radeonsi: remove redundant si_shader_info::images_declared
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.c
index fba7187204d6788c6bbe15ca67562f1ef2dfbc0f..08bc677bc00dcb01286a189cb5f6afa0fab3b871 100644 (file)
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
-#include <llvm/Config/llvm-config.h>
-
-#include "util/u_memory.h"
-#include "util/u_string.h"
-#include "tgsi/tgsi_build.h"
-#include "tgsi/tgsi_strings.h"
-#include "tgsi/tgsi_util.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_from_mesa.h"
-
-#include "ac_binary.h"
-#include "ac_exp_param.h"
-#include "ac_shader_util.h"
-#include "ac_rtld.h"
-#include "ac_llvm_util.h"
-#include "si_shader_internal.h"
-#include "si_pipe.h"
-#include "sid.h"
-
-#include "compiler/nir/nir.h"
-#include "compiler/nir/nir_serialize.h"
-
-static const char scratch_rsrc_dword0_symbol[] =
-       "SCRATCH_RSRC_DWORD0";
-
-static const char scratch_rsrc_dword1_symbol[] =
-       "SCRATCH_RSRC_DWORD1";
-
-static void si_init_shader_ctx(struct si_shader_context *ctx,
-                              struct si_screen *sscreen,
-                              struct ac_llvm_compiler *compiler,
-                              unsigned wave_size,
-                              bool nir);
-
-static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
-                                struct lp_build_tgsi_context *bld_base,
-                                struct lp_build_emit_data *emit_data);
-
-static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
-
-static void si_build_vs_prolog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key);
-static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
-                                        union si_shader_part_key *key);
-static void si_build_ps_prolog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key);
-static void si_build_ps_epilog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key);
-static void si_fix_resource_usage(struct si_screen *sscreen,
-                                 struct si_shader *shader);
-
-/* Ideally pass the sample mask input to the PS epilog as v14, which
- * is its usual location, so that the shader doesn't have to add v_mov.
- */
-#define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
-
-static bool llvm_type_is_64bit(struct si_shader_context *ctx,
-                              LLVMTypeRef type)
-{
-       if (type == ctx->ac.i64 || type == ctx->ac.f64)
-               return true;
-
-       return false;
-}
-
-/** Whether the shader runs as a combination of multiple API shaders */
-static bool is_multi_part_shader(struct si_shader_context *ctx)
-{
-       if (ctx->screen->info.chip_class <= GFX8)
-               return false;
-
-       return ctx->shader->key.as_ls ||
-              ctx->shader->key.as_es ||
-              ctx->type == PIPE_SHADER_TESS_CTRL ||
-              ctx->type == PIPE_SHADER_GEOMETRY;
-}
-
-/** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
-static bool is_merged_shader(struct si_shader_context *ctx)
-{
-       return ctx->shader->key.as_ngg || is_multi_part_shader(ctx);
-}
-
-void si_init_function_info(struct si_function_info *fninfo)
-{
-       fninfo->num_params = 0;
-       fninfo->num_sgpr_params = 0;
-}
-
-unsigned add_arg_assign(struct si_function_info *fninfo,
-                       enum si_arg_regfile regfile, LLVMTypeRef type,
-                       LLVMValueRef *assign)
-{
-       assert(regfile != ARG_SGPR || fninfo->num_sgpr_params == fninfo->num_params);
-
-       unsigned idx = fninfo->num_params++;
-       assert(idx < ARRAY_SIZE(fninfo->types));
-
-       if (regfile == ARG_SGPR)
-               fninfo->num_sgpr_params = fninfo->num_params;
-
-       fninfo->types[idx] = type;
-       fninfo->assign[idx] = assign;
-       return idx;
-}
-
-static unsigned add_arg(struct si_function_info *fninfo,
-                       enum si_arg_regfile regfile, LLVMTypeRef type)
-{
-       return add_arg_assign(fninfo, regfile, type, NULL);
-}
-
-static void add_arg_assign_checked(struct si_function_info *fninfo,
-                                  enum si_arg_regfile regfile, LLVMTypeRef type,
-                                  LLVMValueRef *assign, unsigned idx)
-{
-       ASSERTED unsigned actual = add_arg_assign(fninfo, regfile, type, assign);
-       assert(actual == idx);
-}
-
-static void add_arg_checked(struct si_function_info *fninfo,
-                           enum si_arg_regfile regfile, LLVMTypeRef type,
-                           unsigned idx)
-{
-       add_arg_assign_checked(fninfo, regfile, type, NULL, idx);
-}
-
-/**
- * Returns a unique index for a per-patch semantic name and index. The index
- * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
- * can be calculated.
- */
-unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index)
-{
-       switch (semantic_name) {
-       case TGSI_SEMANTIC_TESSOUTER:
-               return 0;
-       case TGSI_SEMANTIC_TESSINNER:
-               return 1;
-       case TGSI_SEMANTIC_PATCH:
-               assert(index < 30);
-               return 2 + index;
-
-       default:
-               assert(!"invalid semantic name");
-               return 0;
-       }
-}
-
-/**
- * Returns a unique index for a semantic name and index. The index must be
- * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
- * calculated.
- */
-unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
-                                      unsigned is_varying)
-{
-       switch (semantic_name) {
-       case TGSI_SEMANTIC_POSITION:
-               return 0;
-       case TGSI_SEMANTIC_GENERIC:
-               /* Since some shader stages use the the highest used IO index
-                * to determine the size to allocate for inputs/outputs
-                * (in LDS, tess and GS rings). GENERIC should be placed right
-                * after POSITION to make that size as small as possible.
-                */
-               if (index < SI_MAX_IO_GENERIC)
-                       return 1 + index;
-
-               assert(!"invalid generic index");
-               return 0;
-       case TGSI_SEMANTIC_FOG:
-               return SI_MAX_IO_GENERIC + 1;
-       case TGSI_SEMANTIC_COLOR:
-               assert(index < 2);
-               return SI_MAX_IO_GENERIC + 2 + index;
-       case TGSI_SEMANTIC_BCOLOR:
-               assert(index < 2);
-               /* If it's a varying, COLOR and BCOLOR alias. */
-               if (is_varying)
-                       return SI_MAX_IO_GENERIC + 2 + index;
-               else
-                       return SI_MAX_IO_GENERIC + 4 + index;
-       case TGSI_SEMANTIC_TEXCOORD:
-               assert(index < 8);
-               return SI_MAX_IO_GENERIC + 6 + index;
-
-       /* These are rarely used between LS and HS or ES and GS. */
-       case TGSI_SEMANTIC_CLIPDIST:
-               assert(index < 2);
-               return SI_MAX_IO_GENERIC + 6 + 8 + index;
-       case TGSI_SEMANTIC_CLIPVERTEX:
-               return SI_MAX_IO_GENERIC + 6 + 8 + 2;
-       case TGSI_SEMANTIC_PSIZE:
-               return SI_MAX_IO_GENERIC + 6 + 8 + 3;
-
-       /* These can't be written by LS, HS, and ES. */
-       case TGSI_SEMANTIC_LAYER:
-               return SI_MAX_IO_GENERIC + 6 + 8 + 4;
-       case TGSI_SEMANTIC_VIEWPORT_INDEX:
-               return SI_MAX_IO_GENERIC + 6 + 8 + 5;
-       case TGSI_SEMANTIC_PRIMID:
-               STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
-               return SI_MAX_IO_GENERIC + 6 + 8 + 6;
-       default:
-               fprintf(stderr, "invalid semantic name = %u\n", semantic_name);
-               assert(!"invalid semantic name");
-               return 0;
-       }
-}
-
-/**
- * Get the value of a shader input parameter and extract a bitfield.
- */
-static LLVMValueRef unpack_llvm_param(struct si_shader_context *ctx,
-                                     LLVMValueRef value, unsigned rshift,
-                                     unsigned bitwidth)
-{
-       if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFloatTypeKind)
-               value = ac_to_integer(&ctx->ac, value);
-
-       if (rshift)
-               value = LLVMBuildLShr(ctx->ac.builder, value,
-                                     LLVMConstInt(ctx->i32, rshift, 0), "");
-
-       if (rshift + bitwidth < 32) {
-               unsigned mask = (1 << bitwidth) - 1;
-               value = LLVMBuildAnd(ctx->ac.builder, value,
-                                    LLVMConstInt(ctx->i32, mask, 0), "");
-       }
-
-       return value;
-}
-
-LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
-                            unsigned param, unsigned rshift,
-                            unsigned bitwidth)
-{
-       LLVMValueRef value = LLVMGetParam(ctx->main_fn, param);
-
-       return unpack_llvm_param(ctx, value, rshift, bitwidth);
-}
-
-static LLVMValueRef get_rel_patch_id(struct si_shader_context *ctx)
-{
-       switch (ctx->type) {
-       case PIPE_SHADER_TESS_CTRL:
-               return unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 0, 8);
-
-       case PIPE_SHADER_TESS_EVAL:
-               return LLVMGetParam(ctx->main_fn,
-                                   ctx->param_tes_rel_patch_id);
-
-       default:
-               assert(0);
-               return NULL;
-       }
-}
-
-/* Tessellation shaders pass outputs to the next shader using LDS.
- *
- * LS outputs = TCS inputs
- * TCS outputs = TES inputs
- *
- * The LDS layout is:
- * - TCS inputs for patch 0
- * - TCS inputs for patch 1
- * - TCS inputs for patch 2            = get_tcs_in_current_patch_offset (if RelPatchID==2)
- * - ...
- * - TCS outputs for patch 0            = get_tcs_out_patch0_offset
- * - Per-patch TCS outputs for patch 0  = get_tcs_out_patch0_patch_data_offset
- * - TCS outputs for patch 1
- * - Per-patch TCS outputs for patch 1
- * - TCS outputs for patch 2            = get_tcs_out_current_patch_offset (if RelPatchID==2)
- * - Per-patch TCS outputs for patch 2  = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
- * - ...
- *
- * All three shaders VS(LS), TCS, TES share the same LDS space.
- */
-
-static LLVMValueRef
-get_tcs_in_patch_stride(struct si_shader_context *ctx)
-{
-       return si_unpack_param(ctx, ctx->param_vs_state_bits, 8, 13);
-}
-
-static unsigned get_tcs_out_vertex_dw_stride_constant(struct si_shader_context *ctx)
-{
-       assert(ctx->type == PIPE_SHADER_TESS_CTRL);
-
-       if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
-               return util_last_bit64(ctx->shader->key.mono.u.ff_tcs_inputs_to_copy) * 4;
-
-       return util_last_bit64(ctx->shader->selector->outputs_written) * 4;
-}
-
-static LLVMValueRef get_tcs_out_vertex_dw_stride(struct si_shader_context *ctx)
-{
-       unsigned stride = get_tcs_out_vertex_dw_stride_constant(ctx);
-
-       return LLVMConstInt(ctx->i32, stride, 0);
-}
-
-static LLVMValueRef get_tcs_out_patch_stride(struct si_shader_context *ctx)
-{
-       if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
-               return si_unpack_param(ctx, ctx->param_tcs_out_lds_layout, 0, 13);
-
-       const struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       unsigned tcs_out_vertices = info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
-       unsigned vertex_dw_stride = get_tcs_out_vertex_dw_stride_constant(ctx);
-       unsigned num_patch_outputs = util_last_bit64(ctx->shader->selector->patch_outputs_written);
-       unsigned patch_dw_stride = tcs_out_vertices * vertex_dw_stride +
-                                  num_patch_outputs * 4;
-       return LLVMConstInt(ctx->i32, patch_dw_stride, 0);
-}
-
-static LLVMValueRef
-get_tcs_out_patch0_offset(struct si_shader_context *ctx)
-{
-       return LLVMBuildMul(ctx->ac.builder,
-                           si_unpack_param(ctx,
-                                           ctx->param_tcs_out_lds_offsets,
-                                           0, 16),
-                           LLVMConstInt(ctx->i32, 4, 0), "");
-}
-
-static LLVMValueRef
-get_tcs_out_patch0_patch_data_offset(struct si_shader_context *ctx)
-{
-       return LLVMBuildMul(ctx->ac.builder,
-                           si_unpack_param(ctx,
-                                           ctx->param_tcs_out_lds_offsets,
-                                           16, 16),
-                           LLVMConstInt(ctx->i32, 4, 0), "");
-}
-
-static LLVMValueRef
-get_tcs_in_current_patch_offset(struct si_shader_context *ctx)
-{
-       LLVMValueRef patch_stride = get_tcs_in_patch_stride(ctx);
-       LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
-
-       return LLVMBuildMul(ctx->ac.builder, patch_stride, rel_patch_id, "");
-}
-
-static LLVMValueRef
-get_tcs_out_current_patch_offset(struct si_shader_context *ctx)
-{
-       LLVMValueRef patch0_offset = get_tcs_out_patch0_offset(ctx);
-       LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
-       LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
-
-       return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_offset);
-}
-
-static LLVMValueRef
-get_tcs_out_current_patch_data_offset(struct si_shader_context *ctx)
-{
-       LLVMValueRef patch0_patch_data_offset =
-               get_tcs_out_patch0_patch_data_offset(ctx);
-       LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
-       LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
-
-       return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_patch_data_offset);
-}
-
-static LLVMValueRef get_num_tcs_out_vertices(struct si_shader_context *ctx)
-{
-       unsigned tcs_out_vertices =
-               ctx->shader->selector ?
-               ctx->shader->selector->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] : 0;
-
-       /* If !tcs_out_vertices, it's either the fixed-func TCS or the TCS epilog. */
-       if (ctx->type == PIPE_SHADER_TESS_CTRL && tcs_out_vertices)
-               return LLVMConstInt(ctx->i32, tcs_out_vertices, 0);
-
-       return si_unpack_param(ctx, ctx->param_tcs_offchip_layout, 6, 6);
-}
-
-static LLVMValueRef get_tcs_in_vertex_dw_stride(struct si_shader_context *ctx)
-{
-       unsigned stride;
-
-       switch (ctx->type) {
-       case PIPE_SHADER_VERTEX:
-               stride = ctx->shader->selector->lshs_vertex_stride / 4;
-               return LLVMConstInt(ctx->i32, stride, 0);
-
-       case PIPE_SHADER_TESS_CTRL:
-               if (ctx->screen->info.chip_class >= GFX9 &&
-                   ctx->shader->is_monolithic) {
-                       stride = ctx->shader->key.part.tcs.ls->lshs_vertex_stride / 4;
-                       return LLVMConstInt(ctx->i32, stride, 0);
-               }
-               return si_unpack_param(ctx, ctx->param_vs_state_bits, 24, 8);
-
-       default:
-               assert(0);
-               return NULL;
-       }
-}
-
-static LLVMValueRef unpack_sint16(struct si_shader_context *ctx,
-                                LLVMValueRef i32, unsigned index)
-{
-       assert(index <= 1);
-
-       if (index == 1)
-               return LLVMBuildAShr(ctx->ac.builder, i32,
-                                    LLVMConstInt(ctx->i32, 16, 0), "");
-
-       return LLVMBuildSExt(ctx->ac.builder,
-                            LLVMBuildTrunc(ctx->ac.builder, i32,
-                                           ctx->ac.i16, ""),
-                            ctx->i32, "");
-}
-
-void si_llvm_load_input_vs(
-       struct si_shader_context *ctx,
-       unsigned input_index,
-       LLVMValueRef out[4])
-{
-       const struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
-
-       if (vs_blit_property) {
-               LLVMValueRef vertex_id = ctx->abi.vertex_id;
-               LLVMValueRef sel_x1 = LLVMBuildICmp(ctx->ac.builder,
-                                                   LLVMIntULE, vertex_id,
-                                                   ctx->i32_1, "");
-               /* Use LLVMIntNE, because we have 3 vertices and only
-                * the middle one should use y2.
-                */
-               LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder,
-                                                   LLVMIntNE, vertex_id,
-                                                   ctx->i32_1, "");
-
-               if (input_index == 0) {
-                       /* Position: */
-                       LLVMValueRef x1y1 = LLVMGetParam(ctx->main_fn,
-                                                        ctx->param_vs_blit_inputs);
-                       LLVMValueRef x2y2 = LLVMGetParam(ctx->main_fn,
-                                                        ctx->param_vs_blit_inputs + 1);
-
-                       LLVMValueRef x1 = unpack_sint16(ctx, x1y1, 0);
-                       LLVMValueRef y1 = unpack_sint16(ctx, x1y1, 1);
-                       LLVMValueRef x2 = unpack_sint16(ctx, x2y2, 0);
-                       LLVMValueRef y2 = unpack_sint16(ctx, x2y2, 1);
-
-                       LLVMValueRef x = LLVMBuildSelect(ctx->ac.builder, sel_x1,
-                                                        x1, x2, "");
-                       LLVMValueRef y = LLVMBuildSelect(ctx->ac.builder, sel_y1,
-                                                        y1, y2, "");
-
-                       out[0] = LLVMBuildSIToFP(ctx->ac.builder, x, ctx->f32, "");
-                       out[1] = LLVMBuildSIToFP(ctx->ac.builder, y, ctx->f32, "");
-                       out[2] = LLVMGetParam(ctx->main_fn,
-                                             ctx->param_vs_blit_inputs + 2);
-                       out[3] = ctx->ac.f32_1;
-                       return;
-               }
-
-               /* Color or texture coordinates: */
-               assert(input_index == 1);
-
-               if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
-                       for (int i = 0; i < 4; i++) {
-                               out[i] = LLVMGetParam(ctx->main_fn,
-                                                     ctx->param_vs_blit_inputs + 3 + i);
-                       }
-               } else {
-                       assert(vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD);
-                       LLVMValueRef x1 = LLVMGetParam(ctx->main_fn,
-                                                      ctx->param_vs_blit_inputs + 3);
-                       LLVMValueRef y1 = LLVMGetParam(ctx->main_fn,
-                                                      ctx->param_vs_blit_inputs + 4);
-                       LLVMValueRef x2 = LLVMGetParam(ctx->main_fn,
-                                                      ctx->param_vs_blit_inputs + 5);
-                       LLVMValueRef y2 = LLVMGetParam(ctx->main_fn,
-                                                      ctx->param_vs_blit_inputs + 6);
-
-                       out[0] = LLVMBuildSelect(ctx->ac.builder, sel_x1,
-                                                x1, x2, "");
-                       out[1] = LLVMBuildSelect(ctx->ac.builder, sel_y1,
-                                                y1, y2, "");
-                       out[2] = LLVMGetParam(ctx->main_fn,
-                                             ctx->param_vs_blit_inputs + 7);
-                       out[3] = LLVMGetParam(ctx->main_fn,
-                                             ctx->param_vs_blit_inputs + 8);
-               }
-               return;
-       }
-
-       union si_vs_fix_fetch fix_fetch;
-       LLVMValueRef t_list_ptr;
-       LLVMValueRef t_offset;
-       LLVMValueRef t_list;
-       LLVMValueRef vertex_index;
-       LLVMValueRef tmp;
-
-       /* Load the T list */
-       t_list_ptr = LLVMGetParam(ctx->main_fn, ctx->param_vertex_buffers);
-
-       t_offset = LLVMConstInt(ctx->i32, input_index, 0);
-
-       t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
-
-       vertex_index = LLVMGetParam(ctx->main_fn,
-                                   ctx->param_vertex_index0 +
-                                   input_index);
-
-       /* Use the open-coded implementation for all loads of doubles and
-        * of dword-sized data that needs fixups. We need to insert conversion
-        * code anyway, and the amd/common code does it for us.
-        *
-        * Note: On LLVM <= 8, we can only open-code formats with
-        * channel size >= 4 bytes.
-        */
-       bool opencode = ctx->shader->key.mono.vs_fetch_opencode & (1 << input_index);
-       fix_fetch.bits = ctx->shader->key.mono.vs_fix_fetch[input_index].bits;
-       if (opencode ||
-           (fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) ||
-           (fix_fetch.u.log_size == 2)) {
-               tmp = ac_build_opencoded_load_format(
-                               &ctx->ac, fix_fetch.u.log_size, fix_fetch.u.num_channels_m1 + 1,
-                               fix_fetch.u.format, fix_fetch.u.reverse, !opencode,
-                               t_list, vertex_index, ctx->ac.i32_0, ctx->ac.i32_0, 0, true);
-               for (unsigned i = 0; i < 4; ++i)
-                       out[i] = LLVMBuildExtractElement(ctx->ac.builder, tmp, LLVMConstInt(ctx->i32, i, false), "");
-               return;
-       }
-
-       /* Do multiple loads for special formats. */
-       unsigned required_channels = util_last_bit(info->input_usage_mask[input_index]);
-       LLVMValueRef fetches[4];
-       unsigned num_fetches;
-       unsigned fetch_stride;
-       unsigned channels_per_fetch;
-
-       if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) {
-               num_fetches = MIN2(required_channels, 3);
-               fetch_stride = 1 << fix_fetch.u.log_size;
-               channels_per_fetch = 1;
-       } else {
-               num_fetches = 1;
-               fetch_stride = 0;
-               channels_per_fetch = required_channels;
-       }
-
-       for (unsigned i = 0; i < num_fetches; ++i) {
-               LLVMValueRef voffset = LLVMConstInt(ctx->i32, fetch_stride * i, 0);
-               fetches[i] = ac_build_buffer_load_format(&ctx->ac, t_list, vertex_index, voffset,
-                                                        channels_per_fetch, 0, true);
-       }
-
-       if (num_fetches == 1 && channels_per_fetch > 1) {
-               LLVMValueRef fetch = fetches[0];
-               for (unsigned i = 0; i < channels_per_fetch; ++i) {
-                       tmp = LLVMConstInt(ctx->i32, i, false);
-                       fetches[i] = LLVMBuildExtractElement(
-                               ctx->ac.builder, fetch, tmp, "");
-               }
-               num_fetches = channels_per_fetch;
-               channels_per_fetch = 1;
-       }
-
-       for (unsigned i = num_fetches; i < 4; ++i)
-               fetches[i] = LLVMGetUndef(ctx->f32);
-
-       if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 &&
-           required_channels == 4) {
-               if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT || fix_fetch.u.format == AC_FETCH_FORMAT_SINT)
-                       fetches[3] = ctx->ac.i32_1;
-               else
-                       fetches[3] = ctx->ac.f32_1;
-       } else if (fix_fetch.u.log_size == 3 &&
-                  (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ||
-                   fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED ||
-                   fix_fetch.u.format == AC_FETCH_FORMAT_SINT) &&
-                  required_channels == 4) {
-               /* For 2_10_10_10, the hardware returns an unsigned value;
-                * convert it to a signed one.
-                */
-               LLVMValueRef tmp = fetches[3];
-               LLVMValueRef c30 = LLVMConstInt(ctx->i32, 30, 0);
-
-               /* First, recover the sign-extended signed integer value. */
-               if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED)
-                       tmp = LLVMBuildFPToUI(ctx->ac.builder, tmp, ctx->i32, "");
-               else
-                       tmp = ac_to_integer(&ctx->ac, tmp);
-
-               /* For the integer-like cases, do a natural sign extension.
-                *
-                * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
-                * and happen to contain 0, 1, 2, 3 as the two LSBs of the
-                * exponent.
-                */
-               tmp = LLVMBuildShl(ctx->ac.builder, tmp,
-                                  fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ?
-                                  LLVMConstInt(ctx->i32, 7, 0) : c30, "");
-               tmp = LLVMBuildAShr(ctx->ac.builder, tmp, c30, "");
-
-               /* Convert back to the right type. */
-               if (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM) {
-                       LLVMValueRef clamp;
-                       LLVMValueRef neg_one = LLVMConstReal(ctx->f32, -1.0);
-                       tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
-                       clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, tmp, neg_one, "");
-                       tmp = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, tmp, "");
-               } else if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED) {
-                       tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
-               }
-
-               fetches[3] = tmp;
-       }
-
-       for (unsigned i = 0; i < 4; ++i)
-               out[i] = ac_to_float(&ctx->ac, fetches[i]);
-}
-
-static void declare_input_vs(
-       struct si_shader_context *ctx,
-       unsigned input_index,
-       const struct tgsi_full_declaration *decl,
-       LLVMValueRef out[4])
-{
-       si_llvm_load_input_vs(ctx, input_index, out);
-}
-
-LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
-                                unsigned swizzle)
-{
-       if (swizzle > 0)
-               return ctx->i32_0;
-
-       switch (ctx->type) {
-       case PIPE_SHADER_VERTEX:
-               return LLVMGetParam(ctx->main_fn,
-                                   ctx->param_vs_prim_id);
-       case PIPE_SHADER_TESS_CTRL:
-               return ctx->abi.tcs_patch_id;
-       case PIPE_SHADER_TESS_EVAL:
-               return ctx->abi.tes_patch_id;
-       case PIPE_SHADER_GEOMETRY:
-               return ctx->abi.gs_prim_id;
-       default:
-               assert(0);
-               return ctx->i32_0;
-       }
-}
-
-/**
- * Return the value of tgsi_ind_register for indexing.
- * This is the indirect index with the constant offset added to it.
- */
-LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
-                                  const struct tgsi_ind_register *ind,
-                                  unsigned addr_mul,
-                                  int rel_index)
-{
-       LLVMValueRef result;
-
-       if (ind->File == TGSI_FILE_ADDRESS) {
-               result = ctx->addrs[ind->Index][ind->Swizzle];
-               result = LLVMBuildLoad(ctx->ac.builder, result, "");
-       } else {
-               struct tgsi_full_src_register src = {};
-
-               src.Register.File = ind->File;
-               src.Register.Index = ind->Index;
-
-               /* Set the second index to 0 for constants. */
-               if (ind->File == TGSI_FILE_CONSTANT)
-                       src.Register.Dimension = 1;
-
-               result = ctx->bld_base.emit_fetch_funcs[ind->File](&ctx->bld_base, &src,
-                                                                  TGSI_TYPE_SIGNED,
-                                                                  ind->Swizzle);
-               result = ac_to_integer(&ctx->ac, result);
-       }
-
-       return ac_build_imad(&ctx->ac, result, LLVMConstInt(ctx->i32, addr_mul, 0),
-                            LLVMConstInt(ctx->i32, rel_index, 0));
-}
-
-/**
- * Like si_get_indirect_index, but restricts the return value to a (possibly
- * undefined) value inside [0..num).
- */
-LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
-                                          const struct tgsi_ind_register *ind,
-                                          int rel_index, unsigned num)
-{
-       LLVMValueRef result = si_get_indirect_index(ctx, ind, 1, rel_index);
-
-       return si_llvm_bound_index(ctx, result, num);
-}
-
-static LLVMValueRef get_dw_address_from_generic_indices(struct si_shader_context *ctx,
-                                                       LLVMValueRef vertex_dw_stride,
-                                                       LLVMValueRef base_addr,
-                                                       LLVMValueRef vertex_index,
-                                                       LLVMValueRef param_index,
-                                                       unsigned input_index,
-                                                       ubyte *name,
-                                                       ubyte *index,
-                                                       bool is_patch)
-{
-       if (vertex_dw_stride) {
-               base_addr = ac_build_imad(&ctx->ac, vertex_index,
-                                         vertex_dw_stride, base_addr);
-       }
-
-       if (param_index) {
-               base_addr = ac_build_imad(&ctx->ac, param_index,
-                                         LLVMConstInt(ctx->i32, 4, 0), base_addr);
-       }
-
-       int param = is_patch ?
-               si_shader_io_get_unique_index_patch(name[input_index],
-                                                   index[input_index]) :
-               si_shader_io_get_unique_index(name[input_index],
-                                             index[input_index], false);
-
-       /* Add the base address of the element. */
-       return LLVMBuildAdd(ctx->ac.builder, base_addr,
-                           LLVMConstInt(ctx->i32, param * 4, 0), "");
-}
-
-/**
- * Calculate a dword address given an input or output register and a stride.
- */
-static LLVMValueRef get_dw_address(struct si_shader_context *ctx,
-                                  const struct tgsi_full_dst_register *dst,
-                                  const struct tgsi_full_src_register *src,
-                                  LLVMValueRef vertex_dw_stride,
-                                  LLVMValueRef base_addr)
-{
-       struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       ubyte *name, *index, *array_first;
-       int input_index;
-       struct tgsi_full_dst_register reg;
-       LLVMValueRef vertex_index = NULL;
-       LLVMValueRef ind_index = NULL;
-
-       /* Set the register description. The address computation is the same
-        * for sources and destinations. */
-       if (src) {
-               reg.Register.File = src->Register.File;
-               reg.Register.Index = src->Register.Index;
-               reg.Register.Indirect = src->Register.Indirect;
-               reg.Register.Dimension = src->Register.Dimension;
-               reg.Indirect = src->Indirect;
-               reg.Dimension = src->Dimension;
-               reg.DimIndirect = src->DimIndirect;
-       } else
-               reg = *dst;
-
-       /* If the register is 2-dimensional (e.g. an array of vertices
-        * in a primitive), calculate the base address of the vertex. */
-       if (reg.Register.Dimension) {
-               if (reg.Dimension.Indirect)
-                       vertex_index = si_get_indirect_index(ctx, &reg.DimIndirect,
-                                                     1, reg.Dimension.Index);
-               else
-                       vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
-       }
-
-       /* Get information about the register. */
-       if (reg.Register.File == TGSI_FILE_INPUT) {
-               name = info->input_semantic_name;
-               index = info->input_semantic_index;
-               array_first = info->input_array_first;
-       } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
-               name = info->output_semantic_name;
-               index = info->output_semantic_index;
-               array_first = info->output_array_first;
-       } else {
-               assert(0);
-               return NULL;
-       }
-
-       if (reg.Register.Indirect) {
-               /* Add the relative address of the element. */
-               if (reg.Indirect.ArrayID)
-                       input_index = array_first[reg.Indirect.ArrayID];
-               else
-                       input_index = reg.Register.Index;
-
-               ind_index = si_get_indirect_index(ctx, &reg.Indirect,
-                                                 1, reg.Register.Index - input_index);
-       } else {
-               input_index = reg.Register.Index;
-       }
-
-       return get_dw_address_from_generic_indices(ctx, vertex_dw_stride,
-                                                  base_addr, vertex_index,
-                                                  ind_index, input_index,
-                                                  name, index,
-                                                  !reg.Register.Dimension);
-}
-
-/* The offchip buffer layout for TCS->TES is
- *
- * - attribute 0 of patch 0 vertex 0
- * - attribute 0 of patch 0 vertex 1
- * - attribute 0 of patch 0 vertex 2
- *   ...
- * - attribute 0 of patch 1 vertex 0
- * - attribute 0 of patch 1 vertex 1
- *   ...
- * - attribute 1 of patch 0 vertex 0
- * - attribute 1 of patch 0 vertex 1
- *   ...
- * - per patch attribute 0 of patch 0
- * - per patch attribute 0 of patch 1
- *   ...
- *
- * Note that every attribute has 4 components.
- */
-static LLVMValueRef get_tcs_tes_buffer_address(struct si_shader_context *ctx,
-                                              LLVMValueRef rel_patch_id,
-                                               LLVMValueRef vertex_index,
-                                               LLVMValueRef param_index)
-{
-       LLVMValueRef base_addr, vertices_per_patch, num_patches, total_vertices;
-       LLVMValueRef param_stride, constant16;
-
-       vertices_per_patch = get_num_tcs_out_vertices(ctx);
-       num_patches = si_unpack_param(ctx, ctx->param_tcs_offchip_layout, 0, 6);
-       total_vertices = LLVMBuildMul(ctx->ac.builder, vertices_per_patch,
-                                     num_patches, "");
-
-       constant16 = LLVMConstInt(ctx->i32, 16, 0);
-       if (vertex_index) {
-               base_addr = ac_build_imad(&ctx->ac, rel_patch_id,
-                                         vertices_per_patch, vertex_index);
-               param_stride = total_vertices;
-       } else {
-               base_addr = rel_patch_id;
-               param_stride = num_patches;
-       }
-
-       base_addr = ac_build_imad(&ctx->ac, param_index, param_stride, base_addr);
-       base_addr = LLVMBuildMul(ctx->ac.builder, base_addr, constant16, "");
-
-       if (!vertex_index) {
-               LLVMValueRef patch_data_offset =
-                          si_unpack_param(ctx, ctx->param_tcs_offchip_layout, 12, 20);
-
-               base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
-                                        patch_data_offset, "");
-       }
-       return base_addr;
-}
-
-/* This is a generic helper that can be shared by the NIR and TGSI backends */
-static LLVMValueRef get_tcs_tes_buffer_address_from_generic_indices(
-                                       struct si_shader_context *ctx,
-                                       LLVMValueRef vertex_index,
-                                       LLVMValueRef param_index,
-                                       unsigned param_base,
-                                       ubyte *name,
-                                       ubyte *index,
-                                       bool is_patch)
-{
-       unsigned param_index_base;
-
-       param_index_base = is_patch ?
-               si_shader_io_get_unique_index_patch(name[param_base], index[param_base]) :
-               si_shader_io_get_unique_index(name[param_base], index[param_base], false);
-
-       if (param_index) {
-               param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
-                                          LLVMConstInt(ctx->i32, param_index_base, 0),
-                                          "");
-       } else {
-               param_index = LLVMConstInt(ctx->i32, param_index_base, 0);
-       }
-
-       return get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx),
-                                         vertex_index, param_index);
-}
-
-static LLVMValueRef get_tcs_tes_buffer_address_from_reg(
-                                       struct si_shader_context *ctx,
-                                       const struct tgsi_full_dst_register *dst,
-                                       const struct tgsi_full_src_register *src)
-{
-       struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       ubyte *name, *index, *array_first;
-       struct tgsi_full_src_register reg;
-       LLVMValueRef vertex_index = NULL;
-       LLVMValueRef param_index = NULL;
-       unsigned param_base;
-
-       reg = src ? *src : tgsi_full_src_register_from_dst(dst);
-
-       if (reg.Register.Dimension) {
-
-               if (reg.Dimension.Indirect)
-                       vertex_index = si_get_indirect_index(ctx, &reg.DimIndirect,
-                                                            1, reg.Dimension.Index);
-               else
-                       vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
-       }
-
-       /* Get information about the register. */
-       if (reg.Register.File == TGSI_FILE_INPUT) {
-               name = info->input_semantic_name;
-               index = info->input_semantic_index;
-               array_first = info->input_array_first;
-       } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
-               name = info->output_semantic_name;
-               index = info->output_semantic_index;
-               array_first = info->output_array_first;
-       } else {
-               assert(0);
-               return NULL;
-       }
-
-       if (reg.Register.Indirect) {
-               if (reg.Indirect.ArrayID)
-                       param_base = array_first[reg.Indirect.ArrayID];
-               else
-                       param_base = reg.Register.Index;
-
-               param_index = si_get_indirect_index(ctx, &reg.Indirect,
-                                                   1, reg.Register.Index - param_base);
-
-       } else {
-               param_base = reg.Register.Index;
-       }
-
-       return get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
-                                                              param_index, param_base,
-                                                              name, index, !reg.Register.Dimension);
-}
-
-static LLVMValueRef buffer_load(struct lp_build_tgsi_context *bld_base,
-                                LLVMTypeRef type, unsigned swizzle,
-                                LLVMValueRef buffer, LLVMValueRef offset,
-                                LLVMValueRef base, bool can_speculate)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMValueRef value, value2;
-       LLVMTypeRef vec_type = LLVMVectorType(type, 4);
-
-       if (swizzle == ~0) {
-               value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
-                                            0, ac_glc, can_speculate, false);
-
-               return LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
-       }
-
-       if (!llvm_type_is_64bit(ctx, type)) {
-               value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
-                                            0, ac_glc, can_speculate, false);
-
-               value = LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
-               return LLVMBuildExtractElement(ctx->ac.builder, value,
-                                   LLVMConstInt(ctx->i32, swizzle, 0), "");
-       }
-
-       value = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
-                                 swizzle * 4, ac_glc, can_speculate, false);
-
-       value2 = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
-                                  swizzle * 4 + 4, ac_glc, can_speculate, false);
-
-       return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
-}
-
-/**
- * Load from LSHS LDS storage.
- *
- * \param type         output value type
- * \param swizzle      offset (typically 0..3); it can be ~0, which loads a vec4
- * \param dw_addr      address in dwords
- */
-static LLVMValueRef lshs_lds_load(struct lp_build_tgsi_context *bld_base,
-                            LLVMTypeRef type, unsigned swizzle,
-                            LLVMValueRef dw_addr)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMValueRef value;
-
-       if (swizzle == ~0) {
-               LLVMValueRef values[TGSI_NUM_CHANNELS];
-
-               for (unsigned chan = 0; chan < TGSI_NUM_CHANNELS; chan++)
-                       values[chan] = lshs_lds_load(bld_base, type, chan, dw_addr);
-
-               return ac_build_gather_values(&ctx->ac, values,
-                                             TGSI_NUM_CHANNELS);
-       }
-
-       /* Split 64-bit loads. */
-       if (llvm_type_is_64bit(ctx, type)) {
-               LLVMValueRef lo, hi;
-
-               lo = lshs_lds_load(bld_base, ctx->i32, swizzle, dw_addr);
-               hi = lshs_lds_load(bld_base, ctx->i32, swizzle + 1, dw_addr);
-               return si_llvm_emit_fetch_64bit(bld_base, type, lo, hi);
-       }
-
-       dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
-                              LLVMConstInt(ctx->i32, swizzle, 0), "");
-
-       value = ac_lds_load(&ctx->ac, dw_addr);
-
-       return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
-}
-
-/**
- * Store to LSHS LDS storage.
- *
- * \param swizzle      offset (typically 0..3)
- * \param dw_addr      address in dwords
- * \param value                value to store
- */
-static void lshs_lds_store(struct si_shader_context *ctx,
-                     unsigned dw_offset_imm, LLVMValueRef dw_addr,
-                     LLVMValueRef value)
-{
-       dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
-                              LLVMConstInt(ctx->i32, dw_offset_imm, 0), "");
-
-       ac_lds_store(&ctx->ac, dw_addr, value);
-}
-
-enum si_tess_ring {
-       TCS_FACTOR_RING,
-       TESS_OFFCHIP_RING_TCS,
-       TESS_OFFCHIP_RING_TES,
-};
-
-static LLVMValueRef get_tess_ring_descriptor(struct si_shader_context *ctx,
-                                            enum si_tess_ring ring)
-{
-       LLVMBuilderRef builder = ctx->ac.builder;
-       unsigned param = ring == TESS_OFFCHIP_RING_TES ? ctx->param_tes_offchip_addr :
-                                                        ctx->param_tcs_out_lds_layout;
-       LLVMValueRef addr = LLVMGetParam(ctx->main_fn, param);
-
-       /* TCS only receives high 13 bits of the address. */
-       if (ring == TESS_OFFCHIP_RING_TCS || ring == TCS_FACTOR_RING) {
-               addr = LLVMBuildAnd(builder, addr,
-                                   LLVMConstInt(ctx->i32, 0xfff80000, 0), "");
-       }
-
-       if (ring == TCS_FACTOR_RING) {
-               unsigned tf_offset = ctx->screen->tess_offchip_ring_size;
-               addr = LLVMBuildAdd(builder, addr,
-                                   LLVMConstInt(ctx->i32, tf_offset, 0), "");
-       }
-
-       uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
-                        S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
-                        S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                        S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
-
-       if (ctx->screen->info.chip_class >= GFX10)
-               rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
-                        S_008F0C_OOB_SELECT(3) |
-                        S_008F0C_RESOURCE_LEVEL(1);
-       else
-               rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
-                        S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
-
-       LLVMValueRef desc[4];
-       desc[0] = addr;
-       desc[1] = LLVMConstInt(ctx->i32,
-                              S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
-       desc[2] = LLVMConstInt(ctx->i32, 0xffffffff, 0);
-       desc[3] = LLVMConstInt(ctx->i32, rsrc3, false);
-
-       return ac_build_gather_values(&ctx->ac, desc, 4);
-}
-
-static LLVMValueRef fetch_input_tcs(
-       struct lp_build_tgsi_context *bld_base,
-       const struct tgsi_full_src_register *reg,
-       enum tgsi_opcode_type type, unsigned swizzle_in)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMValueRef dw_addr, stride;
-       unsigned swizzle = swizzle_in & 0xffff;
-       stride = get_tcs_in_vertex_dw_stride(ctx);
-       dw_addr = get_tcs_in_current_patch_offset(ctx);
-       dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
-
-       return lshs_lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
-}
-
-static LLVMValueRef si_nir_load_tcs_varyings(struct ac_shader_abi *abi,
-                                            LLVMTypeRef type,
-                                            LLVMValueRef vertex_index,
-                                            LLVMValueRef param_index,
-                                            unsigned const_index,
-                                            unsigned location,
-                                            unsigned driver_location,
-                                            unsigned component,
-                                            unsigned num_components,
-                                            bool is_patch,
-                                            bool is_compact,
-                                            bool load_input)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
-       LLVMValueRef dw_addr, stride;
-
-       driver_location = driver_location / 4;
-
-       if (load_input) {
-               stride = get_tcs_in_vertex_dw_stride(ctx);
-               dw_addr = get_tcs_in_current_patch_offset(ctx);
-       } else {
-               if (is_patch) {
-                       stride = NULL;
-                       dw_addr = get_tcs_out_current_patch_data_offset(ctx);
-               } else {
-                       stride = get_tcs_out_vertex_dw_stride(ctx);
-                       dw_addr = get_tcs_out_current_patch_offset(ctx);
-               }
-       }
-
-       if (!param_index) {
-               param_index = LLVMConstInt(ctx->i32, const_index, 0);
-       }
-
-       ubyte *names;
-       ubyte *indices;
-       if (load_input) {
-               names = info->input_semantic_name;
-               indices = info->input_semantic_index;
-       } else {
-               names = info->output_semantic_name;
-               indices = info->output_semantic_index;
-       }
-
-       dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
-                                                     vertex_index, param_index,
-                                                     driver_location,
-                                                     names, indices,
-                                                     is_patch);
-
-       LLVMValueRef value[4];
-       for (unsigned i = 0; i < num_components; i++) {
-               unsigned offset = i;
-               if (llvm_type_is_64bit(ctx, type))
-                       offset *= 2;
-
-               offset += component;
-               value[i + component] = lshs_lds_load(bld_base, type, offset, dw_addr);
-       }
-
-       return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
-}
-
-static LLVMValueRef fetch_output_tcs(
-               struct lp_build_tgsi_context *bld_base,
-               const struct tgsi_full_src_register *reg,
-               enum tgsi_opcode_type type, unsigned swizzle_in)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMValueRef dw_addr, stride;
-       unsigned swizzle = (swizzle_in & 0xffff);
-
-       if (reg->Register.Dimension) {
-               stride = get_tcs_out_vertex_dw_stride(ctx);
-               dw_addr = get_tcs_out_current_patch_offset(ctx);
-               dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
-       } else {
-               dw_addr = get_tcs_out_current_patch_data_offset(ctx);
-               dw_addr = get_dw_address(ctx, NULL, reg, NULL, dw_addr);
-       }
-
-       return lshs_lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
-}
-
-static LLVMValueRef fetch_input_tes(
-       struct lp_build_tgsi_context *bld_base,
-       const struct tgsi_full_src_register *reg,
-       enum tgsi_opcode_type type, unsigned swizzle_in)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMValueRef base, addr;
-       unsigned swizzle = (swizzle_in & 0xffff);
-
-       base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
-       addr = get_tcs_tes_buffer_address_from_reg(ctx, NULL, reg);
-
-       return buffer_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle,
-                          ctx->tess_offchip_ring, base, addr, true);
-}
-
-LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi,
-                                  LLVMTypeRef type,
-                                  LLVMValueRef vertex_index,
-                                  LLVMValueRef param_index,
-                                  unsigned const_index,
-                                  unsigned location,
-                                  unsigned driver_location,
-                                  unsigned component,
-                                  unsigned num_components,
-                                  bool is_patch,
-                                  bool is_compact,
-                                  bool load_input)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       LLVMValueRef base, addr;
-
-       driver_location = driver_location / 4;
-
-       base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
-
-       if (!param_index) {
-               param_index = LLVMConstInt(ctx->i32, const_index, 0);
-       }
-
-       addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
-                                                              param_index, driver_location,
-                                                              info->input_semantic_name,
-                                                              info->input_semantic_index,
-                                                              is_patch);
-
-       /* TODO: This will generate rather ordinary llvm code, although it
-        * should be easy for the optimiser to fix up. In future we might want
-        * to refactor buffer_load(), but for now this maximises code sharing
-        * between the NIR and TGSI backends.
-        */
-       LLVMValueRef value[4];
-       for (unsigned i = 0; i < num_components; i++) {
-               unsigned offset = i;
-               if (llvm_type_is_64bit(ctx, type)) {
-                       offset *= 2;
-                       if (offset == 4) {
-                                addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
-                                                                                       vertex_index,
-                                                                                       param_index,
-                                                                                       driver_location + 1,
-                                                                                       info->input_semantic_name,
-                                                                                       info->input_semantic_index,
-                                                                                       is_patch);
-                       }
-
-                        offset = offset % 4;
-               }
-
-               offset += component;
-               value[i + component] = buffer_load(&ctx->bld_base, type, offset,
-                                                  ctx->tess_offchip_ring, base, addr, true);
-       }
-
-       return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
-}
-
-static void store_output_tcs(struct lp_build_tgsi_context *bld_base,
-                            const struct tgsi_full_instruction *inst,
-                            const struct tgsi_opcode_info *info,
-                            unsigned index,
-                            LLVMValueRef dst[4])
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       const struct tgsi_full_dst_register *reg = &inst->Dst[index];
-       const struct tgsi_shader_info *sh_info = &ctx->shader->selector->info;
-       unsigned chan_index;
-       LLVMValueRef dw_addr, stride;
-       LLVMValueRef buffer, base, buf_addr;
-       LLVMValueRef values[4];
-       bool skip_lds_store;
-       bool is_tess_factor = false, is_tess_inner = false;
-
-       /* Only handle per-patch and per-vertex outputs here.
-        * Vectors will be lowered to scalars and this function will be called again.
-        */
-       if (reg->Register.File != TGSI_FILE_OUTPUT ||
-           (dst[0] && LLVMGetTypeKind(LLVMTypeOf(dst[0])) == LLVMVectorTypeKind)) {
-               si_llvm_emit_store(bld_base, inst, info, index, dst);
-               return;
-       }
-
-       if (reg->Register.Dimension) {
-               stride = get_tcs_out_vertex_dw_stride(ctx);
-               dw_addr = get_tcs_out_current_patch_offset(ctx);
-               dw_addr = get_dw_address(ctx, reg, NULL, stride, dw_addr);
-               skip_lds_store = !sh_info->reads_pervertex_outputs;
-       } else {
-               dw_addr = get_tcs_out_current_patch_data_offset(ctx);
-               dw_addr = get_dw_address(ctx, reg, NULL, NULL, dw_addr);
-               skip_lds_store = !sh_info->reads_perpatch_outputs;
-
-               if (!reg->Register.Indirect) {
-                       int name = sh_info->output_semantic_name[reg->Register.Index];
-
-                       /* Always write tess factors into LDS for the TCS epilog. */
-                       if (name == TGSI_SEMANTIC_TESSINNER ||
-                           name == TGSI_SEMANTIC_TESSOUTER) {
-                               /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
-                               skip_lds_store = !sh_info->reads_tessfactor_outputs &&
-                                                ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
-                               is_tess_factor = true;
-                               is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
-                       }
-               }
-       }
-
-       buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
-
-       base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
-       buf_addr = get_tcs_tes_buffer_address_from_reg(ctx, reg, NULL);
-
-       uint32_t writemask = reg->Register.WriteMask;
-       while (writemask) {
-               chan_index = u_bit_scan(&writemask);
-               LLVMValueRef value = dst[chan_index];
-
-               if (inst->Instruction.Saturate)
-                       value = ac_build_clamp(&ctx->ac, value);
-
-               /* Skip LDS stores if there is no LDS read of this output. */
-               if (!skip_lds_store)
-                       lshs_lds_store(ctx, chan_index, dw_addr, value);
-
-               value = ac_to_integer(&ctx->ac, value);
-               values[chan_index] = value;
-
-               if (reg->Register.WriteMask != 0xF && !is_tess_factor) {
-                       ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
-                                                   buf_addr, base,
-                                                   4 * chan_index, ac_glc, false);
-               }
-
-               /* Write tess factors into VGPRs for the epilog. */
-               if (is_tess_factor &&
-                   ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
-                       if (!is_tess_inner) {
-                               LLVMBuildStore(ctx->ac.builder, value, /* outer */
-                                              ctx->invoc0_tess_factors[chan_index]);
-                       } else if (chan_index < 2) {
-                               LLVMBuildStore(ctx->ac.builder, value, /* inner */
-                                              ctx->invoc0_tess_factors[4 + chan_index]);
-                       }
-               }
-       }
-
-       if (reg->Register.WriteMask == 0xF && !is_tess_factor) {
-               LLVMValueRef value = ac_build_gather_values(&ctx->ac,
-                                                           values, 4);
-               ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buf_addr,
-                                           base, 0, ac_glc, false);
-       }
-}
-
-static void si_nir_store_output_tcs(struct ac_shader_abi *abi,
-                                   const struct nir_variable *var,
-                                   LLVMValueRef vertex_index,
-                                   LLVMValueRef param_index,
-                                   unsigned const_index,
-                                   LLVMValueRef src,
-                                   unsigned writemask)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       const unsigned component = var->data.location_frac;
-       const bool is_patch = var->data.patch;
-       unsigned driver_location = var->data.driver_location;
-       LLVMValueRef dw_addr, stride;
-       LLVMValueRef buffer, base, addr;
-       LLVMValueRef values[8];
-       bool skip_lds_store;
-       bool is_tess_factor = false, is_tess_inner = false;
-
-       driver_location = driver_location / 4;
-
-       bool is_const = !param_index;
-       if (!param_index)
-               param_index = LLVMConstInt(ctx->i32, const_index, 0);
-
-       if (!is_patch) {
-               stride = get_tcs_out_vertex_dw_stride(ctx);
-               dw_addr = get_tcs_out_current_patch_offset(ctx);
-               dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
-                                                             vertex_index, param_index,
-                                                             driver_location,
-                                                             info->output_semantic_name,
-                                                             info->output_semantic_index,
-                                                             is_patch);
-
-               skip_lds_store = !info->reads_pervertex_outputs;
-       } else {
-               dw_addr = get_tcs_out_current_patch_data_offset(ctx);
-               dw_addr = get_dw_address_from_generic_indices(ctx, NULL, dw_addr,
-                                                             vertex_index, param_index,
-                                                             driver_location,
-                                                             info->output_semantic_name,
-                                                             info->output_semantic_index,
-                                                             is_patch);
-
-               skip_lds_store = !info->reads_perpatch_outputs;
-
-               if (is_const && const_index == 0) {
-                       int name = info->output_semantic_name[driver_location];
-
-                       /* Always write tess factors into LDS for the TCS epilog. */
-                       if (name == TGSI_SEMANTIC_TESSINNER ||
-                           name == TGSI_SEMANTIC_TESSOUTER) {
-                               /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
-                               skip_lds_store = !info->reads_tessfactor_outputs &&
-                                                ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
-                               is_tess_factor = true;
-                               is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
-                       }
-               }
-       }
-
-       buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
-
-       base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
-
-       addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
-                                                              param_index, driver_location,
-                                                              info->output_semantic_name,
-                                                              info->output_semantic_index,
-                                                              is_patch);
-
-       for (unsigned chan = 0; chan < 8; chan++) {
-               if (!(writemask & (1 << chan)))
-                       continue;
-               LLVMValueRef value = ac_llvm_extract_elem(&ctx->ac, src, chan - component);
-
-               unsigned buffer_store_offset = chan % 4;
-               if (chan == 4) {
-                        addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
-                                                                               vertex_index,
-                                                                               param_index,
-                                                                               driver_location + 1,
-                                                                               info->output_semantic_name,
-                                                                               info->output_semantic_index,
-                                                                               is_patch);
-               }
-
-               /* Skip LDS stores if there is no LDS read of this output. */
-               if (!skip_lds_store)
-                       lshs_lds_store(ctx, chan, dw_addr, value);
-
-               value = ac_to_integer(&ctx->ac, value);
-               values[chan] = value;
-
-               if (writemask != 0xF && !is_tess_factor) {
-                       ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
-                                                   addr, base,
-                                                   4 * buffer_store_offset,
-                                                    ac_glc, false);
-               }
-
-               /* Write tess factors into VGPRs for the epilog. */
-               if (is_tess_factor &&
-                   ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
-                       if (!is_tess_inner) {
-                               LLVMBuildStore(ctx->ac.builder, value, /* outer */
-                                              ctx->invoc0_tess_factors[chan]);
-                       } else if (chan < 2) {
-                               LLVMBuildStore(ctx->ac.builder, value, /* inner */
-                                              ctx->invoc0_tess_factors[4 + chan]);
-                       }
-               }
-       }
-
-       if (writemask == 0xF && !is_tess_factor) {
-               LLVMValueRef value = ac_build_gather_values(&ctx->ac,
-                                                           values, 4);
-               ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, addr,
-                                           base, 0, ac_glc, false);
-       }
-}
-
-LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
-                                  unsigned input_index,
-                                  unsigned vtx_offset_param,
-                                  LLVMTypeRef type,
-                                  unsigned swizzle)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
-       struct si_shader *shader = ctx->shader;
-       LLVMValueRef vtx_offset, soffset;
-       struct tgsi_shader_info *info = &shader->selector->info;
-       unsigned semantic_name = info->input_semantic_name[input_index];
-       unsigned semantic_index = info->input_semantic_index[input_index];
-       unsigned param;
-       LLVMValueRef value;
-
-       param = si_shader_io_get_unique_index(semantic_name, semantic_index, false);
-
-       /* GFX9 has the ESGS ring in LDS. */
-       if (ctx->screen->info.chip_class >= GFX9) {
-               unsigned index = vtx_offset_param;
-
-               switch (index / 2) {
-               case 0:
-                       vtx_offset = si_unpack_param(ctx, ctx->param_gs_vtx01_offset,
-                                                 index % 2 ? 16 : 0, 16);
-                       break;
-               case 1:
-                       vtx_offset = si_unpack_param(ctx, ctx->param_gs_vtx23_offset,
-                                                 index % 2 ? 16 : 0, 16);
-                       break;
-               case 2:
-                       vtx_offset = si_unpack_param(ctx, ctx->param_gs_vtx45_offset,
-                                                 index % 2 ? 16 : 0, 16);
-                       break;
-               default:
-                       assert(0);
-                       return NULL;
-               }
-
-               unsigned offset = param * 4 + swizzle;
-               vtx_offset = LLVMBuildAdd(ctx->ac.builder, vtx_offset,
-                                         LLVMConstInt(ctx->i32, offset, false), "");
-
-               LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->esgs_ring, vtx_offset);
-               LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, ptr, "");
-               if (llvm_type_is_64bit(ctx, type)) {
-                       ptr = LLVMBuildGEP(ctx->ac.builder, ptr,
-                                          &ctx->ac.i32_1, 1, "");
-                       LLVMValueRef values[2] = {
-                               value,
-                               LLVMBuildLoad(ctx->ac.builder, ptr, "")
-                       };
-                       value = ac_build_gather_values(&ctx->ac, values, 2);
-               }
-               return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
-       }
-
-       /* GFX6: input load from the ESGS ring in memory. */
-       if (swizzle == ~0) {
-               LLVMValueRef values[TGSI_NUM_CHANNELS];
-               unsigned chan;
-               for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
-                       values[chan] = si_llvm_load_input_gs(abi, input_index, vtx_offset_param,
-                                                            type, chan);
-               }
-               return ac_build_gather_values(&ctx->ac, values,
-                                             TGSI_NUM_CHANNELS);
-       }
-
-       /* Get the vertex offset parameter on GFX6. */
-       LLVMValueRef gs_vtx_offset = ctx->gs_vtx_offset[vtx_offset_param];
-
-       vtx_offset = LLVMBuildMul(ctx->ac.builder, gs_vtx_offset,
-                                 LLVMConstInt(ctx->i32, 4, 0), "");
-
-       soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle) * 256, 0);
-
-       value = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1, ctx->i32_0,
-                                    vtx_offset, soffset, 0, ac_glc, true, false);
-       if (llvm_type_is_64bit(ctx, type)) {
-               LLVMValueRef value2;
-               soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle + 1) * 256, 0);
-
-               value2 = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1,
-                                             ctx->i32_0, vtx_offset, soffset,
-                                             0, ac_glc, true, false);
-               return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
-       }
-       return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
-}
-
-static LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
-                                        unsigned location,
-                                        unsigned driver_location,
-                                        unsigned component,
-                                        unsigned num_components,
-                                        unsigned vertex_index,
-                                        unsigned const_index,
-                                        LLVMTypeRef type)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
-       LLVMValueRef value[4];
-       for (unsigned i = 0; i < num_components; i++) {
-               unsigned offset = i;
-               if (llvm_type_is_64bit(ctx, type))
-                       offset *= 2;
-
-               offset += component;
-               value[i + component] = si_llvm_load_input_gs(&ctx->abi, driver_location  / 4 + const_index,
-                                                            vertex_index, type, offset);
-       }
-
-       return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
-}
-
-static LLVMValueRef fetch_input_gs(
-       struct lp_build_tgsi_context *bld_base,
-       const struct tgsi_full_src_register *reg,
-       enum tgsi_opcode_type type,
-       unsigned swizzle_in)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       unsigned swizzle = swizzle_in & 0xffff;
-
-       unsigned semantic_name = info->input_semantic_name[reg->Register.Index];
-       if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID)
-               return si_get_primitive_id(ctx, swizzle);
-
-       if (!reg->Register.Dimension)
-               return NULL;
-
-       return si_llvm_load_input_gs(&ctx->abi, reg->Register.Index,
-                                    reg->Dimension.Index,
-                                    tgsi2llvmtype(bld_base, type),
-                                    swizzle);
-}
-
-static int lookup_interp_param_index(unsigned interpolate, unsigned location)
-{
-       switch (interpolate) {
-       case TGSI_INTERPOLATE_CONSTANT:
-               return 0;
-
-       case TGSI_INTERPOLATE_LINEAR:
-               if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
-                       return SI_PARAM_LINEAR_SAMPLE;
-               else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
-                       return SI_PARAM_LINEAR_CENTROID;
-               else
-                       return SI_PARAM_LINEAR_CENTER;
-               break;
-       case TGSI_INTERPOLATE_COLOR:
-       case TGSI_INTERPOLATE_PERSPECTIVE:
-               if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
-                       return SI_PARAM_PERSP_SAMPLE;
-               else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
-                       return SI_PARAM_PERSP_CENTROID;
-               else
-                       return SI_PARAM_PERSP_CENTER;
-               break;
-       default:
-               fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
-               return -1;
-       }
-}
-
-static LLVMValueRef si_build_fs_interp(struct si_shader_context *ctx,
-                                      unsigned attr_index, unsigned chan,
-                                      LLVMValueRef prim_mask,
-                                      LLVMValueRef i, LLVMValueRef j)
-{
-       if (i || j) {
-               return ac_build_fs_interp(&ctx->ac,
-                                         LLVMConstInt(ctx->i32, chan, 0),
-                                         LLVMConstInt(ctx->i32, attr_index, 0),
-                                         prim_mask, i, j);
-       }
-       return ac_build_fs_interp_mov(&ctx->ac,
-                                     LLVMConstInt(ctx->i32, 2, 0), /* P0 */
-                                     LLVMConstInt(ctx->i32, chan, 0),
-                                     LLVMConstInt(ctx->i32, attr_index, 0),
-                                     prim_mask);
-}
-
-/**
- * Interpolate a fragment shader input.
- *
- * @param ctx          context
- * @param input_index          index of the input in hardware
- * @param semantic_name                TGSI_SEMANTIC_*
- * @param semantic_index       semantic index
- * @param num_interp_inputs    number of all interpolated inputs (= BCOLOR offset)
- * @param colors_read_mask     color components read (4 bits for each color, 8 bits in total)
- * @param interp_param         interpolation weights (i,j)
- * @param prim_mask            SI_PARAM_PRIM_MASK
- * @param face                 SI_PARAM_FRONT_FACE
- * @param result               the return value (4 components)
- */
-static void interp_fs_input(struct si_shader_context *ctx,
-                           unsigned input_index,
-                           unsigned semantic_name,
-                           unsigned semantic_index,
-                           unsigned num_interp_inputs,
-                           unsigned colors_read_mask,
-                           LLVMValueRef interp_param,
-                           LLVMValueRef prim_mask,
-                           LLVMValueRef face,
-                           LLVMValueRef result[4])
-{
-       LLVMValueRef i = NULL, j = NULL;
-       unsigned chan;
-
-       /* fs.constant returns the param from the middle vertex, so it's not
-        * really useful for flat shading. It's meant to be used for custom
-        * interpolation (but the intrinsic can't fetch from the other two
-        * vertices).
-        *
-        * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
-        * to do the right thing. The only reason we use fs.constant is that
-        * fs.interp cannot be used on integers, because they can be equal
-        * to NaN.
-        *
-        * When interp is false we will use fs.constant or for newer llvm,
-         * amdgcn.interp.mov.
-        */
-       bool interp = interp_param != NULL;
-
-       if (interp) {
-               interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
-                                               LLVMVectorType(ctx->f32, 2), "");
-
-               i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
-                                               ctx->i32_0, "");
-               j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
-                                               ctx->i32_1, "");
-       }
-
-       if (semantic_name == TGSI_SEMANTIC_COLOR &&
-           ctx->shader->key.part.ps.prolog.color_two_side) {
-               LLVMValueRef is_face_positive;
-
-               /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
-                * otherwise it's at offset "num_inputs".
-                */
-               unsigned back_attr_offset = num_interp_inputs;
-               if (semantic_index == 1 && colors_read_mask & 0xf)
-                       back_attr_offset += 1;
-
-               is_face_positive = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
-                                                face, ctx->i32_0, "");
-
-               for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
-                       LLVMValueRef front, back;
-
-                       front = si_build_fs_interp(ctx,
-                                                  input_index, chan,
-                                                  prim_mask, i, j);
-                       back = si_build_fs_interp(ctx,
-                                                 back_attr_offset, chan,
-                                                 prim_mask, i, j);
-
-                       result[chan] = LLVMBuildSelect(ctx->ac.builder,
-                                               is_face_positive,
-                                               front,
-                                               back,
-                                               "");
-               }
-       } else if (semantic_name == TGSI_SEMANTIC_FOG) {
-               result[0] = si_build_fs_interp(ctx, input_index,
-                                              0, prim_mask, i, j);
-               result[1] =
-               result[2] = LLVMConstReal(ctx->f32, 0.0f);
-               result[3] = LLVMConstReal(ctx->f32, 1.0f);
-       } else {
-               for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
-                       result[chan] = si_build_fs_interp(ctx,
-                                                         input_index, chan,
-                                                         prim_mask, i, j);
-               }
-       }
-}
-
-void si_llvm_load_input_fs(
-       struct si_shader_context *ctx,
-       unsigned input_index,
-       LLVMValueRef out[4])
-{
-       struct si_shader *shader = ctx->shader;
-       struct tgsi_shader_info *info = &shader->selector->info;
-       LLVMValueRef main_fn = ctx->main_fn;
-       LLVMValueRef interp_param = NULL;
-       int interp_param_idx;
-       enum tgsi_semantic semantic_name = info->input_semantic_name[input_index];
-       unsigned semantic_index = info->input_semantic_index[input_index];
-       enum tgsi_interpolate_mode interp_mode = info->input_interpolate[input_index];
-       enum tgsi_interpolate_loc interp_loc = info->input_interpolate_loc[input_index];
-
-       /* Get colors from input VGPRs (set by the prolog). */
-       if (semantic_name == TGSI_SEMANTIC_COLOR) {
-               unsigned colors_read = shader->selector->info.colors_read;
-               unsigned mask = colors_read >> (semantic_index * 4);
-               unsigned offset = SI_PARAM_POS_FIXED_PT + 1 +
-                                 (semantic_index ? util_bitcount(colors_read & 0xf) : 0);
-               LLVMValueRef undef = LLVMGetUndef(ctx->f32);
-
-               out[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
-               out[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
-               out[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
-               out[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
-               return;
-       }
-
-       interp_param_idx = lookup_interp_param_index(interp_mode, interp_loc);
-       if (interp_param_idx == -1)
-               return;
-       else if (interp_param_idx) {
-               interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
-       }
-
-       interp_fs_input(ctx, input_index, semantic_name,
-                       semantic_index, 0, /* this param is unused */
-                       shader->selector->info.colors_read, interp_param,
-                       ctx->abi.prim_mask,
-                       LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE),
-                       &out[0]);
-}
-
-static void declare_input_fs(
-       struct si_shader_context *ctx,
-       unsigned input_index,
-       const struct tgsi_full_declaration *decl,
-       LLVMValueRef out[4])
-{
-       si_llvm_load_input_fs(ctx, input_index, out);
-}
-
-LLVMValueRef si_get_sample_id(struct si_shader_context *ctx)
-{
-       return si_unpack_param(ctx, SI_PARAM_ANCILLARY, 8, 4);
-}
-
-static LLVMValueRef get_base_vertex(struct ac_shader_abi *abi)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
-       /* For non-indexed draws, the base vertex set by the driver
-        * (for direct draws) or the CP (for indirect draws) is the
-        * first vertex ID, but GLSL expects 0 to be returned.
-        */
-       LLVMValueRef vs_state = LLVMGetParam(ctx->main_fn,
-                                            ctx->param_vs_state_bits);
-       LLVMValueRef indexed;
-
-       indexed = LLVMBuildLShr(ctx->ac.builder, vs_state, ctx->i32_1, "");
-       indexed = LLVMBuildTrunc(ctx->ac.builder, indexed, ctx->i1, "");
-
-       return LLVMBuildSelect(ctx->ac.builder, indexed, ctx->abi.base_vertex,
-                              ctx->i32_0, "");
-}
-
-static LLVMValueRef get_block_size(struct ac_shader_abi *abi)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
-       LLVMValueRef values[3];
-       LLVMValueRef result;
-       unsigned i;
-       unsigned *properties = ctx->shader->selector->info.properties;
-
-       if (properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] != 0) {
-               unsigned sizes[3] = {
-                       properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH],
-                       properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT],
-                       properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]
-               };
-
-               for (i = 0; i < 3; ++i)
-                       values[i] = LLVMConstInt(ctx->i32, sizes[i], 0);
-
-               result = ac_build_gather_values(&ctx->ac, values, 3);
-       } else {
-               result = LLVMGetParam(ctx->main_fn, ctx->param_block_size);
-       }
-
-       return result;
-}
-
-/**
- * Load a dword from a constant buffer.
- */
-static LLVMValueRef buffer_load_const(struct si_shader_context *ctx,
-                                     LLVMValueRef resource,
-                                     LLVMValueRef offset)
-{
-       return ac_build_buffer_load(&ctx->ac, resource, 1, NULL, offset, NULL,
-                                   0, 0, true, true);
-}
-
-static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       LLVMValueRef desc = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
-       LLVMValueRef buf_index = LLVMConstInt(ctx->i32, SI_PS_CONST_SAMPLE_POSITIONS, 0);
-       LLVMValueRef resource = ac_build_load_to_sgpr(&ctx->ac, desc, buf_index);
-
-       /* offset = sample_id * 8  (8 = 2 floats containing samplepos.xy) */
-       LLVMValueRef offset0 = LLVMBuildMul(ctx->ac.builder, sample_id, LLVMConstInt(ctx->i32, 8, 0), "");
-       LLVMValueRef offset1 = LLVMBuildAdd(ctx->ac.builder, offset0, LLVMConstInt(ctx->i32, 4, 0), "");
-
-       LLVMValueRef pos[4] = {
-               buffer_load_const(ctx, resource, offset0),
-               buffer_load_const(ctx, resource, offset1),
-               LLVMConstReal(ctx->f32, 0),
-               LLVMConstReal(ctx->f32, 0)
-       };
-
-       return ac_build_gather_values(&ctx->ac, pos, 4);
-}
-
-static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       return ac_to_integer(&ctx->ac, abi->sample_coverage);
-}
-
-static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       LLVMValueRef coord[4] = {
-               LLVMGetParam(ctx->main_fn, ctx->param_tes_u),
-               LLVMGetParam(ctx->main_fn, ctx->param_tes_v),
-               ctx->ac.f32_0,
-               ctx->ac.f32_0
-       };
-
-       /* For triangles, the vector should be (u, v, 1-u-v). */
-       if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
-           PIPE_PRIM_TRIANGLES) {
-               coord[2] = LLVMBuildFSub(ctx->ac.builder, ctx->ac.f32_1,
-                                        LLVMBuildFAdd(ctx->ac.builder,
-                                                      coord[0], coord[1], ""), "");
-       }
-       return ac_build_gather_values(&ctx->ac, coord, 4);
-}
-
-static LLVMValueRef load_tess_level(struct si_shader_context *ctx,
-                                   unsigned semantic_name)
-{
-       LLVMValueRef base, addr;
-
-       int param = si_shader_io_get_unique_index_patch(semantic_name, 0);
-
-       base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
-       addr = get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx), NULL,
-                                         LLVMConstInt(ctx->i32, param, 0));
-
-       return buffer_load(&ctx->bld_base, ctx->f32,
-                          ~0, ctx->tess_offchip_ring, base, addr, true);
-
-}
-
-static LLVMValueRef load_tess_level_default(struct si_shader_context *ctx,
-                                           unsigned semantic_name)
-{
-       LLVMValueRef buf, slot, val[4];
-       int i, offset;
-
-       slot = LLVMConstInt(ctx->i32, SI_HS_CONST_DEFAULT_TESS_LEVELS, 0);
-       buf = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
-       buf = ac_build_load_to_sgpr(&ctx->ac, buf, slot);
-       offset = semantic_name == TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL ? 4 : 0;
-
-       for (i = 0; i < 4; i++)
-               val[i] = buffer_load_const(ctx, buf,
-                                          LLVMConstInt(ctx->i32, (offset + i) * 4, 0));
-       return ac_build_gather_values(&ctx->ac, val, 4);
-}
-
-static LLVMValueRef si_load_tess_level(struct ac_shader_abi *abi,
-                                      unsigned varying_id,
-                                      bool load_default_state)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       unsigned semantic_name;
-
-       if (load_default_state) {
-               switch (varying_id) {
-               case VARYING_SLOT_TESS_LEVEL_INNER:
-                       semantic_name = TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL;
-                       break;
-               case VARYING_SLOT_TESS_LEVEL_OUTER:
-                       semantic_name = TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL;
-                       break;
-               default:
-                       unreachable("unknown tess level");
-               }
-               return load_tess_level_default(ctx, semantic_name);
-       }
-
-       switch (varying_id) {
-       case VARYING_SLOT_TESS_LEVEL_INNER:
-               semantic_name = TGSI_SEMANTIC_TESSINNER;
-               break;
-       case VARYING_SLOT_TESS_LEVEL_OUTER:
-               semantic_name = TGSI_SEMANTIC_TESSOUTER;
-               break;
-       default:
-               unreachable("unknown tess level");
-       }
-
-       return load_tess_level(ctx, semantic_name);
-
-}
-
-static LLVMValueRef si_load_patch_vertices_in(struct ac_shader_abi *abi)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       if (ctx->type == PIPE_SHADER_TESS_CTRL)
-               return si_unpack_param(ctx, ctx->param_tcs_out_lds_layout, 13, 6);
-       else if (ctx->type == PIPE_SHADER_TESS_EVAL)
-               return get_num_tcs_out_vertices(ctx);
-       else
-               unreachable("invalid shader stage for TGSI_SEMANTIC_VERTICESIN");
-}
-
-void si_load_system_value(struct si_shader_context *ctx,
-                         unsigned index,
-                         const struct tgsi_full_declaration *decl)
-{
-       LLVMValueRef value = 0;
-
-       assert(index < RADEON_LLVM_MAX_SYSTEM_VALUES);
-
-       switch (decl->Semantic.Name) {
-       case TGSI_SEMANTIC_INSTANCEID:
-               value = ctx->abi.instance_id;
-               break;
-
-       case TGSI_SEMANTIC_VERTEXID:
-               value = LLVMBuildAdd(ctx->ac.builder,
-                                    ctx->abi.vertex_id,
-                                    ctx->abi.base_vertex, "");
-               break;
-
-       case TGSI_SEMANTIC_VERTEXID_NOBASE:
-               /* Unused. Clarify the meaning in indexed vs. non-indexed
-                * draws if this is ever used again. */
-               assert(false);
-               break;
-
-       case TGSI_SEMANTIC_BASEVERTEX:
-               value = get_base_vertex(&ctx->abi);
-               break;
-
-       case TGSI_SEMANTIC_BASEINSTANCE:
-               value = ctx->abi.start_instance;
-               break;
-
-       case TGSI_SEMANTIC_DRAWID:
-               value = ctx->abi.draw_id;
-               break;
-
-       case TGSI_SEMANTIC_INVOCATIONID:
-               if (ctx->type == PIPE_SHADER_TESS_CTRL) {
-                       value = unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 8, 5);
-               } else if (ctx->type == PIPE_SHADER_GEOMETRY) {
-                       if (ctx->screen->info.chip_class >= GFX10) {
-                               value = LLVMBuildAnd(ctx->ac.builder,
-                                                    ctx->abi.gs_invocation_id,
-                                                    LLVMConstInt(ctx->i32, 127, 0), "");
-                       } else {
-                               value = ctx->abi.gs_invocation_id;
-                       }
-               } else {
-                       assert(!"INVOCATIONID not implemented");
-               }
-               break;
-
-       case TGSI_SEMANTIC_POSITION:
-       {
-               LLVMValueRef pos[4] = {
-                       LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
-                       LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
-                       LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT),
-                       ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
-                                     LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT)),
-               };
-               value = ac_build_gather_values(&ctx->ac, pos, 4);
-               break;
-       }
-
-       case TGSI_SEMANTIC_FACE:
-               value = ctx->abi.front_face;
-               break;
-
-       case TGSI_SEMANTIC_SAMPLEID:
-               value = si_get_sample_id(ctx);
-               break;
-
-       case TGSI_SEMANTIC_SAMPLEPOS: {
-               LLVMValueRef pos[4] = {
-                       LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
-                       LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
-                       LLVMConstReal(ctx->f32, 0),
-                       LLVMConstReal(ctx->f32, 0)
-               };
-               pos[0] = ac_build_fract(&ctx->ac, pos[0], 32);
-               pos[1] = ac_build_fract(&ctx->ac, pos[1], 32);
-               value = ac_build_gather_values(&ctx->ac, pos, 4);
-               break;
-       }
-
-       case TGSI_SEMANTIC_SAMPLEMASK:
-               /* This can only occur with the OpenGL Core profile, which
-                * doesn't support smoothing.
-                */
-               value = LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLE_COVERAGE);
-               break;
-
-       case TGSI_SEMANTIC_TESSCOORD:
-               value = si_load_tess_coord(&ctx->abi);
-               break;
-
-       case TGSI_SEMANTIC_VERTICESIN:
-               value = si_load_patch_vertices_in(&ctx->abi);
-               break;
-
-       case TGSI_SEMANTIC_TESSINNER:
-       case TGSI_SEMANTIC_TESSOUTER:
-               value = load_tess_level(ctx, decl->Semantic.Name);
-               break;
-
-       case TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL:
-       case TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL:
-               value = load_tess_level_default(ctx, decl->Semantic.Name);
-               break;
-
-       case TGSI_SEMANTIC_PRIMID:
-               value = si_get_primitive_id(ctx, 0);
-               break;
-
-       case TGSI_SEMANTIC_GRID_SIZE:
-               value = ctx->abi.num_work_groups;
-               break;
-
-       case TGSI_SEMANTIC_BLOCK_SIZE:
-               value = get_block_size(&ctx->abi);
-               break;
-
-       case TGSI_SEMANTIC_BLOCK_ID:
-       {
-               LLVMValueRef values[3];
-
-               for (int i = 0; i < 3; i++) {
-                       values[i] = ctx->i32_0;
-                       if (ctx->abi.workgroup_ids[i]) {
-                               values[i] = ctx->abi.workgroup_ids[i];
-                       }
-               }
-               value = ac_build_gather_values(&ctx->ac, values, 3);
-               break;
-       }
-
-       case TGSI_SEMANTIC_THREAD_ID:
-               value = ctx->abi.local_invocation_ids;
-               break;
-
-       case TGSI_SEMANTIC_HELPER_INVOCATION:
-               value = ac_build_load_helper_invocation(&ctx->ac);
-               break;
-
-       case TGSI_SEMANTIC_SUBGROUP_SIZE:
-               value = LLVMConstInt(ctx->i32, ctx->ac.wave_size, 0);
-               break;
-
-       case TGSI_SEMANTIC_SUBGROUP_INVOCATION:
-               value = ac_get_thread_id(&ctx->ac);
-               break;
-
-       case TGSI_SEMANTIC_SUBGROUP_EQ_MASK:
-       {
-               LLVMValueRef id = ac_get_thread_id(&ctx->ac);
-               if (ctx->ac.wave_size == 64)
-                       id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
-               value = LLVMBuildShl(ctx->ac.builder,
-                                    LLVMConstInt(ctx->ac.iN_wavemask, 1, 0), id, "");
-               if (ctx->ac.wave_size == 32)
-                       value = LLVMBuildZExt(ctx->ac.builder, value, ctx->i64, "");
-               value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
-               break;
-       }
-
-       case TGSI_SEMANTIC_SUBGROUP_GE_MASK:
-       case TGSI_SEMANTIC_SUBGROUP_GT_MASK:
-       case TGSI_SEMANTIC_SUBGROUP_LE_MASK:
-       case TGSI_SEMANTIC_SUBGROUP_LT_MASK:
-       {
-               LLVMValueRef id = ac_get_thread_id(&ctx->ac);
-               if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_GT_MASK ||
-                   decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK) {
-                       /* All bits set except LSB */
-                       value = LLVMConstInt(ctx->ac.iN_wavemask, -2, 0);
-               } else {
-                       /* All bits set */
-                       value = LLVMConstInt(ctx->ac.iN_wavemask, -1, 0);
-               }
-               if (ctx->ac.wave_size == 64)
-                       id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
-               value = LLVMBuildShl(ctx->ac.builder, value, id, "");
-               if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK ||
-                   decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LT_MASK)
-                       value = LLVMBuildNot(ctx->ac.builder, value, "");
-               if (ctx->ac.wave_size == 32)
-                       value = LLVMBuildZExt(ctx->ac.builder, value, ctx->i64, "");
-               value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
-               break;
-       }
-
-       case TGSI_SEMANTIC_CS_USER_DATA_AMD:
-               value = LLVMGetParam(ctx->main_fn, ctx->param_cs_user_data);
-               break;
-
-       default:
-               assert(!"unknown system value");
-               return;
-       }
-
-       ctx->system_values[index] = value;
-}
-
-void si_declare_compute_memory(struct si_shader_context *ctx)
-{
-       struct si_shader_selector *sel = ctx->shader->selector;
-       unsigned lds_size = sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE];
-
-       LLVMTypeRef i8p = LLVMPointerType(ctx->i8, AC_ADDR_SPACE_LDS);
-       LLVMValueRef var;
-
-       assert(!ctx->ac.lds);
-
-       var = LLVMAddGlobalInAddressSpace(ctx->ac.module,
-                                         LLVMArrayType(ctx->i8, lds_size),
-                                         "compute_lds",
-                                         AC_ADDR_SPACE_LDS);
-       LLVMSetAlignment(var, 64 * 1024);
-
-       ctx->ac.lds = LLVMBuildBitCast(ctx->ac.builder, var, i8p, "");
-}
-
-void si_tgsi_declare_compute_memory(struct si_shader_context *ctx,
-                                   const struct tgsi_full_declaration *decl)
-{
-       assert(decl->Declaration.MemType == TGSI_MEMORY_TYPE_SHARED);
-       assert(decl->Range.First == decl->Range.Last);
-
-       si_declare_compute_memory(ctx);
-}
-
-static LLVMValueRef load_const_buffer_desc_fast_path(struct si_shader_context *ctx)
-{
-       LLVMValueRef ptr =
-               LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
-       struct si_shader_selector *sel = ctx->shader->selector;
-
-       /* Do the bounds checking with a descriptor, because
-        * doing computation and manual bounds checking of 64-bit
-        * addresses generates horrible VALU code with very high
-        * VGPR usage and very low SIMD occupancy.
-        */
-       ptr = LLVMBuildPtrToInt(ctx->ac.builder, ptr, ctx->ac.intptr, "");
-
-       LLVMValueRef desc0, desc1;
-       desc0 = ptr;
-       desc1 = LLVMConstInt(ctx->i32,
-                            S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
-
-       uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
-                        S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
-                        S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                        S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
-
-       if (ctx->screen->info.chip_class >= GFX10)
-               rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
-                        S_008F0C_OOB_SELECT(3) |
-                        S_008F0C_RESOURCE_LEVEL(1);
-       else
-               rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
-                        S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
-
-       LLVMValueRef desc_elems[] = {
-               desc0,
-               desc1,
-               LLVMConstInt(ctx->i32, (sel->info.const_file_max[0] + 1) * 16, 0),
-               LLVMConstInt(ctx->i32, rsrc3, false)
-       };
-
-       return ac_build_gather_values(&ctx->ac, desc_elems, 4);
-}
-
-static LLVMValueRef load_const_buffer_desc(struct si_shader_context *ctx, int i)
-{
-       LLVMValueRef list_ptr = LLVMGetParam(ctx->main_fn,
-                                            ctx->param_const_and_shader_buffers);
-
-       return ac_build_load_to_sgpr(&ctx->ac, list_ptr,
-                                    LLVMConstInt(ctx->i32, si_get_constbuf_slot(i), 0));
-}
-
-static LLVMValueRef load_ubo(struct ac_shader_abi *abi, LLVMValueRef index)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct si_shader_selector *sel = ctx->shader->selector;
-
-       LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
-
-       if (sel->info.const_buffers_declared == 1 &&
-           sel->info.shader_buffers_declared == 0) {
-               return load_const_buffer_desc_fast_path(ctx);
-       }
-
-       index = si_llvm_bound_index(ctx, index, ctx->num_const_buffers);
-       index = LLVMBuildAdd(ctx->ac.builder, index,
-                            LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
-
-       return ac_build_load_to_sgpr(&ctx->ac, ptr, index);
-}
-
-static LLVMValueRef
-load_ssbo(struct ac_shader_abi *abi, LLVMValueRef index, bool write)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
-                                            ctx->param_const_and_shader_buffers);
-
-       index = si_llvm_bound_index(ctx, index, ctx->num_shader_buffers);
-       index = LLVMBuildSub(ctx->ac.builder,
-                            LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS - 1, 0),
-                            index, "");
-
-       return ac_build_load_to_sgpr(&ctx->ac, rsrc_ptr, index);
-}
-
-static LLVMValueRef fetch_constant(
-       struct lp_build_tgsi_context *bld_base,
-       const struct tgsi_full_src_register *reg,
-       enum tgsi_opcode_type type,
-       unsigned swizzle_in)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       struct si_shader_selector *sel = ctx->shader->selector;
-       const struct tgsi_ind_register *ireg = &reg->Indirect;
-       unsigned buf, idx;
-       unsigned swizzle = swizzle_in & 0xffff;
-
-       LLVMValueRef addr, bufp;
-
-       if (swizzle_in == LP_CHAN_ALL) {
-               unsigned chan;
-               LLVMValueRef values[4];
-               for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
-                       values[chan] = fetch_constant(bld_base, reg, type, chan);
-
-               return ac_build_gather_values(&ctx->ac, values, 4);
-       }
-
-       /* Split 64-bit loads. */
-       if (tgsi_type_is_64bit(type)) {
-               LLVMValueRef lo, hi;
-
-               lo = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, swizzle);
-               hi = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, (swizzle_in >> 16));
-               return si_llvm_emit_fetch_64bit(bld_base, tgsi2llvmtype(bld_base, type),
-                                               lo, hi);
-       }
-
-       idx = reg->Register.Index * 4 + swizzle;
-       if (reg->Register.Indirect) {
-               addr = si_get_indirect_index(ctx, ireg, 16, idx * 4);
-       } else {
-               addr = LLVMConstInt(ctx->i32, idx * 4, 0);
-       }
-
-       /* Fast path when user data SGPRs point to constant buffer 0 directly. */
-       if (sel->info.const_buffers_declared == 1 &&
-           sel->info.shader_buffers_declared == 0) {
-               LLVMValueRef desc = load_const_buffer_desc_fast_path(ctx);
-               LLVMValueRef result = buffer_load_const(ctx, desc, addr);
-               return bitcast(bld_base, type, result);
-       }
-
-       assert(reg->Register.Dimension);
-       buf = reg->Dimension.Index;
-
-       if (reg->Dimension.Indirect) {
-               LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
-               LLVMValueRef index;
-               index = si_get_bounded_indirect_index(ctx, &reg->DimIndirect,
-                                                     reg->Dimension.Index,
-                                                     ctx->num_const_buffers);
-               index = LLVMBuildAdd(ctx->ac.builder, index,
-                                    LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
-               bufp = ac_build_load_to_sgpr(&ctx->ac, ptr, index);
-       } else
-               bufp = load_const_buffer_desc(ctx, buf);
-
-       return bitcast(bld_base, type, buffer_load_const(ctx, bufp, addr));
-}
-
-/* Initialize arguments for the shader export intrinsic */
-static void si_llvm_init_export_args(struct si_shader_context *ctx,
-                                    LLVMValueRef *values,
-                                    unsigned target,
-                                    struct ac_export_args *args)
-{
-       LLVMValueRef f32undef = LLVMGetUndef(ctx->ac.f32);
-       unsigned spi_shader_col_format = V_028714_SPI_SHADER_32_ABGR;
-       unsigned chan;
-       bool is_int8, is_int10;
-
-       /* Default is 0xf. Adjusted below depending on the format. */
-       args->enabled_channels = 0xf; /* writemask */
-
-       /* Specify whether the EXEC mask represents the valid mask */
-       args->valid_mask = 0;
-
-       /* Specify whether this is the last export */
-       args->done = 0;
-
-       /* Specify the target we are exporting */
-       args->target = target;
-
-       if (ctx->type == PIPE_SHADER_FRAGMENT) {
-               const struct si_shader_key *key = &ctx->shader->key;
-               unsigned col_formats = key->part.ps.epilog.spi_shader_col_format;
-               int cbuf = target - V_008DFC_SQ_EXP_MRT;
-
-               assert(cbuf >= 0 && cbuf < 8);
-               spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf;
-               is_int8 = (key->part.ps.epilog.color_is_int8 >> cbuf) & 0x1;
-               is_int10 = (key->part.ps.epilog.color_is_int10 >> cbuf) & 0x1;
-       }
-
-       args->compr = false;
-       args->out[0] = f32undef;
-       args->out[1] = f32undef;
-       args->out[2] = f32undef;
-       args->out[3] = f32undef;
-
-       LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL;
-       LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2],
-                             unsigned bits, bool hi) = NULL;
-
-       switch (spi_shader_col_format) {
-       case V_028714_SPI_SHADER_ZERO:
-               args->enabled_channels = 0; /* writemask */
-               args->target = V_008DFC_SQ_EXP_NULL;
-               break;
-
-       case V_028714_SPI_SHADER_32_R:
-               args->enabled_channels = 1; /* writemask */
-               args->out[0] = values[0];
-               break;
-
-       case V_028714_SPI_SHADER_32_GR:
-               args->enabled_channels = 0x3; /* writemask */
-               args->out[0] = values[0];
-               args->out[1] = values[1];
-               break;
-
-       case V_028714_SPI_SHADER_32_AR:
-               if (ctx->screen->info.chip_class >= GFX10) {
-                       args->enabled_channels = 0x3; /* writemask */
-                       args->out[0] = values[0];
-                       args->out[1] = values[3];
-               } else {
-                       args->enabled_channels = 0x9; /* writemask */
-                       args->out[0] = values[0];
-                       args->out[3] = values[3];
-               }
-               break;
-
-       case V_028714_SPI_SHADER_FP16_ABGR:
-               packf = ac_build_cvt_pkrtz_f16;
-               break;
-
-       case V_028714_SPI_SHADER_UNORM16_ABGR:
-               packf = ac_build_cvt_pknorm_u16;
-               break;
-
-       case V_028714_SPI_SHADER_SNORM16_ABGR:
-               packf = ac_build_cvt_pknorm_i16;
-               break;
-
-       case V_028714_SPI_SHADER_UINT16_ABGR:
-               packi = ac_build_cvt_pk_u16;
-               break;
-
-       case V_028714_SPI_SHADER_SINT16_ABGR:
-               packi = ac_build_cvt_pk_i16;
-               break;
-
-       case V_028714_SPI_SHADER_32_ABGR:
-               memcpy(&args->out[0], values, sizeof(values[0]) * 4);
-               break;
-       }
-
-       /* Pack f16 or norm_i16/u16. */
-       if (packf) {
-               for (chan = 0; chan < 2; chan++) {
-                       LLVMValueRef pack_args[2] = {
-                               values[2 * chan],
-                               values[2 * chan + 1]
-                       };
-                       LLVMValueRef packed;
-
-                       packed = packf(&ctx->ac, pack_args);
-                       args->out[chan] = ac_to_float(&ctx->ac, packed);
-               }
-               args->compr = 1; /* COMPR flag */
-       }
-       /* Pack i16/u16. */
-       if (packi) {
-               for (chan = 0; chan < 2; chan++) {
-                       LLVMValueRef pack_args[2] = {
-                               ac_to_integer(&ctx->ac, values[2 * chan]),
-                               ac_to_integer(&ctx->ac, values[2 * chan + 1])
-                       };
-                       LLVMValueRef packed;
-
-                       packed = packi(&ctx->ac, pack_args,
-                                      is_int8 ? 8 : is_int10 ? 10 : 16,
-                                      chan == 1);
-                       args->out[chan] = ac_to_float(&ctx->ac, packed);
-               }
-               args->compr = 1; /* COMPR flag */
-       }
-}
-
-static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
-                         LLVMValueRef alpha)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-
-       if (ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_NEVER) {
-               static LLVMRealPredicate cond_map[PIPE_FUNC_ALWAYS + 1] = {
-                       [PIPE_FUNC_LESS] = LLVMRealOLT,
-                       [PIPE_FUNC_EQUAL] = LLVMRealOEQ,
-                       [PIPE_FUNC_LEQUAL] = LLVMRealOLE,
-                       [PIPE_FUNC_GREATER] = LLVMRealOGT,
-                       [PIPE_FUNC_NOTEQUAL] = LLVMRealONE,
-                       [PIPE_FUNC_GEQUAL] = LLVMRealOGE,
-               };
-               LLVMRealPredicate cond = cond_map[ctx->shader->key.part.ps.epilog.alpha_func];
-               assert(cond);
-
-               LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn,
-                               SI_PARAM_ALPHA_REF);
-               LLVMValueRef alpha_pass =
-                       LLVMBuildFCmp(ctx->ac.builder, cond, alpha, alpha_ref, "");
-               ac_build_kill_if_false(&ctx->ac, alpha_pass);
-       } else {
-               ac_build_kill_if_false(&ctx->ac, ctx->i1false);
-       }
-}
-
-static LLVMValueRef si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context *bld_base,
-                                                 LLVMValueRef alpha,
-                                                 unsigned samplemask_param)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMValueRef coverage;
-
-       /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
-       coverage = LLVMGetParam(ctx->main_fn,
-                               samplemask_param);
-       coverage = ac_to_integer(&ctx->ac, coverage);
-
-       coverage = ac_build_intrinsic(&ctx->ac, "llvm.ctpop.i32",
-                                  ctx->i32,
-                                  &coverage, 1, AC_FUNC_ATTR_READNONE);
-
-       coverage = LLVMBuildUIToFP(ctx->ac.builder, coverage,
-                                  ctx->f32, "");
-
-       coverage = LLVMBuildFMul(ctx->ac.builder, coverage,
-                                LLVMConstReal(ctx->f32,
-                                       1.0 / SI_NUM_SMOOTH_AA_SAMPLES), "");
-
-       return LLVMBuildFMul(ctx->ac.builder, alpha, coverage, "");
-}
-
-static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
-                                   struct ac_export_args *pos, LLVMValueRef *out_elts)
-{
-       unsigned reg_index;
-       unsigned chan;
-       unsigned const_chan;
-       LLVMValueRef base_elt;
-       LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
-       LLVMValueRef constbuf_index = LLVMConstInt(ctx->i32,
-                                                  SI_VS_CONST_CLIP_PLANES, 0);
-       LLVMValueRef const_resource = ac_build_load_to_sgpr(&ctx->ac, ptr, constbuf_index);
-
-       for (reg_index = 0; reg_index < 2; reg_index ++) {
-               struct ac_export_args *args = &pos[2 + reg_index];
-
-               args->out[0] =
-               args->out[1] =
-               args->out[2] =
-               args->out[3] = LLVMConstReal(ctx->f32, 0.0f);
-
-               /* Compute dot products of position and user clip plane vectors */
-               for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
-                       for (const_chan = 0; const_chan < TGSI_NUM_CHANNELS; const_chan++) {
-                               LLVMValueRef addr =
-                                       LLVMConstInt(ctx->i32, ((reg_index * 4 + chan) * 4 +
-                                                               const_chan) * 4, 0);
-                               base_elt = buffer_load_const(ctx, const_resource,
-                                                            addr);
-                               args->out[chan] = ac_build_fmad(&ctx->ac, base_elt,
-                                                               out_elts[const_chan], args->out[chan]);
-                       }
-               }
-
-               args->enabled_channels = 0xf;
-               args->valid_mask = 0;
-               args->done = 0;
-               args->target = V_008DFC_SQ_EXP_POS + 2 + reg_index;
-               args->compr = 0;
-       }
-}
-
-static void si_dump_streamout(struct pipe_stream_output_info *so)
-{
-       unsigned i;
-
-       if (so->num_outputs)
-               fprintf(stderr, "STREAMOUT\n");
-
-       for (i = 0; i < so->num_outputs; i++) {
-               unsigned mask = ((1 << so->output[i].num_components) - 1) <<
-                               so->output[i].start_component;
-               fprintf(stderr, "  %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
-                       i, so->output[i].output_buffer,
-                       so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
-                       so->output[i].register_index,
-                       mask & 1 ? "x" : "",
-                       mask & 2 ? "y" : "",
-                       mask & 4 ? "z" : "",
-                       mask & 8 ? "w" : "");
-       }
-}
-
-void si_emit_streamout_output(struct si_shader_context *ctx,
-                             LLVMValueRef const *so_buffers,
-                             LLVMValueRef const *so_write_offsets,
-                             struct pipe_stream_output *stream_out,
-                             struct si_shader_output_values *shader_out)
-{
-       unsigned buf_idx = stream_out->output_buffer;
-       unsigned start = stream_out->start_component;
-       unsigned num_comps = stream_out->num_components;
-       LLVMValueRef out[4];
-
-       assert(num_comps && num_comps <= 4);
-       if (!num_comps || num_comps > 4)
-               return;
-
-       /* Load the output as int. */
-       for (int j = 0; j < num_comps; j++) {
-               assert(stream_out->stream == shader_out->vertex_stream[start + j]);
-
-               out[j] = ac_to_integer(&ctx->ac, shader_out->values[start + j]);
-       }
-
-       /* Pack the output. */
-       LLVMValueRef vdata = NULL;
-
-       switch (num_comps) {
-       case 1: /* as i32 */
-               vdata = out[0];
-               break;
-       case 2: /* as v2i32 */
-       case 3: /* as v3i32 */
-               if (ac_has_vec3_support(ctx->screen->info.chip_class, false)) {
-                       vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
-                       break;
-               }
-               /* as v4i32 (aligned to 4) */
-               out[3] = LLVMGetUndef(ctx->i32);
-               /* fall through */
-       case 4: /* as v4i32 */
-               vdata = ac_build_gather_values(&ctx->ac, out, util_next_power_of_two(num_comps));
-               break;
-       }
-
-       ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf_idx],
-                                   vdata, num_comps,
-                                   so_write_offsets[buf_idx],
-                                   ctx->i32_0,
-                                   stream_out->dst_offset * 4, ac_glc | ac_slc, false);
-}
-
-/**
- * Write streamout data to buffers for vertex stream @p stream (different
- * vertex streams can occur for GS copy shaders).
- */
-static void si_llvm_emit_streamout(struct si_shader_context *ctx,
-                                  struct si_shader_output_values *outputs,
-                                  unsigned noutput, unsigned stream)
-{
-       struct si_shader_selector *sel = ctx->shader->selector;
-       struct pipe_stream_output_info *so = &sel->so;
-       LLVMBuilderRef builder = ctx->ac.builder;
-       int i;
-
-       /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
-       LLVMValueRef so_vtx_count =
-               si_unpack_param(ctx, ctx->param_streamout_config, 16, 7);
-
-       LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
-
-       /* can_emit = tid < so_vtx_count; */
-       LLVMValueRef can_emit =
-               LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
-
-       /* Emit the streamout code conditionally. This actually avoids
-        * out-of-bounds buffer access. The hw tells us via the SGPR
-        * (so_vtx_count) which threads are allowed to emit streamout data. */
-       ac_build_ifcc(&ctx->ac, can_emit, 6501);
-       {
-               /* The buffer offset is computed as follows:
-                *   ByteOffset = streamout_offset[buffer_id]*4 +
-                *                (streamout_write_index + thread_id)*stride[buffer_id] +
-                *                attrib_offset
-                 */
-
-               LLVMValueRef so_write_index =
-                       LLVMGetParam(ctx->main_fn,
-                                    ctx->param_streamout_write_index);
-
-               /* Compute (streamout_write_index + thread_id). */
-               so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
-
-               /* Load the descriptor and compute the write offset for each
-                * enabled buffer. */
-               LLVMValueRef so_write_offset[4] = {};
-               LLVMValueRef so_buffers[4];
-               LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
-                                                   ctx->param_rw_buffers);
-
-               for (i = 0; i < 4; i++) {
-                       if (!so->stride[i])
-                               continue;
-
-                       LLVMValueRef offset = LLVMConstInt(ctx->i32,
-                                                          SI_VS_STREAMOUT_BUF0 + i, 0);
-
-                       so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
-
-                       LLVMValueRef so_offset = LLVMGetParam(ctx->main_fn,
-                                                             ctx->param_streamout_offset[i]);
-                       so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->i32, 4, 0), "");
-
-                       so_write_offset[i] = ac_build_imad(&ctx->ac, so_write_index,
-                                                          LLVMConstInt(ctx->i32, so->stride[i]*4, 0),
-                                                          so_offset);
-               }
-
-               /* Write streamout data. */
-               for (i = 0; i < so->num_outputs; i++) {
-                       unsigned reg = so->output[i].register_index;
-
-                       if (reg >= noutput)
-                               continue;
-
-                       if (stream != so->output[i].stream)
-                               continue;
-
-                       si_emit_streamout_output(ctx, so_buffers, so_write_offset,
-                                                &so->output[i], &outputs[reg]);
-               }
-       }
-       ac_build_endif(&ctx->ac, 6501);
-}
-
-static void si_export_param(struct si_shader_context *ctx, unsigned index,
-                           LLVMValueRef *values)
-{
-       struct ac_export_args args;
-
-       si_llvm_init_export_args(ctx, values,
-                                V_008DFC_SQ_EXP_PARAM + index, &args);
-       ac_build_export(&ctx->ac, &args);
-}
-
-static void si_build_param_exports(struct si_shader_context *ctx,
-                                  struct si_shader_output_values *outputs,
-                                  unsigned noutput)
-{
-       struct si_shader *shader = ctx->shader;
-       unsigned param_count = 0;
-
-       for (unsigned i = 0; i < noutput; i++) {
-               unsigned semantic_name = outputs[i].semantic_name;
-               unsigned semantic_index = outputs[i].semantic_index;
-
-               if (outputs[i].vertex_stream[0] != 0 &&
-                   outputs[i].vertex_stream[1] != 0 &&
-                   outputs[i].vertex_stream[2] != 0 &&
-                   outputs[i].vertex_stream[3] != 0)
-                       continue;
-
-               switch (semantic_name) {
-               case TGSI_SEMANTIC_LAYER:
-               case TGSI_SEMANTIC_VIEWPORT_INDEX:
-               case TGSI_SEMANTIC_CLIPDIST:
-               case TGSI_SEMANTIC_COLOR:
-               case TGSI_SEMANTIC_BCOLOR:
-               case TGSI_SEMANTIC_PRIMID:
-               case TGSI_SEMANTIC_FOG:
-               case TGSI_SEMANTIC_TEXCOORD:
-               case TGSI_SEMANTIC_GENERIC:
-                       break;
-               default:
-                       continue;
-               }
-
-               if ((semantic_name != TGSI_SEMANTIC_GENERIC ||
-                    semantic_index < SI_MAX_IO_GENERIC) &&
-                   shader->key.opt.kill_outputs &
-                   (1ull << si_shader_io_get_unique_index(semantic_name,
-                                                          semantic_index, true)))
-                       continue;
-
-               si_export_param(ctx, param_count, outputs[i].values);
-
-               assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
-               shader->info.vs_output_param_offset[i] = param_count++;
-       }
-
-       shader->info.nr_param_exports = param_count;
-}
-
-/**
- * Vertex color clamping.
- *
- * This uses a state constant loaded in a user data SGPR and
- * an IF statement is added that clamps all colors if the constant
- * is true.
- */
-static void si_vertex_color_clamping(struct si_shader_context *ctx,
-                                    struct si_shader_output_values *outputs,
-                                    unsigned noutput)
-{
-       LLVMValueRef addr[SI_MAX_VS_OUTPUTS][4];
-       bool has_colors = false;
-
-       /* Store original colors to alloca variables. */
-       for (unsigned i = 0; i < noutput; i++) {
-               if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
-                   outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
-                       continue;
-
-               for (unsigned j = 0; j < 4; j++) {
-                       addr[i][j] = ac_build_alloca_undef(&ctx->ac, ctx->f32, "");
-                       LLVMBuildStore(ctx->ac.builder, outputs[i].values[j], addr[i][j]);
-               }
-               has_colors = true;
-       }
-
-       if (!has_colors)
-               return;
-
-       /* The state is in the first bit of the user SGPR. */
-       LLVMValueRef cond = LLVMGetParam(ctx->main_fn, ctx->param_vs_state_bits);
-       cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->i1, "");
-
-       ac_build_ifcc(&ctx->ac, cond, 6502);
-
-       /* Store clamped colors to alloca variables within the conditional block. */
-       for (unsigned i = 0; i < noutput; i++) {
-               if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
-                   outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
-                       continue;
-
-               for (unsigned j = 0; j < 4; j++) {
-                       LLVMBuildStore(ctx->ac.builder,
-                                      ac_build_clamp(&ctx->ac, outputs[i].values[j]),
-                                      addr[i][j]);
-               }
-       }
-       ac_build_endif(&ctx->ac, 6502);
-
-       /* Load clamped colors */
-       for (unsigned i = 0; i < noutput; i++) {
-               if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
-                   outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
-                       continue;
-
-               for (unsigned j = 0; j < 4; j++) {
-                       outputs[i].values[j] =
-                               LLVMBuildLoad(ctx->ac.builder, addr[i][j], "");
-               }
-       }
-}
-
-/* Generate export instructions for hardware VS shader stage or NGG GS stage
- * (position and parameter data only).
- */
-void si_llvm_export_vs(struct si_shader_context *ctx,
-                      struct si_shader_output_values *outputs,
-                      unsigned noutput)
-{
-       struct si_shader *shader = ctx->shader;
-       struct ac_export_args pos_args[4] = {};
-       LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL, viewport_index_value = NULL;
-       unsigned pos_idx;
-       int i;
-
-       si_vertex_color_clamping(ctx, outputs, noutput);
-
-       /* Build position exports. */
-       for (i = 0; i < noutput; i++) {
-               switch (outputs[i].semantic_name) {
-               case TGSI_SEMANTIC_POSITION:
-                       si_llvm_init_export_args(ctx, outputs[i].values,
-                                                V_008DFC_SQ_EXP_POS, &pos_args[0]);
-                       break;
-               case TGSI_SEMANTIC_PSIZE:
-                       psize_value = outputs[i].values[0];
-                       break;
-               case TGSI_SEMANTIC_LAYER:
-                       layer_value = outputs[i].values[0];
-                       break;
-               case TGSI_SEMANTIC_VIEWPORT_INDEX:
-                       viewport_index_value = outputs[i].values[0];
-                       break;
-               case TGSI_SEMANTIC_EDGEFLAG:
-                       edgeflag_value = outputs[i].values[0];
-                       break;
-               case TGSI_SEMANTIC_CLIPDIST:
-                       if (!shader->key.opt.clip_disable) {
-                               unsigned index = 2 + outputs[i].semantic_index;
-                               si_llvm_init_export_args(ctx, outputs[i].values,
-                                                        V_008DFC_SQ_EXP_POS + index,
-                                                        &pos_args[index]);
-                       }
-                       break;
-               case TGSI_SEMANTIC_CLIPVERTEX:
-                       if (!shader->key.opt.clip_disable) {
-                               si_llvm_emit_clipvertex(ctx, pos_args,
-                                                       outputs[i].values);
-                       }
-                       break;
-               }
-       }
-
-       /* We need to add the position output manually if it's missing. */
-       if (!pos_args[0].out[0]) {
-               pos_args[0].enabled_channels = 0xf; /* writemask */
-               pos_args[0].valid_mask = 0; /* EXEC mask */
-               pos_args[0].done = 0; /* last export? */
-               pos_args[0].target = V_008DFC_SQ_EXP_POS;
-               pos_args[0].compr = 0; /* COMPR flag */
-               pos_args[0].out[0] = ctx->ac.f32_0; /* X */
-               pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
-               pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
-               pos_args[0].out[3] = ctx->ac.f32_1;  /* W */
-       }
-
-       bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag &&
-                                  !shader->key.as_ngg;
-
-       /* Write the misc vector (point size, edgeflag, layer, viewport). */
-       if (shader->selector->info.writes_psize ||
-           pos_writes_edgeflag ||
-           shader->selector->info.writes_viewport_index ||
-           shader->selector->info.writes_layer) {
-               pos_args[1].enabled_channels = shader->selector->info.writes_psize |
-                                              (pos_writes_edgeflag << 1) |
-                                              (shader->selector->info.writes_layer << 2);
-
-               pos_args[1].valid_mask = 0; /* EXEC mask */
-               pos_args[1].done = 0; /* last export? */
-               pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
-               pos_args[1].compr = 0; /* COMPR flag */
-               pos_args[1].out[0] = ctx->ac.f32_0; /* X */
-               pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
-               pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
-               pos_args[1].out[3] = ctx->ac.f32_0; /* W */
-
-               if (shader->selector->info.writes_psize)
-                       pos_args[1].out[0] = psize_value;
-
-               if (pos_writes_edgeflag) {
-                       /* The output is a float, but the hw expects an integer
-                        * with the first bit containing the edge flag. */
-                       edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder,
-                                                        edgeflag_value,
-                                                        ctx->i32, "");
-                       edgeflag_value = ac_build_umin(&ctx->ac,
-                                                     edgeflag_value,
-                                                     ctx->i32_1);
-
-                       /* The LLVM intrinsic expects a float. */
-                       pos_args[1].out[1] = ac_to_float(&ctx->ac, edgeflag_value);
-               }
-
-               if (ctx->screen->info.chip_class >= GFX9) {
-                       /* GFX9 has the layer in out.z[10:0] and the viewport
-                        * index in out.z[19:16].
-                        */
-                       if (shader->selector->info.writes_layer)
-                               pos_args[1].out[2] = layer_value;
-
-                       if (shader->selector->info.writes_viewport_index) {
-                               LLVMValueRef v = viewport_index_value;
-
-                               v = ac_to_integer(&ctx->ac, v);
-                               v = LLVMBuildShl(ctx->ac.builder, v,
-                                                LLVMConstInt(ctx->i32, 16, 0), "");
-                               v = LLVMBuildOr(ctx->ac.builder, v,
-                                               ac_to_integer(&ctx->ac,  pos_args[1].out[2]), "");
-                               pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
-                               pos_args[1].enabled_channels |= 1 << 2;
-                       }
-               } else {
-                       if (shader->selector->info.writes_layer)
-                               pos_args[1].out[2] = layer_value;
-
-                       if (shader->selector->info.writes_viewport_index) {
-                               pos_args[1].out[3] = viewport_index_value;
-                               pos_args[1].enabled_channels |= 1 << 3;
-                       }
-               }
-       }
-
-       for (i = 0; i < 4; i++)
-               if (pos_args[i].out[0])
-                       shader->info.nr_pos_exports++;
-
-       /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
-        * Setting valid_mask=1 prevents it and has no other effect.
-        */
-       if (ctx->screen->info.family == CHIP_NAVI10 ||
-           ctx->screen->info.family == CHIP_NAVI12 ||
-           ctx->screen->info.family == CHIP_NAVI14)
-               pos_args[0].valid_mask = 1;
-
-       pos_idx = 0;
-       for (i = 0; i < 4; i++) {
-               if (!pos_args[i].out[0])
-                       continue;
-
-               /* Specify the target we are exporting */
-               pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
-
-               if (pos_idx == shader->info.nr_pos_exports)
-                       /* Specify that this is the last export */
-                       pos_args[i].done = 1;
-
-               ac_build_export(&ctx->ac, &pos_args[i]);
-       }
-
-       /* Build parameter exports. */
-       si_build_param_exports(ctx, outputs, noutput);
-}
-
-/**
- * Forward all outputs from the vertex shader to the TES. This is only used
- * for the fixed function TCS.
- */
-static void si_copy_tcs_inputs(struct lp_build_tgsi_context *bld_base)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMValueRef invocation_id, buffer, buffer_offset;
-       LLVMValueRef lds_vertex_stride, lds_base;
-       uint64_t inputs;
-
-       invocation_id = unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 8, 5);
-       buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
-       buffer_offset = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
-
-       lds_vertex_stride = get_tcs_in_vertex_dw_stride(ctx);
-       lds_base = get_tcs_in_current_patch_offset(ctx);
-       lds_base = ac_build_imad(&ctx->ac, invocation_id, lds_vertex_stride,
-                                lds_base);
-
-       inputs = ctx->shader->key.mono.u.ff_tcs_inputs_to_copy;
-       while (inputs) {
-               unsigned i = u_bit_scan64(&inputs);
-
-               LLVMValueRef lds_ptr = LLVMBuildAdd(ctx->ac.builder, lds_base,
-                                           LLVMConstInt(ctx->i32, 4 * i, 0),
-                                            "");
-
-               LLVMValueRef buffer_addr = get_tcs_tes_buffer_address(ctx,
-                                             get_rel_patch_id(ctx),
-                                             invocation_id,
-                                             LLVMConstInt(ctx->i32, i, 0));
-
-               LLVMValueRef value = lshs_lds_load(bld_base, ctx->ac.i32, ~0, lds_ptr);
-
-               ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buffer_addr,
-                                           buffer_offset, 0, ac_glc, false);
-       }
-}
-
-static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
-                                 LLVMValueRef rel_patch_id,
-                                 LLVMValueRef invocation_id,
-                                 LLVMValueRef tcs_out_current_patch_data_offset,
-                                 LLVMValueRef invoc0_tf_outer[4],
-                                 LLVMValueRef invoc0_tf_inner[2])
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       struct si_shader *shader = ctx->shader;
-       unsigned tess_inner_index, tess_outer_index;
-       LLVMValueRef lds_base, lds_inner, lds_outer, byteoffset, buffer;
-       LLVMValueRef out[6], vec0, vec1, tf_base, inner[4], outer[4];
-       unsigned stride, outer_comps, inner_comps, i, offset;
-
-       /* Add a barrier before loading tess factors from LDS. */
-       if (!shader->key.part.tcs.epilog.invoc0_tess_factors_are_def)
-               si_llvm_emit_barrier(NULL, bld_base, NULL);
-
-       /* Do this only for invocation 0, because the tess levels are per-patch,
-        * not per-vertex.
-        *
-        * This can't jump, because invocation 0 executes this. It should
-        * at least mask out the loads and stores for other invocations.
-        */
-       ac_build_ifcc(&ctx->ac,
-                     LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
-                                   invocation_id, ctx->i32_0, ""), 6503);
-
-       /* Determine the layout of one tess factor element in the buffer. */
-       switch (shader->key.part.tcs.epilog.prim_mode) {
-       case PIPE_PRIM_LINES:
-               stride = 2; /* 2 dwords, 1 vec2 store */
-               outer_comps = 2;
-               inner_comps = 0;
-               break;
-       case PIPE_PRIM_TRIANGLES:
-               stride = 4; /* 4 dwords, 1 vec4 store */
-               outer_comps = 3;
-               inner_comps = 1;
-               break;
-       case PIPE_PRIM_QUADS:
-               stride = 6; /* 6 dwords, 2 stores (vec4 + vec2) */
-               outer_comps = 4;
-               inner_comps = 2;
-               break;
-       default:
-               assert(0);
-               return;
-       }
-
-       for (i = 0; i < 4; i++) {
-               inner[i] = LLVMGetUndef(ctx->i32);
-               outer[i] = LLVMGetUndef(ctx->i32);
-       }
-
-       if (shader->key.part.tcs.epilog.invoc0_tess_factors_are_def) {
-               /* Tess factors are in VGPRs. */
-               for (i = 0; i < outer_comps; i++)
-                       outer[i] = out[i] = invoc0_tf_outer[i];
-               for (i = 0; i < inner_comps; i++)
-                       inner[i] = out[outer_comps+i] = invoc0_tf_inner[i];
-       } else {
-               /* Load tess_inner and tess_outer from LDS.
-                * Any invocation can write them, so we can't get them from a temporary.
-                */
-               tess_inner_index = si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER, 0);
-               tess_outer_index = si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER, 0);
-
-               lds_base = tcs_out_current_patch_data_offset;
-               lds_inner = LLVMBuildAdd(ctx->ac.builder, lds_base,
-                                        LLVMConstInt(ctx->i32,
-                                                     tess_inner_index * 4, 0), "");
-               lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_base,
-                                        LLVMConstInt(ctx->i32,
-                                                     tess_outer_index * 4, 0), "");
-
-               for (i = 0; i < outer_comps; i++) {
-                       outer[i] = out[i] =
-                               lshs_lds_load(bld_base, ctx->ac.i32, i, lds_outer);
-               }
-               for (i = 0; i < inner_comps; i++) {
-                       inner[i] = out[outer_comps+i] =
-                               lshs_lds_load(bld_base, ctx->ac.i32, i, lds_inner);
-               }
-       }
-
-       if (shader->key.part.tcs.epilog.prim_mode == PIPE_PRIM_LINES) {
-               /* For isolines, the hardware expects tess factors in the
-                * reverse order from what GLSL / TGSI specify.
-                */
-               LLVMValueRef tmp = out[0];
-               out[0] = out[1];
-               out[1] = tmp;
-       }
-
-       /* Convert the outputs to vectors for stores. */
-       vec0 = ac_build_gather_values(&ctx->ac, out, MIN2(stride, 4));
-       vec1 = NULL;
-
-       if (stride > 4)
-               vec1 = ac_build_gather_values(&ctx->ac, out+4, stride - 4);
-
-       /* Get the buffer. */
-       buffer = get_tess_ring_descriptor(ctx, TCS_FACTOR_RING);
-
-       /* Get the offset. */
-       tf_base = LLVMGetParam(ctx->main_fn,
-                              ctx->param_tcs_factor_offset);
-       byteoffset = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
-                                 LLVMConstInt(ctx->i32, 4 * stride, 0), "");
-
-       ac_build_ifcc(&ctx->ac,
-                     LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
-                                   rel_patch_id, ctx->i32_0, ""), 6504);
-
-       /* Store the dynamic HS control word. */
-       offset = 0;
-       if (ctx->screen->info.chip_class <= GFX8) {
-               ac_build_buffer_store_dword(&ctx->ac, buffer,
-                                           LLVMConstInt(ctx->i32, 0x80000000, 0),
-                                           1, ctx->i32_0, tf_base,
-                                           offset, ac_glc, false);
-               offset += 4;
-       }
-
-       ac_build_endif(&ctx->ac, 6504);
-
-       /* Store the tessellation factors. */
-       ac_build_buffer_store_dword(&ctx->ac, buffer, vec0,
-                                   MIN2(stride, 4), byteoffset, tf_base,
-                                   offset, ac_glc, false);
-       offset += 16;
-       if (vec1)
-               ac_build_buffer_store_dword(&ctx->ac, buffer, vec1,
-                                           stride - 4, byteoffset, tf_base,
-                                           offset, ac_glc, false);
-
-       /* Store the tess factors into the offchip buffer if TES reads them. */
-       if (shader->key.part.tcs.epilog.tes_reads_tess_factors) {
-               LLVMValueRef buf, base, inner_vec, outer_vec, tf_outer_offset;
-               LLVMValueRef tf_inner_offset;
-               unsigned param_outer, param_inner;
-
-               buf = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
-               base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
-
-               param_outer = si_shader_io_get_unique_index_patch(
-                                     TGSI_SEMANTIC_TESSOUTER, 0);
-               tf_outer_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
-                                       LLVMConstInt(ctx->i32, param_outer, 0));
-
-               unsigned outer_vec_size =
-                       ac_has_vec3_support(ctx->screen->info.chip_class, false) ?
-                               outer_comps : util_next_power_of_two(outer_comps);
-               outer_vec = ac_build_gather_values(&ctx->ac, outer, outer_vec_size);
-
-               ac_build_buffer_store_dword(&ctx->ac, buf, outer_vec,
-                                           outer_comps, tf_outer_offset,
-                                           base, 0, ac_glc, false);
-               if (inner_comps) {
-                       param_inner = si_shader_io_get_unique_index_patch(
-                                             TGSI_SEMANTIC_TESSINNER, 0);
-                       tf_inner_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
-                                       LLVMConstInt(ctx->i32, param_inner, 0));
-
-                       inner_vec = inner_comps == 1 ? inner[0] :
-                                   ac_build_gather_values(&ctx->ac, inner, inner_comps);
-                       ac_build_buffer_store_dword(&ctx->ac, buf, inner_vec,
-                                                   inner_comps, tf_inner_offset,
-                                                   base, 0, ac_glc, false);
-               }
-       }
-
-       ac_build_endif(&ctx->ac, 6503);
-}
-
-static LLVMValueRef
-si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
-                   unsigned param, unsigned return_index)
-{
-       return LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                   LLVMGetParam(ctx->main_fn, param),
-                                   return_index, "");
-}
-
-static LLVMValueRef
-si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
-                         unsigned param, unsigned return_index)
-{
-       LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMValueRef p = LLVMGetParam(ctx->main_fn, param);
-
-       return LLVMBuildInsertValue(builder, ret,
-                                   ac_to_float(&ctx->ac, p),
-                                   return_index, "");
-}
-
-static LLVMValueRef
-si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
-                   unsigned param, unsigned return_index)
-{
-       LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, param);
-       ptr = LLVMBuildPtrToInt(builder, ptr, ctx->i32, "");
-       return LLVMBuildInsertValue(builder, ret, ptr, return_index, "");
-}
-
-/* This only writes the tessellation factor levels. */
-static void si_llvm_emit_tcs_epilogue(struct ac_shader_abi *abi,
-                                     unsigned max_outputs,
-                                     LLVMValueRef *addrs)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
-       LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset;
-
-       si_copy_tcs_inputs(bld_base);
-
-       rel_patch_id = get_rel_patch_id(ctx);
-       invocation_id = unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 8, 5);
-       tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx);
-
-       if (ctx->screen->info.chip_class >= GFX9) {
-               LLVMBasicBlockRef blocks[2] = {
-                       LLVMGetInsertBlock(builder),
-                       ctx->merged_wrap_if_entry_block
-               };
-               LLVMValueRef values[2];
-
-               ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
-
-               values[0] = rel_patch_id;
-               values[1] = LLVMGetUndef(ctx->i32);
-               rel_patch_id = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
-
-               values[0] = tf_lds_offset;
-               values[1] = LLVMGetUndef(ctx->i32);
-               tf_lds_offset = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
-
-               values[0] = invocation_id;
-               values[1] = ctx->i32_1; /* cause the epilog to skip threads */
-               invocation_id = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
-       }
-
-       /* Return epilog parameters from this function. */
-       LLVMValueRef ret = ctx->return_value;
-       unsigned vgpr;
-
-       if (ctx->screen->info.chip_class >= GFX9) {
-               ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
-                                         8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
-               ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
-                                         8 + GFX9_SGPR_TCS_OUT_LAYOUT);
-               /* Tess offchip and tess factor offsets are at the beginning. */
-               ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset, 2);
-               ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset, 4);
-               vgpr = 8 + GFX9_SGPR_TCS_OUT_LAYOUT + 1;
-       } else {
-               ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
-                                         GFX6_SGPR_TCS_OFFCHIP_LAYOUT);
-               ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
-                                         GFX6_SGPR_TCS_OUT_LAYOUT);
-               /* Tess offchip and tess factor offsets are after user SGPRs. */
-               ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset,
-                                         GFX6_TCS_NUM_USER_SGPR);
-               ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset,
-                                         GFX6_TCS_NUM_USER_SGPR + 1);
-               vgpr = GFX6_TCS_NUM_USER_SGPR + 2;
-       }
-
-       /* VGPRs */
-       rel_patch_id = ac_to_float(&ctx->ac, rel_patch_id);
-       invocation_id = ac_to_float(&ctx->ac, invocation_id);
-       tf_lds_offset = ac_to_float(&ctx->ac, tf_lds_offset);
-
-       /* Leave a hole corresponding to the two input VGPRs. This ensures that
-        * the invocation_id output does not alias the tcs_rel_ids input,
-        * which saves a V_MOV on gfx9.
-        */
-       vgpr += 2;
-
-       ret = LLVMBuildInsertValue(builder, ret, rel_patch_id, vgpr++, "");
-       ret = LLVMBuildInsertValue(builder, ret, invocation_id, vgpr++, "");
-
-       if (ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
-               vgpr++; /* skip the tess factor LDS offset */
-               for (unsigned i = 0; i < 6; i++) {
-                       LLVMValueRef value =
-                               LLVMBuildLoad(builder, ctx->invoc0_tess_factors[i], "");
-                       value = ac_to_float(&ctx->ac, value);
-                       ret = LLVMBuildInsertValue(builder, ret, value, vgpr++, "");
-               }
-       } else {
-               ret = LLVMBuildInsertValue(builder, ret, tf_lds_offset, vgpr++, "");
-       }
-       ctx->return_value = ret;
-}
-
-/* Pass TCS inputs from LS to TCS on GFX9. */
-static void si_set_ls_return_value_for_tcs(struct si_shader_context *ctx)
-{
-       LLVMValueRef ret = ctx->return_value;
-
-       ret = si_insert_input_ptr(ctx, ret, 0, 0);
-       ret = si_insert_input_ptr(ctx, ret, 1, 1);
-       ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset, 2);
-       ret = si_insert_input_ret(ctx, ret, ctx->param_merged_wave_info, 3);
-       ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset, 4);
-       ret = si_insert_input_ret(ctx, ret, ctx->param_merged_scratch_offset, 5);
-
-       ret = si_insert_input_ptr(ctx, ret, ctx->param_rw_buffers,
-                                 8 + SI_SGPR_RW_BUFFERS);
-       ret = si_insert_input_ptr(ctx, ret,
-                                 ctx->param_bindless_samplers_and_images,
-                                 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
-
-       ret = si_insert_input_ret(ctx, ret, ctx->param_vs_state_bits,
-                                 8 + SI_SGPR_VS_STATE_BITS);
-
-       ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
-                                 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
-       ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_offsets,
-                                 8 + GFX9_SGPR_TCS_OUT_OFFSETS);
-       ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
-                                 8 + GFX9_SGPR_TCS_OUT_LAYOUT);
-
-       unsigned vgpr = 8 + GFX9_TCS_NUM_USER_SGPR;
-       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                  ac_to_float(&ctx->ac, ctx->abi.tcs_patch_id),
-                                  vgpr++, "");
-       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                  ac_to_float(&ctx->ac, ctx->abi.tcs_rel_ids),
-                                  vgpr++, "");
-       ctx->return_value = ret;
-}
-
-/* Pass GS inputs from ES to GS on GFX9. */
-static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
-{
-       LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMValueRef ret = ctx->return_value;
-
-       ret = si_insert_input_ptr(ctx, ret, 0, 0);
-       ret = si_insert_input_ptr(ctx, ret, 1, 1);
-       if (ctx->shader->key.as_ngg)
-               ret = LLVMBuildInsertValue(builder, ret, ctx->gs_tg_info, 2, "");
-       else
-               ret = si_insert_input_ret(ctx, ret, ctx->param_gs2vs_offset, 2);
-       ret = si_insert_input_ret(ctx, ret, ctx->param_merged_wave_info, 3);
-       ret = si_insert_input_ret(ctx, ret, ctx->param_merged_scratch_offset, 5);
-
-       ret = si_insert_input_ptr(ctx, ret, ctx->param_rw_buffers,
-                                 8 + SI_SGPR_RW_BUFFERS);
-       ret = si_insert_input_ptr(ctx, ret,
-                                 ctx->param_bindless_samplers_and_images,
-                                 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
-       if (ctx->screen->use_ngg) {
-               ret = si_insert_input_ptr(ctx, ret, ctx->param_vs_state_bits,
-                                         8 + SI_SGPR_VS_STATE_BITS);
-       }
-
-       unsigned vgpr;
-       if (ctx->type == PIPE_SHADER_VERTEX)
-               vgpr = 8 + GFX9_VSGS_NUM_USER_SGPR;
-       else
-               vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;
-
-       for (unsigned i = 0; i < 5; i++) {
-               unsigned param = ctx->param_gs_vtx01_offset + i;
-               ret = si_insert_input_ret_float(ctx, ret, param, vgpr++);
-       }
-       ctx->return_value = ret;
-}
-
-static void si_llvm_emit_ls_epilogue(struct ac_shader_abi *abi,
-                                    unsigned max_outputs,
-                                    LLVMValueRef *addrs)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct si_shader *shader = ctx->shader;
-       struct tgsi_shader_info *info = &shader->selector->info;
-       unsigned i, chan;
-       LLVMValueRef vertex_id = LLVMGetParam(ctx->main_fn,
-                                             ctx->param_rel_auto_id);
-       LLVMValueRef vertex_dw_stride = get_tcs_in_vertex_dw_stride(ctx);
-       LLVMValueRef base_dw_addr = LLVMBuildMul(ctx->ac.builder, vertex_id,
-                                                vertex_dw_stride, "");
-
-       /* Write outputs to LDS. The next shader (TCS aka HS) will read
-        * its inputs from it. */
-       for (i = 0; i < info->num_outputs; i++) {
-               unsigned name = info->output_semantic_name[i];
-               unsigned index = info->output_semantic_index[i];
-
-               /* The ARB_shader_viewport_layer_array spec contains the
-                * following issue:
-                *
-                *    2) What happens if gl_ViewportIndex or gl_Layer is
-                *    written in the vertex shader and a geometry shader is
-                *    present?
-                *
-                *    RESOLVED: The value written by the last vertex processing
-                *    stage is used. If the last vertex processing stage
-                *    (vertex, tessellation evaluation or geometry) does not
-                *    statically assign to gl_ViewportIndex or gl_Layer, index
-                *    or layer zero is assumed.
-                *
-                * So writes to those outputs in VS-as-LS are simply ignored.
-                */
-               if (name == TGSI_SEMANTIC_LAYER ||
-                   name == TGSI_SEMANTIC_VIEWPORT_INDEX)
-                       continue;
-
-               int param = si_shader_io_get_unique_index(name, index, false);
-               LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
-                                       LLVMConstInt(ctx->i32, param * 4, 0), "");
-
-               for (chan = 0; chan < 4; chan++) {
-                       if (!(info->output_usagemask[i] & (1 << chan)))
-                               continue;
-
-                       lshs_lds_store(ctx, chan, dw_addr,
-                                 LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], ""));
-               }
-       }
-
-       if (ctx->screen->info.chip_class >= GFX9)
-               si_set_ls_return_value_for_tcs(ctx);
-}
-
-static void si_llvm_emit_es_epilogue(struct ac_shader_abi *abi,
-                                    unsigned max_outputs,
-                                    LLVMValueRef *addrs)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct si_shader *es = ctx->shader;
-       struct tgsi_shader_info *info = &es->selector->info;
-       LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
-                                           ctx->param_es2gs_offset);
-       LLVMValueRef lds_base = NULL;
-       unsigned chan;
-       int i;
-
-       if (ctx->screen->info.chip_class >= GFX9 && info->num_outputs) {
-               unsigned itemsize_dw = es->selector->esgs_itemsize / 4;
-               LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac);
-               LLVMValueRef wave_idx = si_unpack_param(ctx, ctx->param_merged_wave_info, 24, 4);
-               vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
-                                        LLVMBuildMul(ctx->ac.builder, wave_idx,
-                                                     LLVMConstInt(ctx->i32, ctx->ac.wave_size, false), ""), "");
-               lds_base = LLVMBuildMul(ctx->ac.builder, vertex_idx,
-                                       LLVMConstInt(ctx->i32, itemsize_dw, 0), "");
-       }
-
-       for (i = 0; i < info->num_outputs; i++) {
-               int param;
-
-               if (info->output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX ||
-                   info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER)
-                       continue;
-
-               param = si_shader_io_get_unique_index(info->output_semantic_name[i],
-                                                     info->output_semantic_index[i], false);
-
-               for (chan = 0; chan < 4; chan++) {
-                       if (!(info->output_usagemask[i] & (1 << chan)))
-                               continue;
-
-                       LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
-                       out_val = ac_to_integer(&ctx->ac, out_val);
-
-                       /* GFX9 has the ESGS ring in LDS. */
-                       if (ctx->screen->info.chip_class >= GFX9) {
-                               LLVMValueRef idx = LLVMConstInt(ctx->i32, param * 4 + chan, false);
-                               idx = LLVMBuildAdd(ctx->ac.builder, lds_base, idx, "");
-                               ac_build_indexed_store(&ctx->ac, ctx->esgs_ring, idx, out_val);
-                               continue;
-                       }
-
-                       ac_build_buffer_store_dword(&ctx->ac,
-                                                   ctx->esgs_ring,
-                                                   out_val, 1, NULL, soffset,
-                                                   (4 * param + chan) * 4,
-                                                   ac_glc | ac_slc, true);
-               }
-       }
-
-       if (ctx->screen->info.chip_class >= GFX9)
-               si_set_es_return_value_for_gs(ctx);
-}
-
-static LLVMValueRef si_get_gs_wave_id(struct si_shader_context *ctx)
-{
-       if (ctx->screen->info.chip_class >= GFX9)
-               return si_unpack_param(ctx, ctx->param_merged_wave_info, 16, 8);
-       else
-               return LLVMGetParam(ctx->main_fn, ctx->param_gs_wave_id);
-}
-
-static void emit_gs_epilogue(struct si_shader_context *ctx)
-{
-       if (ctx->shader->key.as_ngg) {
-               gfx10_ngg_gs_emit_epilogue(ctx);
-               return;
-       }
-
-       if (ctx->screen->info.chip_class >= GFX10)
-               LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, "");
-
-       ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
-                        si_get_gs_wave_id(ctx));
-
-       if (ctx->screen->info.chip_class >= GFX9)
-               ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
-}
-
-static void si_llvm_emit_gs_epilogue(struct ac_shader_abi *abi,
-                                    unsigned max_outputs,
-                                    LLVMValueRef *addrs)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct tgsi_shader_info UNUSED *info = &ctx->shader->selector->info;
-
-       assert(info->num_outputs <= max_outputs);
-
-       emit_gs_epilogue(ctx);
-}
-
-static void si_tgsi_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       emit_gs_epilogue(ctx);
-}
-
-static void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi,
-                                    unsigned max_outputs,
-                                    LLVMValueRef *addrs)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       struct si_shader_output_values *outputs = NULL;
-       int i,j;
-
-       assert(!ctx->shader->is_gs_copy_shader);
-       assert(info->num_outputs <= max_outputs);
-
-       outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
-
-       for (i = 0; i < info->num_outputs; i++) {
-               outputs[i].semantic_name = info->output_semantic_name[i];
-               outputs[i].semantic_index = info->output_semantic_index[i];
-
-               for (j = 0; j < 4; j++) {
-                       outputs[i].values[j] =
-                               LLVMBuildLoad(ctx->ac.builder,
-                                             addrs[4 * i + j],
-                                             "");
-                       outputs[i].vertex_stream[j] =
-                               (info->output_streams[i] >> (2 * j)) & 3;
-               }
-       }
-
-       if (!ctx->screen->use_ngg_streamout &&
-           ctx->shader->selector->so.num_outputs)
-               si_llvm_emit_streamout(ctx, outputs, i, 0);
-
-       /* Export PrimitiveID. */
-       if (ctx->shader->key.mono.u.vs_export_prim_id) {
-               outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
-               outputs[i].semantic_index = 0;
-               outputs[i].values[0] = ac_to_float(&ctx->ac, si_get_primitive_id(ctx, 0));
-               for (j = 1; j < 4; j++)
-                       outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
-
-               memset(outputs[i].vertex_stream, 0,
-                      sizeof(outputs[i].vertex_stream));
-               i++;
-       }
-
-       si_llvm_export_vs(ctx, outputs, i);
-       FREE(outputs);
-}
-
-static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi *abi,
-                                                 unsigned max_outputs,
-                                                 LLVMValueRef *addrs)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       LLVMValueRef pos[4] = {};
-
-       assert(info->num_outputs <= max_outputs);
-
-       for (unsigned i = 0; i < info->num_outputs; i++) {
-               if (info->output_semantic_name[i] != TGSI_SEMANTIC_POSITION)
-                       continue;
-
-               for (unsigned chan = 0; chan < 4; chan++)
-                       pos[chan] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
-               break;
-       }
-       assert(pos[0] != NULL);
-
-       /* Return the position output. */
-       LLVMValueRef ret = ctx->return_value;
-       for (unsigned chan = 0; chan < 4; chan++)
-               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, pos[chan], chan, "");
-       ctx->return_value = ret;
-}
+#include "ac_exp_param.h"
+#include "ac_rtld.h"
+#include "compiler/nir/nir.h"
+#include "compiler/nir/nir_serialize.h"
+#include "si_pipe.h"
+#include "si_shader_internal.h"
+#include "sid.h"
+#include "tgsi/tgsi_from_mesa.h"
+#include "tgsi/tgsi_strings.h"
+#include "util/u_memory.h"
 
-static void si_tgsi_emit_epilogue(struct lp_build_tgsi_context *bld_base)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
+static const char scratch_rsrc_dword0_symbol[] = "SCRATCH_RSRC_DWORD0";
 
-       ctx->abi.emit_outputs(&ctx->abi, RADEON_LLVM_MAX_OUTPUTS,
-                             &ctx->outputs[0][0]);
-}
+static const char scratch_rsrc_dword1_symbol[] = "SCRATCH_RSRC_DWORD1";
 
-struct si_ps_exports {
-       unsigned num;
-       struct ac_export_args args[10];
-};
+static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
 
-static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
-                           LLVMValueRef depth, LLVMValueRef stencil,
-                           LLVMValueRef samplemask, struct si_ps_exports *exp)
+/** Whether the shader runs as a combination of multiple API shaders */
+bool si_is_multi_part_shader(struct si_shader *shader)
 {
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       struct ac_export_args args;
-
-       ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args);
+   if (shader->selector->screen->info.chip_class <= GFX8)
+      return false;
 
-       memcpy(&exp->args[exp->num++], &args, sizeof(args));
+   return shader->key.as_ls || shader->key.as_es ||
+          shader->selector->info.stage == MESA_SHADER_TESS_CTRL ||
+          shader->selector->info.stage == MESA_SHADER_GEOMETRY;
 }
 
-static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
-                               LLVMValueRef *color, unsigned index,
-                               unsigned samplemask_param,
-                               bool is_last, struct si_ps_exports *exp)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       int i;
-
-       /* Clamp color */
-       if (ctx->shader->key.part.ps.epilog.clamp_color)
-               for (i = 0; i < 4; i++)
-                       color[i] = ac_build_clamp(&ctx->ac, color[i]);
-
-       /* Alpha to one */
-       if (ctx->shader->key.part.ps.epilog.alpha_to_one)
-               color[3] = ctx->ac.f32_1;
-
-       /* Alpha test */
-       if (index == 0 &&
-           ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS)
-               si_alpha_test(bld_base, color[3]);
-
-       /* Line & polygon smoothing */
-       if (ctx->shader->key.part.ps.epilog.poly_line_smoothing)
-               color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3],
-                                                        samplemask_param);
-
-       /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
-       if (ctx->shader->key.part.ps.epilog.last_cbuf > 0) {
-               struct ac_export_args args[8];
-               int c, last = -1;
-
-               /* Get the export arguments, also find out what the last one is. */
-               for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
-                       si_llvm_init_export_args(ctx, color,
-                                                V_008DFC_SQ_EXP_MRT + c, &args[c]);
-                       if (args[c].enabled_channels)
-                               last = c;
-               }
-
-               /* Emit all exports. */
-               for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
-                       if (is_last && last == c) {
-                               args[c].valid_mask = 1; /* whether the EXEC mask is valid */
-                               args[c].done = 1; /* DONE bit */
-                       } else if (!args[c].enabled_channels)
-                               continue; /* unnecessary NULL export */
-
-                       memcpy(&exp->args[exp->num++], &args[c], sizeof(args[c]));
-               }
-       } else {
-               struct ac_export_args args;
-
-               /* Export */
-               si_llvm_init_export_args(ctx, color, V_008DFC_SQ_EXP_MRT + index,
-                                        &args);
-               if (is_last) {
-                       args.valid_mask = 1; /* whether the EXEC mask is valid */
-                       args.done = 1; /* DONE bit */
-               } else if (!args.enabled_channels)
-                       return; /* unnecessary NULL export */
-
-               memcpy(&exp->args[exp->num++], &args, sizeof(args));
-       }
-}
-
-static void si_emit_ps_exports(struct si_shader_context *ctx,
-                              struct si_ps_exports *exp)
+/** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
+bool si_is_merged_shader(struct si_shader *shader)
 {
-       for (unsigned i = 0; i < exp->num; i++)
-               ac_build_export(&ctx->ac, &exp->args[i]);
+   return shader->key.as_ngg || si_is_multi_part_shader(shader);
 }
 
 /**
- * Return PS outputs in this order:
- *
- * v[0:3] = color0.xyzw
- * v[4:7] = color1.xyzw
- * ...
- * vN+0 = Depth
- * vN+1 = Stencil
- * vN+2 = SampleMask
- * vN+3 = SampleMaskIn (used for OpenGL smoothing)
- *
- * The alpha-ref SGPR is returned via its original location.
+ * Returns a unique index for a per-patch semantic name and index. The index
+ * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
+ * can be calculated.
  */
-static void si_llvm_return_fs_outputs(struct ac_shader_abi *abi,
-                                     unsigned max_outputs,
-                                     LLVMValueRef *addrs)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-       struct si_shader *shader = ctx->shader;
-       struct tgsi_shader_info *info = &shader->selector->info;
-       LLVMBuilderRef builder = ctx->ac.builder;
-       unsigned i, j, first_vgpr, vgpr;
-
-       LLVMValueRef color[8][4] = {};
-       LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
-       LLVMValueRef ret;
-
-       if (ctx->postponed_kill)
-               ac_build_kill_if_false(&ctx->ac, LLVMBuildLoad(builder, ctx->postponed_kill, ""));
-
-       /* Read the output values. */
-       for (i = 0; i < info->num_outputs; i++) {
-               unsigned semantic_name = info->output_semantic_name[i];
-               unsigned semantic_index = info->output_semantic_index[i];
-
-               switch (semantic_name) {
-               case TGSI_SEMANTIC_COLOR:
-                       assert(semantic_index < 8);
-                       for (j = 0; j < 4; j++) {
-                               LLVMValueRef ptr = addrs[4 * i + j];
-                               LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
-                               color[semantic_index][j] = result;
-                       }
-                       break;
-               case TGSI_SEMANTIC_POSITION:
-                       depth = LLVMBuildLoad(builder,
-                                             addrs[4 * i + 2], "");
-                       break;
-               case TGSI_SEMANTIC_STENCIL:
-                       stencil = LLVMBuildLoad(builder,
-                                               addrs[4 * i + 1], "");
-                       break;
-               case TGSI_SEMANTIC_SAMPLEMASK:
-                       samplemask = LLVMBuildLoad(builder,
-                                                  addrs[4 * i + 0], "");
-                       break;
-               default:
-                       fprintf(stderr, "Warning: GFX6 unhandled fs output type:%d\n",
-                               semantic_name);
-               }
-       }
-
-       /* Fill the return structure. */
-       ret = ctx->return_value;
-
-       /* Set SGPRs. */
-       ret = LLVMBuildInsertValue(builder, ret,
-                                  ac_to_integer(&ctx->ac,
-                                                 LLVMGetParam(ctx->main_fn,
-                                                              SI_PARAM_ALPHA_REF)),
-                                  SI_SGPR_ALPHA_REF, "");
-
-       /* Set VGPRs */
-       first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1;
-       for (i = 0; i < ARRAY_SIZE(color); i++) {
-               if (!color[i][0])
-                       continue;
-
-               for (j = 0; j < 4; j++)
-                       ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, "");
-       }
-       if (depth)
-               ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, "");
-       if (stencil)
-               ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, "");
-       if (samplemask)
-               ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, "");
-
-       /* Add the input sample mask for smoothing at the end. */
-       if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC)
-               vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC;
-       ret = LLVMBuildInsertValue(builder, ret,
-                                  LLVMGetParam(ctx->main_fn,
-                                               SI_PARAM_SAMPLE_COVERAGE), vgpr++, "");
-
-       ctx->return_value = ret;
-}
-
-static void membar_emit(
-               const struct lp_build_tgsi_action *action,
-               struct lp_build_tgsi_context *bld_base,
-               struct lp_build_emit_data *emit_data)
+unsigned si_shader_io_get_unique_index_patch(unsigned semantic)
 {
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMValueRef src0 = lp_build_emit_fetch(bld_base, emit_data->inst, 0, 0);
-       unsigned flags = LLVMConstIntGetZExtValue(src0);
-       unsigned wait_flags = 0;
+   switch (semantic) {
+   case VARYING_SLOT_TESS_LEVEL_OUTER:
+      return 0;
+   case VARYING_SLOT_TESS_LEVEL_INNER:
+      return 1;
+   default:
+      if (semantic >= VARYING_SLOT_PATCH0 && semantic < VARYING_SLOT_PATCH0 + 30)
+         return 2 + (semantic - VARYING_SLOT_PATCH0);
 
-       if (flags & TGSI_MEMBAR_THREAD_GROUP)
-               wait_flags |= AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE;
-
-       if (flags & (TGSI_MEMBAR_ATOMIC_BUFFER |
-                    TGSI_MEMBAR_SHADER_BUFFER |
-                    TGSI_MEMBAR_SHADER_IMAGE))
-               wait_flags |= AC_WAIT_VLOAD | AC_WAIT_VSTORE;
-
-       if (flags & TGSI_MEMBAR_SHARED)
-               wait_flags |= AC_WAIT_LGKM;
-
-       ac_build_waitcnt(&ctx->ac, wait_flags);
-}
-
-static void clock_emit(
-               const struct lp_build_tgsi_action *action,
-               struct lp_build_tgsi_context *bld_base,
-               struct lp_build_emit_data *emit_data)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMValueRef tmp = ac_build_shader_clock(&ctx->ac);
-
-       emit_data->output[0] =
-               LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_0, "");
-       emit_data->output[1] =
-               LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_1, "");
-}
-
-static void si_llvm_emit_ddxy(
-       const struct lp_build_tgsi_action *action,
-       struct lp_build_tgsi_context *bld_base,
-       struct lp_build_emit_data *emit_data)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       unsigned opcode = emit_data->info->opcode;
-       LLVMValueRef val;
-       int idx;
-       unsigned mask;
-
-       if (opcode == TGSI_OPCODE_DDX_FINE)
-               mask = AC_TID_MASK_LEFT;
-       else if (opcode == TGSI_OPCODE_DDY_FINE)
-               mask = AC_TID_MASK_TOP;
-       else
-               mask = AC_TID_MASK_TOP_LEFT;
-
-       /* for DDX we want to next X pixel, DDY next Y pixel. */
-       idx = (opcode == TGSI_OPCODE_DDX || opcode == TGSI_OPCODE_DDX_FINE) ? 1 : 2;
-
-       val = ac_to_integer(&ctx->ac, emit_data->args[0]);
-       val = ac_build_ddxy(&ctx->ac, mask, idx, val);
-       emit_data->output[emit_data->chan] = val;
-}
-
-static void build_interp_intrinsic(const struct lp_build_tgsi_action *action,
-                               struct lp_build_tgsi_context *bld_base,
-                               struct lp_build_emit_data *emit_data)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       struct si_shader *shader = ctx->shader;
-       const struct tgsi_shader_info *info = &shader->selector->info;
-       LLVMValueRef interp_param;
-       const struct tgsi_full_instruction *inst = emit_data->inst;
-       const struct tgsi_full_src_register *input = &inst->Src[0];
-       int input_base, input_array_size;
-       int chan;
-       int i;
-       LLVMValueRef prim_mask = ctx->abi.prim_mask;
-       LLVMValueRef array_idx, offset_x = NULL, offset_y = NULL;
-       int interp_param_idx;
-       unsigned interp;
-       unsigned location;
-
-       if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) {
-               /* offset is in second src, first two channels */
-               offset_x = lp_build_emit_fetch(bld_base, emit_data->inst, 1,
-                                              TGSI_CHAN_X);
-               offset_y = lp_build_emit_fetch(bld_base, emit_data->inst, 1,
-                                              TGSI_CHAN_Y);
-       } else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
-               LLVMValueRef sample_position;
-               LLVMValueRef sample_id;
-               LLVMValueRef halfval = LLVMConstReal(ctx->f32, 0.5f);
-
-               /* fetch sample ID, then fetch its sample position,
-                * and place into first two channels.
-                */
-               sample_id = lp_build_emit_fetch(bld_base,
-                                               emit_data->inst, 1, TGSI_CHAN_X);
-               sample_id = ac_to_integer(&ctx->ac, sample_id);
-
-               /* Section 8.13.2 (Interpolation Functions) of the OpenGL Shading
-                * Language 4.50 spec says about interpolateAtSample:
-                *
-                *    "Returns the value of the input interpolant variable at
-                *     the location of sample number sample. If multisample
-                *     buffers are not available, the input variable will be
-                *     evaluated at the center of the pixel. If sample sample
-                *     does not exist, the position used to interpolate the
-                *     input variable is undefined."
-                *
-                * This means that sample_id values outside of the valid are
-                * in fact valid input, and the usual mechanism for loading the
-                * sample position doesn't work.
-                */
-               if (ctx->shader->key.mono.u.ps.interpolate_at_sample_force_center) {
-                       LLVMValueRef center[4] = {
-                               LLVMConstReal(ctx->f32, 0.5),
-                               LLVMConstReal(ctx->f32, 0.5),
-                               ctx->ac.f32_0,
-                               ctx->ac.f32_0,
-                       };
-
-                       sample_position = ac_build_gather_values(&ctx->ac, center, 4);
-               } else {
-                       sample_position = load_sample_position(&ctx->abi, sample_id);
-               }
-
-               offset_x = LLVMBuildExtractElement(ctx->ac.builder, sample_position,
-                                                  ctx->i32_0, "");
-
-               offset_x = LLVMBuildFSub(ctx->ac.builder, offset_x, halfval, "");
-               offset_y = LLVMBuildExtractElement(ctx->ac.builder, sample_position,
-                                                  ctx->i32_1, "");
-               offset_y = LLVMBuildFSub(ctx->ac.builder, offset_y, halfval, "");
-       }
-
-       assert(input->Register.File == TGSI_FILE_INPUT);
-
-       if (input->Register.Indirect) {
-               unsigned array_id = input->Indirect.ArrayID;
-
-               if (array_id) {
-                       input_base = info->input_array_first[array_id];
-                       input_array_size = info->input_array_last[array_id] - input_base + 1;
-               } else {
-                       input_base = inst->Src[0].Register.Index;
-                       input_array_size = info->num_inputs - input_base;
-               }
-
-               array_idx = si_get_indirect_index(ctx, &input->Indirect,
-                                                 1, input->Register.Index - input_base);
-       } else {
-               input_base = inst->Src[0].Register.Index;
-               input_array_size = 1;
-               array_idx = ctx->i32_0;
-       }
-
-       interp = shader->selector->info.input_interpolate[input_base];
-
-       if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
-           inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE)
-               location = TGSI_INTERPOLATE_LOC_CENTER;
-       else
-               location = TGSI_INTERPOLATE_LOC_CENTROID;
-
-       interp_param_idx = lookup_interp_param_index(interp, location);
-       if (interp_param_idx == -1)
-               return;
-       else if (interp_param_idx)
-               interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
-       else
-               interp_param = NULL;
-
-       if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
-           inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
-               LLVMValueRef ij_out[2];
-               LLVMValueRef ddxy_out = ac_build_ddxy_interp(&ctx->ac, interp_param);
-
-               /*
-                * take the I then J parameters, and the DDX/Y for it, and
-                * calculate the IJ inputs for the interpolator.
-                * temp1 = ddx * offset/sample.x + I;
-                * interp_param.I = ddy * offset/sample.y + temp1;
-                * temp1 = ddx * offset/sample.x + J;
-                * interp_param.J = ddy * offset/sample.y + temp1;
-                */
-               for (i = 0; i < 2; i++) {
-                       LLVMValueRef ix_ll = LLVMConstInt(ctx->i32, i, 0);
-                       LLVMValueRef iy_ll = LLVMConstInt(ctx->i32, i + 2, 0);
-                       LLVMValueRef ddx_el = LLVMBuildExtractElement(ctx->ac.builder,
-                                                                     ddxy_out, ix_ll, "");
-                       LLVMValueRef ddy_el = LLVMBuildExtractElement(ctx->ac.builder,
-                                                                     ddxy_out, iy_ll, "");
-                       LLVMValueRef interp_el = LLVMBuildExtractElement(ctx->ac.builder,
-                                                                        interp_param, ix_ll, "");
-                       LLVMValueRef temp;
-
-                       interp_el = ac_to_float(&ctx->ac, interp_el);
-
-                       temp = ac_build_fmad(&ctx->ac, ddx_el, offset_x, interp_el);
-                       ij_out[i] = ac_build_fmad(&ctx->ac, ddy_el, offset_y, temp);
-               }
-               interp_param = ac_build_gather_values(&ctx->ac, ij_out, 2);
-       }
-
-       if (interp_param)
-               interp_param = ac_to_float(&ctx->ac, interp_param);
-
-       for (chan = 0; chan < 4; chan++) {
-               LLVMValueRef gather = LLVMGetUndef(LLVMVectorType(ctx->f32, input_array_size));
-               unsigned schan = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], chan);
-
-               for (unsigned idx = 0; idx < input_array_size; ++idx) {
-                       LLVMValueRef v, i = NULL, j = NULL;
-
-                       if (interp_param) {
-                               i = LLVMBuildExtractElement(
-                                       ctx->ac.builder, interp_param, ctx->i32_0, "");
-                               j = LLVMBuildExtractElement(
-                                       ctx->ac.builder, interp_param, ctx->i32_1, "");
-                       }
-                       v = si_build_fs_interp(ctx, input_base + idx, schan,
-                                              prim_mask, i, j);
-
-                       gather = LLVMBuildInsertElement(ctx->ac.builder,
-                               gather, v, LLVMConstInt(ctx->i32, idx, false), "");
-               }
-
-               emit_data->output[chan] = LLVMBuildExtractElement(
-                       ctx->ac.builder, gather, array_idx, "");
-       }
+      assert(!"invalid semantic");
+      return 0;
+   }
 }
 
-static void vote_all_emit(
-       const struct lp_build_tgsi_action *action,
-       struct lp_build_tgsi_context *bld_base,
-       struct lp_build_emit_data *emit_data)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-
-        LLVMValueRef tmp = ac_build_vote_all(&ctx->ac, emit_data->args[0]);
-       emit_data->output[emit_data->chan] =
-               LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
+/**
+ * Returns a unique index for a semantic name and index. The index must be
+ * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
+ * calculated.
+ */
+unsigned si_shader_io_get_unique_index(unsigned semantic, bool is_varying)
+{
+   switch (semantic) {
+   case VARYING_SLOT_POS:
+      return 0;
+   default:
+      /* Since some shader stages use the the highest used IO index
+       * to determine the size to allocate for inputs/outputs
+       * (in LDS, tess and GS rings). GENERIC should be placed right
+       * after POSITION to make that size as small as possible.
+       */
+      if (semantic >= VARYING_SLOT_VAR0 &&
+          semantic < VARYING_SLOT_VAR0 + SI_MAX_IO_GENERIC)
+         return 1 + (semantic - VARYING_SLOT_VAR0);
+
+      assert(!"invalid generic index");
+      return 0;
+   case VARYING_SLOT_FOGC:
+      return SI_MAX_IO_GENERIC + 1;
+   case VARYING_SLOT_COL0:
+      return SI_MAX_IO_GENERIC + 2;
+   case VARYING_SLOT_COL1:
+      return SI_MAX_IO_GENERIC + 3;
+   case VARYING_SLOT_BFC0:
+      /* If it's a varying, COLOR and BCOLOR alias. */
+      if (is_varying)
+         return SI_MAX_IO_GENERIC + 2;
+      else
+         return SI_MAX_IO_GENERIC + 4;
+   case VARYING_SLOT_BFC1:
+      if (is_varying)
+         return SI_MAX_IO_GENERIC + 3;
+      else
+         return SI_MAX_IO_GENERIC + 5;
+   case VARYING_SLOT_TEX0:
+   case VARYING_SLOT_TEX1:
+   case VARYING_SLOT_TEX2:
+   case VARYING_SLOT_TEX3:
+   case VARYING_SLOT_TEX4:
+   case VARYING_SLOT_TEX5:
+   case VARYING_SLOT_TEX6:
+   case VARYING_SLOT_TEX7:
+      return SI_MAX_IO_GENERIC + 6 + (semantic - VARYING_SLOT_TEX0);
+
+   /* These are rarely used between LS and HS or ES and GS. */
+   case VARYING_SLOT_CLIP_DIST0:
+      return SI_MAX_IO_GENERIC + 6 + 8;
+   case VARYING_SLOT_CLIP_DIST1:
+      return SI_MAX_IO_GENERIC + 6 + 8 + 1;
+   case VARYING_SLOT_CLIP_VERTEX:
+      return SI_MAX_IO_GENERIC + 6 + 8 + 2;
+   case VARYING_SLOT_PSIZ:
+      return SI_MAX_IO_GENERIC + 6 + 8 + 3;
+
+   /* These can't be written by LS, HS, and ES. */
+   case VARYING_SLOT_LAYER:
+      return SI_MAX_IO_GENERIC + 6 + 8 + 4;
+   case VARYING_SLOT_VIEWPORT:
+      return SI_MAX_IO_GENERIC + 6 + 8 + 5;
+   case VARYING_SLOT_PRIMITIVE_ID:
+      STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
+      return SI_MAX_IO_GENERIC + 6 + 8 + 6;
+   }
 }
 
-static void vote_any_emit(
-       const struct lp_build_tgsi_action *action,
-       struct lp_build_tgsi_context *bld_base,
-       struct lp_build_emit_data *emit_data)
+static void si_dump_streamout(struct pipe_stream_output_info *so)
 {
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-
-        LLVMValueRef tmp = ac_build_vote_any(&ctx->ac, emit_data->args[0]);
-       emit_data->output[emit_data->chan] =
-               LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
-}
+   unsigned i;
 
-static void vote_eq_emit(
-       const struct lp_build_tgsi_action *action,
-       struct lp_build_tgsi_context *bld_base,
-       struct lp_build_emit_data *emit_data)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
+   if (so->num_outputs)
+      fprintf(stderr, "STREAMOUT\n");
 
-        LLVMValueRef tmp = ac_build_vote_eq(&ctx->ac, emit_data->args[0]);
-       emit_data->output[emit_data->chan] =
-               LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
+   for (i = 0; i < so->num_outputs; i++) {
+      unsigned mask = ((1 << so->output[i].num_components) - 1) << so->output[i].start_component;
+      fprintf(stderr, "  %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n", i, so->output[i].output_buffer,
+              so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
+              so->output[i].register_index, mask & 1 ? "x" : "", mask & 2 ? "y" : "",
+              mask & 4 ? "z" : "", mask & 8 ? "w" : "");
+   }
 }
 
-static void ballot_emit(
-       const struct lp_build_tgsi_action *action,
-       struct lp_build_tgsi_context *bld_base,
-       struct lp_build_emit_data *emit_data)
+static void declare_streamout_params(struct si_shader_context *ctx,
+                                     struct pipe_stream_output_info *so)
 {
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMValueRef tmp;
+   if (ctx->screen->use_ngg_streamout) {
+      if (ctx->stage == MESA_SHADER_TESS_EVAL)
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+      return;
+   }
 
-       tmp = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
-       tmp = ac_build_ballot(&ctx->ac, tmp);
+   /* Streamout SGPRs. */
+   if (so->num_outputs) {
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
+   } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+   }
 
-       emit_data->output[0] = LLVMBuildTrunc(builder, tmp, ctx->i32, "");
+   /* A streamout buffer offset is loaded if the stride is non-zero. */
+   for (int i = 0; i < 4; i++) {
+      if (!so->stride[i])
+         continue;
 
-       if (ctx->ac.wave_size == 32) {
-               emit_data->output[1] = ctx->i32_0;
-       } else {
-               tmp = LLVMBuildLShr(builder, tmp, LLVMConstInt(ctx->i64, 32, 0), "");
-               emit_data->output[1] = LLVMBuildTrunc(builder, tmp, ctx->i32, "");
-       }
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]);
+   }
 }
 
-static void read_lane_emit(
-       const struct lp_build_tgsi_action *action,
-       struct lp_build_tgsi_context *bld_base,
-       struct lp_build_emit_data *emit_data)
+unsigned si_get_max_workgroup_size(const struct si_shader *shader)
 {
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-
-       if (emit_data->inst->Instruction.Opcode == TGSI_OPCODE_READ_INVOC) {
-               emit_data->args[0] = lp_build_emit_fetch(bld_base, emit_data->inst,
-                                                        0, emit_data->src_chan);
-
-               /* Always read the source invocation (= lane) from the X channel. */
-               emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
-                                                        1, TGSI_CHAN_X);
-               emit_data->arg_count = 2;
-       }
-
-       /* We currently have no other way to prevent LLVM from lifting the icmp
-        * calls to a dominating basic block.
-        */
-       ac_build_optimization_barrier(&ctx->ac, &emit_data->args[0]);
-
-       for (unsigned i = 0; i < emit_data->arg_count; ++i)
-               emit_data->args[i] = ac_to_integer(&ctx->ac, emit_data->args[i]);
-
-       emit_data->output[emit_data->chan] =
-               ac_build_intrinsic(&ctx->ac, action->intr_name,
-                                  ctx->i32, emit_data->args, emit_data->arg_count,
-                                  AC_FUNC_ATTR_READNONE |
-                                  AC_FUNC_ATTR_CONVERGENT);
-}
+   switch (shader->selector->info.stage) {
+   case MESA_SHADER_VERTEX:
+   case MESA_SHADER_TESS_EVAL:
+      return shader->key.as_ngg ? 128 : 0;
 
-static unsigned si_llvm_get_stream(struct lp_build_tgsi_context *bld_base,
-                                      struct lp_build_emit_data *emit_data)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       struct tgsi_src_register src0 = emit_data->inst->Src[0].Register;
-       LLVMValueRef imm;
-       unsigned stream;
+   case MESA_SHADER_TESS_CTRL:
+      /* Return this so that LLVM doesn't remove s_barrier
+       * instructions on chips where we use s_barrier. */
+      return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
 
-       assert(src0.File == TGSI_FILE_IMMEDIATE);
+   case MESA_SHADER_GEOMETRY:
+      return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
 
-       imm = ctx->imms[src0.Index * TGSI_NUM_CHANNELS + src0.SwizzleX];
-       stream = LLVMConstIntGetZExtValue(imm) & 0x3;
-       return stream;
-}
+   case MESA_SHADER_COMPUTE:
+      break; /* see below */
 
-/* Emit one vertex from the geometry shader */
-static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
-                               unsigned stream,
-                               LLVMValueRef *addrs)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
-       if (ctx->shader->key.as_ngg) {
-               gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
-               return;
-       }
-
-       struct tgsi_shader_info *info = &ctx->shader->selector->info;
-       struct si_shader *shader = ctx->shader;
-       LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
-                                           ctx->param_gs2vs_offset);
-       LLVMValueRef gs_next_vertex;
-       LLVMValueRef can_emit;
-       unsigned chan, offset;
-       int i;
-
-       /* Write vertex attribute values to GSVS ring */
-       gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
-                                      ctx->gs_next_vertex[stream],
-                                      "");
-
-       /* If this thread has already emitted the declared maximum number of
-        * vertices, skip the write: excessive vertex emissions are not
-        * supposed to have any effect.
-        *
-        * If the shader has no writes to memory, kill it instead. This skips
-        * further memory loads and may allow LLVM to skip to the end
-        * altogether.
-        */
-       can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
-                                LLVMConstInt(ctx->i32,
-                                             shader->selector->gs_max_out_vertices, 0), "");
-
-       bool use_kill = !info->writes_memory;
-       if (use_kill) {
-               ac_build_kill_if_false(&ctx->ac, can_emit);
-       } else {
-               ac_build_ifcc(&ctx->ac, can_emit, 6505);
-       }
-
-       offset = 0;
-       for (i = 0; i < info->num_outputs; i++) {
-               for (chan = 0; chan < 4; chan++) {
-                       if (!(info->output_usagemask[i] & (1 << chan)) ||
-                           ((info->output_streams[i] >> (2 * chan)) & 3) != stream)
-                               continue;
-
-                       LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
-                       LLVMValueRef voffset =
-                               LLVMConstInt(ctx->i32, offset *
-                                            shader->selector->gs_max_out_vertices, 0);
-                       offset++;
-
-                       voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
-                       voffset = LLVMBuildMul(ctx->ac.builder, voffset,
-                                              LLVMConstInt(ctx->i32, 4, 0), "");
-
-                       out_val = ac_to_integer(&ctx->ac, out_val);
-
-                       ac_build_buffer_store_dword(&ctx->ac,
-                                                   ctx->gsvs_ring[stream],
-                                                   out_val, 1,
-                                                   voffset, soffset, 0,
-                                                   ac_glc | ac_slc, true);
-               }
-       }
-
-       gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, ctx->i32_1, "");
-       LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
-
-       /* Signal vertex emission if vertex data was written. */
-       if (offset) {
-               ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
-                                si_get_gs_wave_id(ctx));
-       }
-
-       if (!use_kill)
-               ac_build_endif(&ctx->ac, 6505);
-}
+   default:
+      return 0;
+   }
 
-/* Emit one vertex from the geometry shader */
-static void si_tgsi_emit_vertex(
-       const struct lp_build_tgsi_action *action,
-       struct lp_build_tgsi_context *bld_base,
-       struct lp_build_emit_data *emit_data)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-       unsigned stream = si_llvm_get_stream(bld_base, emit_data);
+   uint16_t *local_size = shader->selector->info.base.cs.local_size;
+   unsigned max_work_group_size = (uint32_t)local_size[0] *
+                                  (uint32_t)local_size[1] *
+                                  (uint32_t)local_size[2];
 
-       si_llvm_emit_vertex(&ctx->abi, stream, ctx->outputs[0]);
+   if (!max_work_group_size) {
+      /* This is a variable group size compute shader,
+       * compile it for the maximum possible group size.
+       */
+      max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
+   }
+   return max_work_group_size;
 }
 
-/* Cut one primitive from the geometry shader */
-static void si_llvm_emit_primitive(struct ac_shader_abi *abi,
-                                  unsigned stream)
+static void declare_const_and_shader_buffers(struct si_shader_context *ctx, bool assign_params)
 {
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
-       if (ctx->shader->key.as_ngg) {
-               LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
-               return;
-       }
+   enum ac_arg_type const_shader_buf_type;
 
-       /* Signal primitive cut */
-       ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8),
-                        si_get_gs_wave_id(ctx));
-}
-
-/* Cut one primitive from the geometry shader */
-static void si_tgsi_emit_primitive(
-       const struct lp_build_tgsi_action *action,
-       struct lp_build_tgsi_context *bld_base,
-       struct lp_build_emit_data *emit_data)
-{
-       struct si_shader_context *ctx = si_shader_context(bld_base);
+   if (ctx->shader->selector->info.const_buffers_declared == 1 &&
+       ctx->shader->selector->info.base.num_ssbos == 0)
+      const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR;
+   else
+      const_shader_buf_type = AC_ARG_CONST_DESC_PTR;
 
-       si_llvm_emit_primitive(&ctx->abi, si_llvm_get_stream(bld_base, emit_data));
+   ac_add_arg(
+      &ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type,
+      assign_params ? &ctx->const_and_shader_buffers : &ctx->other_const_and_shader_buffers);
 }
 
-static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
-                                struct lp_build_tgsi_context *bld_base,
-                                struct lp_build_emit_data *emit_data)
+static void declare_samplers_and_images(struct si_shader_context *ctx, bool assign_params)
 {
-       struct si_shader_context *ctx = si_shader_context(bld_base);
-
-       /* GFX6 only (thanks to a hw bug workaround):
-        * The real barrier instruction isn’t needed, because an entire patch
-        * always fits into a single wave.
-        */
-       if (ctx->screen->info.chip_class == GFX6 &&
-           ctx->type == PIPE_SHADER_TESS_CTRL) {
-               ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE);
-               return;
-       }
-
-       ac_build_s_barrier(&ctx->ac);
+   ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
+              assign_params ? &ctx->samplers_and_images : &ctx->other_samplers_and_images);
 }
 
-void si_create_function(struct si_shader_context *ctx,
-                       const char *name,
-                       LLVMTypeRef *returns, unsigned num_returns,
-                       struct si_function_info *fninfo,
-                       unsigned max_workgroup_size)
+static void declare_per_stage_desc_pointers(struct si_shader_context *ctx, bool assign_params)
 {
-       int i;
-
-       si_llvm_create_func(ctx, name, returns, num_returns,
-                           fninfo->types, fninfo->num_params);
-       ctx->return_value = LLVMGetUndef(ctx->return_type);
-
-       for (i = 0; i < fninfo->num_sgpr_params; ++i) {
-               LLVMValueRef P = LLVMGetParam(ctx->main_fn, i);
-
-               /* The combination of:
-                * - noalias
-                * - dereferenceable
-                * - invariant.load
-                * allows the optimization passes to move loads and reduces
-                * SGPR spilling significantly.
-                */
-               ac_add_function_attr(ctx->ac.context, ctx->main_fn, i + 1,
-                                    AC_FUNC_ATTR_INREG);
-
-               if (LLVMGetTypeKind(LLVMTypeOf(P)) == LLVMPointerTypeKind) {
-                       ac_add_function_attr(ctx->ac.context, ctx->main_fn, i + 1,
-                                            AC_FUNC_ATTR_NOALIAS);
-                       ac_add_attr_dereferenceable(P, UINT64_MAX);
-               }
-       }
-
-       for (i = 0; i < fninfo->num_params; ++i) {
-               if (fninfo->assign[i])
-                       *fninfo->assign[i] = LLVMGetParam(ctx->main_fn, i);
-       }
-
-       if (ctx->screen->info.address32_hi) {
-               ac_llvm_add_target_dep_function_attr(ctx->main_fn,
-                                                    "amdgpu-32bit-address-high-bits",
-                                                    ctx->screen->info.address32_hi);
-       }
-
-       ac_llvm_set_workgroup_size(ctx->main_fn, max_workgroup_size);
-
-       LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
-                                          "no-signed-zeros-fp-math",
-                                          "true");
+   declare_const_and_shader_buffers(ctx, assign_params);
+   declare_samplers_and_images(ctx, assign_params);
 }
 
-static void declare_streamout_params(struct si_shader_context *ctx,
-                                    struct pipe_stream_output_info *so,
-                                    struct si_function_info *fninfo)
+static void declare_global_desc_pointers(struct si_shader_context *ctx)
 {
-       if (ctx->screen->use_ngg_streamout)
-               return;
-
-       /* Streamout SGPRs. */
-       if (so->num_outputs) {
-               if (ctx->type != PIPE_SHADER_TESS_EVAL)
-                       ctx->param_streamout_config = add_arg(fninfo, ARG_SGPR, ctx->ac.i32);
-               else
-                       ctx->param_streamout_config = fninfo->num_params - 1;
-
-               ctx->param_streamout_write_index = add_arg(fninfo, ARG_SGPR, ctx->ac.i32);
-       }
-       /* A streamout buffer offset is loaded if the stride is non-zero. */
-       for (int i = 0; i < 4; i++) {
-               if (!so->stride[i])
-                       continue;
-
-               ctx->param_streamout_offset[i] = add_arg(fninfo, ARG_SGPR, ctx->ac.i32);
-       }
+   ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->rw_buffers);
+   ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
+              &ctx->bindless_samplers_and_images);
 }
 
-static unsigned si_get_max_workgroup_size(const struct si_shader *shader)
+static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx)
 {
-       switch (shader->selector->type) {
-       case PIPE_SHADER_VERTEX:
-       case PIPE_SHADER_TESS_EVAL:
-               return shader->key.as_ngg ? 128 : 0;
-
-       case PIPE_SHADER_TESS_CTRL:
-               /* Return this so that LLVM doesn't remove s_barrier
-                * instructions on chips where we use s_barrier. */
-               return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
-
-       case PIPE_SHADER_GEOMETRY:
-               return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
-
-       case PIPE_SHADER_COMPUTE:
-               break; /* see below */
-
-       default:
-               return 0;
-       }
-
-       const unsigned *properties = shader->selector->info.properties;
-       unsigned max_work_group_size =
-                      properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
-                      properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
-                      properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
-
-       if (!max_work_group_size) {
-               /* This is a variable group size compute shader,
-                * compile it for the maximum possible group size.
-                */
-               max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
-       }
-       return max_work_group_size;
+   ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+   if (!ctx->shader->is_gs_copy_shader) {
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id);
+   }
 }
 
-static void declare_const_and_shader_buffers(struct si_shader_context *ctx,
-                                            struct si_function_info *fninfo,
-                                            bool assign_params)
+static void declare_vb_descriptor_input_sgprs(struct si_shader_context *ctx)
 {
-       LLVMTypeRef const_shader_buf_type;
+   ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers);
 
-       if (ctx->shader->selector->info.const_buffers_declared == 1 &&
-           ctx->shader->selector->info.shader_buffers_declared == 0)
-               const_shader_buf_type = ctx->f32;
-       else
-               const_shader_buf_type = ctx->v4i32;
+   unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
+   if (num_vbos_in_user_sgprs) {
+      unsigned user_sgprs = ctx->args.num_sgprs_used;
 
-       unsigned const_and_shader_buffers =
-               add_arg(fninfo, ARG_SGPR,
-                       ac_array_in_const32_addr_space(const_shader_buf_type));
+      if (si_is_merged_shader(ctx->shader))
+         user_sgprs -= 8;
+      assert(user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
 
-       if (assign_params)
-               ctx->param_const_and_shader_buffers = const_and_shader_buffers;
-}
-
-static void declare_samplers_and_images(struct si_shader_context *ctx,
-                                       struct si_function_info *fninfo,
-                                       bool assign_params)
-{
-       unsigned samplers_and_images =
-               add_arg(fninfo, ARG_SGPR,
-                       ac_array_in_const32_addr_space(ctx->v8i32));
+      /* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */
+      for (unsigned i = user_sgprs; i < SI_SGPR_VS_VB_DESCRIPTOR_FIRST; i++)
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
 
-       if (assign_params)
-               ctx->param_samplers_and_images = samplers_and_images;
+      assert(num_vbos_in_user_sgprs <= ARRAY_SIZE(ctx->vb_descriptors));
+      for (unsigned i = 0; i < num_vbos_in_user_sgprs; i++)
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->vb_descriptors[i]);
+   }
 }
 
-static void declare_per_stage_desc_pointers(struct si_shader_context *ctx,
-                                           struct si_function_info *fninfo,
-                                           bool assign_params)
+static void declare_vs_input_vgprs(struct si_shader_context *ctx, unsigned *num_prolog_vgprs,
+                                   bool ngg_cull_shader)
 {
-       declare_const_and_shader_buffers(ctx, fninfo, assign_params);
-       declare_samplers_and_images(ctx, fninfo, assign_params);
-}
+   struct si_shader *shader = ctx->shader;
 
-static void declare_global_desc_pointers(struct si_shader_context *ctx,
-                                        struct si_function_info *fninfo)
-{
-       ctx->param_rw_buffers = add_arg(fninfo, ARG_SGPR,
-               ac_array_in_const32_addr_space(ctx->v4i32));
-       ctx->param_bindless_samplers_and_images = add_arg(fninfo, ARG_SGPR,
-               ac_array_in_const32_addr_space(ctx->v8i32));
-}
+   ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id);
+   if (shader->key.as_ls) {
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id);
+      if (ctx->screen->info.chip_class >= GFX10) {
+         ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
+         ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+      } else {
+         ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+         ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
+      }
+   } else if (ctx->screen->info.chip_class >= GFX10) {
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+                 &ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+   } else {
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
+   }
 
-static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx,
-                                           struct si_function_info *fninfo)
-{
-       ctx->param_vs_state_bits = add_arg(fninfo, ARG_SGPR, ctx->i32);
-       add_arg_assign(fninfo, ARG_SGPR, ctx->i32, &ctx->abi.base_vertex);
-       add_arg_assign(fninfo, ARG_SGPR, ctx->i32, &ctx->abi.start_instance);
-       add_arg_assign(fninfo, ARG_SGPR, ctx->i32, &ctx->abi.draw_id);
-}
+   if (!shader->is_gs_copy_shader) {
+      if (shader->key.opt.ngg_culling && !ngg_cull_shader) {
+         ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->ngg_old_thread_id);
+      }
 
-static void declare_vs_input_vgprs(struct si_shader_context *ctx,
-                                  struct si_function_info *fninfo,
-                                  unsigned *num_prolog_vgprs)
-{
-       struct si_shader *shader = ctx->shader;
-
-       add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.vertex_id);
-       if (shader->key.as_ls) {
-               ctx->param_rel_auto_id = add_arg(fninfo, ARG_VGPR, ctx->i32);
-               if (ctx->screen->info.chip_class >= GFX10) {
-                       add_arg(fninfo, ARG_VGPR, ctx->i32); /* user VGPR */
-                       add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
-               } else {
-                       add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
-                       add_arg(fninfo, ARG_VGPR, ctx->i32); /* unused */
-               }
-       } else if (ctx->screen->info.chip_class >= GFX10) {
-               add_arg(fninfo, ARG_VGPR, ctx->i32); /* user vgpr */
-               ctx->param_vs_prim_id = add_arg(fninfo, ARG_VGPR, ctx->i32); /* user vgpr or PrimID (legacy) */
-               add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
-       } else {
-               add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
-               ctx->param_vs_prim_id = add_arg(fninfo, ARG_VGPR, ctx->i32);
-               add_arg(fninfo, ARG_VGPR, ctx->i32); /* unused */
-       }
-
-       if (!shader->is_gs_copy_shader) {
-               /* Vertex load indices. */
-               ctx->param_vertex_index0 = fninfo->num_params;
-               for (unsigned i = 0; i < shader->selector->info.num_inputs; i++)
-                       add_arg(fninfo, ARG_VGPR, ctx->i32);
-               *num_prolog_vgprs += shader->selector->info.num_inputs;
-       }
+      /* Vertex load indices. */
+      if (shader->selector->info.num_inputs) {
+         ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vertex_index0);
+         for (unsigned i = 1; i < shader->selector->info.num_inputs; i++)
+            ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
+      }
+      *num_prolog_vgprs += shader->selector->info.num_inputs;
+   }
 }
 
-static void declare_vs_blit_inputs(struct si_shader_context *ctx,
-                                  struct si_function_info *fninfo,
-                                  unsigned vs_blit_property)
+static void declare_vs_blit_inputs(struct si_shader_context *ctx, unsigned vs_blit_property)
 {
-       ctx->param_vs_blit_inputs = fninfo->num_params;
-       add_arg(fninfo, ARG_SGPR, ctx->i32); /* i16 x1, y1 */
-       add_arg(fninfo, ARG_SGPR, ctx->i32); /* i16 x2, y2 */
-       add_arg(fninfo, ARG_SGPR, ctx->f32); /* depth */
-
-       if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* color0 */
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* color1 */
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* color2 */
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* color3 */
-       } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.x1 */
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.y1 */
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.x2 */
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.y2 */
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.z */
-               add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.w */
-       }
-}
+   ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_blit_inputs); /* i16 x1, y1 */
+   ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);                 /* i16 x1, y1 */
+   ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL);               /* depth */
 
-static void declare_tes_input_vgprs(struct si_shader_context *ctx,
-                                   struct si_function_info *fninfo)
-{
-       ctx->param_tes_u = add_arg(fninfo, ARG_VGPR, ctx->f32);
-       ctx->param_tes_v = add_arg(fninfo, ARG_VGPR, ctx->f32);
-       ctx->param_tes_rel_patch_id = add_arg(fninfo, ARG_VGPR, ctx->i32);
-       add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tes_patch_id);
+   if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */
+   } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */
+   }
 }
-
-enum {
-       /* Convenient merged shader definitions. */
-       SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES,
-       SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
+
+static void declare_tes_input_vgprs(struct si_shader_context *ctx, bool ngg_cull_shader)
+{
+   ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u);
+   ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v);
+   ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id);
+   ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id);
+
+   if (ctx->shader->key.opt.ngg_culling && !ngg_cull_shader) {
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->ngg_old_thread_id);
+   }
+}
+
+enum
+{
+   /* Convenient merged shader definitions. */
+   SI_SHADER_MERGED_VERTEX_TESSCTRL = MESA_ALL_SHADER_STAGES,
+   SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
 };
 
-static void create_function(struct si_shader_context *ctx)
-{
-       struct si_shader *shader = ctx->shader;
-       struct si_function_info fninfo;
-       LLVMTypeRef returns[16+32*4];
-       unsigned i, num_return_sgprs;
-       unsigned num_returns = 0;
-       unsigned num_prolog_vgprs = 0;
-       unsigned type = ctx->type;
-       unsigned vs_blit_property =
-               shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
-
-       si_init_function_info(&fninfo);
-
-       /* Set MERGED shaders. */
-       if (ctx->screen->info.chip_class >= GFX9) {
-               if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
-                       type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
-               else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
-                       type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
-       }
-
-       LLVMTypeRef v3i32 = LLVMVectorType(ctx->i32, 3);
-
-       switch (type) {
-       case PIPE_SHADER_VERTEX:
-               declare_global_desc_pointers(ctx, &fninfo);
-
-               if (vs_blit_property) {
-                       declare_vs_blit_inputs(ctx, &fninfo, vs_blit_property);
-
-                       /* VGPRs */
-                       declare_vs_input_vgprs(ctx, &fninfo, &num_prolog_vgprs);
-                       break;
-               }
-
-               declare_per_stage_desc_pointers(ctx, &fninfo, true);
-               declare_vs_specific_input_sgprs(ctx, &fninfo);
-               ctx->param_vertex_buffers = add_arg(&fninfo, ARG_SGPR,
-                       ac_array_in_const32_addr_space(ctx->v4i32));
-
-               if (shader->key.as_es) {
-                       ctx->param_es2gs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               } else if (shader->key.as_ls) {
-                       /* no extra parameters */
-               } else {
-                       if (shader->is_gs_copy_shader) {
-                               fninfo.num_params = ctx->param_vs_state_bits + 1;
-                               fninfo.num_sgpr_params = fninfo.num_params;
-                       }
-
-                       /* The locations of the other parameters are assigned dynamically. */
-                       declare_streamout_params(ctx, &shader->selector->so,
-                                                &fninfo);
-               }
-
-               /* VGPRs */
-               declare_vs_input_vgprs(ctx, &fninfo, &num_prolog_vgprs);
-
-               /* Return values */
-               if (shader->key.opt.vs_as_prim_discard_cs) {
-                       for (i = 0; i < 4; i++)
-                               returns[num_returns++] = ctx->f32; /* VGPRs */
-               }
-               break;
-
-       case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
-               declare_global_desc_pointers(ctx, &fninfo);
-               declare_per_stage_desc_pointers(ctx, &fninfo, true);
-               ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_out_lds_offsets = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-
-               /* VGPRs */
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_patch_id);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_rel_ids);
-
-               /* param_tcs_offchip_offset and param_tcs_factor_offset are
-                * placed after the user SGPRs.
-                */
-               for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
-                       returns[num_returns++] = ctx->i32; /* SGPRs */
-               for (i = 0; i < 11; i++)
-                       returns[num_returns++] = ctx->f32; /* VGPRs */
-               break;
-
-       case SI_SHADER_MERGED_VERTEX_TESSCTRL:
-               /* Merged stages have 8 system SGPRs at the beginning. */
-               /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
-               declare_per_stage_desc_pointers(ctx, &fninfo,
-                                               ctx->type == PIPE_SHADER_TESS_CTRL);
-               ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_merged_wave_info = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_merged_scratch_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
-               add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
-
-               declare_global_desc_pointers(ctx, &fninfo);
-               declare_per_stage_desc_pointers(ctx, &fninfo,
-                                               ctx->type == PIPE_SHADER_VERTEX);
-               declare_vs_specific_input_sgprs(ctx, &fninfo);
-
-               ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_out_lds_offsets = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_vertex_buffers = add_arg(&fninfo, ARG_SGPR,
-                       ac_array_in_const32_addr_space(ctx->v4i32));
-
-               /* VGPRs (first TCS, then VS) */
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_patch_id);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_rel_ids);
-
-               if (ctx->type == PIPE_SHADER_VERTEX) {
-                       declare_vs_input_vgprs(ctx, &fninfo,
-                                              &num_prolog_vgprs);
-
-                       /* LS return values are inputs to the TCS main shader part. */
-                       for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
-                               returns[num_returns++] = ctx->i32; /* SGPRs */
-                       for (i = 0; i < 2; i++)
-                               returns[num_returns++] = ctx->f32; /* VGPRs */
-               } else {
-                       /* TCS return values are inputs to the TCS epilog.
-                        *
-                        * param_tcs_offchip_offset, param_tcs_factor_offset,
-                        * param_tcs_offchip_layout, and param_rw_buffers
-                        * should be passed to the epilog.
-                        */
-                       for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++)
-                               returns[num_returns++] = ctx->i32; /* SGPRs */
-                       for (i = 0; i < 11; i++)
-                               returns[num_returns++] = ctx->f32; /* VGPRs */
-               }
-               break;
-
-       case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
-               /* Merged stages have 8 system SGPRs at the beginning. */
-               /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
-               declare_per_stage_desc_pointers(ctx, &fninfo,
-                                               ctx->type == PIPE_SHADER_GEOMETRY);
-
-               if (ctx->shader->key.as_ngg)
-                       add_arg_assign(&fninfo, ARG_SGPR, ctx->i32, &ctx->gs_tg_info);
-               else
-                       ctx->param_gs2vs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-
-               ctx->param_merged_wave_info = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_merged_scratch_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
-               add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
-
-               declare_global_desc_pointers(ctx, &fninfo);
-               if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
-                       declare_per_stage_desc_pointers(ctx, &fninfo,
-                                                       (ctx->type == PIPE_SHADER_VERTEX ||
-                                                        ctx->type == PIPE_SHADER_TESS_EVAL));
-               }
-
-               if (ctx->type == PIPE_SHADER_VERTEX) {
-                       if (vs_blit_property)
-                               declare_vs_blit_inputs(ctx, &fninfo, vs_blit_property);
-                       else
-                               declare_vs_specific_input_sgprs(ctx, &fninfo);
-               } else {
-                       ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-                       ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-                       ctx->param_tes_offchip_addr = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-                       /* Declare as many input SGPRs as the VS has. */
-               }
-
-               if (ctx->type == PIPE_SHADER_VERTEX) {
-                       ctx->param_vertex_buffers = add_arg(&fninfo, ARG_SGPR,
-                               ac_array_in_const32_addr_space(ctx->v4i32));
-               }
-
-               /* VGPRs (first GS, then VS/TES) */
-               ctx->param_gs_vtx01_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
-               ctx->param_gs_vtx23_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_prim_id);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_invocation_id);
-               ctx->param_gs_vtx45_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
-
-               if (ctx->type == PIPE_SHADER_VERTEX) {
-                       declare_vs_input_vgprs(ctx, &fninfo,
-                                              &num_prolog_vgprs);
-               } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
-                       declare_tes_input_vgprs(ctx, &fninfo);
-               }
-
-               if (ctx->shader->key.as_es &&
-                   (ctx->type == PIPE_SHADER_VERTEX ||
-                    ctx->type == PIPE_SHADER_TESS_EVAL)) {
-                       unsigned num_user_sgprs;
-
-                       if (ctx->type == PIPE_SHADER_VERTEX)
-                               num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR;
-                       else
-                               num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
-
-                       /* ES return values are inputs to GS. */
-                       for (i = 0; i < 8 + num_user_sgprs; i++)
-                               returns[num_returns++] = ctx->i32; /* SGPRs */
-                       for (i = 0; i < 5; i++)
-                               returns[num_returns++] = ctx->f32; /* VGPRs */
-               }
-               break;
-
-       case PIPE_SHADER_TESS_EVAL:
-               declare_global_desc_pointers(ctx, &fninfo);
-               declare_per_stage_desc_pointers(ctx, &fninfo, true);
-               ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tes_offchip_addr = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-
-               if (shader->key.as_es) {
-                       ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-                       add_arg(&fninfo, ARG_SGPR, ctx->i32);
-                       ctx->param_es2gs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               } else {
-                       add_arg(&fninfo, ARG_SGPR, ctx->i32);
-                       declare_streamout_params(ctx, &shader->selector->so,
-                                                &fninfo);
-                       ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               }
-
-               /* VGPRs */
-               declare_tes_input_vgprs(ctx, &fninfo);
-               break;
-
-       case PIPE_SHADER_GEOMETRY:
-               declare_global_desc_pointers(ctx, &fninfo);
-               declare_per_stage_desc_pointers(ctx, &fninfo, true);
-               ctx->param_gs2vs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_gs_wave_id = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-
-               /* VGPRs */
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[0]);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[1]);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_prim_id);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[2]);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[3]);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[4]);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[5]);
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_invocation_id);
-               break;
-
-       case PIPE_SHADER_FRAGMENT:
-               declare_global_desc_pointers(ctx, &fninfo);
-               declare_per_stage_desc_pointers(ctx, &fninfo, true);
-               add_arg_checked(&fninfo, ARG_SGPR, ctx->f32, SI_PARAM_ALPHA_REF);
-               add_arg_assign_checked(&fninfo, ARG_SGPR, ctx->i32,
-                                      &ctx->abi.prim_mask, SI_PARAM_PRIM_MASK);
-
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->v2i32,
-                                      &ctx->abi.persp_sample, SI_PARAM_PERSP_SAMPLE);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->v2i32,
-                                      &ctx->abi.persp_center, SI_PARAM_PERSP_CENTER);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->v2i32,
-                                      &ctx->abi.persp_centroid, SI_PARAM_PERSP_CENTROID);
-               add_arg_checked(&fninfo, ARG_VGPR, v3i32, SI_PARAM_PERSP_PULL_MODEL);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->v2i32,
-                                      &ctx->abi.linear_sample, SI_PARAM_LINEAR_SAMPLE);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->v2i32,
-                                      &ctx->abi.linear_center, SI_PARAM_LINEAR_CENTER);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->v2i32,
-                                      &ctx->abi.linear_centroid, SI_PARAM_LINEAR_CENTROID);
-               add_arg_checked(&fninfo, ARG_VGPR, ctx->f32, SI_PARAM_LINE_STIPPLE_TEX);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
-                                      &ctx->abi.frag_pos[0], SI_PARAM_POS_X_FLOAT);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
-                                      &ctx->abi.frag_pos[1], SI_PARAM_POS_Y_FLOAT);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
-                                      &ctx->abi.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
-                                      &ctx->abi.frag_pos[3], SI_PARAM_POS_W_FLOAT);
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->i32,
-                                      &ctx->abi.front_face, SI_PARAM_FRONT_FACE);
-               shader->info.face_vgpr_index = 20;
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->i32,
-                                      &ctx->abi.ancillary, SI_PARAM_ANCILLARY);
-               shader->info.ancillary_vgpr_index = 21;
-               add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
-                                      &ctx->abi.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
-               add_arg_checked(&fninfo, ARG_VGPR, ctx->i32, SI_PARAM_POS_FIXED_PT);
-
-               /* Color inputs from the prolog. */
-               if (shader->selector->info.colors_read) {
-                       unsigned num_color_elements =
-                               util_bitcount(shader->selector->info.colors_read);
-
-                       assert(fninfo.num_params + num_color_elements <= ARRAY_SIZE(fninfo.types));
-                       for (i = 0; i < num_color_elements; i++)
-                               add_arg(&fninfo, ARG_VGPR, ctx->f32);
-
-                       num_prolog_vgprs += num_color_elements;
-               }
-
-               /* Outputs for the epilog. */
-               num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
-               num_returns =
-                       num_return_sgprs +
-                       util_bitcount(shader->selector->info.colors_written) * 4 +
-                       shader->selector->info.writes_z +
-                       shader->selector->info.writes_stencil +
-                       shader->selector->info.writes_samplemask +
-                       1 /* SampleMaskIn */;
-
-               num_returns = MAX2(num_returns,
-                                  num_return_sgprs +
-                                  PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
-
-               for (i = 0; i < num_return_sgprs; i++)
-                       returns[i] = ctx->i32;
-               for (; i < num_returns; i++)
-                       returns[i] = ctx->f32;
-               break;
-
-       case PIPE_SHADER_COMPUTE:
-               declare_global_desc_pointers(ctx, &fninfo);
-               declare_per_stage_desc_pointers(ctx, &fninfo, true);
-               if (shader->selector->info.uses_grid_size)
-                       add_arg_assign(&fninfo, ARG_SGPR, v3i32, &ctx->abi.num_work_groups);
-               if (shader->selector->info.uses_block_size &&
-                   shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
-                       ctx->param_block_size = add_arg(&fninfo, ARG_SGPR, v3i32);
-
-               unsigned cs_user_data_dwords =
-                       shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
-               if (cs_user_data_dwords) {
-                       ctx->param_cs_user_data = add_arg(&fninfo, ARG_SGPR,
-                                                         LLVMVectorType(ctx->i32, cs_user_data_dwords));
-               }
-
-               for (i = 0; i < 3; i++) {
-                       ctx->abi.workgroup_ids[i] = NULL;
-                       if (shader->selector->info.uses_block_id[i])
-                               add_arg_assign(&fninfo, ARG_SGPR, ctx->i32, &ctx->abi.workgroup_ids[i]);
-               }
-
-               add_arg_assign(&fninfo, ARG_VGPR, v3i32, &ctx->abi.local_invocation_ids);
-               break;
-       default:
-               assert(0 && "unimplemented shader");
-               return;
-       }
-
-       si_create_function(ctx, "main", returns, num_returns, &fninfo,
-                          si_get_max_workgroup_size(shader));
-
-       /* Reserve register locations for VGPR inputs the PS prolog may need. */
-       if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
-               ac_llvm_add_target_dep_function_attr(ctx->main_fn,
-                                                    "InitialPSInputAddr",
-                                                    S_0286D0_PERSP_SAMPLE_ENA(1) |
-                                                    S_0286D0_PERSP_CENTER_ENA(1) |
-                                                    S_0286D0_PERSP_CENTROID_ENA(1) |
-                                                    S_0286D0_LINEAR_SAMPLE_ENA(1) |
-                                                    S_0286D0_LINEAR_CENTER_ENA(1) |
-                                                    S_0286D0_LINEAR_CENTROID_ENA(1) |
-                                                    S_0286D0_FRONT_FACE_ENA(1) |
-                                                    S_0286D0_ANCILLARY_ENA(1) |
-                                                    S_0286D0_POS_FIXED_PT_ENA(1));
-       }
-
-       shader->info.num_input_sgprs = 0;
-       shader->info.num_input_vgprs = 0;
-
-       for (i = 0; i < fninfo.num_sgpr_params; ++i)
-               shader->info.num_input_sgprs += ac_get_type_size(fninfo.types[i]) / 4;
-
-       for (; i < fninfo.num_params; ++i)
-               shader->info.num_input_vgprs += ac_get_type_size(fninfo.types[i]) / 4;
-
-       assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
-       shader->info.num_input_vgprs -= num_prolog_vgprs;
-
-       if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
-               if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
-                       /* The LSHS size is not known until draw time, so we append it
-                        * at the end of whatever LDS use there may be in the rest of
-                        * the shader (currently none, unless LLVM decides to do its
-                        * own LDS-based lowering).
-                        */
-                       ctx->ac.lds = LLVMAddGlobalInAddressSpace(
-                               ctx->ac.module, LLVMArrayType(ctx->i32, 0),
-                               "__lds_end", AC_ADDR_SPACE_LDS);
-                       LLVMSetAlignment(ctx->ac.lds, 256);
-               } else {
-                       ac_declare_lds_as_pointer(&ctx->ac);
-               }
-       }
-}
-
-/* Ensure that the esgs ring is declared.
- *
- * We declare it with 64KB alignment as a hint that the
- * pointer value will always be 0.
- */
-static void declare_esgs_ring(struct si_shader_context *ctx)
-{
-       if (ctx->esgs_ring)
-               return;
-
-       assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
-
-       ctx->esgs_ring = LLVMAddGlobalInAddressSpace(
-               ctx->ac.module, LLVMArrayType(ctx->i32, 0),
-               "esgs_ring",
-               AC_ADDR_SPACE_LDS);
-       LLVMSetLinkage(ctx->esgs_ring, LLVMExternalLinkage);
-       LLVMSetAlignment(ctx->esgs_ring, 64 * 1024);
-}
-
-/**
- * Load ESGS and GSVS ring buffer resource descriptors and save the variables
- * for later use.
- */
-static void preload_ring_buffers(struct si_shader_context *ctx)
-{
-       LLVMBuilderRef builder = ctx->ac.builder;
-
-       LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
-                                           ctx->param_rw_buffers);
-
-       if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY) {
-               if (ctx->screen->info.chip_class <= GFX8) {
-                       unsigned ring =
-                               ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS
-                                                                 : SI_ES_RING_ESGS;
-                       LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
-
-                       ctx->esgs_ring =
-                               ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
-               } else {
-                       if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
-                               /* Declare the ESGS ring as an explicit LDS symbol. */
-                               declare_esgs_ring(ctx);
-                       } else {
-                               ac_declare_lds_as_pointer(&ctx->ac);
-                               ctx->esgs_ring = ctx->ac.lds;
-                       }
-               }
-       }
-
-       if (ctx->shader->is_gs_copy_shader) {
-               LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
-
-               ctx->gsvs_ring[0] =
-                       ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
-       } else if (ctx->type == PIPE_SHADER_GEOMETRY) {
-               const struct si_shader_selector *sel = ctx->shader->selector;
-               LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
-               LLVMValueRef base_ring;
-
-               base_ring = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
-
-               /* The conceptual layout of the GSVS ring is
-                *   v0c0 .. vLv0 v0c1 .. vLc1 ..
-                * but the real memory layout is swizzled across
-                * threads:
-                *   t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
-                *   t16v0c0 ..
-                * Override the buffer descriptor accordingly.
-                */
-               LLVMTypeRef v2i64 = LLVMVectorType(ctx->i64, 2);
-               uint64_t stream_offset = 0;
-
-               for (unsigned stream = 0; stream < 4; ++stream) {
-                       unsigned num_components;
-                       unsigned stride;
-                       unsigned num_records;
-                       LLVMValueRef ring, tmp;
-
-                       num_components = sel->info.num_stream_output_components[stream];
-                       if (!num_components)
-                               continue;
-
-                       stride = 4 * num_components * sel->gs_max_out_vertices;
-
-                       /* Limit on the stride field for <= GFX7. */
-                       assert(stride < (1 << 14));
-
-                       num_records = ctx->ac.wave_size;
-
-                       ring = LLVMBuildBitCast(builder, base_ring, v2i64, "");
-                       tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_0, "");
-                       tmp = LLVMBuildAdd(builder, tmp,
-                                          LLVMConstInt(ctx->i64,
-                                                       stream_offset, 0), "");
-                       stream_offset += stride * ctx->ac.wave_size;
-
-                       ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_0, "");
-                       ring = LLVMBuildBitCast(builder, ring, ctx->v4i32, "");
-                       tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_1, "");
-                       tmp = LLVMBuildOr(builder, tmp,
-                               LLVMConstInt(ctx->i32,
-                                            S_008F04_STRIDE(stride) |
-                                            S_008F04_SWIZZLE_ENABLE(1), 0), "");
-                       ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_1, "");
-                       ring = LLVMBuildInsertElement(builder, ring,
-                                       LLVMConstInt(ctx->i32, num_records, 0),
-                                       LLVMConstInt(ctx->i32, 2, 0), "");
-
-                       uint32_t rsrc3 =
-                                       S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
-                                       S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
-                                       S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                                       S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
-                                       S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
-                                       S_008F0C_ADD_TID_ENABLE(1);
-
-                       if (ctx->ac.chip_class >= GFX10) {
-                               rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
-                                        S_008F0C_OOB_SELECT(2) |
-                                        S_008F0C_RESOURCE_LEVEL(1);
-                       } else {
-                               rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
-                                        S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
-                                        S_008F0C_ELEMENT_SIZE(1); /* element_size = 4 (bytes) */
-                       }
-
-                       ring = LLVMBuildInsertElement(builder, ring,
-                               LLVMConstInt(ctx->i32, rsrc3, false),
-                               LLVMConstInt(ctx->i32, 3, 0), "");
-
-                       ctx->gsvs_ring[stream] = ring;
-               }
-       } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
-               ctx->tess_offchip_ring = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TES);
-       }
-}
-
-static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
-                                        LLVMValueRef param_rw_buffers,
-                                        unsigned param_pos_fixed_pt)
-{
-       LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMValueRef slot, desc, offset, row, bit, address[2];
-
-       /* Use the fixed-point gl_FragCoord input.
-        * Since the stipple pattern is 32x32 and it repeats, just get 5 bits
-        * per coordinate to get the repeating effect.
-        */
-       address[0] = si_unpack_param(ctx, param_pos_fixed_pt, 0, 5);
-       address[1] = si_unpack_param(ctx, param_pos_fixed_pt, 16, 5);
-
-       /* Load the buffer descriptor. */
-       slot = LLVMConstInt(ctx->i32, SI_PS_CONST_POLY_STIPPLE, 0);
-       desc = ac_build_load_to_sgpr(&ctx->ac, param_rw_buffers, slot);
-
-       /* The stipple pattern is 32x32, each row has 32 bits. */
-       offset = LLVMBuildMul(builder, address[1],
-                             LLVMConstInt(ctx->i32, 4, 0), "");
-       row = buffer_load_const(ctx, desc, offset);
-       row = ac_to_integer(&ctx->ac, row);
-       bit = LLVMBuildLShr(builder, row, address[0], "");
-       bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");
-       ac_build_kill_if_false(&ctx->ac, bit);
+void si_add_arg_checked(struct ac_shader_args *args, enum ac_arg_regfile file, unsigned registers,
+                        enum ac_arg_type type, struct ac_arg *arg, unsigned idx)
+{
+   assert(args->arg_count == idx);
+   ac_add_arg(args, file, registers, type, arg);
+}
+
+void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
+{
+   struct si_shader *shader = ctx->shader;
+   LLVMTypeRef returns[AC_MAX_ARGS];
+   unsigned i, num_return_sgprs;
+   unsigned num_returns = 0;
+   unsigned num_prolog_vgprs = 0;
+   unsigned stage = ctx->stage;
+
+   memset(&ctx->args, 0, sizeof(ctx->args));
+
+   /* Set MERGED shaders. */
+   if (ctx->screen->info.chip_class >= GFX9) {
+      if (shader->key.as_ls || stage == MESA_SHADER_TESS_CTRL)
+         stage = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
+      else if (shader->key.as_es || shader->key.as_ngg || stage == MESA_SHADER_GEOMETRY)
+         stage = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
+   }
+
+   switch (stage) {
+   case MESA_SHADER_VERTEX:
+      declare_global_desc_pointers(ctx);
+
+      if (shader->selector->info.base.vs.blit_sgprs_amd) {
+         declare_vs_blit_inputs(ctx, shader->selector->info.base.vs.blit_sgprs_amd);
+
+         /* VGPRs */
+         declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
+         break;
+      }
+
+      declare_per_stage_desc_pointers(ctx, true);
+      declare_vs_specific_input_sgprs(ctx);
+      if (!shader->is_gs_copy_shader)
+         declare_vb_descriptor_input_sgprs(ctx);
+
+      if (shader->key.as_es) {
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
+      } else if (shader->key.as_ls) {
+         /* no extra parameters */
+      } else {
+         /* The locations of the other parameters are assigned dynamically. */
+         declare_streamout_params(ctx, &shader->selector->so);
+      }
+
+      /* VGPRs */
+      declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
+
+      /* Return values */
+      if (shader->key.opt.vs_as_prim_discard_cs) {
+         for (i = 0; i < 4; i++)
+            returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+      }
+      break;
+
+   case MESA_SHADER_TESS_CTRL: /* GFX6-GFX8 */
+      declare_global_desc_pointers(ctx);
+      declare_per_stage_desc_pointers(ctx, true);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
+
+      /* VGPRs */
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
+
+      /* param_tcs_offchip_offset and param_tcs_factor_offset are
+       * placed after the user SGPRs.
+       */
+      for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
+         returns[num_returns++] = ctx->ac.i32; /* SGPRs */
+      for (i = 0; i < 11; i++)
+         returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+      break;
+
+   case SI_SHADER_MERGED_VERTEX_TESSCTRL:
+      /* Merged stages have 8 system SGPRs at the beginning. */
+      /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
+      declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_TESS_CTRL);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
+
+      declare_global_desc_pointers(ctx);
+      declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_VERTEX);
+      declare_vs_specific_input_sgprs(ctx);
+
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
+      declare_vb_descriptor_input_sgprs(ctx);
+
+      /* VGPRs (first TCS, then VS) */
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
+
+      if (ctx->stage == MESA_SHADER_VERTEX) {
+         declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
+
+         /* LS return values are inputs to the TCS main shader part. */
+         for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
+            returns[num_returns++] = ctx->ac.i32; /* SGPRs */
+         for (i = 0; i < 2; i++)
+            returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+      } else {
+         /* TCS return values are inputs to the TCS epilog.
+          *
+          * param_tcs_offchip_offset, param_tcs_factor_offset,
+          * param_tcs_offchip_layout, and param_rw_buffers
+          * should be passed to the epilog.
+          */
+         for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++)
+            returns[num_returns++] = ctx->ac.i32; /* SGPRs */
+         for (i = 0; i < 11; i++)
+            returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+      }
+      break;
+
+   case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
+      /* Merged stages have 8 system SGPRs at the beginning. */
+      /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
+      declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_GEOMETRY);
+
+      if (ctx->shader->key.as_ngg)
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
+      else
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
+
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
+                 &ctx->small_prim_cull_info); /* SPI_SHADER_PGM_LO_GS << 8 */
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+                 NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
+
+      declare_global_desc_pointers(ctx);
+      if (ctx->stage != MESA_SHADER_VERTEX || !shader->selector->info.base.vs.blit_sgprs_amd) {
+         declare_per_stage_desc_pointers(
+            ctx, (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL));
+      }
+
+      if (ctx->stage == MESA_SHADER_VERTEX) {
+         if (shader->selector->info.base.vs.blit_sgprs_amd)
+            declare_vs_blit_inputs(ctx, shader->selector->info.base.vs.blit_sgprs_amd);
+         else
+            declare_vs_specific_input_sgprs(ctx);
+      } else {
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
+         /* Declare as many input SGPRs as the VS has. */
+      }
+
+      if (ctx->stage == MESA_SHADER_VERTEX)
+         declare_vb_descriptor_input_sgprs(ctx);
+
+      /* VGPRs (first GS, then VS/TES) */
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
+
+      if (ctx->stage == MESA_SHADER_VERTEX) {
+         declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
+      } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+         declare_tes_input_vgprs(ctx, ngg_cull_shader);
+      }
+
+      if ((ctx->shader->key.as_es || ngg_cull_shader) &&
+          (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL)) {
+         unsigned num_user_sgprs, num_vgprs;
+
+         if (ctx->stage == MESA_SHADER_VERTEX) {
+            /* For the NGG cull shader, add 1 SGPR to hold
+             * the vertex buffer pointer.
+             */
+            num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR + ngg_cull_shader;
+
+            if (ngg_cull_shader && shader->selector->num_vbos_in_user_sgprs) {
+               assert(num_user_sgprs <= 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
+               num_user_sgprs =
+                  SI_SGPR_VS_VB_DESCRIPTOR_FIRST + shader->selector->num_vbos_in_user_sgprs * 4;
+            }
+         } else {
+            num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
+         }
+
+         /* The NGG cull shader has to return all 9 VGPRs + the old thread ID.
+          *
+          * The normal merged ESGS shader only has to return the 5 VGPRs
+          * for the GS stage.
+          */
+         num_vgprs = ngg_cull_shader ? 10 : 5;
+
+         /* ES return values are inputs to GS. */
+         for (i = 0; i < 8 + num_user_sgprs; i++)
+            returns[num_returns++] = ctx->ac.i32; /* SGPRs */
+         for (i = 0; i < num_vgprs; i++)
+            returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+      }
+      break;
+
+   case MESA_SHADER_TESS_EVAL:
+      declare_global_desc_pointers(ctx);
+      declare_per_stage_desc_pointers(ctx, true);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
+
+      if (shader->key.as_es) {
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
+      } else {
+         declare_streamout_params(ctx, &shader->selector->so);
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+      }
+
+      /* VGPRs */
+      declare_tes_input_vgprs(ctx, ngg_cull_shader);
+      break;
+
+   case MESA_SHADER_GEOMETRY:
+      declare_global_desc_pointers(ctx);
+      declare_per_stage_desc_pointers(ctx, true);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
+      ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id);
+
+      /* VGPRs */
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]);
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
+      break;
+
+   case MESA_SHADER_FRAGMENT:
+      declare_global_desc_pointers(ctx);
+      declare_per_stage_desc_pointers(ctx, true);
+      si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL, SI_PARAM_ALPHA_REF);
+      si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.prim_mask,
+                         SI_PARAM_PRIM_MASK);
+
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
+                         SI_PARAM_PERSP_SAMPLE);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_center,
+                         SI_PARAM_PERSP_CENTER);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_centroid,
+                         SI_PARAM_PERSP_CENTROID);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, NULL, SI_PARAM_PERSP_PULL_MODEL);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_sample,
+                         SI_PARAM_LINEAR_SAMPLE);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_center,
+                         SI_PARAM_LINEAR_CENTER);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_centroid,
+                         SI_PARAM_LINEAR_CENTROID);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT, NULL, SI_PARAM_LINE_STIPPLE_TEX);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[0],
+                         SI_PARAM_POS_X_FLOAT);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[1],
+                         SI_PARAM_POS_Y_FLOAT);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[2],
+                         SI_PARAM_POS_Z_FLOAT);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[3],
+                         SI_PARAM_POS_W_FLOAT);
+      shader->info.face_vgpr_index = ctx->args.num_vgprs_used;
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.front_face,
+                         SI_PARAM_FRONT_FACE);
+      shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used;
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.ancillary,
+                         SI_PARAM_ANCILLARY);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.sample_coverage,
+                         SI_PARAM_SAMPLE_COVERAGE);
+      si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->pos_fixed_pt,
+                         SI_PARAM_POS_FIXED_PT);
+
+      /* Color inputs from the prolog. */
+      if (shader->selector->info.colors_read) {
+         unsigned num_color_elements = util_bitcount(shader->selector->info.colors_read);
+
+         for (i = 0; i < num_color_elements; i++)
+            ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
+
+         num_prolog_vgprs += num_color_elements;
+      }
+
+      /* Outputs for the epilog. */
+      num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
+      num_returns = num_return_sgprs + util_bitcount(shader->selector->info.colors_written) * 4 +
+                    shader->selector->info.writes_z + shader->selector->info.writes_stencil +
+                    shader->selector->info.writes_samplemask + 1 /* SampleMaskIn */;
+
+      num_returns = MAX2(num_returns, num_return_sgprs + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
+
+      for (i = 0; i < num_return_sgprs; i++)
+         returns[i] = ctx->ac.i32;
+      for (; i < num_returns; i++)
+         returns[i] = ctx->ac.f32;
+      break;
+
+   case MESA_SHADER_COMPUTE:
+      declare_global_desc_pointers(ctx);
+      declare_per_stage_desc_pointers(ctx, true);
+      if (shader->selector->info.uses_grid_size)
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->args.num_work_groups);
+      if (shader->selector->info.uses_block_size &&
+          shader->selector->info.base.cs.local_size[0] == 0)
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size);
+
+      unsigned cs_user_data_dwords =
+         shader->selector->info.base.cs.user_data_components_amd;
+      if (cs_user_data_dwords) {
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT, &ctx->cs_user_data);
+      }
+
+      /* Some descriptors can be in user SGPRs. */
+      /* Shader buffers in user SGPRs. */
+      for (unsigned i = 0; i < shader->selector->cs_num_shaderbufs_in_user_sgprs; i++) {
+         while (ctx->args.num_sgprs_used % 4 != 0)
+            ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->cs_shaderbuf[i]);
+      }
+      /* Images in user SGPRs. */
+      for (unsigned i = 0; i < shader->selector->cs_num_images_in_user_sgprs; i++) {
+         unsigned num_sgprs = shader->selector->info.base.image_buffers & (1 << i) ? 4 : 8;
+
+         while (ctx->args.num_sgprs_used % num_sgprs != 0)
+            ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, num_sgprs, AC_ARG_INT, &ctx->cs_image[i]);
+      }
+
+      /* Hardware SGPRs. */
+      for (i = 0; i < 3; i++) {
+         if (shader->selector->info.uses_block_id[i]) {
+            ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.workgroup_ids[i]);
+         }
+      }
+      if (shader->selector->info.uses_subgroup_info)
+         ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size);
+
+      /* Hardware VGPRs. */
+      ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, &ctx->args.local_invocation_ids);
+      break;
+   default:
+      assert(0 && "unimplemented shader");
+      return;
+   }
+
+   si_llvm_create_func(ctx, ngg_cull_shader ? "ngg_cull_main" : "main", returns, num_returns,
+                       si_get_max_workgroup_size(shader));
+
+   /* Reserve register locations for VGPR inputs the PS prolog may need. */
+   if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
+      ac_llvm_add_target_dep_function_attr(
+         ctx->main_fn, "InitialPSInputAddr",
+         S_0286D0_PERSP_SAMPLE_ENA(1) | S_0286D0_PERSP_CENTER_ENA(1) |
+            S_0286D0_PERSP_CENTROID_ENA(1) | S_0286D0_LINEAR_SAMPLE_ENA(1) |
+            S_0286D0_LINEAR_CENTER_ENA(1) | S_0286D0_LINEAR_CENTROID_ENA(1) |
+            S_0286D0_FRONT_FACE_ENA(1) | S_0286D0_ANCILLARY_ENA(1) | S_0286D0_POS_FIXED_PT_ENA(1));
+   }
+
+   shader->info.num_input_sgprs = ctx->args.num_sgprs_used;
+   shader->info.num_input_vgprs = ctx->args.num_vgprs_used;
+
+   assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
+   shader->info.num_input_vgprs -= num_prolog_vgprs;
+
+   if (shader->key.as_ls || ctx->stage == MESA_SHADER_TESS_CTRL) {
+      if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
+         /* The LSHS size is not known until draw time, so we append it
+          * at the end of whatever LDS use there may be in the rest of
+          * the shader (currently none, unless LLVM decides to do its
+          * own LDS-based lowering).
+          */
+         ctx->ac.lds = LLVMAddGlobalInAddressSpace(ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0),
+                                                   "__lds_end", AC_ADDR_SPACE_LDS);
+         LLVMSetAlignment(ctx->ac.lds, 256);
+      } else {
+         ac_declare_lds_as_pointer(&ctx->ac);
+      }
+   }
+
+   /* Unlike radv, we override these arguments in the prolog, so to the
+    * API shader they appear as normal arguments.
+    */
+   if (ctx->stage == MESA_SHADER_VERTEX) {
+      ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
+      ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
+   } else if (ctx->stage == MESA_SHADER_FRAGMENT) {
+      ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
+      ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
+   }
 }
 
 /* For the UMR disassembler. */
-#define DEBUGGER_END_OF_CODE_MARKER    0xbf9f0000 /* invalid instruction */
-#define DEBUGGER_NUM_MARKERS           5
-
-static bool si_shader_binary_open(struct si_screen *screen,
-                                 struct si_shader *shader,
-                                 struct ac_rtld_binary *rtld)
-{
-       const struct si_shader_selector *sel = shader->selector;
-       const char *part_elfs[5];
-       size_t part_sizes[5];
-       unsigned num_parts = 0;
-
-#define add_part(shader_or_part) \
-       if (shader_or_part) { \
-               part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
-               part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
-               num_parts++; \
-       }
-
-       add_part(shader->prolog);
-       add_part(shader->previous_stage);
-       add_part(shader->prolog2);
-       add_part(shader);
-       add_part(shader->epilog);
+#define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
+#define DEBUGGER_NUM_MARKERS        5
+
+static bool si_shader_binary_open(struct si_screen *screen, struct si_shader *shader,
+                                  struct ac_rtld_binary *rtld)
+{
+   const struct si_shader_selector *sel = shader->selector;
+   const char *part_elfs[5];
+   size_t part_sizes[5];
+   unsigned num_parts = 0;
+
+#define add_part(shader_or_part)                                                                   \
+   if (shader_or_part) {                                                                           \
+      part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer;                                  \
+      part_sizes[num_parts] = (shader_or_part)->binary.elf_size;                                   \
+      num_parts++;                                                                                 \
+   }
+
+   add_part(shader->prolog);
+   add_part(shader->previous_stage);
+   add_part(shader->prolog2);
+   add_part(shader);
+   add_part(shader->epilog);
 
 #undef add_part
 
-       struct ac_rtld_symbol lds_symbols[2];
-       unsigned num_lds_symbols = 0;
-
-       if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
-           (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
-               /* We add this symbol even on LLVM <= 8 to ensure that
-                * shader->config.lds_size is set correctly below.
-                */
-               struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
-               sym->name = "esgs_ring";
-               sym->size = shader->gs_info.esgs_ring_size;
-               sym->align = 64 * 1024;
-       }
-
-       if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) {
-               struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
-               sym->name = "ngg_emit";
-               sym->size = shader->ngg.ngg_emit_size * 4;
-               sym->align = 4;
-       }
-
-       bool ok = ac_rtld_open(rtld, (struct ac_rtld_open_info){
-                       .info = &screen->info,
-                       .options = {
-                               .halt_at_entry = screen->options.halt_shaders,
-                       },
-                       .shader_type = tgsi_processor_to_shader_stage(sel->type),
-                       .wave_size = si_get_shader_wave_size(shader),
-                       .num_parts = num_parts,
-                       .elf_ptrs = part_elfs,
-                       .elf_sizes = part_sizes,
-                       .num_shared_lds_symbols = num_lds_symbols,
-                       .shared_lds_symbols = lds_symbols });
-
-       if (rtld->lds_size > 0) {
-               unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
-               shader->config.lds_size =
-                       align(rtld->lds_size, alloc_granularity) / alloc_granularity;
-       }
-
-       return ok;
+   struct ac_rtld_symbol lds_symbols[2];
+   unsigned num_lds_symbols = 0;
+
+   if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
+       (sel->info.stage == MESA_SHADER_GEOMETRY || shader->key.as_ngg)) {
+      /* We add this symbol even on LLVM <= 8 to ensure that
+       * shader->config.lds_size is set correctly below.
+       */
+      struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
+      sym->name = "esgs_ring";
+      sym->size = shader->gs_info.esgs_ring_size * 4;
+      sym->align = 64 * 1024;
+   }
+
+   if (shader->key.as_ngg && sel->info.stage == MESA_SHADER_GEOMETRY) {
+      struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
+      sym->name = "ngg_emit";
+      sym->size = shader->ngg.ngg_emit_size * 4;
+      sym->align = 4;
+   }
+
+   bool ok = ac_rtld_open(
+      rtld, (struct ac_rtld_open_info){.info = &screen->info,
+                                       .options =
+                                          {
+                                             .halt_at_entry = screen->options.halt_shaders,
+                                          },
+                                       .shader_type = sel->info.stage,
+                                       .wave_size = si_get_shader_wave_size(shader),
+                                       .num_parts = num_parts,
+                                       .elf_ptrs = part_elfs,
+                                       .elf_sizes = part_sizes,
+                                       .num_shared_lds_symbols = num_lds_symbols,
+                                       .shared_lds_symbols = lds_symbols});
+
+   if (rtld->lds_size > 0) {
+      unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
+      shader->config.lds_size = align(rtld->lds_size, alloc_granularity) / alloc_granularity;
+   }
+
+   return ok;
 }
 
 static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader)
 {
-       struct ac_rtld_binary rtld;
-       si_shader_binary_open(screen, shader, &rtld);
-       return rtld.exec_size;
+   struct ac_rtld_binary rtld;
+   si_shader_binary_open(screen, shader, &rtld);
+   return rtld.exec_size;
 }
 
 static bool si_get_external_symbol(void *data, const char *name, uint64_t *value)
 {
-       uint64_t *scratch_va = data;
-
-       if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
-               *value = (uint32_t)*scratch_va;
-               return true;
-       }
-       if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
-               /* Enable scratch coalescing. */
-               *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) |
-                        S_008F04_SWIZZLE_ENABLE(1);
-               return true;
-       }
-
-       return false;
-}
-
-bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
-                            uint64_t scratch_va)
-{
-       struct ac_rtld_binary binary;
-       if (!si_shader_binary_open(sscreen, shader, &binary))
-               return false;
-
-       si_resource_reference(&shader->bo, NULL);
-       shader->bo = si_aligned_buffer_create(&sscreen->b,
-                                             sscreen->info.cpdma_prefetch_writes_memory ?
-                                               0 : SI_RESOURCE_FLAG_READ_ONLY,
-                                              PIPE_USAGE_IMMUTABLE,
-                                              align(binary.rx_size, SI_CPDMA_ALIGNMENT),
-                                              256);
-       if (!shader->bo)
-               return false;
-
-       /* Upload. */
-       struct ac_rtld_upload_info u = {};
-       u.binary = &binary;
-       u.get_external_symbol = si_get_external_symbol;
-       u.cb_data = &scratch_va;
-       u.rx_va = shader->bo->gpu_address;
-       u.rx_ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL,
-                                       PIPE_TRANSFER_READ_WRITE |
-                                       PIPE_TRANSFER_UNSYNCHRONIZED |
-                                       RADEON_TRANSFER_TEMPORARY);
-       if (!u.rx_ptr)
-               return false;
-
-       bool ok = ac_rtld_upload(&u);
-
-       sscreen->ws->buffer_unmap(shader->bo->buf);
-       ac_rtld_close(&binary);
-
-       return ok;
-}
+   uint64_t *scratch_va = data;
 
-static void si_shader_dump_disassembly(struct si_screen *screen,
-                                      const struct si_shader_binary *binary,
-                                      enum pipe_shader_type shader_type,
-                                      unsigned wave_size,
-                                      struct pipe_debug_callback *debug,
-                                      const char *name, FILE *file)
-{
-       struct ac_rtld_binary rtld_binary;
-
-       if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
-                       .info = &screen->info,
-                       .shader_type = tgsi_processor_to_shader_stage(shader_type),
-                       .wave_size = wave_size,
-                       .num_parts = 1,
-                       .elf_ptrs = &binary->elf_buffer,
-                       .elf_sizes = &binary->elf_size }))
-               return;
-
-       const char *disasm;
-       size_t nbytes;
-
-       if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
-               goto out;
-
-       if (nbytes > INT_MAX)
-               goto out;
-
-       if (debug && debug->debug_message) {
-               /* Very long debug messages are cut off, so send the
-                * disassembly one line at a time. This causes more
-                * overhead, but on the plus side it simplifies
-                * parsing of resulting logs.
-                */
-               pipe_debug_message(debug, SHADER_INFO,
-                                  "Shader Disassembly Begin");
-
-               uint64_t line = 0;
-               while (line < nbytes) {
-                       int count = nbytes - line;
-                       const char *nl = memchr(disasm + line, '\n', nbytes - line);
-                       if (nl)
-                               count = nl - (disasm + line);
-
-                       if (count) {
-                               pipe_debug_message(debug, SHADER_INFO,
-                                                  "%.*s", count, disasm + line);
-                       }
-
-                       line += count + 1;
-               }
-
-               pipe_debug_message(debug, SHADER_INFO,
-                                  "Shader Disassembly End");
-       }
-
-       if (file) {
-               fprintf(file, "Shader %s disassembly:\n", name);
-               fprintf(file, "%*s", (int)nbytes, disasm);
-       }
+   if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
+      *value = (uint32_t)*scratch_va;
+      return true;
+   }
+   if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
+      /* Enable scratch coalescing. */
+      *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) | S_008F04_SWIZZLE_ENABLE(1);
+      return true;
+   }
 
-out:
-       ac_rtld_close(&rtld_binary);
+   return false;
 }
 
-static void si_calculate_max_simd_waves(struct si_shader *shader)
+bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
+                             uint64_t scratch_va)
 {
-       struct si_screen *sscreen = shader->selector->screen;
-       struct ac_shader_config *conf = &shader->config;
-       unsigned num_inputs = shader->selector->info.num_inputs;
-       unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
-       unsigned lds_per_wave = 0;
-       unsigned max_simd_waves;
-
-       max_simd_waves = sscreen->info.max_wave64_per_simd;
-
-       /* Compute LDS usage for PS. */
-       switch (shader->selector->type) {
-       case PIPE_SHADER_FRAGMENT:
-               /* The minimum usage per wave is (num_inputs * 48). The maximum
-                * usage is (num_inputs * 48 * 16).
-                * We can get anything in between and it varies between waves.
-                *
-                * The 48 bytes per input for a single primitive is equal to
-                * 4 bytes/component * 4 components/input * 3 points.
-                *
-                * Other stages don't know the size at compile time or don't
-                * allocate LDS per wave, but instead they do it per thread group.
-                */
-               lds_per_wave = conf->lds_size * lds_increment +
-                              align(num_inputs * 48, lds_increment);
-               break;
-       case PIPE_SHADER_COMPUTE:
-               if (shader->selector) {
-                       unsigned max_workgroup_size =
-                               si_get_max_workgroup_size(shader);
-                       lds_per_wave = (conf->lds_size * lds_increment) /
-                                      DIV_ROUND_UP(max_workgroup_size,
-                                                   sscreen->compute_wave_size);
-               }
-               break;
-       default:;
-       }
-
-       /* Compute the per-SIMD wave counts. */
-       if (conf->num_sgprs) {
-               max_simd_waves =
-                       MIN2(max_simd_waves,
-                            sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs);
-       }
-
-       if (conf->num_vgprs) {
-               /* Always print wave limits as Wave64, so that we can compare
-                * Wave32 and Wave64 with shader-db fairly. */
-               unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd;
-               max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
-       }
-
-       /* LDS is 64KB per CU (4 SIMDs) on GFX6-9, which is 16KB per SIMD (usage above
-        * 16KB makes some SIMDs unoccupied).
-        *
-        * LDS is 128KB in WGP mode and 64KB in CU mode. Assume the WGP mode is used.
-        */
-       unsigned max_lds_size = sscreen->info.chip_class >= GFX10 ? 128*1024 : 64*1024;
-       unsigned max_lds_per_simd = max_lds_size / 4;
-       if (lds_per_wave)
-               max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
-
-       shader->info.max_simd_waves = max_simd_waves;
-}
+   struct ac_rtld_binary binary;
+   if (!si_shader_binary_open(sscreen, shader, &binary))
+      return false;
 
-void si_shader_dump_stats_for_shader_db(struct si_screen *screen,
-                                       struct si_shader *shader,
-                                       struct pipe_debug_callback *debug)
-{
-       const struct ac_shader_config *conf = &shader->config;
-
-       if (screen->options.debug_disassembly)
-               si_shader_dump_disassembly(screen, &shader->binary,
-                                          shader->selector->type,
-                                          si_get_shader_wave_size(shader),
-                                          debug, "main", NULL);
-
-       pipe_debug_message(debug, SHADER_INFO,
-                          "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
-                          "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
-                          "Spilled VGPRs: %d PrivMem VGPRs: %d",
-                          conf->num_sgprs, conf->num_vgprs,
-                          si_get_shader_binary_size(screen, shader),
-                          conf->lds_size, conf->scratch_bytes_per_wave,
-                          shader->info.max_simd_waves, conf->spilled_sgprs,
-                          conf->spilled_vgprs, shader->info.private_mem_vgprs);
-}
+   si_resource_reference(&shader->bo, NULL);
+   shader->bo = si_aligned_buffer_create(
+      &sscreen->b, sscreen->info.cpdma_prefetch_writes_memory ? 0 : SI_RESOURCE_FLAG_READ_ONLY,
+      PIPE_USAGE_IMMUTABLE, align(binary.rx_size, SI_CPDMA_ALIGNMENT), 256);
+   if (!shader->bo)
+      return false;
 
-static void si_shader_dump_stats(struct si_screen *sscreen,
-                                struct si_shader *shader,
-                                FILE *file,
-                                bool check_debug_option)
-{
-       const struct ac_shader_config *conf = &shader->config;
-
-       if (!check_debug_option ||
-           si_can_dump_shader(sscreen, shader->selector->type)) {
-               if (shader->selector->type == PIPE_SHADER_FRAGMENT) {
-                       fprintf(file, "*** SHADER CONFIG ***\n"
-                               "SPI_PS_INPUT_ADDR = 0x%04x\n"
-                               "SPI_PS_INPUT_ENA  = 0x%04x\n",
-                               conf->spi_ps_input_addr, conf->spi_ps_input_ena);
-               }
-
-               fprintf(file, "*** SHADER STATS ***\n"
-                       "SGPRS: %d\n"
-                       "VGPRS: %d\n"
-                       "Spilled SGPRs: %d\n"
-                       "Spilled VGPRs: %d\n"
-                       "Private memory VGPRs: %d\n"
-                       "Code Size: %d bytes\n"
-                       "LDS: %d blocks\n"
-                       "Scratch: %d bytes per wave\n"
-                       "Max Waves: %d\n"
-                       "********************\n\n\n",
-                       conf->num_sgprs, conf->num_vgprs,
-                       conf->spilled_sgprs, conf->spilled_vgprs,
-                       shader->info.private_mem_vgprs,
-                       si_get_shader_binary_size(sscreen, shader),
-                       conf->lds_size, conf->scratch_bytes_per_wave,
-                       shader->info.max_simd_waves);
-       }
-}
+   /* Upload. */
+   struct ac_rtld_upload_info u = {};
+   u.binary = &binary;
+   u.get_external_symbol = si_get_external_symbol;
+   u.cb_data = &scratch_va;
+   u.rx_va = shader->bo->gpu_address;
+   u.rx_ptr = sscreen->ws->buffer_map(
+      shader->bo->buf, NULL,
+      PIPE_TRANSFER_READ_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED | RADEON_TRANSFER_TEMPORARY);
+   if (!u.rx_ptr)
+      return false;
 
-const char *si_get_shader_name(const struct si_shader *shader)
-{
-       switch (shader->selector->type) {
-       case PIPE_SHADER_VERTEX:
-               if (shader->key.as_es)
-                       return "Vertex Shader as ES";
-               else if (shader->key.as_ls)
-                       return "Vertex Shader as LS";
-               else if (shader->key.opt.vs_as_prim_discard_cs)
-                       return "Vertex Shader as Primitive Discard CS";
-               else if (shader->key.as_ngg)
-                       return "Vertex Shader as ESGS";
-               else
-                       return "Vertex Shader as VS";
-       case PIPE_SHADER_TESS_CTRL:
-               return "Tessellation Control Shader";
-       case PIPE_SHADER_TESS_EVAL:
-               if (shader->key.as_es)
-                       return "Tessellation Evaluation Shader as ES";
-               else if (shader->key.as_ngg)
-                       return "Tessellation Evaluation Shader as ESGS";
-               else
-                       return "Tessellation Evaluation Shader as VS";
-       case PIPE_SHADER_GEOMETRY:
-               if (shader->is_gs_copy_shader)
-                       return "GS Copy Shader as VS";
-               else
-                       return "Geometry Shader";
-       case PIPE_SHADER_FRAGMENT:
-               return "Pixel Shader";
-       case PIPE_SHADER_COMPUTE:
-               return "Compute Shader";
-       default:
-               return "Unknown Shader";
-       }
-}
+   bool ok = ac_rtld_upload(&u);
 
-void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
-                   struct pipe_debug_callback *debug,
-                   FILE *file, bool check_debug_option)
-{
-       enum pipe_shader_type shader_type = shader->selector->type;
-
-       if (!check_debug_option ||
-           si_can_dump_shader(sscreen, shader_type))
-               si_dump_shader_key(shader, file);
-
-       if (!check_debug_option && shader->binary.llvm_ir_string) {
-               if (shader->previous_stage &&
-                   shader->previous_stage->binary.llvm_ir_string) {
-                       fprintf(file, "\n%s - previous stage - LLVM IR:\n\n",
-                               si_get_shader_name(shader));
-                       fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
-               }
-
-               fprintf(file, "\n%s - main shader part - LLVM IR:\n\n",
-                       si_get_shader_name(shader));
-               fprintf(file, "%s\n", shader->binary.llvm_ir_string);
-       }
-
-       if (!check_debug_option ||
-           (si_can_dump_shader(sscreen, shader_type) &&
-            !(sscreen->debug_flags & DBG(NO_ASM)))) {
-               unsigned wave_size = si_get_shader_wave_size(shader);
-
-               fprintf(file, "\n%s:\n", si_get_shader_name(shader));
-
-               if (shader->prolog)
-                       si_shader_dump_disassembly(sscreen, &shader->prolog->binary,
-                                                  shader_type, wave_size, debug, "prolog", file);
-               if (shader->previous_stage)
-                       si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary,
-                                                  shader_type, wave_size, debug, "previous stage", file);
-               if (shader->prolog2)
-                       si_shader_dump_disassembly(sscreen, &shader->prolog2->binary,
-                                                  shader_type, wave_size, debug, "prolog2", file);
-
-               si_shader_dump_disassembly(sscreen, &shader->binary, shader_type,
-                                          wave_size, debug, "main", file);
-
-               if (shader->epilog)
-                       si_shader_dump_disassembly(sscreen, &shader->epilog->binary,
-                                                  shader_type, wave_size, debug, "epilog", file);
-               fprintf(file, "\n");
-       }
-
-       si_shader_dump_stats(sscreen, shader, file, check_debug_option);
-}
+   sscreen->ws->buffer_unmap(shader->bo->buf);
+   ac_rtld_close(&binary);
 
-static int si_compile_llvm(struct si_screen *sscreen,
-                          struct si_shader_binary *binary,
-                          struct ac_shader_config *conf,
-                          struct ac_llvm_compiler *compiler,
-                          LLVMModuleRef mod,
-                          struct pipe_debug_callback *debug,
-                          enum pipe_shader_type shader_type,
-                          unsigned wave_size,
-                          const char *name,
-                          bool less_optimized)
-{
-       unsigned count = p_atomic_inc_return(&sscreen->num_compilations);
-
-       if (si_can_dump_shader(sscreen, shader_type)) {
-               fprintf(stderr, "radeonsi: Compiling shader %d\n", count);
-
-               if (!(sscreen->debug_flags & (DBG(NO_IR) | DBG(PREOPT_IR)))) {
-                       fprintf(stderr, "%s LLVM IR:\n\n", name);
-                       ac_dump_module(mod);
-                       fprintf(stderr, "\n");
-               }
-       }
-
-       if (sscreen->record_llvm_ir) {
-               char *ir = LLVMPrintModuleToString(mod);
-               binary->llvm_ir_string = strdup(ir);
-               LLVMDisposeMessage(ir);
-       }
-
-       if (!si_replace_shader(count, binary)) {
-               unsigned r = si_llvm_compile(mod, binary, compiler, debug,
-                                            less_optimized, wave_size);
-               if (r)
-                       return r;
-       }
-
-       struct ac_rtld_binary rtld;
-       if (!ac_rtld_open(&rtld, (struct ac_rtld_open_info){
-                       .info = &sscreen->info,
-                       .shader_type = tgsi_processor_to_shader_stage(shader_type),
-                       .wave_size = wave_size,
-                       .num_parts = 1,
-                       .elf_ptrs = &binary->elf_buffer,
-                       .elf_sizes = &binary->elf_size }))
-               return -1;
-
-       bool ok = ac_rtld_read_config(&rtld, conf);
-       ac_rtld_close(&rtld);
-       if (!ok)
-               return -1;
-
-       /* Enable 64-bit and 16-bit denormals, because there is no performance
-        * cost.
-        *
-        * If denormals are enabled, all floating-point output modifiers are
-        * ignored.
-        *
-        * Don't enable denormals for 32-bit floats, because:
-        * - Floating-point output modifiers would be ignored by the hw.
-        * - Some opcodes don't support denormals, such as v_mad_f32. We would
-        *   have to stop using those.
-        * - GFX6 & GFX7 would be very slow.
-        */
-       conf->float_mode |= V_00B028_FP_64_DENORMS;
-
-       return 0;
+   return ok;
 }
 
-static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
-{
-       if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
-               LLVMBuildRetVoid(ctx->ac.builder);
-       else
-               LLVMBuildRet(ctx->ac.builder, ret);
-}
+static void si_shader_dump_disassembly(struct si_screen *screen,
+                                       const struct si_shader_binary *binary,
+                                       gl_shader_stage stage, unsigned wave_size,
+                                       struct pipe_debug_callback *debug, const char *name,
+                                       FILE *file)
+{
+   struct ac_rtld_binary rtld_binary;
+
+   if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
+                                      .info = &screen->info,
+                                      .shader_type = stage,
+                                      .wave_size = wave_size,
+                                      .num_parts = 1,
+                                      .elf_ptrs = &binary->elf_buffer,
+                                      .elf_sizes = &binary->elf_size}))
+      return;
+
+   const char *disasm;
+   size_t nbytes;
+
+   if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
+      goto out;
+
+   if (nbytes > INT_MAX)
+      goto out;
+
+   if (debug && debug->debug_message) {
+      /* Very long debug messages are cut off, so send the
+       * disassembly one line at a time. This causes more
+       * overhead, but on the plus side it simplifies
+       * parsing of resulting logs.
+       */
+      pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly Begin");
+
+      uint64_t line = 0;
+      while (line < nbytes) {
+         int count = nbytes - line;
+         const char *nl = memchr(disasm + line, '\n', nbytes - line);
+         if (nl)
+            count = nl - (disasm + line);
+
+         if (count) {
+            pipe_debug_message(debug, SHADER_INFO, "%.*s", count, disasm + line);
+         }
+
+         line += count + 1;
+      }
+
+      pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly End");
+   }
+
+   if (file) {
+      fprintf(file, "Shader %s disassembly:\n", name);
+      fprintf(file, "%*s", (int)nbytes, disasm);
+   }
 
-/* Generate code for the hardware VS shader stage to go with a geometry shader */
-struct si_shader *
-si_generate_gs_copy_shader(struct si_screen *sscreen,
-                          struct ac_llvm_compiler *compiler,
-                          struct si_shader_selector *gs_selector,
-                          struct pipe_debug_callback *debug)
-{
-       struct si_shader_context ctx;
-       struct si_shader *shader;
-       LLVMBuilderRef builder;
-       struct si_shader_output_values outputs[SI_MAX_VS_OUTPUTS];
-       struct tgsi_shader_info *gsinfo = &gs_selector->info;
-       int i;
-
-
-       shader = CALLOC_STRUCT(si_shader);
-       if (!shader)
-               return NULL;
-
-       /* We can leave the fence as permanently signaled because the GS copy
-        * shader only becomes visible globally after it has been compiled. */
-       util_queue_fence_init(&shader->ready);
-
-       shader->selector = gs_selector;
-       shader->is_gs_copy_shader = true;
-
-       si_init_shader_ctx(&ctx, sscreen, compiler,
-                          si_get_wave_size(sscreen, PIPE_SHADER_VERTEX, false, false),
-                          false);
-       ctx.shader = shader;
-       ctx.type = PIPE_SHADER_VERTEX;
-
-       builder = ctx.ac.builder;
-
-       create_function(&ctx);
-       preload_ring_buffers(&ctx);
-
-       LLVMValueRef voffset =
-               LLVMBuildMul(ctx.ac.builder, ctx.abi.vertex_id,
-                            LLVMConstInt(ctx.i32, 4, 0), "");
-
-       /* Fetch the vertex stream ID.*/
-       LLVMValueRef stream_id;
-
-       if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs)
-               stream_id = si_unpack_param(&ctx, ctx.param_streamout_config, 24, 2);
-       else
-               stream_id = ctx.i32_0;
-
-       /* Fill in output information. */
-       for (i = 0; i < gsinfo->num_outputs; ++i) {
-               outputs[i].semantic_name = gsinfo->output_semantic_name[i];
-               outputs[i].semantic_index = gsinfo->output_semantic_index[i];
-
-               for (int chan = 0; chan < 4; chan++) {
-                       outputs[i].vertex_stream[chan] =
-                               (gsinfo->output_streams[i] >> (2 * chan)) & 3;
-               }
-       }
-
-       LLVMBasicBlockRef end_bb;
-       LLVMValueRef switch_inst;
-
-       end_bb = LLVMAppendBasicBlockInContext(ctx.ac.context, ctx.main_fn, "end");
-       switch_inst = LLVMBuildSwitch(builder, stream_id, end_bb, 4);
-
-       for (int stream = 0; stream < 4; stream++) {
-               LLVMBasicBlockRef bb;
-               unsigned offset;
-
-               if (!gsinfo->num_stream_output_components[stream])
-                       continue;
-
-               if (stream > 0 && !gs_selector->so.num_outputs)
-                       continue;
-
-               bb = LLVMInsertBasicBlockInContext(ctx.ac.context, end_bb, "out");
-               LLVMAddCase(switch_inst, LLVMConstInt(ctx.i32, stream, 0), bb);
-               LLVMPositionBuilderAtEnd(builder, bb);
-
-               /* Fetch vertex data from GSVS ring */
-               offset = 0;
-               for (i = 0; i < gsinfo->num_outputs; ++i) {
-                       for (unsigned chan = 0; chan < 4; chan++) {
-                               if (!(gsinfo->output_usagemask[i] & (1 << chan)) ||
-                                   outputs[i].vertex_stream[chan] != stream) {
-                                       outputs[i].values[chan] = LLVMGetUndef(ctx.f32);
-                                       continue;
-                               }
-
-                               LLVMValueRef soffset = LLVMConstInt(ctx.i32,
-                                       offset * gs_selector->gs_max_out_vertices * 16 * 4, 0);
-                               offset++;
-
-                               outputs[i].values[chan] =
-                                       ac_build_buffer_load(&ctx.ac,
-                                                            ctx.gsvs_ring[0], 1,
-                                                            ctx.i32_0, voffset,
-                                                            soffset, 0, ac_glc | ac_slc,
-                                                            true, false);
-                       }
-               }
-
-               /* Streamout and exports. */
-               if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs) {
-                       si_llvm_emit_streamout(&ctx, outputs,
-                                              gsinfo->num_outputs,
-                                              stream);
-               }
-
-               if (stream == 0)
-                       si_llvm_export_vs(&ctx, outputs, gsinfo->num_outputs);
-
-               LLVMBuildBr(builder, end_bb);
-       }
-
-       LLVMPositionBuilderAtEnd(builder, end_bb);
-
-       LLVMBuildRetVoid(ctx.ac.builder);
-
-       ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
-       si_llvm_optimize_module(&ctx);
-
-       bool ok = false;
-       if (si_compile_llvm(sscreen, &ctx.shader->binary,
-                           &ctx.shader->config, ctx.compiler,
-                           ctx.ac.module,
-                           debug, PIPE_SHADER_GEOMETRY, ctx.ac.wave_size,
-                           "GS Copy Shader", false) == 0) {
-               if (si_can_dump_shader(sscreen, PIPE_SHADER_GEOMETRY))
-                       fprintf(stderr, "GS Copy Shader:\n");
-               si_shader_dump(sscreen, ctx.shader, debug, stderr, true);
-
-               if (!ctx.shader->config.scratch_bytes_per_wave)
-                       ok = si_shader_binary_upload(sscreen, ctx.shader, 0);
-               else
-                       ok = true;
-       }
-
-       si_llvm_dispose(&ctx);
-
-       if (!ok) {
-               FREE(shader);
-               shader = NULL;
-       } else {
-               si_fix_resource_usage(sscreen, shader);
-       }
-       return shader;
+out:
+   ac_rtld_close(&rtld_binary);
 }
 
-static void si_dump_shader_key_vs(const struct si_shader_key *key,
-                                 const struct si_vs_prolog_bits *prolog,
-                                 const char *prefix, FILE *f)
+static void si_calculate_max_simd_waves(struct si_shader *shader)
 {
-       fprintf(f, "  %s.instance_divisor_is_one = %u\n",
-               prefix, prolog->instance_divisor_is_one);
-       fprintf(f, "  %s.instance_divisor_is_fetched = %u\n",
-               prefix, prolog->instance_divisor_is_fetched);
-       fprintf(f, "  %s.unpack_instance_id_from_vertex_id = %u\n",
-               prefix, prolog->unpack_instance_id_from_vertex_id);
-       fprintf(f, "  %s.ls_vgpr_fix = %u\n",
-               prefix, prolog->ls_vgpr_fix);
-
-       fprintf(f, "  mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
-       fprintf(f, "  mono.vs.fix_fetch = {");
-       for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
-               union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
-               if (i)
-                       fprintf(f, ", ");
-               if (!fix.bits)
-                       fprintf(f, "0");
-               else
-                       fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size,
-                               fix.u.num_channels_m1, fix.u.format);
-       }
-       fprintf(f, "}\n");
+   struct si_screen *sscreen = shader->selector->screen;
+   struct ac_shader_config *conf = &shader->config;
+   unsigned num_inputs = shader->selector->info.num_inputs;
+   unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
+   unsigned lds_per_wave = 0;
+   unsigned max_simd_waves;
+
+   max_simd_waves = sscreen->info.max_wave64_per_simd;
+
+   /* Compute LDS usage for PS. */
+   switch (shader->selector->info.stage) {
+   case MESA_SHADER_FRAGMENT:
+      /* The minimum usage per wave is (num_inputs * 48). The maximum
+       * usage is (num_inputs * 48 * 16).
+       * We can get anything in between and it varies between waves.
+       *
+       * The 48 bytes per input for a single primitive is equal to
+       * 4 bytes/component * 4 components/input * 3 points.
+       *
+       * Other stages don't know the size at compile time or don't
+       * allocate LDS per wave, but instead they do it per thread group.
+       */
+      lds_per_wave = conf->lds_size * lds_increment + align(num_inputs * 48, lds_increment);
+      break;
+   case MESA_SHADER_COMPUTE:
+      if (shader->selector) {
+         unsigned max_workgroup_size = si_get_max_workgroup_size(shader);
+         lds_per_wave = (conf->lds_size * lds_increment) /
+                        DIV_ROUND_UP(max_workgroup_size, sscreen->compute_wave_size);
+      }
+      break;
+   default:;
+   }
+
+   /* Compute the per-SIMD wave counts. */
+   if (conf->num_sgprs) {
+      max_simd_waves =
+         MIN2(max_simd_waves, sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs);
+   }
+
+   if (conf->num_vgprs) {
+      /* Always print wave limits as Wave64, so that we can compare
+       * Wave32 and Wave64 with shader-db fairly. */
+      unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd;
+      max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
+   }
+
+   unsigned max_lds_per_simd = sscreen->info.lds_size_per_workgroup / 4;
+   if (lds_per_wave)
+      max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
+
+   shader->info.max_simd_waves = max_simd_waves;
+}
+
+void si_shader_dump_stats_for_shader_db(struct si_screen *screen, struct si_shader *shader,
+                                        struct pipe_debug_callback *debug)
+{
+   const struct ac_shader_config *conf = &shader->config;
+
+   if (screen->options.debug_disassembly)
+      si_shader_dump_disassembly(screen, &shader->binary, shader->selector->info.stage,
+                                 si_get_shader_wave_size(shader), debug, "main", NULL);
+
+   pipe_debug_message(debug, SHADER_INFO,
+                      "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
+                      "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
+                      "Spilled VGPRs: %d PrivMem VGPRs: %d",
+                      conf->num_sgprs, conf->num_vgprs, si_get_shader_binary_size(screen, shader),
+                      conf->lds_size, conf->scratch_bytes_per_wave, shader->info.max_simd_waves,
+                      conf->spilled_sgprs, conf->spilled_vgprs, shader->info.private_mem_vgprs);
+}
+
+static void si_shader_dump_stats(struct si_screen *sscreen, struct si_shader *shader, FILE *file,
+                                 bool check_debug_option)
+{
+   const struct ac_shader_config *conf = &shader->config;
+
+   if (!check_debug_option || si_can_dump_shader(sscreen, shader->selector->info.stage)) {
+      if (shader->selector->info.stage == MESA_SHADER_FRAGMENT) {
+         fprintf(file,
+                 "*** SHADER CONFIG ***\n"
+                 "SPI_PS_INPUT_ADDR = 0x%04x\n"
+                 "SPI_PS_INPUT_ENA  = 0x%04x\n",
+                 conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+      }
+
+      fprintf(file,
+              "*** SHADER STATS ***\n"
+              "SGPRS: %d\n"
+              "VGPRS: %d\n"
+              "Spilled SGPRs: %d\n"
+              "Spilled VGPRs: %d\n"
+              "Private memory VGPRs: %d\n"
+              "Code Size: %d bytes\n"
+              "LDS: %d blocks\n"
+              "Scratch: %d bytes per wave\n"
+              "Max Waves: %d\n"
+              "********************\n\n\n",
+              conf->num_sgprs, conf->num_vgprs, conf->spilled_sgprs, conf->spilled_vgprs,
+              shader->info.private_mem_vgprs, si_get_shader_binary_size(sscreen, shader),
+              conf->lds_size, conf->scratch_bytes_per_wave, shader->info.max_simd_waves);
+   }
 }
 
-static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
+const char *si_get_shader_name(const struct si_shader *shader)
 {
-       const struct si_shader_key *key = &shader->key;
-       enum pipe_shader_type shader_type = shader->selector->type;
-
-       fprintf(f, "SHADER KEY\n");
-
-       switch (shader_type) {
-       case PIPE_SHADER_VERTEX:
-               si_dump_shader_key_vs(key, &key->part.vs.prolog,
-                                     "part.vs.prolog", f);
-               fprintf(f, "  as_es = %u\n", key->as_es);
-               fprintf(f, "  as_ls = %u\n", key->as_ls);
-               fprintf(f, "  as_ngg = %u\n", key->as_ngg);
-               fprintf(f, "  mono.u.vs_export_prim_id = %u\n",
-                       key->mono.u.vs_export_prim_id);
-               fprintf(f, "  opt.vs_as_prim_discard_cs = %u\n",
-                       key->opt.vs_as_prim_discard_cs);
-               fprintf(f, "  opt.cs_prim_type = %s\n",
-                       tgsi_primitive_names[key->opt.cs_prim_type]);
-               fprintf(f, "  opt.cs_indexed = %u\n",
-                       key->opt.cs_indexed);
-               fprintf(f, "  opt.cs_instancing = %u\n",
-                       key->opt.cs_instancing);
-               fprintf(f, "  opt.cs_primitive_restart = %u\n",
-                       key->opt.cs_primitive_restart);
-               fprintf(f, "  opt.cs_provoking_vertex_first = %u\n",
-                       key->opt.cs_provoking_vertex_first);
-               fprintf(f, "  opt.cs_need_correct_orientation = %u\n",
-                       key->opt.cs_need_correct_orientation);
-               fprintf(f, "  opt.cs_cull_front = %u\n",
-                       key->opt.cs_cull_front);
-               fprintf(f, "  opt.cs_cull_back = %u\n",
-                       key->opt.cs_cull_back);
-               fprintf(f, "  opt.cs_cull_z = %u\n",
-                       key->opt.cs_cull_z);
-               fprintf(f, "  opt.cs_halfz_clip_space = %u\n",
-                       key->opt.cs_halfz_clip_space);
-               break;
-
-       case PIPE_SHADER_TESS_CTRL:
-               if (shader->selector->screen->info.chip_class >= GFX9) {
-                       si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog,
-                                             "part.tcs.ls_prolog", f);
-               }
-               fprintf(f, "  part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
-               fprintf(f, "  mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.u.ff_tcs_inputs_to_copy);
-               break;
-
-       case PIPE_SHADER_TESS_EVAL:
-               fprintf(f, "  as_es = %u\n", key->as_es);
-               fprintf(f, "  as_ngg = %u\n", key->as_ngg);
-               fprintf(f, "  mono.u.vs_export_prim_id = %u\n",
-                       key->mono.u.vs_export_prim_id);
-               break;
-
-       case PIPE_SHADER_GEOMETRY:
-               if (shader->is_gs_copy_shader)
-                       break;
-
-               if (shader->selector->screen->info.chip_class >= GFX9 &&
-                   key->part.gs.es->type == PIPE_SHADER_VERTEX) {
-                       si_dump_shader_key_vs(key, &key->part.gs.vs_prolog,
-                                             "part.gs.vs_prolog", f);
-               }
-               fprintf(f, "  part.gs.prolog.tri_strip_adj_fix = %u\n", key->part.gs.prolog.tri_strip_adj_fix);
-               fprintf(f, "  part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs);
-               fprintf(f, "  as_ngg = %u\n", key->as_ngg);
-               break;
-
-       case PIPE_SHADER_COMPUTE:
-               break;
-
-       case PIPE_SHADER_FRAGMENT:
-               fprintf(f, "  part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
-               fprintf(f, "  part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
-               fprintf(f, "  part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
-               fprintf(f, "  part.ps.prolog.force_persp_sample_interp = %u\n", key->part.ps.prolog.force_persp_sample_interp);
-               fprintf(f, "  part.ps.prolog.force_linear_sample_interp = %u\n", key->part.ps.prolog.force_linear_sample_interp);
-               fprintf(f, "  part.ps.prolog.force_persp_center_interp = %u\n", key->part.ps.prolog.force_persp_center_interp);
-               fprintf(f, "  part.ps.prolog.force_linear_center_interp = %u\n", key->part.ps.prolog.force_linear_center_interp);
-               fprintf(f, "  part.ps.prolog.bc_optimize_for_persp = %u\n", key->part.ps.prolog.bc_optimize_for_persp);
-               fprintf(f, "  part.ps.prolog.bc_optimize_for_linear = %u\n", key->part.ps.prolog.bc_optimize_for_linear);
-               fprintf(f, "  part.ps.prolog.samplemask_log_ps_iter = %u\n", key->part.ps.prolog.samplemask_log_ps_iter);
-               fprintf(f, "  part.ps.epilog.spi_shader_col_format = 0x%x\n", key->part.ps.epilog.spi_shader_col_format);
-               fprintf(f, "  part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
-               fprintf(f, "  part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
-               fprintf(f, "  part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
-               fprintf(f, "  part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
-               fprintf(f, "  part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
-               fprintf(f, "  part.ps.epilog.poly_line_smoothing = %u\n", key->part.ps.epilog.poly_line_smoothing);
-               fprintf(f, "  part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
-               fprintf(f, "  mono.u.ps.interpolate_at_sample_force_center = %u\n", key->mono.u.ps.interpolate_at_sample_force_center);
-               fprintf(f, "  mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa);
-               fprintf(f, "  mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D);
-               fprintf(f, "  mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered);
-               break;
-
-       default:
-               assert(0);
-       }
-
-       if ((shader_type == PIPE_SHADER_GEOMETRY ||
-            shader_type == PIPE_SHADER_TESS_EVAL ||
-            shader_type == PIPE_SHADER_VERTEX) &&
-           !key->as_es && !key->as_ls) {
-               fprintf(f, "  opt.kill_outputs = 0x%"PRIx64"\n", key->opt.kill_outputs);
-               fprintf(f, "  opt.clip_disable = %u\n", key->opt.clip_disable);
-       }
+   switch (shader->selector->info.stage) {
+   case MESA_SHADER_VERTEX:
+      if (shader->key.as_es)
+         return "Vertex Shader as ES";
+      else if (shader->key.as_ls)
+         return "Vertex Shader as LS";
+      else if (shader->key.opt.vs_as_prim_discard_cs)
+         return "Vertex Shader as Primitive Discard CS";
+      else if (shader->key.as_ngg)
+         return "Vertex Shader as ESGS";
+      else
+         return "Vertex Shader as VS";
+   case MESA_SHADER_TESS_CTRL:
+      return "Tessellation Control Shader";
+   case MESA_SHADER_TESS_EVAL:
+      if (shader->key.as_es)
+         return "Tessellation Evaluation Shader as ES";
+      else if (shader->key.as_ngg)
+         return "Tessellation Evaluation Shader as ESGS";
+      else
+         return "Tessellation Evaluation Shader as VS";
+   case MESA_SHADER_GEOMETRY:
+      if (shader->is_gs_copy_shader)
+         return "GS Copy Shader as VS";
+      else
+         return "Geometry Shader";
+   case MESA_SHADER_FRAGMENT:
+      return "Pixel Shader";
+   case MESA_SHADER_COMPUTE:
+      return "Compute Shader";
+   default:
+      return "Unknown Shader";
+   }
 }
 
-static void si_init_shader_ctx(struct si_shader_context *ctx,
-                              struct si_screen *sscreen,
-                              struct ac_llvm_compiler *compiler,
-                              unsigned wave_size,
-                              bool nir)
+void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
+                    struct pipe_debug_callback *debug, FILE *file, bool check_debug_option)
 {
-       struct lp_build_tgsi_context *bld_base;
+   gl_shader_stage stage = shader->selector->info.stage;
 
-       si_llvm_context_init(ctx, sscreen, compiler, wave_size,
-                            nir ? 64 : wave_size);
+   if (!check_debug_option || si_can_dump_shader(sscreen, stage))
+      si_dump_shader_key(shader, file);
 
-       bld_base = &ctx->bld_base;
-       bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
+   if (!check_debug_option && shader->binary.llvm_ir_string) {
+      if (shader->previous_stage && shader->previous_stage->binary.llvm_ir_string) {
+         fprintf(file, "\n%s - previous stage - LLVM IR:\n\n", si_get_shader_name(shader));
+         fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
+      }
 
-       bld_base->op_actions[TGSI_OPCODE_INTERP_CENTROID].emit = build_interp_intrinsic;
-       bld_base->op_actions[TGSI_OPCODE_INTERP_SAMPLE].emit = build_interp_intrinsic;
-       bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET].emit = build_interp_intrinsic;
+      fprintf(file, "\n%s - main shader part - LLVM IR:\n\n", si_get_shader_name(shader));
+      fprintf(file, "%s\n", shader->binary.llvm_ir_string);
+   }
 
-       bld_base->op_actions[TGSI_OPCODE_MEMBAR].emit = membar_emit;
+   if (!check_debug_option ||
+       (si_can_dump_shader(sscreen, stage) && !(sscreen->debug_flags & DBG(NO_ASM)))) {
+      unsigned wave_size = si_get_shader_wave_size(shader);
 
-       bld_base->op_actions[TGSI_OPCODE_CLOCK].emit = clock_emit;
+      fprintf(file, "\n%s:\n", si_get_shader_name(shader));
 
-       bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy;
-       bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
-       bld_base->op_actions[TGSI_OPCODE_DDX_FINE].emit = si_llvm_emit_ddxy;
-       bld_base->op_actions[TGSI_OPCODE_DDY_FINE].emit = si_llvm_emit_ddxy;
+      if (shader->prolog)
+         si_shader_dump_disassembly(sscreen, &shader->prolog->binary, stage, wave_size, debug,
+                                    "prolog", file);
+      if (shader->previous_stage)
+         si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary, stage,
+                                    wave_size, debug, "previous stage", file);
+      if (shader->prolog2)
+         si_shader_dump_disassembly(sscreen, &shader->prolog2->binary, stage, wave_size,
+                                    debug, "prolog2", file);
 
-       bld_base->op_actions[TGSI_OPCODE_VOTE_ALL].emit = vote_all_emit;
-       bld_base->op_actions[TGSI_OPCODE_VOTE_ANY].emit = vote_any_emit;
-       bld_base->op_actions[TGSI_OPCODE_VOTE_EQ].emit = vote_eq_emit;
-       bld_base->op_actions[TGSI_OPCODE_BALLOT].emit = ballot_emit;
-       bld_base->op_actions[TGSI_OPCODE_READ_FIRST].intr_name = "llvm.amdgcn.readfirstlane";
-       bld_base->op_actions[TGSI_OPCODE_READ_FIRST].emit = read_lane_emit;
-       bld_base->op_actions[TGSI_OPCODE_READ_INVOC].intr_name = "llvm.amdgcn.readlane";
-       bld_base->op_actions[TGSI_OPCODE_READ_INVOC].emit = read_lane_emit;
+      si_shader_dump_disassembly(sscreen, &shader->binary, stage, wave_size, debug, "main",
+                                 file);
 
-       bld_base->op_actions[TGSI_OPCODE_EMIT].emit = si_tgsi_emit_vertex;
-       bld_base->op_actions[TGSI_OPCODE_ENDPRIM].emit = si_tgsi_emit_primitive;
-       bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier;
+      if (shader->epilog)
+         si_shader_dump_disassembly(sscreen, &shader->epilog->binary, stage, wave_size, debug,
+                                    "epilog", file);
+      fprintf(file, "\n");
+   }
+
+   si_shader_dump_stats(sscreen, shader, file, check_debug_option);
 }
 
-static void si_optimize_vs_outputs(struct si_shader_context *ctx)
-{
-       struct si_shader *shader = ctx->shader;
-       struct tgsi_shader_info *info = &shader->selector->info;
-
-       if ((ctx->type != PIPE_SHADER_VERTEX &&
-            ctx->type != PIPE_SHADER_TESS_EVAL) ||
-           shader->key.as_ls ||
-           shader->key.as_es)
-               return;
-
-       ac_optimize_vs_outputs(&ctx->ac,
-                              ctx->main_fn,
-                              shader->info.vs_output_param_offset,
-                              info->num_outputs,
-                              &shader->info.nr_param_exports);
+static void si_dump_shader_key_vs(const struct si_shader_key *key,
+                                  const struct si_vs_prolog_bits *prolog, const char *prefix,
+                                  FILE *f)
+{
+   fprintf(f, "  %s.instance_divisor_is_one = %u\n", prefix, prolog->instance_divisor_is_one);
+   fprintf(f, "  %s.instance_divisor_is_fetched = %u\n", prefix,
+           prolog->instance_divisor_is_fetched);
+   fprintf(f, "  %s.unpack_instance_id_from_vertex_id = %u\n", prefix,
+           prolog->unpack_instance_id_from_vertex_id);
+   fprintf(f, "  %s.ls_vgpr_fix = %u\n", prefix, prolog->ls_vgpr_fix);
+
+   fprintf(f, "  mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
+   fprintf(f, "  mono.vs.fix_fetch = {");
+   for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
+      union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
+      if (i)
+         fprintf(f, ", ");
+      if (!fix.bits)
+         fprintf(f, "0");
+      else
+         fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size, fix.u.num_channels_m1,
+                 fix.u.format);
+   }
+   fprintf(f, "}\n");
 }
 
-static void si_init_exec_from_input(struct si_shader_context *ctx,
-                                   unsigned param, unsigned bitoffset)
+static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
 {
-       LLVMValueRef args[] = {
-               LLVMGetParam(ctx->main_fn, param),
-               LLVMConstInt(ctx->i32, bitoffset, 0),
-       };
-       ac_build_intrinsic(&ctx->ac,
-                          "llvm.amdgcn.init.exec.from.input",
-                          ctx->voidt, args, 2, AC_FUNC_ATTR_CONVERGENT);
+   const struct si_shader_key *key = &shader->key;
+   gl_shader_stage stage = shader->selector->info.stage;
+
+   fprintf(f, "SHADER KEY\n");
+
+   switch (stage) {
+   case MESA_SHADER_VERTEX:
+      si_dump_shader_key_vs(key, &key->part.vs.prolog, "part.vs.prolog", f);
+      fprintf(f, "  as_es = %u\n", key->as_es);
+      fprintf(f, "  as_ls = %u\n", key->as_ls);
+      fprintf(f, "  as_ngg = %u\n", key->as_ngg);
+      fprintf(f, "  mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id);
+      fprintf(f, "  opt.vs_as_prim_discard_cs = %u\n", key->opt.vs_as_prim_discard_cs);
+      fprintf(f, "  opt.cs_prim_type = %s\n", tgsi_primitive_names[key->opt.cs_prim_type]);
+      fprintf(f, "  opt.cs_indexed = %u\n", key->opt.cs_indexed);
+      fprintf(f, "  opt.cs_instancing = %u\n", key->opt.cs_instancing);
+      fprintf(f, "  opt.cs_primitive_restart = %u\n", key->opt.cs_primitive_restart);
+      fprintf(f, "  opt.cs_provoking_vertex_first = %u\n", key->opt.cs_provoking_vertex_first);
+      fprintf(f, "  opt.cs_need_correct_orientation = %u\n", key->opt.cs_need_correct_orientation);
+      fprintf(f, "  opt.cs_cull_front = %u\n", key->opt.cs_cull_front);
+      fprintf(f, "  opt.cs_cull_back = %u\n", key->opt.cs_cull_back);
+      fprintf(f, "  opt.cs_cull_z = %u\n", key->opt.cs_cull_z);
+      fprintf(f, "  opt.cs_halfz_clip_space = %u\n", key->opt.cs_halfz_clip_space);
+      break;
+
+   case MESA_SHADER_TESS_CTRL:
+      if (shader->selector->screen->info.chip_class >= GFX9) {
+         si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog, "part.tcs.ls_prolog", f);
+      }
+      fprintf(f, "  part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
+      fprintf(f, "  mono.u.ff_tcs_inputs_to_copy = 0x%" PRIx64 "\n",
+              key->mono.u.ff_tcs_inputs_to_copy);
+      break;
+
+   case MESA_SHADER_TESS_EVAL:
+      fprintf(f, "  as_es = %u\n", key->as_es);
+      fprintf(f, "  as_ngg = %u\n", key->as_ngg);
+      fprintf(f, "  mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id);
+      break;
+
+   case MESA_SHADER_GEOMETRY:
+      if (shader->is_gs_copy_shader)
+         break;
+
+      if (shader->selector->screen->info.chip_class >= GFX9 &&
+          key->part.gs.es->info.stage == MESA_SHADER_VERTEX) {
+         si_dump_shader_key_vs(key, &key->part.gs.vs_prolog, "part.gs.vs_prolog", f);
+      }
+      fprintf(f, "  part.gs.prolog.tri_strip_adj_fix = %u\n",
+              key->part.gs.prolog.tri_strip_adj_fix);
+      fprintf(f, "  part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs);
+      fprintf(f, "  as_ngg = %u\n", key->as_ngg);
+      break;
+
+   case MESA_SHADER_COMPUTE:
+      break;
+
+   case MESA_SHADER_FRAGMENT:
+      fprintf(f, "  part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
+      fprintf(f, "  part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
+      fprintf(f, "  part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
+      fprintf(f, "  part.ps.prolog.force_persp_sample_interp = %u\n",
+              key->part.ps.prolog.force_persp_sample_interp);
+      fprintf(f, "  part.ps.prolog.force_linear_sample_interp = %u\n",
+              key->part.ps.prolog.force_linear_sample_interp);
+      fprintf(f, "  part.ps.prolog.force_persp_center_interp = %u\n",
+              key->part.ps.prolog.force_persp_center_interp);
+      fprintf(f, "  part.ps.prolog.force_linear_center_interp = %u\n",
+              key->part.ps.prolog.force_linear_center_interp);
+      fprintf(f, "  part.ps.prolog.bc_optimize_for_persp = %u\n",
+              key->part.ps.prolog.bc_optimize_for_persp);
+      fprintf(f, "  part.ps.prolog.bc_optimize_for_linear = %u\n",
+              key->part.ps.prolog.bc_optimize_for_linear);
+      fprintf(f, "  part.ps.prolog.samplemask_log_ps_iter = %u\n",
+              key->part.ps.prolog.samplemask_log_ps_iter);
+      fprintf(f, "  part.ps.epilog.spi_shader_col_format = 0x%x\n",
+              key->part.ps.epilog.spi_shader_col_format);
+      fprintf(f, "  part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
+      fprintf(f, "  part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
+      fprintf(f, "  part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
+      fprintf(f, "  part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
+      fprintf(f, "  part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
+      fprintf(f, "  part.ps.epilog.poly_line_smoothing = %u\n",
+              key->part.ps.epilog.poly_line_smoothing);
+      fprintf(f, "  part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
+      fprintf(f, "  mono.u.ps.interpolate_at_sample_force_center = %u\n",
+              key->mono.u.ps.interpolate_at_sample_force_center);
+      fprintf(f, "  mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa);
+      fprintf(f, "  mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D);
+      fprintf(f, "  mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered);
+      break;
+
+   default:
+      assert(0);
+   }
+
+   if ((stage == MESA_SHADER_GEOMETRY || stage == MESA_SHADER_TESS_EVAL ||
+        stage == MESA_SHADER_VERTEX) &&
+       !key->as_es && !key->as_ls) {
+      fprintf(f, "  opt.kill_outputs = 0x%" PRIx64 "\n", key->opt.kill_outputs);
+      fprintf(f, "  opt.clip_disable = %u\n", key->opt.clip_disable);
+      if (stage != MESA_SHADER_GEOMETRY)
+         fprintf(f, "  opt.ngg_culling = 0x%x\n", key->opt.ngg_culling);
+   }
 }
 
-static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
-                              const struct si_vs_prolog_bits *key)
+static void si_optimize_vs_outputs(struct si_shader_context *ctx)
 {
-       /* VGPR initialization fixup for Vega10 and Raven is always done in the
-        * VS prolog. */
-       return sel->vs_needs_prolog || key->ls_vgpr_fix;
+   struct si_shader *shader = ctx->shader;
+   struct si_shader_info *info = &shader->selector->info;
+   unsigned skip_vs_optim_mask = 0;
+
+   if ((ctx->stage != MESA_SHADER_VERTEX && ctx->stage != MESA_SHADER_TESS_EVAL) ||
+       shader->key.as_ls || shader->key.as_es)
+      return;
+
+   /* Optimizing these outputs is not possible, since they might be overriden
+    * at runtime with S_028644_PT_SPRITE_TEX. */
+   for (int i = 0; i < info->num_outputs; i++) {
+      if (info->output_semantic[i] == VARYING_SLOT_PNTC ||
+          (info->output_semantic[i] >= VARYING_SLOT_TEX0 &&
+           info->output_semantic[i] <= VARYING_SLOT_TEX7)) {
+         skip_vs_optim_mask |= 1u << shader->info.vs_output_param_offset[i];
+      }
+   }
+
+   ac_optimize_vs_outputs(&ctx->ac, ctx->main_fn, shader->info.vs_output_param_offset,
+                          info->num_outputs, skip_vs_optim_mask,
+                          &shader->info.nr_param_exports);
 }
 
-static bool si_compile_tgsi_main(struct si_shader_context *ctx,
-                                struct nir_shader *nir, bool free_nir)
-{
-       struct si_shader *shader = ctx->shader;
-       struct si_shader_selector *sel = shader->selector;
-       struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
-
-       // TODO clean all this up!
-       switch (ctx->type) {
-       case PIPE_SHADER_VERTEX:
-               ctx->load_input = declare_input_vs;
-               if (shader->key.as_ls)
-                       ctx->abi.emit_outputs = si_llvm_emit_ls_epilogue;
-               else if (shader->key.as_es)
-                       ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
-               else if (shader->key.opt.vs_as_prim_discard_cs)
-                       ctx->abi.emit_outputs = si_llvm_emit_prim_discard_cs_epilogue;
-               else if (shader->key.as_ngg)
-                       ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
-               else
-                       ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
-               bld_base->emit_epilogue = si_tgsi_emit_epilogue;
-               ctx->abi.load_base_vertex = get_base_vertex;
-               break;
-       case PIPE_SHADER_TESS_CTRL:
-               bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tcs;
-               ctx->abi.load_tess_varyings = si_nir_load_tcs_varyings;
-               ctx->abi.load_tess_level = si_load_tess_level;
-               bld_base->emit_fetch_funcs[TGSI_FILE_OUTPUT] = fetch_output_tcs;
-               bld_base->emit_store = store_output_tcs;
-               ctx->abi.store_tcs_outputs = si_nir_store_output_tcs;
-               ctx->abi.emit_outputs = si_llvm_emit_tcs_epilogue;
-               ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
-               bld_base->emit_epilogue = si_tgsi_emit_epilogue;
-               break;
-       case PIPE_SHADER_TESS_EVAL:
-               bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes;
-               ctx->abi.load_tess_varyings = si_nir_load_input_tes;
-               ctx->abi.load_tess_coord = si_load_tess_coord;
-               ctx->abi.load_tess_level = si_load_tess_level;
-               ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
-               if (shader->key.as_es)
-                       ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
-               else if (shader->key.as_ngg)
-                       ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
-               else
-                       ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
-               bld_base->emit_epilogue = si_tgsi_emit_epilogue;
-               break;
-       case PIPE_SHADER_GEOMETRY:
-               bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
-               ctx->abi.load_inputs = si_nir_load_input_gs;
-               ctx->abi.emit_vertex = si_llvm_emit_vertex;
-               ctx->abi.emit_primitive = si_llvm_emit_primitive;
-               ctx->abi.emit_outputs = si_llvm_emit_gs_epilogue;
-               bld_base->emit_epilogue = si_tgsi_emit_gs_epilogue;
-               break;
-       case PIPE_SHADER_FRAGMENT:
-               ctx->load_input = declare_input_fs;
-               ctx->abi.emit_outputs = si_llvm_return_fs_outputs;
-               bld_base->emit_epilogue = si_tgsi_emit_epilogue;
-               ctx->abi.load_sample_position = load_sample_position;
-               ctx->abi.load_sample_mask_in = load_sample_mask_in;
-               ctx->abi.emit_fbfetch = si_nir_emit_fbfetch;
-               ctx->abi.emit_kill = si_llvm_emit_kill;
-               break;
-       case PIPE_SHADER_COMPUTE:
-               ctx->abi.load_local_group_size = get_block_size;
-               break;
-       default:
-               assert(!"Unsupported shader type");
-               return false;
-       }
-
-       ctx->abi.load_ubo = load_ubo;
-       ctx->abi.load_ssbo = load_ssbo;
-
-       create_function(ctx);
-       preload_ring_buffers(ctx);
-
-       if (ctx->type == PIPE_SHADER_TESS_CTRL &&
-           sel->tcs_info.tessfactors_are_def_in_all_invocs) {
-               for (unsigned i = 0; i < 6; i++) {
-                       ctx->invoc0_tess_factors[i] =
-                               ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
-               }
-       }
-
-       if (ctx->type == PIPE_SHADER_GEOMETRY) {
-               for (unsigned i = 0; i < 4; i++) {
-                       ctx->gs_next_vertex[i] =
-                               ac_build_alloca(&ctx->ac, ctx->i32, "");
-               }
-               if (shader->key.as_ngg) {
-                       for (unsigned i = 0; i < 4; ++i) {
-                               ctx->gs_curprim_verts[i] =
-                                       ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
-                               ctx->gs_generated_prims[i] =
-                                       ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
-                       }
-
-                       unsigned scratch_size = 8;
-                       if (sel->so.num_outputs)
-                               scratch_size = 44;
-
-                       LLVMTypeRef ai32 = LLVMArrayType(ctx->i32, scratch_size);
-                       ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
-                               ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
-                       LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
-                       LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
-
-                       ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(ctx->ac.module,
-                               LLVMArrayType(ctx->i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
-                       LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
-                       LLVMSetAlignment(ctx->gs_ngg_emit, 4);
-               }
-       }
-
-       if (ctx->type != PIPE_SHADER_GEOMETRY &&
-           (shader->key.as_ngg && !shader->key.as_es)) {
-               /* Unconditionally declare scratch space base for streamout and
-                * vertex compaction. Whether space is actually allocated is
-                * determined during linking / PM4 creation.
-                *
-                * Add an extra dword per vertex to ensure an odd stride, which
-                * avoids bank conflicts for SoA accesses.
-                */
-               declare_esgs_ring(ctx);
-
-               /* This is really only needed when streamout and / or vertex
-                * compaction is enabled.
-                */
-               LLVMTypeRef asi32 = LLVMArrayType(ctx->i32, 8);
-               ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
-                       asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
-               LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
-               LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
-       }
-
-       /* For GFX9 merged shaders:
-        * - Set EXEC for the first shader. If the prolog is present, set
-        *   EXEC there instead.
-        * - Add a barrier before the second shader.
-        * - In the second shader, reset EXEC to ~0 and wrap the main part in
-        *   an if-statement. This is required for correctness in geometry
-        *   shaders, to ensure that empty GS waves do not send GS_EMIT and
-        *   GS_CUT messages.
-        *
-        * For monolithic merged shaders, the first shader is wrapped in an
-        * if-block together with its prolog in si_build_wrapper_function.
-        *
-        * NGG vertex and tess eval shaders running as the last
-        * vertex/geometry stage handle execution explicitly using
-        * if-statements.
-        */
-       if (ctx->screen->info.chip_class >= GFX9) {
-               if (!shader->is_monolithic &&
-                   sel->info.num_instructions > 1 && /* not empty shader */
-                   (shader->key.as_es || shader->key.as_ls) &&
-                   (ctx->type == PIPE_SHADER_TESS_EVAL ||
-                    (ctx->type == PIPE_SHADER_VERTEX &&
-                     !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog)))) {
-                       si_init_exec_from_input(ctx,
-                                               ctx->param_merged_wave_info, 0);
-               } else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
-                          ctx->type == PIPE_SHADER_GEOMETRY ||
-                          (shader->key.as_ngg && !shader->key.as_es)) {
-                       LLVMValueRef num_threads;
-                       bool nested_barrier;
-
-                       if (!shader->is_monolithic ||
-                           (ctx->type == PIPE_SHADER_TESS_EVAL &&
-                            (shader->key.as_ngg && !shader->key.as_es)))
-                               ac_init_exec_full_mask(&ctx->ac);
-
-                       if (ctx->type == PIPE_SHADER_TESS_CTRL ||
-                           ctx->type == PIPE_SHADER_GEOMETRY) {
-                               if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
-                                       gfx10_ngg_gs_emit_prologue(ctx);
-                                       nested_barrier = false;
-                               } else {
-                                       nested_barrier = true;
-                               }
-
-                               /* Number of patches / primitives */
-                               num_threads = si_unpack_param(ctx, ctx->param_merged_wave_info, 8, 8);
-                       } else {
-                               /* Number of vertices */
-                               num_threads = si_unpack_param(ctx, ctx->param_merged_wave_info, 0, 8);
-                               nested_barrier = false;
-                       }
-
-                       LLVMValueRef ena =
-                               LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
-                                           ac_get_thread_id(&ctx->ac), num_threads, "");
-
-                       ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
-                       ctx->merged_wrap_if_label = 11500;
-                       ac_build_ifcc(&ctx->ac, ena, ctx->merged_wrap_if_label);
-
-                       if (nested_barrier) {
-                               /* Execute a barrier before the second shader in
-                                * a merged shader.
-                                *
-                                * Execute the barrier inside the conditional block,
-                                * so that empty waves can jump directly to s_endpgm,
-                                * which will also signal the barrier.
-                                *
-                                * This is possible in gfx9, because an empty wave
-                                * for the second shader does not participate in
-                                * the epilogue. With NGG, empty waves may still
-                                * be required to export data (e.g. GS output vertices),
-                                * so we cannot let them exit early.
-                                *
-                                * If the shader is TCS and the TCS epilog is present
-                                * and contains a barrier, it will wait there and then
-                                * reach s_endpgm.
-                                */
-                               si_llvm_emit_barrier(NULL, bld_base, NULL);
-                       }
-               }
-       }
-
-       if (sel->force_correct_derivs_after_kill) {
-               ctx->postponed_kill = ac_build_alloca_undef(&ctx->ac, ctx->i1, "");
-               /* true = don't kill. */
-               LLVMBuildStore(ctx->ac.builder, ctx->i1true,
-                              ctx->postponed_kill);
-       }
-
-       if (sel->tokens) {
-               if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
-                       fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
-                       return false;
-               }
-       } else {
-               bool success = si_nir_build_llvm(ctx, nir);
-               if (free_nir)
-                       ralloc_free(nir);
-               if (!success) {
-                       fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
-                       return false;
-               }
-       }
-
-       si_llvm_build_ret(ctx, ctx->return_value);
-       return true;
+static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
+                               const struct si_vs_prolog_bits *prolog_key,
+                               const struct si_shader_key *key, bool ngg_cull_shader)
+{
+   /* VGPR initialization fixup for Vega10 and Raven is always done in the
+    * VS prolog. */
+   return sel->vs_needs_prolog || prolog_key->ls_vgpr_fix ||
+          prolog_key->unpack_instance_id_from_vertex_id ||
+          (ngg_cull_shader && key->opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL);
+}
+
+static bool si_build_main_function(struct si_shader_context *ctx, struct si_shader *shader,
+                                   struct nir_shader *nir, bool free_nir, bool ngg_cull_shader)
+{
+   struct si_shader_selector *sel = shader->selector;
+   const struct si_shader_info *info = &sel->info;
+
+   ctx->shader = shader;
+   ctx->stage = sel->info.stage;
+
+   ctx->num_const_buffers = util_last_bit(info->const_buffers_declared);
+   ctx->num_shader_buffers = info->base.num_ssbos;
+
+   ctx->num_samplers = util_last_bit(info->base.textures_used);
+   ctx->num_images = info->base.num_images;
+
+   si_llvm_init_resource_callbacks(ctx);
+
+   switch (ctx->stage) {
+   case MESA_SHADER_VERTEX:
+      si_llvm_init_vs_callbacks(ctx, ngg_cull_shader);
+      break;
+   case MESA_SHADER_TESS_CTRL:
+      si_llvm_init_tcs_callbacks(ctx);
+      break;
+   case MESA_SHADER_TESS_EVAL:
+      si_llvm_init_tes_callbacks(ctx, ngg_cull_shader);
+      break;
+   case MESA_SHADER_GEOMETRY:
+      si_llvm_init_gs_callbacks(ctx);
+      break;
+   case MESA_SHADER_FRAGMENT:
+      si_llvm_init_ps_callbacks(ctx);
+      break;
+   case MESA_SHADER_COMPUTE:
+      ctx->abi.load_local_group_size = si_llvm_get_block_size;
+      break;
+   default:
+      assert(!"Unsupported shader type");
+      return false;
+   }
+
+   si_create_function(ctx, ngg_cull_shader);
+
+   if (ctx->shader->key.as_es || ctx->stage == MESA_SHADER_GEOMETRY)
+      si_preload_esgs_ring(ctx);
+
+   if (ctx->stage == MESA_SHADER_GEOMETRY)
+      si_preload_gs_rings(ctx);
+   else if (ctx->stage == MESA_SHADER_TESS_EVAL)
+      si_llvm_preload_tes_rings(ctx);
+
+   if (ctx->stage == MESA_SHADER_TESS_CTRL && sel->info.tessfactors_are_def_in_all_invocs) {
+      for (unsigned i = 0; i < 6; i++) {
+         ctx->invoc0_tess_factors[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+      }
+   }
+
+   if (ctx->stage == MESA_SHADER_GEOMETRY) {
+      for (unsigned i = 0; i < 4; i++) {
+         ctx->gs_next_vertex[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+      }
+      if (shader->key.as_ngg) {
+         for (unsigned i = 0; i < 4; ++i) {
+            ctx->gs_curprim_verts[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+            ctx->gs_generated_prims[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+         }
+
+         assert(!ctx->gs_ngg_scratch);
+         LLVMTypeRef ai32 = LLVMArrayType(ctx->ac.i32, gfx10_ngg_get_scratch_dw_size(shader));
+         ctx->gs_ngg_scratch =
+            LLVMAddGlobalInAddressSpace(ctx->ac.module, ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
+         LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
+         LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
+
+         ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(
+            ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
+         LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
+         LLVMSetAlignment(ctx->gs_ngg_emit, 4);
+      }
+   }
+
+   if (ctx->stage != MESA_SHADER_GEOMETRY && (shader->key.as_ngg && !shader->key.as_es)) {
+      /* Unconditionally declare scratch space base for streamout and
+       * vertex compaction. Whether space is actually allocated is
+       * determined during linking / PM4 creation.
+       *
+       * Add an extra dword per vertex to ensure an odd stride, which
+       * avoids bank conflicts for SoA accesses.
+       */
+      if (!gfx10_is_ngg_passthrough(shader))
+         si_llvm_declare_esgs_ring(ctx);
+
+      /* This is really only needed when streamout and / or vertex
+       * compaction is enabled.
+       */
+      if (!ctx->gs_ngg_scratch && (sel->so.num_outputs || shader->key.opt.ngg_culling)) {
+         LLVMTypeRef asi32 = LLVMArrayType(ctx->ac.i32, gfx10_ngg_get_scratch_dw_size(shader));
+         ctx->gs_ngg_scratch =
+            LLVMAddGlobalInAddressSpace(ctx->ac.module, asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
+         LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
+         LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
+      }
+   }
+
+   /* For GFX9 merged shaders:
+    * - Set EXEC for the first shader. If the prolog is present, set
+    *   EXEC there instead.
+    * - Add a barrier before the second shader.
+    * - In the second shader, reset EXEC to ~0 and wrap the main part in
+    *   an if-statement. This is required for correctness in geometry
+    *   shaders, to ensure that empty GS waves do not send GS_EMIT and
+    *   GS_CUT messages.
+    *
+    * For monolithic merged shaders, the first shader is wrapped in an
+    * if-block together with its prolog in si_build_wrapper_function.
+    *
+    * NGG vertex and tess eval shaders running as the last
+    * vertex/geometry stage handle execution explicitly using
+    * if-statements.
+    */
+   if (ctx->screen->info.chip_class >= GFX9) {
+      if (!shader->is_monolithic && (shader->key.as_es || shader->key.as_ls) &&
+          (ctx->stage == MESA_SHADER_TESS_EVAL ||
+           (ctx->stage == MESA_SHADER_VERTEX &&
+            !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, ngg_cull_shader)))) {
+         si_init_exec_from_input(ctx, ctx->merged_wave_info, 0);
+      } else if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY ||
+                 (shader->key.as_ngg && !shader->key.as_es)) {
+         LLVMValueRef thread_enabled;
+         bool nested_barrier;
+
+         if (!shader->is_monolithic || (ctx->stage == MESA_SHADER_TESS_EVAL && shader->key.as_ngg &&
+                                        !shader->key.as_es && !shader->key.opt.ngg_culling))
+            ac_init_exec_full_mask(&ctx->ac);
+
+         if ((ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL) &&
+             shader->key.as_ngg && !shader->key.as_es && !shader->key.opt.ngg_culling) {
+            gfx10_ngg_build_sendmsg_gs_alloc_req(ctx);
+
+            /* Build the primitive export at the beginning
+             * of the shader if possible.
+             */
+            if (gfx10_ngg_export_prim_early(shader))
+               gfx10_ngg_build_export_prim(ctx, NULL, NULL);
+         }
+
+         if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY) {
+            if (ctx->stage == MESA_SHADER_GEOMETRY && shader->key.as_ngg) {
+               gfx10_ngg_gs_emit_prologue(ctx);
+               nested_barrier = false;
+            } else {
+               nested_barrier = true;
+            }
+
+            thread_enabled = si_is_gs_thread(ctx);
+         } else {
+            thread_enabled = si_is_es_thread(ctx);
+            nested_barrier = false;
+         }
+
+         ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
+         ctx->merged_wrap_if_label = 11500;
+         ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label);
+
+         if (nested_barrier) {
+            /* Execute a barrier before the second shader in
+             * a merged shader.
+             *
+             * Execute the barrier inside the conditional block,
+             * so that empty waves can jump directly to s_endpgm,
+             * which will also signal the barrier.
+             *
+             * This is possible in gfx9, because an empty wave
+             * for the second shader does not participate in
+             * the epilogue. With NGG, empty waves may still
+             * be required to export data (e.g. GS output vertices),
+             * so we cannot let them exit early.
+             *
+             * If the shader is TCS and the TCS epilog is present
+             * and contains a barrier, it will wait there and then
+             * reach s_endpgm.
+             */
+            si_llvm_emit_barrier(ctx);
+         }
+      }
+   }
+
+   bool success = si_nir_build_llvm(ctx, nir);
+   if (free_nir)
+      ralloc_free(nir);
+   if (!success) {
+      fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
+      return false;
+   }
+
+   si_llvm_build_ret(ctx, ctx->return_value);
+   return true;
 }
 
 /**
@@ -6325,929 +1538,392 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
  *
  * \param info             Shader info of the vertex shader.
  * \param num_input_sgprs  Number of input SGPRs for the vertex shader.
+ * \param has_old_  Whether the preceding shader part is the NGG cull shader.
  * \param prolog_key       Key of the VS prolog
  * \param shader_out       The vertex shader, or the next shader if merging LS+HS or ES+GS.
  * \param key              Output shader part key.
  */
-static void si_get_vs_prolog_key(const struct tgsi_shader_info *info,
-                                unsigned num_input_sgprs,
-                                const struct si_vs_prolog_bits *prolog_key,
-                                struct si_shader *shader_out,
-                                union si_shader_part_key *key)
-{
-       memset(key, 0, sizeof(*key));
-       key->vs_prolog.states = *prolog_key;
-       key->vs_prolog.num_input_sgprs = num_input_sgprs;
-       key->vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
-       key->vs_prolog.as_ls = shader_out->key.as_ls;
-       key->vs_prolog.as_es = shader_out->key.as_es;
-       key->vs_prolog.as_ngg = shader_out->key.as_ngg;
-
-       if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
-               key->vs_prolog.as_ls = 1;
-               key->vs_prolog.num_merged_next_stage_vgprs = 2;
-       } else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
-               key->vs_prolog.as_es = 1;
-               key->vs_prolog.num_merged_next_stage_vgprs = 5;
-       } else if (shader_out->key.as_ngg) {
-               key->vs_prolog.num_merged_next_stage_vgprs = 5;
-       }
-
-       /* Enable loading the InstanceID VGPR. */
-       uint16_t input_mask = u_bit_consecutive(0, info->num_inputs);
-
-       if ((key->vs_prolog.states.instance_divisor_is_one |
-            key->vs_prolog.states.instance_divisor_is_fetched) & input_mask)
-               shader_out->info.uses_instanceid = true;
-}
-
-/**
- * Compute the PS prolog key, which contains all the information needed to
- * build the PS prolog function, and set related bits in shader->config.
- */
-static void si_get_ps_prolog_key(struct si_shader *shader,
-                                union si_shader_part_key *key,
-                                bool separate_prolog)
-{
-       struct tgsi_shader_info *info = &shader->selector->info;
-
-       memset(key, 0, sizeof(*key));
-       key->ps_prolog.states = shader->key.part.ps.prolog;
-       key->ps_prolog.colors_read = info->colors_read;
-       key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
-       key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
-       key->ps_prolog.wqm = info->uses_derivatives &&
-               (key->ps_prolog.colors_read ||
-                key->ps_prolog.states.force_persp_sample_interp ||
-                key->ps_prolog.states.force_linear_sample_interp ||
-                key->ps_prolog.states.force_persp_center_interp ||
-                key->ps_prolog.states.force_linear_center_interp ||
-                key->ps_prolog.states.bc_optimize_for_persp ||
-                key->ps_prolog.states.bc_optimize_for_linear);
-       key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
-
-       if (info->colors_read) {
-               unsigned *color = shader->selector->color_attr_index;
-
-               if (shader->key.part.ps.prolog.color_two_side) {
-                       /* BCOLORs are stored after the last input. */
-                       key->ps_prolog.num_interp_inputs = info->num_inputs;
-                       key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
-                       if (separate_prolog)
-                               shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
-               }
-
-               for (unsigned i = 0; i < 2; i++) {
-                       unsigned interp = info->input_interpolate[color[i]];
-                       unsigned location = info->input_interpolate_loc[color[i]];
-
-                       if (!(info->colors_read & (0xf << i*4)))
-                               continue;
-
-                       key->ps_prolog.color_attr_index[i] = color[i];
-
-                       if (shader->key.part.ps.prolog.flatshade_colors &&
-                           interp == TGSI_INTERPOLATE_COLOR)
-                               interp = TGSI_INTERPOLATE_CONSTANT;
-
-                       switch (interp) {
-                       case TGSI_INTERPOLATE_CONSTANT:
-                               key->ps_prolog.color_interp_vgpr_index[i] = -1;
-                               break;
-                       case TGSI_INTERPOLATE_PERSPECTIVE:
-                       case TGSI_INTERPOLATE_COLOR:
-                               /* Force the interpolation location for colors here. */
-                               if (shader->key.part.ps.prolog.force_persp_sample_interp)
-                                       location = TGSI_INTERPOLATE_LOC_SAMPLE;
-                               if (shader->key.part.ps.prolog.force_persp_center_interp)
-                                       location = TGSI_INTERPOLATE_LOC_CENTER;
-
-                               switch (location) {
-                               case TGSI_INTERPOLATE_LOC_SAMPLE:
-                                       key->ps_prolog.color_interp_vgpr_index[i] = 0;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_PERSP_SAMPLE_ENA(1);
-                                       }
-                                       break;
-                               case TGSI_INTERPOLATE_LOC_CENTER:
-                                       key->ps_prolog.color_interp_vgpr_index[i] = 2;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_PERSP_CENTER_ENA(1);
-                                       }
-                                       break;
-                               case TGSI_INTERPOLATE_LOC_CENTROID:
-                                       key->ps_prolog.color_interp_vgpr_index[i] = 4;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_PERSP_CENTROID_ENA(1);
-                                       }
-                                       break;
-                               default:
-                                       assert(0);
-                               }
-                               break;
-                       case TGSI_INTERPOLATE_LINEAR:
-                               /* Force the interpolation location for colors here. */
-                               if (shader->key.part.ps.prolog.force_linear_sample_interp)
-                                       location = TGSI_INTERPOLATE_LOC_SAMPLE;
-                               if (shader->key.part.ps.prolog.force_linear_center_interp)
-                                       location = TGSI_INTERPOLATE_LOC_CENTER;
-
-                               /* The VGPR assignment for non-monolithic shaders
-                                * works because InitialPSInputAddr is set on the
-                                * main shader and PERSP_PULL_MODEL is never used.
-                                */
-                               switch (location) {
-                               case TGSI_INTERPOLATE_LOC_SAMPLE:
-                                       key->ps_prolog.color_interp_vgpr_index[i] =
-                                               separate_prolog ? 6 : 9;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_LINEAR_SAMPLE_ENA(1);
-                                       }
-                                       break;
-                               case TGSI_INTERPOLATE_LOC_CENTER:
-                                       key->ps_prolog.color_interp_vgpr_index[i] =
-                                               separate_prolog ? 8 : 11;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_LINEAR_CENTER_ENA(1);
-                                       }
-                                       break;
-                               case TGSI_INTERPOLATE_LOC_CENTROID:
-                                       key->ps_prolog.color_interp_vgpr_index[i] =
-                                               separate_prolog ? 10 : 13;
-                                       if (separate_prolog) {
-                                               shader->config.spi_ps_input_ena |=
-                                                       S_0286CC_LINEAR_CENTROID_ENA(1);
-                                       }
-                                       break;
-                               default:
-                                       assert(0);
-                               }
-                               break;
-                       default:
-                               assert(0);
-                       }
-               }
-       }
-}
-
-/**
- * Check whether a PS prolog is required based on the key.
- */
-static bool si_need_ps_prolog(const union si_shader_part_key *key)
-{
-       return key->ps_prolog.colors_read ||
-              key->ps_prolog.states.force_persp_sample_interp ||
-              key->ps_prolog.states.force_linear_sample_interp ||
-              key->ps_prolog.states.force_persp_center_interp ||
-              key->ps_prolog.states.force_linear_center_interp ||
-              key->ps_prolog.states.bc_optimize_for_persp ||
-              key->ps_prolog.states.bc_optimize_for_linear ||
-              key->ps_prolog.states.poly_stipple ||
-              key->ps_prolog.states.samplemask_log_ps_iter;
-}
-
-/**
- * Compute the PS epilog key, which contains all the information needed to
- * build the PS epilog function.
- */
-static void si_get_ps_epilog_key(struct si_shader *shader,
-                                union si_shader_part_key *key)
-{
-       struct tgsi_shader_info *info = &shader->selector->info;
-       memset(key, 0, sizeof(*key));
-       key->ps_epilog.colors_written = info->colors_written;
-       key->ps_epilog.writes_z = info->writes_z;
-       key->ps_epilog.writes_stencil = info->writes_stencil;
-       key->ps_epilog.writes_samplemask = info->writes_samplemask;
-       key->ps_epilog.states = shader->key.part.ps.epilog;
-}
-
-/**
- * Build the GS prolog function. Rotate the input vertices for triangle strips
- * with adjacency.
- */
-static void si_build_gs_prolog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key)
-{
-       unsigned num_sgprs, num_vgprs;
-       struct si_function_info fninfo;
-       LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMTypeRef returns[48];
-       LLVMValueRef func, ret;
-
-       si_init_function_info(&fninfo);
-
-       if (ctx->screen->info.chip_class >= GFX9) {
-               if (key->gs_prolog.states.gfx9_prev_is_vs)
-                       num_sgprs = 8 + GFX9_VSGS_NUM_USER_SGPR;
-               else
-                       num_sgprs = 8 + GFX9_TESGS_NUM_USER_SGPR;
-               num_vgprs = 5; /* ES inputs are not needed by GS */
-       } else {
-               num_sgprs = GFX6_GS_NUM_USER_SGPR + 2;
-               num_vgprs = 8;
-       }
-
-       for (unsigned i = 0; i < num_sgprs; ++i) {
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               returns[i] = ctx->i32;
-       }
-
-       for (unsigned i = 0; i < num_vgprs; ++i) {
-               add_arg(&fninfo, ARG_VGPR, ctx->i32);
-               returns[num_sgprs + i] = ctx->f32;
-       }
-
-       /* Create the function. */
-       si_create_function(ctx, "gs_prolog", returns, num_sgprs + num_vgprs,
-                          &fninfo, 0);
-       func = ctx->main_fn;
-
-       /* Set the full EXEC mask for the prolog, because we are only fiddling
-        * with registers here. The main shader part will set the correct EXEC
-        * mask.
-        */
-       if (ctx->screen->info.chip_class >= GFX9 && !key->gs_prolog.is_monolithic)
-               ac_init_exec_full_mask(&ctx->ac);
-
-       /* Copy inputs to outputs. This should be no-op, as the registers match,
-        * but it will prevent the compiler from overwriting them unintentionally.
-        */
-       ret = ctx->return_value;
-       for (unsigned i = 0; i < num_sgprs; i++) {
-               LLVMValueRef p = LLVMGetParam(func, i);
-               ret = LLVMBuildInsertValue(builder, ret, p, i, "");
-       }
-       for (unsigned i = 0; i < num_vgprs; i++) {
-               LLVMValueRef p = LLVMGetParam(func, num_sgprs + i);
-               p = ac_to_float(&ctx->ac, p);
-               ret = LLVMBuildInsertValue(builder, ret, p, num_sgprs + i, "");
-       }
-
-       if (key->gs_prolog.states.tri_strip_adj_fix) {
-               /* Remap the input vertices for every other primitive. */
-               const unsigned gfx6_vtx_params[6] = {
-                       num_sgprs,
-                       num_sgprs + 1,
-                       num_sgprs + 3,
-                       num_sgprs + 4,
-                       num_sgprs + 5,
-                       num_sgprs + 6
-               };
-               const unsigned gfx9_vtx_params[3] = {
-                       num_sgprs,
-                       num_sgprs + 1,
-                       num_sgprs + 4,
-               };
-               LLVMValueRef vtx_in[6], vtx_out[6];
-               LLVMValueRef prim_id, rotate;
-
-               if (ctx->screen->info.chip_class >= GFX9) {
-                       for (unsigned i = 0; i < 3; i++) {
-                               vtx_in[i*2] = si_unpack_param(ctx, gfx9_vtx_params[i], 0, 16);
-                               vtx_in[i*2+1] = si_unpack_param(ctx, gfx9_vtx_params[i], 16, 16);
-                       }
-               } else {
-                       for (unsigned i = 0; i < 6; i++)
-                               vtx_in[i] = LLVMGetParam(func, gfx6_vtx_params[i]);
-               }
-
-               prim_id = LLVMGetParam(func, num_sgprs + 2);
-               rotate = LLVMBuildTrunc(builder, prim_id, ctx->i1, "");
-
-               for (unsigned i = 0; i < 6; ++i) {
-                       LLVMValueRef base, rotated;
-                       base = vtx_in[i];
-                       rotated = vtx_in[(i + 4) % 6];
-                       vtx_out[i] = LLVMBuildSelect(builder, rotate, rotated, base, "");
-               }
-
-               if (ctx->screen->info.chip_class >= GFX9) {
-                       for (unsigned i = 0; i < 3; i++) {
-                               LLVMValueRef hi, out;
-
-                               hi = LLVMBuildShl(builder, vtx_out[i*2+1],
-                                                 LLVMConstInt(ctx->i32, 16, 0), "");
-                               out = LLVMBuildOr(builder, vtx_out[i*2], hi, "");
-                               out = ac_to_float(&ctx->ac, out);
-                               ret = LLVMBuildInsertValue(builder, ret, out,
-                                                          gfx9_vtx_params[i], "");
-                       }
-               } else {
-                       for (unsigned i = 0; i < 6; i++) {
-                               LLVMValueRef out;
-
-                               out = ac_to_float(&ctx->ac, vtx_out[i]);
-                               ret = LLVMBuildInsertValue(builder, ret, out,
-                                                          gfx6_vtx_params[i], "");
-                       }
-               }
-       }
-
-       LLVMBuildRet(builder, ret);
-}
-
-/**
- * Given a list of shader part functions, build a wrapper function that
- * runs them in sequence to form a monolithic shader.
- */
-static void si_build_wrapper_function(struct si_shader_context *ctx,
-                                     LLVMValueRef *parts,
-                                     unsigned num_parts,
-                                     unsigned main_part,
-                                     unsigned next_shader_first_part)
-{
-       LLVMBuilderRef builder = ctx->ac.builder;
-       /* PS epilog has one arg per color component; gfx9 merged shader
-        * prologs need to forward 32 user SGPRs.
-        */
-       struct si_function_info fninfo;
-       LLVMValueRef initial[64], out[64];
-       LLVMTypeRef function_type;
-       unsigned num_first_params;
-       unsigned num_out, initial_num_out;
-       ASSERTED unsigned num_out_sgpr; /* used in debug checks */
-       ASSERTED unsigned initial_num_out_sgpr; /* used in debug checks */
-       unsigned num_sgprs, num_vgprs;
-       unsigned gprs;
-
-       si_init_function_info(&fninfo);
-
-       for (unsigned i = 0; i < num_parts; ++i) {
-               ac_add_function_attr(ctx->ac.context, parts[i], -1,
-                                    AC_FUNC_ATTR_ALWAYSINLINE);
-               LLVMSetLinkage(parts[i], LLVMPrivateLinkage);
-       }
-
-       /* The parameters of the wrapper function correspond to those of the
-        * first part in terms of SGPRs and VGPRs, but we use the types of the
-        * main part to get the right types. This is relevant for the
-        * dereferenceable attribute on descriptor table pointers.
-        */
-       num_sgprs = 0;
-       num_vgprs = 0;
-
-       function_type = LLVMGetElementType(LLVMTypeOf(parts[0]));
-       num_first_params = LLVMCountParamTypes(function_type);
-
-       for (unsigned i = 0; i < num_first_params; ++i) {
-               LLVMValueRef param = LLVMGetParam(parts[0], i);
-
-               if (ac_is_sgpr_param(param)) {
-                       assert(num_vgprs == 0);
-                       num_sgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
-               } else {
-                       num_vgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
-               }
-       }
-
-       gprs = 0;
-       while (gprs < num_sgprs + num_vgprs) {
-               LLVMValueRef param = LLVMGetParam(parts[main_part], fninfo.num_params);
-               LLVMTypeRef type = LLVMTypeOf(param);
-               unsigned size = ac_get_type_size(type) / 4;
-
-               add_arg(&fninfo, gprs < num_sgprs ? ARG_SGPR : ARG_VGPR, type);
-
-               assert(ac_is_sgpr_param(param) == (gprs < num_sgprs));
-               assert(gprs + size <= num_sgprs + num_vgprs &&
-                      (gprs >= num_sgprs || gprs + size <= num_sgprs));
-
-               gprs += size;
-       }
-
-       /* Prepare the return type. */
-       unsigned num_returns = 0;
-       LLVMTypeRef returns[32], last_func_type, return_type;
-
-       last_func_type = LLVMGetElementType(LLVMTypeOf(parts[num_parts - 1]));
-       return_type = LLVMGetReturnType(last_func_type);
-
-       switch (LLVMGetTypeKind(return_type)) {
-       case LLVMStructTypeKind:
-               num_returns = LLVMCountStructElementTypes(return_type);
-               assert(num_returns <= ARRAY_SIZE(returns));
-               LLVMGetStructElementTypes(return_type, returns);
-               break;
-       case LLVMVoidTypeKind:
-               break;
-       default:
-               unreachable("unexpected type");
-       }
-
-       si_create_function(ctx, "wrapper", returns, num_returns, &fninfo,
-                          si_get_max_workgroup_size(ctx->shader));
-
-       if (is_merged_shader(ctx))
-               ac_init_exec_full_mask(&ctx->ac);
-
-       /* Record the arguments of the function as if they were an output of
-        * a previous part.
-        */
-       num_out = 0;
-       num_out_sgpr = 0;
-
-       for (unsigned i = 0; i < fninfo.num_params; ++i) {
-               LLVMValueRef param = LLVMGetParam(ctx->main_fn, i);
-               LLVMTypeRef param_type = LLVMTypeOf(param);
-               LLVMTypeRef out_type = i < fninfo.num_sgpr_params ? ctx->i32 : ctx->f32;
-               unsigned size = ac_get_type_size(param_type) / 4;
-
-               if (size == 1) {
-                       if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
-                               param = LLVMBuildPtrToInt(builder, param, ctx->i32, "");
-                               param_type = ctx->i32;
-                       }
-
-                       if (param_type != out_type)
-                               param = LLVMBuildBitCast(builder, param, out_type, "");
-                       out[num_out++] = param;
-               } else {
-                       LLVMTypeRef vector_type = LLVMVectorType(out_type, size);
-
-                       if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
-                               param = LLVMBuildPtrToInt(builder, param, ctx->i64, "");
-                               param_type = ctx->i64;
-                       }
-
-                       if (param_type != vector_type)
-                               param = LLVMBuildBitCast(builder, param, vector_type, "");
-
-                       for (unsigned j = 0; j < size; ++j)
-                               out[num_out++] = LLVMBuildExtractElement(
-                                       builder, param, LLVMConstInt(ctx->i32, j, 0), "");
-               }
-
-               if (i < fninfo.num_sgpr_params)
-                       num_out_sgpr = num_out;
-       }
-
-       memcpy(initial, out, sizeof(out));
-       initial_num_out = num_out;
-       initial_num_out_sgpr = num_out_sgpr;
-
-       /* Now chain the parts. */
-       LLVMValueRef ret = NULL;
-       for (unsigned part = 0; part < num_parts; ++part) {
-               LLVMValueRef in[48];
-               LLVMTypeRef ret_type;
-               unsigned out_idx = 0;
-               unsigned num_params = LLVMCountParams(parts[part]);
-
-               /* Merged shaders are executed conditionally depending
-                * on the number of enabled threads passed in the input SGPRs. */
-               if (is_multi_part_shader(ctx) && part == 0) {
-                       LLVMValueRef ena, count = initial[3];
-
-                       count = LLVMBuildAnd(builder, count,
-                                            LLVMConstInt(ctx->i32, 0x7f, 0), "");
-                       ena = LLVMBuildICmp(builder, LLVMIntULT,
-                                           ac_get_thread_id(&ctx->ac), count, "");
-                       ac_build_ifcc(&ctx->ac, ena, 6506);
-               }
-
-               /* Derive arguments for the next part from outputs of the
-                * previous one.
-                */
-               for (unsigned param_idx = 0; param_idx < num_params; ++param_idx) {
-                       LLVMValueRef param;
-                       LLVMTypeRef param_type;
-                       bool is_sgpr;
-                       unsigned param_size;
-                       LLVMValueRef arg = NULL;
-
-                       param = LLVMGetParam(parts[part], param_idx);
-                       param_type = LLVMTypeOf(param);
-                       param_size = ac_get_type_size(param_type) / 4;
-                       is_sgpr = ac_is_sgpr_param(param);
-
-                       if (is_sgpr) {
-                               ac_add_function_attr(ctx->ac.context, parts[part],
-                                                    param_idx + 1, AC_FUNC_ATTR_INREG);
-                       } else if (out_idx < num_out_sgpr) {
-                               /* Skip returned SGPRs the current part doesn't
-                                * declare on the input. */
-                               out_idx = num_out_sgpr;
-                       }
-
-                       assert(out_idx + param_size <= (is_sgpr ? num_out_sgpr : num_out));
-
-                       if (param_size == 1)
-                               arg = out[out_idx];
-                       else
-                               arg = ac_build_gather_values(&ctx->ac, &out[out_idx], param_size);
-
-                       if (LLVMTypeOf(arg) != param_type) {
-                               if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
-                                       if (LLVMGetPointerAddressSpace(param_type) ==
-                                           AC_ADDR_SPACE_CONST_32BIT) {
-                                               arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
-                                               arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
-                                       } else {
-                                               arg = LLVMBuildBitCast(builder, arg, ctx->i64, "");
-                                               arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
-                                       }
-                               } else {
-                                       arg = LLVMBuildBitCast(builder, arg, param_type, "");
-                               }
-                       }
-
-                       in[param_idx] = arg;
-                       out_idx += param_size;
-               }
-
-               ret = ac_build_call(&ctx->ac, parts[part], in, num_params);
-
-               if (is_multi_part_shader(ctx) &&
-                   part + 1 == next_shader_first_part) {
-                       ac_build_endif(&ctx->ac, 6506);
-
-                       /* The second half of the merged shader should use
-                        * the inputs from the toplevel (wrapper) function,
-                        * not the return value from the last call.
-                        *
-                        * That's because the last call was executed condi-
-                        * tionally, so we can't consume it in the main
-                        * block.
-                        */
-                       memcpy(out, initial, sizeof(initial));
-                       num_out = initial_num_out;
-                       num_out_sgpr = initial_num_out_sgpr;
-                       continue;
-               }
-
-               /* Extract the returned GPRs. */
-               ret_type = LLVMTypeOf(ret);
-               num_out = 0;
-               num_out_sgpr = 0;
-
-               if (LLVMGetTypeKind(ret_type) != LLVMVoidTypeKind) {
-                       assert(LLVMGetTypeKind(ret_type) == LLVMStructTypeKind);
-
-                       unsigned ret_size = LLVMCountStructElementTypes(ret_type);
-
-                       for (unsigned i = 0; i < ret_size; ++i) {
-                               LLVMValueRef val =
-                                       LLVMBuildExtractValue(builder, ret, i, "");
-
-                               assert(num_out < ARRAY_SIZE(out));
-                               out[num_out++] = val;
-
-                               if (LLVMTypeOf(val) == ctx->i32) {
-                                       assert(num_out_sgpr + 1 == num_out);
-                                       num_out_sgpr = num_out;
-                               }
-                       }
-               }
-       }
-
-       /* Return the value from the last part. */
-       if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
-               LLVMBuildRetVoid(builder);
-       else
-               LLVMBuildRet(builder, ret);
+static void si_get_vs_prolog_key(const struct si_shader_info *info, unsigned num_input_sgprs,
+                                 bool ngg_cull_shader, const struct si_vs_prolog_bits *prolog_key,
+                                 struct si_shader *shader_out, union si_shader_part_key *key)
+{
+   memset(key, 0, sizeof(*key));
+   key->vs_prolog.states = *prolog_key;
+   key->vs_prolog.num_input_sgprs = num_input_sgprs;
+   key->vs_prolog.num_inputs = info->num_inputs;
+   key->vs_prolog.as_ls = shader_out->key.as_ls;
+   key->vs_prolog.as_es = shader_out->key.as_es;
+   key->vs_prolog.as_ngg = shader_out->key.as_ngg;
+   key->vs_prolog.as_prim_discard_cs = shader_out->key.opt.vs_as_prim_discard_cs;
+
+   if (ngg_cull_shader) {
+      key->vs_prolog.gs_fast_launch_tri_list =
+         !!(shader_out->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST);
+      key->vs_prolog.gs_fast_launch_tri_strip =
+         !!(shader_out->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP);
+   } else {
+      key->vs_prolog.has_ngg_cull_inputs = !!shader_out->key.opt.ngg_culling;
+   }
+
+   if (shader_out->selector->info.stage == MESA_SHADER_TESS_CTRL) {
+      key->vs_prolog.as_ls = 1;
+      key->vs_prolog.num_merged_next_stage_vgprs = 2;
+   } else if (shader_out->selector->info.stage == MESA_SHADER_GEOMETRY) {
+      key->vs_prolog.as_es = 1;
+      key->vs_prolog.num_merged_next_stage_vgprs = 5;
+   } else if (shader_out->key.as_ngg) {
+      key->vs_prolog.num_merged_next_stage_vgprs = 5;
+   }
+
+   /* Only one of these combinations can be set. as_ngg can be set with as_es. */
+   assert(key->vs_prolog.as_ls + key->vs_prolog.as_ngg +
+             (key->vs_prolog.as_es && !key->vs_prolog.as_ngg) + key->vs_prolog.as_prim_discard_cs <=
+          1);
+
+   /* Enable loading the InstanceID VGPR. */
+   uint16_t input_mask = u_bit_consecutive(0, info->num_inputs);
+
+   if ((key->vs_prolog.states.instance_divisor_is_one |
+        key->vs_prolog.states.instance_divisor_is_fetched) &
+       input_mask)
+      shader_out->info.uses_instanceid = true;
 }
 
 static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
-                                   struct si_shader_selector *sel)
-{
-       if (!compiler->low_opt_passes)
-               return false;
-
-       /* Assume a slow CPU. */
-       assert(!sel->screen->info.has_dedicated_vram &&
-              sel->screen->info.chip_class <= GFX8);
-
-       /* For a crazy dEQP test containing 2597 memory opcodes, mostly
-        * buffer stores. */
-       return sel->type == PIPE_SHADER_COMPUTE &&
-              sel->info.num_memory_instructions > 1000;
-}
-
-static struct nir_shader *get_nir_shader(struct si_shader_selector *sel,
-                                        bool *free_nir)
-{
-       *free_nir = false;
-
-       if (sel->nir) {
-               return sel->nir;
-       } else if (sel->nir_binary) {
-               struct pipe_screen *screen = &sel->screen->b;
-               const void *options =
-                       screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR,
-                                                    sel->type);
-
-               struct blob_reader blob_reader;
-               blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
-               *free_nir = true;
-               return nir_deserialize(NULL, options, &blob_reader);
-       }
-       return NULL;
-}
-
-int si_compile_tgsi_shader(struct si_screen *sscreen,
-                          struct ac_llvm_compiler *compiler,
-                          struct si_shader *shader,
-                          struct pipe_debug_callback *debug)
-{
-       struct si_shader_selector *sel = shader->selector;
-       struct si_shader_context ctx;
-       bool free_nir;
-       struct nir_shader *nir = get_nir_shader(sel, &free_nir);
-       int r = -1;
-
-       /* Dump TGSI code before doing TGSI->LLVM conversion in case the
-        * conversion fails. */
-       if (si_can_dump_shader(sscreen, sel->type) &&
-           !(sscreen->debug_flags & DBG(NO_TGSI))) {
-               if (sel->tokens)
-                       tgsi_dump(sel->tokens, 0);
-               else
-                       nir_print_shader(nir, stderr);
-               si_dump_streamout(&sel->so);
-       }
-
-       si_init_shader_ctx(&ctx, sscreen, compiler, si_get_shader_wave_size(shader),
-                          nir != NULL);
-       si_llvm_context_set_ir(&ctx, shader, nir);
-
-       memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
-              sizeof(shader->info.vs_output_param_offset));
-
-       shader->info.uses_instanceid = sel->info.uses_instanceid;
-
-       if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
-               si_llvm_dispose(&ctx);
-               return -1;
-       }
-
-       if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
-               LLVMValueRef parts[2];
-               bool need_prolog = sel->vs_needs_prolog;
-
-               parts[1] = ctx.main_fn;
-
-               if (need_prolog) {
-                       union si_shader_part_key prolog_key;
-                       si_get_vs_prolog_key(&sel->info,
-                                            shader->info.num_input_sgprs,
-                                            &shader->key.part.vs.prolog,
-                                            shader, &prolog_key);
-                       si_build_vs_prolog_function(&ctx, &prolog_key);
-                       parts[0] = ctx.main_fn;
-               }
-
-               si_build_wrapper_function(&ctx, parts + !need_prolog,
-                                         1 + need_prolog, need_prolog, 0);
-
-               if (ctx.shader->key.opt.vs_as_prim_discard_cs)
-                       si_build_prim_discard_compute_shader(&ctx);
-       } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
-               if (sscreen->info.chip_class >= GFX9) {
-                       struct si_shader_selector *ls = shader->key.part.tcs.ls;
-                       LLVMValueRef parts[4];
-                       bool vs_needs_prolog =
-                               si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog);
-
-                       /* TCS main part */
-                       parts[2] = ctx.main_fn;
-
-                       /* TCS epilog */
-                       union si_shader_part_key tcs_epilog_key;
-                       memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
-                       tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
-                       si_build_tcs_epilog_function(&ctx, &tcs_epilog_key);
-                       parts[3] = ctx.main_fn;
-
-                       /* VS as LS main part */
-                       nir = get_nir_shader(ls, &free_nir);
-                       struct si_shader shader_ls = {};
-                       shader_ls.selector = ls;
-                       shader_ls.key.as_ls = 1;
-                       shader_ls.key.mono = shader->key.mono;
-                       shader_ls.key.opt = shader->key.opt;
-                       shader_ls.is_monolithic = true;
-                       si_llvm_context_set_ir(&ctx, &shader_ls, nir);
-
-                       if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
-                               si_llvm_dispose(&ctx);
-                               return -1;
-                       }
-                       shader->info.uses_instanceid |= ls->info.uses_instanceid;
-                       parts[1] = ctx.main_fn;
-
-                       /* LS prolog */
-                       if (vs_needs_prolog) {
-                               union si_shader_part_key vs_prolog_key;
-                               si_get_vs_prolog_key(&ls->info,
-                                                    shader_ls.info.num_input_sgprs,
-                                                    &shader->key.part.tcs.ls_prolog,
-                                                    shader, &vs_prolog_key);
-                               vs_prolog_key.vs_prolog.is_monolithic = true;
-                               si_build_vs_prolog_function(&ctx, &vs_prolog_key);
-                               parts[0] = ctx.main_fn;
-                       }
-
-                       /* Reset the shader context. */
-                       ctx.shader = shader;
-                       ctx.type = PIPE_SHADER_TESS_CTRL;
-
-                       si_build_wrapper_function(&ctx,
-                                                 parts + !vs_needs_prolog,
-                                                 4 - !vs_needs_prolog, vs_needs_prolog,
-                                                 vs_needs_prolog ? 2 : 1);
-               } else {
-                       LLVMValueRef parts[2];
-                       union si_shader_part_key epilog_key;
-
-                       parts[0] = ctx.main_fn;
-
-                       memset(&epilog_key, 0, sizeof(epilog_key));
-                       epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
-                       si_build_tcs_epilog_function(&ctx, &epilog_key);
-                       parts[1] = ctx.main_fn;
-
-                       si_build_wrapper_function(&ctx, parts, 2, 0, 0);
-               }
-       } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
-               if (ctx.screen->info.chip_class >= GFX9) {
-                       struct si_shader_selector *es = shader->key.part.gs.es;
-                       LLVMValueRef es_prolog = NULL;
-                       LLVMValueRef es_main = NULL;
-                       LLVMValueRef gs_prolog = NULL;
-                       LLVMValueRef gs_main = ctx.main_fn;
-
-                       /* GS prolog */
-                       union si_shader_part_key gs_prolog_key;
-                       memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
-                       gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
-                       gs_prolog_key.gs_prolog.is_monolithic = true;
-                       gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
-                       si_build_gs_prolog_function(&ctx, &gs_prolog_key);
-                       gs_prolog = ctx.main_fn;
-
-                       /* ES main part */
-                       nir = get_nir_shader(es, &free_nir);
-                       struct si_shader shader_es = {};
-                       shader_es.selector = es;
-                       shader_es.key.as_es = 1;
-                       shader_es.key.as_ngg = shader->key.as_ngg;
-                       shader_es.key.mono = shader->key.mono;
-                       shader_es.key.opt = shader->key.opt;
-                       shader_es.is_monolithic = true;
-                       si_llvm_context_set_ir(&ctx, &shader_es, nir);
-
-                       if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
-                               si_llvm_dispose(&ctx);
-                               return -1;
-                       }
-                       shader->info.uses_instanceid |= es->info.uses_instanceid;
-                       es_main = ctx.main_fn;
-
-                       /* ES prolog */
-                       if (es->vs_needs_prolog) {
-                               union si_shader_part_key vs_prolog_key;
-                               si_get_vs_prolog_key(&es->info,
-                                                    shader_es.info.num_input_sgprs,
-                                                    &shader->key.part.gs.vs_prolog,
-                                                    shader, &vs_prolog_key);
-                               vs_prolog_key.vs_prolog.is_monolithic = true;
-                               si_build_vs_prolog_function(&ctx, &vs_prolog_key);
-                               es_prolog = ctx.main_fn;
-                       }
-
-                       /* Reset the shader context. */
-                       ctx.shader = shader;
-                       ctx.type = PIPE_SHADER_GEOMETRY;
-
-                       /* Prepare the array of shader parts. */
-                       LLVMValueRef parts[4];
-                       unsigned num_parts = 0, main_part, next_first_part;
-
-                       if (es_prolog)
-                               parts[num_parts++] = es_prolog;
-
-                       parts[main_part = num_parts++] = es_main;
-                       parts[next_first_part = num_parts++] = gs_prolog;
-                       parts[num_parts++] = gs_main;
-
-                       si_build_wrapper_function(&ctx, parts, num_parts,
-                                                 main_part, next_first_part);
-               } else {
-                       LLVMValueRef parts[2];
-                       union si_shader_part_key prolog_key;
-
-                       parts[1] = ctx.main_fn;
-
-                       memset(&prolog_key, 0, sizeof(prolog_key));
-                       prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
-                       si_build_gs_prolog_function(&ctx, &prolog_key);
-                       parts[0] = ctx.main_fn;
-
-                       si_build_wrapper_function(&ctx, parts, 2, 1, 0);
-               }
-       } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
-               LLVMValueRef parts[3];
-               union si_shader_part_key prolog_key;
-               union si_shader_part_key epilog_key;
-               bool need_prolog;
-
-               si_get_ps_prolog_key(shader, &prolog_key, false);
-               need_prolog = si_need_ps_prolog(&prolog_key);
-
-               parts[need_prolog ? 1 : 0] = ctx.main_fn;
-
-               if (need_prolog) {
-                       si_build_ps_prolog_function(&ctx, &prolog_key);
-                       parts[0] = ctx.main_fn;
-               }
-
-               si_get_ps_epilog_key(shader, &epilog_key);
-               si_build_ps_epilog_function(&ctx, &epilog_key);
-               parts[need_prolog ? 2 : 1] = ctx.main_fn;
-
-               si_build_wrapper_function(&ctx, parts, need_prolog ? 3 : 2,
-                                         need_prolog ? 1 : 0, 0);
-       }
-
-       si_llvm_optimize_module(&ctx);
-
-       /* Post-optimization transformations and analysis. */
-       si_optimize_vs_outputs(&ctx);
-
-       if ((debug && debug->debug_message) ||
-           si_can_dump_shader(sscreen, ctx.type)) {
-               ctx.shader->info.private_mem_vgprs =
-                       ac_count_scratch_private_memory(ctx.main_fn);
-       }
-
-       /* Make sure the input is a pointer and not integer followed by inttoptr. */
-       assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) ==
-              LLVMPointerTypeKind);
-
-       /* Compile to bytecode. */
-       r = si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler,
-                           ctx.ac.module, debug, ctx.type, ctx.ac.wave_size,
-                           si_get_shader_name(shader),
-                           si_should_optimize_less(compiler, shader->selector));
-       si_llvm_dispose(&ctx);
-       if (r) {
-               fprintf(stderr, "LLVM failed to compile shader\n");
-               return r;
-       }
-
-       /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
-        * LLVM 3.9svn has this bug.
-        */
-       if (sel->type == PIPE_SHADER_COMPUTE) {
-               unsigned wave_size = sscreen->compute_wave_size;
-               unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd *
-                                    (wave_size == 32 ? 2 : 1);
-               unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
-               unsigned max_sgprs_per_wave = 128;
-               unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
-               unsigned threads_per_tg = si_get_max_workgroup_size(shader);
-               unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
-               unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
-
-               max_vgprs = max_vgprs / waves_per_simd;
-               max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
-
-               if (shader->config.num_sgprs > max_sgprs ||
-                   shader->config.num_vgprs > max_vgprs) {
-                       fprintf(stderr, "LLVM failed to compile a shader correctly: "
-                               "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
-                               shader->config.num_sgprs, shader->config.num_vgprs,
-                               max_sgprs, max_vgprs);
-
-                       /* Just terminate the process, because dependent
-                        * shaders can hang due to bad input data, but use
-                        * the env var to allow shader-db to work.
-                        */
-                       if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
-                               abort();
-               }
-       }
-
-       /* Add the scratch offset to input SGPRs. */
-       if (shader->config.scratch_bytes_per_wave && !is_merged_shader(&ctx))
-               shader->info.num_input_sgprs += 1; /* scratch byte offset */
-
-       /* Calculate the number of fragment input VGPRs. */
-       if (ctx.type == PIPE_SHADER_FRAGMENT) {
-               shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(&shader->config,
-                                               &shader->info.face_vgpr_index,
-                                               &shader->info.ancillary_vgpr_index);
-       }
-
-       si_calculate_max_simd_waves(shader);
-       si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
-       return 0;
+                                    struct si_shader_selector *sel)
+{
+   if (!compiler->low_opt_passes)
+      return false;
+
+   /* Assume a slow CPU. */
+   assert(!sel->screen->info.has_dedicated_vram && sel->screen->info.chip_class <= GFX8);
+
+   /* For a crazy dEQP test containing 2597 memory opcodes, mostly
+    * buffer stores. */
+   return sel->info.stage == MESA_SHADER_COMPUTE && sel->info.num_memory_instructions > 1000;
+}
+
+static struct nir_shader *get_nir_shader(struct si_shader_selector *sel, bool *free_nir)
+{
+   *free_nir = false;
+
+   if (sel->nir) {
+      return sel->nir;
+   } else if (sel->nir_binary) {
+      struct pipe_screen *screen = &sel->screen->b;
+      const void *options = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR,
+                                                         pipe_shader_type_from_mesa(sel->info.stage));
+
+      struct blob_reader blob_reader;
+      blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
+      *free_nir = true;
+      return nir_deserialize(NULL, options, &blob_reader);
+   }
+   return NULL;
+}
+
+static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+                                   struct si_shader *shader, struct pipe_debug_callback *debug,
+                                   struct nir_shader *nir, bool free_nir)
+{
+   struct si_shader_selector *sel = shader->selector;
+   struct si_shader_context ctx;
+
+   si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader));
+
+   LLVMValueRef ngg_cull_main_fn = NULL;
+   if (shader->key.opt.ngg_culling) {
+      if (!si_build_main_function(&ctx, shader, nir, false, true)) {
+         si_llvm_dispose(&ctx);
+         return false;
+      }
+      ngg_cull_main_fn = ctx.main_fn;
+      ctx.main_fn = NULL;
+   }
+
+   if (!si_build_main_function(&ctx, shader, nir, free_nir, false)) {
+      si_llvm_dispose(&ctx);
+      return false;
+   }
+
+   if (shader->is_monolithic && ctx.stage == MESA_SHADER_VERTEX) {
+      LLVMValueRef parts[4];
+      unsigned num_parts = 0;
+      bool has_prolog = false;
+      LLVMValueRef main_fn = ctx.main_fn;
+
+      if (ngg_cull_main_fn) {
+         if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, true)) {
+            union si_shader_part_key prolog_key;
+            si_get_vs_prolog_key(&sel->info, shader->info.num_input_sgprs, true,
+                                 &shader->key.part.vs.prolog, shader, &prolog_key);
+            prolog_key.vs_prolog.is_monolithic = true;
+            si_llvm_build_vs_prolog(&ctx, &prolog_key);
+            parts[num_parts++] = ctx.main_fn;
+            has_prolog = true;
+         }
+         parts[num_parts++] = ngg_cull_main_fn;
+      }
+
+      if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, false)) {
+         union si_shader_part_key prolog_key;
+         si_get_vs_prolog_key(&sel->info, shader->info.num_input_sgprs, false,
+                              &shader->key.part.vs.prolog, shader, &prolog_key);
+         prolog_key.vs_prolog.is_monolithic = true;
+         si_llvm_build_vs_prolog(&ctx, &prolog_key);
+         parts[num_parts++] = ctx.main_fn;
+         has_prolog = true;
+      }
+      parts[num_parts++] = main_fn;
+
+      si_build_wrapper_function(&ctx, parts, num_parts, has_prolog ? 1 : 0, 0);
+
+      if (ctx.shader->key.opt.vs_as_prim_discard_cs)
+         si_build_prim_discard_compute_shader(&ctx);
+   } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) {
+      LLVMValueRef parts[2];
+
+      parts[0] = ngg_cull_main_fn;
+      parts[1] = ctx.main_fn;
+
+      si_build_wrapper_function(&ctx, parts, 2, 0, 0);
+   } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_CTRL) {
+      if (sscreen->info.chip_class >= GFX9) {
+         struct si_shader_selector *ls = shader->key.part.tcs.ls;
+         LLVMValueRef parts[4];
+         bool vs_needs_prolog =
+            si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog, &shader->key, false);
+
+         /* TCS main part */
+         parts[2] = ctx.main_fn;
+
+         /* TCS epilog */
+         union si_shader_part_key tcs_epilog_key;
+         memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
+         tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
+         si_llvm_build_tcs_epilog(&ctx, &tcs_epilog_key);
+         parts[3] = ctx.main_fn;
+
+         /* VS as LS main part */
+         nir = get_nir_shader(ls, &free_nir);
+         struct si_shader shader_ls = {};
+         shader_ls.selector = ls;
+         shader_ls.key.as_ls = 1;
+         shader_ls.key.mono = shader->key.mono;
+         shader_ls.key.opt = shader->key.opt;
+         shader_ls.is_monolithic = true;
+
+         if (!si_build_main_function(&ctx, &shader_ls, nir, free_nir, false)) {
+            si_llvm_dispose(&ctx);
+            return false;
+         }
+         shader->info.uses_instanceid |= ls->info.uses_instanceid;
+         parts[1] = ctx.main_fn;
+
+         /* LS prolog */
+         if (vs_needs_prolog) {
+            union si_shader_part_key vs_prolog_key;
+            si_get_vs_prolog_key(&ls->info, shader_ls.info.num_input_sgprs, false,
+                                 &shader->key.part.tcs.ls_prolog, shader, &vs_prolog_key);
+            vs_prolog_key.vs_prolog.is_monolithic = true;
+            si_llvm_build_vs_prolog(&ctx, &vs_prolog_key);
+            parts[0] = ctx.main_fn;
+         }
+
+         /* Reset the shader context. */
+         ctx.shader = shader;
+         ctx.stage = MESA_SHADER_TESS_CTRL;
+
+         si_build_wrapper_function(&ctx, parts + !vs_needs_prolog, 4 - !vs_needs_prolog,
+                                   vs_needs_prolog, vs_needs_prolog ? 2 : 1);
+      } else {
+         LLVMValueRef parts[2];
+         union si_shader_part_key epilog_key;
+
+         parts[0] = ctx.main_fn;
+
+         memset(&epilog_key, 0, sizeof(epilog_key));
+         epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
+         si_llvm_build_tcs_epilog(&ctx, &epilog_key);
+         parts[1] = ctx.main_fn;
+
+         si_build_wrapper_function(&ctx, parts, 2, 0, 0);
+      }
+   } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_GEOMETRY) {
+      if (ctx.screen->info.chip_class >= GFX9) {
+         struct si_shader_selector *es = shader->key.part.gs.es;
+         LLVMValueRef es_prolog = NULL;
+         LLVMValueRef es_main = NULL;
+         LLVMValueRef gs_prolog = NULL;
+         LLVMValueRef gs_main = ctx.main_fn;
+
+         /* GS prolog */
+         union si_shader_part_key gs_prolog_key;
+         memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
+         gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
+         gs_prolog_key.gs_prolog.is_monolithic = true;
+         gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
+         si_llvm_build_gs_prolog(&ctx, &gs_prolog_key);
+         gs_prolog = ctx.main_fn;
+
+         /* ES main part */
+         nir = get_nir_shader(es, &free_nir);
+         struct si_shader shader_es = {};
+         shader_es.selector = es;
+         shader_es.key.as_es = 1;
+         shader_es.key.as_ngg = shader->key.as_ngg;
+         shader_es.key.mono = shader->key.mono;
+         shader_es.key.opt = shader->key.opt;
+         shader_es.is_monolithic = true;
+
+         if (!si_build_main_function(&ctx, &shader_es, nir, free_nir, false)) {
+            si_llvm_dispose(&ctx);
+            return false;
+         }
+         shader->info.uses_instanceid |= es->info.uses_instanceid;
+         es_main = ctx.main_fn;
+
+         /* ES prolog */
+         if (es->info.stage == MESA_SHADER_VERTEX &&
+             si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog, &shader->key, false)) {
+            union si_shader_part_key vs_prolog_key;
+            si_get_vs_prolog_key(&es->info, shader_es.info.num_input_sgprs, false,
+                                 &shader->key.part.gs.vs_prolog, shader, &vs_prolog_key);
+            vs_prolog_key.vs_prolog.is_monolithic = true;
+            si_llvm_build_vs_prolog(&ctx, &vs_prolog_key);
+            es_prolog = ctx.main_fn;
+         }
+
+         /* Reset the shader context. */
+         ctx.shader = shader;
+         ctx.stage = MESA_SHADER_GEOMETRY;
+
+         /* Prepare the array of shader parts. */
+         LLVMValueRef parts[4];
+         unsigned num_parts = 0, main_part, next_first_part;
+
+         if (es_prolog)
+            parts[num_parts++] = es_prolog;
+
+         parts[main_part = num_parts++] = es_main;
+         parts[next_first_part = num_parts++] = gs_prolog;
+         parts[num_parts++] = gs_main;
+
+         si_build_wrapper_function(&ctx, parts, num_parts, main_part, next_first_part);
+      } else {
+         LLVMValueRef parts[2];
+         union si_shader_part_key prolog_key;
+
+         parts[1] = ctx.main_fn;
+
+         memset(&prolog_key, 0, sizeof(prolog_key));
+         prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
+         si_llvm_build_gs_prolog(&ctx, &prolog_key);
+         parts[0] = ctx.main_fn;
+
+         si_build_wrapper_function(&ctx, parts, 2, 1, 0);
+      }
+   } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_FRAGMENT) {
+      si_llvm_build_monolithic_ps(&ctx, shader);
+   }
+
+   si_llvm_optimize_module(&ctx);
+
+   /* Post-optimization transformations and analysis. */
+   si_optimize_vs_outputs(&ctx);
+
+   if ((debug && debug->debug_message) || si_can_dump_shader(sscreen, ctx.stage)) {
+      ctx.shader->info.private_mem_vgprs = ac_count_scratch_private_memory(ctx.main_fn);
+   }
+
+   /* Make sure the input is a pointer and not integer followed by inttoptr. */
+   assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) == LLVMPointerTypeKind);
+
+   /* Compile to bytecode. */
+   if (!si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler, &ctx.ac, debug,
+                        ctx.stage, si_get_shader_name(shader),
+                        si_should_optimize_less(compiler, shader->selector))) {
+      si_llvm_dispose(&ctx);
+      fprintf(stderr, "LLVM failed to compile shader\n");
+      return false;
+   }
+
+   si_llvm_dispose(&ctx);
+   return true;
+}
+
+bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+                       struct si_shader *shader, struct pipe_debug_callback *debug)
+{
+   struct si_shader_selector *sel = shader->selector;
+   bool free_nir;
+   struct nir_shader *nir = get_nir_shader(sel, &free_nir);
+
+   /* Dump NIR before doing NIR->LLVM conversion in case the
+    * conversion fails. */
+   if (si_can_dump_shader(sscreen, sel->info.stage) &&
+       !(sscreen->debug_flags & DBG(NO_NIR))) {
+      nir_print_shader(nir, stderr);
+      si_dump_streamout(&sel->so);
+   }
+
+   memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
+          sizeof(shader->info.vs_output_param_offset));
+
+   shader->info.uses_instanceid = sel->info.uses_instanceid;
+
+   /* TODO: ACO could compile non-monolithic shaders here (starting
+    * with PS and NGG VS), but monolithic shaders should be compiled
+    * by LLVM due to more complicated compilation.
+    */
+   if (!si_llvm_compile_shader(sscreen, compiler, shader, debug, nir, free_nir))
+      return false;
+
+   /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
+    * LLVM 3.9svn has this bug.
+    */
+   if (sel->info.stage == MESA_SHADER_COMPUTE) {
+      unsigned wave_size = sscreen->compute_wave_size;
+      unsigned max_vgprs =
+         sscreen->info.num_physical_wave64_vgprs_per_simd * (wave_size == 32 ? 2 : 1);
+      unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
+      unsigned max_sgprs_per_wave = 128;
+      unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
+      unsigned threads_per_tg = si_get_max_workgroup_size(shader);
+      unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
+      unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
+
+      max_vgprs = max_vgprs / waves_per_simd;
+      max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
+
+      if (shader->config.num_sgprs > max_sgprs || shader->config.num_vgprs > max_vgprs) {
+         fprintf(stderr,
+                 "LLVM failed to compile a shader correctly: "
+                 "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
+                 shader->config.num_sgprs, shader->config.num_vgprs, max_sgprs, max_vgprs);
+
+         /* Just terminate the process, because dependent
+          * shaders can hang due to bad input data, but use
+          * the env var to allow shader-db to work.
+          */
+         if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
+            abort();
+      }
+   }
+
+   /* Add the scratch offset to input SGPRs. */
+   if (shader->config.scratch_bytes_per_wave && !si_is_merged_shader(shader))
+      shader->info.num_input_sgprs += 1; /* scratch byte offset */
+
+   /* Calculate the number of fragment input VGPRs. */
+   if (sel->info.stage == MESA_SHADER_FRAGMENT) {
+      shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(
+         &shader->config, &shader->info.face_vgpr_index, &shader->info.ancillary_vgpr_index);
+   }
+
+   si_calculate_max_simd_waves(shader);
+   si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
+   return true;
 }
 
 /**
@@ -7264,1163 +1940,616 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
  * \return             non-NULL on success
  */
 static struct si_shader_part *
-si_get_shader_part(struct si_screen *sscreen,
-                  struct si_shader_part **list,
-                  enum pipe_shader_type type,
-                  bool prolog,
-                  union si_shader_part_key *key,
-                  struct ac_llvm_compiler *compiler,
-                  struct pipe_debug_callback *debug,
-                  void (*build)(struct si_shader_context *,
-                                union si_shader_part_key *),
-                  const char *name)
-{
-       struct si_shader_part *result;
-
-       simple_mtx_lock(&sscreen->shader_parts_mutex);
-
-       /* Find existing. */
-       for (result = *list; result; result = result->next) {
-               if (memcmp(&result->key, key, sizeof(*key)) == 0) {
-                       simple_mtx_unlock(&sscreen->shader_parts_mutex);
-                       return result;
-               }
-       }
-
-       /* Compile a new one. */
-       result = CALLOC_STRUCT(si_shader_part);
-       result->key = *key;
-
-       struct si_shader shader = {};
-
-       switch (type) {
-       case PIPE_SHADER_VERTEX:
-               shader.key.as_ls = key->vs_prolog.as_ls;
-               shader.key.as_es = key->vs_prolog.as_es;
-               shader.key.as_ngg = key->vs_prolog.as_ngg;
-               break;
-       case PIPE_SHADER_TESS_CTRL:
-               assert(!prolog);
-               shader.key.part.tcs.epilog = key->tcs_epilog.states;
-               break;
-       case PIPE_SHADER_GEOMETRY:
-               assert(prolog);
-               shader.key.as_ngg = key->gs_prolog.as_ngg;
-               break;
-       case PIPE_SHADER_FRAGMENT:
-               if (prolog)
-                       shader.key.part.ps.prolog = key->ps_prolog.states;
-               else
-                       shader.key.part.ps.epilog = key->ps_epilog.states;
-               break;
-       default:
-               unreachable("bad shader part");
-       }
-
-       struct si_shader_context ctx;
-       si_init_shader_ctx(&ctx, sscreen, compiler,
-                          si_get_wave_size(sscreen, type, shader.key.as_ngg,
-                                           shader.key.as_es),
-                          false);
-       ctx.shader = &shader;
-       ctx.type = type;
-
-       build(&ctx, key);
-
-       /* Compile. */
-       si_llvm_optimize_module(&ctx);
-
-       if (si_compile_llvm(sscreen, &result->binary, &result->config, compiler,
-                           ctx.ac.module, debug, ctx.type, ctx.ac.wave_size,
-                           name, false)) {
-               FREE(result);
-               result = NULL;
-               goto out;
-       }
-
-       result->next = *list;
-       *list = result;
+si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list,
+                   gl_shader_stage stage, bool prolog, union si_shader_part_key *key,
+                   struct ac_llvm_compiler *compiler, struct pipe_debug_callback *debug,
+                   void (*build)(struct si_shader_context *, union si_shader_part_key *),
+                   const char *name)
+{
+   struct si_shader_part *result;
+
+   simple_mtx_lock(&sscreen->shader_parts_mutex);
+
+   /* Find existing. */
+   for (result = *list; result; result = result->next) {
+      if (memcmp(&result->key, key, sizeof(*key)) == 0) {
+         simple_mtx_unlock(&sscreen->shader_parts_mutex);
+         return result;
+      }
+   }
+
+   /* Compile a new one. */
+   result = CALLOC_STRUCT(si_shader_part);
+   result->key = *key;
+
+   struct si_shader_selector sel = {};
+   sel.screen = sscreen;
+
+   struct si_shader shader = {};
+   shader.selector = &sel;
+
+   switch (stage) {
+   case MESA_SHADER_VERTEX:
+      shader.key.as_ls = key->vs_prolog.as_ls;
+      shader.key.as_es = key->vs_prolog.as_es;
+      shader.key.as_ngg = key->vs_prolog.as_ngg;
+      shader.key.opt.ngg_culling =
+         (key->vs_prolog.gs_fast_launch_tri_list ? SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST : 0) |
+         (key->vs_prolog.gs_fast_launch_tri_strip ? SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP : 0);
+      shader.key.opt.vs_as_prim_discard_cs = key->vs_prolog.as_prim_discard_cs;
+      break;
+   case MESA_SHADER_TESS_CTRL:
+      assert(!prolog);
+      shader.key.part.tcs.epilog = key->tcs_epilog.states;
+      break;
+   case MESA_SHADER_GEOMETRY:
+      assert(prolog);
+      shader.key.as_ngg = key->gs_prolog.as_ngg;
+      break;
+   case MESA_SHADER_FRAGMENT:
+      if (prolog)
+         shader.key.part.ps.prolog = key->ps_prolog.states;
+      else
+         shader.key.part.ps.epilog = key->ps_epilog.states;
+      break;
+   default:
+      unreachable("bad shader part");
+   }
+
+   struct si_shader_context ctx;
+   si_llvm_context_init(&ctx, sscreen, compiler,
+                        si_get_wave_size(sscreen, stage,
+                                         shader.key.as_ngg, shader.key.as_es,
+                                         shader.key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL,
+                                         shader.key.opt.vs_as_prim_discard_cs));
+   ctx.shader = &shader;
+   ctx.stage = stage;
+
+   build(&ctx, key);
+
+   /* Compile. */
+   si_llvm_optimize_module(&ctx);
+
+   if (!si_compile_llvm(sscreen, &result->binary, &result->config, compiler, &ctx.ac, debug,
+                        ctx.stage, name, false)) {
+      FREE(result);
+      result = NULL;
+      goto out;
+   }
+
+   result->next = *list;
+   *list = result;
 
 out:
-       si_llvm_dispose(&ctx);
-       simple_mtx_unlock(&sscreen->shader_parts_mutex);
-       return result;
+   si_llvm_dispose(&ctx);
+   simple_mtx_unlock(&sscreen->shader_parts_mutex);
+   return result;
 }
 
-static LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx)
+static bool si_get_vs_prolog(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+                             struct si_shader *shader, struct pipe_debug_callback *debug,
+                             struct si_shader *main_part, const struct si_vs_prolog_bits *key)
 {
-       LLVMValueRef ptr[2], list;
-       bool merged_shader = is_merged_shader(ctx);
+   struct si_shader_selector *vs = main_part->selector;
 
-       ptr[0] = LLVMGetParam(ctx->main_fn, (merged_shader ? 8 : 0) + SI_SGPR_RW_BUFFERS);
-       list = LLVMBuildIntToPtr(ctx->ac.builder, ptr[0],
-                                ac_array_in_const32_addr_space(ctx->v4i32), "");
-       return list;
-}
+   if (!si_vs_needs_prolog(vs, key, &shader->key, false))
+      return true;
 
-/**
- * Build the vertex shader prolog function.
- *
- * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
- * All inputs are returned unmodified. The vertex load indices are
- * stored after them, which will be used by the API VS for fetching inputs.
- *
- * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
- *   input_v0,
- *   input_v1,
- *   input_v2,
- *   input_v3,
- *   (VertexID + BaseVertex),
- *   (InstanceID + StartInstance),
- *   (InstanceID / 2 + StartInstance)
- */
-static void si_build_vs_prolog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key)
-{
-       struct si_function_info fninfo;
-       LLVMTypeRef *returns;
-       LLVMValueRef ret, func;
-       int num_returns, i;
-       unsigned first_vs_vgpr = key->vs_prolog.num_merged_next_stage_vgprs;
-       unsigned num_input_vgprs = key->vs_prolog.num_merged_next_stage_vgprs + 4;
-       LLVMValueRef input_vgprs[9];
-       unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs +
-                                     num_input_vgprs;
-       unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
-
-       si_init_function_info(&fninfo);
-
-       /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
-       returns = alloca((num_all_input_regs + key->vs_prolog.last_input + 1) *
-                        sizeof(LLVMTypeRef));
-       num_returns = 0;
-
-       /* Declare input and output SGPRs. */
-       for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               returns[num_returns++] = ctx->i32;
-       }
-
-       /* Preloaded VGPRs (outputs must be floats) */
-       for (i = 0; i < num_input_vgprs; i++) {
-               add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &input_vgprs[i]);
-               returns[num_returns++] = ctx->f32;
-       }
-
-       /* Vertex load indices. */
-       for (i = 0; i <= key->vs_prolog.last_input; i++)
-               returns[num_returns++] = ctx->f32;
-
-       /* Create the function. */
-       si_create_function(ctx, "vs_prolog", returns, num_returns, &fninfo, 0);
-       func = ctx->main_fn;
-
-       if (key->vs_prolog.num_merged_next_stage_vgprs) {
-               if (!key->vs_prolog.is_monolithic)
-                       si_init_exec_from_input(ctx, 3, 0);
-
-               if (key->vs_prolog.as_ls &&
-                   ctx->screen->info.has_ls_vgpr_init_bug) {
-                       /* If there are no HS threads, SPI loads the LS VGPRs
-                        * starting at VGPR 0. Shift them back to where they
-                        * belong.
-                        */
-                       LLVMValueRef has_hs_threads =
-                               LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
-                                   si_unpack_param(ctx, 3, 8, 8),
-                                   ctx->i32_0, "");
-
-                       for (i = 4; i > 0; --i) {
-                               input_vgprs[i + 1] =
-                                       LLVMBuildSelect(ctx->ac.builder, has_hs_threads,
-                                                       input_vgprs[i + 1],
-                                                       input_vgprs[i - 1], "");
-                       }
-               }
-       }
-
-       unsigned vertex_id_vgpr = first_vs_vgpr;
-       unsigned instance_id_vgpr =
-               ctx->screen->info.chip_class >= GFX10 ?
-                       first_vs_vgpr + 3 :
-                       first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
-
-       ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr];
-       ctx->abi.instance_id = input_vgprs[instance_id_vgpr];
-
-       /* InstanceID = VertexID >> 16;
-        * VertexID   = VertexID & 0xffff;
-        */
-       if (key->vs_prolog.states.unpack_instance_id_from_vertex_id) {
-               ctx->abi.instance_id = LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id,
-                                                    LLVMConstInt(ctx->i32, 16, 0), "");
-               ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id,
-                                                 LLVMConstInt(ctx->i32, 0xffff, 0), "");
-       }
-
-       /* Copy inputs to outputs. This should be no-op, as the registers match,
-        * but it will prevent the compiler from overwriting them unintentionally.
-        */
-       ret = ctx->return_value;
-       for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
-               LLVMValueRef p = LLVMGetParam(func, i);
-               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
-       }
-       for (i = 0; i < num_input_vgprs; i++) {
-               LLVMValueRef p = input_vgprs[i];
-
-               if (i == vertex_id_vgpr)
-                       p = ctx->abi.vertex_id;
-               else if (i == instance_id_vgpr)
-                       p = ctx->abi.instance_id;
-
-               p = ac_to_float(&ctx->ac, p);
-               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p,
-                                          key->vs_prolog.num_input_sgprs + i, "");
-       }
-
-       LLVMValueRef original_ret = ret;
-       bool wrapped = false;
-       LLVMBasicBlockRef if_entry_block = NULL;
-
-       if (key->vs_prolog.is_monolithic && key->vs_prolog.as_ngg) {
-               LLVMValueRef num_threads;
-               LLVMValueRef ena;
-
-               num_threads = si_unpack_param(ctx, 3, 0, 8);
-               ena = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
-                                       ac_get_thread_id(&ctx->ac), num_threads, "");
-               if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
-               ac_build_ifcc(&ctx->ac, ena, 11501);
-               wrapped = true;
-       }
-
-       /* Compute vertex load indices from instance divisors. */
-       LLVMValueRef instance_divisor_constbuf = NULL;
-
-       if (key->vs_prolog.states.instance_divisor_is_fetched) {
-               LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
-               LLVMValueRef buf_index =
-                       LLVMConstInt(ctx->i32, SI_VS_CONST_INSTANCE_DIVISORS, 0);
-               instance_divisor_constbuf =
-                       ac_build_load_to_sgpr(&ctx->ac, list, buf_index);
-       }
-
-       for (i = 0; i <= key->vs_prolog.last_input; i++) {
-               bool divisor_is_one =
-                       key->vs_prolog.states.instance_divisor_is_one & (1u << i);
-               bool divisor_is_fetched =
-                       key->vs_prolog.states.instance_divisor_is_fetched & (1u << i);
-               LLVMValueRef index = NULL;
-
-               if (divisor_is_one) {
-                       index = ctx->abi.instance_id;
-               } else if (divisor_is_fetched) {
-                       LLVMValueRef udiv_factors[4];
-
-                       for (unsigned j = 0; j < 4; j++) {
-                               udiv_factors[j] =
-                                       buffer_load_const(ctx, instance_divisor_constbuf,
-                                                         LLVMConstInt(ctx->i32, i*16 + j*4, 0));
-                               udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
-                       }
-                       /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
-                        * Such InstanceID might not be achievable in a reasonable time though.
-                        */
-                       index = ac_build_fast_udiv_nuw(&ctx->ac, ctx->abi.instance_id,
-                                                      udiv_factors[0], udiv_factors[1],
-                                                      udiv_factors[2], udiv_factors[3]);
-               }
-
-               if (divisor_is_one || divisor_is_fetched) {
-                       /* Add StartInstance. */
-                       index = LLVMBuildAdd(ctx->ac.builder, index,
-                                            LLVMGetParam(ctx->main_fn, user_sgpr_base +
-                                                         SI_SGPR_START_INSTANCE), "");
-               } else {
-                       /* VertexID + BaseVertex */
-                       index = LLVMBuildAdd(ctx->ac.builder,
-                                            ctx->abi.vertex_id,
-                                            LLVMGetParam(func, user_sgpr_base +
-                                                               SI_SGPR_BASE_VERTEX), "");
-               }
-
-               index = ac_to_float(&ctx->ac, index);
-               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, index,
-                                          fninfo.num_params + i, "");
-       }
-
-       if (wrapped) {
-               LLVMBasicBlockRef bbs[2] = {
-                       LLVMGetInsertBlock(ctx->ac.builder),
-                       if_entry_block,
-               };
-               ac_build_endif(&ctx->ac, 11501);
-
-               LLVMValueRef values[2] = {
-                       ret,
-                       original_ret
-               };
-               ret = ac_build_phi(&ctx->ac, LLVMTypeOf(ret), 2, values, bbs);
-       }
-
-       si_llvm_build_ret(ctx, ret);
-}
+   /* Get the prolog. */
+   union si_shader_part_key prolog_key;
+   si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs, false, key, shader,
+                        &prolog_key);
 
-static bool si_get_vs_prolog(struct si_screen *sscreen,
-                            struct ac_llvm_compiler *compiler,
-                            struct si_shader *shader,
-                            struct pipe_debug_callback *debug,
-                            struct si_shader *main_part,
-                            const struct si_vs_prolog_bits *key)
-{
-       struct si_shader_selector *vs = main_part->selector;
-
-       if (!si_vs_needs_prolog(vs, key))
-               return true;
-
-       /* Get the prolog. */
-       union si_shader_part_key prolog_key;
-       si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs,
-                            key, shader, &prolog_key);
-
-       shader->prolog =
-               si_get_shader_part(sscreen, &sscreen->vs_prologs,
-                                  PIPE_SHADER_VERTEX, true, &prolog_key, compiler,
-                                  debug, si_build_vs_prolog_function,
-                                  "Vertex Shader Prolog");
-       return shader->prolog != NULL;
+   shader->prolog =
+      si_get_shader_part(sscreen, &sscreen->vs_prologs, MESA_SHADER_VERTEX, true, &prolog_key,
+                         compiler, debug, si_llvm_build_vs_prolog, "Vertex Shader Prolog");
+   return shader->prolog != NULL;
 }
 
 /**
  * Select and compile (or reuse) vertex shader parts (prolog & epilog).
  */
-static bool si_shader_select_vs_parts(struct si_screen *sscreen,
-                                     struct ac_llvm_compiler *compiler,
-                                     struct si_shader *shader,
-                                     struct pipe_debug_callback *debug)
+static bool si_shader_select_vs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+                                      struct si_shader *shader, struct pipe_debug_callback *debug)
 {
-       return si_get_vs_prolog(sscreen, compiler, shader, debug, shader,
-                               &shader->key.part.vs.prolog);
+   return si_get_vs_prolog(sscreen, compiler, shader, debug, shader, &shader->key.part.vs.prolog);
 }
 
 /**
- * Compile the TCS epilog function. This writes tesselation factors to memory
- * based on the output primitive type of the tesselator (determined by TES).
+ * Select and compile (or reuse) TCS parts (epilog).
  */
-static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
-                                        union si_shader_part_key *key)
+static bool si_shader_select_tcs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+                                       struct si_shader *shader, struct pipe_debug_callback *debug)
 {
-       struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
-       struct si_function_info fninfo;
-       LLVMValueRef func;
-
-       si_init_function_info(&fninfo);
-
-       if (ctx->screen->info.chip_class >= GFX9) {
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32); /* wave info */
-               ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-               add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-               add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-               add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-       } else {
-               add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-               add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-               add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-               add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-               ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-               ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-       }
-
-       add_arg(&fninfo, ARG_VGPR, ctx->i32); /* VGPR gap */
-       add_arg(&fninfo, ARG_VGPR, ctx->i32); /* VGPR gap */
-       unsigned tess_factors_idx =
-               add_arg(&fninfo, ARG_VGPR, ctx->i32); /* patch index within the wave (REL_PATCH_ID) */
-       add_arg(&fninfo, ARG_VGPR, ctx->i32); /* invocation ID within the patch */
-       add_arg(&fninfo, ARG_VGPR, ctx->i32); /* LDS offset where tess factors should be loaded from */
-
-       for (unsigned i = 0; i < 6; i++)
-               add_arg(&fninfo, ARG_VGPR, ctx->i32); /* tess factors */
-
-       /* Create the function. */
-       si_create_function(ctx, "tcs_epilog", NULL, 0, &fninfo,
-                          ctx->screen->info.chip_class >= GFX7 ? 128 : 0);
-       ac_declare_lds_as_pointer(&ctx->ac);
-       func = ctx->main_fn;
-
-       LLVMValueRef invoc0_tess_factors[6];
-       for (unsigned i = 0; i < 6; i++)
-               invoc0_tess_factors[i] = LLVMGetParam(func, tess_factors_idx + 3 + i);
-
-       si_write_tess_factors(bld_base,
-                             LLVMGetParam(func, tess_factors_idx),
-                             LLVMGetParam(func, tess_factors_idx + 1),
-                             LLVMGetParam(func, tess_factors_idx + 2),
-                             invoc0_tess_factors, invoc0_tess_factors + 4);
-
-       LLVMBuildRetVoid(ctx->ac.builder);
+   if (sscreen->info.chip_class >= GFX9) {
+      struct si_shader *ls_main_part = shader->key.part.tcs.ls->main_shader_part_ls;
+
+      if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
+                            &shader->key.part.tcs.ls_prolog))
+         return false;
+
+      shader->previous_stage = ls_main_part;
+   }
+
+   /* Get the epilog. */
+   union si_shader_part_key epilog_key;
+   memset(&epilog_key, 0, sizeof(epilog_key));
+   epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
+
+   shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs, MESA_SHADER_TESS_CTRL, false,
+                                       &epilog_key, compiler, debug, si_llvm_build_tcs_epilog,
+                                       "Tessellation Control Shader Epilog");
+   return shader->epilog != NULL;
 }
 
 /**
- * Select and compile (or reuse) TCS parts (epilog).
+ * Select and compile (or reuse) GS parts (prolog).
  */
-static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
-                                      struct ac_llvm_compiler *compiler,
-                                      struct si_shader *shader,
-                                      struct pipe_debug_callback *debug)
+static bool si_shader_select_gs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+                                      struct si_shader *shader, struct pipe_debug_callback *debug)
 {
-       if (sscreen->info.chip_class >= GFX9) {
-               struct si_shader *ls_main_part =
-                       shader->key.part.tcs.ls->main_shader_part_ls;
-
-               if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
-                                     &shader->key.part.tcs.ls_prolog))
-                       return false;
-
-               shader->previous_stage = ls_main_part;
-       }
-
-       /* Get the epilog. */
-       union si_shader_part_key epilog_key;
-       memset(&epilog_key, 0, sizeof(epilog_key));
-       epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
-
-       shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
-                                           PIPE_SHADER_TESS_CTRL, false,
-                                           &epilog_key, compiler, debug,
-                                           si_build_tcs_epilog_function,
-                                           "Tessellation Control Shader Epilog");
-       return shader->epilog != NULL;
+   if (sscreen->info.chip_class >= GFX9) {
+      struct si_shader *es_main_part;
+
+      if (shader->key.as_ngg)
+         es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
+      else
+         es_main_part = shader->key.part.gs.es->main_shader_part_es;
+
+      if (shader->key.part.gs.es->info.stage == MESA_SHADER_VERTEX &&
+          !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
+                            &shader->key.part.gs.vs_prolog))
+         return false;
+
+      shader->previous_stage = es_main_part;
+   }
+
+   if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
+      return true;
+
+   union si_shader_part_key prolog_key;
+   memset(&prolog_key, 0, sizeof(prolog_key));
+   prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
+   prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
+
+   shader->prolog2 =
+      si_get_shader_part(sscreen, &sscreen->gs_prologs, MESA_SHADER_GEOMETRY, true, &prolog_key,
+                         compiler, debug, si_llvm_build_gs_prolog, "Geometry Shader Prolog");
+   return shader->prolog2 != NULL;
 }
 
 /**
- * Select and compile (or reuse) GS parts (prolog).
+ * Compute the PS prolog key, which contains all the information needed to
+ * build the PS prolog function, and set related bits in shader->config.
  */
-static bool si_shader_select_gs_parts(struct si_screen *sscreen,
-                                     struct ac_llvm_compiler *compiler,
-                                     struct si_shader *shader,
-                                     struct pipe_debug_callback *debug)
-{
-       if (sscreen->info.chip_class >= GFX9) {
-               struct si_shader *es_main_part;
-               enum pipe_shader_type es_type = shader->key.part.gs.es->type;
-
-               if (shader->key.as_ngg)
-                       es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
-               else
-                       es_main_part = shader->key.part.gs.es->main_shader_part_es;
-
-               if (es_type == PIPE_SHADER_VERTEX &&
-                   !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
-                                     &shader->key.part.gs.vs_prolog))
-                       return false;
-
-               shader->previous_stage = es_main_part;
-       }
-
-       if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
-               return true;
-
-       union si_shader_part_key prolog_key;
-       memset(&prolog_key, 0, sizeof(prolog_key));
-       prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
-       prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
-
-       shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs,
-                                           PIPE_SHADER_GEOMETRY, true,
-                                           &prolog_key, compiler, debug,
-                                           si_build_gs_prolog_function,
-                                           "Geometry Shader Prolog");
-       return shader->prolog2 != NULL;
+void si_get_ps_prolog_key(struct si_shader *shader, union si_shader_part_key *key,
+                          bool separate_prolog)
+{
+   struct si_shader_info *info = &shader->selector->info;
+
+   memset(key, 0, sizeof(*key));
+   key->ps_prolog.states = shader->key.part.ps.prolog;
+   key->ps_prolog.colors_read = info->colors_read;
+   key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
+   key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
+   key->ps_prolog.wqm =
+      info->uses_derivatives &&
+      (key->ps_prolog.colors_read || key->ps_prolog.states.force_persp_sample_interp ||
+       key->ps_prolog.states.force_linear_sample_interp ||
+       key->ps_prolog.states.force_persp_center_interp ||
+       key->ps_prolog.states.force_linear_center_interp ||
+       key->ps_prolog.states.bc_optimize_for_persp || key->ps_prolog.states.bc_optimize_for_linear);
+   key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
+
+   if (info->colors_read) {
+      unsigned *color = shader->selector->color_attr_index;
+
+      if (shader->key.part.ps.prolog.color_two_side) {
+         /* BCOLORs are stored after the last input. */
+         key->ps_prolog.num_interp_inputs = info->num_inputs;
+         key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
+         if (separate_prolog)
+            shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
+      }
+
+      for (unsigned i = 0; i < 2; i++) {
+         unsigned interp = info->color_interpolate[i];
+         unsigned location = info->color_interpolate_loc[i];
+
+         if (!(info->colors_read & (0xf << i * 4)))
+            continue;
+
+         key->ps_prolog.color_attr_index[i] = color[i];
+
+         if (shader->key.part.ps.prolog.flatshade_colors && interp == INTERP_MODE_COLOR)
+            interp = INTERP_MODE_FLAT;
+
+         switch (interp) {
+         case INTERP_MODE_FLAT:
+            key->ps_prolog.color_interp_vgpr_index[i] = -1;
+            break;
+         case INTERP_MODE_SMOOTH:
+         case INTERP_MODE_COLOR:
+            /* Force the interpolation location for colors here. */
+            if (shader->key.part.ps.prolog.force_persp_sample_interp)
+               location = TGSI_INTERPOLATE_LOC_SAMPLE;
+            if (shader->key.part.ps.prolog.force_persp_center_interp)
+               location = TGSI_INTERPOLATE_LOC_CENTER;
+
+            switch (location) {
+            case TGSI_INTERPOLATE_LOC_SAMPLE:
+               key->ps_prolog.color_interp_vgpr_index[i] = 0;
+               if (separate_prolog) {
+                  shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
+               }
+               break;
+            case TGSI_INTERPOLATE_LOC_CENTER:
+               key->ps_prolog.color_interp_vgpr_index[i] = 2;
+               if (separate_prolog) {
+                  shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
+               }
+               break;
+            case TGSI_INTERPOLATE_LOC_CENTROID:
+               key->ps_prolog.color_interp_vgpr_index[i] = 4;
+               if (separate_prolog) {
+                  shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTROID_ENA(1);
+               }
+               break;
+            default:
+               assert(0);
+            }
+            break;
+         case INTERP_MODE_NOPERSPECTIVE:
+            /* Force the interpolation location for colors here. */
+            if (shader->key.part.ps.prolog.force_linear_sample_interp)
+               location = TGSI_INTERPOLATE_LOC_SAMPLE;
+            if (shader->key.part.ps.prolog.force_linear_center_interp)
+               location = TGSI_INTERPOLATE_LOC_CENTER;
+
+            /* The VGPR assignment for non-monolithic shaders
+             * works because InitialPSInputAddr is set on the
+             * main shader and PERSP_PULL_MODEL is never used.
+             */
+            switch (location) {
+            case TGSI_INTERPOLATE_LOC_SAMPLE:
+               key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 6 : 9;
+               if (separate_prolog) {
+                  shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
+               }
+               break;
+            case TGSI_INTERPOLATE_LOC_CENTER:
+               key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 8 : 11;
+               if (separate_prolog) {
+                  shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
+               }
+               break;
+            case TGSI_INTERPOLATE_LOC_CENTROID:
+               key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 10 : 13;
+               if (separate_prolog) {
+                  shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTROID_ENA(1);
+               }
+               break;
+            default:
+               assert(0);
+            }
+            break;
+         default:
+            assert(0);
+         }
+      }
+   }
 }
 
 /**
- * Build the pixel shader prolog function. This handles:
- * - two-side color selection and interpolation
- * - overriding interpolation parameters for the API PS
- * - polygon stippling
- *
- * All preloaded SGPRs and VGPRs are passed through unmodified unless they are
- * overriden by other states. (e.g. per-sample interpolation)
- * Interpolated colors are stored after the preloaded VGPRs.
+ * Check whether a PS prolog is required based on the key.
  */
-static void si_build_ps_prolog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key)
+bool si_need_ps_prolog(const union si_shader_part_key *key)
 {
-       struct si_function_info fninfo;
-       LLVMValueRef ret, func;
-       int num_returns, i, num_color_channels;
-
-       assert(si_need_ps_prolog(key));
-
-       si_init_function_info(&fninfo);
-
-       /* Declare inputs. */
-       for (i = 0; i < key->ps_prolog.num_input_sgprs; i++)
-               add_arg(&fninfo, ARG_SGPR, ctx->i32);
-
-       for (i = 0; i < key->ps_prolog.num_input_vgprs; i++)
-               add_arg(&fninfo, ARG_VGPR, ctx->f32);
-
-       /* Declare outputs (same as inputs + add colors if needed) */
-       num_returns = fninfo.num_params;
-       num_color_channels = util_bitcount(key->ps_prolog.colors_read);
-       for (i = 0; i < num_color_channels; i++)
-               fninfo.types[num_returns++] = ctx->f32;
-
-       /* Create the function. */
-       si_create_function(ctx, "ps_prolog", fninfo.types, num_returns,
-                          &fninfo, 0);
-       func = ctx->main_fn;
-
-       /* Copy inputs to outputs. This should be no-op, as the registers match,
-        * but it will prevent the compiler from overwriting them unintentionally.
-        */
-       ret = ctx->return_value;
-       for (i = 0; i < fninfo.num_params; i++) {
-               LLVMValueRef p = LLVMGetParam(func, i);
-               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
-       }
-
-       /* Polygon stippling. */
-       if (key->ps_prolog.states.poly_stipple) {
-               /* POS_FIXED_PT is always last. */
-               unsigned pos = key->ps_prolog.num_input_sgprs +
-                              key->ps_prolog.num_input_vgprs - 1;
-               LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
-
-               si_llvm_emit_polygon_stipple(ctx, list, pos);
-       }
-
-       if (key->ps_prolog.states.bc_optimize_for_persp ||
-           key->ps_prolog.states.bc_optimize_for_linear) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef center[2], centroid[2], tmp, bc_optimize;
-
-               /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER;
-                * The hw doesn't compute CENTROID if the whole wave only
-                * contains fully-covered quads.
-                *
-                * PRIM_MASK is after user SGPRs.
-                */
-               bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
-               bc_optimize = LLVMBuildLShr(ctx->ac.builder, bc_optimize,
-                                           LLVMConstInt(ctx->i32, 31, 0), "");
-               bc_optimize = LLVMBuildTrunc(ctx->ac.builder, bc_optimize,
-                                            ctx->i1, "");
-
-               if (key->ps_prolog.states.bc_optimize_for_persp) {
-                       /* Read PERSP_CENTER. */
-                       for (i = 0; i < 2; i++)
-                               center[i] = LLVMGetParam(func, base + 2 + i);
-                       /* Read PERSP_CENTROID. */
-                       for (i = 0; i < 2; i++)
-                               centroid[i] = LLVMGetParam(func, base + 4 + i);
-                       /* Select PERSP_CENTROID. */
-                       for (i = 0; i < 2; i++) {
-                               tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
-                                                     center[i], centroid[i], "");
-                               ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                          tmp, base + 4 + i, "");
-                       }
-               }
-               if (key->ps_prolog.states.bc_optimize_for_linear) {
-                       /* Read LINEAR_CENTER. */
-                       for (i = 0; i < 2; i++)
-                               center[i] = LLVMGetParam(func, base + 8 + i);
-                       /* Read LINEAR_CENTROID. */
-                       for (i = 0; i < 2; i++)
-                               centroid[i] = LLVMGetParam(func, base + 10 + i);
-                       /* Select LINEAR_CENTROID. */
-                       for (i = 0; i < 2; i++) {
-                               tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
-                                                     center[i], centroid[i], "");
-                               ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                          tmp, base + 10 + i, "");
-                       }
-               }
-       }
-
-       /* Force per-sample interpolation. */
-       if (key->ps_prolog.states.force_persp_sample_interp) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef persp_sample[2];
-
-               /* Read PERSP_SAMPLE. */
-               for (i = 0; i < 2; i++)
-                       persp_sample[i] = LLVMGetParam(func, base + i);
-               /* Overwrite PERSP_CENTER. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  persp_sample[i], base + 2 + i, "");
-               /* Overwrite PERSP_CENTROID. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  persp_sample[i], base + 4 + i, "");
-       }
-       if (key->ps_prolog.states.force_linear_sample_interp) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef linear_sample[2];
-
-               /* Read LINEAR_SAMPLE. */
-               for (i = 0; i < 2; i++)
-                       linear_sample[i] = LLVMGetParam(func, base + 6 + i);
-               /* Overwrite LINEAR_CENTER. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  linear_sample[i], base + 8 + i, "");
-               /* Overwrite LINEAR_CENTROID. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  linear_sample[i], base + 10 + i, "");
-       }
-
-       /* Force center interpolation. */
-       if (key->ps_prolog.states.force_persp_center_interp) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef persp_center[2];
-
-               /* Read PERSP_CENTER. */
-               for (i = 0; i < 2; i++)
-                       persp_center[i] = LLVMGetParam(func, base + 2 + i);
-               /* Overwrite PERSP_SAMPLE. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  persp_center[i], base + i, "");
-               /* Overwrite PERSP_CENTROID. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  persp_center[i], base + 4 + i, "");
-       }
-       if (key->ps_prolog.states.force_linear_center_interp) {
-               unsigned i, base = key->ps_prolog.num_input_sgprs;
-               LLVMValueRef linear_center[2];
-
-               /* Read LINEAR_CENTER. */
-               for (i = 0; i < 2; i++)
-                       linear_center[i] = LLVMGetParam(func, base + 8 + i);
-               /* Overwrite LINEAR_SAMPLE. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  linear_center[i], base + 6 + i, "");
-               /* Overwrite LINEAR_CENTROID. */
-               for (i = 0; i < 2; i++)
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
-                                                  linear_center[i], base + 10 + i, "");
-       }
-
-       /* Interpolate colors. */
-       unsigned color_out_idx = 0;
-       for (i = 0; i < 2; i++) {
-               unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf;
-               unsigned face_vgpr = key->ps_prolog.num_input_sgprs +
-                                    key->ps_prolog.face_vgpr_index;
-               LLVMValueRef interp[2], color[4];
-               LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL;
-
-               if (!writemask)
-                       continue;
-
-               /* If the interpolation qualifier is not CONSTANT (-1). */
-               if (key->ps_prolog.color_interp_vgpr_index[i] != -1) {
-                       unsigned interp_vgpr = key->ps_prolog.num_input_sgprs +
-                                              key->ps_prolog.color_interp_vgpr_index[i];
-
-                       /* Get the (i,j) updated by bc_optimize handling. */
-                       interp[0] = LLVMBuildExtractValue(ctx->ac.builder, ret,
-                                                         interp_vgpr, "");
-                       interp[1] = LLVMBuildExtractValue(ctx->ac.builder, ret,
-                                                         interp_vgpr + 1, "");
-                       interp_ij = ac_build_gather_values(&ctx->ac, interp, 2);
-               }
-
-               /* Use the absolute location of the input. */
-               prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
-
-               if (key->ps_prolog.states.color_two_side) {
-                       face = LLVMGetParam(func, face_vgpr);
-                       face = ac_to_integer(&ctx->ac, face);
-               }
-
-               interp_fs_input(ctx,
-                               key->ps_prolog.color_attr_index[i],
-                               TGSI_SEMANTIC_COLOR, i,
-                               key->ps_prolog.num_interp_inputs,
-                               key->ps_prolog.colors_read, interp_ij,
-                               prim_mask, face, color);
-
-               while (writemask) {
-                       unsigned chan = u_bit_scan(&writemask);
-                       ret = LLVMBuildInsertValue(ctx->ac.builder, ret, color[chan],
-                                                  fninfo.num_params + color_out_idx++, "");
-               }
-       }
-
-       /* Section 15.2.2 (Shader Inputs) of the OpenGL 4.5 (Core Profile) spec
-        * says:
-        *
-        *    "When per-sample shading is active due to the use of a fragment
-        *     input qualified by sample or due to the use of the gl_SampleID
-        *     or gl_SamplePosition variables, only the bit for the current
-        *     sample is set in gl_SampleMaskIn. When state specifies multiple
-        *     fragment shader invocations for a given fragment, the sample
-        *     mask for any single fragment shader invocation may specify a
-        *     subset of the covered samples for the fragment. In this case,
-        *     the bit corresponding to each covered sample will be set in
-        *     exactly one fragment shader invocation."
-        *
-        * The samplemask loaded by hardware is always the coverage of the
-        * entire pixel/fragment, so mask bits out based on the sample ID.
-        */
-       if (key->ps_prolog.states.samplemask_log_ps_iter) {
-               /* The bit pattern matches that used by fixed function fragment
-                * processing. */
-               static const uint16_t ps_iter_masks[] = {
-                       0xffff, /* not used */
-                       0x5555,
-                       0x1111,
-                       0x0101,
-                       0x0001,
-               };
-               assert(key->ps_prolog.states.samplemask_log_ps_iter < ARRAY_SIZE(ps_iter_masks));
-
-               uint32_t ps_iter_mask = ps_iter_masks[key->ps_prolog.states.samplemask_log_ps_iter];
-               unsigned ancillary_vgpr = key->ps_prolog.num_input_sgprs +
-                                         key->ps_prolog.ancillary_vgpr_index;
-               LLVMValueRef sampleid = si_unpack_param(ctx, ancillary_vgpr, 8, 4);
-               LLVMValueRef samplemask = LLVMGetParam(func, ancillary_vgpr + 1);
-
-               samplemask = ac_to_integer(&ctx->ac, samplemask);
-               samplemask = LLVMBuildAnd(
-                       ctx->ac.builder,
-                       samplemask,
-                       LLVMBuildShl(ctx->ac.builder,
-                                    LLVMConstInt(ctx->i32, ps_iter_mask, false),
-                                    sampleid, ""),
-                       "");
-               samplemask = ac_to_float(&ctx->ac, samplemask);
-
-               ret = LLVMBuildInsertValue(ctx->ac.builder, ret, samplemask,
-                                          ancillary_vgpr + 1, "");
-       }
-
-       /* Tell LLVM to insert WQM instruction sequence when needed. */
-       if (key->ps_prolog.wqm) {
-               LLVMAddTargetDependentFunctionAttr(func,
-                                                  "amdgpu-ps-wqm-outputs", "");
-       }
-
-       si_llvm_build_ret(ctx, ret);
+   return key->ps_prolog.colors_read || key->ps_prolog.states.force_persp_sample_interp ||
+          key->ps_prolog.states.force_linear_sample_interp ||
+          key->ps_prolog.states.force_persp_center_interp ||
+          key->ps_prolog.states.force_linear_center_interp ||
+          key->ps_prolog.states.bc_optimize_for_persp ||
+          key->ps_prolog.states.bc_optimize_for_linear || key->ps_prolog.states.poly_stipple ||
+          key->ps_prolog.states.samplemask_log_ps_iter;
 }
 
 /**
- * Build the pixel shader epilog function. This handles everything that must be
- * emulated for pixel shader exports. (alpha-test, format conversions, etc)
+ * Compute the PS epilog key, which contains all the information needed to
+ * build the PS epilog function.
  */
-static void si_build_ps_epilog_function(struct si_shader_context *ctx,
-                                       union si_shader_part_key *key)
+void si_get_ps_epilog_key(struct si_shader *shader, union si_shader_part_key *key)
 {
-       struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
-       struct si_function_info fninfo;
-       LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
-       int i;
-       struct si_ps_exports exp = {};
-
-       si_init_function_info(&fninfo);
-
-       /* Declare input SGPRs. */
-       ctx->param_rw_buffers = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-       ctx->param_bindless_samplers_and_images = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-       ctx->param_const_and_shader_buffers = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-       ctx->param_samplers_and_images = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
-       add_arg_checked(&fninfo, ARG_SGPR, ctx->f32, SI_PARAM_ALPHA_REF);
-
-       /* Declare input VGPRs. */
-       unsigned required_num_params =
-                    fninfo.num_sgpr_params +
-                    util_bitcount(key->ps_epilog.colors_written) * 4 +
-                    key->ps_epilog.writes_z +
-                    key->ps_epilog.writes_stencil +
-                    key->ps_epilog.writes_samplemask;
-
-       required_num_params = MAX2(required_num_params,
-                                  fninfo.num_sgpr_params + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
-
-       while (fninfo.num_params < required_num_params)
-               add_arg(&fninfo, ARG_VGPR, ctx->f32);
-
-       /* Create the function. */
-       si_create_function(ctx, "ps_epilog", NULL, 0, &fninfo, 0);
-       /* Disable elimination of unused inputs. */
-       ac_llvm_add_target_dep_function_attr(ctx->main_fn,
-                                            "InitialPSInputAddr", 0xffffff);
-
-       /* Process colors. */
-       unsigned vgpr = fninfo.num_sgpr_params;
-       unsigned colors_written = key->ps_epilog.colors_written;
-       int last_color_export = -1;
-
-       /* Find the last color export. */
-       if (!key->ps_epilog.writes_z &&
-           !key->ps_epilog.writes_stencil &&
-           !key->ps_epilog.writes_samplemask) {
-               unsigned spi_format = key->ps_epilog.states.spi_shader_col_format;
-
-               /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
-               if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) {
-                       /* Just set this if any of the colorbuffers are enabled. */
-                       if (spi_format &
-                           ((1ull << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1))
-                               last_color_export = 0;
-               } else {
-                       for (i = 0; i < 8; i++)
-                               if (colors_written & (1 << i) &&
-                                   (spi_format >> (i * 4)) & 0xf)
-                                       last_color_export = i;
-               }
-       }
-
-       while (colors_written) {
-               LLVMValueRef color[4];
-               int mrt = u_bit_scan(&colors_written);
-
-               for (i = 0; i < 4; i++)
-                       color[i] = LLVMGetParam(ctx->main_fn, vgpr++);
-
-               si_export_mrt_color(bld_base, color, mrt,
-                                   fninfo.num_params - 1,
-                                   mrt == last_color_export, &exp);
-       }
-
-       /* Process depth, stencil, samplemask. */
-       if (key->ps_epilog.writes_z)
-               depth = LLVMGetParam(ctx->main_fn, vgpr++);
-       if (key->ps_epilog.writes_stencil)
-               stencil = LLVMGetParam(ctx->main_fn, vgpr++);
-       if (key->ps_epilog.writes_samplemask)
-               samplemask = LLVMGetParam(ctx->main_fn, vgpr++);
-
-       if (depth || stencil || samplemask)
-               si_export_mrt_z(bld_base, depth, stencil, samplemask, &exp);
-       else if (last_color_export == -1)
-               ac_build_export_null(&ctx->ac);
-
-       if (exp.num)
-               si_emit_ps_exports(ctx, &exp);
-
-       /* Compile. */
-       LLVMBuildRetVoid(ctx->ac.builder);
+   struct si_shader_info *info = &shader->selector->info;
+   memset(key, 0, sizeof(*key));
+   key->ps_epilog.colors_written = info->colors_written;
+   key->ps_epilog.writes_z = info->writes_z;
+   key->ps_epilog.writes_stencil = info->writes_stencil;
+   key->ps_epilog.writes_samplemask = info->writes_samplemask;
+   key->ps_epilog.states = shader->key.part.ps.epilog;
 }
 
 /**
  * Select and compile (or reuse) pixel shader parts (prolog & epilog).
  */
-static bool si_shader_select_ps_parts(struct si_screen *sscreen,
-                                     struct ac_llvm_compiler *compiler,
-                                     struct si_shader *shader,
-                                     struct pipe_debug_callback *debug)
-{
-       union si_shader_part_key prolog_key;
-       union si_shader_part_key epilog_key;
-
-       /* Get the prolog. */
-       si_get_ps_prolog_key(shader, &prolog_key, true);
-
-       /* The prolog is a no-op if these aren't set. */
-       if (si_need_ps_prolog(&prolog_key)) {
-               shader->prolog =
-                       si_get_shader_part(sscreen, &sscreen->ps_prologs,
-                                          PIPE_SHADER_FRAGMENT, true,
-                                          &prolog_key, compiler, debug,
-                                          si_build_ps_prolog_function,
-                                          "Fragment Shader Prolog");
-               if (!shader->prolog)
-                       return false;
-       }
-
-       /* Get the epilog. */
-       si_get_ps_epilog_key(shader, &epilog_key);
-
-       shader->epilog =
-               si_get_shader_part(sscreen, &sscreen->ps_epilogs,
-                                  PIPE_SHADER_FRAGMENT, false,
-                                  &epilog_key, compiler, debug,
-                                  si_build_ps_epilog_function,
-                                  "Fragment Shader Epilog");
-       if (!shader->epilog)
-               return false;
-
-       /* Enable POS_FIXED_PT if polygon stippling is enabled. */
-       if (shader->key.part.ps.prolog.poly_stipple) {
-               shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
-               assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
-       }
-
-       /* Set up the enable bits for per-sample shading if needed. */
-       if (shader->key.part.ps.prolog.force_persp_sample_interp &&
-           (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
-            G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
-               shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
-               shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
-               shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
-       }
-       if (shader->key.part.ps.prolog.force_linear_sample_interp &&
-           (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
-            G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
-               shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
-               shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
-               shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
-       }
-       if (shader->key.part.ps.prolog.force_persp_center_interp &&
-           (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
-            G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
-               shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
-               shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
-               shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
-       }
-       if (shader->key.part.ps.prolog.force_linear_center_interp &&
-           (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
-            G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
-               shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
-               shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
-               shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
-       }
-
-       /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
-       if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
-           !(shader->config.spi_ps_input_ena & 0xf)) {
-               shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
-               assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
-       }
-
-       /* At least one pair of interpolation weights must be enabled. */
-       if (!(shader->config.spi_ps_input_ena & 0x7f)) {
-               shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
-               assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
-       }
-
-       /* Samplemask fixup requires the sample ID. */
-       if (shader->key.part.ps.prolog.samplemask_log_ps_iter) {
-               shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1);
-               assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr));
-       }
-
-       /* The sample mask input is always enabled, because the API shader always
-        * passes it through to the epilog. Disable it here if it's unused.
-        */
-       if (!shader->key.part.ps.epilog.poly_line_smoothing &&
-           !shader->selector->info.reads_samplemask)
-               shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
-
-       return true;
-}
-
-void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
-                                     unsigned *lds_size)
-{
-       /* If tessellation is all offchip and on-chip GS isn't used, this
-        * workaround is not needed.
-        */
-       return;
-
-       /* SPI barrier management bug:
-        *   Make sure we have at least 4k of LDS in use to avoid the bug.
-        *   It applies to workgroup sizes of more than one wavefront.
-        */
-       if (sscreen->info.family == CHIP_BONAIRE ||
-           sscreen->info.family == CHIP_KABINI)
-               *lds_size = MAX2(*lds_size, 8);
-}
-
-static void si_fix_resource_usage(struct si_screen *sscreen,
-                                 struct si_shader *shader)
-{
-       unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
-
-       shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
-
-       if (shader->selector->type == PIPE_SHADER_COMPUTE &&
-           si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
-               si_multiwave_lds_size_workaround(sscreen,
-                                                &shader->config.lds_size);
-       }
-}
-
-bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
-                    struct si_shader *shader,
-                    struct pipe_debug_callback *debug)
-{
-       struct si_shader_selector *sel = shader->selector;
-       struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
-       int r;
-
-       /* LS, ES, VS are compiled on demand if the main part hasn't been
-        * compiled for that stage.
-        *
-        * GS are compiled on demand if the main part hasn't been compiled
-        * for the chosen NGG-ness.
-        *
-        * Vertex shaders are compiled on demand when a vertex fetch
-        * workaround must be applied.
-        */
-       if (shader->is_monolithic) {
-               /* Monolithic shader (compiled as a whole, has many variants,
-                * may take a long time to compile).
-                */
-               r = si_compile_tgsi_shader(sscreen, compiler, shader, debug);
-               if (r)
-                       return false;
-       } else {
-               /* The shader consists of several parts:
-                *
-                * - the middle part is the user shader, it has 1 variant only
-                *   and it was compiled during the creation of the shader
-                *   selector
-                * - the prolog part is inserted at the beginning
-                * - the epilog part is inserted at the end
-                *
-                * The prolog and epilog have many (but simple) variants.
-                *
-                * Starting with gfx9, geometry and tessellation control
-                * shaders also contain the prolog and user shader parts of
-                * the previous shader stage.
-                */
-
-               if (!mainp)
-                       return false;
-
-               /* Copy the compiled TGSI shader data over. */
-               shader->is_binary_shared = true;
-               shader->binary = mainp->binary;
-               shader->config = mainp->config;
-               shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
-               shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
-               shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
-               shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index;
-               memcpy(shader->info.vs_output_param_offset,
-                      mainp->info.vs_output_param_offset,
-                      sizeof(mainp->info.vs_output_param_offset));
-               shader->info.uses_instanceid = mainp->info.uses_instanceid;
-               shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
-               shader->info.nr_param_exports = mainp->info.nr_param_exports;
-
-               /* Select prologs and/or epilogs. */
-               switch (sel->type) {
-               case PIPE_SHADER_VERTEX:
-                       if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
-                               return false;
-                       break;
-               case PIPE_SHADER_TESS_CTRL:
-                       if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
-                               return false;
-                       break;
-               case PIPE_SHADER_TESS_EVAL:
-                       break;
-               case PIPE_SHADER_GEOMETRY:
-                       if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
-                               return false;
-                       break;
-               case PIPE_SHADER_FRAGMENT:
-                       if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
-                               return false;
-
-                       /* Make sure we have at least as many VGPRs as there
-                        * are allocated inputs.
-                        */
-                       shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
-                                                       shader->info.num_input_vgprs);
-                       break;
-               default:;
-               }
-
-               /* Update SGPR and VGPR counts. */
-               if (shader->prolog) {
-                       shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
-                                                       shader->prolog->config.num_sgprs);
-                       shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
-                                                       shader->prolog->config.num_vgprs);
-               }
-               if (shader->previous_stage) {
-                       shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
-                                                       shader->previous_stage->config.num_sgprs);
-                       shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
-                                                       shader->previous_stage->config.num_vgprs);
-                       shader->config.spilled_sgprs =
-                               MAX2(shader->config.spilled_sgprs,
-                                    shader->previous_stage->config.spilled_sgprs);
-                       shader->config.spilled_vgprs =
-                               MAX2(shader->config.spilled_vgprs,
-                                    shader->previous_stage->config.spilled_vgprs);
-                       shader->info.private_mem_vgprs =
-                               MAX2(shader->info.private_mem_vgprs,
-                                    shader->previous_stage->info.private_mem_vgprs);
-                       shader->config.scratch_bytes_per_wave =
-                               MAX2(shader->config.scratch_bytes_per_wave,
-                                    shader->previous_stage->config.scratch_bytes_per_wave);
-                       shader->info.uses_instanceid |=
-                               shader->previous_stage->info.uses_instanceid;
-               }
-               if (shader->prolog2) {
-                       shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
-                                                       shader->prolog2->config.num_sgprs);
-                       shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
-                                                       shader->prolog2->config.num_vgprs);
-               }
-               if (shader->epilog) {
-                       shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
-                                                       shader->epilog->config.num_sgprs);
-                       shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
-                                                       shader->epilog->config.num_vgprs);
-               }
-               si_calculate_max_simd_waves(shader);
-       }
-
-       if (shader->key.as_ngg) {
-               assert(!shader->key.as_es && !shader->key.as_ls);
-               gfx10_ngg_calculate_subgroup_info(shader);
-       } else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) {
-               gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
-       }
-
-       si_fix_resource_usage(sscreen, shader);
-       si_shader_dump(sscreen, shader, debug, stderr, true);
-
-       /* Upload. */
-       if (!si_shader_binary_upload(sscreen, shader, 0)) {
-               fprintf(stderr, "LLVM failed to upload shader\n");
-               return false;
-       }
-
-       return true;
+static bool si_shader_select_ps_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+                                      struct si_shader *shader, struct pipe_debug_callback *debug)
+{
+   union si_shader_part_key prolog_key;
+   union si_shader_part_key epilog_key;
+
+   /* Get the prolog. */
+   si_get_ps_prolog_key(shader, &prolog_key, true);
+
+   /* The prolog is a no-op if these aren't set. */
+   if (si_need_ps_prolog(&prolog_key)) {
+      shader->prolog =
+         si_get_shader_part(sscreen, &sscreen->ps_prologs, MESA_SHADER_FRAGMENT, true, &prolog_key,
+                            compiler, debug, si_llvm_build_ps_prolog, "Fragment Shader Prolog");
+      if (!shader->prolog)
+         return false;
+   }
+
+   /* Get the epilog. */
+   si_get_ps_epilog_key(shader, &epilog_key);
+
+   shader->epilog =
+      si_get_shader_part(sscreen, &sscreen->ps_epilogs, MESA_SHADER_FRAGMENT, false, &epilog_key,
+                         compiler, debug, si_llvm_build_ps_epilog, "Fragment Shader Epilog");
+   if (!shader->epilog)
+      return false;
+
+   /* Enable POS_FIXED_PT if polygon stippling is enabled. */
+   if (shader->key.part.ps.prolog.poly_stipple) {
+      shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
+      assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
+   }
+
+   /* Set up the enable bits for per-sample shading if needed. */
+   if (shader->key.part.ps.prolog.force_persp_sample_interp &&
+       (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
+        G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
+      shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
+      shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
+      shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
+   }
+   if (shader->key.part.ps.prolog.force_linear_sample_interp &&
+       (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
+        G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
+      shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
+      shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
+      shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
+   }
+   if (shader->key.part.ps.prolog.force_persp_center_interp &&
+       (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
+        G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
+      shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
+      shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
+      shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
+   }
+   if (shader->key.part.ps.prolog.force_linear_center_interp &&
+       (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
+        G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
+      shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
+      shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
+      shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
+   }
+
+   /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
+   if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
+       !(shader->config.spi_ps_input_ena & 0xf)) {
+      shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
+      assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
+   }
+
+   /* At least one pair of interpolation weights must be enabled. */
+   if (!(shader->config.spi_ps_input_ena & 0x7f)) {
+      shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
+      assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
+   }
+
+   /* Samplemask fixup requires the sample ID. */
+   if (shader->key.part.ps.prolog.samplemask_log_ps_iter) {
+      shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1);
+      assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr));
+   }
+
+   /* The sample mask input is always enabled, because the API shader always
+    * passes it through to the epilog. Disable it here if it's unused.
+    */
+   if (!shader->key.part.ps.epilog.poly_line_smoothing && !shader->selector->info.reads_samplemask)
+      shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
+
+   return true;
+}
+
+void si_multiwave_lds_size_workaround(struct si_screen *sscreen, unsigned *lds_size)
+{
+   /* If tessellation is all offchip and on-chip GS isn't used, this
+    * workaround is not needed.
+    */
+   return;
+
+   /* SPI barrier management bug:
+    *   Make sure we have at least 4k of LDS in use to avoid the bug.
+    *   It applies to workgroup sizes of more than one wavefront.
+    */
+   if (sscreen->info.family == CHIP_BONAIRE || sscreen->info.family == CHIP_KABINI)
+      *lds_size = MAX2(*lds_size, 8);
+}
+
+void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader)
+{
+   unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
+
+   shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
+
+   if (shader->selector->info.stage == MESA_SHADER_COMPUTE &&
+       si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
+      si_multiwave_lds_size_workaround(sscreen, &shader->config.lds_size);
+   }
+}
+
+bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+                              struct si_shader *shader, struct pipe_debug_callback *debug)
+{
+   struct si_shader_selector *sel = shader->selector;
+   struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
+
+   /* LS, ES, VS are compiled on demand if the main part hasn't been
+    * compiled for that stage.
+    *
+    * GS are compiled on demand if the main part hasn't been compiled
+    * for the chosen NGG-ness.
+    *
+    * Vertex shaders are compiled on demand when a vertex fetch
+    * workaround must be applied.
+    */
+   if (shader->is_monolithic) {
+      /* Monolithic shader (compiled as a whole, has many variants,
+       * may take a long time to compile).
+       */
+      if (!si_compile_shader(sscreen, compiler, shader, debug))
+         return false;
+   } else {
+      /* The shader consists of several parts:
+       *
+       * - the middle part is the user shader, it has 1 variant only
+       *   and it was compiled during the creation of the shader
+       *   selector
+       * - the prolog part is inserted at the beginning
+       * - the epilog part is inserted at the end
+       *
+       * The prolog and epilog have many (but simple) variants.
+       *
+       * Starting with gfx9, geometry and tessellation control
+       * shaders also contain the prolog and user shader parts of
+       * the previous shader stage.
+       */
+
+      if (!mainp)
+         return false;
+
+      /* Copy the compiled shader data over. */
+      shader->is_binary_shared = true;
+      shader->binary = mainp->binary;
+      shader->config = mainp->config;
+      shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
+      shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
+      shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
+      shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index;
+      memcpy(shader->info.vs_output_param_offset, mainp->info.vs_output_param_offset,
+             sizeof(mainp->info.vs_output_param_offset));
+      shader->info.uses_instanceid = mainp->info.uses_instanceid;
+      shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
+      shader->info.nr_param_exports = mainp->info.nr_param_exports;
+
+      /* Select prologs and/or epilogs. */
+      switch (sel->info.stage) {
+      case MESA_SHADER_VERTEX:
+         if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
+            return false;
+         break;
+      case MESA_SHADER_TESS_CTRL:
+         if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
+            return false;
+         break;
+      case MESA_SHADER_TESS_EVAL:
+         break;
+      case MESA_SHADER_GEOMETRY:
+         if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
+            return false;
+         break;
+      case MESA_SHADER_FRAGMENT:
+         if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
+            return false;
+
+         /* Make sure we have at least as many VGPRs as there
+          * are allocated inputs.
+          */
+         shader->config.num_vgprs = MAX2(shader->config.num_vgprs, shader->info.num_input_vgprs);
+         break;
+      default:;
+      }
+
+      /* Update SGPR and VGPR counts. */
+      if (shader->prolog) {
+         shader->config.num_sgprs =
+            MAX2(shader->config.num_sgprs, shader->prolog->config.num_sgprs);
+         shader->config.num_vgprs =
+            MAX2(shader->config.num_vgprs, shader->prolog->config.num_vgprs);
+      }
+      if (shader->previous_stage) {
+         shader->config.num_sgprs =
+            MAX2(shader->config.num_sgprs, shader->previous_stage->config.num_sgprs);
+         shader->config.num_vgprs =
+            MAX2(shader->config.num_vgprs, shader->previous_stage->config.num_vgprs);
+         shader->config.spilled_sgprs =
+            MAX2(shader->config.spilled_sgprs, shader->previous_stage->config.spilled_sgprs);
+         shader->config.spilled_vgprs =
+            MAX2(shader->config.spilled_vgprs, shader->previous_stage->config.spilled_vgprs);
+         shader->info.private_mem_vgprs =
+            MAX2(shader->info.private_mem_vgprs, shader->previous_stage->info.private_mem_vgprs);
+         shader->config.scratch_bytes_per_wave =
+            MAX2(shader->config.scratch_bytes_per_wave,
+                 shader->previous_stage->config.scratch_bytes_per_wave);
+         shader->info.uses_instanceid |= shader->previous_stage->info.uses_instanceid;
+      }
+      if (shader->prolog2) {
+         shader->config.num_sgprs =
+            MAX2(shader->config.num_sgprs, shader->prolog2->config.num_sgprs);
+         shader->config.num_vgprs =
+            MAX2(shader->config.num_vgprs, shader->prolog2->config.num_vgprs);
+      }
+      if (shader->epilog) {
+         shader->config.num_sgprs =
+            MAX2(shader->config.num_sgprs, shader->epilog->config.num_sgprs);
+         shader->config.num_vgprs =
+            MAX2(shader->config.num_vgprs, shader->epilog->config.num_vgprs);
+      }
+      si_calculate_max_simd_waves(shader);
+   }
+
+   if (shader->key.as_ngg) {
+      assert(!shader->key.as_es && !shader->key.as_ls);
+      if (!gfx10_ngg_calculate_subgroup_info(shader)) {
+         fprintf(stderr, "Failed to compute subgroup info\n");
+         return false;
+      }
+   } else if (sscreen->info.chip_class >= GFX9 && sel->info.stage == MESA_SHADER_GEOMETRY) {
+      gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
+   }
+
+   si_fix_resource_usage(sscreen, shader);
+   si_shader_dump(sscreen, shader, debug, stderr, true);
+
+   /* Upload. */
+   if (!si_shader_binary_upload(sscreen, shader, 0)) {
+      fprintf(stderr, "LLVM failed to upload shader\n");
+      return false;
+   }
+
+   return true;
+}
+
+void si_shader_binary_clean(struct si_shader_binary *binary)
+{
+   free((void *)binary->elf_buffer);
+   binary->elf_buffer = NULL;
+
+   free(binary->llvm_ir_string);
+   binary->llvm_ir_string = NULL;
 }
 
 void si_shader_destroy(struct si_shader *shader)
 {
-       if (shader->scratch_bo)
-               si_resource_reference(&shader->scratch_bo, NULL);
+   if (shader->scratch_bo)
+      si_resource_reference(&shader->scratch_bo, NULL);
 
-       si_resource_reference(&shader->bo, NULL);
+   si_resource_reference(&shader->bo, NULL);
 
-       if (!shader->is_binary_shared)
-               si_shader_binary_clean(&shader->binary);
+   if (!shader->is_binary_shared)
+      si_shader_binary_clean(&shader->binary);
 
-       free(shader->shader_log);
+   free(shader->shader_log);
 }