state->atom.emit(sctx);
}
-void si_pm4_reset_emitted(struct si_context *sctx)
+void si_pm4_reset_emitted(struct si_context *sctx, bool first_cs)
{
+ if (!first_cs && sctx->shadowed_regs) {
+ /* Only dirty states that contain buffers, so that they are
+ * added to the buffer list on the next draw call.
+ */
+ for (unsigned i = 0; i < SI_NUM_STATES; i++) {
+ struct si_pm4_state *state = sctx->emitted.array[i];
+
+ if (state && state->shader) {
+ sctx->emitted.array[i] = NULL;
+ sctx->dirty_states |= 1 << i;
+ }
+ }
+ return;
+ }
+
memset(&sctx->emitted, 0, sizeof(sctx->emitted));
sctx->dirty_states |= u_bit_consecutive(0, SI_NUM_STATES);
}