* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "gallivm/lp_bld_const.h"
-#include "gallivm/lp_bld_gather.h"
-#include "gallivm/lp_bld_intr.h"
-#include "gallivm/lp_bld_logic.h"
-#include "gallivm/lp_bld_arit.h"
-#include "gallivm/lp_bld_flow.h"
-#include "gallivm/lp_bld_misc.h"
+#include <llvm/Config/llvm-config.h>
+
#include "util/u_memory.h"
-#include "util/u_string.h"
-#include "tgsi/tgsi_build.h"
-#include "tgsi/tgsi_util.h"
-#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_strings.h"
+#include "tgsi/tgsi_from_mesa.h"
-#include "ac_binary.h"
-#include "ac_llvm_util.h"
#include "ac_exp_param.h"
#include "ac_shader_util.h"
+#include "ac_rtld.h"
+#include "ac_llvm_util.h"
#include "si_shader_internal.h"
#include "si_pipe.h"
#include "sid.h"
#include "compiler/nir/nir.h"
+#include "compiler/nir/nir_serialize.h"
-static const char *scratch_rsrc_dword0_symbol =
+static const char scratch_rsrc_dword0_symbol[] =
"SCRATCH_RSRC_DWORD0";
-static const char *scratch_rsrc_dword1_symbol =
+static const char scratch_rsrc_dword1_symbol[] =
"SCRATCH_RSRC_DWORD1";
-struct si_shader_output_values
-{
- LLVMValueRef values[4];
- unsigned semantic_name;
- unsigned semantic_index;
- ubyte vertex_stream[4];
-};
-
-/**
- * Used to collect types and other info about arguments of the LLVM function
- * before the function is created.
- */
-struct si_function_info {
- LLVMTypeRef types[100];
- LLVMValueRef *assign[100];
- unsigned num_sgpr_params;
- unsigned num_params;
-};
-
-enum si_arg_regfile {
- ARG_SGPR,
- ARG_VGPR
-};
-
-static void si_init_shader_ctx(struct si_shader_context *ctx,
- struct si_screen *sscreen,
- LLVMTargetMachineRef tm);
-
-static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data);
+static void si_llvm_emit_barrier(struct si_shader_context *ctx);
-static void si_dump_shader_key(unsigned processor, const struct si_shader *shader,
- FILE *f);
+static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
static void si_build_vs_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
-static void si_build_ps_prolog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key);
-static void si_build_ps_epilog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key);
-
-/* Ideally pass the sample mask input to the PS epilog as v14, which
- * is its usual location, so that the shader doesn't have to add v_mov.
- */
-#define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
+static void si_fix_resource_usage(struct si_screen *sscreen,
+ struct si_shader *shader);
static bool llvm_type_is_64bit(struct si_shader_context *ctx,
LLVMTypeRef type)
return false;
}
-static bool is_merged_shader(struct si_shader *shader)
+/** Whether the shader runs as a combination of multiple API shaders */
+static bool is_multi_part_shader(struct si_shader_context *ctx)
{
- if (shader->selector->screen->info.chip_class <= VI)
+ if (ctx->screen->info.chip_class <= GFX8)
return false;
- return shader->key.as_ls ||
- shader->key.as_es ||
- shader->selector->type == PIPE_SHADER_TESS_CTRL ||
- shader->selector->type == PIPE_SHADER_GEOMETRY;
-}
-
-static void si_init_function_info(struct si_function_info *fninfo)
-{
- fninfo->num_params = 0;
- fninfo->num_sgpr_params = 0;
-}
-
-static unsigned add_arg_assign(struct si_function_info *fninfo,
- enum si_arg_regfile regfile, LLVMTypeRef type,
- LLVMValueRef *assign)
-{
- assert(regfile != ARG_SGPR || fninfo->num_sgpr_params == fninfo->num_params);
-
- unsigned idx = fninfo->num_params++;
- assert(idx < ARRAY_SIZE(fninfo->types));
-
- if (regfile == ARG_SGPR)
- fninfo->num_sgpr_params = fninfo->num_params;
-
- fninfo->types[idx] = type;
- fninfo->assign[idx] = assign;
- return idx;
-}
-
-static unsigned add_arg(struct si_function_info *fninfo,
- enum si_arg_regfile regfile, LLVMTypeRef type)
-{
- return add_arg_assign(fninfo, regfile, type, NULL);
-}
-
-static void add_arg_assign_checked(struct si_function_info *fninfo,
- enum si_arg_regfile regfile, LLVMTypeRef type,
- LLVMValueRef *assign, unsigned idx)
-{
- MAYBE_UNUSED unsigned actual = add_arg_assign(fninfo, regfile, type, assign);
- assert(actual == idx);
+ return ctx->shader->key.as_ls ||
+ ctx->shader->key.as_es ||
+ ctx->type == PIPE_SHADER_TESS_CTRL ||
+ ctx->type == PIPE_SHADER_GEOMETRY;
}
-static void add_arg_checked(struct si_function_info *fninfo,
- enum si_arg_regfile regfile, LLVMTypeRef type,
- unsigned idx)
+/** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
+bool si_is_merged_shader(struct si_shader_context *ctx)
{
- add_arg_assign_checked(fninfo, regfile, type, NULL, idx);
+ return ctx->shader->key.as_ngg || is_multi_part_shader(ctx);
}
/**
* less than 64, so that a 64-bit bitmask of used inputs or outputs can be
* calculated.
*/
-unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index)
+unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
+ unsigned is_varying)
{
switch (semantic_name) {
case TGSI_SEMANTIC_POSITION:
assert(!"invalid generic index");
return 0;
- case TGSI_SEMANTIC_PSIZE:
+ case TGSI_SEMANTIC_FOG:
return SI_MAX_IO_GENERIC + 1;
- case TGSI_SEMANTIC_CLIPDIST:
- assert(index <= 1);
+ case TGSI_SEMANTIC_COLOR:
+ assert(index < 2);
return SI_MAX_IO_GENERIC + 2 + index;
- case TGSI_SEMANTIC_FOG:
- return SI_MAX_IO_GENERIC + 4;
- case TGSI_SEMANTIC_LAYER:
- return SI_MAX_IO_GENERIC + 5;
- case TGSI_SEMANTIC_VIEWPORT_INDEX:
- return SI_MAX_IO_GENERIC + 6;
- case TGSI_SEMANTIC_PRIMID:
- return SI_MAX_IO_GENERIC + 7;
- case TGSI_SEMANTIC_COLOR: /* these alias */
case TGSI_SEMANTIC_BCOLOR:
assert(index < 2);
- return SI_MAX_IO_GENERIC + 8 + index;
+ /* If it's a varying, COLOR and BCOLOR alias. */
+ if (is_varying)
+ return SI_MAX_IO_GENERIC + 2 + index;
+ else
+ return SI_MAX_IO_GENERIC + 4 + index;
case TGSI_SEMANTIC_TEXCOORD:
assert(index < 8);
- assert(SI_MAX_IO_GENERIC + 10 + index < 64);
- return SI_MAX_IO_GENERIC + 10 + index;
+ return SI_MAX_IO_GENERIC + 6 + index;
+
+ /* These are rarely used between LS and HS or ES and GS. */
+ case TGSI_SEMANTIC_CLIPDIST:
+ assert(index < 2);
+ return SI_MAX_IO_GENERIC + 6 + 8 + index;
+ case TGSI_SEMANTIC_CLIPVERTEX:
+ return SI_MAX_IO_GENERIC + 6 + 8 + 2;
+ case TGSI_SEMANTIC_PSIZE:
+ return SI_MAX_IO_GENERIC + 6 + 8 + 3;
+
+ /* These can't be written by LS, HS, and ES. */
+ case TGSI_SEMANTIC_LAYER:
+ return SI_MAX_IO_GENERIC + 6 + 8 + 4;
+ case TGSI_SEMANTIC_VIEWPORT_INDEX:
+ return SI_MAX_IO_GENERIC + 6 + 8 + 5;
+ case TGSI_SEMANTIC_PRIMID:
+ STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
+ return SI_MAX_IO_GENERIC + 6 + 8 + 6;
default:
+ fprintf(stderr, "invalid semantic name = %u\n", semantic_name);
assert(!"invalid semantic name");
return 0;
}
}
LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
- unsigned param, unsigned rshift,
+ struct ac_arg param, unsigned rshift,
unsigned bitwidth)
{
- LLVMValueRef value = LLVMGetParam(ctx->main_fn, param);
+ LLVMValueRef value = ac_get_arg(&ctx->ac, param);
return unpack_llvm_param(ctx, value, rshift, bitwidth);
}
{
switch (ctx->type) {
case PIPE_SHADER_TESS_CTRL:
- return unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 0, 8);
+ return si_unpack_param(ctx, ctx->args.tcs_rel_ids, 0, 8);
case PIPE_SHADER_TESS_EVAL:
- return LLVMGetParam(ctx->main_fn,
- ctx->param_tes_rel_patch_id);
+ return ac_get_arg(&ctx->ac, ctx->tes_rel_patch_id);
default:
assert(0);
static LLVMValueRef
get_tcs_in_patch_stride(struct si_shader_context *ctx)
{
- return si_unpack_param(ctx, ctx->param_vs_state_bits, 8, 13);
+ return si_unpack_param(ctx, ctx->vs_state_bits, 11, 13);
}
static unsigned get_tcs_out_vertex_dw_stride_constant(struct si_shader_context *ctx)
static LLVMValueRef get_tcs_out_patch_stride(struct si_shader_context *ctx)
{
if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
- return si_unpack_param(ctx, ctx->param_tcs_out_lds_layout, 0, 13);
+ return si_unpack_param(ctx, ctx->tcs_out_lds_layout, 0, 13);
- const struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ const struct si_shader_info *info = &ctx->shader->selector->info;
unsigned tcs_out_vertices = info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
unsigned vertex_dw_stride = get_tcs_out_vertex_dw_stride_constant(ctx);
unsigned num_patch_outputs = util_last_bit64(ctx->shader->selector->patch_outputs_written);
static LLVMValueRef
get_tcs_out_patch0_offset(struct si_shader_context *ctx)
{
- return lp_build_mul_imm(&ctx->bld_base.uint_bld,
- si_unpack_param(ctx,
- ctx->param_tcs_out_lds_offsets,
- 0, 16),
- 4);
+ return LLVMBuildMul(ctx->ac.builder,
+ si_unpack_param(ctx, ctx->tcs_out_lds_offsets, 0, 16),
+ LLVMConstInt(ctx->i32, 4, 0), "");
}
static LLVMValueRef
get_tcs_out_patch0_patch_data_offset(struct si_shader_context *ctx)
{
- return lp_build_mul_imm(&ctx->bld_base.uint_bld,
- si_unpack_param(ctx,
- ctx->param_tcs_out_lds_offsets,
- 16, 16),
- 4);
+ return LLVMBuildMul(ctx->ac.builder,
+ si_unpack_param(ctx, ctx->tcs_out_lds_offsets, 16, 16),
+ LLVMConstInt(ctx->i32, 4, 0), "");
}
static LLVMValueRef
LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
- return LLVMBuildAdd(ctx->ac.builder, patch0_offset,
- LLVMBuildMul(ctx->ac.builder, patch_stride,
- rel_patch_id, ""),
- "");
+ return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_offset);
}
static LLVMValueRef
LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
- return LLVMBuildAdd(ctx->ac.builder, patch0_patch_data_offset,
- LLVMBuildMul(ctx->ac.builder, patch_stride,
- rel_patch_id, ""),
- "");
+ return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_patch_data_offset);
}
static LLVMValueRef get_num_tcs_out_vertices(struct si_shader_context *ctx)
if (ctx->type == PIPE_SHADER_TESS_CTRL && tcs_out_vertices)
return LLVMConstInt(ctx->i32, tcs_out_vertices, 0);
- return si_unpack_param(ctx, ctx->param_tcs_offchip_layout, 6, 6);
+ return si_unpack_param(ctx, ctx->tcs_offchip_layout, 6, 6);
}
static LLVMValueRef get_tcs_in_vertex_dw_stride(struct si_shader_context *ctx)
switch (ctx->type) {
case PIPE_SHADER_VERTEX:
- stride = util_last_bit64(ctx->shader->selector->outputs_written);
- return LLVMConstInt(ctx->i32, stride * 4, 0);
+ stride = ctx->shader->selector->lshs_vertex_stride / 4;
+ return LLVMConstInt(ctx->i32, stride, 0);
case PIPE_SHADER_TESS_CTRL:
if (ctx->screen->info.chip_class >= GFX9 &&
ctx->shader->is_monolithic) {
- stride = util_last_bit64(ctx->shader->key.part.tcs.ls->outputs_written);
- return LLVMConstInt(ctx->i32, stride * 4, 0);
+ stride = ctx->shader->key.part.tcs.ls->lshs_vertex_stride / 4;
+ return LLVMConstInt(ctx->i32, stride, 0);
}
- return si_unpack_param(ctx, ctx->param_vs_state_bits, 24, 8);
+ return si_unpack_param(ctx, ctx->vs_state_bits, 24, 8);
default:
assert(0);
}
}
-static LLVMValueRef get_instance_index_for_fetch(
- struct si_shader_context *ctx,
- unsigned param_start_instance, LLVMValueRef divisor)
-{
- LLVMValueRef result = ctx->abi.instance_id;
-
- /* The division must be done before START_INSTANCE is added. */
- if (divisor != ctx->i32_1)
- result = LLVMBuildUDiv(ctx->ac.builder, result, divisor, "");
-
- return LLVMBuildAdd(ctx->ac.builder, result,
- LLVMGetParam(ctx->main_fn, param_start_instance), "");
-}
-
-/* Bitcast <4 x float> to <2 x double>, extract the component, and convert
- * to float. */
-static LLVMValueRef extract_double_to_float(struct si_shader_context *ctx,
- LLVMValueRef vec4,
- unsigned double_index)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMTypeRef f64 = LLVMDoubleTypeInContext(ctx->ac.context);
- LLVMValueRef dvec2 = LLVMBuildBitCast(builder, vec4,
- LLVMVectorType(f64, 2), "");
- LLVMValueRef index = LLVMConstInt(ctx->i32, double_index, 0);
- LLVMValueRef value = LLVMBuildExtractElement(builder, dvec2, index, "");
- return LLVMBuildFPTrunc(builder, value, ctx->f32, "");
-}
-
static LLVMValueRef unpack_sint16(struct si_shader_context *ctx,
LLVMValueRef i32, unsigned index)
{
unsigned input_index,
LLVMValueRef out[4])
{
- const struct tgsi_shader_info *info = &ctx->shader->selector->info;
- unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
+ const struct si_shader_info *info = &ctx->shader->selector->info;
+ unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
if (vs_blit_property) {
LLVMValueRef vertex_id = ctx->abi.vertex_id;
LLVMIntNE, vertex_id,
ctx->i32_1, "");
+ unsigned param_vs_blit_inputs = ctx->vs_blit_inputs.arg_index;
if (input_index == 0) {
/* Position: */
LLVMValueRef x1y1 = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs);
+ param_vs_blit_inputs);
LLVMValueRef x2y2 = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs + 1);
+ param_vs_blit_inputs + 1);
LLVMValueRef x1 = unpack_sint16(ctx, x1y1, 0);
LLVMValueRef y1 = unpack_sint16(ctx, x1y1, 1);
out[0] = LLVMBuildSIToFP(ctx->ac.builder, x, ctx->f32, "");
out[1] = LLVMBuildSIToFP(ctx->ac.builder, y, ctx->f32, "");
out[2] = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs + 2);
+ param_vs_blit_inputs + 2);
out[3] = ctx->ac.f32_1;
return;
}
if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
for (int i = 0; i < 4; i++) {
out[i] = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs + 3 + i);
+ param_vs_blit_inputs + 3 + i);
}
} else {
assert(vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD);
LLVMValueRef x1 = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs + 3);
+ param_vs_blit_inputs + 3);
LLVMValueRef y1 = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs + 4);
+ param_vs_blit_inputs + 4);
LLVMValueRef x2 = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs + 5);
+ param_vs_blit_inputs + 5);
LLVMValueRef y2 = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs + 6);
+ param_vs_blit_inputs + 6);
out[0] = LLVMBuildSelect(ctx->ac.builder, sel_x1,
x1, x2, "");
out[1] = LLVMBuildSelect(ctx->ac.builder, sel_y1,
y1, y2, "");
out[2] = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs + 7);
+ param_vs_blit_inputs + 7);
out[3] = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_blit_inputs + 8);
+ param_vs_blit_inputs + 8);
}
return;
}
- unsigned chan;
- unsigned fix_fetch;
- unsigned num_fetches;
- unsigned fetch_stride;
- unsigned num_channels;
-
- LLVMValueRef t_list_ptr;
- LLVMValueRef t_offset;
- LLVMValueRef t_list;
+ unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
+ union si_vs_fix_fetch fix_fetch;
+ LLVMValueRef vb_desc;
LLVMValueRef vertex_index;
- LLVMValueRef input[3];
-
- /* Load the T list */
- t_list_ptr = LLVMGetParam(ctx->main_fn, ctx->param_vertex_buffers);
-
- t_offset = LLVMConstInt(ctx->i32, input_index, 0);
+ LLVMValueRef tmp;
- t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
+ if (input_index < num_vbos_in_user_sgprs) {
+ vb_desc = ac_get_arg(&ctx->ac, ctx->vb_descriptors[input_index]);
+ } else {
+ unsigned index= input_index - num_vbos_in_user_sgprs;
+ vb_desc = ac_build_load_to_sgpr(&ctx->ac,
+ ac_get_arg(&ctx->ac, ctx->vertex_buffers),
+ LLVMConstInt(ctx->i32, index, 0));
+ }
vertex_index = LLVMGetParam(ctx->main_fn,
- ctx->param_vertex_index0 +
+ ctx->vertex_index0.arg_index +
input_index);
- fix_fetch = ctx->shader->key.mono.vs_fix_fetch[input_index];
+ /* Use the open-coded implementation for all loads of doubles and
+ * of dword-sized data that needs fixups. We need to insert conversion
+ * code anyway, and the amd/common code does it for us.
+ *
+ * Note: On LLVM <= 8, we can only open-code formats with
+ * channel size >= 4 bytes.
+ */
+ bool opencode = ctx->shader->key.mono.vs_fetch_opencode & (1 << input_index);
+ fix_fetch.bits = ctx->shader->key.mono.vs_fix_fetch[input_index].bits;
+ if (opencode ||
+ (fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) ||
+ (fix_fetch.u.log_size == 2)) {
+ tmp = ac_build_opencoded_load_format(
+ &ctx->ac, fix_fetch.u.log_size, fix_fetch.u.num_channels_m1 + 1,
+ fix_fetch.u.format, fix_fetch.u.reverse, !opencode,
+ vb_desc, vertex_index, ctx->ac.i32_0, ctx->ac.i32_0, 0, true);
+ for (unsigned i = 0; i < 4; ++i)
+ out[i] = LLVMBuildExtractElement(ctx->ac.builder, tmp, LLVMConstInt(ctx->i32, i, false), "");
+ return;
+ }
/* Do multiple loads for special formats. */
- switch (fix_fetch) {
- case SI_FIX_FETCH_RGB_64_FLOAT:
- num_fetches = 3; /* 3 2-dword loads */
- fetch_stride = 8;
- num_channels = 2;
- break;
- case SI_FIX_FETCH_RGBA_64_FLOAT:
- num_fetches = 2; /* 2 4-dword loads */
- fetch_stride = 16;
- num_channels = 4;
- break;
- case SI_FIX_FETCH_RGB_8:
- case SI_FIX_FETCH_RGB_8_INT:
- num_fetches = 3;
- fetch_stride = 1;
- num_channels = 1;
- break;
- case SI_FIX_FETCH_RGB_16:
- case SI_FIX_FETCH_RGB_16_INT:
- num_fetches = 3;
- fetch_stride = 2;
- num_channels = 1;
- break;
- default:
+ unsigned required_channels = util_last_bit(info->input_usage_mask[input_index]);
+ LLVMValueRef fetches[4];
+ unsigned num_fetches;
+ unsigned fetch_stride;
+ unsigned channels_per_fetch;
+
+ if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) {
+ num_fetches = MIN2(required_channels, 3);
+ fetch_stride = 1 << fix_fetch.u.log_size;
+ channels_per_fetch = 1;
+ } else {
num_fetches = 1;
fetch_stride = 0;
- num_channels = util_last_bit(info->input_usage_mask[input_index]);
+ channels_per_fetch = required_channels;
}
- for (unsigned i = 0; i < num_fetches; i++) {
+ for (unsigned i = 0; i < num_fetches; ++i) {
LLVMValueRef voffset = LLVMConstInt(ctx->i32, fetch_stride * i, 0);
-
- input[i] = ac_build_buffer_load_format(&ctx->ac, t_list,
- vertex_index, voffset,
- num_channels, false, true);
- input[i] = ac_build_expand_to_vec4(&ctx->ac, input[i], num_channels);
+ fetches[i] = ac_build_buffer_load_format(&ctx->ac, vb_desc, vertex_index, voffset,
+ channels_per_fetch, 0, true);
}
- /* Break up the vec4 into individual components */
- for (chan = 0; chan < 4; chan++) {
- LLVMValueRef llvm_chan = LLVMConstInt(ctx->i32, chan, 0);
- out[chan] = LLVMBuildExtractElement(ctx->ac.builder,
- input[0], llvm_chan, "");
+ if (num_fetches == 1 && channels_per_fetch > 1) {
+ LLVMValueRef fetch = fetches[0];
+ for (unsigned i = 0; i < channels_per_fetch; ++i) {
+ tmp = LLVMConstInt(ctx->i32, i, false);
+ fetches[i] = LLVMBuildExtractElement(
+ ctx->ac.builder, fetch, tmp, "");
+ }
+ num_fetches = channels_per_fetch;
+ channels_per_fetch = 1;
}
- switch (fix_fetch) {
- case SI_FIX_FETCH_A2_SNORM:
- case SI_FIX_FETCH_A2_SSCALED:
- case SI_FIX_FETCH_A2_SINT: {
- /* The hardware returns an unsigned value; convert it to a
- * signed one.
+ for (unsigned i = num_fetches; i < 4; ++i)
+ fetches[i] = LLVMGetUndef(ctx->f32);
+
+ if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 &&
+ required_channels == 4) {
+ if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT || fix_fetch.u.format == AC_FETCH_FORMAT_SINT)
+ fetches[3] = ctx->ac.i32_1;
+ else
+ fetches[3] = ctx->ac.f32_1;
+ } else if (fix_fetch.u.log_size == 3 &&
+ (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ||
+ fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED ||
+ fix_fetch.u.format == AC_FETCH_FORMAT_SINT) &&
+ required_channels == 4) {
+ /* For 2_10_10_10, the hardware returns an unsigned value;
+ * convert it to a signed one.
*/
- LLVMValueRef tmp = out[3];
+ LLVMValueRef tmp = fetches[3];
LLVMValueRef c30 = LLVMConstInt(ctx->i32, 30, 0);
/* First, recover the sign-extended signed integer value. */
- if (fix_fetch == SI_FIX_FETCH_A2_SSCALED)
+ if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED)
tmp = LLVMBuildFPToUI(ctx->ac.builder, tmp, ctx->i32, "");
else
tmp = ac_to_integer(&ctx->ac, tmp);
* exponent.
*/
tmp = LLVMBuildShl(ctx->ac.builder, tmp,
- fix_fetch == SI_FIX_FETCH_A2_SNORM ?
+ fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ?
LLVMConstInt(ctx->i32, 7, 0) : c30, "");
tmp = LLVMBuildAShr(ctx->ac.builder, tmp, c30, "");
/* Convert back to the right type. */
- if (fix_fetch == SI_FIX_FETCH_A2_SNORM) {
+ if (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM) {
LLVMValueRef clamp;
LLVMValueRef neg_one = LLVMConstReal(ctx->f32, -1.0);
tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, tmp, neg_one, "");
tmp = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, tmp, "");
- } else if (fix_fetch == SI_FIX_FETCH_A2_SSCALED) {
+ } else if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED) {
tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
}
- out[3] = tmp;
- break;
- }
- case SI_FIX_FETCH_RGBA_32_UNORM:
- case SI_FIX_FETCH_RGBX_32_UNORM:
- for (chan = 0; chan < 4; chan++) {
- out[chan] = ac_to_integer(&ctx->ac, out[chan]);
- out[chan] = LLVMBuildUIToFP(ctx->ac.builder,
- out[chan], ctx->f32, "");
- out[chan] = LLVMBuildFMul(ctx->ac.builder, out[chan],
- LLVMConstReal(ctx->f32, 1.0 / UINT_MAX), "");
- }
- /* RGBX UINT returns 1 in alpha, which would be rounded to 0 by normalizing. */
- if (fix_fetch == SI_FIX_FETCH_RGBX_32_UNORM)
- out[3] = LLVMConstReal(ctx->f32, 1);
- break;
- case SI_FIX_FETCH_RGBA_32_SNORM:
- case SI_FIX_FETCH_RGBX_32_SNORM:
- case SI_FIX_FETCH_RGBA_32_FIXED:
- case SI_FIX_FETCH_RGBX_32_FIXED: {
- double scale;
- if (fix_fetch >= SI_FIX_FETCH_RGBA_32_FIXED)
- scale = 1.0 / 0x10000;
- else
- scale = 1.0 / INT_MAX;
-
- for (chan = 0; chan < 4; chan++) {
- out[chan] = ac_to_integer(&ctx->ac, out[chan]);
- out[chan] = LLVMBuildSIToFP(ctx->ac.builder,
- out[chan], ctx->f32, "");
- out[chan] = LLVMBuildFMul(ctx->ac.builder, out[chan],
- LLVMConstReal(ctx->f32, scale), "");
- }
- /* RGBX SINT returns 1 in alpha, which would be rounded to 0 by normalizing. */
- if (fix_fetch == SI_FIX_FETCH_RGBX_32_SNORM ||
- fix_fetch == SI_FIX_FETCH_RGBX_32_FIXED)
- out[3] = LLVMConstReal(ctx->f32, 1);
- break;
- }
- case SI_FIX_FETCH_RGBA_32_USCALED:
- for (chan = 0; chan < 4; chan++) {
- out[chan] = ac_to_integer(&ctx->ac, out[chan]);
- out[chan] = LLVMBuildUIToFP(ctx->ac.builder,
- out[chan], ctx->f32, "");
- }
- break;
- case SI_FIX_FETCH_RGBA_32_SSCALED:
- for (chan = 0; chan < 4; chan++) {
- out[chan] = ac_to_integer(&ctx->ac, out[chan]);
- out[chan] = LLVMBuildSIToFP(ctx->ac.builder,
- out[chan], ctx->f32, "");
- }
- break;
- case SI_FIX_FETCH_RG_64_FLOAT:
- for (chan = 0; chan < 2; chan++)
- out[chan] = extract_double_to_float(ctx, input[0], chan);
-
- out[2] = LLVMConstReal(ctx->f32, 0);
- out[3] = LLVMConstReal(ctx->f32, 1);
- break;
- case SI_FIX_FETCH_RGB_64_FLOAT:
- for (chan = 0; chan < 3; chan++)
- out[chan] = extract_double_to_float(ctx, input[chan], 0);
-
- out[3] = LLVMConstReal(ctx->f32, 1);
- break;
- case SI_FIX_FETCH_RGBA_64_FLOAT:
- for (chan = 0; chan < 4; chan++) {
- out[chan] = extract_double_to_float(ctx, input[chan / 2],
- chan % 2);
- }
- break;
- case SI_FIX_FETCH_RGB_8:
- case SI_FIX_FETCH_RGB_8_INT:
- case SI_FIX_FETCH_RGB_16:
- case SI_FIX_FETCH_RGB_16_INT:
- for (chan = 0; chan < 3; chan++) {
- out[chan] = LLVMBuildExtractElement(ctx->ac.builder,
- input[chan],
- ctx->i32_0, "");
- }
- if (fix_fetch == SI_FIX_FETCH_RGB_8 ||
- fix_fetch == SI_FIX_FETCH_RGB_16) {
- out[3] = LLVMConstReal(ctx->f32, 1);
- } else {
- out[3] = ac_to_float(&ctx->ac, ctx->i32_1);
- }
- break;
+ fetches[3] = tmp;
}
-}
-static void declare_input_vs(
- struct si_shader_context *ctx,
- unsigned input_index,
- const struct tgsi_full_declaration *decl,
- LLVMValueRef out[4])
-{
- si_llvm_load_input_vs(ctx, input_index, out);
+ for (unsigned i = 0; i < 4; ++i)
+ out[i] = ac_to_float(&ctx->ac, fetches[i]);
}
-static LLVMValueRef get_primitive_id(struct si_shader_context *ctx,
- unsigned swizzle)
+LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
+ unsigned swizzle)
{
if (swizzle > 0)
return ctx->i32_0;
switch (ctx->type) {
case PIPE_SHADER_VERTEX:
- return LLVMGetParam(ctx->main_fn,
- ctx->param_vs_prim_id);
+ return ac_get_arg(&ctx->ac, ctx->vs_prim_id);
case PIPE_SHADER_TESS_CTRL:
- return ctx->abi.tcs_patch_id;
+ return ac_get_arg(&ctx->ac, ctx->args.tcs_patch_id);
case PIPE_SHADER_TESS_EVAL:
- return ctx->abi.tes_patch_id;
+ return ac_get_arg(&ctx->ac, ctx->args.tes_patch_id);
case PIPE_SHADER_GEOMETRY:
- return ctx->abi.gs_prim_id;
+ return ac_get_arg(&ctx->ac, ctx->args.gs_prim_id);
default:
assert(0);
return ctx->i32_0;
}
}
-/**
- * Return the value of tgsi_ind_register for indexing.
- * This is the indirect index with the constant offset added to it.
- */
-LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
- const struct tgsi_ind_register *ind,
- unsigned addr_mul,
- int rel_index)
-{
- LLVMValueRef result;
-
- if (ind->File == TGSI_FILE_ADDRESS) {
- result = ctx->addrs[ind->Index][ind->Swizzle];
- result = LLVMBuildLoad(ctx->ac.builder, result, "");
- } else {
- struct tgsi_full_src_register src = {};
-
- src.Register.File = ind->File;
- src.Register.Index = ind->Index;
-
- /* Set the second index to 0 for constants. */
- if (ind->File == TGSI_FILE_CONSTANT)
- src.Register.Dimension = 1;
-
- result = ctx->bld_base.emit_fetch_funcs[ind->File](&ctx->bld_base, &src,
- TGSI_TYPE_SIGNED,
- ind->Swizzle);
- result = ac_to_integer(&ctx->ac, result);
- }
-
- if (addr_mul != 1)
- result = LLVMBuildMul(ctx->ac.builder, result,
- LLVMConstInt(ctx->i32, addr_mul, 0), "");
- result = LLVMBuildAdd(ctx->ac.builder, result,
- LLVMConstInt(ctx->i32, rel_index, 0), "");
- return result;
-}
-
-/**
- * Like si_get_indirect_index, but restricts the return value to a (possibly
- * undefined) value inside [0..num).
- */
-LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
- const struct tgsi_ind_register *ind,
- int rel_index, unsigned num)
-{
- LLVMValueRef result = si_get_indirect_index(ctx, ind, 1, rel_index);
-
- return si_llvm_bound_index(ctx, result, num);
-}
-
static LLVMValueRef get_dw_address_from_generic_indices(struct si_shader_context *ctx,
LLVMValueRef vertex_dw_stride,
LLVMValueRef base_addr,
LLVMValueRef vertex_index,
LLVMValueRef param_index,
- unsigned input_index,
- ubyte *name,
- ubyte *index,
- bool is_patch)
+ ubyte name, ubyte index)
{
if (vertex_dw_stride) {
- base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
- LLVMBuildMul(ctx->ac.builder, vertex_index,
- vertex_dw_stride, ""), "");
+ base_addr = ac_build_imad(&ctx->ac, vertex_index,
+ vertex_dw_stride, base_addr);
}
if (param_index) {
- base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
- LLVMBuildMul(ctx->ac.builder, param_index,
- LLVMConstInt(ctx->i32, 4, 0), ""), "");
+ base_addr = ac_build_imad(&ctx->ac, param_index,
+ LLVMConstInt(ctx->i32, 4, 0), base_addr);
}
- int param = is_patch ?
- si_shader_io_get_unique_index_patch(name[input_index],
- index[input_index]) :
- si_shader_io_get_unique_index(name[input_index],
- index[input_index]);
+ int param = name == TGSI_SEMANTIC_PATCH ||
+ name == TGSI_SEMANTIC_TESSINNER ||
+ name == TGSI_SEMANTIC_TESSOUTER ?
+ si_shader_io_get_unique_index_patch(name, index) :
+ si_shader_io_get_unique_index(name, index, false);
/* Add the base address of the element. */
return LLVMBuildAdd(ctx->ac.builder, base_addr,
LLVMConstInt(ctx->i32, param * 4, 0), "");
}
-/**
- * Calculate a dword address given an input or output register and a stride.
- */
-static LLVMValueRef get_dw_address(struct si_shader_context *ctx,
- const struct tgsi_full_dst_register *dst,
- const struct tgsi_full_src_register *src,
- LLVMValueRef vertex_dw_stride,
- LLVMValueRef base_addr)
-{
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- ubyte *name, *index, *array_first;
- int input_index;
- struct tgsi_full_dst_register reg;
- LLVMValueRef vertex_index = NULL;
- LLVMValueRef ind_index = NULL;
-
- /* Set the register description. The address computation is the same
- * for sources and destinations. */
- if (src) {
- reg.Register.File = src->Register.File;
- reg.Register.Index = src->Register.Index;
- reg.Register.Indirect = src->Register.Indirect;
- reg.Register.Dimension = src->Register.Dimension;
- reg.Indirect = src->Indirect;
- reg.Dimension = src->Dimension;
- reg.DimIndirect = src->DimIndirect;
- } else
- reg = *dst;
-
- /* If the register is 2-dimensional (e.g. an array of vertices
- * in a primitive), calculate the base address of the vertex. */
- if (reg.Register.Dimension) {
- if (reg.Dimension.Indirect)
- vertex_index = si_get_indirect_index(ctx, ®.DimIndirect,
- 1, reg.Dimension.Index);
- else
- vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
- }
-
- /* Get information about the register. */
- if (reg.Register.File == TGSI_FILE_INPUT) {
- name = info->input_semantic_name;
- index = info->input_semantic_index;
- array_first = info->input_array_first;
- } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
- name = info->output_semantic_name;
- index = info->output_semantic_index;
- array_first = info->output_array_first;
- } else {
- assert(0);
- return NULL;
- }
-
- if (reg.Register.Indirect) {
- /* Add the relative address of the element. */
- if (reg.Indirect.ArrayID)
- input_index = array_first[reg.Indirect.ArrayID];
- else
- input_index = reg.Register.Index;
-
- ind_index = si_get_indirect_index(ctx, ®.Indirect,
- 1, reg.Register.Index - input_index);
- } else {
- input_index = reg.Register.Index;
- }
-
- return get_dw_address_from_generic_indices(ctx, vertex_dw_stride,
- base_addr, vertex_index,
- ind_index, input_index,
- name, index,
- !reg.Register.Dimension);
-}
-
/* The offchip buffer layout for TCS->TES is
*
* - attribute 0 of patch 0 vertex 0
LLVMValueRef param_stride, constant16;
vertices_per_patch = get_num_tcs_out_vertices(ctx);
- num_patches = si_unpack_param(ctx, ctx->param_tcs_offchip_layout, 0, 6);
+ num_patches = si_unpack_param(ctx, ctx->tcs_offchip_layout, 0, 6);
total_vertices = LLVMBuildMul(ctx->ac.builder, vertices_per_patch,
num_patches, "");
constant16 = LLVMConstInt(ctx->i32, 16, 0);
if (vertex_index) {
- base_addr = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
- vertices_per_patch, "");
-
- base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
- vertex_index, "");
-
+ base_addr = ac_build_imad(&ctx->ac, rel_patch_id,
+ vertices_per_patch, vertex_index);
param_stride = total_vertices;
} else {
base_addr = rel_patch_id;
param_stride = num_patches;
}
- base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
- LLVMBuildMul(ctx->ac.builder, param_index,
- param_stride, ""), "");
-
+ base_addr = ac_build_imad(&ctx->ac, param_index, param_stride, base_addr);
base_addr = LLVMBuildMul(ctx->ac.builder, base_addr, constant16, "");
if (!vertex_index) {
LLVMValueRef patch_data_offset =
- si_unpack_param(ctx, ctx->param_tcs_offchip_layout, 12, 20);
+ si_unpack_param(ctx, ctx->tcs_offchip_layout, 12, 20);
base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
patch_data_offset, "");
return base_addr;
}
-/* This is a generic helper that can be shared by the NIR and TGSI backends */
static LLVMValueRef get_tcs_tes_buffer_address_from_generic_indices(
struct si_shader_context *ctx,
LLVMValueRef vertex_index,
LLVMValueRef param_index,
- unsigned param_base,
- ubyte *name,
- ubyte *index,
- bool is_patch)
+ ubyte name, ubyte index)
{
unsigned param_index_base;
- param_index_base = is_patch ?
- si_shader_io_get_unique_index_patch(name[param_base], index[param_base]) :
- si_shader_io_get_unique_index(name[param_base], index[param_base]);
+ param_index_base = name == TGSI_SEMANTIC_PATCH ||
+ name == TGSI_SEMANTIC_TESSINNER ||
+ name == TGSI_SEMANTIC_TESSOUTER ?
+ si_shader_io_get_unique_index_patch(name, index) :
+ si_shader_io_get_unique_index(name, index, false);
if (param_index) {
param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
vertex_index, param_index);
}
-static LLVMValueRef get_tcs_tes_buffer_address_from_reg(
- struct si_shader_context *ctx,
- const struct tgsi_full_dst_register *dst,
- const struct tgsi_full_src_register *src)
+static LLVMValueRef si_build_gather_64bit(struct si_shader_context *ctx,
+ LLVMTypeRef type,
+ LLVMValueRef val1,
+ LLVMValueRef val2)
{
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- ubyte *name, *index, *array_first;
- struct tgsi_full_src_register reg;
- LLVMValueRef vertex_index = NULL;
- LLVMValueRef param_index = NULL;
- unsigned param_base;
-
- reg = src ? *src : tgsi_full_src_register_from_dst(dst);
-
- if (reg.Register.Dimension) {
-
- if (reg.Dimension.Indirect)
- vertex_index = si_get_indirect_index(ctx, ®.DimIndirect,
- 1, reg.Dimension.Index);
- else
- vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
- }
-
- /* Get information about the register. */
- if (reg.Register.File == TGSI_FILE_INPUT) {
- name = info->input_semantic_name;
- index = info->input_semantic_index;
- array_first = info->input_array_first;
- } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
- name = info->output_semantic_name;
- index = info->output_semantic_index;
- array_first = info->output_array_first;
- } else {
- assert(0);
- return NULL;
- }
-
- if (reg.Register.Indirect) {
- if (reg.Indirect.ArrayID)
- param_base = array_first[reg.Indirect.ArrayID];
- else
- param_base = reg.Register.Index;
-
- param_index = si_get_indirect_index(ctx, ®.Indirect,
- 1, reg.Register.Index - param_base);
-
- } else {
- param_base = reg.Register.Index;
- }
-
- return get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
- param_index, param_base,
- name, index, !reg.Register.Dimension);
+ LLVMValueRef values[2] = {
+ ac_to_integer(&ctx->ac, val1),
+ ac_to_integer(&ctx->ac, val2),
+ };
+ LLVMValueRef result = ac_build_gather_values(&ctx->ac, values, 2);
+ return LLVMBuildBitCast(ctx->ac.builder, result, type, "");
}
-static LLVMValueRef buffer_load(struct lp_build_tgsi_context *bld_base,
+static LLVMValueRef buffer_load(struct si_shader_context *ctx,
LLVMTypeRef type, unsigned swizzle,
LLVMValueRef buffer, LLVMValueRef offset,
LLVMValueRef base, bool can_speculate)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef value, value2;
LLVMTypeRef vec_type = LLVMVectorType(type, 4);
if (swizzle == ~0) {
value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
- 0, 1, 0, can_speculate, false);
+ 0, ac_glc, can_speculate, false);
return LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
}
if (!llvm_type_is_64bit(ctx, type)) {
value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
- 0, 1, 0, can_speculate, false);
+ 0, ac_glc, can_speculate, false);
value = LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
return LLVMBuildExtractElement(ctx->ac.builder, value,
}
value = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
- swizzle * 4, 1, 0, can_speculate, false);
+ swizzle * 4, ac_glc, can_speculate, false);
value2 = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
- swizzle * 4 + 4, 1, 0, can_speculate, false);
+ swizzle * 4 + 4, ac_glc, can_speculate, false);
- return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
+ return si_build_gather_64bit(ctx, type, value, value2);
}
/**
- * Load from LDS.
+ * Load from LSHS LDS storage.
*
* \param type output value type
* \param swizzle offset (typically 0..3); it can be ~0, which loads a vec4
* \param dw_addr address in dwords
*/
-static LLVMValueRef lds_load(struct lp_build_tgsi_context *bld_base,
- LLVMTypeRef type, unsigned swizzle,
- LLVMValueRef dw_addr)
+static LLVMValueRef lshs_lds_load(struct si_shader_context *ctx,
+ LLVMTypeRef type, unsigned swizzle,
+ LLVMValueRef dw_addr)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef value;
if (swizzle == ~0) {
- LLVMValueRef values[TGSI_NUM_CHANNELS];
+ LLVMValueRef values[4];
- for (unsigned chan = 0; chan < TGSI_NUM_CHANNELS; chan++)
- values[chan] = lds_load(bld_base, type, chan, dw_addr);
+ for (unsigned chan = 0; chan < 4; chan++)
+ values[chan] = lshs_lds_load(ctx, type, chan, dw_addr);
- return lp_build_gather_values(&ctx->gallivm, values,
- TGSI_NUM_CHANNELS);
+ return ac_build_gather_values(&ctx->ac, values, 4);
}
/* Split 64-bit loads. */
if (llvm_type_is_64bit(ctx, type)) {
LLVMValueRef lo, hi;
- lo = lds_load(bld_base, ctx->i32, swizzle, dw_addr);
- hi = lds_load(bld_base, ctx->i32, swizzle + 1, dw_addr);
- return si_llvm_emit_fetch_64bit(bld_base, type, lo, hi);
+ lo = lshs_lds_load(ctx, ctx->i32, swizzle, dw_addr);
+ hi = lshs_lds_load(ctx, ctx->i32, swizzle + 1, dw_addr);
+ return si_build_gather_64bit(ctx, type, lo, hi);
}
- dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr,
- LLVMConstInt(ctx->i32, swizzle, 0));
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMConstInt(ctx->i32, swizzle, 0), "");
value = ac_lds_load(&ctx->ac, dw_addr);
}
/**
- * Store to LDS.
+ * Store to LSHS LDS storage.
*
* \param swizzle offset (typically 0..3)
* \param dw_addr address in dwords
* \param value value to store
*/
-static void lds_store(struct si_shader_context *ctx,
+static void lshs_lds_store(struct si_shader_context *ctx,
unsigned dw_offset_imm, LLVMValueRef dw_addr,
LLVMValueRef value)
{
- dw_addr = lp_build_add(&ctx->bld_base.uint_bld, dw_addr,
- LLVMConstInt(ctx->i32, dw_offset_imm, 0));
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMConstInt(ctx->i32, dw_offset_imm, 0), "");
ac_lds_store(&ctx->ac, dw_addr, value);
}
enum si_tess_ring ring)
{
LLVMBuilderRef builder = ctx->ac.builder;
- unsigned param = ring == TESS_OFFCHIP_RING_TES ? ctx->param_tes_offchip_addr :
- ctx->param_tcs_out_lds_layout;
- LLVMValueRef addr = LLVMGetParam(ctx->main_fn, param);
+ LLVMValueRef addr = ac_get_arg(&ctx->ac,
+ ring == TESS_OFFCHIP_RING_TES ?
+ ctx->tes_offchip_addr :
+ ctx->tcs_out_lds_layout);
/* TCS only receives high 13 bits of the address. */
if (ring == TESS_OFFCHIP_RING_TCS || ring == TCS_FACTOR_RING) {
LLVMConstInt(ctx->i32, tf_offset, 0), "");
}
+ uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
+ S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+ S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
+ S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
+
+ if (ctx->screen->info.chip_class >= GFX10)
+ rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+ S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) |
+ S_008F0C_RESOURCE_LEVEL(1);
+ else
+ rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+
LLVMValueRef desc[4];
desc[0] = addr;
desc[1] = LLVMConstInt(ctx->i32,
S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
desc[2] = LLVMConstInt(ctx->i32, 0xffffffff, 0);
- desc[3] = LLVMConstInt(ctx->i32,
- S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
- S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
- S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
- S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32), 0);
+ desc[3] = LLVMConstInt(ctx->i32, rsrc3, false);
return ac_build_gather_values(&ctx->ac, desc, 4);
}
-static LLVMValueRef fetch_input_tcs(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type, unsigned swizzle)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef dw_addr, stride;
-
- stride = get_tcs_in_vertex_dw_stride(ctx);
- dw_addr = get_tcs_in_current_patch_offset(ctx);
- dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
-
- return lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
-}
-
static LLVMValueRef si_nir_load_tcs_varyings(struct ac_shader_abi *abi,
LLVMTypeRef type,
LLVMValueRef vertex_index,
bool load_input)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
+ struct si_shader_info *info = &ctx->shader->selector->info;
LLVMValueRef dw_addr, stride;
+ ubyte name, index;
driver_location = driver_location / 4;
+ if (load_input) {
+ name = info->input_semantic_name[driver_location];
+ index = info->input_semantic_index[driver_location];
+ } else {
+ name = info->output_semantic_name[driver_location];
+ index = info->output_semantic_index[driver_location];
+ }
+
+ assert((name == TGSI_SEMANTIC_PATCH ||
+ name == TGSI_SEMANTIC_TESSINNER ||
+ name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
+
if (load_input) {
stride = get_tcs_in_vertex_dw_stride(ctx);
dw_addr = get_tcs_in_current_patch_offset(ctx);
}
}
- if (param_index) {
- /* Add the constant index to the indirect index */
- param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
- LLVMConstInt(ctx->i32, const_index, 0), "");
- } else {
+ if (!param_index) {
param_index = LLVMConstInt(ctx->i32, const_index, 0);
}
- ubyte *names;
- ubyte *indices;
- if (load_input) {
- names = info->input_semantic_name;
- indices = info->input_semantic_index;
- } else {
- names = info->output_semantic_name;
- indices = info->output_semantic_index;
- }
-
dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
vertex_index, param_index,
- driver_location,
- names, indices,
- is_patch);
+ name, index);
LLVMValueRef value[4];
for (unsigned i = 0; i < num_components; i++) {
offset *= 2;
offset += component;
- value[i + component] = lds_load(bld_base, type, offset, dw_addr);
+ value[i + component] = lshs_lds_load(ctx, type, offset, dw_addr);
}
return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
}
-static LLVMValueRef fetch_output_tcs(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type, unsigned swizzle)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef dw_addr, stride;
-
- if (reg->Register.Dimension) {
- stride = get_tcs_out_vertex_dw_stride(ctx);
- dw_addr = get_tcs_out_current_patch_offset(ctx);
- dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
- } else {
- dw_addr = get_tcs_out_current_patch_data_offset(ctx);
- dw_addr = get_dw_address(ctx, NULL, reg, NULL, dw_addr);
- }
-
- return lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
-}
-
-static LLVMValueRef fetch_input_tes(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type, unsigned swizzle)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef base, addr;
-
- base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
- addr = get_tcs_tes_buffer_address_from_reg(ctx, NULL, reg);
-
- return buffer_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle,
- ctx->tess_offchip_ring, base, addr, true);
-}
-
LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi,
LLVMTypeRef type,
LLVMValueRef vertex_index,
bool load_input)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ struct si_shader_info *info = &ctx->shader->selector->info;
LLVMValueRef base, addr;
driver_location = driver_location / 4;
+ ubyte name = info->input_semantic_name[driver_location];
+ ubyte index = info->input_semantic_index[driver_location];
- base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
+ assert((name == TGSI_SEMANTIC_PATCH ||
+ name == TGSI_SEMANTIC_TESSINNER ||
+ name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
- if (param_index) {
- /* Add the constant index to the indirect index */
- param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
- LLVMConstInt(ctx->i32, const_index, 0), "");
- } else {
+ base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
+
+ if (!param_index) {
param_index = LLVMConstInt(ctx->i32, const_index, 0);
}
addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
- param_index, driver_location,
- info->input_semantic_name,
- info->input_semantic_index,
- is_patch);
+ param_index,
+ name, index);
/* TODO: This will generate rather ordinary llvm code, although it
* should be easy for the optimiser to fix up. In future we might want
- * to refactor buffer_load(), but for now this maximises code sharing
- * between the NIR and TGSI backends.
+ * to refactor buffer_load().
*/
LLVMValueRef value[4];
for (unsigned i = 0; i < num_components; i++) {
unsigned offset = i;
- if (llvm_type_is_64bit(ctx, type))
+ if (llvm_type_is_64bit(ctx, type)) {
offset *= 2;
+ if (offset == 4) {
+ ubyte name = info->input_semantic_name[driver_location + 1];
+ ubyte index = info->input_semantic_index[driver_location + 1];
+ addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
+ vertex_index,
+ param_index,
+ name, index);
+ }
+
+ offset = offset % 4;
+ }
offset += component;
- value[i + component] = buffer_load(&ctx->bld_base, type, offset,
+ value[i + component] = buffer_load(ctx, type, offset,
ctx->tess_offchip_ring, base, addr, true);
}
return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
}
-static void store_output_tcs(struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_instruction *inst,
- const struct tgsi_opcode_info *info,
- unsigned index,
- LLVMValueRef dst[4])
+static void si_nir_store_output_tcs(struct ac_shader_abi *abi,
+ const struct nir_variable *var,
+ LLVMValueRef vertex_index,
+ LLVMValueRef param_index,
+ unsigned const_index,
+ LLVMValueRef src,
+ unsigned writemask)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_dst_register *reg = &inst->Dst[index];
- const struct tgsi_shader_info *sh_info = &ctx->shader->selector->info;
- unsigned chan_index;
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ struct si_shader_info *info = &ctx->shader->selector->info;
+ const unsigned component = var->data.location_frac;
+ unsigned driver_location = var->data.driver_location;
LLVMValueRef dw_addr, stride;
- LLVMValueRef buffer, base, buf_addr;
- LLVMValueRef values[4];
+ LLVMValueRef buffer, base, addr;
+ LLVMValueRef values[8];
bool skip_lds_store;
bool is_tess_factor = false, is_tess_inner = false;
- /* Only handle per-patch and per-vertex outputs here.
- * Vectors will be lowered to scalars and this function will be called again.
- */
- if (reg->Register.File != TGSI_FILE_OUTPUT ||
- (dst[0] && LLVMGetTypeKind(LLVMTypeOf(dst[0])) == LLVMVectorTypeKind)) {
- si_llvm_emit_store(bld_base, inst, info, index, dst);
- return;
- }
+ driver_location = driver_location / 4;
+ ubyte name = info->output_semantic_name[driver_location];
+ ubyte index = info->output_semantic_index[driver_location];
+
+ bool is_const = !param_index;
+ if (!param_index)
+ param_index = LLVMConstInt(ctx->i32, const_index, 0);
+
+ const bool is_patch = var->data.patch ||
+ var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
+ var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER;
- if (reg->Register.Dimension) {
+ assert((name == TGSI_SEMANTIC_PATCH ||
+ name == TGSI_SEMANTIC_TESSINNER ||
+ name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
+
+ if (!is_patch) {
stride = get_tcs_out_vertex_dw_stride(ctx);
dw_addr = get_tcs_out_current_patch_offset(ctx);
- dw_addr = get_dw_address(ctx, reg, NULL, stride, dw_addr);
- skip_lds_store = !sh_info->reads_pervertex_outputs;
+ dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
+ vertex_index, param_index,
+ name, index);
+
+ skip_lds_store = !info->reads_pervertex_outputs;
} else {
dw_addr = get_tcs_out_current_patch_data_offset(ctx);
- dw_addr = get_dw_address(ctx, reg, NULL, NULL, dw_addr);
- skip_lds_store = !sh_info->reads_perpatch_outputs;
+ dw_addr = get_dw_address_from_generic_indices(ctx, NULL, dw_addr,
+ vertex_index, param_index,
+ name, index);
+
+ skip_lds_store = !info->reads_perpatch_outputs;
- if (!reg->Register.Indirect) {
- int name = sh_info->output_semantic_name[reg->Register.Index];
+ if (is_const && const_index == 0) {
+ int name = info->output_semantic_name[driver_location];
/* Always write tess factors into LDS for the TCS epilog. */
if (name == TGSI_SEMANTIC_TESSINNER ||
name == TGSI_SEMANTIC_TESSOUTER) {
/* The epilog doesn't read LDS if invocation 0 defines tess factors. */
- skip_lds_store = !sh_info->reads_tessfactor_outputs &&
- ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
+ skip_lds_store = !info->reads_tessfactor_outputs &&
+ ctx->shader->selector->info.tessfactors_are_def_in_all_invocs;
is_tess_factor = true;
is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
}
buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
- base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
- buf_addr = get_tcs_tes_buffer_address_from_reg(ctx, reg, NULL);
+ base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
- uint32_t writemask = reg->Register.WriteMask;
- while (writemask) {
- chan_index = u_bit_scan(&writemask);
- LLVMValueRef value = dst[chan_index];
-
- if (inst->Instruction.Saturate)
- value = ac_build_clamp(&ctx->ac, value);
+ addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
+ param_index, name, index);
- /* Skip LDS stores if there is no LDS read of this output. */
- if (!skip_lds_store)
- lds_store(ctx, chan_index, dw_addr, value);
-
- value = ac_to_integer(&ctx->ac, value);
- values[chan_index] = value;
-
- if (reg->Register.WriteMask != 0xF && !is_tess_factor) {
- ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
- buf_addr, base,
- 4 * chan_index, 1, 0, true, false);
- }
-
- /* Write tess factors into VGPRs for the epilog. */
- if (is_tess_factor &&
- ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
- if (!is_tess_inner) {
- LLVMBuildStore(ctx->ac.builder, value, /* outer */
- ctx->invoc0_tess_factors[chan_index]);
- } else if (chan_index < 2) {
- LLVMBuildStore(ctx->ac.builder, value, /* inner */
- ctx->invoc0_tess_factors[4 + chan_index]);
- }
- }
- }
-
- if (reg->Register.WriteMask == 0xF && !is_tess_factor) {
- LLVMValueRef value = lp_build_gather_values(&ctx->gallivm,
- values, 4);
- ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buf_addr,
- base, 0, 1, 0, true, false);
- }
-}
-
-static void si_nir_store_output_tcs(struct ac_shader_abi *abi,
- const struct nir_variable *var,
- LLVMValueRef vertex_index,
- LLVMValueRef param_index,
- unsigned const_index,
- LLVMValueRef src,
- unsigned writemask)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- const unsigned component = var->data.location_frac;
- const bool is_patch = var->data.patch;
- unsigned driver_location = var->data.driver_location;
- LLVMValueRef dw_addr, stride;
- LLVMValueRef buffer, base, addr;
- LLVMValueRef values[4];
- bool skip_lds_store;
- bool is_tess_factor = false, is_tess_inner = false;
-
- driver_location = driver_location / 4;
-
- if (param_index) {
- /* Add the constant index to the indirect index */
- param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
- LLVMConstInt(ctx->i32, const_index, 0), "");
- } else {
- if (const_index != 0)
- param_index = LLVMConstInt(ctx->i32, const_index, 0);
- }
-
- if (!is_patch) {
- stride = get_tcs_out_vertex_dw_stride(ctx);
- dw_addr = get_tcs_out_current_patch_offset(ctx);
- dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
- vertex_index, param_index,
- driver_location,
- info->output_semantic_name,
- info->output_semantic_index,
- is_patch);
-
- skip_lds_store = !info->reads_pervertex_outputs;
- } else {
- dw_addr = get_tcs_out_current_patch_data_offset(ctx);
- dw_addr = get_dw_address_from_generic_indices(ctx, NULL, dw_addr,
- vertex_index, param_index,
- driver_location,
- info->output_semantic_name,
- info->output_semantic_index,
- is_patch);
-
- skip_lds_store = !info->reads_perpatch_outputs;
-
- if (!param_index) {
- int name = info->output_semantic_name[driver_location];
-
- /* Always write tess factors into LDS for the TCS epilog. */
- if (name == TGSI_SEMANTIC_TESSINNER ||
- name == TGSI_SEMANTIC_TESSOUTER) {
- /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
- skip_lds_store = !info->reads_tessfactor_outputs &&
- ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
- is_tess_factor = true;
- is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
- }
- }
- }
-
- buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
-
- base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
-
- addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
- param_index, driver_location,
- info->output_semantic_name,
- info->output_semantic_index,
- is_patch);
-
- for (unsigned chan = 0; chan < 4; chan++) {
+ for (unsigned chan = component; chan < 8; chan++) {
if (!(writemask & (1 << chan)))
continue;
LLVMValueRef value = ac_llvm_extract_elem(&ctx->ac, src, chan - component);
+ unsigned buffer_store_offset = chan % 4;
+ if (chan == 4) {
+ ubyte name = info->output_semantic_name[driver_location + 1];
+ ubyte index = info->output_semantic_index[driver_location + 1];
+ addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
+ vertex_index,
+ param_index,
+ name, index);
+ }
+
/* Skip LDS stores if there is no LDS read of this output. */
if (!skip_lds_store)
- lds_store(ctx, chan, dw_addr, value);
+ lshs_lds_store(ctx, chan, dw_addr, value);
value = ac_to_integer(&ctx->ac, value);
values[chan] = value;
if (writemask != 0xF && !is_tess_factor) {
ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
addr, base,
- 4 * chan, 1, 0, true, false);
+ 4 * buffer_store_offset,
+ ac_glc);
}
/* Write tess factors into VGPRs for the epilog. */
if (is_tess_factor &&
- ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
+ ctx->shader->selector->info.tessfactors_are_def_in_all_invocs) {
if (!is_tess_inner) {
LLVMBuildStore(ctx->ac.builder, value, /* outer */
ctx->invoc0_tess_factors[chan]);
}
if (writemask == 0xF && !is_tess_factor) {
- LLVMValueRef value = lp_build_gather_values(&ctx->gallivm,
+ LLVMValueRef value = ac_build_gather_values(&ctx->ac,
values, 4);
ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, addr,
- base, 0, 1, 0, true, false);
+ base, 0, ac_glc);
}
}
-LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
- unsigned input_index,
- unsigned vtx_offset_param,
- LLVMTypeRef type,
- unsigned swizzle)
+static LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
+ unsigned input_index,
+ unsigned vtx_offset_param,
+ LLVMTypeRef type,
+ unsigned swizzle)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
struct si_shader *shader = ctx->shader;
- struct lp_build_context *uint = &ctx->bld_base.uint_bld;
LLVMValueRef vtx_offset, soffset;
- struct tgsi_shader_info *info = &shader->selector->info;
+ struct si_shader_info *info = &shader->selector->info;
unsigned semantic_name = info->input_semantic_name[input_index];
unsigned semantic_index = info->input_semantic_index[input_index];
unsigned param;
LLVMValueRef value;
- param = si_shader_io_get_unique_index(semantic_name, semantic_index);
+ param = si_shader_io_get_unique_index(semantic_name, semantic_index, false);
/* GFX9 has the ESGS ring in LDS. */
if (ctx->screen->info.chip_class >= GFX9) {
switch (index / 2) {
case 0:
- vtx_offset = si_unpack_param(ctx, ctx->param_gs_vtx01_offset,
- index % 2 ? 16 : 0, 16);
+ vtx_offset = si_unpack_param(ctx, ctx->gs_vtx01_offset,
+ index % 2 ? 16 : 0, 16);
break;
case 1:
- vtx_offset = si_unpack_param(ctx, ctx->param_gs_vtx23_offset,
- index % 2 ? 16 : 0, 16);
+ vtx_offset = si_unpack_param(ctx, ctx->gs_vtx23_offset,
+ index % 2 ? 16 : 0, 16);
break;
case 2:
- vtx_offset = si_unpack_param(ctx, ctx->param_gs_vtx45_offset,
- index % 2 ? 16 : 0, 16);
+ vtx_offset = si_unpack_param(ctx, ctx->gs_vtx45_offset,
+ index % 2 ? 16 : 0, 16);
break;
default:
assert(0);
return NULL;
}
+ unsigned offset = param * 4 + swizzle;
vtx_offset = LLVMBuildAdd(ctx->ac.builder, vtx_offset,
- LLVMConstInt(ctx->i32, param * 4, 0), "");
- return lds_load(bld_base, type, swizzle, vtx_offset);
+ LLVMConstInt(ctx->i32, offset, false), "");
+
+ LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->esgs_ring, vtx_offset);
+ LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, ptr, "");
+ if (llvm_type_is_64bit(ctx, type)) {
+ ptr = LLVMBuildGEP(ctx->ac.builder, ptr,
+ &ctx->ac.i32_1, 1, "");
+ LLVMValueRef values[2] = {
+ value,
+ LLVMBuildLoad(ctx->ac.builder, ptr, "")
+ };
+ value = ac_build_gather_values(&ctx->ac, values, 2);
+ }
+ return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
}
/* GFX6: input load from the ESGS ring in memory. */
if (swizzle == ~0) {
- LLVMValueRef values[TGSI_NUM_CHANNELS];
+ LLVMValueRef values[4];
unsigned chan;
- for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
+ for (chan = 0; chan < 4; chan++) {
values[chan] = si_llvm_load_input_gs(abi, input_index, vtx_offset_param,
type, chan);
}
- return lp_build_gather_values(&ctx->gallivm, values,
- TGSI_NUM_CHANNELS);
+ return ac_build_gather_values(&ctx->ac, values, 4);
}
/* Get the vertex offset parameter on GFX6. */
- LLVMValueRef gs_vtx_offset = ctx->gs_vtx_offset[vtx_offset_param];
+ LLVMValueRef gs_vtx_offset = ac_get_arg(&ctx->ac,
+ ctx->gs_vtx_offset[vtx_offset_param]);
- vtx_offset = lp_build_mul_imm(uint, gs_vtx_offset, 4);
+ vtx_offset = LLVMBuildMul(ctx->ac.builder, gs_vtx_offset,
+ LLVMConstInt(ctx->i32, 4, 0), "");
soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle) * 256, 0);
value = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1, ctx->i32_0,
- vtx_offset, soffset, 0, 1, 0, true, false);
+ vtx_offset, soffset, 0, ac_glc, true, false);
if (llvm_type_is_64bit(ctx, type)) {
LLVMValueRef value2;
soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle + 1) * 256, 0);
value2 = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1,
ctx->i32_0, vtx_offset, soffset,
- 0, 1, 0, true, false);
- return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
+ 0, ac_glc, true, false);
+ return si_build_gather_64bit(ctx, type, value, value2);
}
return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
}
offset *= 2;
offset += component;
- value[i + component] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4,
+ value[i + component] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4 + const_index,
vertex_index, type, offset);
}
return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
}
-static LLVMValueRef fetch_input_gs(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type,
- unsigned swizzle)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
-
- unsigned semantic_name = info->input_semantic_name[reg->Register.Index];
- if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID)
- return get_primitive_id(ctx, swizzle);
-
- if (!reg->Register.Dimension)
- return NULL;
-
- return si_llvm_load_input_gs(&ctx->abi, reg->Register.Index,
- reg->Dimension.Index,
- tgsi2llvmtype(bld_base, type),
- swizzle);
-}
-
-static int lookup_interp_param_index(unsigned interpolate, unsigned location)
-{
- switch (interpolate) {
- case TGSI_INTERPOLATE_CONSTANT:
- return 0;
-
- case TGSI_INTERPOLATE_LINEAR:
- if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
- return SI_PARAM_LINEAR_SAMPLE;
- else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
- return SI_PARAM_LINEAR_CENTROID;
- else
- return SI_PARAM_LINEAR_CENTER;
- break;
- case TGSI_INTERPOLATE_COLOR:
- case TGSI_INTERPOLATE_PERSPECTIVE:
- if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
- return SI_PARAM_PERSP_SAMPLE;
- else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
- return SI_PARAM_PERSP_CENTROID;
- else
- return SI_PARAM_PERSP_CENTER;
- break;
- default:
- fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
- return -1;
- }
-}
-
-static LLVMValueRef si_build_fs_interp(struct si_shader_context *ctx,
- unsigned attr_index, unsigned chan,
- LLVMValueRef prim_mask,
- LLVMValueRef i, LLVMValueRef j)
-{
- if (i || j) {
- return ac_build_fs_interp(&ctx->ac,
- LLVMConstInt(ctx->i32, chan, 0),
- LLVMConstInt(ctx->i32, attr_index, 0),
- prim_mask, i, j);
- }
- return ac_build_fs_interp_mov(&ctx->ac,
- LLVMConstInt(ctx->i32, 2, 0), /* P0 */
- LLVMConstInt(ctx->i32, chan, 0),
- LLVMConstInt(ctx->i32, attr_index, 0),
- prim_mask);
-}
-
-/**
- * Interpolate a fragment shader input.
- *
- * @param ctx context
- * @param input_index index of the input in hardware
- * @param semantic_name TGSI_SEMANTIC_*
- * @param semantic_index semantic index
- * @param num_interp_inputs number of all interpolated inputs (= BCOLOR offset)
- * @param colors_read_mask color components read (4 bits for each color, 8 bits in total)
- * @param interp_param interpolation weights (i,j)
- * @param prim_mask SI_PARAM_PRIM_MASK
- * @param face SI_PARAM_FRONT_FACE
- * @param result the return value (4 components)
- */
-static void interp_fs_input(struct si_shader_context *ctx,
- unsigned input_index,
- unsigned semantic_name,
- unsigned semantic_index,
- unsigned num_interp_inputs,
- unsigned colors_read_mask,
- LLVMValueRef interp_param,
- LLVMValueRef prim_mask,
- LLVMValueRef face,
- LLVMValueRef result[4])
-{
- LLVMValueRef i = NULL, j = NULL;
- unsigned chan;
-
- /* fs.constant returns the param from the middle vertex, so it's not
- * really useful for flat shading. It's meant to be used for custom
- * interpolation (but the intrinsic can't fetch from the other two
- * vertices).
- *
- * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
- * to do the right thing. The only reason we use fs.constant is that
- * fs.interp cannot be used on integers, because they can be equal
- * to NaN.
- *
- * When interp is false we will use fs.constant or for newer llvm,
- * amdgcn.interp.mov.
- */
- bool interp = interp_param != NULL;
-
- if (interp) {
- interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
- LLVMVectorType(ctx->f32, 2), "");
-
- i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
- ctx->i32_0, "");
- j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
- ctx->i32_1, "");
- }
-
- if (semantic_name == TGSI_SEMANTIC_COLOR &&
- ctx->shader->key.part.ps.prolog.color_two_side) {
- LLVMValueRef is_face_positive;
-
- /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
- * otherwise it's at offset "num_inputs".
- */
- unsigned back_attr_offset = num_interp_inputs;
- if (semantic_index == 1 && colors_read_mask & 0xf)
- back_attr_offset += 1;
-
- is_face_positive = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
- face, ctx->i32_0, "");
-
- for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
- LLVMValueRef front, back;
-
- front = si_build_fs_interp(ctx,
- input_index, chan,
- prim_mask, i, j);
- back = si_build_fs_interp(ctx,
- back_attr_offset, chan,
- prim_mask, i, j);
-
- result[chan] = LLVMBuildSelect(ctx->ac.builder,
- is_face_positive,
- front,
- back,
- "");
- }
- } else if (semantic_name == TGSI_SEMANTIC_FOG) {
- result[0] = si_build_fs_interp(ctx, input_index,
- 0, prim_mask, i, j);
- result[1] =
- result[2] = LLVMConstReal(ctx->f32, 0.0f);
- result[3] = LLVMConstReal(ctx->f32, 1.0f);
- } else {
- for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
- result[chan] = si_build_fs_interp(ctx,
- input_index, chan,
- prim_mask, i, j);
- }
- }
-}
-
-void si_llvm_load_input_fs(
- struct si_shader_context *ctx,
- unsigned input_index,
- LLVMValueRef out[4])
-{
- struct lp_build_context *base = &ctx->bld_base.base;
- struct si_shader *shader = ctx->shader;
- struct tgsi_shader_info *info = &shader->selector->info;
- LLVMValueRef main_fn = ctx->main_fn;
- LLVMValueRef interp_param = NULL;
- int interp_param_idx;
- enum tgsi_semantic semantic_name = info->input_semantic_name[input_index];
- unsigned semantic_index = info->input_semantic_index[input_index];
- enum tgsi_interpolate_mode interp_mode = info->input_interpolate[input_index];
- enum tgsi_interpolate_loc interp_loc = info->input_interpolate_loc[input_index];
-
- /* Get colors from input VGPRs (set by the prolog). */
- if (semantic_name == TGSI_SEMANTIC_COLOR) {
- unsigned colors_read = shader->selector->info.colors_read;
- unsigned mask = colors_read >> (semantic_index * 4);
- unsigned offset = SI_PARAM_POS_FIXED_PT + 1 +
- (semantic_index ? util_bitcount(colors_read & 0xf) : 0);
-
- out[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : base->undef;
- out[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : base->undef;
- out[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : base->undef;
- out[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : base->undef;
- return;
- }
-
- interp_param_idx = lookup_interp_param_index(interp_mode, interp_loc);
- if (interp_param_idx == -1)
- return;
- else if (interp_param_idx) {
- interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
- }
-
- interp_fs_input(ctx, input_index, semantic_name,
- semantic_index, 0, /* this param is unused */
- shader->selector->info.colors_read, interp_param,
- ctx->abi.prim_mask,
- LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE),
- &out[0]);
-}
-
-static void declare_input_fs(
- struct si_shader_context *ctx,
- unsigned input_index,
- const struct tgsi_full_declaration *decl,
- LLVMValueRef out[4])
-{
- si_llvm_load_input_fs(ctx, input_index, out);
-}
-
-LLVMValueRef si_get_sample_id(struct si_shader_context *ctx)
-{
- return si_unpack_param(ctx, SI_PARAM_ANCILLARY, 8, 4);
-}
-
static LLVMValueRef get_base_vertex(struct ac_shader_abi *abi)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
* (for direct draws) or the CP (for indirect draws) is the
* first vertex ID, but GLSL expects 0 to be returned.
*/
- LLVMValueRef vs_state = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_state_bits);
+ LLVMValueRef vs_state = ac_get_arg(&ctx->ac,
+ ctx->vs_state_bits);
LLVMValueRef indexed;
indexed = LLVMBuildLShr(ctx->ac.builder, vs_state, ctx->i32_1, "");
indexed = LLVMBuildTrunc(ctx->ac.builder, indexed, ctx->i1, "");
- return LLVMBuildSelect(ctx->ac.builder, indexed, ctx->abi.base_vertex,
+ return LLVMBuildSelect(ctx->ac.builder, indexed,
+ ac_get_arg(&ctx->ac, ctx->args.base_vertex),
ctx->i32_0, "");
}
for (i = 0; i < 3; ++i)
values[i] = LLVMConstInt(ctx->i32, sizes[i], 0);
- result = lp_build_gather_values(&ctx->gallivm, values, 3);
+ result = ac_build_gather_values(&ctx->ac, values, 3);
} else {
- result = LLVMGetParam(ctx->main_fn, ctx->param_block_size);
+ result = ac_get_arg(&ctx->ac, ctx->block_size);
}
return result;
}
-/**
- * Load a dword from a constant buffer.
- */
-static LLVMValueRef buffer_load_const(struct si_shader_context *ctx,
- LLVMValueRef resource,
- LLVMValueRef offset)
-{
- return ac_build_buffer_load(&ctx->ac, resource, 1, NULL, offset, NULL,
- 0, 0, 0, true, true);
-}
-
-static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct lp_build_context *uint_bld = &ctx->bld_base.uint_bld;
- LLVMValueRef desc = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
- LLVMValueRef buf_index = LLVMConstInt(ctx->i32, SI_PS_CONST_SAMPLE_POSITIONS, 0);
- LLVMValueRef resource = ac_build_load_to_sgpr(&ctx->ac, desc, buf_index);
-
- /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
- LLVMValueRef offset0 = lp_build_mul_imm(uint_bld, sample_id, 8);
- LLVMValueRef offset1 = LLVMBuildAdd(ctx->ac.builder, offset0, LLVMConstInt(ctx->i32, 4, 0), "");
-
- LLVMValueRef pos[4] = {
- buffer_load_const(ctx, resource, offset0),
- buffer_load_const(ctx, resource, offset1),
- LLVMConstReal(ctx->f32, 0),
- LLVMConstReal(ctx->f32, 0)
- };
-
- return lp_build_gather_values(&ctx->gallivm, pos, 4);
-}
-
-static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
-{
- return abi->sample_coverage;
-}
-
static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct lp_build_context *bld = &ctx->bld_base.base;
-
LLVMValueRef coord[4] = {
- LLVMGetParam(ctx->main_fn, ctx->param_tes_u),
- LLVMGetParam(ctx->main_fn, ctx->param_tes_v),
+ ac_get_arg(&ctx->ac, ctx->tes_u),
+ ac_get_arg(&ctx->ac, ctx->tes_v),
ctx->ac.f32_0,
ctx->ac.f32_0
};
/* For triangles, the vector should be (u, v, 1-u-v). */
if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
- PIPE_PRIM_TRIANGLES)
- coord[2] = lp_build_sub(bld, ctx->ac.f32_1,
- lp_build_add(bld, coord[0], coord[1]));
-
- return lp_build_gather_values(&ctx->gallivm, coord, 4);
+ PIPE_PRIM_TRIANGLES) {
+ coord[2] = LLVMBuildFSub(ctx->ac.builder, ctx->ac.f32_1,
+ LLVMBuildFAdd(ctx->ac.builder,
+ coord[0], coord[1], ""), "");
+ }
+ return ac_build_gather_values(&ctx->ac, coord, 4);
}
static LLVMValueRef load_tess_level(struct si_shader_context *ctx,
int param = si_shader_io_get_unique_index_patch(semantic_name, 0);
- base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
+ base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
addr = get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx), NULL,
LLVMConstInt(ctx->i32, param, 0));
- return buffer_load(&ctx->bld_base, ctx->f32,
+ return buffer_load(ctx, ctx->f32,
~0, ctx->tess_offchip_ring, base, addr, true);
}
+static LLVMValueRef load_tess_level_default(struct si_shader_context *ctx,
+ unsigned semantic_name)
+{
+ LLVMValueRef buf, slot, val[4];
+ int i, offset;
+
+ slot = LLVMConstInt(ctx->i32, SI_HS_CONST_DEFAULT_TESS_LEVELS, 0);
+ buf = ac_get_arg(&ctx->ac, ctx->rw_buffers);
+ buf = ac_build_load_to_sgpr(&ctx->ac, buf, slot);
+ offset = semantic_name == TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL ? 4 : 0;
+
+ for (i = 0; i < 4; i++)
+ val[i] = si_buffer_load_const(ctx, buf,
+ LLVMConstInt(ctx->i32, (offset + i) * 4, 0));
+ return ac_build_gather_values(&ctx->ac, val, 4);
+}
+
static LLVMValueRef si_load_tess_level(struct ac_shader_abi *abi,
- unsigned varying_id)
+ unsigned varying_id,
+ bool load_default_state)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
unsigned semantic_name;
+ if (load_default_state) {
+ switch (varying_id) {
+ case VARYING_SLOT_TESS_LEVEL_INNER:
+ semantic_name = TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL;
+ break;
+ case VARYING_SLOT_TESS_LEVEL_OUTER:
+ semantic_name = TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL;
+ break;
+ default:
+ unreachable("unknown tess level");
+ }
+ return load_tess_level_default(ctx, semantic_name);
+ }
+
switch (varying_id) {
case VARYING_SLOT_TESS_LEVEL_INNER:
semantic_name = TGSI_SEMANTIC_TESSINNER;
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
if (ctx->type == PIPE_SHADER_TESS_CTRL)
- return si_unpack_param(ctx, ctx->param_tcs_out_lds_layout, 13, 6);
+ return si_unpack_param(ctx, ctx->tcs_out_lds_layout, 13, 6);
else if (ctx->type == PIPE_SHADER_TESS_EVAL)
return get_num_tcs_out_vertices(ctx);
else
unreachable("invalid shader stage for TGSI_SEMANTIC_VERTICESIN");
}
-void si_load_system_value(struct si_shader_context *ctx,
- unsigned index,
- const struct tgsi_full_declaration *decl)
-{
- LLVMValueRef value = 0;
-
- assert(index < RADEON_LLVM_MAX_SYSTEM_VALUES);
-
- switch (decl->Semantic.Name) {
- case TGSI_SEMANTIC_INSTANCEID:
- value = ctx->abi.instance_id;
- break;
-
- case TGSI_SEMANTIC_VERTEXID:
- value = LLVMBuildAdd(ctx->ac.builder,
- ctx->abi.vertex_id,
- ctx->abi.base_vertex, "");
- break;
-
- case TGSI_SEMANTIC_VERTEXID_NOBASE:
- /* Unused. Clarify the meaning in indexed vs. non-indexed
- * draws if this is ever used again. */
- assert(false);
- break;
-
- case TGSI_SEMANTIC_BASEVERTEX:
- value = get_base_vertex(&ctx->abi);
- break;
-
- case TGSI_SEMANTIC_BASEINSTANCE:
- value = ctx->abi.start_instance;
- break;
-
- case TGSI_SEMANTIC_DRAWID:
- value = ctx->abi.draw_id;
- break;
-
- case TGSI_SEMANTIC_INVOCATIONID:
- if (ctx->type == PIPE_SHADER_TESS_CTRL)
- value = unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 8, 5);
- else if (ctx->type == PIPE_SHADER_GEOMETRY)
- value = ctx->abi.gs_invocation_id;
- else
- assert(!"INVOCATIONID not implemented");
- break;
-
- case TGSI_SEMANTIC_POSITION:
- {
- LLVMValueRef pos[4] = {
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT),
- lp_build_emit_llvm_unary(&ctx->bld_base, TGSI_OPCODE_RCP,
- LLVMGetParam(ctx->main_fn,
- SI_PARAM_POS_W_FLOAT)),
- };
- value = lp_build_gather_values(&ctx->gallivm, pos, 4);
- break;
- }
-
- case TGSI_SEMANTIC_FACE:
- value = ctx->abi.front_face;
- break;
-
- case TGSI_SEMANTIC_SAMPLEID:
- value = si_get_sample_id(ctx);
- break;
-
- case TGSI_SEMANTIC_SAMPLEPOS: {
- LLVMValueRef pos[4] = {
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
- LLVMConstReal(ctx->f32, 0),
- LLVMConstReal(ctx->f32, 0)
- };
- pos[0] = lp_build_emit_llvm_unary(&ctx->bld_base,
- TGSI_OPCODE_FRC, pos[0]);
- pos[1] = lp_build_emit_llvm_unary(&ctx->bld_base,
- TGSI_OPCODE_FRC, pos[1]);
- value = lp_build_gather_values(&ctx->gallivm, pos, 4);
- break;
- }
-
- case TGSI_SEMANTIC_SAMPLEMASK:
- /* This can only occur with the OpenGL Core profile, which
- * doesn't support smoothing.
- */
- value = LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLE_COVERAGE);
- break;
-
- case TGSI_SEMANTIC_TESSCOORD:
- value = si_load_tess_coord(&ctx->abi);
- break;
-
- case TGSI_SEMANTIC_VERTICESIN:
- value = si_load_patch_vertices_in(&ctx->abi);
- break;
-
- case TGSI_SEMANTIC_TESSINNER:
- case TGSI_SEMANTIC_TESSOUTER:
- value = load_tess_level(ctx, decl->Semantic.Name);
- break;
-
- case TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI:
- case TGSI_SEMANTIC_DEFAULT_TESSINNER_SI:
- {
- LLVMValueRef buf, slot, val[4];
- int i, offset;
-
- slot = LLVMConstInt(ctx->i32, SI_HS_CONST_DEFAULT_TESS_LEVELS, 0);
- buf = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
- buf = ac_build_load_to_sgpr(&ctx->ac, buf, slot);
- offset = decl->Semantic.Name == TGSI_SEMANTIC_DEFAULT_TESSINNER_SI ? 4 : 0;
-
- for (i = 0; i < 4; i++)
- val[i] = buffer_load_const(ctx, buf,
- LLVMConstInt(ctx->i32, (offset + i) * 4, 0));
- value = lp_build_gather_values(&ctx->gallivm, val, 4);
- break;
- }
-
- case TGSI_SEMANTIC_PRIMID:
- value = get_primitive_id(ctx, 0);
- break;
-
- case TGSI_SEMANTIC_GRID_SIZE:
- value = ctx->abi.num_work_groups;
- break;
-
- case TGSI_SEMANTIC_BLOCK_SIZE:
- value = get_block_size(&ctx->abi);
- break;
-
- case TGSI_SEMANTIC_BLOCK_ID:
- {
- LLVMValueRef values[3];
-
- for (int i = 0; i < 3; i++) {
- values[i] = ctx->i32_0;
- if (ctx->abi.workgroup_ids[i]) {
- values[i] = ctx->abi.workgroup_ids[i];
- }
- }
- value = lp_build_gather_values(&ctx->gallivm, values, 3);
- break;
- }
-
- case TGSI_SEMANTIC_THREAD_ID:
- value = ctx->abi.local_invocation_ids;
- break;
-
- case TGSI_SEMANTIC_HELPER_INVOCATION:
- value = lp_build_intrinsic(ctx->ac.builder,
- "llvm.amdgcn.ps.live",
- ctx->i1, NULL, 0,
- LP_FUNC_ATTR_READNONE);
- value = LLVMBuildNot(ctx->ac.builder, value, "");
- value = LLVMBuildSExt(ctx->ac.builder, value, ctx->i32, "");
- break;
-
- case TGSI_SEMANTIC_SUBGROUP_SIZE:
- value = LLVMConstInt(ctx->i32, 64, 0);
- break;
-
- case TGSI_SEMANTIC_SUBGROUP_INVOCATION:
- value = ac_get_thread_id(&ctx->ac);
- break;
-
- case TGSI_SEMANTIC_SUBGROUP_EQ_MASK:
- {
- LLVMValueRef id = ac_get_thread_id(&ctx->ac);
- id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
- value = LLVMBuildShl(ctx->ac.builder, LLVMConstInt(ctx->i64, 1, 0), id, "");
- value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
- break;
- }
-
- case TGSI_SEMANTIC_SUBGROUP_GE_MASK:
- case TGSI_SEMANTIC_SUBGROUP_GT_MASK:
- case TGSI_SEMANTIC_SUBGROUP_LE_MASK:
- case TGSI_SEMANTIC_SUBGROUP_LT_MASK:
- {
- LLVMValueRef id = ac_get_thread_id(&ctx->ac);
- if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_GT_MASK ||
- decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK) {
- /* All bits set except LSB */
- value = LLVMConstInt(ctx->i64, -2, 0);
- } else {
- /* All bits set */
- value = LLVMConstInt(ctx->i64, -1, 0);
- }
- id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
- value = LLVMBuildShl(ctx->ac.builder, value, id, "");
- if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK ||
- decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LT_MASK)
- value = LLVMBuildNot(ctx->ac.builder, value, "");
- value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
- break;
- }
-
- default:
- assert(!"unknown system value");
- return;
- }
-
- ctx->system_values[index] = value;
-}
-
void si_declare_compute_memory(struct si_shader_context *ctx)
{
struct si_shader_selector *sel = ctx->shader->selector;
+ unsigned lds_size = sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE];
- LLVMTypeRef i8p = LLVMPointerType(ctx->i8, AC_LOCAL_ADDR_SPACE);
+ LLVMTypeRef i8p = LLVMPointerType(ctx->i8, AC_ADDR_SPACE_LDS);
LLVMValueRef var;
assert(!ctx->ac.lds);
var = LLVMAddGlobalInAddressSpace(ctx->ac.module,
- LLVMArrayType(ctx->i8, sel->local_size),
+ LLVMArrayType(ctx->i8, lds_size),
"compute_lds",
- AC_LOCAL_ADDR_SPACE);
- LLVMSetAlignment(var, 4);
+ AC_ADDR_SPACE_LDS);
+ LLVMSetAlignment(var, 64 * 1024);
ctx->ac.lds = LLVMBuildBitCast(ctx->ac.builder, var, i8p, "");
}
-void si_tgsi_declare_compute_memory(struct si_shader_context *ctx,
- const struct tgsi_full_declaration *decl)
-{
- assert(decl->Declaration.MemType == TGSI_MEMORY_TYPE_SHARED);
- assert(decl->Range.First == decl->Range.Last);
-
- si_declare_compute_memory(ctx);
-}
-
static LLVMValueRef load_const_buffer_desc_fast_path(struct si_shader_context *ctx)
{
LLVMValueRef ptr =
- LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
+ ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
struct si_shader_selector *sel = ctx->shader->selector;
/* Do the bounds checking with a descriptor, because
ptr = LLVMBuildPtrToInt(ctx->ac.builder, ptr, ctx->ac.intptr, "");
LLVMValueRef desc0, desc1;
- if (HAVE_32BIT_POINTERS) {
- desc0 = ptr;
- desc1 = LLVMConstInt(ctx->i32,
- S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
- } else {
- ptr = LLVMBuildBitCast(ctx->ac.builder, ptr, ctx->v2i32, "");
- desc0 = LLVMBuildExtractElement(ctx->ac.builder, ptr, ctx->i32_0, "");
- desc1 = LLVMBuildExtractElement(ctx->ac.builder, ptr, ctx->i32_1, "");
- /* Mask out all bits except BASE_ADDRESS_HI. */
- desc1 = LLVMBuildAnd(ctx->ac.builder, desc1,
- LLVMConstInt(ctx->i32, ~C_008F04_BASE_ADDRESS_HI, 0), "");
- }
+ desc0 = ptr;
+ desc1 = LLVMConstInt(ctx->i32,
+ S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
+
+ uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
+ S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+ S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
+ S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
+
+ if (ctx->screen->info.chip_class >= GFX10)
+ rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+ S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) |
+ S_008F0C_RESOURCE_LEVEL(1);
+ else
+ rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
LLVMValueRef desc_elems[] = {
desc0,
desc1,
- LLVMConstInt(ctx->i32, (sel->info.const_file_max[0] + 1) * 16, 0),
- LLVMConstInt(ctx->i32,
- S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
- S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
- S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
- S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32), 0)
+ LLVMConstInt(ctx->i32, sel->info.constbuf0_num_slots * 16, 0),
+ LLVMConstInt(ctx->i32, rsrc3, false)
};
return ac_build_gather_values(&ctx->ac, desc_elems, 4);
}
-static LLVMValueRef load_const_buffer_desc(struct si_shader_context *ctx, int i)
-{
- LLVMValueRef list_ptr = LLVMGetParam(ctx->main_fn,
- ctx->param_const_and_shader_buffers);
-
- return ac_build_load_to_sgpr(&ctx->ac, list_ptr,
- LLVMConstInt(ctx->i32, si_get_constbuf_slot(i), 0));
-}
-
static LLVMValueRef load_ubo(struct ac_shader_abi *abi, LLVMValueRef index)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
struct si_shader_selector *sel = ctx->shader->selector;
- LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
+ LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
if (sel->info.const_buffers_declared == 1 &&
sel->info.shader_buffers_declared == 0) {
load_ssbo(struct ac_shader_abi *abi, LLVMValueRef index, bool write)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
- ctx->param_const_and_shader_buffers);
+ LLVMValueRef rsrc_ptr = ac_get_arg(&ctx->ac,
+ ctx->const_and_shader_buffers);
index = si_llvm_bound_index(ctx, index, ctx->num_shader_buffers);
index = LLVMBuildSub(ctx->ac.builder,
return ac_build_load_to_sgpr(&ctx->ac, rsrc_ptr, index);
}
-static LLVMValueRef fetch_constant(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type,
- unsigned swizzle)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct si_shader_selector *sel = ctx->shader->selector;
- const struct tgsi_ind_register *ireg = ®->Indirect;
- unsigned buf, idx;
-
- LLVMValueRef addr, bufp;
-
- if (swizzle == LP_CHAN_ALL) {
- unsigned chan;
- LLVMValueRef values[4];
- for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
- values[chan] = fetch_constant(bld_base, reg, type, chan);
-
- return lp_build_gather_values(&ctx->gallivm, values, 4);
- }
-
- /* Split 64-bit loads. */
- if (tgsi_type_is_64bit(type)) {
- LLVMValueRef lo, hi;
-
- lo = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, swizzle);
- hi = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, swizzle + 1);
- return si_llvm_emit_fetch_64bit(bld_base, tgsi2llvmtype(bld_base, type),
- lo, hi);
- }
-
- idx = reg->Register.Index * 4 + swizzle;
- if (reg->Register.Indirect) {
- addr = si_get_indirect_index(ctx, ireg, 16, idx * 4);
- } else {
- addr = LLVMConstInt(ctx->i32, idx * 4, 0);
- }
-
- /* Fast path when user data SGPRs point to constant buffer 0 directly. */
- if (sel->info.const_buffers_declared == 1 &&
- sel->info.shader_buffers_declared == 0) {
-
- /* This enables use of s_load_dword and flat_load_dword for const buffer 0
- * loads, and up to x4 load opcode merging. However, it leads to horrible
- * code reducing SIMD wave occupancy from 8 to 2 in many cases.
- *
- * Using s_buffer_load_dword (x1) seems to be the best option right now.
- *
- * LLVM 5.0 on SI doesn't insert a required s_nop between SALU setting
- * a descriptor and s_buffer_load_dword using it, so we can't expand
- * the pointer into a full descriptor like below. We have to use
- * s_load_dword instead. The only case when LLVM 5.0 would select
- * s_buffer_load_dword (that we have to prevent) is when we use use
- * a literal offset where we don't need bounds checking.
- */
- if (ctx->screen->info.chip_class == SI && HAVE_LLVM < 0x0600 &&
- !reg->Register.Indirect) {
- LLVMValueRef ptr =
- LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
-
- addr = LLVMBuildLShr(ctx->ac.builder, addr, LLVMConstInt(ctx->i32, 2, 0), "");
- LLVMValueRef result = ac_build_load_invariant(&ctx->ac, ptr, addr);
- return bitcast(bld_base, type, result);
- }
-
- LLVMValueRef desc = load_const_buffer_desc_fast_path(ctx);
- LLVMValueRef result = buffer_load_const(ctx, desc, addr);
- return bitcast(bld_base, type, result);
- }
-
- assert(reg->Register.Dimension);
- buf = reg->Dimension.Index;
-
- if (reg->Dimension.Indirect) {
- LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
- LLVMValueRef index;
- index = si_get_bounded_indirect_index(ctx, ®->DimIndirect,
- reg->Dimension.Index,
- ctx->num_const_buffers);
- index = LLVMBuildAdd(ctx->ac.builder, index,
- LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
- bufp = ac_build_load_to_sgpr(&ctx->ac, ptr, index);
- } else
- bufp = load_const_buffer_desc(ctx, buf);
-
- return bitcast(bld_base, type, buffer_load_const(ctx, bufp, addr));
-}
-
/* Initialize arguments for the shader export intrinsic */
-static void si_llvm_init_export_args(struct si_shader_context *ctx,
- LLVMValueRef *values,
- unsigned target,
- struct ac_export_args *args)
-{
- LLVMValueRef f32undef = LLVMGetUndef(ctx->ac.f32);
- unsigned spi_shader_col_format = V_028714_SPI_SHADER_32_ABGR;
- unsigned chan;
- bool is_int8, is_int10;
-
- /* Default is 0xf. Adjusted below depending on the format. */
- args->enabled_channels = 0xf; /* writemask */
-
- /* Specify whether the EXEC mask represents the valid mask */
- args->valid_mask = 0;
-
- /* Specify whether this is the last export */
- args->done = 0;
-
- /* Specify the target we are exporting */
- args->target = target;
-
- if (ctx->type == PIPE_SHADER_FRAGMENT) {
- const struct si_shader_key *key = &ctx->shader->key;
- unsigned col_formats = key->part.ps.epilog.spi_shader_col_format;
- int cbuf = target - V_008DFC_SQ_EXP_MRT;
-
- assert(cbuf >= 0 && cbuf < 8);
- spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf;
- is_int8 = (key->part.ps.epilog.color_is_int8 >> cbuf) & 0x1;
- is_int10 = (key->part.ps.epilog.color_is_int10 >> cbuf) & 0x1;
- }
-
+static void si_llvm_init_vs_export_args(struct si_shader_context *ctx,
+ LLVMValueRef *values,
+ unsigned target,
+ struct ac_export_args *args)
+{
+ args->enabled_channels = 0xf; /* writemask - default is 0xf */
+ args->valid_mask = 0; /* Specify whether the EXEC mask represents the valid mask */
+ args->done = 0; /* Specify whether this is the last export */
+ args->target = target; /* Specify the target we are exporting */
args->compr = false;
- args->out[0] = f32undef;
- args->out[1] = f32undef;
- args->out[2] = f32undef;
- args->out[3] = f32undef;
-
- LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL;
- LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2],
- unsigned bits, bool hi) = NULL;
-
- switch (spi_shader_col_format) {
- case V_028714_SPI_SHADER_ZERO:
- args->enabled_channels = 0; /* writemask */
- args->target = V_008DFC_SQ_EXP_NULL;
- break;
-
- case V_028714_SPI_SHADER_32_R:
- args->enabled_channels = 1; /* writemask */
- args->out[0] = values[0];
- break;
-
- case V_028714_SPI_SHADER_32_GR:
- args->enabled_channels = 0x3; /* writemask */
- args->out[0] = values[0];
- args->out[1] = values[1];
- break;
-
- case V_028714_SPI_SHADER_32_AR:
- args->enabled_channels = 0x9; /* writemask */
- args->out[0] = values[0];
- args->out[3] = values[3];
- break;
-
- case V_028714_SPI_SHADER_FP16_ABGR:
- packf = ac_build_cvt_pkrtz_f16;
- break;
-
- case V_028714_SPI_SHADER_UNORM16_ABGR:
- packf = ac_build_cvt_pknorm_u16;
- break;
-
- case V_028714_SPI_SHADER_SNORM16_ABGR:
- packf = ac_build_cvt_pknorm_i16;
- break;
-
- case V_028714_SPI_SHADER_UINT16_ABGR:
- packi = ac_build_cvt_pk_u16;
- break;
-
- case V_028714_SPI_SHADER_SINT16_ABGR:
- packi = ac_build_cvt_pk_i16;
- break;
-
- case V_028714_SPI_SHADER_32_ABGR:
- memcpy(&args->out[0], values, sizeof(values[0]) * 4);
- break;
- }
-
- /* Pack f16 or norm_i16/u16. */
- if (packf) {
- for (chan = 0; chan < 2; chan++) {
- LLVMValueRef pack_args[2] = {
- values[2 * chan],
- values[2 * chan + 1]
- };
- LLVMValueRef packed;
-
- packed = packf(&ctx->ac, pack_args);
- args->out[chan] = ac_to_float(&ctx->ac, packed);
- }
- args->compr = 1; /* COMPR flag */
- }
- /* Pack i16/u16. */
- if (packi) {
- for (chan = 0; chan < 2; chan++) {
- LLVMValueRef pack_args[2] = {
- ac_to_integer(&ctx->ac, values[2 * chan]),
- ac_to_integer(&ctx->ac, values[2 * chan + 1])
- };
- LLVMValueRef packed;
-
- packed = packi(&ctx->ac, pack_args,
- is_int8 ? 8 : is_int10 ? 10 : 16,
- chan == 1);
- args->out[chan] = ac_to_float(&ctx->ac, packed);
- }
- args->compr = 1; /* COMPR flag */
- }
-}
-static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef alpha)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- if (ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_NEVER) {
- static LLVMRealPredicate cond_map[PIPE_FUNC_ALWAYS + 1] = {
- [PIPE_FUNC_LESS] = LLVMRealOLT,
- [PIPE_FUNC_EQUAL] = LLVMRealOEQ,
- [PIPE_FUNC_LEQUAL] = LLVMRealOLE,
- [PIPE_FUNC_GREATER] = LLVMRealOGT,
- [PIPE_FUNC_NOTEQUAL] = LLVMRealONE,
- [PIPE_FUNC_GEQUAL] = LLVMRealOGE,
- };
- LLVMRealPredicate cond = cond_map[ctx->shader->key.part.ps.epilog.alpha_func];
- assert(cond);
-
- LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn,
- SI_PARAM_ALPHA_REF);
- LLVMValueRef alpha_pass =
- LLVMBuildFCmp(ctx->ac.builder, cond, alpha, alpha_ref, "");
- ac_build_kill_if_false(&ctx->ac, alpha_pass);
- } else {
- ac_build_kill_if_false(&ctx->ac, LLVMConstInt(ctx->i1, 0, 0));
- }
-}
-
-static LLVMValueRef si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef alpha,
- unsigned samplemask_param)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef coverage;
-
- /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
- coverage = LLVMGetParam(ctx->main_fn,
- samplemask_param);
- coverage = ac_to_integer(&ctx->ac, coverage);
-
- coverage = lp_build_intrinsic(ctx->ac.builder, "llvm.ctpop.i32",
- ctx->i32,
- &coverage, 1, LP_FUNC_ATTR_READNONE);
-
- coverage = LLVMBuildUIToFP(ctx->ac.builder, coverage,
- ctx->f32, "");
-
- coverage = LLVMBuildFMul(ctx->ac.builder, coverage,
- LLVMConstReal(ctx->f32,
- 1.0 / SI_NUM_SMOOTH_AA_SAMPLES), "");
-
- return LLVMBuildFMul(ctx->ac.builder, alpha, coverage, "");
+ memcpy(&args->out[0], values, sizeof(values[0]) * 4);
}
static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
unsigned chan;
unsigned const_chan;
LLVMValueRef base_elt;
- LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
+ LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
LLVMValueRef constbuf_index = LLVMConstInt(ctx->i32,
SI_VS_CONST_CLIP_PLANES, 0);
LLVMValueRef const_resource = ac_build_load_to_sgpr(&ctx->ac, ptr, constbuf_index);
args->out[3] = LLVMConstReal(ctx->f32, 0.0f);
/* Compute dot products of position and user clip plane vectors */
- for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
- for (const_chan = 0; const_chan < TGSI_NUM_CHANNELS; const_chan++) {
+ for (chan = 0; chan < 4; chan++) {
+ for (const_chan = 0; const_chan < 4; const_chan++) {
LLVMValueRef addr =
LLVMConstInt(ctx->i32, ((reg_index * 4 + chan) * 4 +
const_chan) * 4, 0);
- base_elt = buffer_load_const(ctx, const_resource,
- addr);
- args->out[chan] =
- lp_build_add(&ctx->bld_base.base, args->out[chan],
- lp_build_mul(&ctx->bld_base.base, base_elt,
- out_elts[const_chan]));
+ base_elt = si_buffer_load_const(ctx, const_resource,
+ addr);
+ args->out[chan] = ac_build_fmad(&ctx->ac, base_elt,
+ out_elts[const_chan], args->out[chan]);
}
}
}
}
-static void emit_streamout_output(struct si_shader_context *ctx,
- LLVMValueRef const *so_buffers,
- LLVMValueRef const *so_write_offsets,
- struct pipe_stream_output *stream_out,
- struct si_shader_output_values *shader_out)
+void si_emit_streamout_output(struct si_shader_context *ctx,
+ LLVMValueRef const *so_buffers,
+ LLVMValueRef const *so_write_offsets,
+ struct pipe_stream_output *stream_out,
+ struct si_shader_output_values *shader_out)
{
unsigned buf_idx = stream_out->output_buffer;
unsigned start = stream_out->start_component;
vdata = out[0];
break;
case 2: /* as v2i32 */
- case 3: /* as v4i32 (aligned to 4) */
- case 4: /* as v4i32 */
- vdata = LLVMGetUndef(LLVMVectorType(ctx->i32, util_next_power_of_two(num_comps)));
- for (int j = 0; j < num_comps; j++) {
- vdata = LLVMBuildInsertElement(ctx->ac.builder, vdata, out[j],
- LLVMConstInt(ctx->i32, j, 0), "");
+ case 3: /* as v3i32 */
+ if (ac_has_vec3_support(ctx->screen->info.chip_class, false)) {
+ vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
+ break;
}
+ /* as v4i32 (aligned to 4) */
+ out[3] = LLVMGetUndef(ctx->i32);
+ /* fall through */
+ case 4: /* as v4i32 */
+ vdata = ac_build_gather_values(&ctx->ac, out, util_next_power_of_two(num_comps));
break;
}
vdata, num_comps,
so_write_offsets[buf_idx],
ctx->i32_0,
- stream_out->dst_offset * 4, 1, 1, true, false);
+ stream_out->dst_offset * 4, ac_glc | ac_slc);
}
/**
struct pipe_stream_output_info *so = &sel->so;
LLVMBuilderRef builder = ctx->ac.builder;
int i;
- struct lp_build_if_state if_ctx;
/* Get bits [22:16], i.e. (so_param >> 16) & 127; */
LLVMValueRef so_vtx_count =
- si_unpack_param(ctx, ctx->param_streamout_config, 16, 7);
+ si_unpack_param(ctx, ctx->streamout_config, 16, 7);
LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
/* Emit the streamout code conditionally. This actually avoids
* out-of-bounds buffer access. The hw tells us via the SGPR
* (so_vtx_count) which threads are allowed to emit streamout data. */
- lp_build_if(&if_ctx, &ctx->gallivm, can_emit);
+ ac_build_ifcc(&ctx->ac, can_emit, 6501);
{
/* The buffer offset is computed as follows:
* ByteOffset = streamout_offset[buffer_id]*4 +
*/
LLVMValueRef so_write_index =
- LLVMGetParam(ctx->main_fn,
- ctx->param_streamout_write_index);
+ ac_get_arg(&ctx->ac,
+ ctx->streamout_write_index);
/* Compute (streamout_write_index + thread_id). */
so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
* enabled buffer. */
LLVMValueRef so_write_offset[4] = {};
LLVMValueRef so_buffers[4];
- LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
- ctx->param_rw_buffers);
+ LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac,
+ ctx->rw_buffers);
for (i = 0; i < 4; i++) {
if (!so->stride[i])
so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
- LLVMValueRef so_offset = LLVMGetParam(ctx->main_fn,
- ctx->param_streamout_offset[i]);
+ LLVMValueRef so_offset = ac_get_arg(&ctx->ac,
+ ctx->streamout_offset[i]);
so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->i32, 4, 0), "");
- so_write_offset[i] = LLVMBuildMul(builder, so_write_index,
- LLVMConstInt(ctx->i32, so->stride[i]*4, 0), "");
- so_write_offset[i] = LLVMBuildAdd(builder, so_write_offset[i], so_offset, "");
+ so_write_offset[i] = ac_build_imad(&ctx->ac, so_write_index,
+ LLVMConstInt(ctx->i32, so->stride[i]*4, 0),
+ so_offset);
}
/* Write streamout data. */
if (stream != so->output[i].stream)
continue;
- emit_streamout_output(ctx, so_buffers, so_write_offset,
- &so->output[i], &outputs[reg]);
+ si_emit_streamout_output(ctx, so_buffers, so_write_offset,
+ &so->output[i], &outputs[reg]);
}
}
- lp_build_endif(&if_ctx);
+ ac_build_endif(&ctx->ac, 6501);
}
static void si_export_param(struct si_shader_context *ctx, unsigned index,
{
struct ac_export_args args;
- si_llvm_init_export_args(ctx, values,
- V_008DFC_SQ_EXP_PARAM + index, &args);
+ si_llvm_init_vs_export_args(ctx, values,
+ V_008DFC_SQ_EXP_PARAM + index, &args);
ac_build_export(&ctx->ac, &args);
}
if ((semantic_name != TGSI_SEMANTIC_GENERIC ||
semantic_index < SI_MAX_IO_GENERIC) &&
shader->key.opt.kill_outputs &
- (1ull << si_shader_io_get_unique_index(semantic_name, semantic_index)))
+ (1ull << si_shader_io_get_unique_index(semantic_name,
+ semantic_index, true)))
continue;
- si_export_param(ctx, param_count, outputs[i].values);
+ si_export_param(ctx, param_count, outputs[i].values);
+
+ assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
+ shader->info.vs_output_param_offset[i] = param_count++;
+ }
+
+ shader->info.nr_param_exports = param_count;
+}
+
+/**
+ * Vertex color clamping.
+ *
+ * This uses a state constant loaded in a user data SGPR and
+ * an IF statement is added that clamps all colors if the constant
+ * is true.
+ */
+static void si_vertex_color_clamping(struct si_shader_context *ctx,
+ struct si_shader_output_values *outputs,
+ unsigned noutput)
+{
+ LLVMValueRef addr[SI_MAX_VS_OUTPUTS][4];
+ bool has_colors = false;
+
+ /* Store original colors to alloca variables. */
+ for (unsigned i = 0; i < noutput; i++) {
+ if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
+ outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
+ continue;
+
+ for (unsigned j = 0; j < 4; j++) {
+ addr[i][j] = ac_build_alloca_undef(&ctx->ac, ctx->f32, "");
+ LLVMBuildStore(ctx->ac.builder, outputs[i].values[j], addr[i][j]);
+ }
+ has_colors = true;
+ }
+
+ if (!has_colors)
+ return;
+
+ /* The state is in the first bit of the user SGPR. */
+ LLVMValueRef cond = ac_get_arg(&ctx->ac, ctx->vs_state_bits);
+ cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->i1, "");
+
+ ac_build_ifcc(&ctx->ac, cond, 6502);
+
+ /* Store clamped colors to alloca variables within the conditional block. */
+ for (unsigned i = 0; i < noutput; i++) {
+ if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
+ outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
+ continue;
+
+ for (unsigned j = 0; j < 4; j++) {
+ LLVMBuildStore(ctx->ac.builder,
+ ac_build_clamp(&ctx->ac, outputs[i].values[j]),
+ addr[i][j]);
+ }
+ }
+ ac_build_endif(&ctx->ac, 6502);
+
+ /* Load clamped colors */
+ for (unsigned i = 0; i < noutput; i++) {
+ if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
+ outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
+ continue;
- assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
- shader->info.vs_output_param_offset[i] = param_count++;
+ for (unsigned j = 0; j < 4; j++) {
+ outputs[i].values[j] =
+ LLVMBuildLoad(ctx->ac.builder, addr[i][j], "");
+ }
}
-
- shader->info.nr_param_exports = param_count;
}
-/* Generate export instructions for hardware VS shader stage */
-static void si_llvm_export_vs(struct si_shader_context *ctx,
- struct si_shader_output_values *outputs,
- unsigned noutput)
+/* Generate export instructions for hardware VS shader stage or NGG GS stage
+ * (position and parameter data only).
+ */
+void si_llvm_export_vs(struct si_shader_context *ctx,
+ struct si_shader_output_values *outputs,
+ unsigned noutput)
{
struct si_shader *shader = ctx->shader;
struct ac_export_args pos_args[4] = {};
unsigned pos_idx;
int i;
+ si_vertex_color_clamping(ctx, outputs, noutput);
+
/* Build position exports. */
for (i = 0; i < noutput; i++) {
switch (outputs[i].semantic_name) {
case TGSI_SEMANTIC_POSITION:
- si_llvm_init_export_args(ctx, outputs[i].values,
- V_008DFC_SQ_EXP_POS, &pos_args[0]);
+ si_llvm_init_vs_export_args(ctx, outputs[i].values,
+ V_008DFC_SQ_EXP_POS, &pos_args[0]);
break;
case TGSI_SEMANTIC_PSIZE:
psize_value = outputs[i].values[0];
case TGSI_SEMANTIC_CLIPDIST:
if (!shader->key.opt.clip_disable) {
unsigned index = 2 + outputs[i].semantic_index;
- si_llvm_init_export_args(ctx, outputs[i].values,
- V_008DFC_SQ_EXP_POS + index,
- &pos_args[index]);
+ si_llvm_init_vs_export_args(ctx, outputs[i].values,
+ V_008DFC_SQ_EXP_POS + index,
+ &pos_args[index]);
}
break;
case TGSI_SEMANTIC_CLIPVERTEX:
pos_args[0].out[3] = ctx->ac.f32_1; /* W */
}
+ bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag &&
+ !shader->key.as_ngg;
+
/* Write the misc vector (point size, edgeflag, layer, viewport). */
if (shader->selector->info.writes_psize ||
- shader->selector->info.writes_edgeflag ||
+ pos_writes_edgeflag ||
shader->selector->info.writes_viewport_index ||
shader->selector->info.writes_layer) {
pos_args[1].enabled_channels = shader->selector->info.writes_psize |
- (shader->selector->info.writes_edgeflag << 1) |
+ (pos_writes_edgeflag << 1) |
(shader->selector->info.writes_layer << 2);
pos_args[1].valid_mask = 0; /* EXEC mask */
if (shader->selector->info.writes_psize)
pos_args[1].out[0] = psize_value;
- if (shader->selector->info.writes_edgeflag) {
+ if (pos_writes_edgeflag) {
/* The output is a float, but the hw expects an integer
* with the first bit containing the edge flag. */
edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder,
if (pos_args[i].out[0])
shader->info.nr_pos_exports++;
+ /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
+ * Setting valid_mask=1 prevents it and has no other effect.
+ */
+ if (ctx->screen->info.family == CHIP_NAVI10 ||
+ ctx->screen->info.family == CHIP_NAVI12 ||
+ ctx->screen->info.family == CHIP_NAVI14)
+ pos_args[0].valid_mask = 1;
+
pos_idx = 0;
for (i = 0; i < 4; i++) {
if (!pos_args[i].out[0])
* Forward all outputs from the vertex shader to the TES. This is only used
* for the fixed function TCS.
*/
-static void si_copy_tcs_inputs(struct lp_build_tgsi_context *bld_base)
+static void si_copy_tcs_inputs(struct si_shader_context *ctx)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef invocation_id, buffer, buffer_offset;
- LLVMValueRef lds_vertex_stride, lds_vertex_offset, lds_base;
+ LLVMValueRef lds_vertex_stride, lds_base;
uint64_t inputs;
- invocation_id = unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 8, 5);
+ invocation_id = si_unpack_param(ctx, ctx->args.tcs_rel_ids, 8, 5);
buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
- buffer_offset = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
+ buffer_offset = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
lds_vertex_stride = get_tcs_in_vertex_dw_stride(ctx);
- lds_vertex_offset = LLVMBuildMul(ctx->ac.builder, invocation_id,
- lds_vertex_stride, "");
lds_base = get_tcs_in_current_patch_offset(ctx);
- lds_base = LLVMBuildAdd(ctx->ac.builder, lds_base, lds_vertex_offset, "");
+ lds_base = ac_build_imad(&ctx->ac, invocation_id, lds_vertex_stride,
+ lds_base);
inputs = ctx->shader->key.mono.u.ff_tcs_inputs_to_copy;
while (inputs) {
invocation_id,
LLVMConstInt(ctx->i32, i, 0));
- LLVMValueRef value = lds_load(bld_base, ctx->ac.i32, ~0,
- lds_ptr);
+ LLVMValueRef value = lshs_lds_load(ctx, ctx->ac.i32, ~0, lds_ptr);
ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buffer_addr,
- buffer_offset, 0, 1, 0, true, false);
+ buffer_offset, 0, ac_glc);
}
}
-static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
+static void si_write_tess_factors(struct si_shader_context *ctx,
LLVMValueRef rel_patch_id,
LLVMValueRef invocation_id,
LLVMValueRef tcs_out_current_patch_data_offset,
LLVMValueRef invoc0_tf_outer[4],
LLVMValueRef invoc0_tf_inner[2])
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
struct si_shader *shader = ctx->shader;
unsigned tess_inner_index, tess_outer_index;
LLVMValueRef lds_base, lds_inner, lds_outer, byteoffset, buffer;
LLVMValueRef out[6], vec0, vec1, tf_base, inner[4], outer[4];
unsigned stride, outer_comps, inner_comps, i, offset;
- struct lp_build_if_state if_ctx, inner_if_ctx;
/* Add a barrier before loading tess factors from LDS. */
if (!shader->key.part.tcs.epilog.invoc0_tess_factors_are_def)
- si_llvm_emit_barrier(NULL, bld_base, NULL);
+ si_llvm_emit_barrier(ctx);
/* Do this only for invocation 0, because the tess levels are per-patch,
* not per-vertex.
* This can't jump, because invocation 0 executes this. It should
* at least mask out the loads and stores for other invocations.
*/
- lp_build_if(&if_ctx, &ctx->gallivm,
- LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
- invocation_id, ctx->i32_0, ""));
+ ac_build_ifcc(&ctx->ac,
+ LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
+ invocation_id, ctx->i32_0, ""), 6503);
/* Determine the layout of one tess factor element in the buffer. */
switch (shader->key.part.tcs.epilog.prim_mode) {
for (i = 0; i < outer_comps; i++) {
outer[i] = out[i] =
- lds_load(bld_base, ctx->ac.i32, i, lds_outer);
+ lshs_lds_load(ctx, ctx->ac.i32, i, lds_outer);
}
for (i = 0; i < inner_comps; i++) {
inner[i] = out[outer_comps+i] =
- lds_load(bld_base, ctx->ac.i32, i, lds_inner);
+ lshs_lds_load(ctx, ctx->ac.i32, i, lds_inner);
}
}
if (shader->key.part.tcs.epilog.prim_mode == PIPE_PRIM_LINES) {
/* For isolines, the hardware expects tess factors in the
- * reverse order from what GLSL / TGSI specify.
+ * reverse order from what NIR specifies.
*/
LLVMValueRef tmp = out[0];
out[0] = out[1];
}
/* Convert the outputs to vectors for stores. */
- vec0 = lp_build_gather_values(&ctx->gallivm, out, MIN2(stride, 4));
+ vec0 = ac_build_gather_values(&ctx->ac, out, MIN2(stride, 4));
vec1 = NULL;
if (stride > 4)
- vec1 = lp_build_gather_values(&ctx->gallivm, out+4, stride - 4);
+ vec1 = ac_build_gather_values(&ctx->ac, out+4, stride - 4);
/* Get the buffer. */
buffer = get_tess_ring_descriptor(ctx, TCS_FACTOR_RING);
/* Get the offset. */
- tf_base = LLVMGetParam(ctx->main_fn,
- ctx->param_tcs_factor_offset);
+ tf_base = ac_get_arg(&ctx->ac,
+ ctx->tcs_factor_offset);
byteoffset = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
LLVMConstInt(ctx->i32, 4 * stride, 0), "");
- lp_build_if(&inner_if_ctx, &ctx->gallivm,
- LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
- rel_patch_id, ctx->i32_0, ""));
+ ac_build_ifcc(&ctx->ac,
+ LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
+ rel_patch_id, ctx->i32_0, ""), 6504);
/* Store the dynamic HS control word. */
offset = 0;
- if (ctx->screen->info.chip_class <= VI) {
+ if (ctx->screen->info.chip_class <= GFX8) {
ac_build_buffer_store_dword(&ctx->ac, buffer,
LLVMConstInt(ctx->i32, 0x80000000, 0),
1, ctx->i32_0, tf_base,
- offset, 1, 0, true, false);
+ offset, ac_glc);
offset += 4;
}
- lp_build_endif(&inner_if_ctx);
+ ac_build_endif(&ctx->ac, 6504);
/* Store the tessellation factors. */
ac_build_buffer_store_dword(&ctx->ac, buffer, vec0,
MIN2(stride, 4), byteoffset, tf_base,
- offset, 1, 0, true, false);
+ offset, ac_glc);
offset += 16;
if (vec1)
ac_build_buffer_store_dword(&ctx->ac, buffer, vec1,
stride - 4, byteoffset, tf_base,
- offset, 1, 0, true, false);
+ offset, ac_glc);
/* Store the tess factors into the offchip buffer if TES reads them. */
if (shader->key.part.tcs.epilog.tes_reads_tess_factors) {
unsigned param_outer, param_inner;
buf = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
- base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
+ base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
param_outer = si_shader_io_get_unique_index_patch(
TGSI_SEMANTIC_TESSOUTER, 0);
tf_outer_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
LLVMConstInt(ctx->i32, param_outer, 0));
- outer_vec = lp_build_gather_values(&ctx->gallivm, outer,
- util_next_power_of_two(outer_comps));
+ unsigned outer_vec_size =
+ ac_has_vec3_support(ctx->screen->info.chip_class, false) ?
+ outer_comps : util_next_power_of_two(outer_comps);
+ outer_vec = ac_build_gather_values(&ctx->ac, outer, outer_vec_size);
ac_build_buffer_store_dword(&ctx->ac, buf, outer_vec,
outer_comps, tf_outer_offset,
- base, 0, 1, 0, true, false);
+ base, 0, ac_glc);
if (inner_comps) {
param_inner = si_shader_io_get_unique_index_patch(
TGSI_SEMANTIC_TESSINNER, 0);
LLVMConstInt(ctx->i32, param_inner, 0));
inner_vec = inner_comps == 1 ? inner[0] :
- lp_build_gather_values(&ctx->gallivm, inner, inner_comps);
+ ac_build_gather_values(&ctx->ac, inner, inner_comps);
ac_build_buffer_store_dword(&ctx->ac, buf, inner_vec,
inner_comps, tf_inner_offset,
- base, 0, 1, 0, true, false);
+ base, 0, ac_glc);
}
}
- lp_build_endif(&if_ctx);
+ ac_build_endif(&ctx->ac, 6503);
}
-static LLVMValueRef
-si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
- unsigned param, unsigned return_index)
+LLVMValueRef si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
+ struct ac_arg param, unsigned return_index)
{
return LLVMBuildInsertValue(ctx->ac.builder, ret,
- LLVMGetParam(ctx->main_fn, param),
+ ac_get_arg(&ctx->ac, param),
return_index, "");
}
-static LLVMValueRef
-si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
- unsigned param, unsigned return_index)
+LLVMValueRef si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
+ struct ac_arg param, unsigned return_index)
{
LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef p = LLVMGetParam(ctx->main_fn, param);
+ LLVMValueRef p = ac_get_arg(&ctx->ac, param);
return LLVMBuildInsertValue(builder, ret,
ac_to_float(&ctx->ac, p),
return_index, "");
}
-static LLVMValueRef
-si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
- unsigned param, unsigned return_index)
+LLVMValueRef si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
+ struct ac_arg param, unsigned return_index)
{
LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef ptr, lo, hi;
-
- if (HAVE_32BIT_POINTERS) {
- ptr = LLVMGetParam(ctx->main_fn, param);
- ptr = LLVMBuildPtrToInt(builder, ptr, ctx->i32, "");
- return LLVMBuildInsertValue(builder, ret, ptr, return_index, "");
- }
-
- ptr = LLVMGetParam(ctx->main_fn, param);
- ptr = LLVMBuildPtrToInt(builder, ptr, ctx->i64, "");
- ptr = LLVMBuildBitCast(builder, ptr, ctx->v2i32, "");
- lo = LLVMBuildExtractElement(builder, ptr, ctx->i32_0, "");
- hi = LLVMBuildExtractElement(builder, ptr, ctx->i32_1, "");
- ret = LLVMBuildInsertValue(builder, ret, lo, return_index, "");
- return LLVMBuildInsertValue(builder, ret, hi, return_index + 1, "");
+ LLVMValueRef ptr = ac_get_arg(&ctx->ac, param);
+ ptr = LLVMBuildPtrToInt(builder, ptr, ctx->i32, "");
+ return LLVMBuildInsertValue(builder, ret, ptr, return_index, "");
}
/* This only writes the tessellation factor levels. */
LLVMValueRef *addrs)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset;
- si_copy_tcs_inputs(bld_base);
+ si_copy_tcs_inputs(ctx);
rel_patch_id = get_rel_patch_id(ctx);
- invocation_id = unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 8, 5);
+ invocation_id = si_unpack_param(ctx, ctx->args.tcs_rel_ids, 8, 5);
tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx);
if (ctx->screen->info.chip_class >= GFX9) {
LLVMBasicBlockRef blocks[2] = {
LLVMGetInsertBlock(builder),
- ctx->merged_wrap_if_state.entry_block
+ ctx->merged_wrap_if_entry_block
};
LLVMValueRef values[2];
- lp_build_endif(&ctx->merged_wrap_if_state);
+ ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
values[0] = rel_patch_id;
values[1] = LLVMGetUndef(ctx->i32);
unsigned vgpr;
if (ctx->screen->info.chip_class >= GFX9) {
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_layout,
8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_layout,
8 + GFX9_SGPR_TCS_OUT_LAYOUT);
/* Tess offchip and tess factor offsets are at the beginning. */
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset, 2);
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset, 4);
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset, 2);
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_factor_offset, 4);
vgpr = 8 + GFX9_SGPR_TCS_OUT_LAYOUT + 1;
} else {
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_layout,
GFX6_SGPR_TCS_OFFCHIP_LAYOUT);
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_layout,
GFX6_SGPR_TCS_OUT_LAYOUT);
/* Tess offchip and tess factor offsets are after user SGPRs. */
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset,
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset,
GFX6_TCS_NUM_USER_SGPR);
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset,
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_factor_offset,
GFX6_TCS_NUM_USER_SGPR + 1);
vgpr = GFX6_TCS_NUM_USER_SGPR + 2;
}
ret = LLVMBuildInsertValue(builder, ret, rel_patch_id, vgpr++, "");
ret = LLVMBuildInsertValue(builder, ret, invocation_id, vgpr++, "");
- if (ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
+ if (ctx->shader->selector->info.tessfactors_are_def_in_all_invocs) {
vgpr++; /* skip the tess factor LDS offset */
for (unsigned i = 0; i < 6; i++) {
LLVMValueRef value =
{
LLVMValueRef ret = ctx->return_value;
- ret = si_insert_input_ptr(ctx, ret, 0, 0);
- if (HAVE_32BIT_POINTERS)
- ret = si_insert_input_ptr(ctx, ret, 1, 1);
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset, 2);
- ret = si_insert_input_ret(ctx, ret, ctx->param_merged_wave_info, 3);
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset, 4);
- ret = si_insert_input_ret(ctx, ret, ctx->param_merged_scratch_offset, 5);
+ ret = si_insert_input_ptr(ctx, ret, ctx->other_const_and_shader_buffers, 0);
+ ret = si_insert_input_ptr(ctx, ret, ctx->other_samplers_and_images, 1);
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset, 2);
+ ret = si_insert_input_ret(ctx, ret, ctx->merged_wave_info, 3);
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_factor_offset, 4);
+ ret = si_insert_input_ret(ctx, ret, ctx->merged_scratch_offset, 5);
- ret = si_insert_input_ptr(ctx, ret, ctx->param_rw_buffers,
+ ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers,
8 + SI_SGPR_RW_BUFFERS);
ret = si_insert_input_ptr(ctx, ret,
- ctx->param_bindless_samplers_and_images,
+ ctx->bindless_samplers_and_images,
8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
- ret = si_insert_input_ret(ctx, ret, ctx->param_vs_state_bits,
+ ret = si_insert_input_ret(ctx, ret, ctx->vs_state_bits,
8 + SI_SGPR_VS_STATE_BITS);
-#if !HAVE_32BIT_POINTERS
- ret = si_insert_input_ptr(ctx, ret, ctx->param_vs_state_bits + 1,
- 8 + GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES);
-#endif
-
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_layout,
8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_offsets,
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_offsets,
8 + GFX9_SGPR_TCS_OUT_OFFSETS);
- ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_layout,
8 + GFX9_SGPR_TCS_OUT_LAYOUT);
unsigned vgpr = 8 + GFX9_TCS_NUM_USER_SGPR;
ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- ac_to_float(&ctx->ac, ctx->abi.tcs_patch_id),
+ ac_to_float(&ctx->ac,
+ ac_get_arg(&ctx->ac, ctx->args.tcs_patch_id)),
vgpr++, "");
ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- ac_to_float(&ctx->ac, ctx->abi.tcs_rel_ids),
+ ac_to_float(&ctx->ac,
+ ac_get_arg(&ctx->ac, ctx->args.tcs_rel_ids)),
vgpr++, "");
ctx->return_value = ret;
}
{
LLVMValueRef ret = ctx->return_value;
- ret = si_insert_input_ptr(ctx, ret, 0, 0);
- if (HAVE_32BIT_POINTERS)
- ret = si_insert_input_ptr(ctx, ret, 1, 1);
- ret = si_insert_input_ret(ctx, ret, ctx->param_gs2vs_offset, 2);
- ret = si_insert_input_ret(ctx, ret, ctx->param_merged_wave_info, 3);
- ret = si_insert_input_ret(ctx, ret, ctx->param_merged_scratch_offset, 5);
+ ret = si_insert_input_ptr(ctx, ret, ctx->other_const_and_shader_buffers, 0);
+ ret = si_insert_input_ptr(ctx, ret, ctx->other_samplers_and_images, 1);
+ if (ctx->shader->key.as_ngg)
+ ret = si_insert_input_ptr(ctx, ret, ctx->gs_tg_info, 2);
+ else
+ ret = si_insert_input_ret(ctx, ret, ctx->gs2vs_offset, 2);
+ ret = si_insert_input_ret(ctx, ret, ctx->merged_wave_info, 3);
+ ret = si_insert_input_ret(ctx, ret, ctx->merged_scratch_offset, 5);
- ret = si_insert_input_ptr(ctx, ret, ctx->param_rw_buffers,
+ ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers,
8 + SI_SGPR_RW_BUFFERS);
ret = si_insert_input_ptr(ctx, ret,
- ctx->param_bindless_samplers_and_images,
+ ctx->bindless_samplers_and_images,
8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
-
-#if !HAVE_32BIT_POINTERS
- ret = si_insert_input_ptr(ctx, ret, ctx->param_vs_state_bits + 1,
- 8 + GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES);
-#endif
+ if (ctx->screen->use_ngg) {
+ ret = si_insert_input_ptr(ctx, ret, ctx->vs_state_bits,
+ 8 + SI_SGPR_VS_STATE_BITS);
+ }
unsigned vgpr;
if (ctx->type == PIPE_SHADER_VERTEX)
else
vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;
- for (unsigned i = 0; i < 5; i++) {
- unsigned param = ctx->param_gs_vtx01_offset + i;
- ret = si_insert_input_ret_float(ctx, ret, param, vgpr++);
- }
+ ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx01_offset, vgpr++);
+ ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx23_offset, vgpr++);
+ ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_prim_id, vgpr++);
+ ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_invocation_id, vgpr++);
+ ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx45_offset, vgpr++);
ctx->return_value = ret;
}
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
struct si_shader *shader = ctx->shader;
- struct tgsi_shader_info *info = &shader->selector->info;
+ struct si_shader_info *info = &shader->selector->info;
unsigned i, chan;
- LLVMValueRef vertex_id = LLVMGetParam(ctx->main_fn,
- ctx->param_rel_auto_id);
+ LLVMValueRef vertex_id = ac_get_arg(&ctx->ac, ctx->rel_auto_id);
LLVMValueRef vertex_dw_stride = get_tcs_in_vertex_dw_stride(ctx);
LLVMValueRef base_dw_addr = LLVMBuildMul(ctx->ac.builder, vertex_id,
vertex_dw_stride, "");
name == TGSI_SEMANTIC_VIEWPORT_INDEX)
continue;
- int param = si_shader_io_get_unique_index(name, index);
+ int param = si_shader_io_get_unique_index(name, index, false);
LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
LLVMConstInt(ctx->i32, param * 4, 0), "");
if (!(info->output_usagemask[i] & (1 << chan)))
continue;
- lds_store(ctx, chan, dw_addr,
+ lshs_lds_store(ctx, chan, dw_addr,
LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], ""));
}
}
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
struct si_shader *es = ctx->shader;
- struct tgsi_shader_info *info = &es->selector->info;
- LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
- ctx->param_es2gs_offset);
+ struct si_shader_info *info = &es->selector->info;
LLVMValueRef lds_base = NULL;
unsigned chan;
int i;
if (ctx->screen->info.chip_class >= GFX9 && info->num_outputs) {
unsigned itemsize_dw = es->selector->esgs_itemsize / 4;
LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac);
- LLVMValueRef wave_idx = si_unpack_param(ctx, ctx->param_merged_wave_info, 24, 4);
+ LLVMValueRef wave_idx = si_unpack_param(ctx, ctx->merged_wave_info, 24, 4);
vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
LLVMBuildMul(ctx->ac.builder, wave_idx,
- LLVMConstInt(ctx->i32, 64, false), ""), "");
+ LLVMConstInt(ctx->i32, ctx->ac.wave_size, false), ""), "");
lds_base = LLVMBuildMul(ctx->ac.builder, vertex_idx,
LLVMConstInt(ctx->i32, itemsize_dw, 0), "");
}
continue;
param = si_shader_io_get_unique_index(info->output_semantic_name[i],
- info->output_semantic_index[i]);
+ info->output_semantic_index[i], false);
for (chan = 0; chan < 4; chan++) {
+ if (!(info->output_usagemask[i] & (1 << chan)))
+ continue;
+
LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
out_val = ac_to_integer(&ctx->ac, out_val);
/* GFX9 has the ESGS ring in LDS. */
if (ctx->screen->info.chip_class >= GFX9) {
- lds_store(ctx, param * 4 + chan, lds_base, out_val);
+ LLVMValueRef idx = LLVMConstInt(ctx->i32, param * 4 + chan, false);
+ idx = LLVMBuildAdd(ctx->ac.builder, lds_base, idx, "");
+ ac_build_indexed_store(&ctx->ac, ctx->esgs_ring, idx, out_val);
continue;
}
ac_build_buffer_store_dword(&ctx->ac,
ctx->esgs_ring,
- out_val, 1, NULL, soffset,
+ out_val, 1, NULL,
+ ac_get_arg(&ctx->ac, ctx->es2gs_offset),
(4 * param + chan) * 4,
- 1, 1, true, true);
+ ac_glc | ac_slc | ac_swizzled);
}
}
static LLVMValueRef si_get_gs_wave_id(struct si_shader_context *ctx)
{
if (ctx->screen->info.chip_class >= GFX9)
- return si_unpack_param(ctx, ctx->param_merged_wave_info, 16, 8);
+ return si_unpack_param(ctx, ctx->merged_wave_info, 16, 8);
else
- return LLVMGetParam(ctx->main_fn, ctx->param_gs_wave_id);
+ return ac_get_arg(&ctx->ac, ctx->gs_wave_id);
}
static void emit_gs_epilogue(struct si_shader_context *ctx)
{
- ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
- si_get_gs_wave_id(ctx));
-
- if (ctx->screen->info.chip_class >= GFX9)
- lp_build_endif(&ctx->merged_wrap_if_state);
-}
-
-static void si_llvm_emit_gs_epilogue(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info UNUSED *info = &ctx->shader->selector->info;
-
- assert(info->num_outputs <= max_outputs);
-
- emit_gs_epilogue(ctx);
-}
-
-static void si_tgsi_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- emit_gs_epilogue(ctx);
-}
-
-static void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- struct si_shader_output_values *outputs = NULL;
- int i,j;
-
- assert(!ctx->shader->is_gs_copy_shader);
- assert(info->num_outputs <= max_outputs);
-
- outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
-
- /* Vertex color clamping.
- *
- * This uses a state constant loaded in a user data SGPR and
- * an IF statement is added that clamps all colors if the constant
- * is true.
- */
- if (ctx->type == PIPE_SHADER_VERTEX) {
- struct lp_build_if_state if_ctx;
- LLVMValueRef cond = NULL;
- LLVMValueRef addr, val;
-
- for (i = 0; i < info->num_outputs; i++) {
- if (info->output_semantic_name[i] != TGSI_SEMANTIC_COLOR &&
- info->output_semantic_name[i] != TGSI_SEMANTIC_BCOLOR)
- continue;
-
- /* We've found a color. */
- if (!cond) {
- /* The state is in the first bit of the user SGPR. */
- cond = LLVMGetParam(ctx->main_fn,
- ctx->param_vs_state_bits);
- cond = LLVMBuildTrunc(ctx->ac.builder, cond,
- ctx->i1, "");
- lp_build_if(&if_ctx, &ctx->gallivm, cond);
- }
-
- for (j = 0; j < 4; j++) {
- addr = addrs[4 * i + j];
- val = LLVMBuildLoad(ctx->ac.builder, addr, "");
- val = ac_build_clamp(&ctx->ac, val);
- LLVMBuildStore(ctx->ac.builder, val, addr);
- }
- }
-
- if (cond)
- lp_build_endif(&if_ctx);
- }
-
- for (i = 0; i < info->num_outputs; i++) {
- outputs[i].semantic_name = info->output_semantic_name[i];
- outputs[i].semantic_index = info->output_semantic_index[i];
-
- for (j = 0; j < 4; j++) {
- outputs[i].values[j] =
- LLVMBuildLoad(ctx->ac.builder,
- addrs[4 * i + j],
- "");
- outputs[i].vertex_stream[j] =
- (info->output_streams[i] >> (2 * j)) & 3;
- }
- }
-
- if (ctx->shader->selector->so.num_outputs)
- si_llvm_emit_streamout(ctx, outputs, i, 0);
-
- /* Export PrimitiveID. */
- if (ctx->shader->key.mono.u.vs_export_prim_id) {
- outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
- outputs[i].semantic_index = 0;
- outputs[i].values[0] = ac_to_float(&ctx->ac, get_primitive_id(ctx, 0));
- for (j = 1; j < 4; j++)
- outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
-
- memset(outputs[i].vertex_stream, 0,
- sizeof(outputs[i].vertex_stream));
- i++;
- }
-
- si_llvm_export_vs(ctx, outputs, i);
- FREE(outputs);
-}
-
-static void si_tgsi_emit_epilogue(struct lp_build_tgsi_context *bld_base)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- ctx->abi.emit_outputs(&ctx->abi, RADEON_LLVM_MAX_OUTPUTS,
- &ctx->outputs[0][0]);
-}
-
-struct si_ps_exports {
- unsigned num;
- struct ac_export_args args[10];
-};
-
-static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef depth, LLVMValueRef stencil,
- LLVMValueRef samplemask, struct si_ps_exports *exp)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct ac_export_args args;
-
- ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args);
-
- memcpy(&exp->args[exp->num++], &args, sizeof(args));
-}
-
-static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef *color, unsigned index,
- unsigned samplemask_param,
- bool is_last, struct si_ps_exports *exp)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- int i;
-
- /* Clamp color */
- if (ctx->shader->key.part.ps.epilog.clamp_color)
- for (i = 0; i < 4; i++)
- color[i] = ac_build_clamp(&ctx->ac, color[i]);
-
- /* Alpha to one */
- if (ctx->shader->key.part.ps.epilog.alpha_to_one)
- color[3] = ctx->ac.f32_1;
-
- /* Alpha test */
- if (index == 0 &&
- ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS)
- si_alpha_test(bld_base, color[3]);
-
- /* Line & polygon smoothing */
- if (ctx->shader->key.part.ps.epilog.poly_line_smoothing)
- color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3],
- samplemask_param);
-
- /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
- if (ctx->shader->key.part.ps.epilog.last_cbuf > 0) {
- struct ac_export_args args[8];
- int c, last = -1;
-
- /* Get the export arguments, also find out what the last one is. */
- for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
- si_llvm_init_export_args(ctx, color,
- V_008DFC_SQ_EXP_MRT + c, &args[c]);
- if (args[c].enabled_channels)
- last = c;
- }
-
- /* Emit all exports. */
- for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
- if (is_last && last == c) {
- args[c].valid_mask = 1; /* whether the EXEC mask is valid */
- args[c].done = 1; /* DONE bit */
- } else if (!args[c].enabled_channels)
- continue; /* unnecessary NULL export */
-
- memcpy(&exp->args[exp->num++], &args[c], sizeof(args[c]));
- }
- } else {
- struct ac_export_args args;
-
- /* Export */
- si_llvm_init_export_args(ctx, color, V_008DFC_SQ_EXP_MRT + index,
- &args);
- if (is_last) {
- args.valid_mask = 1; /* whether the EXEC mask is valid */
- args.done = 1; /* DONE bit */
- } else if (!args.enabled_channels)
- return; /* unnecessary NULL export */
-
- memcpy(&exp->args[exp->num++], &args, sizeof(args));
- }
-}
-
-static void si_emit_ps_exports(struct si_shader_context *ctx,
- struct si_ps_exports *exp)
-{
- for (unsigned i = 0; i < exp->num; i++)
- ac_build_export(&ctx->ac, &exp->args[i]);
-}
-
-/**
- * Return PS outputs in this order:
- *
- * v[0:3] = color0.xyzw
- * v[4:7] = color1.xyzw
- * ...
- * vN+0 = Depth
- * vN+1 = Stencil
- * vN+2 = SampleMask
- * vN+3 = SampleMaskIn (used for OpenGL smoothing)
- *
- * The alpha-ref SGPR is returned via its original location.
- */
-static void si_llvm_return_fs_outputs(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct si_shader *shader = ctx->shader;
- struct tgsi_shader_info *info = &shader->selector->info;
- LLVMBuilderRef builder = ctx->ac.builder;
- unsigned i, j, first_vgpr, vgpr;
-
- LLVMValueRef color[8][4] = {};
- LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
- LLVMValueRef ret;
-
- if (ctx->postponed_kill)
- ac_build_kill_if_false(&ctx->ac, LLVMBuildLoad(builder, ctx->postponed_kill, ""));
-
- /* Read the output values. */
- for (i = 0; i < info->num_outputs; i++) {
- unsigned semantic_name = info->output_semantic_name[i];
- unsigned semantic_index = info->output_semantic_index[i];
-
- switch (semantic_name) {
- case TGSI_SEMANTIC_COLOR:
- assert(semantic_index < 8);
- for (j = 0; j < 4; j++) {
- LLVMValueRef ptr = addrs[4 * i + j];
- LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
- color[semantic_index][j] = result;
- }
- break;
- case TGSI_SEMANTIC_POSITION:
- depth = LLVMBuildLoad(builder,
- addrs[4 * i + 2], "");
- break;
- case TGSI_SEMANTIC_STENCIL:
- stencil = LLVMBuildLoad(builder,
- addrs[4 * i + 1], "");
- break;
- case TGSI_SEMANTIC_SAMPLEMASK:
- samplemask = LLVMBuildLoad(builder,
- addrs[4 * i + 0], "");
- break;
- default:
- fprintf(stderr, "Warning: SI unhandled fs output type:%d\n",
- semantic_name);
- }
- }
-
- /* Fill the return structure. */
- ret = ctx->return_value;
-
- /* Set SGPRs. */
- ret = LLVMBuildInsertValue(builder, ret,
- ac_to_integer(&ctx->ac,
- LLVMGetParam(ctx->main_fn,
- SI_PARAM_ALPHA_REF)),
- SI_SGPR_ALPHA_REF, "");
-
- /* Set VGPRs */
- first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1;
- for (i = 0; i < ARRAY_SIZE(color); i++) {
- if (!color[i][0])
- continue;
-
- for (j = 0; j < 4; j++)
- ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, "");
- }
- if (depth)
- ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, "");
- if (stencil)
- ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, "");
- if (samplemask)
- ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, "");
-
- /* Add the input sample mask for smoothing at the end. */
- if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC)
- vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC;
- ret = LLVMBuildInsertValue(builder, ret,
- LLVMGetParam(ctx->main_fn,
- SI_PARAM_SAMPLE_COVERAGE), vgpr++, "");
-
- ctx->return_value = ret;
-}
-
-static void membar_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef src0 = lp_build_emit_fetch(bld_base, emit_data->inst, 0, 0);
- unsigned flags = LLVMConstIntGetZExtValue(src0);
- unsigned waitcnt = NOOP_WAITCNT;
-
- if (flags & TGSI_MEMBAR_THREAD_GROUP)
- waitcnt &= VM_CNT & LGKM_CNT;
-
- if (flags & (TGSI_MEMBAR_ATOMIC_BUFFER |
- TGSI_MEMBAR_SHADER_BUFFER |
- TGSI_MEMBAR_SHADER_IMAGE))
- waitcnt &= VM_CNT;
-
- if (flags & TGSI_MEMBAR_SHARED)
- waitcnt &= LGKM_CNT;
-
- if (waitcnt != NOOP_WAITCNT)
- ac_build_waitcnt(&ctx->ac, waitcnt);
-}
-
-static void clock_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef tmp = ac_build_shader_clock(&ctx->ac);
-
- emit_data->output[0] =
- LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_0, "");
- emit_data->output[1] =
- LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_1, "");
-}
-
-static void si_llvm_emit_ddxy(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- unsigned opcode = emit_data->info->opcode;
- LLVMValueRef val;
- int idx;
- unsigned mask;
-
- if (opcode == TGSI_OPCODE_DDX_FINE)
- mask = AC_TID_MASK_LEFT;
- else if (opcode == TGSI_OPCODE_DDY_FINE)
- mask = AC_TID_MASK_TOP;
- else
- mask = AC_TID_MASK_TOP_LEFT;
-
- /* for DDX we want to next X pixel, DDY next Y pixel. */
- idx = (opcode == TGSI_OPCODE_DDX || opcode == TGSI_OPCODE_DDX_FINE) ? 1 : 2;
-
- val = ac_to_integer(&ctx->ac, emit_data->args[0]);
- val = ac_build_ddxy(&ctx->ac, mask, idx, val);
- emit_data->output[emit_data->chan] = val;
-}
-
-/*
- * this takes an I,J coordinate pair,
- * and works out the X and Y derivatives.
- * it returns DDX(I), DDX(J), DDY(I), DDY(J).
- */
-static LLVMValueRef si_llvm_emit_ddxy_interp(
- struct lp_build_tgsi_context *bld_base,
- LLVMValueRef interp_ij)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef result[4], a;
- unsigned i;
-
- for (i = 0; i < 2; i++) {
- a = LLVMBuildExtractElement(ctx->ac.builder, interp_ij,
- LLVMConstInt(ctx->i32, i, 0), "");
- result[i] = lp_build_emit_llvm_unary(bld_base, TGSI_OPCODE_DDX, a);
- result[2+i] = lp_build_emit_llvm_unary(bld_base, TGSI_OPCODE_DDY, a);
- }
-
- return lp_build_gather_values(&ctx->gallivm, result, 4);
-}
-
-static void interp_fetch_args(
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_instruction *inst = emit_data->inst;
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) {
- /* offset is in second src, first two channels */
- emit_data->args[0] = lp_build_emit_fetch(bld_base,
- emit_data->inst, 1,
- TGSI_CHAN_X);
- emit_data->args[1] = lp_build_emit_fetch(bld_base,
- emit_data->inst, 1,
- TGSI_CHAN_Y);
- emit_data->arg_count = 2;
- } else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
- LLVMValueRef sample_position;
- LLVMValueRef sample_id;
- LLVMValueRef halfval = LLVMConstReal(ctx->f32, 0.5f);
-
- /* fetch sample ID, then fetch its sample position,
- * and place into first two channels.
- */
- sample_id = lp_build_emit_fetch(bld_base,
- emit_data->inst, 1, TGSI_CHAN_X);
- sample_id = ac_to_integer(&ctx->ac, sample_id);
-
- /* Section 8.13.2 (Interpolation Functions) of the OpenGL Shading
- * Language 4.50 spec says about interpolateAtSample:
- *
- * "Returns the value of the input interpolant variable at
- * the location of sample number sample. If multisample
- * buffers are not available, the input variable will be
- * evaluated at the center of the pixel. If sample sample
- * does not exist, the position used to interpolate the
- * input variable is undefined."
- *
- * This means that sample_id values outside of the valid are
- * in fact valid input, and the usual mechanism for loading the
- * sample position doesn't work.
- */
- if (ctx->shader->key.mono.u.ps.interpolate_at_sample_force_center) {
- LLVMValueRef center[4] = {
- LLVMConstReal(ctx->f32, 0.5),
- LLVMConstReal(ctx->f32, 0.5),
- ctx->ac.f32_0,
- ctx->ac.f32_0,
- };
-
- sample_position = lp_build_gather_values(&ctx->gallivm, center, 4);
- } else {
- sample_position = load_sample_position(&ctx->abi, sample_id);
- }
-
- emit_data->args[0] = LLVMBuildExtractElement(ctx->ac.builder,
- sample_position,
- ctx->i32_0, "");
-
- emit_data->args[0] = LLVMBuildFSub(ctx->ac.builder, emit_data->args[0], halfval, "");
- emit_data->args[1] = LLVMBuildExtractElement(ctx->ac.builder,
- sample_position,
- ctx->i32_1, "");
- emit_data->args[1] = LLVMBuildFSub(ctx->ac.builder, emit_data->args[1], halfval, "");
- emit_data->arg_count = 2;
- }
-}
-
-static void build_interp_intrinsic(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct si_shader *shader = ctx->shader;
- const struct tgsi_shader_info *info = &shader->selector->info;
- LLVMValueRef interp_param;
- const struct tgsi_full_instruction *inst = emit_data->inst;
- const struct tgsi_full_src_register *input = &inst->Src[0];
- int input_base, input_array_size;
- int chan;
- int i;
- LLVMValueRef prim_mask = ctx->abi.prim_mask;
- LLVMValueRef array_idx;
- int interp_param_idx;
- unsigned interp;
- unsigned location;
-
- assert(input->Register.File == TGSI_FILE_INPUT);
-
- if (input->Register.Indirect) {
- unsigned array_id = input->Indirect.ArrayID;
-
- if (array_id) {
- input_base = info->input_array_first[array_id];
- input_array_size = info->input_array_last[array_id] - input_base + 1;
- } else {
- input_base = inst->Src[0].Register.Index;
- input_array_size = info->num_inputs - input_base;
- }
-
- array_idx = si_get_indirect_index(ctx, &input->Indirect,
- 1, input->Register.Index - input_base);
- } else {
- input_base = inst->Src[0].Register.Index;
- input_array_size = 1;
- array_idx = ctx->i32_0;
- }
-
- interp = shader->selector->info.input_interpolate[input_base];
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
- inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE)
- location = TGSI_INTERPOLATE_LOC_CENTER;
- else
- location = TGSI_INTERPOLATE_LOC_CENTROID;
-
- interp_param_idx = lookup_interp_param_index(interp, location);
- if (interp_param_idx == -1)
+ if (ctx->shader->key.as_ngg) {
+ gfx10_ngg_gs_emit_epilogue(ctx);
return;
- else if (interp_param_idx)
- interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
- else
- interp_param = NULL;
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
- inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
- LLVMValueRef ij_out[2];
- LLVMValueRef ddxy_out = si_llvm_emit_ddxy_interp(bld_base, interp_param);
-
- /*
- * take the I then J parameters, and the DDX/Y for it, and
- * calculate the IJ inputs for the interpolator.
- * temp1 = ddx * offset/sample.x + I;
- * interp_param.I = ddy * offset/sample.y + temp1;
- * temp1 = ddx * offset/sample.x + J;
- * interp_param.J = ddy * offset/sample.y + temp1;
- */
- for (i = 0; i < 2; i++) {
- LLVMValueRef ix_ll = LLVMConstInt(ctx->i32, i, 0);
- LLVMValueRef iy_ll = LLVMConstInt(ctx->i32, i + 2, 0);
- LLVMValueRef ddx_el = LLVMBuildExtractElement(ctx->ac.builder,
- ddxy_out, ix_ll, "");
- LLVMValueRef ddy_el = LLVMBuildExtractElement(ctx->ac.builder,
- ddxy_out, iy_ll, "");
- LLVMValueRef interp_el = LLVMBuildExtractElement(ctx->ac.builder,
- interp_param, ix_ll, "");
- LLVMValueRef temp1, temp2;
-
- interp_el = ac_to_float(&ctx->ac, interp_el);
-
- temp1 = LLVMBuildFMul(ctx->ac.builder, ddx_el, emit_data->args[0], "");
-
- temp1 = LLVMBuildFAdd(ctx->ac.builder, temp1, interp_el, "");
-
- temp2 = LLVMBuildFMul(ctx->ac.builder, ddy_el, emit_data->args[1], "");
-
- ij_out[i] = LLVMBuildFAdd(ctx->ac.builder, temp2, temp1, "");
- }
- interp_param = lp_build_gather_values(&ctx->gallivm, ij_out, 2);
- }
-
- if (interp_param)
- interp_param = ac_to_float(&ctx->ac, interp_param);
-
- for (chan = 0; chan < 4; chan++) {
- LLVMValueRef gather = LLVMGetUndef(LLVMVectorType(ctx->f32, input_array_size));
- unsigned schan = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], chan);
-
- for (unsigned idx = 0; idx < input_array_size; ++idx) {
- LLVMValueRef v, i = NULL, j = NULL;
-
- if (interp_param) {
- i = LLVMBuildExtractElement(
- ctx->ac.builder, interp_param, ctx->i32_0, "");
- j = LLVMBuildExtractElement(
- ctx->ac.builder, interp_param, ctx->i32_1, "");
- }
- v = si_build_fs_interp(ctx, input_base + idx, schan,
- prim_mask, i, j);
-
- gather = LLVMBuildInsertElement(ctx->ac.builder,
- gather, v, LLVMConstInt(ctx->i32, idx, false), "");
- }
-
- emit_data->output[chan] = LLVMBuildExtractElement(
- ctx->ac.builder, gather, array_idx, "");
}
-}
-
-static void vote_all_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef tmp = ac_build_vote_all(&ctx->ac, emit_data->args[0]);
- emit_data->output[emit_data->chan] =
- LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
-}
+ if (ctx->screen->info.chip_class >= GFX10)
+ LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, "");
-static void vote_any_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
+ ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
+ si_get_gs_wave_id(ctx));
- LLVMValueRef tmp = ac_build_vote_any(&ctx->ac, emit_data->args[0]);
- emit_data->output[emit_data->chan] =
- LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
+ if (ctx->screen->info.chip_class >= GFX9)
+ ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
}
-static void vote_eq_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
+static void si_llvm_emit_gs_epilogue(struct ac_shader_abi *abi,
+ unsigned max_outputs,
+ LLVMValueRef *addrs)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ struct si_shader_info UNUSED *info = &ctx->shader->selector->info;
- LLVMValueRef tmp = ac_build_vote_eq(&ctx->ac, emit_data->args[0]);
- emit_data->output[emit_data->chan] =
- LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
+ assert(info->num_outputs <= max_outputs);
+
+ emit_gs_epilogue(ctx);
}
-static void ballot_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
+static void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi,
+ unsigned max_outputs,
+ LLVMValueRef *addrs)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef tmp;
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ struct si_shader_info *info = &ctx->shader->selector->info;
+ struct si_shader_output_values *outputs = NULL;
+ int i,j;
- tmp = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
- tmp = ac_build_ballot(&ctx->ac, tmp);
- tmp = LLVMBuildBitCast(builder, tmp, ctx->v2i32, "");
+ assert(!ctx->shader->is_gs_copy_shader);
+ assert(info->num_outputs <= max_outputs);
- emit_data->output[0] = LLVMBuildExtractElement(builder, tmp, ctx->i32_0, "");
- emit_data->output[1] = LLVMBuildExtractElement(builder, tmp, ctx->i32_1, "");
-}
+ outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
-static void read_invoc_fetch_args(
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- emit_data->args[0] = lp_build_emit_fetch(bld_base, emit_data->inst,
- 0, emit_data->src_chan);
+ for (i = 0; i < info->num_outputs; i++) {
+ outputs[i].semantic_name = info->output_semantic_name[i];
+ outputs[i].semantic_index = info->output_semantic_index[i];
- /* Always read the source invocation (= lane) from the X channel. */
- emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
- 1, TGSI_CHAN_X);
- emit_data->arg_count = 2;
-}
+ for (j = 0; j < 4; j++) {
+ outputs[i].values[j] =
+ LLVMBuildLoad(ctx->ac.builder,
+ addrs[4 * i + j],
+ "");
+ outputs[i].vertex_stream[j] =
+ (info->output_streams[i] >> (2 * j)) & 3;
+ }
+ }
-static void read_lane_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
+ if (!ctx->screen->use_ngg_streamout &&
+ ctx->shader->selector->so.num_outputs)
+ si_llvm_emit_streamout(ctx, outputs, i, 0);
- /* We currently have no other way to prevent LLVM from lifting the icmp
- * calls to a dominating basic block.
- */
- ac_build_optimization_barrier(&ctx->ac, &emit_data->args[0]);
+ /* Export PrimitiveID. */
+ if (ctx->shader->key.mono.u.vs_export_prim_id) {
+ outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
+ outputs[i].semantic_index = 0;
+ outputs[i].values[0] = ac_to_float(&ctx->ac, si_get_primitive_id(ctx, 0));
+ for (j = 1; j < 4; j++)
+ outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
- for (unsigned i = 0; i < emit_data->arg_count; ++i)
- emit_data->args[i] = ac_to_integer(&ctx->ac, emit_data->args[i]);
+ memset(outputs[i].vertex_stream, 0,
+ sizeof(outputs[i].vertex_stream));
+ i++;
+ }
- emit_data->output[emit_data->chan] =
- ac_build_intrinsic(&ctx->ac, action->intr_name,
- ctx->i32, emit_data->args, emit_data->arg_count,
- AC_FUNC_ATTR_READNONE |
- AC_FUNC_ATTR_CONVERGENT);
+ si_llvm_export_vs(ctx, outputs, i);
+ FREE(outputs);
}
-static unsigned si_llvm_get_stream(struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
+static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi *abi,
+ unsigned max_outputs,
+ LLVMValueRef *addrs)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct tgsi_src_register src0 = emit_data->inst->Src[0].Register;
- LLVMValueRef imm;
- unsigned stream;
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ struct si_shader_info *info = &ctx->shader->selector->info;
+ LLVMValueRef pos[4] = {};
+
+ assert(info->num_outputs <= max_outputs);
+
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ if (info->output_semantic_name[i] != TGSI_SEMANTIC_POSITION)
+ continue;
- assert(src0.File == TGSI_FILE_IMMEDIATE);
+ for (unsigned chan = 0; chan < 4; chan++)
+ pos[chan] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
+ break;
+ }
+ assert(pos[0] != NULL);
- imm = ctx->imms[src0.Index * TGSI_NUM_CHANNELS + src0.SwizzleX];
- stream = LLVMConstIntGetZExtValue(imm) & 0x3;
- return stream;
+ /* Return the position output. */
+ LLVMValueRef ret = ctx->return_value;
+ for (unsigned chan = 0; chan < 4; chan++)
+ ret = LLVMBuildInsertValue(ctx->ac.builder, ret, pos[chan], chan, "");
+ ctx->return_value = ret;
}
/* Emit one vertex from the geometry shader */
LLVMValueRef *addrs)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- struct lp_build_context *uint = &ctx->bld_base.uint_bld;
+
+ if (ctx->shader->key.as_ngg) {
+ gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
+ return;
+ }
+
+ struct si_shader_info *info = &ctx->shader->selector->info;
struct si_shader *shader = ctx->shader;
- struct lp_build_if_state if_state;
- LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
- ctx->param_gs2vs_offset);
+ LLVMValueRef soffset = ac_get_arg(&ctx->ac, ctx->gs2vs_offset);
LLVMValueRef gs_next_vertex;
LLVMValueRef can_emit;
unsigned chan, offset;
if (use_kill) {
ac_build_kill_if_false(&ctx->ac, can_emit);
} else {
- lp_build_if(&if_state, &ctx->gallivm, can_emit);
+ ac_build_ifcc(&ctx->ac, can_emit, 6505);
}
offset = 0;
shader->selector->gs_max_out_vertices, 0);
offset++;
- voffset = lp_build_add(uint, voffset, gs_next_vertex);
- voffset = lp_build_mul_imm(uint, voffset, 4);
+ voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
+ voffset = LLVMBuildMul(ctx->ac.builder, voffset,
+ LLVMConstInt(ctx->i32, 4, 0), "");
out_val = ac_to_integer(&ctx->ac, out_val);
ctx->gsvs_ring[stream],
out_val, 1,
voffset, soffset, 0,
- 1, 1, true, true);
+ ac_glc | ac_slc | ac_swizzled);
}
}
- gs_next_vertex = lp_build_add(uint, gs_next_vertex,
- ctx->i32_1);
-
+ gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, ctx->i32_1, "");
LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
- /* Signal vertex emission */
- ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
- si_get_gs_wave_id(ctx));
- if (!use_kill)
- lp_build_endif(&if_state);
-}
-
-/* Emit one vertex from the geometry shader */
-static void si_tgsi_emit_vertex(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- unsigned stream = si_llvm_get_stream(bld_base, emit_data);
+ /* Signal vertex emission if vertex data was written. */
+ if (offset) {
+ ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
+ si_get_gs_wave_id(ctx));
+ }
- si_llvm_emit_vertex(&ctx->abi, stream, ctx->outputs[0]);
+ if (!use_kill)
+ ac_build_endif(&ctx->ac, 6505);
}
/* Cut one primitive from the geometry shader */
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ if (ctx->shader->key.as_ngg) {
+ LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
+ return;
+ }
+
/* Signal primitive cut */
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8),
si_get_gs_wave_id(ctx));
}
-/* Cut one primitive from the geometry shader */
-static void si_tgsi_emit_primitive(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- si_llvm_emit_primitive(&ctx->abi, si_llvm_get_stream(bld_base, emit_data));
-}
-
-static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
+static void si_llvm_emit_barrier(struct si_shader_context *ctx)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- /* SI only (thanks to a hw bug workaround):
+ /* GFX6 only (thanks to a hw bug workaround):
* The real barrier instruction isn’t needed, because an entire patch
* always fits into a single wave.
*/
- if (ctx->screen->info.chip_class == SI &&
+ if (ctx->screen->info.chip_class == GFX6 &&
ctx->type == PIPE_SHADER_TESS_CTRL) {
- ac_build_waitcnt(&ctx->ac, LGKM_CNT & VM_CNT);
+ ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE);
return;
}
- lp_build_intrinsic(ctx->ac.builder,
- "llvm.amdgcn.s.barrier",
- ctx->voidt, NULL, 0, LP_FUNC_ATTR_CONVERGENT);
-}
-
-static const struct lp_build_tgsi_action interp_action = {
- .fetch_args = interp_fetch_args,
- .emit = build_interp_intrinsic,
-};
-
-static void si_create_function(struct si_shader_context *ctx,
- const char *name,
- LLVMTypeRef *returns, unsigned num_returns,
- struct si_function_info *fninfo,
- unsigned max_workgroup_size)
-{
- int i;
-
- si_llvm_create_func(ctx, name, returns, num_returns,
- fninfo->types, fninfo->num_params);
- ctx->return_value = LLVMGetUndef(ctx->return_type);
-
- for (i = 0; i < fninfo->num_sgpr_params; ++i) {
- LLVMValueRef P = LLVMGetParam(ctx->main_fn, i);
-
- /* The combination of:
- * - noalias
- * - dereferenceable
- * - invariant.load
- * allows the optimization passes to move loads and reduces
- * SGPR spilling significantly.
- */
- lp_add_function_attr(ctx->main_fn, i + 1, LP_FUNC_ATTR_INREG);
-
- if (LLVMGetTypeKind(LLVMTypeOf(P)) == LLVMPointerTypeKind) {
- lp_add_function_attr(ctx->main_fn, i + 1, LP_FUNC_ATTR_NOALIAS);
- ac_add_attr_dereferenceable(P, UINT64_MAX);
- }
- }
-
- for (i = 0; i < fninfo->num_params; ++i) {
- if (fninfo->assign[i])
- *fninfo->assign[i] = LLVMGetParam(ctx->main_fn, i);
- }
-
- if (ctx->screen->info.address32_hi) {
- ac_llvm_add_target_dep_function_attr(ctx->main_fn,
- "amdgpu-32bit-address-high-bits",
- ctx->screen->info.address32_hi);
- }
-
- if (max_workgroup_size) {
- ac_llvm_add_target_dep_function_attr(ctx->main_fn,
- "amdgpu-max-work-group-size",
- max_workgroup_size);
- }
- LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
- "no-signed-zeros-fp-math",
- "true");
-
- if (ctx->screen->debug_flags & DBG(UNSAFE_MATH)) {
- /* These were copied from some LLVM test. */
- LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
- "less-precise-fpmad",
- "true");
- LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
- "no-infs-fp-math",
- "true");
- LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
- "no-nans-fp-math",
- "true");
- LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
- "unsafe-fp-math",
- "true");
- }
+ ac_build_s_barrier(&ctx->ac);
}
static void declare_streamout_params(struct si_shader_context *ctx,
- struct pipe_stream_output_info *so,
- struct si_function_info *fninfo)
+ struct pipe_stream_output_info *so)
{
- int i;
+ if (ctx->screen->use_ngg_streamout) {
+ if (ctx->type == PIPE_SHADER_TESS_EVAL)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ return;
+ }
/* Streamout SGPRs. */
if (so->num_outputs) {
- if (ctx->type != PIPE_SHADER_TESS_EVAL)
- ctx->param_streamout_config = add_arg(fninfo, ARG_SGPR, ctx->ac.i32);
- else
- ctx->param_streamout_config = fninfo->num_params - 1;
-
- ctx->param_streamout_write_index = add_arg(fninfo, ARG_SGPR, ctx->ac.i32);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
+ } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
}
+
/* A streamout buffer offset is loaded if the stride is non-zero. */
- for (i = 0; i < 4; i++) {
+ for (int i = 0; i < 4; i++) {
if (!so->stride[i])
continue;
- ctx->param_streamout_offset[i] = add_arg(fninfo, ARG_SGPR, ctx->ac.i32);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]);
}
}
static unsigned si_get_max_workgroup_size(const struct si_shader *shader)
{
switch (shader->selector->type) {
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_TESS_EVAL:
+ return shader->key.as_ngg ? 128 : 0;
+
case PIPE_SHADER_TESS_CTRL:
/* Return this so that LLVM doesn't remove s_barrier
* instructions on chips where we use s_barrier. */
- return shader->selector->screen->info.chip_class >= CIK ? 128 : 64;
+ return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
case PIPE_SHADER_GEOMETRY:
- return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 64;
+ return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
case PIPE_SHADER_COMPUTE:
break; /* see below */
}
static void declare_const_and_shader_buffers(struct si_shader_context *ctx,
- struct si_function_info *fninfo,
bool assign_params)
{
- LLVMTypeRef const_shader_buf_type;
+ enum ac_arg_type const_shader_buf_type;
if (ctx->shader->selector->info.const_buffers_declared == 1 &&
ctx->shader->selector->info.shader_buffers_declared == 0)
- const_shader_buf_type = ctx->f32;
+ const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR;
else
- const_shader_buf_type = ctx->v4i32;
-
- unsigned const_and_shader_buffers =
- add_arg(fninfo, ARG_SGPR,
- ac_array_in_const32_addr_space(const_shader_buf_type));
+ const_shader_buf_type = AC_ARG_CONST_DESC_PTR;
- if (assign_params)
- ctx->param_const_and_shader_buffers = const_and_shader_buffers;
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type,
+ assign_params ? &ctx->const_and_shader_buffers :
+ &ctx->other_const_and_shader_buffers);
}
static void declare_samplers_and_images(struct si_shader_context *ctx,
- struct si_function_info *fninfo,
bool assign_params)
{
- unsigned samplers_and_images =
- add_arg(fninfo, ARG_SGPR,
- ac_array_in_const32_addr_space(ctx->v8i32));
-
- if (assign_params)
- ctx->param_samplers_and_images = samplers_and_images;
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
+ assign_params ? &ctx->samplers_and_images :
+ &ctx->other_samplers_and_images);
}
static void declare_per_stage_desc_pointers(struct si_shader_context *ctx,
- struct si_function_info *fninfo,
bool assign_params)
{
- declare_const_and_shader_buffers(ctx, fninfo, assign_params);
- declare_samplers_and_images(ctx, fninfo, assign_params);
+ declare_const_and_shader_buffers(ctx, assign_params);
+ declare_samplers_and_images(ctx, assign_params);
+}
+
+static void declare_global_desc_pointers(struct si_shader_context *ctx)
+{
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
+ &ctx->rw_buffers);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
+ &ctx->bindless_samplers_and_images);
}
-static void declare_global_desc_pointers(struct si_shader_context *ctx,
- struct si_function_info *fninfo)
+static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx)
{
- ctx->param_rw_buffers = add_arg(fninfo, ARG_SGPR,
- ac_array_in_const32_addr_space(ctx->v4i32));
- ctx->param_bindless_samplers_and_images = add_arg(fninfo, ARG_SGPR,
- ac_array_in_const32_addr_space(ctx->v8i32));
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+ if (!ctx->shader->is_gs_copy_shader) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id);
+ }
}
-static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx,
- struct si_function_info *fninfo)
+static void declare_vb_descriptor_input_sgprs(struct si_shader_context *ctx)
{
- add_arg_assign(fninfo, ARG_SGPR, ctx->i32, &ctx->abi.base_vertex);
- add_arg_assign(fninfo, ARG_SGPR, ctx->i32, &ctx->abi.start_instance);
- add_arg_assign(fninfo, ARG_SGPR, ctx->i32, &ctx->abi.draw_id);
- ctx->param_vs_state_bits = add_arg(fninfo, ARG_SGPR, ctx->i32);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers);
+
+ unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
+ if (num_vbos_in_user_sgprs) {
+ unsigned user_sgprs = ctx->args.num_sgprs_used;
+
+ if (si_is_merged_shader(ctx))
+ user_sgprs -= 8;
+ assert(user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
+
+ /* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */
+ for (unsigned i = user_sgprs; i < SI_SGPR_VS_VB_DESCRIPTOR_FIRST; i++)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
+
+ assert(num_vbos_in_user_sgprs <= ARRAY_SIZE(ctx->vb_descriptors));
+ for (unsigned i = 0; i < num_vbos_in_user_sgprs; i++)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->vb_descriptors[i]);
+ }
}
static void declare_vs_input_vgprs(struct si_shader_context *ctx,
- struct si_function_info *fninfo,
unsigned *num_prolog_vgprs)
{
struct si_shader *shader = ctx->shader;
- add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.vertex_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id);
if (shader->key.as_ls) {
- ctx->param_rel_auto_id = add_arg(fninfo, ARG_VGPR, ctx->i32);
- add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id);
+ if (ctx->screen->info.chip_class >= GFX10) {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+ } else {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
+ }
+ } else if (ctx->screen->info.chip_class >= GFX10) {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+ &ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
} else {
- add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
- ctx->param_vs_prim_id = add_arg(fninfo, ARG_VGPR, ctx->i32);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
}
- add_arg(fninfo, ARG_VGPR, ctx->i32); /* unused */
if (!shader->is_gs_copy_shader) {
/* Vertex load indices. */
- ctx->param_vertex_index0 = fninfo->num_params;
- for (unsigned i = 0; i < shader->selector->info.num_inputs; i++)
- add_arg(fninfo, ARG_VGPR, ctx->i32);
+ if (shader->selector->info.num_inputs) {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+ &ctx->vertex_index0);
+ for (unsigned i = 1; i < shader->selector->info.num_inputs; i++)
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
+ }
*num_prolog_vgprs += shader->selector->info.num_inputs;
}
}
-static void declare_tes_input_vgprs(struct si_shader_context *ctx,
- struct si_function_info *fninfo)
+static void declare_vs_blit_inputs(struct si_shader_context *ctx,
+ unsigned vs_blit_property)
+{
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->vs_blit_inputs); /* i16 x1, y1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* i16 x1, y1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */
+
+ if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */
+ } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */
+ }
+}
+
+static void declare_tes_input_vgprs(struct si_shader_context *ctx)
{
- ctx->param_tes_u = add_arg(fninfo, ARG_VGPR, ctx->f32);
- ctx->param_tes_v = add_arg(fninfo, ARG_VGPR, ctx->f32);
- ctx->param_tes_rel_patch_id = add_arg(fninfo, ARG_VGPR, ctx->i32);
- add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tes_patch_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id);
}
enum {
SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
};
+void si_add_arg_checked(struct ac_shader_args *args,
+ enum ac_arg_regfile file,
+ unsigned registers, enum ac_arg_type type,
+ struct ac_arg *arg,
+ unsigned idx)
+{
+ assert(args->arg_count == idx);
+ ac_add_arg(args, file, registers, type, arg);
+}
+
static void create_function(struct si_shader_context *ctx)
{
struct si_shader *shader = ctx->shader;
- struct si_function_info fninfo;
- LLVMTypeRef returns[16+32*4];
+ LLVMTypeRef returns[AC_MAX_ARGS];
unsigned i, num_return_sgprs;
unsigned num_returns = 0;
unsigned num_prolog_vgprs = 0;
unsigned type = ctx->type;
unsigned vs_blit_property =
- shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
+ shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
- si_init_function_info(&fninfo);
+ memset(&ctx->args, 0, sizeof(ctx->args));
/* Set MERGED shaders. */
if (ctx->screen->info.chip_class >= GFX9) {
if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
- else if (shader->key.as_es || type == PIPE_SHADER_GEOMETRY)
+ else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
}
- LLVMTypeRef v3i32 = LLVMVectorType(ctx->i32, 3);
-
switch (type) {
case PIPE_SHADER_VERTEX:
- declare_global_desc_pointers(ctx, &fninfo);
+ declare_global_desc_pointers(ctx);
if (vs_blit_property) {
- ctx->param_vs_blit_inputs = fninfo.num_params;
- add_arg(&fninfo, ARG_SGPR, ctx->i32); /* i16 x1, y1 */
- add_arg(&fninfo, ARG_SGPR, ctx->i32); /* i16 x2, y2 */
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* depth */
-
- if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* color0 */
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* color1 */
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* color2 */
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* color3 */
- } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* texcoord.x1 */
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* texcoord.y1 */
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* texcoord.x2 */
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* texcoord.y2 */
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* texcoord.z */
- add_arg(&fninfo, ARG_SGPR, ctx->f32); /* texcoord.w */
- }
+ declare_vs_blit_inputs(ctx, vs_blit_property);
/* VGPRs */
- declare_vs_input_vgprs(ctx, &fninfo, &num_prolog_vgprs);
+ declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
break;
}
- declare_per_stage_desc_pointers(ctx, &fninfo, true);
- declare_vs_specific_input_sgprs(ctx, &fninfo);
- ctx->param_vertex_buffers = add_arg(&fninfo, ARG_SGPR,
- ac_array_in_const32_addr_space(ctx->v4i32));
+ declare_per_stage_desc_pointers(ctx, true);
+ declare_vs_specific_input_sgprs(ctx);
+ if (!shader->is_gs_copy_shader)
+ declare_vb_descriptor_input_sgprs(ctx);
if (shader->key.as_es) {
- ctx->param_es2gs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->es2gs_offset);
} else if (shader->key.as_ls) {
/* no extra parameters */
} else {
- if (shader->is_gs_copy_shader) {
- fninfo.num_params = ctx->param_rw_buffers + 1;
- fninfo.num_sgpr_params = fninfo.num_params;
- }
-
/* The locations of the other parameters are assigned dynamically. */
- declare_streamout_params(ctx, &shader->selector->so,
- &fninfo);
+ declare_streamout_params(ctx, &shader->selector->so);
}
/* VGPRs */
- declare_vs_input_vgprs(ctx, &fninfo, &num_prolog_vgprs);
+ declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
+
+ /* Return values */
+ if (shader->key.opt.vs_as_prim_discard_cs) {
+ for (i = 0; i < 4; i++)
+ returns[num_returns++] = ctx->f32; /* VGPRs */
+ }
break;
- case PIPE_SHADER_TESS_CTRL: /* SI-CI-VI */
- declare_global_desc_pointers(ctx, &fninfo);
- declare_per_stage_desc_pointers(ctx, &fninfo, true);
- ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_out_lds_offsets = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
/* VGPRs */
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_patch_id);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_rel_ids);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
/* param_tcs_offchip_offset and param_tcs_factor_offset are
* placed after the user SGPRs.
case SI_SHADER_MERGED_VERTEX_TESSCTRL:
/* Merged stages have 8 system SGPRs at the beginning. */
/* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
- if (HAVE_32BIT_POINTERS) {
- declare_per_stage_desc_pointers(ctx, &fninfo,
- ctx->type == PIPE_SHADER_TESS_CTRL);
- } else {
- declare_const_and_shader_buffers(ctx, &fninfo,
- ctx->type == PIPE_SHADER_TESS_CTRL);
- }
- ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_merged_wave_info = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_merged_scratch_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
- add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
-
- declare_global_desc_pointers(ctx, &fninfo);
- declare_per_stage_desc_pointers(ctx, &fninfo,
+ declare_per_stage_desc_pointers(ctx,
+ ctx->type == PIPE_SHADER_TESS_CTRL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
+
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx,
ctx->type == PIPE_SHADER_VERTEX);
- declare_vs_specific_input_sgprs(ctx, &fninfo);
+ declare_vs_specific_input_sgprs(ctx);
- if (!HAVE_32BIT_POINTERS) {
- declare_samplers_and_images(ctx, &fninfo,
- ctx->type == PIPE_SHADER_TESS_CTRL);
- }
- ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_out_lds_offsets = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- if (!HAVE_32BIT_POINTERS) /* Align to 2 dwords. */
- add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
- ctx->param_vertex_buffers = add_arg(&fninfo, ARG_SGPR,
- ac_array_in_const32_addr_space(ctx->v4i32));
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
+ declare_vb_descriptor_input_sgprs(ctx);
/* VGPRs (first TCS, then VS) */
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_patch_id);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_rel_ids);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
if (ctx->type == PIPE_SHADER_VERTEX) {
- declare_vs_input_vgprs(ctx, &fninfo,
- &num_prolog_vgprs);
+ declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
/* LS return values are inputs to the TCS main shader part. */
for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
/* Merged stages have 8 system SGPRs at the beginning. */
/* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
- if (HAVE_32BIT_POINTERS) {
- declare_per_stage_desc_pointers(ctx, &fninfo,
- ctx->type == PIPE_SHADER_GEOMETRY);
- } else {
- declare_const_and_shader_buffers(ctx, &fninfo,
- ctx->type == PIPE_SHADER_GEOMETRY);
+ declare_per_stage_desc_pointers(ctx,
+ ctx->type == PIPE_SHADER_GEOMETRY);
+
+ if (ctx->shader->key.as_ngg)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
+ else
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
+
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
+
+ declare_global_desc_pointers(ctx);
+ if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
+ declare_per_stage_desc_pointers(ctx,
+ (ctx->type == PIPE_SHADER_VERTEX ||
+ ctx->type == PIPE_SHADER_TESS_EVAL));
}
- ctx->param_gs2vs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_merged_wave_info = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_merged_scratch_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
- add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
-
- declare_global_desc_pointers(ctx, &fninfo);
- declare_per_stage_desc_pointers(ctx, &fninfo,
- (ctx->type == PIPE_SHADER_VERTEX ||
- ctx->type == PIPE_SHADER_TESS_EVAL));
+
if (ctx->type == PIPE_SHADER_VERTEX) {
- declare_vs_specific_input_sgprs(ctx, &fninfo);
+ if (vs_blit_property)
+ declare_vs_blit_inputs(ctx, vs_blit_property);
+ else
+ declare_vs_specific_input_sgprs(ctx);
} else {
- ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tes_offchip_addr = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- if (!HAVE_32BIT_POINTERS) {
- /* Declare as many input SGPRs as the VS has. */
- add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
- ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
- }
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
+ /* Declare as many input SGPRs as the VS has. */
}
- if (!HAVE_32BIT_POINTERS) {
- declare_samplers_and_images(ctx, &fninfo,
- ctx->type == PIPE_SHADER_GEOMETRY);
- }
- if (ctx->type == PIPE_SHADER_VERTEX) {
- ctx->param_vertex_buffers = add_arg(&fninfo, ARG_SGPR,
- ac_array_in_const32_addr_space(ctx->v4i32));
- }
+ if (ctx->type == PIPE_SHADER_VERTEX)
+ declare_vb_descriptor_input_sgprs(ctx);
/* VGPRs (first GS, then VS/TES) */
- ctx->param_gs_vtx01_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
- ctx->param_gs_vtx23_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_prim_id);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_invocation_id);
- ctx->param_gs_vtx45_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
if (ctx->type == PIPE_SHADER_VERTEX) {
- declare_vs_input_vgprs(ctx, &fninfo,
- &num_prolog_vgprs);
+ declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
} else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
- declare_tes_input_vgprs(ctx, &fninfo);
+ declare_tes_input_vgprs(ctx);
}
- if (ctx->type == PIPE_SHADER_VERTEX ||
- ctx->type == PIPE_SHADER_TESS_EVAL) {
+ if (ctx->shader->key.as_es &&
+ (ctx->type == PIPE_SHADER_VERTEX ||
+ ctx->type == PIPE_SHADER_TESS_EVAL)) {
unsigned num_user_sgprs;
if (ctx->type == PIPE_SHADER_VERTEX)
break;
case PIPE_SHADER_TESS_EVAL:
- declare_global_desc_pointers(ctx, &fninfo);
- declare_per_stage_desc_pointers(ctx, &fninfo, true);
- ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tes_offchip_addr = add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
if (shader->key.as_es) {
- ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_es2gs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
} else {
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- declare_streamout_params(ctx, &shader->selector->so,
- &fninfo);
- ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ declare_streamout_params(ctx, &shader->selector->so);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
}
/* VGPRs */
- declare_tes_input_vgprs(ctx, &fninfo);
+ declare_tes_input_vgprs(ctx);
break;
case PIPE_SHADER_GEOMETRY:
- declare_global_desc_pointers(ctx, &fninfo);
- declare_per_stage_desc_pointers(ctx, &fninfo, true);
- ctx->param_gs2vs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_gs_wave_id = add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id);
/* VGPRs */
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[0]);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[1]);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_prim_id);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[2]);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[3]);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[4]);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[5]);
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_invocation_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
break;
case PIPE_SHADER_FRAGMENT:
- declare_global_desc_pointers(ctx, &fninfo);
- declare_per_stage_desc_pointers(ctx, &fninfo, true);
- add_arg_checked(&fninfo, ARG_SGPR, ctx->f32, SI_PARAM_ALPHA_REF);
- add_arg_assign_checked(&fninfo, ARG_SGPR, ctx->i32,
- &ctx->abi.prim_mask, SI_PARAM_PRIM_MASK);
-
- add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_PERSP_SAMPLE);
- add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_PERSP_CENTER);
- add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_PERSP_CENTROID);
- add_arg_checked(&fninfo, ARG_VGPR, v3i32, SI_PARAM_PERSP_PULL_MODEL);
- add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_LINEAR_SAMPLE);
- add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_LINEAR_CENTER);
- add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_LINEAR_CENTROID);
- add_arg_checked(&fninfo, ARG_VGPR, ctx->f32, SI_PARAM_LINE_STIPPLE_TEX);
- add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
- &ctx->abi.frag_pos[0], SI_PARAM_POS_X_FLOAT);
- add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
- &ctx->abi.frag_pos[1], SI_PARAM_POS_Y_FLOAT);
- add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
- &ctx->abi.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
- add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
- &ctx->abi.frag_pos[3], SI_PARAM_POS_W_FLOAT);
- add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->i32,
- &ctx->abi.front_face, SI_PARAM_FRONT_FACE);
- shader->info.face_vgpr_index = 20;
- add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->i32,
- &ctx->abi.ancillary, SI_PARAM_ANCILLARY);
- shader->info.ancillary_vgpr_index = 21;
- add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
- &ctx->abi.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
- add_arg_checked(&fninfo, ARG_VGPR, ctx->i32, SI_PARAM_POS_FIXED_PT);
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
+ si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL,
+ SI_PARAM_ALPHA_REF);
+ si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->args.prim_mask, SI_PARAM_PRIM_MASK);
+
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
+ SI_PARAM_PERSP_SAMPLE);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
+ &ctx->args.persp_center, SI_PARAM_PERSP_CENTER);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
+ &ctx->args.persp_centroid, SI_PARAM_PERSP_CENTROID);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
+ NULL, SI_PARAM_PERSP_PULL_MODEL);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
+ &ctx->args.linear_sample, SI_PARAM_LINEAR_SAMPLE);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
+ &ctx->args.linear_center, SI_PARAM_LINEAR_CENTER);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
+ &ctx->args.linear_centroid, SI_PARAM_LINEAR_CENTROID);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT,
+ NULL, SI_PARAM_LINE_STIPPLE_TEX);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+ &ctx->args.frag_pos[0], SI_PARAM_POS_X_FLOAT);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+ &ctx->args.frag_pos[1], SI_PARAM_POS_Y_FLOAT);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+ &ctx->args.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+ &ctx->args.frag_pos[3], SI_PARAM_POS_W_FLOAT);
+ shader->info.face_vgpr_index = ctx->args.num_vgprs_used;
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+ &ctx->args.front_face, SI_PARAM_FRONT_FACE);
+ shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used;
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+ &ctx->args.ancillary, SI_PARAM_ANCILLARY);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
+ &ctx->args.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+ &ctx->pos_fixed_pt, SI_PARAM_POS_FIXED_PT);
/* Color inputs from the prolog. */
if (shader->selector->info.colors_read) {
unsigned num_color_elements =
util_bitcount(shader->selector->info.colors_read);
- assert(fninfo.num_params + num_color_elements <= ARRAY_SIZE(fninfo.types));
for (i = 0; i < num_color_elements; i++)
- add_arg(&fninfo, ARG_VGPR, ctx->f32);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
num_prolog_vgprs += num_color_elements;
}
break;
case PIPE_SHADER_COMPUTE:
- declare_global_desc_pointers(ctx, &fninfo);
- declare_per_stage_desc_pointers(ctx, &fninfo, true);
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
if (shader->selector->info.uses_grid_size)
- add_arg_assign(&fninfo, ARG_SGPR, v3i32, &ctx->abi.num_work_groups);
- if (shader->selector->info.uses_block_size)
- ctx->param_block_size = add_arg(&fninfo, ARG_SGPR, v3i32);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT,
+ &ctx->args.num_work_groups);
+ if (shader->selector->info.uses_block_size &&
+ shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size);
+
+ unsigned cs_user_data_dwords =
+ shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
+ if (cs_user_data_dwords) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT,
+ &ctx->cs_user_data);
+ }
+ /* Hardware SGPRs. */
for (i = 0; i < 3; i++) {
- ctx->abi.workgroup_ids[i] = NULL;
- if (shader->selector->info.uses_block_id[i])
- add_arg_assign(&fninfo, ARG_SGPR, ctx->i32, &ctx->abi.workgroup_ids[i]);
+ if (shader->selector->info.uses_block_id[i]) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->args.workgroup_ids[i]);
+ }
}
+ if (shader->selector->info.uses_subgroup_info)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size);
- add_arg_assign(&fninfo, ARG_VGPR, v3i32, &ctx->abi.local_invocation_ids);
+ /* Hardware VGPRs. */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
+ &ctx->args.local_invocation_ids);
break;
default:
assert(0 && "unimplemented shader");
return;
}
- si_create_function(ctx, "main", returns, num_returns, &fninfo,
- si_get_max_workgroup_size(shader));
+ si_llvm_create_func(ctx, "main", returns, num_returns,
+ si_get_max_workgroup_size(shader));
/* Reserve register locations for VGPR inputs the PS prolog may need. */
- if (ctx->type == PIPE_SHADER_FRAGMENT &&
- ctx->separate_prolog) {
+ if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
ac_llvm_add_target_dep_function_attr(ctx->main_fn,
"InitialPSInputAddr",
S_0286D0_PERSP_SAMPLE_ENA(1) |
S_0286D0_POS_FIXED_PT_ENA(1));
}
- shader->info.num_input_sgprs = 0;
- shader->info.num_input_vgprs = 0;
-
- for (i = 0; i < fninfo.num_sgpr_params; ++i)
- shader->info.num_input_sgprs += ac_get_type_size(fninfo.types[i]) / 4;
-
- for (; i < fninfo.num_params; ++i)
- shader->info.num_input_vgprs += ac_get_type_size(fninfo.types[i]) / 4;
+ shader->info.num_input_sgprs = ctx->args.num_sgprs_used;
+ shader->info.num_input_vgprs = ctx->args.num_vgprs_used;
assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
shader->info.num_input_vgprs -= num_prolog_vgprs;
- if (shader->key.as_ls ||
- ctx->type == PIPE_SHADER_TESS_CTRL ||
- /* GFX9 has the ESGS ring buffer in LDS. */
- type == SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY)
- ac_declare_lds_as_pointer(&ctx->ac);
+ if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
+ if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
+ /* The LSHS size is not known until draw time, so we append it
+ * at the end of whatever LDS use there may be in the rest of
+ * the shader (currently none, unless LLVM decides to do its
+ * own LDS-based lowering).
+ */
+ ctx->ac.lds = LLVMAddGlobalInAddressSpace(
+ ctx->ac.module, LLVMArrayType(ctx->i32, 0),
+ "__lds_end", AC_ADDR_SPACE_LDS);
+ LLVMSetAlignment(ctx->ac.lds, 256);
+ } else {
+ ac_declare_lds_as_pointer(&ctx->ac);
+ }
+ }
+
+ /* Unlike radv, we override these arguments in the prolog, so to the
+ * API shader they appear as normal arguments.
+ */
+ if (ctx->type == PIPE_SHADER_VERTEX) {
+ ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
+ ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
+ } else if (ctx->type == PIPE_SHADER_FRAGMENT) {
+ ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
+ ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
+ }
+}
+
+/* Ensure that the esgs ring is declared.
+ *
+ * We declare it with 64KB alignment as a hint that the
+ * pointer value will always be 0.
+ */
+static void declare_esgs_ring(struct si_shader_context *ctx)
+{
+ if (ctx->esgs_ring)
+ return;
+
+ assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
+
+ ctx->esgs_ring = LLVMAddGlobalInAddressSpace(
+ ctx->ac.module, LLVMArrayType(ctx->i32, 0),
+ "esgs_ring",
+ AC_ADDR_SPACE_LDS);
+ LLVMSetLinkage(ctx->esgs_ring, LLVMExternalLinkage);
+ LLVMSetAlignment(ctx->esgs_ring, 64 * 1024);
}
/**
{
LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
- ctx->param_rw_buffers);
+ LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
- if (ctx->screen->info.chip_class <= VI &&
- (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY)) {
- unsigned ring =
- ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS
- : SI_ES_RING_ESGS;
- LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
+ if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY) {
+ if (ctx->screen->info.chip_class <= GFX8) {
+ unsigned ring =
+ ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS
+ : SI_ES_RING_ESGS;
+ LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
- ctx->esgs_ring =
- ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
+ ctx->esgs_ring =
+ ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
+ } else {
+ if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
+ /* Declare the ESGS ring as an explicit LDS symbol. */
+ declare_esgs_ring(ctx);
+ } else {
+ ac_declare_lds_as_pointer(&ctx->ac);
+ ctx->esgs_ring = ctx->ac.lds;
+ }
+ }
}
if (ctx->shader->is_gs_copy_shader) {
stride = 4 * num_components * sel->gs_max_out_vertices;
- /* Limit on the stride field for <= CIK. */
+ /* Limit on the stride field for <= GFX7. */
assert(stride < (1 << 14));
- num_records = 64;
+ num_records = ctx->ac.wave_size;
ring = LLVMBuildBitCast(builder, base_ring, v2i64, "");
tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_0, "");
tmp = LLVMBuildAdd(builder, tmp,
LLVMConstInt(ctx->i64,
stream_offset, 0), "");
- stream_offset += stride * 64;
+ stream_offset += stride * ctx->ac.wave_size;
ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_0, "");
ring = LLVMBuildBitCast(builder, ring, ctx->v4i32, "");
ring = LLVMBuildInsertElement(builder, ring,
LLVMConstInt(ctx->i32, num_records, 0),
LLVMConstInt(ctx->i32, 2, 0), "");
+
+ uint32_t rsrc3 =
+ S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
+ S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+ S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
+ S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
+ S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
+ S_008F0C_ADD_TID_ENABLE(1);
+
+ if (ctx->ac.chip_class >= GFX10) {
+ rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+ S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) |
+ S_008F0C_RESOURCE_LEVEL(1);
+ } else {
+ rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
+ S_008F0C_ELEMENT_SIZE(1); /* element_size = 4 (bytes) */
+ }
+
ring = LLVMBuildInsertElement(builder, ring,
- LLVMConstInt(ctx->i32,
- S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
- S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
- S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
- S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
- S_008F0C_ELEMENT_SIZE(1) | /* element_size = 4 (bytes) */
- S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
- S_008F0C_ADD_TID_ENABLE(1),
- 0),
+ LLVMConstInt(ctx->i32, rsrc3, false),
LLVMConstInt(ctx->i32, 3, 0), "");
ctx->gsvs_ring[stream] = ring;
}
}
-static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
- LLVMValueRef param_rw_buffers,
- unsigned param_pos_fixed_pt)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef slot, desc, offset, row, bit, address[2];
+/* For the UMR disassembler. */
+#define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
+#define DEBUGGER_NUM_MARKERS 5
- /* Use the fixed-point gl_FragCoord input.
- * Since the stipple pattern is 32x32 and it repeats, just get 5 bits
- * per coordinate to get the repeating effect.
- */
- address[0] = si_unpack_param(ctx, param_pos_fixed_pt, 0, 5);
- address[1] = si_unpack_param(ctx, param_pos_fixed_pt, 16, 5);
+static bool si_shader_binary_open(struct si_screen *screen,
+ struct si_shader *shader,
+ struct ac_rtld_binary *rtld)
+{
+ const struct si_shader_selector *sel = shader->selector;
+ const char *part_elfs[5];
+ size_t part_sizes[5];
+ unsigned num_parts = 0;
- /* Load the buffer descriptor. */
- slot = LLVMConstInt(ctx->i32, SI_PS_CONST_POLY_STIPPLE, 0);
- desc = ac_build_load_to_sgpr(&ctx->ac, param_rw_buffers, slot);
+#define add_part(shader_or_part) \
+ if (shader_or_part) { \
+ part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
+ part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
+ num_parts++; \
+ }
- /* The stipple pattern is 32x32, each row has 32 bits. */
- offset = LLVMBuildMul(builder, address[1],
- LLVMConstInt(ctx->i32, 4, 0), "");
- row = buffer_load_const(ctx, desc, offset);
- row = ac_to_integer(&ctx->ac, row);
- bit = LLVMBuildLShr(builder, row, address[0], "");
- bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");
- ac_build_kill_if_false(&ctx->ac, bit);
-}
+ add_part(shader->prolog);
+ add_part(shader->previous_stage);
+ add_part(shader->prolog2);
+ add_part(shader);
+ add_part(shader->epilog);
-void si_shader_binary_read_config(struct ac_shader_binary *binary,
- struct si_shader_config *conf,
- unsigned symbol_offset)
-{
- unsigned i;
- const unsigned char *config =
- ac_shader_binary_config_start(binary, symbol_offset);
- bool really_needs_scratch = false;
+#undef add_part
- /* LLVM adds SGPR spills to the scratch size.
- * Find out if we really need the scratch buffer.
- */
- for (i = 0; i < binary->reloc_count; i++) {
- const struct ac_shader_reloc *reloc = &binary->relocs[i];
+ struct ac_rtld_symbol lds_symbols[2];
+ unsigned num_lds_symbols = 0;
- if (!strcmp(scratch_rsrc_dword0_symbol, reloc->name) ||
- !strcmp(scratch_rsrc_dword1_symbol, reloc->name)) {
- really_needs_scratch = true;
- break;
- }
+ if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
+ (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
+ /* We add this symbol even on LLVM <= 8 to ensure that
+ * shader->config.lds_size is set correctly below.
+ */
+ struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
+ sym->name = "esgs_ring";
+ sym->size = shader->gs_info.esgs_ring_size;
+ sym->align = 64 * 1024;
}
- /* XXX: We may be able to emit some of these values directly rather than
- * extracting fields to be emitted later.
- */
+ if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) {
+ struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
+ sym->name = "ngg_emit";
+ sym->size = shader->ngg.ngg_emit_size * 4;
+ sym->align = 4;
+ }
- for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
- unsigned reg = util_le32_to_cpu(*(uint32_t*)(config + i));
- unsigned value = util_le32_to_cpu(*(uint32_t*)(config + i + 4));
- switch (reg) {
- case R_00B028_SPI_SHADER_PGM_RSRC1_PS:
- case R_00B128_SPI_SHADER_PGM_RSRC1_VS:
- case R_00B228_SPI_SHADER_PGM_RSRC1_GS:
- case R_00B428_SPI_SHADER_PGM_RSRC1_HS:
- case R_00B848_COMPUTE_PGM_RSRC1:
- conf->num_sgprs = MAX2(conf->num_sgprs, (G_00B028_SGPRS(value) + 1) * 8);
- conf->num_vgprs = MAX2(conf->num_vgprs, (G_00B028_VGPRS(value) + 1) * 4);
- conf->float_mode = G_00B028_FLOAT_MODE(value);
- conf->rsrc1 = value;
- break;
- case R_00B02C_SPI_SHADER_PGM_RSRC2_PS:
- conf->lds_size = MAX2(conf->lds_size, G_00B02C_EXTRA_LDS_SIZE(value));
- break;
- case R_00B84C_COMPUTE_PGM_RSRC2:
- conf->lds_size = MAX2(conf->lds_size, G_00B84C_LDS_SIZE(value));
- conf->rsrc2 = value;
- break;
- case R_0286CC_SPI_PS_INPUT_ENA:
- conf->spi_ps_input_ena = value;
- break;
- case R_0286D0_SPI_PS_INPUT_ADDR:
- conf->spi_ps_input_addr = value;
- break;
- case R_0286E8_SPI_TMPRING_SIZE:
- case R_00B860_COMPUTE_TMPRING_SIZE:
- /* WAVESIZE is in units of 256 dwords. */
- if (really_needs_scratch)
- conf->scratch_bytes_per_wave =
- G_00B860_WAVESIZE(value) * 256 * 4;
- break;
- case 0x4: /* SPILLED_SGPRS */
- conf->spilled_sgprs = value;
- break;
- case 0x8: /* SPILLED_VGPRS */
- conf->spilled_vgprs = value;
- break;
- default:
- {
- static bool printed;
+ bool ok = ac_rtld_open(rtld, (struct ac_rtld_open_info){
+ .info = &screen->info,
+ .options = {
+ .halt_at_entry = screen->options.halt_shaders,
+ },
+ .shader_type = tgsi_processor_to_shader_stage(sel->type),
+ .wave_size = si_get_shader_wave_size(shader),
+ .num_parts = num_parts,
+ .elf_ptrs = part_elfs,
+ .elf_sizes = part_sizes,
+ .num_shared_lds_symbols = num_lds_symbols,
+ .shared_lds_symbols = lds_symbols });
- if (!printed) {
- fprintf(stderr, "Warning: LLVM emitted unknown "
- "config register: 0x%x\n", reg);
- printed = true;
- }
- }
- break;
- }
+ if (rtld->lds_size > 0) {
+ unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
+ shader->config.lds_size =
+ align(rtld->lds_size, alloc_granularity) / alloc_granularity;
}
- if (!conf->spi_ps_input_addr)
- conf->spi_ps_input_addr = conf->spi_ps_input_ena;
+ return ok;
}
-void si_shader_apply_scratch_relocs(struct si_shader *shader,
- uint64_t scratch_va)
+static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader)
{
- unsigned i;
- uint32_t scratch_rsrc_dword0 = scratch_va;
- uint32_t scratch_rsrc_dword1 =
- S_008F04_BASE_ADDRESS_HI(scratch_va >> 32);
-
- /* Enable scratch coalescing. */
- scratch_rsrc_dword1 |= S_008F04_SWIZZLE_ENABLE(1);
-
- for (i = 0 ; i < shader->binary.reloc_count; i++) {
- const struct ac_shader_reloc *reloc =
- &shader->binary.relocs[i];
- if (!strcmp(scratch_rsrc_dword0_symbol, reloc->name)) {
- util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset,
- &scratch_rsrc_dword0, 4);
- } else if (!strcmp(scratch_rsrc_dword1_symbol, reloc->name)) {
- util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset,
- &scratch_rsrc_dword1, 4);
- }
+ struct ac_rtld_binary rtld;
+ si_shader_binary_open(screen, shader, &rtld);
+ return rtld.exec_size;
+}
+
+static bool si_get_external_symbol(void *data, const char *name, uint64_t *value)
+{
+ uint64_t *scratch_va = data;
+
+ if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
+ *value = (uint32_t)*scratch_va;
+ return true;
+ }
+ if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
+ /* Enable scratch coalescing. */
+ *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) |
+ S_008F04_SWIZZLE_ENABLE(1);
+ return true;
}
+
+ return false;
}
-static unsigned si_get_shader_binary_size(const struct si_shader *shader)
-{
- unsigned size = shader->binary.code_size;
-
- if (shader->prolog)
- size += shader->prolog->binary.code_size;
- if (shader->previous_stage)
- size += shader->previous_stage->binary.code_size;
- if (shader->prolog2)
- size += shader->prolog2->binary.code_size;
- if (shader->epilog)
- size += shader->epilog->binary.code_size;
- return size;
-}
-
-int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
-{
- const struct ac_shader_binary *prolog =
- shader->prolog ? &shader->prolog->binary : NULL;
- const struct ac_shader_binary *previous_stage =
- shader->previous_stage ? &shader->previous_stage->binary : NULL;
- const struct ac_shader_binary *prolog2 =
- shader->prolog2 ? &shader->prolog2->binary : NULL;
- const struct ac_shader_binary *epilog =
- shader->epilog ? &shader->epilog->binary : NULL;
- const struct ac_shader_binary *mainb = &shader->binary;
- unsigned bo_size = si_get_shader_binary_size(shader) +
- (!epilog ? mainb->rodata_size : 0);
- unsigned char *ptr;
-
- assert(!prolog || !prolog->rodata_size);
- assert(!previous_stage || !previous_stage->rodata_size);
- assert(!prolog2 || !prolog2->rodata_size);
- assert((!prolog && !previous_stage && !prolog2 && !epilog) ||
- !mainb->rodata_size);
- assert(!epilog || !epilog->rodata_size);
-
- r600_resource_reference(&shader->bo, NULL);
- shader->bo = (struct r600_resource*)
- si_aligned_buffer_create(&sscreen->b,
- sscreen->cpdma_prefetch_writes_memory ?
+bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
+ uint64_t scratch_va)
+{
+ struct ac_rtld_binary binary;
+ if (!si_shader_binary_open(sscreen, shader, &binary))
+ return false;
+
+ si_resource_reference(&shader->bo, NULL);
+ shader->bo = si_aligned_buffer_create(&sscreen->b,
+ sscreen->info.cpdma_prefetch_writes_memory ?
0 : SI_RESOURCE_FLAG_READ_ONLY,
PIPE_USAGE_IMMUTABLE,
- align(bo_size, SI_CPDMA_ALIGNMENT),
+ align(binary.rx_size, SI_CPDMA_ALIGNMENT),
256);
if (!shader->bo)
- return -ENOMEM;
+ return false;
/* Upload. */
- ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL,
+ struct ac_rtld_upload_info u = {};
+ u.binary = &binary;
+ u.get_external_symbol = si_get_external_symbol;
+ u.cb_data = &scratch_va;
+ u.rx_va = shader->bo->gpu_address;
+ u.rx_ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL,
PIPE_TRANSFER_READ_WRITE |
- PIPE_TRANSFER_UNSYNCHRONIZED);
-
- /* Don't use util_memcpy_cpu_to_le32. LLVM binaries are
- * endian-independent. */
- if (prolog) {
- memcpy(ptr, prolog->code, prolog->code_size);
- ptr += prolog->code_size;
- }
- if (previous_stage) {
- memcpy(ptr, previous_stage->code, previous_stage->code_size);
- ptr += previous_stage->code_size;
- }
- if (prolog2) {
- memcpy(ptr, prolog2->code, prolog2->code_size);
- ptr += prolog2->code_size;
- }
-
- memcpy(ptr, mainb->code, mainb->code_size);
- ptr += mainb->code_size;
+ PIPE_TRANSFER_UNSYNCHRONIZED |
+ RADEON_TRANSFER_TEMPORARY);
+ if (!u.rx_ptr)
+ return false;
- if (epilog)
- memcpy(ptr, epilog->code, epilog->code_size);
- else if (mainb->rodata_size > 0)
- memcpy(ptr, mainb->rodata, mainb->rodata_size);
+ bool ok = ac_rtld_upload(&u);
sscreen->ws->buffer_unmap(shader->bo->buf);
- return 0;
+ ac_rtld_close(&binary);
+
+ return ok;
}
-static void si_shader_dump_disassembly(const struct ac_shader_binary *binary,
+static void si_shader_dump_disassembly(struct si_screen *screen,
+ const struct si_shader_binary *binary,
+ enum pipe_shader_type shader_type,
+ unsigned wave_size,
struct pipe_debug_callback *debug,
const char *name, FILE *file)
{
- char *line, *p;
- unsigned i, count;
+ struct ac_rtld_binary rtld_binary;
- if (binary->disasm_string) {
- fprintf(file, "Shader %s disassembly:\n", name);
- fprintf(file, "%s", binary->disasm_string);
+ if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
+ .info = &screen->info,
+ .shader_type = tgsi_processor_to_shader_stage(shader_type),
+ .wave_size = wave_size,
+ .num_parts = 1,
+ .elf_ptrs = &binary->elf_buffer,
+ .elf_sizes = &binary->elf_size }))
+ return;
- if (debug && debug->debug_message) {
- /* Very long debug messages are cut off, so send the
- * disassembly one line at a time. This causes more
- * overhead, but on the plus side it simplifies
- * parsing of resulting logs.
- */
- pipe_debug_message(debug, SHADER_INFO,
- "Shader Disassembly Begin");
+ const char *disasm;
+ size_t nbytes;
- line = binary->disasm_string;
- while (*line) {
- p = util_strchrnul(line, '\n');
- count = p - line;
+ if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
+ goto out;
- if (count) {
- pipe_debug_message(debug, SHADER_INFO,
- "%.*s", count, line);
- }
+ if (nbytes > INT_MAX)
+ goto out;
- if (!*p)
- break;
- line = p + 1;
+ if (debug && debug->debug_message) {
+ /* Very long debug messages are cut off, so send the
+ * disassembly one line at a time. This causes more
+ * overhead, but on the plus side it simplifies
+ * parsing of resulting logs.
+ */
+ pipe_debug_message(debug, SHADER_INFO,
+ "Shader Disassembly Begin");
+
+ uint64_t line = 0;
+ while (line < nbytes) {
+ int count = nbytes - line;
+ const char *nl = memchr(disasm + line, '\n', nbytes - line);
+ if (nl)
+ count = nl - (disasm + line);
+
+ if (count) {
+ pipe_debug_message(debug, SHADER_INFO,
+ "%.*s", count, disasm + line);
}
- pipe_debug_message(debug, SHADER_INFO,
- "Shader Disassembly End");
- }
- } else {
- fprintf(file, "Shader %s binary:\n", name);
- for (i = 0; i < binary->code_size; i += 4) {
- fprintf(file, "@0x%x: %02x%02x%02x%02x\n", i,
- binary->code[i + 3], binary->code[i + 2],
- binary->code[i + 1], binary->code[i]);
+ line += count + 1;
}
+
+ pipe_debug_message(debug, SHADER_INFO,
+ "Shader Disassembly End");
+ }
+
+ if (file) {
+ fprintf(file, "Shader %s disassembly:\n", name);
+ fprintf(file, "%*s", (int)nbytes, disasm);
}
+
+out:
+ ac_rtld_close(&rtld_binary);
}
static void si_calculate_max_simd_waves(struct si_shader *shader)
{
struct si_screen *sscreen = shader->selector->screen;
- struct si_shader_config *conf = &shader->config;
+ struct ac_shader_config *conf = &shader->config;
unsigned num_inputs = shader->selector->info.num_inputs;
- unsigned lds_increment = sscreen->info.chip_class >= CIK ? 512 : 256;
+ unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
unsigned lds_per_wave = 0;
unsigned max_simd_waves;
- switch (sscreen->info.family) {
- /* These always have 8 waves: */
- case CHIP_POLARIS10:
- case CHIP_POLARIS11:
- case CHIP_POLARIS12:
- max_simd_waves = 8;
- break;
- default:
- max_simd_waves = 10;
- }
+ max_simd_waves = sscreen->info.max_wave64_per_simd;
/* Compute LDS usage for PS. */
switch (shader->selector->type) {
unsigned max_workgroup_size =
si_get_max_workgroup_size(shader);
lds_per_wave = (conf->lds_size * lds_increment) /
- DIV_ROUND_UP(max_workgroup_size, 64);
+ DIV_ROUND_UP(max_workgroup_size,
+ sscreen->compute_wave_size);
}
break;
+ default:;
}
/* Compute the per-SIMD wave counts. */
if (conf->num_sgprs) {
- if (sscreen->info.chip_class >= VI)
- max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
- else
- max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
+ max_simd_waves =
+ MIN2(max_simd_waves,
+ sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs);
}
- if (conf->num_vgprs)
- max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
+ if (conf->num_vgprs) {
+ /* Always print wave limits as Wave64, so that we can compare
+ * Wave32 and Wave64 with shader-db fairly. */
+ unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd;
+ max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
+ }
- /* LDS is 64KB per CU (4 SIMDs), which is 16KB per SIMD (usage above
- * 16KB makes some SIMDs unoccupied). */
+ /* LDS is 64KB per CU (4 SIMDs) on GFX6-9, which is 16KB per SIMD (usage above
+ * 16KB makes some SIMDs unoccupied).
+ *
+ * LDS is 128KB in WGP mode and 64KB in CU mode. Assume the WGP mode is used.
+ */
+ unsigned max_lds_size = sscreen->info.chip_class >= GFX10 ? 128*1024 : 64*1024;
+ unsigned max_lds_per_simd = max_lds_size / 4;
if (lds_per_wave)
- max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
+ max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
- conf->max_simd_waves = max_simd_waves;
+ shader->info.max_simd_waves = max_simd_waves;
}
-void si_shader_dump_stats_for_shader_db(const struct si_shader *shader,
+void si_shader_dump_stats_for_shader_db(struct si_screen *screen,
+ struct si_shader *shader,
struct pipe_debug_callback *debug)
{
- const struct si_shader_config *conf = &shader->config;
+ const struct ac_shader_config *conf = &shader->config;
+
+ if (screen->options.debug_disassembly)
+ si_shader_dump_disassembly(screen, &shader->binary,
+ shader->selector->type,
+ si_get_shader_wave_size(shader),
+ debug, "main", NULL);
pipe_debug_message(debug, SHADER_INFO,
"Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
"LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
"Spilled VGPRs: %d PrivMem VGPRs: %d",
conf->num_sgprs, conf->num_vgprs,
- si_get_shader_binary_size(shader),
+ si_get_shader_binary_size(screen, shader),
conf->lds_size, conf->scratch_bytes_per_wave,
- conf->max_simd_waves, conf->spilled_sgprs,
- conf->spilled_vgprs, conf->private_mem_vgprs);
+ shader->info.max_simd_waves, conf->spilled_sgprs,
+ conf->spilled_vgprs, shader->info.private_mem_vgprs);
}
static void si_shader_dump_stats(struct si_screen *sscreen,
- const struct si_shader *shader,
- unsigned processor,
+ struct si_shader *shader,
FILE *file,
bool check_debug_option)
{
- const struct si_shader_config *conf = &shader->config;
+ const struct ac_shader_config *conf = &shader->config;
if (!check_debug_option ||
- si_can_dump_shader(sscreen, processor)) {
- if (processor == PIPE_SHADER_FRAGMENT) {
+ si_can_dump_shader(sscreen, shader->selector->type)) {
+ if (shader->selector->type == PIPE_SHADER_FRAGMENT) {
fprintf(file, "*** SHADER CONFIG ***\n"
"SPI_PS_INPUT_ADDR = 0x%04x\n"
"SPI_PS_INPUT_ENA = 0x%04x\n",
"********************\n\n\n",
conf->num_sgprs, conf->num_vgprs,
conf->spilled_sgprs, conf->spilled_vgprs,
- conf->private_mem_vgprs,
- si_get_shader_binary_size(shader),
+ shader->info.private_mem_vgprs,
+ si_get_shader_binary_size(sscreen, shader),
conf->lds_size, conf->scratch_bytes_per_wave,
- conf->max_simd_waves);
+ shader->info.max_simd_waves);
}
}
-const char *si_get_shader_name(const struct si_shader *shader, unsigned processor)
+const char *si_get_shader_name(const struct si_shader *shader)
{
- switch (processor) {
+ switch (shader->selector->type) {
case PIPE_SHADER_VERTEX:
if (shader->key.as_es)
return "Vertex Shader as ES";
else if (shader->key.as_ls)
return "Vertex Shader as LS";
+ else if (shader->key.opt.vs_as_prim_discard_cs)
+ return "Vertex Shader as Primitive Discard CS";
+ else if (shader->key.as_ngg)
+ return "Vertex Shader as ESGS";
else
return "Vertex Shader as VS";
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
if (shader->key.as_es)
return "Tessellation Evaluation Shader as ES";
+ else if (shader->key.as_ngg)
+ return "Tessellation Evaluation Shader as ESGS";
else
return "Tessellation Evaluation Shader as VS";
case PIPE_SHADER_GEOMETRY:
}
}
-void si_shader_dump(struct si_screen *sscreen, const struct si_shader *shader,
- struct pipe_debug_callback *debug, unsigned processor,
+void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
+ struct pipe_debug_callback *debug,
FILE *file, bool check_debug_option)
{
+ enum pipe_shader_type shader_type = shader->selector->type;
+
if (!check_debug_option ||
- si_can_dump_shader(sscreen, processor))
- si_dump_shader_key(processor, shader, file);
+ si_can_dump_shader(sscreen, shader_type))
+ si_dump_shader_key(shader, file);
if (!check_debug_option && shader->binary.llvm_ir_string) {
if (shader->previous_stage &&
shader->previous_stage->binary.llvm_ir_string) {
fprintf(file, "\n%s - previous stage - LLVM IR:\n\n",
- si_get_shader_name(shader, processor));
+ si_get_shader_name(shader));
fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
}
fprintf(file, "\n%s - main shader part - LLVM IR:\n\n",
- si_get_shader_name(shader, processor));
+ si_get_shader_name(shader));
fprintf(file, "%s\n", shader->binary.llvm_ir_string);
}
if (!check_debug_option ||
- (si_can_dump_shader(sscreen, processor) &&
+ (si_can_dump_shader(sscreen, shader_type) &&
!(sscreen->debug_flags & DBG(NO_ASM)))) {
- fprintf(file, "\n%s:\n", si_get_shader_name(shader, processor));
+ unsigned wave_size = si_get_shader_wave_size(shader);
+
+ fprintf(file, "\n%s:\n", si_get_shader_name(shader));
if (shader->prolog)
- si_shader_dump_disassembly(&shader->prolog->binary,
- debug, "prolog", file);
+ si_shader_dump_disassembly(sscreen, &shader->prolog->binary,
+ shader_type, wave_size, debug, "prolog", file);
if (shader->previous_stage)
- si_shader_dump_disassembly(&shader->previous_stage->binary,
- debug, "previous stage", file);
+ si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary,
+ shader_type, wave_size, debug, "previous stage", file);
if (shader->prolog2)
- si_shader_dump_disassembly(&shader->prolog2->binary,
- debug, "prolog2", file);
+ si_shader_dump_disassembly(sscreen, &shader->prolog2->binary,
+ shader_type, wave_size, debug, "prolog2", file);
- si_shader_dump_disassembly(&shader->binary, debug, "main", file);
+ si_shader_dump_disassembly(sscreen, &shader->binary, shader_type,
+ wave_size, debug, "main", file);
if (shader->epilog)
- si_shader_dump_disassembly(&shader->epilog->binary,
- debug, "epilog", file);
+ si_shader_dump_disassembly(sscreen, &shader->epilog->binary,
+ shader_type, wave_size, debug, "epilog", file);
fprintf(file, "\n");
}
- si_shader_dump_stats(sscreen, shader, processor, file,
- check_debug_option);
+ si_shader_dump_stats(sscreen, shader, file, check_debug_option);
}
static int si_compile_llvm(struct si_screen *sscreen,
- struct ac_shader_binary *binary,
- struct si_shader_config *conf,
- LLVMTargetMachineRef tm,
+ struct si_shader_binary *binary,
+ struct ac_shader_config *conf,
+ struct ac_llvm_compiler *compiler,
LLVMModuleRef mod,
struct pipe_debug_callback *debug,
- unsigned processor,
- const char *name)
+ enum pipe_shader_type shader_type,
+ unsigned wave_size,
+ const char *name,
+ bool less_optimized)
{
- int r = 0;
unsigned count = p_atomic_inc_return(&sscreen->num_compilations);
- if (si_can_dump_shader(sscreen, processor)) {
+ if (si_can_dump_shader(sscreen, shader_type)) {
fprintf(stderr, "radeonsi: Compiling shader %d\n", count);
if (!(sscreen->debug_flags & (DBG(NO_IR) | DBG(PREOPT_IR)))) {
}
if (!si_replace_shader(count, binary)) {
- r = si_llvm_compile(mod, binary, tm, debug);
+ unsigned r = si_llvm_compile(mod, binary, compiler, debug,
+ less_optimized, wave_size);
if (r)
return r;
}
- si_shader_binary_read_config(binary, conf, 0);
+ struct ac_rtld_binary rtld;
+ if (!ac_rtld_open(&rtld, (struct ac_rtld_open_info){
+ .info = &sscreen->info,
+ .shader_type = tgsi_processor_to_shader_stage(shader_type),
+ .wave_size = wave_size,
+ .num_parts = 1,
+ .elf_ptrs = &binary->elf_buffer,
+ .elf_sizes = &binary->elf_size }))
+ return -1;
+
+ bool ok = ac_rtld_read_config(&rtld, conf);
+ ac_rtld_close(&rtld);
+ if (!ok)
+ return -1;
/* Enable 64-bit and 16-bit denormals, because there is no performance
* cost.
* - Floating-point output modifiers would be ignored by the hw.
* - Some opcodes don't support denormals, such as v_mad_f32. We would
* have to stop using those.
- * - SI & CI would be very slow.
+ * - GFX6 & GFX7 would be very slow.
*/
conf->float_mode |= V_00B028_FP_64_DENORMS;
- FREE(binary->config);
- FREE(binary->global_symbol_offsets);
- binary->config = NULL;
- binary->global_symbol_offsets = NULL;
-
- /* Some shaders can't have rodata because their binaries can be
- * concatenated.
- */
- if (binary->rodata_size &&
- (processor == PIPE_SHADER_VERTEX ||
- processor == PIPE_SHADER_TESS_CTRL ||
- processor == PIPE_SHADER_TESS_EVAL ||
- processor == PIPE_SHADER_FRAGMENT)) {
- fprintf(stderr, "radeonsi: The shader can't have rodata.");
- return -EINVAL;
- }
-
- return r;
-}
-
-static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
-{
- if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
- LLVMBuildRetVoid(ctx->ac.builder);
- else
- LLVMBuildRet(ctx->ac.builder, ret);
+ return 0;
}
/* Generate code for the hardware VS shader stage to go with a geometry shader */
struct si_shader *
si_generate_gs_copy_shader(struct si_screen *sscreen,
- LLVMTargetMachineRef tm,
+ struct ac_llvm_compiler *compiler,
struct si_shader_selector *gs_selector,
struct pipe_debug_callback *debug)
{
struct si_shader_context ctx;
struct si_shader *shader;
LLVMBuilderRef builder;
- struct lp_build_tgsi_context *bld_base = &ctx.bld_base;
- struct lp_build_context *uint = &bld_base->uint_bld;
- struct si_shader_output_values *outputs;
- struct tgsi_shader_info *gsinfo = &gs_selector->info;
- int i, r;
-
- outputs = MALLOC(gsinfo->num_outputs * sizeof(outputs[0]));
+ struct si_shader_output_values outputs[SI_MAX_VS_OUTPUTS];
+ struct si_shader_info *gsinfo = &gs_selector->info;
+ int i;
- if (!outputs)
- return NULL;
shader = CALLOC_STRUCT(si_shader);
- if (!shader) {
- FREE(outputs);
+ if (!shader)
return NULL;
- }
/* We can leave the fence as permanently signaled because the GS copy
* shader only becomes visible globally after it has been compiled. */
shader->selector = gs_selector;
shader->is_gs_copy_shader = true;
- si_init_shader_ctx(&ctx, sscreen, tm);
+ si_llvm_context_init(&ctx, sscreen, compiler,
+ si_get_wave_size(sscreen, PIPE_SHADER_VERTEX, false, false));
ctx.shader = shader;
ctx.type = PIPE_SHADER_VERTEX;
preload_ring_buffers(&ctx);
LLVMValueRef voffset =
- lp_build_mul_imm(uint, ctx.abi.vertex_id, 4);
+ LLVMBuildMul(ctx.ac.builder, ctx.abi.vertex_id,
+ LLVMConstInt(ctx.i32, 4, 0), "");
/* Fetch the vertex stream ID.*/
LLVMValueRef stream_id;
- if (gs_selector->so.num_outputs)
- stream_id = si_unpack_param(&ctx, ctx.param_streamout_config, 24, 2);
+ if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs)
+ stream_id = si_unpack_param(&ctx, ctx.streamout_config, 24, 2);
else
stream_id = ctx.i32_0;
for (unsigned chan = 0; chan < 4; chan++) {
if (!(gsinfo->output_usagemask[i] & (1 << chan)) ||
outputs[i].vertex_stream[chan] != stream) {
- outputs[i].values[chan] = ctx.bld_base.base.undef;
+ outputs[i].values[chan] = LLVMGetUndef(ctx.f32);
continue;
}
ac_build_buffer_load(&ctx.ac,
ctx.gsvs_ring[0], 1,
ctx.i32_0, voffset,
- soffset, 0, 1, 1,
+ soffset, 0, ac_glc | ac_slc,
true, false);
}
}
/* Streamout and exports. */
- if (gs_selector->so.num_outputs) {
+ if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs) {
si_llvm_emit_streamout(&ctx, outputs,
gsinfo->num_outputs,
stream);
ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
si_llvm_optimize_module(&ctx);
- r = si_compile_llvm(sscreen, &ctx.shader->binary,
- &ctx.shader->config, ctx.tm,
- ctx.gallivm.module,
- debug, PIPE_SHADER_GEOMETRY,
- "GS Copy Shader");
- if (!r) {
+ bool ok = false;
+ if (si_compile_llvm(sscreen, &ctx.shader->binary,
+ &ctx.shader->config, ctx.compiler,
+ ctx.ac.module,
+ debug, PIPE_SHADER_GEOMETRY, ctx.ac.wave_size,
+ "GS Copy Shader", false) == 0) {
if (si_can_dump_shader(sscreen, PIPE_SHADER_GEOMETRY))
fprintf(stderr, "GS Copy Shader:\n");
- si_shader_dump(sscreen, ctx.shader, debug,
- PIPE_SHADER_GEOMETRY, stderr, true);
- r = si_shader_binary_upload(sscreen, ctx.shader);
+ si_shader_dump(sscreen, ctx.shader, debug, stderr, true);
+
+ if (!ctx.shader->config.scratch_bytes_per_wave)
+ ok = si_shader_binary_upload(sscreen, ctx.shader, 0);
+ else
+ ok = true;
}
si_llvm_dispose(&ctx);
- FREE(outputs);
-
- if (r != 0) {
+ if (!ok) {
FREE(shader);
shader = NULL;
+ } else {
+ si_fix_resource_usage(sscreen, shader);
}
return shader;
}
prefix, prolog->instance_divisor_is_one);
fprintf(f, " %s.instance_divisor_is_fetched = %u\n",
prefix, prolog->instance_divisor_is_fetched);
+ fprintf(f, " %s.unpack_instance_id_from_vertex_id = %u\n",
+ prefix, prolog->unpack_instance_id_from_vertex_id);
fprintf(f, " %s.ls_vgpr_fix = %u\n",
prefix, prolog->ls_vgpr_fix);
+ fprintf(f, " mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
fprintf(f, " mono.vs.fix_fetch = {");
- for (int i = 0; i < SI_MAX_ATTRIBS; i++)
- fprintf(f, !i ? "%u" : ", %u", key->mono.vs_fix_fetch[i]);
+ for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
+ union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
+ if (i)
+ fprintf(f, ", ");
+ if (!fix.bits)
+ fprintf(f, "0");
+ else
+ fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size,
+ fix.u.num_channels_m1, fix.u.format);
+ }
fprintf(f, "}\n");
}
-static void si_dump_shader_key(unsigned processor, const struct si_shader *shader,
- FILE *f)
+static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
{
const struct si_shader_key *key = &shader->key;
+ enum pipe_shader_type shader_type = shader->selector->type;
fprintf(f, "SHADER KEY\n");
- switch (processor) {
+ switch (shader_type) {
case PIPE_SHADER_VERTEX:
si_dump_shader_key_vs(key, &key->part.vs.prolog,
"part.vs.prolog", f);
fprintf(f, " as_es = %u\n", key->as_es);
fprintf(f, " as_ls = %u\n", key->as_ls);
+ fprintf(f, " as_ngg = %u\n", key->as_ngg);
fprintf(f, " mono.u.vs_export_prim_id = %u\n",
key->mono.u.vs_export_prim_id);
+ fprintf(f, " opt.vs_as_prim_discard_cs = %u\n",
+ key->opt.vs_as_prim_discard_cs);
+ fprintf(f, " opt.cs_prim_type = %s\n",
+ tgsi_primitive_names[key->opt.cs_prim_type]);
+ fprintf(f, " opt.cs_indexed = %u\n",
+ key->opt.cs_indexed);
+ fprintf(f, " opt.cs_instancing = %u\n",
+ key->opt.cs_instancing);
+ fprintf(f, " opt.cs_primitive_restart = %u\n",
+ key->opt.cs_primitive_restart);
+ fprintf(f, " opt.cs_provoking_vertex_first = %u\n",
+ key->opt.cs_provoking_vertex_first);
+ fprintf(f, " opt.cs_need_correct_orientation = %u\n",
+ key->opt.cs_need_correct_orientation);
+ fprintf(f, " opt.cs_cull_front = %u\n",
+ key->opt.cs_cull_front);
+ fprintf(f, " opt.cs_cull_back = %u\n",
+ key->opt.cs_cull_back);
+ fprintf(f, " opt.cs_cull_z = %u\n",
+ key->opt.cs_cull_z);
+ fprintf(f, " opt.cs_halfz_clip_space = %u\n",
+ key->opt.cs_halfz_clip_space);
break;
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
fprintf(f, " as_es = %u\n", key->as_es);
+ fprintf(f, " as_ngg = %u\n", key->as_ngg);
fprintf(f, " mono.u.vs_export_prim_id = %u\n",
key->mono.u.vs_export_prim_id);
break;
"part.gs.vs_prolog", f);
}
fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n", key->part.gs.prolog.tri_strip_adj_fix);
+ fprintf(f, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs);
+ fprintf(f, " as_ngg = %u\n", key->as_ngg);
break;
case PIPE_SHADER_COMPUTE:
fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n", key->part.ps.prolog.force_linear_center_interp);
fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n", key->part.ps.prolog.bc_optimize_for_persp);
fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n", key->part.ps.prolog.bc_optimize_for_linear);
+ fprintf(f, " part.ps.prolog.samplemask_log_ps_iter = %u\n", key->part.ps.prolog.samplemask_log_ps_iter);
fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key->part.ps.epilog.spi_shader_col_format);
fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n", key->part.ps.epilog.poly_line_smoothing);
fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
+ fprintf(f, " mono.u.ps.interpolate_at_sample_force_center = %u\n", key->mono.u.ps.interpolate_at_sample_force_center);
+ fprintf(f, " mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa);
+ fprintf(f, " mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D);
+ fprintf(f, " mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered);
break;
default:
assert(0);
}
- if ((processor == PIPE_SHADER_GEOMETRY ||
- processor == PIPE_SHADER_TESS_EVAL ||
- processor == PIPE_SHADER_VERTEX) &&
+ if ((shader_type == PIPE_SHADER_GEOMETRY ||
+ shader_type == PIPE_SHADER_TESS_EVAL ||
+ shader_type == PIPE_SHADER_VERTEX) &&
!key->as_es && !key->as_ls) {
fprintf(f, " opt.kill_outputs = 0x%"PRIx64"\n", key->opt.kill_outputs);
fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable);
}
}
-static void si_init_shader_ctx(struct si_shader_context *ctx,
- struct si_screen *sscreen,
- LLVMTargetMachineRef tm)
-{
- struct lp_build_tgsi_context *bld_base;
-
- si_llvm_context_init(ctx, sscreen, tm);
-
- bld_base = &ctx->bld_base;
- bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
-
- bld_base->op_actions[TGSI_OPCODE_INTERP_CENTROID] = interp_action;
- bld_base->op_actions[TGSI_OPCODE_INTERP_SAMPLE] = interp_action;
- bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET] = interp_action;
-
- bld_base->op_actions[TGSI_OPCODE_MEMBAR].emit = membar_emit;
-
- bld_base->op_actions[TGSI_OPCODE_CLOCK].emit = clock_emit;
-
- bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy;
- bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
- bld_base->op_actions[TGSI_OPCODE_DDX_FINE].emit = si_llvm_emit_ddxy;
- bld_base->op_actions[TGSI_OPCODE_DDY_FINE].emit = si_llvm_emit_ddxy;
-
- bld_base->op_actions[TGSI_OPCODE_VOTE_ALL].emit = vote_all_emit;
- bld_base->op_actions[TGSI_OPCODE_VOTE_ANY].emit = vote_any_emit;
- bld_base->op_actions[TGSI_OPCODE_VOTE_EQ].emit = vote_eq_emit;
- bld_base->op_actions[TGSI_OPCODE_BALLOT].emit = ballot_emit;
- bld_base->op_actions[TGSI_OPCODE_READ_FIRST].intr_name = "llvm.amdgcn.readfirstlane";
- bld_base->op_actions[TGSI_OPCODE_READ_FIRST].emit = read_lane_emit;
- bld_base->op_actions[TGSI_OPCODE_READ_INVOC].intr_name = "llvm.amdgcn.readlane";
- bld_base->op_actions[TGSI_OPCODE_READ_INVOC].fetch_args = read_invoc_fetch_args;
- bld_base->op_actions[TGSI_OPCODE_READ_INVOC].emit = read_lane_emit;
-
- bld_base->op_actions[TGSI_OPCODE_EMIT].emit = si_tgsi_emit_vertex;
- bld_base->op_actions[TGSI_OPCODE_ENDPRIM].emit = si_tgsi_emit_primitive;
- bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier;
-}
-
static void si_optimize_vs_outputs(struct si_shader_context *ctx)
{
struct si_shader *shader = ctx->shader;
- struct tgsi_shader_info *info = &shader->selector->info;
+ struct si_shader_info *info = &shader->selector->info;
if ((ctx->type != PIPE_SHADER_VERTEX &&
ctx->type != PIPE_SHADER_TESS_EVAL) ||
}
static void si_init_exec_from_input(struct si_shader_context *ctx,
- unsigned param, unsigned bitoffset)
+ struct ac_arg param, unsigned bitoffset)
{
LLVMValueRef args[] = {
- LLVMGetParam(ctx->main_fn, param),
+ ac_get_arg(&ctx->ac, param),
LLVMConstInt(ctx->i32, bitoffset, 0),
};
- lp_build_intrinsic(ctx->ac.builder,
+ ac_build_intrinsic(&ctx->ac,
"llvm.amdgcn.init.exec.from.input",
- ctx->voidt, args, 2, LP_FUNC_ATTR_CONVERGENT);
+ ctx->voidt, args, 2, AC_FUNC_ATTR_CONVERGENT);
}
static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
{
/* VGPR initialization fixup for Vega10 and Raven is always done in the
* VS prolog. */
- return sel->vs_needs_prolog || key->ls_vgpr_fix;
+ return sel->vs_needs_prolog ||
+ key->ls_vgpr_fix ||
+ key->unpack_instance_id_from_vertex_id;
+}
+
+LLVMValueRef si_is_es_thread(struct si_shader_context *ctx)
+{
+ /* Return true if the current thread should execute an ES thread. */
+ return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
+ ac_get_thread_id(&ctx->ac),
+ si_unpack_param(ctx, ctx->merged_wave_info, 0, 8), "");
}
-static bool si_compile_tgsi_main(struct si_shader_context *ctx,
- bool is_monolithic)
+LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx)
+{
+ /* Return true if the current thread should execute a GS thread. */
+ return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
+ ac_get_thread_id(&ctx->ac),
+ si_unpack_param(ctx, ctx->merged_wave_info, 8, 8), "");
+}
+
+static bool si_build_main_function(struct si_shader_context *ctx,
+ struct nir_shader *nir, bool free_nir)
{
struct si_shader *shader = ctx->shader;
struct si_shader_selector *sel = shader->selector;
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
- // TODO clean all this up!
switch (ctx->type) {
case PIPE_SHADER_VERTEX:
- ctx->load_input = declare_input_vs;
if (shader->key.as_ls)
ctx->abi.emit_outputs = si_llvm_emit_ls_epilogue;
else if (shader->key.as_es)
ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
+ else if (shader->key.opt.vs_as_prim_discard_cs)
+ ctx->abi.emit_outputs = si_llvm_emit_prim_discard_cs_epilogue;
+ else if (shader->key.as_ngg)
+ ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
else
ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
- bld_base->emit_epilogue = si_tgsi_emit_epilogue;
ctx->abi.load_base_vertex = get_base_vertex;
break;
case PIPE_SHADER_TESS_CTRL:
- bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tcs;
ctx->abi.load_tess_varyings = si_nir_load_tcs_varyings;
- bld_base->emit_fetch_funcs[TGSI_FILE_OUTPUT] = fetch_output_tcs;
- bld_base->emit_store = store_output_tcs;
+ ctx->abi.load_tess_level = si_load_tess_level;
ctx->abi.store_tcs_outputs = si_nir_store_output_tcs;
ctx->abi.emit_outputs = si_llvm_emit_tcs_epilogue;
ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
- bld_base->emit_epilogue = si_tgsi_emit_epilogue;
break;
case PIPE_SHADER_TESS_EVAL:
- bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes;
ctx->abi.load_tess_varyings = si_nir_load_input_tes;
ctx->abi.load_tess_coord = si_load_tess_coord;
ctx->abi.load_tess_level = si_load_tess_level;
ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
if (shader->key.as_es)
ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
+ else if (shader->key.as_ngg)
+ ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
else
ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
- bld_base->emit_epilogue = si_tgsi_emit_epilogue;
break;
case PIPE_SHADER_GEOMETRY:
- bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
ctx->abi.load_inputs = si_nir_load_input_gs;
ctx->abi.emit_vertex = si_llvm_emit_vertex;
ctx->abi.emit_primitive = si_llvm_emit_primitive;
ctx->abi.emit_outputs = si_llvm_emit_gs_epilogue;
- bld_base->emit_epilogue = si_tgsi_emit_gs_epilogue;
break;
case PIPE_SHADER_FRAGMENT:
- ctx->load_input = declare_input_fs;
- ctx->abi.emit_outputs = si_llvm_return_fs_outputs;
- bld_base->emit_epilogue = si_tgsi_emit_epilogue;
- ctx->abi.lookup_interp_param = si_nir_lookup_interp_param;
- ctx->abi.load_sample_position = load_sample_position;
- ctx->abi.load_sample_mask_in = load_sample_mask_in;
- ctx->abi.emit_kill = si_llvm_emit_kill;
+ si_llvm_init_ps_callbacks(ctx);
break;
case PIPE_SHADER_COMPUTE:
ctx->abi.load_local_group_size = get_block_size;
create_function(ctx);
preload_ring_buffers(ctx);
+ if (ctx->type == PIPE_SHADER_TESS_CTRL &&
+ sel->info.tessfactors_are_def_in_all_invocs) {
+ for (unsigned i = 0; i < 6; i++) {
+ ctx->invoc0_tess_factors[i] =
+ ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
+ }
+ }
+
+ if (ctx->type == PIPE_SHADER_GEOMETRY) {
+ for (unsigned i = 0; i < 4; i++) {
+ ctx->gs_next_vertex[i] =
+ ac_build_alloca(&ctx->ac, ctx->i32, "");
+ }
+ if (shader->key.as_ngg) {
+ for (unsigned i = 0; i < 4; ++i) {
+ ctx->gs_curprim_verts[i] =
+ ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+ ctx->gs_generated_prims[i] =
+ ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+ }
+
+ unsigned scratch_size = 8;
+ if (sel->so.num_outputs)
+ scratch_size = 44;
+
+ LLVMTypeRef ai32 = LLVMArrayType(ctx->i32, scratch_size);
+ ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
+ ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
+ LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
+ LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
+
+ ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(ctx->ac.module,
+ LLVMArrayType(ctx->i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
+ LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
+ LLVMSetAlignment(ctx->gs_ngg_emit, 4);
+ }
+ }
+
+ if (ctx->type != PIPE_SHADER_GEOMETRY &&
+ (shader->key.as_ngg && !shader->key.as_es)) {
+ /* Unconditionally declare scratch space base for streamout and
+ * vertex compaction. Whether space is actually allocated is
+ * determined during linking / PM4 creation.
+ *
+ * Add an extra dword per vertex to ensure an odd stride, which
+ * avoids bank conflicts for SoA accesses.
+ */
+ if (!gfx10_is_ngg_passthrough(shader))
+ declare_esgs_ring(ctx);
+
+ /* This is really only needed when streamout and / or vertex
+ * compaction is enabled.
+ */
+ if (sel->so.num_outputs && !ctx->gs_ngg_scratch) {
+ LLVMTypeRef asi32 = LLVMArrayType(ctx->i32, 8);
+ ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
+ asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
+ LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
+ LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
+ }
+ }
+
/* For GFX9 merged shaders:
* - Set EXEC for the first shader. If the prolog is present, set
* EXEC there instead.
*
* For monolithic merged shaders, the first shader is wrapped in an
* if-block together with its prolog in si_build_wrapper_function.
+ *
+ * NGG vertex and tess eval shaders running as the last
+ * vertex/geometry stage handle execution explicitly using
+ * if-statements.
*/
if (ctx->screen->info.chip_class >= GFX9) {
- if (!is_monolithic &&
- sel->info.num_instructions > 1 && /* not empty shader */
+ if (!shader->is_monolithic &&
(shader->key.as_es || shader->key.as_ls) &&
(ctx->type == PIPE_SHADER_TESS_EVAL ||
(ctx->type == PIPE_SHADER_VERTEX &&
!si_vs_needs_prolog(sel, &shader->key.part.vs.prolog)))) {
si_init_exec_from_input(ctx,
- ctx->param_merged_wave_info, 0);
+ ctx->merged_wave_info, 0);
} else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
- ctx->type == PIPE_SHADER_GEOMETRY) {
- if (!is_monolithic)
+ ctx->type == PIPE_SHADER_GEOMETRY ||
+ (shader->key.as_ngg && !shader->key.as_es)) {
+ LLVMValueRef thread_enabled;
+ bool nested_barrier;
+
+ if (!shader->is_monolithic ||
+ (ctx->type == PIPE_SHADER_TESS_EVAL &&
+ (shader->key.as_ngg && !shader->key.as_es)))
ac_init_exec_full_mask(&ctx->ac);
- /* The barrier must execute for all shaders in a
- * threadgroup.
- */
- si_llvm_emit_barrier(NULL, bld_base, NULL);
-
- LLVMValueRef num_threads = si_unpack_param(ctx, ctx->param_merged_wave_info, 8, 8);
- LLVMValueRef ena =
- LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
- ac_get_thread_id(&ctx->ac), num_threads, "");
- lp_build_if(&ctx->merged_wrap_if_state, &ctx->gallivm, ena);
- }
- }
+ if (ctx->type == PIPE_SHADER_TESS_CTRL ||
+ ctx->type == PIPE_SHADER_GEOMETRY) {
+ if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
+ gfx10_ngg_gs_emit_prologue(ctx);
+ nested_barrier = false;
+ } else {
+ nested_barrier = true;
+ }
- if (ctx->type == PIPE_SHADER_TESS_CTRL &&
- sel->tcs_info.tessfactors_are_def_in_all_invocs) {
- for (unsigned i = 0; i < 6; i++) {
- ctx->invoc0_tess_factors[i] =
- lp_build_alloca_undef(&ctx->gallivm, ctx->i32, "");
- }
- }
+ thread_enabled = si_is_gs_thread(ctx);
+ } else {
+ thread_enabled = si_is_es_thread(ctx);
+ nested_barrier = false;
+ }
- if (ctx->type == PIPE_SHADER_GEOMETRY) {
- int i;
- for (i = 0; i < 4; i++) {
- ctx->gs_next_vertex[i] =
- lp_build_alloca(&ctx->gallivm,
- ctx->i32, "");
+ ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
+ ctx->merged_wrap_if_label = 11500;
+ ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label);
+
+ if (nested_barrier) {
+ /* Execute a barrier before the second shader in
+ * a merged shader.
+ *
+ * Execute the barrier inside the conditional block,
+ * so that empty waves can jump directly to s_endpgm,
+ * which will also signal the barrier.
+ *
+ * This is possible in gfx9, because an empty wave
+ * for the second shader does not participate in
+ * the epilogue. With NGG, empty waves may still
+ * be required to export data (e.g. GS output vertices),
+ * so we cannot let them exit early.
+ *
+ * If the shader is TCS and the TCS epilog is present
+ * and contains a barrier, it will wait there and then
+ * reach s_endpgm.
+ */
+ si_llvm_emit_barrier(ctx);
+ }
}
}
if (sel->force_correct_derivs_after_kill) {
- ctx->postponed_kill = lp_build_alloca_undef(&ctx->gallivm, ctx->i1, "");
+ ctx->postponed_kill = ac_build_alloca_undef(&ctx->ac, ctx->i1, "");
/* true = don't kill. */
- LLVMBuildStore(ctx->ac.builder, LLVMConstInt(ctx->i1, 1, 0),
+ LLVMBuildStore(ctx->ac.builder, ctx->i1true,
ctx->postponed_kill);
}
- if (sel->tokens) {
- if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
- fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
- return false;
- }
- } else {
- if (!si_nir_build_llvm(ctx, sel->nir)) {
- fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
- return false;
- }
+ bool success = si_nir_build_llvm(ctx, nir);
+ if (free_nir)
+ ralloc_free(nir);
+ if (!success) {
+ fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
+ return false;
}
si_llvm_build_ret(ctx, ctx->return_value);
* \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
* \param key Output shader part key.
*/
-static void si_get_vs_prolog_key(const struct tgsi_shader_info *info,
+static void si_get_vs_prolog_key(const struct si_shader_info *info,
unsigned num_input_sgprs,
const struct si_vs_prolog_bits *prolog_key,
struct si_shader *shader_out,
memset(key, 0, sizeof(*key));
key->vs_prolog.states = *prolog_key;
key->vs_prolog.num_input_sgprs = num_input_sgprs;
- key->vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
+ key->vs_prolog.num_inputs = info->num_inputs;
key->vs_prolog.as_ls = shader_out->key.as_ls;
key->vs_prolog.as_es = shader_out->key.as_es;
+ key->vs_prolog.as_ngg = shader_out->key.as_ngg;
if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
key->vs_prolog.as_ls = 1;
} else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
key->vs_prolog.as_es = 1;
key->vs_prolog.num_merged_next_stage_vgprs = 5;
+ } else if (shader_out->key.as_ngg) {
+ key->vs_prolog.num_merged_next_stage_vgprs = 5;
}
/* Enable loading the InstanceID VGPR. */
shader_out->info.uses_instanceid = true;
}
-/**
- * Compute the PS prolog key, which contains all the information needed to
- * build the PS prolog function, and set related bits in shader->config.
- */
-static void si_get_ps_prolog_key(struct si_shader *shader,
- union si_shader_part_key *key,
- bool separate_prolog)
-{
- struct tgsi_shader_info *info = &shader->selector->info;
-
- memset(key, 0, sizeof(*key));
- key->ps_prolog.states = shader->key.part.ps.prolog;
- key->ps_prolog.colors_read = info->colors_read;
- key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
- key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
- key->ps_prolog.wqm = info->uses_derivatives &&
- (key->ps_prolog.colors_read ||
- key->ps_prolog.states.force_persp_sample_interp ||
- key->ps_prolog.states.force_linear_sample_interp ||
- key->ps_prolog.states.force_persp_center_interp ||
- key->ps_prolog.states.force_linear_center_interp ||
- key->ps_prolog.states.bc_optimize_for_persp ||
- key->ps_prolog.states.bc_optimize_for_linear);
- key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
-
- if (info->colors_read) {
- unsigned *color = shader->selector->color_attr_index;
-
- if (shader->key.part.ps.prolog.color_two_side) {
- /* BCOLORs are stored after the last input. */
- key->ps_prolog.num_interp_inputs = info->num_inputs;
- key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
- shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
- }
-
- for (unsigned i = 0; i < 2; i++) {
- unsigned interp = info->input_interpolate[color[i]];
- unsigned location = info->input_interpolate_loc[color[i]];
-
- if (!(info->colors_read & (0xf << i*4)))
- continue;
-
- key->ps_prolog.color_attr_index[i] = color[i];
-
- if (shader->key.part.ps.prolog.flatshade_colors &&
- interp == TGSI_INTERPOLATE_COLOR)
- interp = TGSI_INTERPOLATE_CONSTANT;
-
- switch (interp) {
- case TGSI_INTERPOLATE_CONSTANT:
- key->ps_prolog.color_interp_vgpr_index[i] = -1;
- break;
- case TGSI_INTERPOLATE_PERSPECTIVE:
- case TGSI_INTERPOLATE_COLOR:
- /* Force the interpolation location for colors here. */
- if (shader->key.part.ps.prolog.force_persp_sample_interp)
- location = TGSI_INTERPOLATE_LOC_SAMPLE;
- if (shader->key.part.ps.prolog.force_persp_center_interp)
- location = TGSI_INTERPOLATE_LOC_CENTER;
-
- switch (location) {
- case TGSI_INTERPOLATE_LOC_SAMPLE:
- key->ps_prolog.color_interp_vgpr_index[i] = 0;
- shader->config.spi_ps_input_ena |=
- S_0286CC_PERSP_SAMPLE_ENA(1);
- break;
- case TGSI_INTERPOLATE_LOC_CENTER:
- key->ps_prolog.color_interp_vgpr_index[i] = 2;
- shader->config.spi_ps_input_ena |=
- S_0286CC_PERSP_CENTER_ENA(1);
- break;
- case TGSI_INTERPOLATE_LOC_CENTROID:
- key->ps_prolog.color_interp_vgpr_index[i] = 4;
- shader->config.spi_ps_input_ena |=
- S_0286CC_PERSP_CENTROID_ENA(1);
- break;
- default:
- assert(0);
- }
- break;
- case TGSI_INTERPOLATE_LINEAR:
- /* Force the interpolation location for colors here. */
- if (shader->key.part.ps.prolog.force_linear_sample_interp)
- location = TGSI_INTERPOLATE_LOC_SAMPLE;
- if (shader->key.part.ps.prolog.force_linear_center_interp)
- location = TGSI_INTERPOLATE_LOC_CENTER;
-
- /* The VGPR assignment for non-monolithic shaders
- * works because InitialPSInputAddr is set on the
- * main shader and PERSP_PULL_MODEL is never used.
- */
- switch (location) {
- case TGSI_INTERPOLATE_LOC_SAMPLE:
- key->ps_prolog.color_interp_vgpr_index[i] =
- separate_prolog ? 6 : 9;
- shader->config.spi_ps_input_ena |=
- S_0286CC_LINEAR_SAMPLE_ENA(1);
- break;
- case TGSI_INTERPOLATE_LOC_CENTER:
- key->ps_prolog.color_interp_vgpr_index[i] =
- separate_prolog ? 8 : 11;
- shader->config.spi_ps_input_ena |=
- S_0286CC_LINEAR_CENTER_ENA(1);
- break;
- case TGSI_INTERPOLATE_LOC_CENTROID:
- key->ps_prolog.color_interp_vgpr_index[i] =
- separate_prolog ? 10 : 13;
- shader->config.spi_ps_input_ena |=
- S_0286CC_LINEAR_CENTROID_ENA(1);
- break;
- default:
- assert(0);
- }
- break;
- default:
- assert(0);
- }
- }
- }
-}
-
-/**
- * Check whether a PS prolog is required based on the key.
- */
-static bool si_need_ps_prolog(const union si_shader_part_key *key)
-{
- return key->ps_prolog.colors_read ||
- key->ps_prolog.states.force_persp_sample_interp ||
- key->ps_prolog.states.force_linear_sample_interp ||
- key->ps_prolog.states.force_persp_center_interp ||
- key->ps_prolog.states.force_linear_center_interp ||
- key->ps_prolog.states.bc_optimize_for_persp ||
- key->ps_prolog.states.bc_optimize_for_linear ||
- key->ps_prolog.states.poly_stipple ||
- key->ps_prolog.states.samplemask_log_ps_iter;
-}
-
-/**
- * Compute the PS epilog key, which contains all the information needed to
- * build the PS epilog function.
- */
-static void si_get_ps_epilog_key(struct si_shader *shader,
- union si_shader_part_key *key)
-{
- struct tgsi_shader_info *info = &shader->selector->info;
- memset(key, 0, sizeof(*key));
- key->ps_epilog.colors_written = info->colors_written;
- key->ps_epilog.writes_z = info->writes_z;
- key->ps_epilog.writes_stencil = info->writes_stencil;
- key->ps_epilog.writes_samplemask = info->writes_samplemask;
- key->ps_epilog.states = shader->key.part.ps.epilog;
-}
-
/**
* Build the GS prolog function. Rotate the input vertices for triangle strips
* with adjacency.
union si_shader_part_key *key)
{
unsigned num_sgprs, num_vgprs;
- struct si_function_info fninfo;
LLVMBuilderRef builder = ctx->ac.builder;
- LLVMTypeRef returns[48];
+ LLVMTypeRef returns[AC_MAX_ARGS];
LLVMValueRef func, ret;
- si_init_function_info(&fninfo);
+ memset(&ctx->args, 0, sizeof(ctx->args));
if (ctx->screen->info.chip_class >= GFX9) {
if (key->gs_prolog.states.gfx9_prev_is_vs)
}
for (unsigned i = 0; i < num_sgprs; ++i) {
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
returns[i] = ctx->i32;
}
for (unsigned i = 0; i < num_vgprs; ++i) {
- add_arg(&fninfo, ARG_VGPR, ctx->i32);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
returns[num_sgprs + i] = ctx->f32;
}
/* Create the function. */
- si_create_function(ctx, "gs_prolog", returns, num_sgprs + num_vgprs,
- &fninfo, 0);
+ si_llvm_create_func(ctx, "gs_prolog", returns, num_sgprs + num_vgprs, 0);
func = ctx->main_fn;
/* Set the full EXEC mask for the prolog, because we are only fiddling
if (key->gs_prolog.states.tri_strip_adj_fix) {
/* Remap the input vertices for every other primitive. */
- const unsigned gfx6_vtx_params[6] = {
- num_sgprs,
- num_sgprs + 1,
- num_sgprs + 3,
- num_sgprs + 4,
- num_sgprs + 5,
- num_sgprs + 6
+ const struct ac_arg gfx6_vtx_params[6] = {
+ { .used = true, .arg_index = num_sgprs },
+ { .used = true, .arg_index = num_sgprs + 1 },
+ { .used = true, .arg_index = num_sgprs + 3 },
+ { .used = true, .arg_index = num_sgprs + 4 },
+ { .used = true, .arg_index = num_sgprs + 5 },
+ { .used = true, .arg_index = num_sgprs + 6 },
};
- const unsigned gfx9_vtx_params[3] = {
- num_sgprs,
- num_sgprs + 1,
- num_sgprs + 4,
+ const struct ac_arg gfx9_vtx_params[3] = {
+ { .used = true, .arg_index = num_sgprs },
+ { .used = true, .arg_index = num_sgprs + 1 },
+ { .used = true, .arg_index = num_sgprs + 4 },
};
LLVMValueRef vtx_in[6], vtx_out[6];
LLVMValueRef prim_id, rotate;
}
} else {
for (unsigned i = 0; i < 6; i++)
- vtx_in[i] = LLVMGetParam(func, gfx6_vtx_params[i]);
+ vtx_in[i] = ac_get_arg(&ctx->ac, gfx6_vtx_params[i]);
}
prim_id = LLVMGetParam(func, num_sgprs + 2);
out = LLVMBuildOr(builder, vtx_out[i*2], hi, "");
out = ac_to_float(&ctx->ac, out);
ret = LLVMBuildInsertValue(builder, ret, out,
- gfx9_vtx_params[i], "");
+ gfx9_vtx_params[i].arg_index, "");
}
} else {
for (unsigned i = 0; i < 6; i++) {
out = ac_to_float(&ctx->ac, vtx_out[i]);
ret = LLVMBuildInsertValue(builder, ret, out,
- gfx6_vtx_params[i], "");
+ gfx6_vtx_params[i].arg_index, "");
}
}
}
* Given a list of shader part functions, build a wrapper function that
* runs them in sequence to form a monolithic shader.
*/
-static void si_build_wrapper_function(struct si_shader_context *ctx,
- LLVMValueRef *parts,
- unsigned num_parts,
- unsigned main_part,
- unsigned next_shader_first_part)
+void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
+ unsigned num_parts, unsigned main_part,
+ unsigned next_shader_first_part)
{
LLVMBuilderRef builder = ctx->ac.builder;
/* PS epilog has one arg per color component; gfx9 merged shader
- * prologs need to forward 32 user SGPRs.
+ * prologs need to forward 40 SGPRs.
*/
- struct si_function_info fninfo;
- LLVMValueRef initial[64], out[64];
+ LLVMValueRef initial[AC_MAX_ARGS], out[AC_MAX_ARGS];
LLVMTypeRef function_type;
unsigned num_first_params;
unsigned num_out, initial_num_out;
- MAYBE_UNUSED unsigned num_out_sgpr; /* used in debug checks */
- MAYBE_UNUSED unsigned initial_num_out_sgpr; /* used in debug checks */
+ ASSERTED unsigned num_out_sgpr; /* used in debug checks */
+ ASSERTED unsigned initial_num_out_sgpr; /* used in debug checks */
unsigned num_sgprs, num_vgprs;
unsigned gprs;
- struct lp_build_if_state if_state;
- si_init_function_info(&fninfo);
+ memset(&ctx->args, 0, sizeof(ctx->args));
for (unsigned i = 0; i < num_parts; ++i) {
- lp_add_function_attr(parts[i], -1, LP_FUNC_ATTR_ALWAYSINLINE);
+ ac_add_function_attr(ctx->ac.context, parts[i], -1,
+ AC_FUNC_ATTR_ALWAYSINLINE);
LLVMSetLinkage(parts[i], LLVMPrivateLinkage);
}
gprs = 0;
while (gprs < num_sgprs + num_vgprs) {
- LLVMValueRef param = LLVMGetParam(parts[main_part], fninfo.num_params);
+ LLVMValueRef param = LLVMGetParam(parts[main_part], ctx->args.arg_count);
LLVMTypeRef type = LLVMTypeOf(param);
unsigned size = ac_get_type_size(type) / 4;
- add_arg(&fninfo, gprs < num_sgprs ? ARG_SGPR : ARG_VGPR, type);
+ /* This is going to get casted anyways, so we don't have to
+ * have the exact same type. But we do have to preserve the
+ * pointer-ness so that LLVM knows about it.
+ */
+ enum ac_arg_type arg_type = AC_ARG_INT;
+ if (LLVMGetTypeKind(type) == LLVMPointerTypeKind) {
+ arg_type = AC_ARG_CONST_PTR;
+ }
+
+ ac_add_arg(&ctx->args, gprs < num_sgprs ? AC_ARG_SGPR : AC_ARG_VGPR,
+ size, arg_type, NULL);
assert(ac_is_sgpr_param(param) == (gprs < num_sgprs));
assert(gprs + size <= num_sgprs + num_vgprs &&
gprs += size;
}
- si_create_function(ctx, "wrapper", NULL, 0, &fninfo,
- si_get_max_workgroup_size(ctx->shader));
+ /* Prepare the return type. */
+ unsigned num_returns = 0;
+ LLVMTypeRef returns[AC_MAX_ARGS], last_func_type, return_type;
+
+ last_func_type = LLVMGetElementType(LLVMTypeOf(parts[num_parts - 1]));
+ return_type = LLVMGetReturnType(last_func_type);
+
+ switch (LLVMGetTypeKind(return_type)) {
+ case LLVMStructTypeKind:
+ num_returns = LLVMCountStructElementTypes(return_type);
+ assert(num_returns <= ARRAY_SIZE(returns));
+ LLVMGetStructElementTypes(return_type, returns);
+ break;
+ case LLVMVoidTypeKind:
+ break;
+ default:
+ unreachable("unexpected type");
+ }
+
+ si_llvm_create_func(ctx, "wrapper", returns, num_returns,
+ si_get_max_workgroup_size(ctx->shader));
- if (is_merged_shader(ctx->shader))
+ if (si_is_merged_shader(ctx))
ac_init_exec_full_mask(&ctx->ac);
/* Record the arguments of the function as if they were an output of
num_out = 0;
num_out_sgpr = 0;
- for (unsigned i = 0; i < fninfo.num_params; ++i) {
+ for (unsigned i = 0; i < ctx->args.arg_count; ++i) {
LLVMValueRef param = LLVMGetParam(ctx->main_fn, i);
LLVMTypeRef param_type = LLVMTypeOf(param);
- LLVMTypeRef out_type = i < fninfo.num_sgpr_params ? ctx->i32 : ctx->f32;
+ LLVMTypeRef out_type = ctx->args.args[i].file == AC_ARG_SGPR ? ctx->i32 : ctx->f32;
unsigned size = ac_get_type_size(param_type) / 4;
if (size == 1) {
builder, param, LLVMConstInt(ctx->i32, j, 0), "");
}
- if (i < fninfo.num_sgpr_params)
+ if (ctx->args.args[i].file == AC_ARG_SGPR)
num_out_sgpr = num_out;
}
initial_num_out_sgpr = num_out_sgpr;
/* Now chain the parts. */
+ LLVMValueRef ret = NULL;
for (unsigned part = 0; part < num_parts; ++part) {
- LLVMValueRef in[48];
- LLVMValueRef ret;
+ LLVMValueRef in[AC_MAX_ARGS];
LLVMTypeRef ret_type;
unsigned out_idx = 0;
unsigned num_params = LLVMCountParams(parts[part]);
/* Merged shaders are executed conditionally depending
* on the number of enabled threads passed in the input SGPRs. */
- if (is_merged_shader(ctx->shader) && part == 0) {
+ if (is_multi_part_shader(ctx) && part == 0) {
LLVMValueRef ena, count = initial[3];
count = LLVMBuildAnd(builder, count,
LLVMConstInt(ctx->i32, 0x7f, 0), "");
ena = LLVMBuildICmp(builder, LLVMIntULT,
ac_get_thread_id(&ctx->ac), count, "");
- lp_build_if(&if_state, &ctx->gallivm, ena);
+ ac_build_ifcc(&ctx->ac, ena, 6506);
}
/* Derive arguments for the next part from outputs of the
param_size = ac_get_type_size(param_type) / 4;
is_sgpr = ac_is_sgpr_param(param);
- if (is_sgpr)
- lp_add_function_attr(parts[part], param_idx + 1, LP_FUNC_ATTR_INREG);
- else if (out_idx < num_out_sgpr) {
+ if (is_sgpr) {
+ ac_add_function_attr(ctx->ac.context, parts[part],
+ param_idx + 1, AC_FUNC_ATTR_INREG);
+ } else if (out_idx < num_out_sgpr) {
/* Skip returned SGPRs the current part doesn't
* declare on the input. */
out_idx = num_out_sgpr;
if (param_size == 1)
arg = out[out_idx];
else
- arg = lp_build_gather_values(&ctx->gallivm, &out[out_idx], param_size);
+ arg = ac_build_gather_values(&ctx->ac, &out[out_idx], param_size);
if (LLVMTypeOf(arg) != param_type) {
if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
if (LLVMGetPointerAddressSpace(param_type) ==
- AC_CONST_32BIT_ADDR_SPACE) {
+ AC_ADDR_SPACE_CONST_32BIT) {
arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
} else {
out_idx += param_size;
}
- ret = LLVMBuildCall(builder, parts[part], in, num_params, "");
+ ret = ac_build_call(&ctx->ac, parts[part], in, num_params);
- if (is_merged_shader(ctx->shader) &&
+ if (is_multi_part_shader(ctx) &&
part + 1 == next_shader_first_part) {
- lp_build_endif(&if_state);
+ ac_build_endif(&ctx->ac, 6506);
/* The second half of the merged shader should use
* the inputs from the toplevel (wrapper) function,
LLVMValueRef val =
LLVMBuildExtractValue(builder, ret, i, "");
- assert(num_out < ARRAY_SIZE(out));
- out[num_out++] = val;
+ assert(num_out < ARRAY_SIZE(out));
+ out[num_out++] = val;
+
+ if (LLVMTypeOf(val) == ctx->i32) {
+ assert(num_out_sgpr + 1 == num_out);
+ num_out_sgpr = num_out;
+ }
+ }
+ }
+ }
+
+ /* Return the value from the last part. */
+ if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
+ LLVMBuildRetVoid(builder);
+ else
+ LLVMBuildRet(builder, ret);
+}
+
+static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
+ struct si_shader_selector *sel)
+{
+ if (!compiler->low_opt_passes)
+ return false;
+
+ /* Assume a slow CPU. */
+ assert(!sel->screen->info.has_dedicated_vram &&
+ sel->screen->info.chip_class <= GFX8);
+
+ /* For a crazy dEQP test containing 2597 memory opcodes, mostly
+ * buffer stores. */
+ return sel->type == PIPE_SHADER_COMPUTE &&
+ sel->info.num_memory_instructions > 1000;
+}
+
+static struct nir_shader *get_nir_shader(struct si_shader_selector *sel,
+ bool *free_nir)
+{
+ *free_nir = false;
- if (LLVMTypeOf(val) == ctx->i32) {
- assert(num_out_sgpr + 1 == num_out);
- num_out_sgpr = num_out;
- }
- }
- }
- }
+ if (sel->nir) {
+ return sel->nir;
+ } else if (sel->nir_binary) {
+ struct pipe_screen *screen = &sel->screen->b;
+ const void *options =
+ screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR,
+ sel->type);
- LLVMBuildRetVoid(builder);
+ struct blob_reader blob_reader;
+ blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
+ *free_nir = true;
+ return nir_deserialize(NULL, options, &blob_reader);
+ }
+ return NULL;
}
-int si_compile_tgsi_shader(struct si_screen *sscreen,
- LLVMTargetMachineRef tm,
- struct si_shader *shader,
- bool is_monolithic,
- struct pipe_debug_callback *debug)
+int si_compile_shader(struct si_screen *sscreen,
+ struct ac_llvm_compiler *compiler,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
{
struct si_shader_selector *sel = shader->selector;
struct si_shader_context ctx;
+ bool free_nir;
+ struct nir_shader *nir = get_nir_shader(sel, &free_nir);
int r = -1;
- /* Dump TGSI code before doing TGSI->LLVM conversion in case the
+ /* Dump NIR before doing NIR->LLVM conversion in case the
* conversion fails. */
- if (si_can_dump_shader(sscreen, sel->info.processor) &&
- !(sscreen->debug_flags & DBG(NO_TGSI))) {
- if (sel->tokens)
- tgsi_dump(sel->tokens, 0);
- else
- nir_print_shader(sel->nir, stderr);
+ if (si_can_dump_shader(sscreen, sel->type) &&
+ !(sscreen->debug_flags & DBG(NO_NIR))) {
+ nir_print_shader(nir, stderr);
si_dump_streamout(&sel->so);
}
- si_init_shader_ctx(&ctx, sscreen, tm);
- si_llvm_context_set_tgsi(&ctx, shader);
- ctx.separate_prolog = !is_monolithic;
+ si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader));
+ si_llvm_context_set_ir(&ctx, shader);
memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(shader->info.vs_output_param_offset));
shader->info.uses_instanceid = sel->info.uses_instanceid;
- if (!si_compile_tgsi_main(&ctx, is_monolithic)) {
+ if (!si_build_main_function(&ctx, nir, free_nir)) {
si_llvm_dispose(&ctx);
return -1;
}
- if (is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
+ if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
LLVMValueRef parts[2];
- bool need_prolog = sel->vs_needs_prolog;
+ bool need_prolog = si_vs_needs_prolog(sel, &shader->key.part.vs.prolog);
parts[1] = ctx.main_fn;
shader->info.num_input_sgprs,
&shader->key.part.vs.prolog,
shader, &prolog_key);
+ prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &prolog_key);
parts[0] = ctx.main_fn;
}
si_build_wrapper_function(&ctx, parts + !need_prolog,
1 + need_prolog, need_prolog, 0);
- } else if (is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
+
+ if (ctx.shader->key.opt.vs_as_prim_discard_cs)
+ si_build_prim_discard_compute_shader(&ctx);
+ } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
if (sscreen->info.chip_class >= GFX9) {
struct si_shader_selector *ls = shader->key.part.tcs.ls;
LLVMValueRef parts[4];
parts[3] = ctx.main_fn;
/* VS as LS main part */
+ nir = get_nir_shader(ls, &free_nir);
struct si_shader shader_ls = {};
shader_ls.selector = ls;
shader_ls.key.as_ls = 1;
shader_ls.key.mono = shader->key.mono;
shader_ls.key.opt = shader->key.opt;
- si_llvm_context_set_tgsi(&ctx, &shader_ls);
+ shader_ls.is_monolithic = true;
+ si_llvm_context_set_ir(&ctx, &shader_ls);
- if (!si_compile_tgsi_main(&ctx, true)) {
+ if (!si_build_main_function(&ctx, nir, free_nir)) {
si_llvm_dispose(&ctx);
return -1;
}
si_build_wrapper_function(&ctx, parts, 2, 0, 0);
}
- } else if (is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
+ } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
if (ctx.screen->info.chip_class >= GFX9) {
struct si_shader_selector *es = shader->key.part.gs.es;
LLVMValueRef es_prolog = NULL;
memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
gs_prolog_key.gs_prolog.is_monolithic = true;
+ gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
si_build_gs_prolog_function(&ctx, &gs_prolog_key);
gs_prolog = ctx.main_fn;
/* ES main part */
+ nir = get_nir_shader(es, &free_nir);
struct si_shader shader_es = {};
shader_es.selector = es;
shader_es.key.as_es = 1;
+ shader_es.key.as_ngg = shader->key.as_ngg;
shader_es.key.mono = shader->key.mono;
shader_es.key.opt = shader->key.opt;
- si_llvm_context_set_tgsi(&ctx, &shader_es);
+ shader_es.is_monolithic = true;
+ si_llvm_context_set_ir(&ctx, &shader_es);
- if (!si_compile_tgsi_main(&ctx, true)) {
+ if (!si_build_main_function(&ctx, nir, free_nir)) {
si_llvm_dispose(&ctx);
return -1;
}
es_main = ctx.main_fn;
/* ES prolog */
- if (es->vs_needs_prolog) {
+ if (es->type == PIPE_SHADER_VERTEX &&
+ si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog)) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&es->info,
shader_es.info.num_input_sgprs,
si_build_wrapper_function(&ctx, parts, 2, 1, 0);
}
- } else if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
- LLVMValueRef parts[3];
- union si_shader_part_key prolog_key;
- union si_shader_part_key epilog_key;
- bool need_prolog;
-
- si_get_ps_prolog_key(shader, &prolog_key, false);
- need_prolog = si_need_ps_prolog(&prolog_key);
-
- parts[need_prolog ? 1 : 0] = ctx.main_fn;
-
- if (need_prolog) {
- si_build_ps_prolog_function(&ctx, &prolog_key);
- parts[0] = ctx.main_fn;
- }
-
- si_get_ps_epilog_key(shader, &epilog_key);
- si_build_ps_epilog_function(&ctx, &epilog_key);
- parts[need_prolog ? 2 : 1] = ctx.main_fn;
-
- si_build_wrapper_function(&ctx, parts, need_prolog ? 3 : 2,
- need_prolog ? 1 : 0, 0);
+ } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
+ si_llvm_build_monolithic_ps(&ctx, shader);
}
si_llvm_optimize_module(&ctx);
if ((debug && debug->debug_message) ||
si_can_dump_shader(sscreen, ctx.type)) {
- ctx.shader->config.private_mem_vgprs =
+ ctx.shader->info.private_mem_vgprs =
ac_count_scratch_private_memory(ctx.main_fn);
}
LLVMPointerTypeKind);
/* Compile to bytecode. */
- r = si_compile_llvm(sscreen, &shader->binary, &shader->config, tm,
- ctx.gallivm.module, debug, ctx.type, "TGSI shader");
+ r = si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler,
+ ctx.ac.module, debug, ctx.type, ctx.ac.wave_size,
+ si_get_shader_name(shader),
+ si_should_optimize_less(compiler, shader->selector));
si_llvm_dispose(&ctx);
if (r) {
fprintf(stderr, "LLVM failed to compile shader\n");
* LLVM 3.9svn has this bug.
*/
if (sel->type == PIPE_SHADER_COMPUTE) {
- unsigned wave_size = 64;
- unsigned max_vgprs = 256;
- unsigned max_sgprs = sscreen->info.chip_class >= VI ? 800 : 512;
+ unsigned wave_size = sscreen->compute_wave_size;
+ unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd *
+ (wave_size == 32 ? 2 : 1);
+ unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
unsigned max_sgprs_per_wave = 128;
- unsigned max_block_threads = si_get_max_workgroup_size(shader);
- unsigned min_waves_per_cu = DIV_ROUND_UP(max_block_threads, wave_size);
- unsigned min_waves_per_simd = DIV_ROUND_UP(min_waves_per_cu, 4);
+ unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
+ unsigned threads_per_tg = si_get_max_workgroup_size(shader);
+ unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
+ unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
- max_vgprs = max_vgprs / min_waves_per_simd;
- max_sgprs = MIN2(max_sgprs / min_waves_per_simd, max_sgprs_per_wave);
+ max_vgprs = max_vgprs / waves_per_simd;
+ max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
if (shader->config.num_sgprs > max_sgprs ||
shader->config.num_vgprs > max_vgprs) {
}
/* Add the scratch offset to input SGPRs. */
- if (shader->config.scratch_bytes_per_wave && !is_merged_shader(shader))
+ if (shader->config.scratch_bytes_per_wave && !si_is_merged_shader(&ctx))
shader->info.num_input_sgprs += 1; /* scratch byte offset */
/* Calculate the number of fragment input VGPRs. */
if (ctx.type == PIPE_SHADER_FRAGMENT) {
- shader->info.num_input_vgprs = 0;
- shader->info.face_vgpr_index = -1;
- shader->info.ancillary_vgpr_index = -1;
-
- if (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_PERSP_PULL_MODEL_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 3;
- if (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_LINE_STIPPLE_TEX_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_X_FLOAT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_Y_FLOAT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_Z_FLOAT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_FRONT_FACE_ENA(shader->config.spi_ps_input_addr)) {
- shader->info.face_vgpr_index = shader->info.num_input_vgprs;
- shader->info.num_input_vgprs += 1;
- }
- if (G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr)) {
- shader->info.ancillary_vgpr_index = shader->info.num_input_vgprs;
- shader->info.num_input_vgprs += 1;
- }
- if (G_0286CC_SAMPLE_COVERAGE_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
+ shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(&shader->config,
+ &shader->info.face_vgpr_index,
+ &shader->info.ancillary_vgpr_index);
}
si_calculate_max_simd_waves(shader);
- si_shader_dump_stats_for_shader_db(shader, debug);
+ si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
return 0;
}
enum pipe_shader_type type,
bool prolog,
union si_shader_part_key *key,
- LLVMTargetMachineRef tm,
+ struct ac_llvm_compiler *compiler,
struct pipe_debug_callback *debug,
void (*build)(struct si_shader_context *,
union si_shader_part_key *),
{
struct si_shader_part *result;
- mtx_lock(&sscreen->shader_parts_mutex);
+ simple_mtx_lock(&sscreen->shader_parts_mutex);
/* Find existing. */
for (result = *list; result; result = result->next) {
if (memcmp(&result->key, key, sizeof(*key)) == 0) {
- mtx_unlock(&sscreen->shader_parts_mutex);
+ simple_mtx_unlock(&sscreen->shader_parts_mutex);
return result;
}
}
result->key = *key;
struct si_shader shader = {};
- struct si_shader_context ctx;
-
- si_init_shader_ctx(&ctx, sscreen, tm);
- ctx.shader = &shader;
- ctx.type = type;
switch (type) {
case PIPE_SHADER_VERTEX:
shader.key.as_ls = key->vs_prolog.as_ls;
shader.key.as_es = key->vs_prolog.as_es;
+ shader.key.as_ngg = key->vs_prolog.as_ngg;
break;
case PIPE_SHADER_TESS_CTRL:
assert(!prolog);
break;
case PIPE_SHADER_GEOMETRY:
assert(prolog);
+ shader.key.as_ngg = key->gs_prolog.as_ngg;
break;
case PIPE_SHADER_FRAGMENT:
if (prolog)
unreachable("bad shader part");
}
+ struct si_shader_context ctx;
+ si_llvm_context_init(&ctx, sscreen, compiler,
+ si_get_wave_size(sscreen, type, shader.key.as_ngg,
+ shader.key.as_es));
+ ctx.shader = &shader;
+ ctx.type = type;
+
build(&ctx, key);
/* Compile. */
si_llvm_optimize_module(&ctx);
- if (si_compile_llvm(sscreen, &result->binary, &result->config, tm,
- ctx.ac.module, debug, ctx.type, name)) {
+ if (si_compile_llvm(sscreen, &result->binary, &result->config, compiler,
+ ctx.ac.module, debug, ctx.type, ctx.ac.wave_size,
+ name, false)) {
FREE(result);
result = NULL;
goto out;
out:
si_llvm_dispose(&ctx);
- mtx_unlock(&sscreen->shader_parts_mutex);
+ simple_mtx_unlock(&sscreen->shader_parts_mutex);
return result;
}
-static LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx)
-{
- LLVMValueRef ptr[2], list;
- bool is_merged_shader =
- ctx->screen->info.chip_class >= GFX9 &&
- (ctx->type == PIPE_SHADER_TESS_CTRL ||
- ctx->type == PIPE_SHADER_GEOMETRY ||
- ctx->shader->key.as_ls || ctx->shader->key.as_es);
-
- if (HAVE_32BIT_POINTERS) {
- ptr[0] = LLVMGetParam(ctx->main_fn, (is_merged_shader ? 8 : 0) + SI_SGPR_RW_BUFFERS);
- list = LLVMBuildIntToPtr(ctx->ac.builder, ptr[0],
- ac_array_in_const32_addr_space(ctx->v4i32), "");
- return list;
- }
-
- /* Get the pointer to rw buffers. */
- ptr[0] = LLVMGetParam(ctx->main_fn, (is_merged_shader ? 8 : 0) + SI_SGPR_RW_BUFFERS);
- ptr[1] = LLVMGetParam(ctx->main_fn, (is_merged_shader ? 8 : 0) + SI_SGPR_RW_BUFFERS + 1);
- list = lp_build_gather_values(&ctx->gallivm, ptr, 2);
- list = LLVMBuildBitCast(ctx->ac.builder, list, ctx->i64, "");
- list = LLVMBuildIntToPtr(ctx->ac.builder, list,
- ac_array_in_const_addr_space(ctx->v4i32), "");
- return list;
-}
-
/**
* Build the vertex shader prolog function.
*
static void si_build_vs_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key)
{
- struct si_function_info fninfo;
LLVMTypeRef *returns;
LLVMValueRef ret, func;
int num_returns, i;
unsigned first_vs_vgpr = key->vs_prolog.num_merged_next_stage_vgprs;
unsigned num_input_vgprs = key->vs_prolog.num_merged_next_stage_vgprs + 4;
+ struct ac_arg input_sgpr_param[key->vs_prolog.num_input_sgprs];
+ struct ac_arg input_vgpr_param[9];
LLVMValueRef input_vgprs[9];
unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs +
num_input_vgprs;
unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
- si_init_function_info(&fninfo);
+ memset(&ctx->args, 0, sizeof(ctx->args));
/* 4 preloaded VGPRs + vertex load indices as prolog outputs */
- returns = alloca((num_all_input_regs + key->vs_prolog.last_input + 1) *
+ returns = alloca((num_all_input_regs + key->vs_prolog.num_inputs) *
sizeof(LLVMTypeRef));
num_returns = 0;
/* Declare input and output SGPRs. */
for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &input_sgpr_param[i]);
returns[num_returns++] = ctx->i32;
}
+ struct ac_arg merged_wave_info = input_sgpr_param[3];
+
/* Preloaded VGPRs (outputs must be floats) */
for (i = 0; i < num_input_vgprs; i++) {
- add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &input_vgprs[i]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &input_vgpr_param[i]);
returns[num_returns++] = ctx->f32;
}
/* Vertex load indices. */
- for (i = 0; i <= key->vs_prolog.last_input; i++)
+ for (i = 0; i < key->vs_prolog.num_inputs; i++)
returns[num_returns++] = ctx->f32;
/* Create the function. */
- si_create_function(ctx, "vs_prolog", returns, num_returns, &fninfo, 0);
+ si_llvm_create_func(ctx, "vs_prolog", returns, num_returns, 0);
func = ctx->main_fn;
+ for (i = 0; i < num_input_vgprs; i++) {
+ input_vgprs[i] = ac_get_arg(&ctx->ac, input_vgpr_param[i]);
+ }
+
if (key->vs_prolog.num_merged_next_stage_vgprs) {
if (!key->vs_prolog.is_monolithic)
- si_init_exec_from_input(ctx, 3, 0);
+ si_init_exec_from_input(ctx, merged_wave_info, 0);
if (key->vs_prolog.as_ls &&
- ctx->screen->has_ls_vgpr_init_bug) {
+ ctx->screen->info.has_ls_vgpr_init_bug) {
/* If there are no HS threads, SPI loads the LS VGPRs
* starting at VGPR 0. Shift them back to where they
* belong.
*/
LLVMValueRef has_hs_threads =
LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
- si_unpack_param(ctx, 3, 8, 8),
+ si_unpack_param(ctx, input_sgpr_param[3], 8, 8),
ctx->i32_0, "");
for (i = 4; i > 0; --i) {
}
}
- ctx->abi.vertex_id = input_vgprs[first_vs_vgpr];
- ctx->abi.instance_id = input_vgprs[first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1)];
+ unsigned vertex_id_vgpr = first_vs_vgpr;
+ unsigned instance_id_vgpr =
+ ctx->screen->info.chip_class >= GFX10 ?
+ first_vs_vgpr + 3 :
+ first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
+
+ ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr];
+ ctx->abi.instance_id = input_vgprs[instance_id_vgpr];
+
+ /* InstanceID = VertexID >> 16;
+ * VertexID = VertexID & 0xffff;
+ */
+ if (key->vs_prolog.states.unpack_instance_id_from_vertex_id) {
+ ctx->abi.instance_id = LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id,
+ LLVMConstInt(ctx->i32, 16, 0), "");
+ ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id,
+ LLVMConstInt(ctx->i32, 0xffff, 0), "");
+ }
/* Copy inputs to outputs. This should be no-op, as the registers match,
* but it will prevent the compiler from overwriting them unintentionally.
}
for (i = 0; i < num_input_vgprs; i++) {
LLVMValueRef p = input_vgprs[i];
+
+ if (i == vertex_id_vgpr)
+ p = ctx->abi.vertex_id;
+ else if (i == instance_id_vgpr)
+ p = ctx->abi.instance_id;
+
p = ac_to_float(&ctx->ac, p);
ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p,
key->vs_prolog.num_input_sgprs + i, "");
ac_build_load_to_sgpr(&ctx->ac, list, buf_index);
}
- for (i = 0; i <= key->vs_prolog.last_input; i++) {
+ for (i = 0; i < key->vs_prolog.num_inputs; i++) {
bool divisor_is_one =
key->vs_prolog.states.instance_divisor_is_one & (1u << i);
bool divisor_is_fetched =
key->vs_prolog.states.instance_divisor_is_fetched & (1u << i);
- LLVMValueRef index;
-
- if (divisor_is_one || divisor_is_fetched) {
- LLVMValueRef divisor = ctx->i32_1;
-
- if (divisor_is_fetched) {
- divisor = buffer_load_const(ctx, instance_divisor_constbuf,
- LLVMConstInt(ctx->i32, i * 4, 0));
- divisor = ac_to_integer(&ctx->ac, divisor);
+ LLVMValueRef index = NULL;
+
+ if (divisor_is_one) {
+ index = ctx->abi.instance_id;
+ } else if (divisor_is_fetched) {
+ LLVMValueRef udiv_factors[4];
+
+ for (unsigned j = 0; j < 4; j++) {
+ udiv_factors[j] =
+ si_buffer_load_const(ctx, instance_divisor_constbuf,
+ LLVMConstInt(ctx->i32, i*16 + j*4, 0));
+ udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
}
+ /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
+ * Such InstanceID might not be achievable in a reasonable time though.
+ */
+ index = ac_build_fast_udiv_nuw(&ctx->ac, ctx->abi.instance_id,
+ udiv_factors[0], udiv_factors[1],
+ udiv_factors[2], udiv_factors[3]);
+ }
- /* InstanceID / Divisor + StartInstance */
- index = get_instance_index_for_fetch(ctx,
- user_sgpr_base +
- SI_SGPR_START_INSTANCE,
- divisor);
+ if (divisor_is_one || divisor_is_fetched) {
+ /* Add StartInstance. */
+ index = LLVMBuildAdd(ctx->ac.builder, index,
+ LLVMGetParam(ctx->main_fn, user_sgpr_base +
+ SI_SGPR_START_INSTANCE), "");
} else {
/* VertexID + BaseVertex */
index = LLVMBuildAdd(ctx->ac.builder,
index = ac_to_float(&ctx->ac, index);
ret = LLVMBuildInsertValue(ctx->ac.builder, ret, index,
- fninfo.num_params + i, "");
+ ctx->args.arg_count + i, "");
}
si_llvm_build_ret(ctx, ret);
}
static bool si_get_vs_prolog(struct si_screen *sscreen,
- LLVMTargetMachineRef tm,
+ struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug,
struct si_shader *main_part,
shader->prolog =
si_get_shader_part(sscreen, &sscreen->vs_prologs,
- PIPE_SHADER_VERTEX, true, &prolog_key, tm,
+ PIPE_SHADER_VERTEX, true, &prolog_key, compiler,
debug, si_build_vs_prolog_function,
"Vertex Shader Prolog");
return shader->prolog != NULL;
* Select and compile (or reuse) vertex shader parts (prolog & epilog).
*/
static bool si_shader_select_vs_parts(struct si_screen *sscreen,
- LLVMTargetMachineRef tm,
+ struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
- return si_get_vs_prolog(sscreen, tm, shader, debug, shader,
+ return si_get_vs_prolog(sscreen, compiler, shader, debug, shader,
&shader->key.part.vs.prolog);
}
static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
union si_shader_part_key *key)
{
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
- struct si_function_info fninfo;
- LLVMValueRef func;
-
- si_init_function_info(&fninfo);
+ memset(&ctx->args, 0, sizeof(ctx->args));
if (ctx->screen->info.chip_class >= GFX9) {
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32); /* wave info */
- ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- if (!HAVE_32BIT_POINTERS)
- add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* wave info */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->tcs_factor_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->tcs_out_lds_layout);
} else {
- add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
- }
-
- add_arg(&fninfo, ARG_VGPR, ctx->i32); /* VGPR gap */
- add_arg(&fninfo, ARG_VGPR, ctx->i32); /* VGPR gap */
- unsigned tess_factors_idx =
- add_arg(&fninfo, ARG_VGPR, ctx->i32); /* patch index within the wave (REL_PATCH_ID) */
- add_arg(&fninfo, ARG_VGPR, ctx->i32); /* invocation ID within the patch */
- add_arg(&fninfo, ARG_VGPR, ctx->i32); /* LDS offset where tess factors should be loaded from */
-
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->tcs_out_lds_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ &ctx->tcs_factor_offset);
+ }
+
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* VGPR gap */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* VGPR gap */
+ struct ac_arg rel_patch_id; /* patch index within the wave (REL_PATCH_ID) */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &rel_patch_id);
+ struct ac_arg invocation_id; /* invocation ID within the patch */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &invocation_id);
+ struct ac_arg tcs_out_current_patch_data_offset; /* LDS offset where tess factors should be loaded from */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+ &tcs_out_current_patch_data_offset);
+
+ struct ac_arg tess_factors[6];
for (unsigned i = 0; i < 6; i++)
- add_arg(&fninfo, ARG_VGPR, ctx->i32); /* tess factors */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &tess_factors[i]);
/* Create the function. */
- si_create_function(ctx, "tcs_epilog", NULL, 0, &fninfo,
- ctx->screen->info.chip_class >= CIK ? 128 : 64);
+ si_llvm_create_func(ctx, "tcs_epilog", NULL, 0,
+ ctx->screen->info.chip_class >= GFX7 ? 128 : 0);
ac_declare_lds_as_pointer(&ctx->ac);
- func = ctx->main_fn;
LLVMValueRef invoc0_tess_factors[6];
for (unsigned i = 0; i < 6; i++)
- invoc0_tess_factors[i] = LLVMGetParam(func, tess_factors_idx + 3 + i);
+ invoc0_tess_factors[i] = ac_get_arg(&ctx->ac, tess_factors[i]);
- si_write_tess_factors(bld_base,
- LLVMGetParam(func, tess_factors_idx),
- LLVMGetParam(func, tess_factors_idx + 1),
- LLVMGetParam(func, tess_factors_idx + 2),
+ si_write_tess_factors(ctx,
+ ac_get_arg(&ctx->ac, rel_patch_id),
+ ac_get_arg(&ctx->ac, invocation_id),
+ ac_get_arg(&ctx->ac, tcs_out_current_patch_data_offset),
invoc0_tess_factors, invoc0_tess_factors + 4);
LLVMBuildRetVoid(ctx->ac.builder);
* Select and compile (or reuse) TCS parts (epilog).
*/
static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
- LLVMTargetMachineRef tm,
+ struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
struct si_shader *ls_main_part =
shader->key.part.tcs.ls->main_shader_part_ls;
- if (!si_get_vs_prolog(sscreen, tm, shader, debug, ls_main_part,
+ if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
&shader->key.part.tcs.ls_prolog))
return false;
shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
PIPE_SHADER_TESS_CTRL, false,
- &epilog_key, tm, debug,
+ &epilog_key, compiler, debug,
si_build_tcs_epilog_function,
"Tessellation Control Shader Epilog");
return shader->epilog != NULL;
* Select and compile (or reuse) GS parts (prolog).
*/
static bool si_shader_select_gs_parts(struct si_screen *sscreen,
- LLVMTargetMachineRef tm,
+ struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
if (sscreen->info.chip_class >= GFX9) {
- struct si_shader *es_main_part =
- shader->key.part.gs.es->main_shader_part_es;
+ struct si_shader *es_main_part;
+ enum pipe_shader_type es_type = shader->key.part.gs.es->type;
+
+ if (shader->key.as_ngg)
+ es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
+ else
+ es_main_part = shader->key.part.gs.es->main_shader_part_es;
- if (shader->key.part.gs.es->type == PIPE_SHADER_VERTEX &&
- !si_get_vs_prolog(sscreen, tm, shader, debug, es_main_part,
+ if (es_type == PIPE_SHADER_VERTEX &&
+ !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
&shader->key.part.gs.vs_prolog))
return false;
union si_shader_part_key prolog_key;
memset(&prolog_key, 0, sizeof(prolog_key));
prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
+ prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs,
PIPE_SHADER_GEOMETRY, true,
- &prolog_key, tm, debug,
+ &prolog_key, compiler, debug,
si_build_gs_prolog_function,
"Geometry Shader Prolog");
return shader->prolog2 != NULL;
}
/**
- * Build the pixel shader prolog function. This handles:
- * - two-side color selection and interpolation
- * - overriding interpolation parameters for the API PS
- * - polygon stippling
- *
- * All preloaded SGPRs and VGPRs are passed through unmodified unless they are
- * overriden by other states. (e.g. per-sample interpolation)
- * Interpolated colors are stored after the preloaded VGPRs.
+ * Compute the PS prolog key, which contains all the information needed to
+ * build the PS prolog function, and set related bits in shader->config.
*/
-static void si_build_ps_prolog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key)
+void si_get_ps_prolog_key(struct si_shader *shader,
+ union si_shader_part_key *key,
+ bool separate_prolog)
{
- struct si_function_info fninfo;
- LLVMValueRef ret, func;
- int num_returns, i, num_color_channels;
-
- assert(si_need_ps_prolog(key));
+ struct si_shader_info *info = &shader->selector->info;
- si_init_function_info(&fninfo);
+ memset(key, 0, sizeof(*key));
+ key->ps_prolog.states = shader->key.part.ps.prolog;
+ key->ps_prolog.colors_read = info->colors_read;
+ key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
+ key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
+ key->ps_prolog.wqm = info->uses_derivatives &&
+ (key->ps_prolog.colors_read ||
+ key->ps_prolog.states.force_persp_sample_interp ||
+ key->ps_prolog.states.force_linear_sample_interp ||
+ key->ps_prolog.states.force_persp_center_interp ||
+ key->ps_prolog.states.force_linear_center_interp ||
+ key->ps_prolog.states.bc_optimize_for_persp ||
+ key->ps_prolog.states.bc_optimize_for_linear);
+ key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
- /* Declare inputs. */
- for (i = 0; i < key->ps_prolog.num_input_sgprs; i++)
- add_arg(&fninfo, ARG_SGPR, ctx->i32);
+ if (info->colors_read) {
+ unsigned *color = shader->selector->color_attr_index;
- for (i = 0; i < key->ps_prolog.num_input_vgprs; i++)
- add_arg(&fninfo, ARG_VGPR, ctx->f32);
+ if (shader->key.part.ps.prolog.color_two_side) {
+ /* BCOLORs are stored after the last input. */
+ key->ps_prolog.num_interp_inputs = info->num_inputs;
+ key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
+ if (separate_prolog)
+ shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
+ }
- /* Declare outputs (same as inputs + add colors if needed) */
- num_returns = fninfo.num_params;
- num_color_channels = util_bitcount(key->ps_prolog.colors_read);
- for (i = 0; i < num_color_channels; i++)
- fninfo.types[num_returns++] = ctx->f32;
+ for (unsigned i = 0; i < 2; i++) {
+ unsigned interp = info->input_interpolate[color[i]];
+ unsigned location = info->input_interpolate_loc[color[i]];
- /* Create the function. */
- si_create_function(ctx, "ps_prolog", fninfo.types, num_returns,
- &fninfo, 0);
- func = ctx->main_fn;
+ if (!(info->colors_read & (0xf << i*4)))
+ continue;
- /* Copy inputs to outputs. This should be no-op, as the registers match,
- * but it will prevent the compiler from overwriting them unintentionally.
- */
- ret = ctx->return_value;
- for (i = 0; i < fninfo.num_params; i++) {
- LLVMValueRef p = LLVMGetParam(func, i);
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
- }
+ key->ps_prolog.color_attr_index[i] = color[i];
- /* Polygon stippling. */
- if (key->ps_prolog.states.poly_stipple) {
- /* POS_FIXED_PT is always last. */
- unsigned pos = key->ps_prolog.num_input_sgprs +
- key->ps_prolog.num_input_vgprs - 1;
- LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
+ if (shader->key.part.ps.prolog.flatshade_colors &&
+ interp == TGSI_INTERPOLATE_COLOR)
+ interp = TGSI_INTERPOLATE_CONSTANT;
- si_llvm_emit_polygon_stipple(ctx, list, pos);
- }
+ switch (interp) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ key->ps_prolog.color_interp_vgpr_index[i] = -1;
+ break;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ case TGSI_INTERPOLATE_COLOR:
+ /* Force the interpolation location for colors here. */
+ if (shader->key.part.ps.prolog.force_persp_sample_interp)
+ location = TGSI_INTERPOLATE_LOC_SAMPLE;
+ if (shader->key.part.ps.prolog.force_persp_center_interp)
+ location = TGSI_INTERPOLATE_LOC_CENTER;
- if (key->ps_prolog.states.bc_optimize_for_persp ||
- key->ps_prolog.states.bc_optimize_for_linear) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef center[2], centroid[2], tmp, bc_optimize;
+ switch (location) {
+ case TGSI_INTERPOLATE_LOC_SAMPLE:
+ key->ps_prolog.color_interp_vgpr_index[i] = 0;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_PERSP_SAMPLE_ENA(1);
+ }
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTER:
+ key->ps_prolog.color_interp_vgpr_index[i] = 2;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_PERSP_CENTER_ENA(1);
+ }
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTROID:
+ key->ps_prolog.color_interp_vgpr_index[i] = 4;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_PERSP_CENTROID_ENA(1);
+ }
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ case TGSI_INTERPOLATE_LINEAR:
+ /* Force the interpolation location for colors here. */
+ if (shader->key.part.ps.prolog.force_linear_sample_interp)
+ location = TGSI_INTERPOLATE_LOC_SAMPLE;
+ if (shader->key.part.ps.prolog.force_linear_center_interp)
+ location = TGSI_INTERPOLATE_LOC_CENTER;
- /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER;
- * The hw doesn't compute CENTROID if the whole wave only
- * contains fully-covered quads.
- *
- * PRIM_MASK is after user SGPRs.
- */
- bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
- bc_optimize = LLVMBuildLShr(ctx->ac.builder, bc_optimize,
- LLVMConstInt(ctx->i32, 31, 0), "");
- bc_optimize = LLVMBuildTrunc(ctx->ac.builder, bc_optimize,
- ctx->i1, "");
-
- if (key->ps_prolog.states.bc_optimize_for_persp) {
- /* Read PERSP_CENTER. */
- for (i = 0; i < 2; i++)
- center[i] = LLVMGetParam(func, base + 2 + i);
- /* Read PERSP_CENTROID. */
- for (i = 0; i < 2; i++)
- centroid[i] = LLVMGetParam(func, base + 4 + i);
- /* Select PERSP_CENTROID. */
- for (i = 0; i < 2; i++) {
- tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
- center[i], centroid[i], "");
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- tmp, base + 4 + i, "");
- }
- }
- if (key->ps_prolog.states.bc_optimize_for_linear) {
- /* Read LINEAR_CENTER. */
- for (i = 0; i < 2; i++)
- center[i] = LLVMGetParam(func, base + 8 + i);
- /* Read LINEAR_CENTROID. */
- for (i = 0; i < 2; i++)
- centroid[i] = LLVMGetParam(func, base + 10 + i);
- /* Select LINEAR_CENTROID. */
- for (i = 0; i < 2; i++) {
- tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
- center[i], centroid[i], "");
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- tmp, base + 10 + i, "");
+ /* The VGPR assignment for non-monolithic shaders
+ * works because InitialPSInputAddr is set on the
+ * main shader and PERSP_PULL_MODEL is never used.
+ */
+ switch (location) {
+ case TGSI_INTERPOLATE_LOC_SAMPLE:
+ key->ps_prolog.color_interp_vgpr_index[i] =
+ separate_prolog ? 6 : 9;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_LINEAR_SAMPLE_ENA(1);
+ }
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTER:
+ key->ps_prolog.color_interp_vgpr_index[i] =
+ separate_prolog ? 8 : 11;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_LINEAR_CENTER_ENA(1);
+ }
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTROID:
+ key->ps_prolog.color_interp_vgpr_index[i] =
+ separate_prolog ? 10 : 13;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |=
+ S_0286CC_LINEAR_CENTROID_ENA(1);
+ }
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ default:
+ assert(0);
}
}
}
-
- /* Force per-sample interpolation. */
- if (key->ps_prolog.states.force_persp_sample_interp) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef persp_sample[2];
-
- /* Read PERSP_SAMPLE. */
- for (i = 0; i < 2; i++)
- persp_sample[i] = LLVMGetParam(func, base + i);
- /* Overwrite PERSP_CENTER. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- persp_sample[i], base + 2 + i, "");
- /* Overwrite PERSP_CENTROID. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- persp_sample[i], base + 4 + i, "");
- }
- if (key->ps_prolog.states.force_linear_sample_interp) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef linear_sample[2];
-
- /* Read LINEAR_SAMPLE. */
- for (i = 0; i < 2; i++)
- linear_sample[i] = LLVMGetParam(func, base + 6 + i);
- /* Overwrite LINEAR_CENTER. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- linear_sample[i], base + 8 + i, "");
- /* Overwrite LINEAR_CENTROID. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- linear_sample[i], base + 10 + i, "");
- }
-
- /* Force center interpolation. */
- if (key->ps_prolog.states.force_persp_center_interp) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef persp_center[2];
-
- /* Read PERSP_CENTER. */
- for (i = 0; i < 2; i++)
- persp_center[i] = LLVMGetParam(func, base + 2 + i);
- /* Overwrite PERSP_SAMPLE. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- persp_center[i], base + i, "");
- /* Overwrite PERSP_CENTROID. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- persp_center[i], base + 4 + i, "");
- }
- if (key->ps_prolog.states.force_linear_center_interp) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef linear_center[2];
-
- /* Read LINEAR_CENTER. */
- for (i = 0; i < 2; i++)
- linear_center[i] = LLVMGetParam(func, base + 8 + i);
- /* Overwrite LINEAR_SAMPLE. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- linear_center[i], base + 6 + i, "");
- /* Overwrite LINEAR_CENTROID. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- linear_center[i], base + 10 + i, "");
- }
-
- /* Interpolate colors. */
- unsigned color_out_idx = 0;
- for (i = 0; i < 2; i++) {
- unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf;
- unsigned face_vgpr = key->ps_prolog.num_input_sgprs +
- key->ps_prolog.face_vgpr_index;
- LLVMValueRef interp[2], color[4];
- LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL;
-
- if (!writemask)
- continue;
-
- /* If the interpolation qualifier is not CONSTANT (-1). */
- if (key->ps_prolog.color_interp_vgpr_index[i] != -1) {
- unsigned interp_vgpr = key->ps_prolog.num_input_sgprs +
- key->ps_prolog.color_interp_vgpr_index[i];
-
- /* Get the (i,j) updated by bc_optimize handling. */
- interp[0] = LLVMBuildExtractValue(ctx->ac.builder, ret,
- interp_vgpr, "");
- interp[1] = LLVMBuildExtractValue(ctx->ac.builder, ret,
- interp_vgpr + 1, "");
- interp_ij = lp_build_gather_values(&ctx->gallivm, interp, 2);
- }
-
- /* Use the absolute location of the input. */
- prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
-
- if (key->ps_prolog.states.color_two_side) {
- face = LLVMGetParam(func, face_vgpr);
- face = ac_to_integer(&ctx->ac, face);
- }
-
- interp_fs_input(ctx,
- key->ps_prolog.color_attr_index[i],
- TGSI_SEMANTIC_COLOR, i,
- key->ps_prolog.num_interp_inputs,
- key->ps_prolog.colors_read, interp_ij,
- prim_mask, face, color);
-
- while (writemask) {
- unsigned chan = u_bit_scan(&writemask);
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, color[chan],
- fninfo.num_params + color_out_idx++, "");
- }
- }
-
- /* Section 15.2.2 (Shader Inputs) of the OpenGL 4.5 (Core Profile) spec
- * says:
- *
- * "When per-sample shading is active due to the use of a fragment
- * input qualified by sample or due to the use of the gl_SampleID
- * or gl_SamplePosition variables, only the bit for the current
- * sample is set in gl_SampleMaskIn. When state specifies multiple
- * fragment shader invocations for a given fragment, the sample
- * mask for any single fragment shader invocation may specify a
- * subset of the covered samples for the fragment. In this case,
- * the bit corresponding to each covered sample will be set in
- * exactly one fragment shader invocation."
- *
- * The samplemask loaded by hardware is always the coverage of the
- * entire pixel/fragment, so mask bits out based on the sample ID.
- */
- if (key->ps_prolog.states.samplemask_log_ps_iter) {
- /* The bit pattern matches that used by fixed function fragment
- * processing. */
- static const uint16_t ps_iter_masks[] = {
- 0xffff, /* not used */
- 0x5555,
- 0x1111,
- 0x0101,
- 0x0001,
- };
- assert(key->ps_prolog.states.samplemask_log_ps_iter < ARRAY_SIZE(ps_iter_masks));
-
- uint32_t ps_iter_mask = ps_iter_masks[key->ps_prolog.states.samplemask_log_ps_iter];
- unsigned ancillary_vgpr = key->ps_prolog.num_input_sgprs +
- key->ps_prolog.ancillary_vgpr_index;
- LLVMValueRef sampleid = si_unpack_param(ctx, ancillary_vgpr, 8, 4);
- LLVMValueRef samplemask = LLVMGetParam(func, ancillary_vgpr + 1);
-
- samplemask = ac_to_integer(&ctx->ac, samplemask);
- samplemask = LLVMBuildAnd(
- ctx->ac.builder,
- samplemask,
- LLVMBuildShl(ctx->ac.builder,
- LLVMConstInt(ctx->i32, ps_iter_mask, false),
- sampleid, ""),
- "");
- samplemask = ac_to_float(&ctx->ac, samplemask);
-
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, samplemask,
- ancillary_vgpr + 1, "");
- }
-
- /* Tell LLVM to insert WQM instruction sequence when needed. */
- if (key->ps_prolog.wqm) {
- LLVMAddTargetDependentFunctionAttr(func,
- "amdgpu-ps-wqm-outputs", "");
- }
-
- si_llvm_build_ret(ctx, ret);
}
/**
- * Build the pixel shader epilog function. This handles everything that must be
- * emulated for pixel shader exports. (alpha-test, format conversions, etc)
+ * Check whether a PS prolog is required based on the key.
*/
-static void si_build_ps_epilog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key)
+bool si_need_ps_prolog(const union si_shader_part_key *key)
{
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
- struct si_function_info fninfo;
- LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
- int i;
- struct si_ps_exports exp = {};
-
- si_init_function_info(&fninfo);
-
- /* Declare input SGPRs. */
- ctx->param_rw_buffers = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- ctx->param_bindless_samplers_and_images = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- ctx->param_const_and_shader_buffers = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- ctx->param_samplers_and_images = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
- add_arg_checked(&fninfo, ARG_SGPR, ctx->f32, SI_PARAM_ALPHA_REF);
-
- /* Declare input VGPRs. */
- unsigned required_num_params =
- fninfo.num_sgpr_params +
- util_bitcount(key->ps_epilog.colors_written) * 4 +
- key->ps_epilog.writes_z +
- key->ps_epilog.writes_stencil +
- key->ps_epilog.writes_samplemask;
-
- required_num_params = MAX2(required_num_params,
- fninfo.num_sgpr_params + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
-
- while (fninfo.num_params < required_num_params)
- add_arg(&fninfo, ARG_VGPR, ctx->f32);
-
- /* Create the function. */
- si_create_function(ctx, "ps_epilog", NULL, 0, &fninfo, 0);
- /* Disable elimination of unused inputs. */
- ac_llvm_add_target_dep_function_attr(ctx->main_fn,
- "InitialPSInputAddr", 0xffffff);
-
- /* Process colors. */
- unsigned vgpr = fninfo.num_sgpr_params;
- unsigned colors_written = key->ps_epilog.colors_written;
- int last_color_export = -1;
-
- /* Find the last color export. */
- if (!key->ps_epilog.writes_z &&
- !key->ps_epilog.writes_stencil &&
- !key->ps_epilog.writes_samplemask) {
- unsigned spi_format = key->ps_epilog.states.spi_shader_col_format;
-
- /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
- if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) {
- /* Just set this if any of the colorbuffers are enabled. */
- if (spi_format &
- ((1ull << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1))
- last_color_export = 0;
- } else {
- for (i = 0; i < 8; i++)
- if (colors_written & (1 << i) &&
- (spi_format >> (i * 4)) & 0xf)
- last_color_export = i;
- }
- }
-
- while (colors_written) {
- LLVMValueRef color[4];
- int mrt = u_bit_scan(&colors_written);
-
- for (i = 0; i < 4; i++)
- color[i] = LLVMGetParam(ctx->main_fn, vgpr++);
-
- si_export_mrt_color(bld_base, color, mrt,
- fninfo.num_params - 1,
- mrt == last_color_export, &exp);
- }
-
- /* Process depth, stencil, samplemask. */
- if (key->ps_epilog.writes_z)
- depth = LLVMGetParam(ctx->main_fn, vgpr++);
- if (key->ps_epilog.writes_stencil)
- stencil = LLVMGetParam(ctx->main_fn, vgpr++);
- if (key->ps_epilog.writes_samplemask)
- samplemask = LLVMGetParam(ctx->main_fn, vgpr++);
-
- if (depth || stencil || samplemask)
- si_export_mrt_z(bld_base, depth, stencil, samplemask, &exp);
- else if (last_color_export == -1)
- ac_build_export_null(&ctx->ac);
-
- if (exp.num)
- si_emit_ps_exports(ctx, &exp);
+ return key->ps_prolog.colors_read ||
+ key->ps_prolog.states.force_persp_sample_interp ||
+ key->ps_prolog.states.force_linear_sample_interp ||
+ key->ps_prolog.states.force_persp_center_interp ||
+ key->ps_prolog.states.force_linear_center_interp ||
+ key->ps_prolog.states.bc_optimize_for_persp ||
+ key->ps_prolog.states.bc_optimize_for_linear ||
+ key->ps_prolog.states.poly_stipple ||
+ key->ps_prolog.states.samplemask_log_ps_iter;
+}
- /* Compile. */
- LLVMBuildRetVoid(ctx->ac.builder);
+/**
+ * Compute the PS epilog key, which contains all the information needed to
+ * build the PS epilog function.
+ */
+void si_get_ps_epilog_key(struct si_shader *shader,
+ union si_shader_part_key *key)
+{
+ struct si_shader_info *info = &shader->selector->info;
+ memset(key, 0, sizeof(*key));
+ key->ps_epilog.colors_written = info->colors_written;
+ key->ps_epilog.writes_z = info->writes_z;
+ key->ps_epilog.writes_stencil = info->writes_stencil;
+ key->ps_epilog.writes_samplemask = info->writes_samplemask;
+ key->ps_epilog.states = shader->key.part.ps.epilog;
}
/**
* Select and compile (or reuse) pixel shader parts (prolog & epilog).
*/
static bool si_shader_select_ps_parts(struct si_screen *sscreen,
- LLVMTargetMachineRef tm,
+ struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
shader->prolog =
si_get_shader_part(sscreen, &sscreen->ps_prologs,
PIPE_SHADER_FRAGMENT, true,
- &prolog_key, tm, debug,
- si_build_ps_prolog_function,
+ &prolog_key, compiler, debug,
+ si_llvm_build_ps_prolog,
"Fragment Shader Prolog");
if (!shader->prolog)
return false;
shader->epilog =
si_get_shader_part(sscreen, &sscreen->ps_epilogs,
PIPE_SHADER_FRAGMENT, false,
- &epilog_key, tm, debug,
- si_build_ps_epilog_function,
+ &epilog_key, compiler, debug,
+ si_llvm_build_ps_epilog,
"Fragment Shader Epilog");
if (!shader->epilog)
return false;
* It applies to workgroup sizes of more than one wavefront.
*/
if (sscreen->info.family == CHIP_BONAIRE ||
- sscreen->info.family == CHIP_KABINI ||
- sscreen->info.family == CHIP_MULLINS)
+ sscreen->info.family == CHIP_KABINI)
*lds_size = MAX2(*lds_size, 8);
}
shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
if (shader->selector->type == PIPE_SHADER_COMPUTE &&
- si_get_max_workgroup_size(shader) > 64) {
+ si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
si_multiwave_lds_size_workaround(sscreen,
&shader->config.lds_size);
}
}
-int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
+bool si_create_shader_variant(struct si_screen *sscreen,
+ struct ac_llvm_compiler *compiler,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
{
struct si_shader_selector *sel = shader->selector;
struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
/* LS, ES, VS are compiled on demand if the main part hasn't been
* compiled for that stage.
*
+ * GS are compiled on demand if the main part hasn't been compiled
+ * for the chosen NGG-ness.
+ *
* Vertex shaders are compiled on demand when a vertex fetch
* workaround must be applied.
*/
/* Monolithic shader (compiled as a whole, has many variants,
* may take a long time to compile).
*/
- r = si_compile_tgsi_shader(sscreen, tm, shader, true, debug);
+ r = si_compile_shader(sscreen, compiler, shader, debug);
if (r)
- return r;
+ return false;
} else {
/* The shader consists of several parts:
*
*/
if (!mainp)
- return -1;
+ return false;
- /* Copy the compiled TGSI shader data over. */
+ /* Copy the compiled shader data over. */
shader->is_binary_shared = true;
shader->binary = mainp->binary;
shader->config = mainp->config;
/* Select prologs and/or epilogs. */
switch (sel->type) {
case PIPE_SHADER_VERTEX:
- if (!si_shader_select_vs_parts(sscreen, tm, shader, debug))
- return -1;
+ if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
+ return false;
break;
case PIPE_SHADER_TESS_CTRL:
- if (!si_shader_select_tcs_parts(sscreen, tm, shader, debug))
- return -1;
+ if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
+ return false;
break;
case PIPE_SHADER_TESS_EVAL:
break;
case PIPE_SHADER_GEOMETRY:
- if (!si_shader_select_gs_parts(sscreen, tm, shader, debug))
- return -1;
+ if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
+ return false;
break;
case PIPE_SHADER_FRAGMENT:
- if (!si_shader_select_ps_parts(sscreen, tm, shader, debug))
- return -1;
+ if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
+ return false;
/* Make sure we have at least as many VGPRs as there
* are allocated inputs.
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->info.num_input_vgprs);
break;
+ default:;
}
/* Update SGPR and VGPR counts. */
shader->config.spilled_vgprs =
MAX2(shader->config.spilled_vgprs,
shader->previous_stage->config.spilled_vgprs);
- shader->config.private_mem_vgprs =
- MAX2(shader->config.private_mem_vgprs,
- shader->previous_stage->config.private_mem_vgprs);
+ shader->info.private_mem_vgprs =
+ MAX2(shader->info.private_mem_vgprs,
+ shader->previous_stage->info.private_mem_vgprs);
shader->config.scratch_bytes_per_wave =
MAX2(shader->config.scratch_bytes_per_wave,
shader->previous_stage->config.scratch_bytes_per_wave);
si_calculate_max_simd_waves(shader);
}
+ if (shader->key.as_ngg) {
+ assert(!shader->key.as_es && !shader->key.as_ls);
+ gfx10_ngg_calculate_subgroup_info(shader);
+ } else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) {
+ gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
+ }
+
si_fix_resource_usage(sscreen, shader);
- si_shader_dump(sscreen, shader, debug, sel->info.processor,
- stderr, true);
+ si_shader_dump(sscreen, shader, debug, stderr, true);
/* Upload. */
- r = si_shader_binary_upload(sscreen, shader);
- if (r) {
+ if (!si_shader_binary_upload(sscreen, shader, 0)) {
fprintf(stderr, "LLVM failed to upload shader\n");
- return r;
+ return false;
}
- return 0;
+ return true;
}
void si_shader_destroy(struct si_shader *shader)
{
if (shader->scratch_bo)
- r600_resource_reference(&shader->scratch_bo, NULL);
+ si_resource_reference(&shader->scratch_bo, NULL);
- r600_resource_reference(&shader->bo, NULL);
+ si_resource_reference(&shader->bo, NULL);
if (!shader->is_binary_shared)
- ac_shader_binary_clean(&shader->binary);
+ si_shader_binary_clean(&shader->binary);
free(shader->shader_log);
}