{
enum ac_arg_type const_shader_buf_type;
- if (ctx->shader->selector->info.const_buffers_declared == 1 &&
+ if (ctx->shader->selector->info.base.num_ubos == 1 &&
ctx->shader->selector->info.base.num_ssbos == 0)
const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR;
else
ctx->shader = shader;
ctx->stage = sel->info.stage;
- ctx->num_const_buffers = util_last_bit(info->const_buffers_declared);
+ ctx->num_const_buffers = info->base.num_ubos;
ctx->num_shader_buffers = info->base.num_ssbos;
ctx->num_samplers = util_last_bit(info->base.textures_used);