/* 3D engine options: */
DBG_NO_GFX,
DBG_NO_NGG,
- DBG_ALWAYS_NGG_CULLING,
+ DBG_ALWAYS_NGG_CULLING_ALL,
+ DBG_ALWAYS_NGG_CULLING_TESS,
DBG_NO_NGG_CULLING,
DBG_ALWAYS_PD,
DBG_PD,
bool llvm_has_working_vgpr_indexing;
bool use_ngg;
bool use_ngg_culling;
- bool always_use_ngg_culling;
+ bool always_use_ngg_culling_all;
+ bool always_use_ngg_culling_tess;
bool use_ngg_streamout;
struct {