return false;
return shader->key.as_ls || shader->key.as_es ||
- shader->selector->type == PIPE_SHADER_TESS_CTRL ||
- shader->selector->type == PIPE_SHADER_GEOMETRY;
+ shader->selector->info.stage == MESA_SHADER_TESS_CTRL ||
+ shader->selector->info.stage == MESA_SHADER_GEOMETRY;
}
/** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
struct pipe_stream_output_info *so)
{
if (ctx->screen->use_ngg_streamout) {
- if (ctx->type == PIPE_SHADER_TESS_EVAL)
+ if (ctx->stage == MESA_SHADER_TESS_EVAL)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
return;
}
if (so->num_outputs) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
- } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
}
unsigned si_get_max_workgroup_size(const struct si_shader *shader)
{
- switch (shader->selector->type) {
- case PIPE_SHADER_VERTEX:
- case PIPE_SHADER_TESS_EVAL:
+ switch (shader->selector->info.stage) {
+ case MESA_SHADER_VERTEX:
+ case MESA_SHADER_TESS_EVAL:
return shader->key.as_ngg ? 128 : 0;
- case PIPE_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_CTRL:
/* Return this so that LLVM doesn't remove s_barrier
* instructions on chips where we use s_barrier. */
return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
- case PIPE_SHADER_GEOMETRY:
+ case MESA_SHADER_GEOMETRY:
return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
- case PIPE_SHADER_COMPUTE:
+ case MESA_SHADER_COMPUTE:
break; /* see below */
default:
unsigned i, num_return_sgprs;
unsigned num_returns = 0;
unsigned num_prolog_vgprs = 0;
- unsigned type = ctx->type;
+ unsigned stage = ctx->stage;
unsigned vs_blit_property = shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
memset(&ctx->args, 0, sizeof(ctx->args));
/* Set MERGED shaders. */
if (ctx->screen->info.chip_class >= GFX9) {
- if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
- type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
- else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
- type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
+ if (shader->key.as_ls || stage == MESA_SHADER_TESS_CTRL)
+ stage = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
+ else if (shader->key.as_es || shader->key.as_ngg || stage == MESA_SHADER_GEOMETRY)
+ stage = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
}
- switch (type) {
- case PIPE_SHADER_VERTEX:
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
declare_global_desc_pointers(ctx);
if (vs_blit_property) {
}
break;
- case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
+ case MESA_SHADER_TESS_CTRL: /* GFX6-GFX8 */
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
case SI_SHADER_MERGED_VERTEX_TESSCTRL:
/* Merged stages have 8 system SGPRs at the beginning. */
/* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
- declare_per_stage_desc_pointers(ctx, ctx->type == PIPE_SHADER_TESS_CTRL);
+ declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_TESS_CTRL);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
declare_global_desc_pointers(ctx);
- declare_per_stage_desc_pointers(ctx, ctx->type == PIPE_SHADER_VERTEX);
+ declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_VERTEX);
declare_vs_specific_input_sgprs(ctx);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
- if (ctx->type == PIPE_SHADER_VERTEX) {
+ if (ctx->stage == MESA_SHADER_VERTEX) {
declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
/* LS return values are inputs to the TCS main shader part. */
case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
/* Merged stages have 8 system SGPRs at the beginning. */
/* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
- declare_per_stage_desc_pointers(ctx, ctx->type == PIPE_SHADER_GEOMETRY);
+ declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_GEOMETRY);
if (ctx->shader->key.as_ngg)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
declare_global_desc_pointers(ctx);
- if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
+ if (ctx->stage != MESA_SHADER_VERTEX || !vs_blit_property) {
declare_per_stage_desc_pointers(
- ctx, (ctx->type == PIPE_SHADER_VERTEX || ctx->type == PIPE_SHADER_TESS_EVAL));
+ ctx, (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL));
}
- if (ctx->type == PIPE_SHADER_VERTEX) {
+ if (ctx->stage == MESA_SHADER_VERTEX) {
if (vs_blit_property)
declare_vs_blit_inputs(ctx, vs_blit_property);
else
/* Declare as many input SGPRs as the VS has. */
}
- if (ctx->type == PIPE_SHADER_VERTEX)
+ if (ctx->stage == MESA_SHADER_VERTEX)
declare_vb_descriptor_input_sgprs(ctx);
/* VGPRs (first GS, then VS/TES) */
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
- if (ctx->type == PIPE_SHADER_VERTEX) {
+ if (ctx->stage == MESA_SHADER_VERTEX) {
declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
- } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
declare_tes_input_vgprs(ctx, ngg_cull_shader);
}
if ((ctx->shader->key.as_es || ngg_cull_shader) &&
- (ctx->type == PIPE_SHADER_VERTEX || ctx->type == PIPE_SHADER_TESS_EVAL)) {
+ (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL)) {
unsigned num_user_sgprs, num_vgprs;
- if (ctx->type == PIPE_SHADER_VERTEX) {
+ if (ctx->stage == MESA_SHADER_VERTEX) {
/* For the NGG cull shader, add 1 SGPR to hold
* the vertex buffer pointer.
*/
}
break;
- case PIPE_SHADER_TESS_EVAL:
+ case MESA_SHADER_TESS_EVAL:
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
declare_tes_input_vgprs(ctx, ngg_cull_shader);
break;
- case PIPE_SHADER_GEOMETRY:
+ case MESA_SHADER_GEOMETRY:
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
break;
- case PIPE_SHADER_FRAGMENT:
+ case MESA_SHADER_FRAGMENT:
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL, SI_PARAM_ALPHA_REF);
returns[i] = ctx->ac.f32;
break;
- case PIPE_SHADER_COMPUTE:
+ case MESA_SHADER_COMPUTE:
declare_global_desc_pointers(ctx);
declare_per_stage_desc_pointers(ctx, true);
if (shader->selector->info.uses_grid_size)
si_get_max_workgroup_size(shader));
/* Reserve register locations for VGPR inputs the PS prolog may need. */
- if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
+ if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
ac_llvm_add_target_dep_function_attr(
ctx->main_fn, "InitialPSInputAddr",
S_0286D0_PERSP_SAMPLE_ENA(1) | S_0286D0_PERSP_CENTER_ENA(1) |
assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
shader->info.num_input_vgprs -= num_prolog_vgprs;
- if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
+ if (shader->key.as_ls || ctx->stage == MESA_SHADER_TESS_CTRL) {
if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
/* The LSHS size is not known until draw time, so we append it
* at the end of whatever LDS use there may be in the rest of
/* Unlike radv, we override these arguments in the prolog, so to the
* API shader they appear as normal arguments.
*/
- if (ctx->type == PIPE_SHADER_VERTEX) {
+ if (ctx->stage == MESA_SHADER_VERTEX) {
ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
- } else if (ctx->type == PIPE_SHADER_FRAGMENT) {
+ } else if (ctx->stage == MESA_SHADER_FRAGMENT) {
ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
}
unsigned num_lds_symbols = 0;
if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
- (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
+ (sel->info.stage == MESA_SHADER_GEOMETRY || shader->key.as_ngg)) {
/* We add this symbol even on LLVM <= 8 to ensure that
* shader->config.lds_size is set correctly below.
*/
sym->align = 64 * 1024;
}
- if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) {
+ if (shader->key.as_ngg && sel->info.stage == MESA_SHADER_GEOMETRY) {
struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
sym->name = "ngg_emit";
sym->size = shader->ngg.ngg_emit_size * 4;
{
.halt_at_entry = screen->options.halt_shaders,
},
- .shader_type = tgsi_processor_to_shader_stage(sel->type),
+ .shader_type = sel->info.stage,
.wave_size = si_get_shader_wave_size(shader),
.num_parts = num_parts,
.elf_ptrs = part_elfs,
max_simd_waves = sscreen->info.max_wave64_per_simd;
/* Compute LDS usage for PS. */
- switch (shader->selector->type) {
- case PIPE_SHADER_FRAGMENT:
+ switch (shader->selector->info.stage) {
+ case MESA_SHADER_FRAGMENT:
/* The minimum usage per wave is (num_inputs * 48). The maximum
* usage is (num_inputs * 48 * 16).
* We can get anything in between and it varies between waves.
*/
lds_per_wave = conf->lds_size * lds_increment + align(num_inputs * 48, lds_increment);
break;
- case PIPE_SHADER_COMPUTE:
+ case MESA_SHADER_COMPUTE:
if (shader->selector) {
unsigned max_workgroup_size = si_get_max_workgroup_size(shader);
lds_per_wave = (conf->lds_size * lds_increment) /
const struct ac_shader_config *conf = &shader->config;
if (!check_debug_option || si_can_dump_shader(sscreen, shader->selector->type)) {
- if (shader->selector->type == PIPE_SHADER_FRAGMENT) {
+ if (shader->selector->info.stage == MESA_SHADER_FRAGMENT) {
fprintf(file,
"*** SHADER CONFIG ***\n"
"SPI_PS_INPUT_ADDR = 0x%04x\n"
const char *si_get_shader_name(const struct si_shader *shader)
{
- switch (shader->selector->type) {
- case PIPE_SHADER_VERTEX:
+ switch (shader->selector->info.stage) {
+ case MESA_SHADER_VERTEX:
if (shader->key.as_es)
return "Vertex Shader as ES";
else if (shader->key.as_ls)
return "Vertex Shader as ESGS";
else
return "Vertex Shader as VS";
- case PIPE_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_CTRL:
return "Tessellation Control Shader";
- case PIPE_SHADER_TESS_EVAL:
+ case MESA_SHADER_TESS_EVAL:
if (shader->key.as_es)
return "Tessellation Evaluation Shader as ES";
else if (shader->key.as_ngg)
return "Tessellation Evaluation Shader as ESGS";
else
return "Tessellation Evaluation Shader as VS";
- case PIPE_SHADER_GEOMETRY:
+ case MESA_SHADER_GEOMETRY:
if (shader->is_gs_copy_shader)
return "GS Copy Shader as VS";
else
return "Geometry Shader";
- case PIPE_SHADER_FRAGMENT:
+ case MESA_SHADER_FRAGMENT:
return "Pixel Shader";
- case PIPE_SHADER_COMPUTE:
+ case MESA_SHADER_COMPUTE:
return "Compute Shader";
default:
return "Unknown Shader";
static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
{
const struct si_shader_key *key = &shader->key;
- enum pipe_shader_type shader_type = shader->selector->type;
+ gl_shader_stage stage = shader->selector->info.stage;
fprintf(f, "SHADER KEY\n");
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
si_dump_shader_key_vs(key, &key->part.vs.prolog, "part.vs.prolog", f);
fprintf(f, " as_es = %u\n", key->as_es);
fprintf(f, " as_ls = %u\n", key->as_ls);
fprintf(f, " opt.cs_halfz_clip_space = %u\n", key->opt.cs_halfz_clip_space);
break;
- case PIPE_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_CTRL:
if (shader->selector->screen->info.chip_class >= GFX9) {
si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog, "part.tcs.ls_prolog", f);
}
key->mono.u.ff_tcs_inputs_to_copy);
break;
- case PIPE_SHADER_TESS_EVAL:
+ case MESA_SHADER_TESS_EVAL:
fprintf(f, " as_es = %u\n", key->as_es);
fprintf(f, " as_ngg = %u\n", key->as_ngg);
fprintf(f, " mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id);
break;
- case PIPE_SHADER_GEOMETRY:
+ case MESA_SHADER_GEOMETRY:
if (shader->is_gs_copy_shader)
break;
if (shader->selector->screen->info.chip_class >= GFX9 &&
- key->part.gs.es->type == PIPE_SHADER_VERTEX) {
+ key->part.gs.es->info.stage == MESA_SHADER_VERTEX) {
si_dump_shader_key_vs(key, &key->part.gs.vs_prolog, "part.gs.vs_prolog", f);
}
fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n",
fprintf(f, " as_ngg = %u\n", key->as_ngg);
break;
- case PIPE_SHADER_COMPUTE:
+ case MESA_SHADER_COMPUTE:
break;
- case PIPE_SHADER_FRAGMENT:
+ case MESA_SHADER_FRAGMENT:
fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
assert(0);
}
- if ((shader_type == PIPE_SHADER_GEOMETRY || shader_type == PIPE_SHADER_TESS_EVAL ||
- shader_type == PIPE_SHADER_VERTEX) &&
+ if ((stage == MESA_SHADER_GEOMETRY || stage == MESA_SHADER_TESS_EVAL ||
+ stage == MESA_SHADER_VERTEX) &&
!key->as_es && !key->as_ls) {
fprintf(f, " opt.kill_outputs = 0x%" PRIx64 "\n", key->opt.kill_outputs);
fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable);
- if (shader_type != PIPE_SHADER_GEOMETRY)
+ if (stage != MESA_SHADER_GEOMETRY)
fprintf(f, " opt.ngg_culling = 0x%x\n", key->opt.ngg_culling);
}
}
struct si_shader_info *info = &shader->selector->info;
unsigned skip_vs_optim_mask = 0;
- if ((ctx->type != PIPE_SHADER_VERTEX && ctx->type != PIPE_SHADER_TESS_EVAL) ||
+ if ((ctx->stage != MESA_SHADER_VERTEX && ctx->stage != MESA_SHADER_TESS_EVAL) ||
shader->key.as_ls || shader->key.as_es)
return;
ctx->shader = shader;
ctx->type = sel->type;
+ ctx->stage = sel->info.stage;
ctx->num_const_buffers = util_last_bit(info->const_buffers_declared);
ctx->num_shader_buffers = util_last_bit(info->shader_buffers_declared);
si_llvm_init_resource_callbacks(ctx);
- switch (ctx->type) {
- case PIPE_SHADER_VERTEX:
+ switch (ctx->stage) {
+ case MESA_SHADER_VERTEX:
si_llvm_init_vs_callbacks(ctx, ngg_cull_shader);
break;
- case PIPE_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_CTRL:
si_llvm_init_tcs_callbacks(ctx);
break;
- case PIPE_SHADER_TESS_EVAL:
+ case MESA_SHADER_TESS_EVAL:
si_llvm_init_tes_callbacks(ctx, ngg_cull_shader);
break;
- case PIPE_SHADER_GEOMETRY:
+ case MESA_SHADER_GEOMETRY:
si_llvm_init_gs_callbacks(ctx);
break;
- case PIPE_SHADER_FRAGMENT:
+ case MESA_SHADER_FRAGMENT:
si_llvm_init_ps_callbacks(ctx);
break;
- case PIPE_SHADER_COMPUTE:
+ case MESA_SHADER_COMPUTE:
ctx->abi.load_local_group_size = si_llvm_get_block_size;
break;
default:
si_create_function(ctx, ngg_cull_shader);
- if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY)
+ if (ctx->shader->key.as_es || ctx->stage == MESA_SHADER_GEOMETRY)
si_preload_esgs_ring(ctx);
- if (ctx->type == PIPE_SHADER_GEOMETRY)
+ if (ctx->stage == MESA_SHADER_GEOMETRY)
si_preload_gs_rings(ctx);
- else if (ctx->type == PIPE_SHADER_TESS_EVAL)
+ else if (ctx->stage == MESA_SHADER_TESS_EVAL)
si_llvm_preload_tes_rings(ctx);
- if (ctx->type == PIPE_SHADER_TESS_CTRL && sel->info.tessfactors_are_def_in_all_invocs) {
+ if (ctx->stage == MESA_SHADER_TESS_CTRL && sel->info.tessfactors_are_def_in_all_invocs) {
for (unsigned i = 0; i < 6; i++) {
ctx->invoc0_tess_factors[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
}
}
- if (ctx->type == PIPE_SHADER_GEOMETRY) {
+ if (ctx->stage == MESA_SHADER_GEOMETRY) {
for (unsigned i = 0; i < 4; i++) {
ctx->gs_next_vertex[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
}
}
}
- if (ctx->type != PIPE_SHADER_GEOMETRY && (shader->key.as_ngg && !shader->key.as_es)) {
+ if (ctx->stage != MESA_SHADER_GEOMETRY && (shader->key.as_ngg && !shader->key.as_es)) {
/* Unconditionally declare scratch space base for streamout and
* vertex compaction. Whether space is actually allocated is
* determined during linking / PM4 creation.
*/
if (ctx->screen->info.chip_class >= GFX9) {
if (!shader->is_monolithic && (shader->key.as_es || shader->key.as_ls) &&
- (ctx->type == PIPE_SHADER_TESS_EVAL ||
- (ctx->type == PIPE_SHADER_VERTEX &&
+ (ctx->stage == MESA_SHADER_TESS_EVAL ||
+ (ctx->stage == MESA_SHADER_VERTEX &&
!si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, ngg_cull_shader)))) {
si_init_exec_from_input(ctx, ctx->merged_wave_info, 0);
- } else if (ctx->type == PIPE_SHADER_TESS_CTRL || ctx->type == PIPE_SHADER_GEOMETRY ||
+ } else if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY ||
(shader->key.as_ngg && !shader->key.as_es)) {
LLVMValueRef thread_enabled;
bool nested_barrier;
- if (!shader->is_monolithic || (ctx->type == PIPE_SHADER_TESS_EVAL && shader->key.as_ngg &&
+ if (!shader->is_monolithic || (ctx->stage == MESA_SHADER_TESS_EVAL && shader->key.as_ngg &&
!shader->key.as_es && !shader->key.opt.ngg_culling))
ac_init_exec_full_mask(&ctx->ac);
- if ((ctx->type == PIPE_SHADER_VERTEX || ctx->type == PIPE_SHADER_TESS_EVAL) &&
+ if ((ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL) &&
shader->key.as_ngg && !shader->key.as_es && !shader->key.opt.ngg_culling) {
gfx10_ngg_build_sendmsg_gs_alloc_req(ctx);
gfx10_ngg_build_export_prim(ctx, NULL, NULL);
}
- if (ctx->type == PIPE_SHADER_TESS_CTRL || ctx->type == PIPE_SHADER_GEOMETRY) {
- if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
+ if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY) {
+ if (ctx->stage == MESA_SHADER_GEOMETRY && shader->key.as_ngg) {
gfx10_ngg_gs_emit_prologue(ctx);
nested_barrier = false;
} else {
key->vs_prolog.has_ngg_cull_inputs = !!shader_out->key.opt.ngg_culling;
}
- if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
+ if (shader_out->selector->info.stage == MESA_SHADER_TESS_CTRL) {
key->vs_prolog.as_ls = 1;
key->vs_prolog.num_merged_next_stage_vgprs = 2;
- } else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
+ } else if (shader_out->selector->info.stage == MESA_SHADER_GEOMETRY) {
key->vs_prolog.as_es = 1;
key->vs_prolog.num_merged_next_stage_vgprs = 5;
} else if (shader_out->key.as_ngg) {
/* For a crazy dEQP test containing 2597 memory opcodes, mostly
* buffer stores. */
- return sel->type == PIPE_SHADER_COMPUTE && sel->info.num_memory_instructions > 1000;
+ return sel->info.stage == MESA_SHADER_COMPUTE && sel->info.num_memory_instructions > 1000;
}
static struct nir_shader *get_nir_shader(struct si_shader_selector *sel, bool *free_nir)
return false;
}
- if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
+ if (shader->is_monolithic && ctx.stage == MESA_SHADER_VERTEX) {
LLVMValueRef parts[4];
unsigned num_parts = 0;
bool has_prolog = false;
if (ctx.shader->key.opt.vs_as_prim_discard_cs)
si_build_prim_discard_compute_shader(&ctx);
- } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_EVAL && ngg_cull_main_fn) {
+ } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) {
LLVMValueRef parts[2];
parts[0] = ngg_cull_main_fn;
parts[1] = ctx.main_fn;
si_build_wrapper_function(&ctx, parts, 2, 0, 0);
- } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
+ } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_CTRL) {
if (sscreen->info.chip_class >= GFX9) {
struct si_shader_selector *ls = shader->key.part.tcs.ls;
LLVMValueRef parts[4];
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_TESS_CTRL;
+ ctx.stage = MESA_SHADER_TESS_CTRL;
si_build_wrapper_function(&ctx, parts + !vs_needs_prolog, 4 - !vs_needs_prolog,
vs_needs_prolog, vs_needs_prolog ? 2 : 1);
si_build_wrapper_function(&ctx, parts, 2, 0, 0);
}
- } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
+ } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_GEOMETRY) {
if (ctx.screen->info.chip_class >= GFX9) {
struct si_shader_selector *es = shader->key.part.gs.es;
LLVMValueRef es_prolog = NULL;
es_main = ctx.main_fn;
/* ES prolog */
- if (es->type == PIPE_SHADER_VERTEX &&
+ if (es->info.stage == MESA_SHADER_VERTEX &&
si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog, &shader->key, false)) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&es->info, shader_es.info.num_input_sgprs, false,
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_GEOMETRY;
+ ctx.stage = MESA_SHADER_GEOMETRY;
/* Prepare the array of shader parts. */
LLVMValueRef parts[4];
si_build_wrapper_function(&ctx, parts, 2, 1, 0);
}
- } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
+ } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_FRAGMENT) {
si_llvm_build_monolithic_ps(&ctx, shader);
}
/* Validate SGPR and VGPR usage for compute to detect compiler bugs.
* LLVM 3.9svn has this bug.
*/
- if (sel->type == PIPE_SHADER_COMPUTE) {
+ if (sel->info.stage == MESA_SHADER_COMPUTE) {
unsigned wave_size = sscreen->compute_wave_size;
unsigned max_vgprs =
sscreen->info.num_physical_wave64_vgprs_per_simd * (wave_size == 32 ? 2 : 1);
shader->info.num_input_sgprs += 1; /* scratch byte offset */
/* Calculate the number of fragment input VGPRs. */
- if (sel->type == PIPE_SHADER_FRAGMENT) {
+ if (sel->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(
&shader->config, &shader->info.face_vgpr_index, &shader->info.ancillary_vgpr_index);
}
struct si_shader_context ctx;
si_llvm_context_init(&ctx, sscreen, compiler,
- si_get_wave_size(sscreen, type, shader.key.as_ngg, shader.key.as_es,
+ si_get_wave_size(sscreen, tgsi_processor_to_shader_stage(type),
+ shader.key.as_ngg, shader.key.as_es,
shader.key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL,
shader.key.opt.vs_as_prim_discard_cs));
ctx.shader = &shader;
ctx.type = type;
+ ctx.stage = tgsi_processor_to_shader_stage(type);
build(&ctx, key);
{
if (sscreen->info.chip_class >= GFX9) {
struct si_shader *es_main_part;
- enum pipe_shader_type es_type = shader->key.part.gs.es->type;
if (shader->key.as_ngg)
es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
else
es_main_part = shader->key.part.gs.es->main_shader_part_es;
- if (es_type == PIPE_SHADER_VERTEX &&
+ if (shader->key.part.gs.es->info.stage == MESA_SHADER_VERTEX &&
!si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
&shader->key.part.gs.vs_prolog))
return false;
}
for (unsigned i = 0; i < 2; i++) {
- unsigned interp = info->input_interpolate[color[i]];
- unsigned location = info->input_interpolate_loc[color[i]];
+ unsigned interp = info->color_interpolate[i];
+ unsigned location = info->color_interpolate_loc[i];
if (!(info->colors_read & (0xf << i * 4)))
continue;
shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
- if (shader->selector->type == PIPE_SHADER_COMPUTE &&
+ if (shader->selector->info.stage == MESA_SHADER_COMPUTE &&
si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
si_multiwave_lds_size_workaround(sscreen, &shader->config.lds_size);
}
shader->info.nr_param_exports = mainp->info.nr_param_exports;
/* Select prologs and/or epilogs. */
- switch (sel->type) {
- case PIPE_SHADER_VERTEX:
+ switch (sel->info.stage) {
+ case MESA_SHADER_VERTEX:
if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
return false;
break;
- case PIPE_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_CTRL:
if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
return false;
break;
- case PIPE_SHADER_TESS_EVAL:
+ case MESA_SHADER_TESS_EVAL:
break;
- case PIPE_SHADER_GEOMETRY:
+ case MESA_SHADER_GEOMETRY:
if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
return false;
break;
- case PIPE_SHADER_FRAGMENT:
+ case MESA_SHADER_FRAGMENT:
if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
return false;
fprintf(stderr, "Failed to compute subgroup info\n");
return false;
}
- } else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) {
+ } else if (sscreen->info.chip_class >= GFX9 && sel->info.stage == MESA_SHADER_GEOMETRY) {
gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
}