#define SI_MAP_BUFFER_ALIGNMENT 64
#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
-#define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
+#define SI_RESOURCE_FLAG_FORCE_LINEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
#define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
(((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \
(((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
+#define SI_RESOURCE_FLAG_UNCACHED (PIPE_RESOURCE_FLAG_DRV_PRIV << 12)
enum si_clear_code
{
bool CB_has_shader_readable_metadata;
bool DB_has_shader_readable_metadata;
bool all_DCC_pipe_aligned;
+ bool color_big_page;
+ bool zs_big_page;
};
enum si_quant_mode
struct pipe_scissor_state window_rectangles[4];
/* Precomputed states. */
- struct si_pm4_state *init_config;
- struct si_pm4_state *init_config_gs_rings;
- bool init_config_has_vgt_flush;
+ struct si_pm4_state *cs_preamble_state;
+ struct si_pm4_state *cs_preamble_gs_rings;
+ bool cs_preamble_has_vgt_flush;
struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
/* shaders */
unsigned cs_max_waves_per_sh;
bool flatshade;
bool do_update_shaders;
+ bool compute_shaderbuf_sgprs_dirty;
+ bool compute_image_sgprs_dirty;
/* shader descriptors */
struct si_descriptors descriptors[SI_NUM_DESCS];
/* si_gfx_cs.c */
void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
void si_allocate_gds(struct si_context *ctx);
+void si_set_tracked_regs_to_clear_state(struct si_context *ctx);
void si_begin_new_gfx_cs(struct si_context *ctx);
void si_need_gfx_cs_space(struct si_context *ctx);
void si_unref_sdma_uploads(struct si_context *sctx);
static inline unsigned si_get_wave_size(struct si_screen *sscreen,
enum pipe_shader_type shader_type, bool ngg, bool es,
- bool prim_discard_cs)
+ bool gs_fast_launch, bool prim_discard_cs)
{
if (shader_type == PIPE_SHADER_COMPUTE)
return sscreen->compute_wave_size;
else if (shader_type == PIPE_SHADER_FRAGMENT)
return sscreen->ps_wave_size;
+ else if (gs_fast_launch)
+ return 32; /* GS fast launch hangs with Wave64, so always use Wave32. */
else if ((shader_type == PIPE_SHADER_VERTEX && prim_discard_cs) || /* only Wave64 implemented */
(shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
(shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
{
return si_get_wave_size(shader->selector->screen, shader->selector->type, shader->key.as_ngg,
- shader->key.as_es, shader->key.opt.vs_as_prim_discard_cs);
+ shader->key.as_es,
+ shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL,
+ shader->key.opt.vs_as_prim_discard_cs);
}
#define PRINT_ERR(fmt, args...) \