gallium: remove pipe_index_buffer and set_index_buffer
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 55f8965d2d4b1293e7a4cde1f987c13947cb3e4d..71a3e9834f318ae8663a45b213dad0a6540056c6 100644 (file)
 #ifndef SI_PIPE_H
 #define SI_PIPE_H
 
-#include "si_state.h"
-#include "util/u_queue.h"
-
-#include <llvm-c/TargetMachine.h>
+#include "si_shader.h"
 
 #ifdef PIPE_ARCH_BIG_ENDIAN
 #define SI_BIG_ENDIAN 1
@@ -44,6 +41,8 @@
 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
 #define SI_NUM_SMOOTH_AA_SAMPLES 8
 #define SI_GS_PER_ES 128
+/* Alignment for optimal CP DMA performance. */
+#define SI_CPDMA_ALIGNMENT     32
 
 /* Instruction cache. */
 #define SI_CONTEXT_INV_ICACHE          (R600_CONTEXT_PRIVATE_FLAG << 0)
 #define SI_CONTEXT_INV_VMEM_L1         (R600_CONTEXT_PRIVATE_FLAG << 2)
 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
 #define SI_CONTEXT_INV_GLOBAL_L2       (R600_CONTEXT_PRIVATE_FLAG << 3)
+/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
+ * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
+#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
+/* gaps */
 /* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
-#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
-#define SI_CONTEXT_FLUSH_AND_INV_DB    (R600_CONTEXT_PRIVATE_FLAG << 6)
-#define SI_CONTEXT_FLUSH_AND_INV_CB    (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_DB    (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_CB    (R600_CONTEXT_PRIVATE_FLAG << 8)
 /* Engine synchronization. */
-#define SI_CONTEXT_VS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 8)
-#define SI_CONTEXT_PS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 9)
-#define SI_CONTEXT_CS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 10)
-#define SI_CONTEXT_VGT_FLUSH           (R600_CONTEXT_PRIVATE_FLAG << 11)
-#define SI_CONTEXT_VGT_STREAMOUT_SYNC  (R600_CONTEXT_PRIVATE_FLAG << 12)
-
-#define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
-                                             SI_CONTEXT_FLUSH_AND_INV_CB_META | \
-                                             SI_CONTEXT_FLUSH_AND_INV_DB | \
-                                             SI_CONTEXT_FLUSH_AND_INV_DB_META)
-
-#define SI_ENCODE_TRACE_POINT(id)      (0xcafe0000 | ((id) & 0xffff))
-#define SI_IS_TRACE_POINT(x)           (((x) & 0xcafe0000) == 0xcafe0000)
-#define SI_GET_TRACE_POINT_ID(x)       ((x) & 0xffff)
+#define SI_CONTEXT_VS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 9)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 10)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 11)
+#define SI_CONTEXT_VGT_FLUSH           (R600_CONTEXT_PRIVATE_FLAG << 12)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC  (R600_CONTEXT_PRIVATE_FLAG << 13)
 
 #define SI_MAX_BORDER_COLORS   4096
 
@@ -85,15 +77,18 @@ struct si_screen {
        unsigned                        gs_table_depth;
        unsigned                        tess_offchip_block_dw_size;
        bool                            has_distributed_tess;
+       bool                            has_draw_indirect_multi;
+       bool                            has_ds_bpermute;
+       bool                            has_msaa_sample_loc_bug;
 
        /* Whether shaders are monolithic (1-part) or separate (3-part). */
        bool                            use_monolithic_shaders;
        bool                            record_llvm_ir;
 
-       pipe_mutex                      shader_parts_mutex;
+       mtx_t                   shader_parts_mutex;
        struct si_shader_part           *vs_prologs;
-       struct si_shader_part           *vs_epilogs;
        struct si_shader_part           *tcs_epilogs;
+       struct si_shader_part           *gs_prologs;
        struct si_shader_part           *ps_prologs;
        struct si_shader_part           *ps_epilogs;
 
@@ -109,7 +104,7 @@ struct si_screen {
         * - GS and CS aren't cached, but it's certainly possible to cache
         *   those as well.
         */
-       pipe_mutex                      shader_cache_mutex;
+       mtx_t                   shader_cache_mutex;
        struct hash_table               *shader_cache;
 
        /* Shader compiler queue for multithreaded compilation. */
@@ -124,18 +119,23 @@ struct si_blend_color {
 
 struct si_sampler_view {
        struct pipe_sampler_view        base;
-       struct list_head                list;
         /* [0..7] = image descriptor
          * [4..7] = buffer descriptor */
        uint32_t                        state[8];
        uint32_t                        fmask_state[8];
-       const struct radeon_surf_level  *base_level_info;
+       const struct legacy_surf_level  *base_level_info;
        unsigned                        base_level;
        unsigned                        block_width;
        bool is_stencil_sampler;
+       bool dcc_incompatible;
 };
 
+#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
+
 struct si_sampler_state {
+#ifdef DEBUG
+       unsigned                        magic;
+#endif
        uint32_t                        val[4];
 };
 
@@ -164,16 +164,18 @@ struct si_framebuffer {
        struct pipe_framebuffer_state   state;
        unsigned                        nr_samples;
        unsigned                        log_samples;
-       unsigned                        cb0_is_integer;
        unsigned                        compressed_cb_mask;
+       unsigned                        colorbuf_enabled_4bit;
        unsigned                        spi_shader_col_format;
        unsigned                        spi_shader_col_format_alpha;
        unsigned                        spi_shader_col_format_blend;
        unsigned                        spi_shader_col_format_blend_alpha;
-       unsigned                        color_is_int8; /* bitmask */
+       unsigned                        color_is_int8;
+       unsigned                        color_is_int10;
        unsigned                        dirty_cbufs;
        bool                            dirty_zsbuf;
        bool                            any_dst_linear;
+       bool                            do_update_surf_dirtiness;
 };
 
 struct si_clip_state {
@@ -200,6 +202,28 @@ struct si_shader_ctx_state {
        struct si_shader                *current;
 };
 
+#define SI_NUM_VGT_PARAM_KEY_BITS 12
+#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
+
+/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
+ * Some fields are set by state-change calls, most are set by draw_vbo.
+ */
+union si_vgt_param_key {
+       struct {
+               unsigned prim:4;
+               unsigned uses_instancing:1;
+               unsigned multi_instances_smaller_than_primgroup:1;
+               unsigned primitive_restart:1;
+               unsigned count_from_stream_output:1;
+               unsigned line_stipple_enabled:1;
+               unsigned uses_tess:1;
+               unsigned tcs_tes_uses_prim_id:1;
+               unsigned uses_gs:1;
+               unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
+       } u;
+       uint32_t index;
+};
+
 struct si_context {
        struct r600_common_context      b;
        struct blitter_context          *blitter;
@@ -218,22 +242,25 @@ struct si_context {
        struct si_shader_ctx_state      fixed_func_tcs_shader;
        LLVMTargetMachineRef            tm; /* only non-threaded compilation */
        bool                            gfx_flush_in_progress;
+       bool                            compute_is_busy;
 
        /* Atoms (direct states). */
        union si_state_atoms            atoms;
        unsigned                        dirty_atoms; /* mask */
        /* PM4 states (precomputed immutable states) */
+       unsigned                        dirty_states;
        union si_state                  queued;
        union si_state                  emitted;
 
        /* Atom declarations. */
-       struct r600_atom                cache_flush;
+       struct r600_atom                prefetch_L2;
        struct si_framebuffer           framebuffer;
        struct si_sample_locs           msaa_sample_locs;
        struct r600_atom                db_render_state;
        struct r600_atom                msaa_config;
        struct si_sample_mask           sample_mask;
        struct r600_atom                cb_render_state;
+       unsigned                        last_cb_target_mask;
        struct si_blend_color           blend_color;
        struct r600_atom                clip_regs;
        struct si_clip_state            clip_state;
@@ -265,6 +292,8 @@ struct si_context {
        struct si_descriptors           vertex_buffers;
        struct si_descriptors           descriptors[SI_NUM_DESCS];
        unsigned                        descriptors_dirty;
+       unsigned                        shader_pointers_dirty;
+       unsigned                        compressed_tex_shader_mask;
        struct si_buffer_resources      rw_buffers;
        struct si_buffer_resources      const_buffers[SI_NUM_SHADERS];
        struct si_buffer_resources      shader_buffers[SI_NUM_SHADERS];
@@ -284,7 +313,7 @@ struct si_context {
 
        /* Vertex and index buffers. */
        bool                            vertex_buffers_dirty;
-       struct pipe_index_buffer        index_buffer;
+       bool                            vertex_buffer_pointer_dirty;
        struct pipe_vertex_buffer       vertex_buffer[SI_NUM_VERTEX_BUFFERS];
 
        /* MSAA config state. */
@@ -305,34 +334,38 @@ struct si_context {
        bool                    occlusion_queries_disabled;
 
        /* Emitted draw state. */
+       int                     last_index_size;
        int                     last_base_vertex;
        int                     last_start_instance;
+       int                     last_drawid;
        int                     last_sh_base_reg;
        int                     last_primitive_restart_en;
        int                     last_restart_index;
        int                     last_gs_out_prim;
        int                     last_prim;
        int                     last_multi_vgt_param;
-       int                     last_ls_hs_config;
        int                     last_rast_prim;
        unsigned                last_sc_line_stipple;
-       int                     last_vtx_reuse_depth;
-       int                     current_rast_prim; /* primitive type after TES, GS */
-       unsigned                last_gsvs_itemsize;
+       unsigned                current_vs_state;
+       unsigned                last_vs_state;
+       enum pipe_prim_type     current_rast_prim; /* primitive type after TES, GS */
+       bool                    gs_tri_strip_adj_fix;
 
        /* Scratch buffer */
+       struct r600_atom        scratch_state;
        struct r600_resource    *scratch_buffer;
-       bool                    emit_scratch_reloc;
        unsigned                scratch_waves;
        unsigned                spi_tmpring_size;
 
        struct r600_resource    *compute_scratch_buffer;
 
        /* Emitted derived tessellation state. */
-       struct si_shader        *last_ls; /* local shader (VS) */
+       /* Local shader (VS), or HS if LS-HS are merged. */
+       struct si_shader        *last_ls;
        struct si_shader_selector *last_tcs;
        int                     last_num_tcs_input_cp;
        int                     last_tes_sh_base;
+       unsigned                last_num_patches;
 
        /* Debug state. */
        bool                    is_debug;
@@ -345,6 +378,10 @@ struct si_context {
 
        /* Other state */
        bool need_check_render_feedback;
+
+       /* Precomputed IA_MULTI_VGT_PARAM */
+       union si_vgt_param_key  ia_multi_vgt_param_key;
+       unsigned                ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
 };
 
 /* cik_sdma.c */
@@ -363,16 +400,30 @@ void si_resource_copy_region(struct pipe_context *ctx,
                             const struct pipe_box *src_box);
 
 /* si_cp_dma.c */
+#define SI_CPDMA_SKIP_CHECK_CS_SPACE   (1 << 0) /* don't call need_cs_space */
+#define SI_CPDMA_SKIP_SYNC_AFTER       (1 << 1) /* don't wait for DMA after the copy */
+#define SI_CPDMA_SKIP_SYNC_BEFORE      (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
+#define SI_CPDMA_SKIP_GFX_SYNC         (1 << 3) /* don't flush caches and don't wait for PS/CS */
+#define SI_CPDMA_SKIP_BO_LIST_UPDATE   (1 << 4) /* don't update the BO list */
+#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
+                          SI_CPDMA_SKIP_SYNC_AFTER | \
+                          SI_CPDMA_SKIP_SYNC_BEFORE | \
+                          SI_CPDMA_SKIP_GFX_SYNC | \
+                          SI_CPDMA_SKIP_BO_LIST_UPDATE)
+
 void si_copy_buffer(struct si_context *sctx,
                    struct pipe_resource *dst, struct pipe_resource *src,
-                   uint64_t dst_offset, uint64_t src_offset, unsigned size);
+                   uint64_t dst_offset, uint64_t src_offset, unsigned size,
+                   unsigned user_flags);
+void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
+                             uint64_t offset, unsigned size);
 void si_init_cp_dma_functions(struct si_context *sctx);
 
 /* si_debug.c */
 void si_init_debug_functions(struct si_context *sctx);
 void si_check_vm_faults(struct r600_common_context *ctx,
                        struct radeon_saved_cs *saved, enum ring_type ring);
-bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
+bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
 
 /* si_dma.c */
 void si_init_dma_functions(struct si_context *sctx);
@@ -400,28 +451,17 @@ struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
  * common helpers
  */
 
-static inline struct r600_resource *
-si_resource_create_custom(struct pipe_screen *screen,
-                         unsigned usage, unsigned size)
-{
-       assert(size);
-       return r600_resource(pipe_buffer_create(screen,
-               PIPE_BIND_CUSTOM, usage, size));
-}
-
 static inline void
 si_invalidate_draw_sh_constants(struct si_context *sctx)
 {
        sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
-       sctx->last_start_instance = -1; /* reset to an unknown value */
-       sctx->last_sh_base_reg = -1; /* reset to an unknown value */
 }
 
 static inline void
 si_set_atom_dirty(struct si_context *sctx,
                  struct r600_atom *atom, bool dirty)
 {
-       unsigned bit = 1 << (atom->id - 1);
+       unsigned bit = 1 << atom->id;
 
        if (dirty)
                sctx->dirty_atoms |= bit;
@@ -433,7 +473,7 @@ static inline bool
 si_is_atom_dirty(struct si_context *sctx,
                  struct r600_atom *atom)
 {
-       unsigned bit = 1 << (atom->id - 1);
+       unsigned bit = 1 << atom->id;
 
        return sctx->dirty_atoms & bit;
 }
@@ -445,4 +485,41 @@ si_mark_atom_dirty(struct si_context *sctx,
        si_set_atom_dirty(sctx, atom, true);
 }
 
+static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
+{
+       if (sctx->gs_shader.cso)
+               return &sctx->gs_shader.cso->info;
+       else if (sctx->tes_shader.cso)
+               return &sctx->tes_shader.cso->info;
+       else if (sctx->vs_shader.cso)
+               return &sctx->vs_shader.cso->info;
+       else
+               return NULL;
+}
+
+static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
+{
+       if (sctx->gs_shader.current)
+               return sctx->gs_shader.cso->gs_copy_shader;
+       else if (sctx->tes_shader.current)
+               return sctx->tes_shader.current;
+       else
+               return sctx->vs_shader.current;
+}
+
+static inline unsigned
+si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
+{
+       unsigned alignment, tcc_cache_line_size;
+
+       /* If the upload size is less than the cache line size (e.g. 16, 32),
+        * the whole thing will fit into a cache line if we align it to its size.
+        * The idea is that multiple small uploads can share a cache line.
+        * If the upload size is greater, align it to the cache line size.
+        */
+       alignment = util_next_power_of_two(upload_size);
+       tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
+       return MIN2(alignment, tcc_cache_line_size);
+}
+
 #endif