Add the high bits of 32-bit addresses, which affects
sscreen->ws = ws;
ws->query_info(ws, &sscreen->info);
+ if (sscreen->info.chip_class == GFX10_3 && LLVM_VERSION_MAJOR < 11) {
+ fprintf(stderr, "radeonsi: GFX 10.3 requires LLVM 11 or higher\n");
+ FREE(sscreen);
+ return NULL;
+ }
+
if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
FREE(sscreen);
#include "si_debug_options.h"
}
+ if (sscreen->options.no_infinite_interp) {
+ sscreen->debug_flags |= DBG(KILL_PS_INF_INTERP);
+ }
+
si_disk_cache_create(sscreen);
/* Determine the number of shader compiler threads. */
sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
- if (sscreen->info.chip_class >= GFX7) {
+ if (sscreen->info.chip_class >= GFX10_3) {
+ sscreen->vgt_hs_offchip_param =
+ S_03093C_OFFCHIP_BUFFERING_GFX103(max_offchip_buffers - 1) |
+ S_03093C_OFFCHIP_GRANULARITY_GFX103(offchip_granularity);
+ } else if (sscreen->info.chip_class >= GFX7) {
if (sscreen->info.chip_class >= GFX8)
--max_offchip_buffers;
sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
/* Only enable primitive binning on APUs by default. */
if (sscreen->info.chip_class >= GFX10) {
sscreen->dpbb_allowed = true;
- sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
+ /* DFSM is not supported on GFX 10.3 and not beneficial on Navi1x. */
} else if (sscreen->info.chip_class == GFX9) {
sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;