radeonsi/gfx10: jump over the shader query atomic if the queries are disabled
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
index 5410e626d446a7d42c2d9732e77bca51726c8aa7..2649a7cd5b7496062e72c7fc6e937040f5971544 100644 (file)
@@ -1,5 +1,6 @@
 /*
  * Copyright 2012 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *     Tom Stellard <thomas.stellard@amd.com>
- *     Michel Dänzer <michel.daenzer@amd.com>
- *      Christian König <christian.koenig@amd.com>
  */
 
 /* The compiler middle-end architecture: Explaining (non-)monolithic shaders
 #include <llvm-c/Core.h> /* LLVMModuleRef */
 #include <llvm-c/TargetMachine.h>
 #include "tgsi/tgsi_scan.h"
+#include "util/u_inlines.h"
 #include "util/u_queue.h"
-#include "si_state.h"
 
-struct ac_shader_binary;
+#include "ac_binary.h"
+#include "ac_llvm_build.h"
+#include "ac_llvm_util.h"
+
+#include <stdio.h>
+
+// Use LDS symbols when supported by LLVM. Can be disabled for testing the old
+// path on newer LLVM for now. Should be removed in the long term.
+#define USE_LDS_SYMBOLS (true)
+
+struct nir_shader;
+struct si_shader;
+struct si_context;
 
+#define SI_MAX_ATTRIBS         16
 #define SI_MAX_VS_OUTPUTS      40
 
+/* Shader IO unique indices are supported for TGSI_SEMANTIC_GENERIC with an
+ * index smaller than this.
+ */
+#define SI_MAX_IO_GENERIC       43
+
 /* SGPR user data indices */
 enum {
-       /* GFX9 merged shaders have RW_BUFFERS among the first 8 system SGPRs,
-        * and these two are used for other purposes.
-        */
        SI_SGPR_RW_BUFFERS,  /* rings (& stream-out, VS only) */
-       SI_SGPR_RW_BUFFERS_HI,
-       SI_SGPR_CONST_BUFFERS,
-       SI_SGPR_CONST_BUFFERS_HI,
-       SI_SGPR_SAMPLERS,  /* images & sampler states interleaved */
-       SI_SGPR_SAMPLERS_HI,
-       SI_SGPR_IMAGES,
-       SI_SGPR_IMAGES_HI,
-       SI_SGPR_SHADER_BUFFERS,
-       SI_SGPR_SHADER_BUFFERS_HI,
+       SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
+       SI_SGPR_CONST_AND_SHADER_BUFFERS, /* or just a constant buffer 0 pointer */
+       SI_SGPR_SAMPLERS_AND_IMAGES,
        SI_NUM_RESOURCE_SGPRS,
 
+       /* API VS, TES without GS, GS copy shader */
+       SI_SGPR_VS_STATE_BITS = SI_NUM_RESOURCE_SGPRS,
+       SI_NUM_VS_STATE_RESOURCE_SGPRS,
+
        /* all VS variants */
-       SI_SGPR_VERTEX_BUFFERS  = SI_NUM_RESOURCE_SGPRS,
-       SI_SGPR_VERTEX_BUFFERS_HI,
-       SI_SGPR_BASE_VERTEX,
+       SI_SGPR_BASE_VERTEX = SI_NUM_VS_STATE_RESOURCE_SGPRS,
        SI_SGPR_START_INSTANCE,
        SI_SGPR_DRAWID,
-       SI_SGPR_VS_STATE_BITS,
        SI_VS_NUM_USER_SGPR,
 
+       SI_SGPR_VS_BLIT_DATA = SI_SGPR_CONST_AND_SHADER_BUFFERS,
+
        /* TES */
-       SI_SGPR_TES_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
-       SI_SGPR_TES_OFFCHIP_ADDR_BASE64K,
+       SI_SGPR_TES_OFFCHIP_LAYOUT = SI_NUM_VS_STATE_RESOURCE_SGPRS,
+       SI_SGPR_TES_OFFCHIP_ADDR,
        SI_TES_NUM_USER_SGPR,
 
        /* GFX6-8: TCS only */
@@ -181,41 +189,24 @@ enum {
        GFX6_SGPR_TCS_OUT_OFFSETS,
        GFX6_SGPR_TCS_OUT_LAYOUT,
        GFX6_SGPR_TCS_IN_LAYOUT,
-       GFX6_SGPR_TCS_OFFCHIP_ADDR_BASE64K,
-       GFX6_SGPR_TCS_FACTOR_ADDR_BASE64K,
        GFX6_TCS_NUM_USER_SGPR,
 
+       /* GFX9: Merged shaders. */
+       /* 2ND_CONST_AND_SHADER_BUFFERS is set in USER_DATA_ADDR_LO (SGPR0). */
+       /* 2ND_SAMPLERS_AND_IMAGES is set in USER_DATA_ADDR_HI (SGPR1). */
+       GFX9_MERGED_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
+
        /* GFX9: Merged LS-HS (VS-TCS) only. */
-       GFX9_SGPR_TCS_OFFCHIP_LAYOUT = SI_VS_NUM_USER_SGPR,
+       GFX9_SGPR_TCS_OFFCHIP_LAYOUT = GFX9_MERGED_NUM_USER_SGPR,
        GFX9_SGPR_TCS_OUT_OFFSETS,
        GFX9_SGPR_TCS_OUT_LAYOUT,
-       GFX9_SGPR_TCS_OFFCHIP_ADDR_BASE64K,
-       GFX9_SGPR_TCS_FACTOR_ADDR_BASE64K,
-       GFX9_SGPR_unused_to_align_the_next_pointer,
-       GFX9_SGPR_TCS_CONST_BUFFERS,
-       GFX9_SGPR_TCS_CONST_BUFFERS_HI,
-       GFX9_SGPR_TCS_SAMPLERS,  /* images & sampler states interleaved */
-       GFX9_SGPR_TCS_SAMPLERS_HI,
-       GFX9_SGPR_TCS_IMAGES,
-       GFX9_SGPR_TCS_IMAGES_HI,
-       GFX9_SGPR_TCS_SHADER_BUFFERS,
-       GFX9_SGPR_TCS_SHADER_BUFFERS_HI,
        GFX9_TCS_NUM_USER_SGPR,
 
-       /* GFX9: Merged ES-GS (VS-GS or TES-GS). */
-       GFX9_SGPR_GS_CONST_BUFFERS = SI_VS_NUM_USER_SGPR,
-       GFX9_SGPR_GS_CONST_BUFFERS_HI,
-       GFX9_SGPR_GS_SAMPLERS,
-       GFX9_SGPR_GS_SAMPLERS_HI,
-       GFX9_SGPR_GS_IMAGES,
-       GFX9_SGPR_GS_IMAGES_HI,
-       GFX9_SGPR_GS_SHADER_BUFFERS,
-       GFX9_SGPR_GS_SHADER_BUFFERS_HI,
-       GFX9_GS_NUM_USER_SGPR,
-
        /* GS limits */
        GFX6_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
-       SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS_HI + 1,
+       GFX9_VSGS_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
+       GFX9_TESGS_NUM_USER_SGPR = SI_TES_NUM_USER_SGPR,
+       SI_GSCOPY_NUM_USER_SGPR = SI_NUM_VS_STATE_RESOURCE_SGPRS,
 
        /* PS only */
        SI_SGPR_ALPHA_REF       = SI_NUM_RESOURCE_SGPRS,
@@ -224,7 +215,7 @@ enum {
 
 /* LLVM function parameter indices */
 enum {
-       SI_NUM_RESOURCE_PARAMS = 5,
+       SI_NUM_RESOURCE_PARAMS = 4,
 
        /* PS only parameters */
        SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
@@ -250,43 +241,65 @@ enum {
 };
 
 /* Fields of driver-defined VS state SGPR. */
-/* Clamp vertex color output (only used in VS as VS). */
 #define S_VS_STATE_CLAMP_VERTEX_COLOR(x)       (((unsigned)(x) & 0x1) << 0)
 #define C_VS_STATE_CLAMP_VERTEX_COLOR          0xFFFFFFFE
 #define S_VS_STATE_INDEXED(x)                  (((unsigned)(x) & 0x1) << 1)
 #define C_VS_STATE_INDEXED                     0xFFFFFFFD
+#define S_VS_STATE_OUTPRIM(x)                  (((unsigned)(x) & 0x3) << 2)
+#define C_VS_STATE_OUTPRIM                     0xFFFFFFF3
+#define S_VS_STATE_PROVOKING_VTX_INDEX(x)      (((unsigned)(x) & 0x3) << 4)
+#define C_VS_STATE_PROVOKING_VTX_INDEX         0xFFFFFFCF
+#define S_VS_STATE_STREAMOUT_QUERY_ENABLED(x)  (((unsigned)(x) & 0x1) << 6)
+#define C_VS_STATE_STREAMOUT_QUERY_ENABLED     0xFFFFFFBF
 #define S_VS_STATE_LS_OUT_PATCH_SIZE(x)                (((unsigned)(x) & 0x1FFF) << 8)
 #define C_VS_STATE_LS_OUT_PATCH_SIZE           0xFFE000FF
 #define S_VS_STATE_LS_OUT_VERTEX_SIZE(x)       (((unsigned)(x) & 0xFF) << 24)
 #define C_VS_STATE_LS_OUT_VERTEX_SIZE          0x00FFFFFF
 
-/* SI-specific system values. */
+/* Driver-specific system values. */
 enum {
+       /* Values from set_tess_state. */
        TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
        TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
+
+       /* Up to 4 dwords in user SGPRs for compute shaders. */
+       TGSI_SEMANTIC_CS_USER_DATA,
 };
 
-/* For VS shader key fix_fetch. */
 enum {
-       SI_FIX_FETCH_NONE = 0,
-       SI_FIX_FETCH_A2_SNORM,
-       SI_FIX_FETCH_A2_SSCALED,
-       SI_FIX_FETCH_A2_SINT,
-       SI_FIX_FETCH_RGBA_32_UNORM,
-       SI_FIX_FETCH_RGBX_32_UNORM,
-       SI_FIX_FETCH_RGBA_32_SNORM,
-       SI_FIX_FETCH_RGBX_32_SNORM,
-       SI_FIX_FETCH_RGBA_32_USCALED,
-       SI_FIX_FETCH_RGBA_32_SSCALED,
-       SI_FIX_FETCH_RGBA_32_FIXED,
-       SI_FIX_FETCH_RGBX_32_FIXED,
-       SI_FIX_FETCH_RG_64_FLOAT,
-       SI_FIX_FETCH_RGB_64_FLOAT,
-       SI_FIX_FETCH_RGBA_64_FLOAT,
-       SI_FIX_FETCH_RGB_8,     /* A = 1.0 */
-       SI_FIX_FETCH_RGB_8_INT, /* A = 1 */
-       SI_FIX_FETCH_RGB_16,
-       SI_FIX_FETCH_RGB_16_INT,
+       /* Use a property enum that CS wouldn't use. */
+       TGSI_PROPERTY_CS_LOCAL_SIZE = TGSI_PROPERTY_FS_COORD_ORIGIN,
+
+       /* The number of used user data dwords in the range [1, 4]. */
+       TGSI_PROPERTY_CS_USER_DATA_DWORDS = TGSI_PROPERTY_FS_COORD_PIXEL_CENTER,
+
+       /* Use a property enum that VS wouldn't use. */
+       TGSI_PROPERTY_VS_BLIT_SGPRS = TGSI_PROPERTY_FS_COORD_ORIGIN,
+
+       /* These represent the number of SGPRs the shader uses. */
+       SI_VS_BLIT_SGPRS_POS = 3,
+       SI_VS_BLIT_SGPRS_POS_COLOR = 7,
+       SI_VS_BLIT_SGPRS_POS_TEXCOORD = 9,
+};
+
+/**
+ * For VS shader keys, describe any fixups required for vertex fetch.
+ *
+ * \ref log_size, \ref format, and the number of channels are interpreted as
+ * by \ref ac_build_opencoded_load_format.
+ *
+ * Note: all bits 0 (size = 1 byte, num channels = 1, format = float) is an
+ * impossible format and indicates that no fixup is needed (just use
+ * buffer_load_format_xyzw).
+ */
+union si_vs_fix_fetch {
+       struct {
+               uint8_t log_size : 2; /* 1, 2, 4, 8 or bytes per channel */
+               uint8_t num_channels_m1 : 2; /* number of channels minus 1 */
+               uint8_t format : 3; /* AC_FETCH_FORMAT_xxx */
+               uint8_t reverse : 1; /* reverse XYZ channels */
+       } u;
+       uint8_t bits;
 };
 
 struct si_shader;
@@ -295,7 +308,7 @@ struct si_shader;
 struct si_compiler_ctx_state {
        /* Should only be used by si_init_shader_selector_async and
         * si_build_shader_variant if thread_index == -1 (non-threaded). */
-       LLVMTargetMachineRef            tm;
+       struct ac_llvm_compiler         *compiler;
 
        /* Used if thread_index == -1 or if debug.async is true. */
        struct pipe_debug_callback      debug;
@@ -323,19 +336,30 @@ struct si_shader_selector {
        struct si_shader        *main_shader_part;
        struct si_shader        *main_shader_part_ls; /* as_ls is set in the key */
        struct si_shader        *main_shader_part_es; /* as_es is set in the key */
+       struct si_shader        *main_shader_part_ngg; /* as_ngg is set in the key */
 
        struct si_shader        *gs_copy_shader;
 
        struct tgsi_token       *tokens;
+       struct nir_shader       *nir;
        struct pipe_stream_output_info  so;
        struct tgsi_shader_info         info;
+       struct tgsi_tessctrl_info       tcs_info;
 
        /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
        unsigned        type;
        bool            vs_needs_prolog;
+       bool            force_correct_derivs_after_kill;
+       bool            prim_discard_cs_allowed;
+       unsigned        pa_cl_vs_out_cntl;
+       ubyte           clipdist_mask;
+       ubyte           culldist_mask;
+
+       /* ES parameters. */
+       unsigned        esgs_itemsize; /* vertex stride */
+       unsigned        lshs_vertex_stride;
 
        /* GS parameters. */
-       unsigned        esgs_itemsize;
        unsigned        gs_input_verts_per_prim;
        unsigned        gs_output_prim;
        unsigned        gs_max_out_vertices;
@@ -343,6 +367,7 @@ struct si_shader_selector {
        unsigned        max_gs_stream; /* count - 1 */
        unsigned        gsvs_vertex_size;
        unsigned        max_gsvs_emit_size;
+       unsigned        enabled_streamout_buffer_mask;
 
        /* PS parameters. */
        unsigned        color_attr_index[2];
@@ -352,46 +377,67 @@ struct si_shader_selector {
         */
        unsigned        colors_written_4bit;
 
-       /* CS parameters */
-       unsigned local_size;
-
+       uint64_t        outputs_written_before_ps; /* "get_unique_index" bits */
        uint64_t        outputs_written;        /* "get_unique_index" bits */
-       uint32_t        patch_outputs_written;  /* "get_unique_index" bits */
-       uint32_t        outputs_written2;       /* "get_unique_index2" bits */
+       uint32_t        patch_outputs_written;  /* "get_unique_index_patch" bits */
 
        uint64_t        inputs_read;            /* "get_unique_index" bits */
-       uint32_t        inputs_read2;           /* "get_unique_index2" bits */
+
+       /* bitmasks of used descriptor slots */
+       uint32_t        active_const_and_shader_buffers;
+       uint64_t        active_samplers_and_images;
 };
 
 /* Valid shader configurations:
  *
- * API shaders       VS | TCS | TES | GS |pass| PS
- * are compiled as:     |     |     |    |thru|
- *                      |     |     |    |    |
- * Only VS & PS:     VS |     |     |    |    | PS
- * GFX6 - with GS:   ES |     |     | GS | VS | PS
- *      - with tess: LS | HS  | VS  |    |    | PS
- *      - with both: LS | HS  | ES  | GS | VS | PS
- * GFX9 - with GS:   -> |     |     | GS | VS | PS
- *      - with tess: -> | HS  | VS  |    |    | PS
- *      - with both: -> | HS  | ->  | GS | VS | PS
+ * API shaders           VS | TCS | TES | GS |pass| PS
+ * are compiled as:         |     |     |    |thru|
+ *                          |     |     |    |    |
+ * Only VS & PS:         VS |     |     |    |    | PS
+ * GFX6     - with GS:   ES |     |     | GS | VS | PS
+ *          - with tess: LS | HS  | VS  |    |    | PS
+ *          - with both: LS | HS  | ES  | GS | VS | PS
+ * GFX9     - with GS:   -> |     |     | GS | VS | PS
+ *          - with tess: -> | HS  | VS  |    |    | PS
+ *          - with both: -> | HS  | ->  | GS | VS | PS
+ *                          |     |     |    |    |
+ * NGG      - VS & PS:   GS |     |     |    |    | PS
+ * (GFX10+) - with GS:   -> |     |     | GS |    | PS
+ *          - with tess: -> | HS  | GS  |    |    | PS
+ *          - with both: -> | HS  | ->  | GS |    | PS
  *
  * -> = merged with the next stage
  */
 
+/* Use the byte alignment for all following structure members for optimal
+ * shader key memory footprint.
+ */
+#pragma pack(push, 1)
+
 /* Common VS bits between the shader key and the prolog key. */
 struct si_vs_prolog_bits {
-       unsigned        instance_divisors[SI_MAX_ATTRIBS];
+       /* - If neither "is_one" nor "is_fetched" has a bit set, the instance
+        *   divisor is 0.
+        * - If "is_one" has a bit set, the instance divisor is 1.
+        * - If "is_fetched" has a bit set, the instance divisor will be loaded
+        *   from the constant buffer.
+        */
+       uint16_t        instance_divisor_is_one;     /* bitmask of inputs */
+       uint16_t        instance_divisor_is_fetched; /* bitmask of inputs */
+       unsigned        ls_vgpr_fix:1;
+       unsigned        unpack_instance_id_from_vertex_id:1;
 };
 
 /* Common TCS bits between the shader key and the epilog key. */
 struct si_tcs_epilog_bits {
        unsigned        prim_mode:3;
+       unsigned        invoc0_tess_factors_are_def:1;
        unsigned        tes_reads_tess_factors:1;
 };
 
 struct si_gs_prolog_bits {
        unsigned        tri_strip_adj_fix:1;
+       unsigned        gfx9_prev_is_vs:1;
 };
 
 /* Common PS bits between the shader key and the prolog key. */
@@ -405,6 +451,7 @@ struct si_ps_prolog_bits {
        unsigned        force_linear_center_interp:1;
        unsigned        bc_optimize_for_persp:1;
        unsigned        bc_optimize_for_linear:1;
+       unsigned        samplemask_log_ps_iter:3;
 };
 
 /* Common PS bits between the shader key and the epilog key. */
@@ -427,6 +474,8 @@ union si_shader_part_key {
                unsigned        num_merged_next_stage_vgprs:3;
                unsigned        last_input:4;
                unsigned        as_ls:1;
+               unsigned        as_es:1;
+               unsigned        as_ngg:1;
                /* Prologs for monolithic shaders shouldn't set EXEC. */
                unsigned        is_monolithic:1;
        } vs_prolog;
@@ -446,9 +495,10 @@ union si_shader_part_key {
                unsigned        colors_read:8; /* color input components read */
                unsigned        num_interp_inputs:5; /* BCOLOR is at this location */
                unsigned        face_vgpr_index:5;
+               unsigned        ancillary_vgpr_index:5;
                unsigned        wqm:1;
                char            color_attr_index[2];
-               char            color_interp_vgpr_index[2]; /* -1 == constant */
+               signed char     color_interp_vgpr_index[2]; /* -1 == constant */
        } ps_prolog;
        struct {
                struct si_ps_epilog_bits states;
@@ -481,28 +531,39 @@ struct si_shader_key {
                } ps;
        } part;
 
-       /* These two are initially set according to the NEXT_SHADER property,
+       /* These three are initially set according to the NEXT_SHADER property,
         * or guessed if the property doesn't seem correct.
         */
        unsigned as_es:1; /* export shader, which precedes GS */
        unsigned as_ls:1; /* local shader, which precedes TCS */
+       unsigned as_ngg:1; /* VS, TES, or GS compiled as NGG primitive shader */
 
        /* Flags for monolithic compilation only. */
        struct {
-               /* One byte for every input: SI_FIX_FETCH_* enums. */
-               uint8_t         vs_fix_fetch[SI_MAX_ATTRIBS];
-               uint64_t        ff_tcs_inputs_to_copy; /* for fixed-func TCS */
-               /* When PS needs PrimID and GS is disabled. */
-               unsigned        vs_export_prim_id:1;
+               /* Whether fetch should be opencoded according to vs_fix_fetch.
+                * Otherwise, if vs_fix_fetch is non-zero, buffer_load_format_xyzw
+                * with minimal fixups is used. */
+               uint16_t vs_fetch_opencode;
+               union si_vs_fix_fetch vs_fix_fetch[SI_MAX_ATTRIBS];
+
+               union {
+                       uint64_t        ff_tcs_inputs_to_copy; /* for fixed-func TCS */
+                       /* When PS needs PrimID and GS is disabled. */
+                       unsigned        vs_export_prim_id:1;
+                       struct {
+                               unsigned interpolate_at_sample_force_center:1;
+                               unsigned fbfetch_msaa;
+                               unsigned fbfetch_is_1D;
+                               unsigned fbfetch_layered;
+                       } ps;
+               } u;
        } mono;
 
        /* Optimization flags for asynchronous compilation only. */
        struct {
-               struct {
-                       uint64_t        kill_outputs; /* "get_unique_index" bits */
-                       uint32_t        kill_outputs2; /* "get_unique_index2" bits */
-                       unsigned        clip_disable:1;
-               } hw_vs; /* HW VS (it can be VS, TES, GS) */
+               /* For HW VS (it can be VS, TES, GS) */
+               uint64_t        kill_outputs; /* "get_unique_index" bits */
+               unsigned        clip_disable:1;
 
                /* For shaders where monolithic variants have better code.
                 *
@@ -511,33 +572,52 @@ struct si_shader_key {
                 * possible, because it's in the "opt" group.
                 */
                unsigned        prefer_mono:1;
+
+               /* Primitive discard compute shader. */
+               unsigned        vs_as_prim_discard_cs:1;
+               unsigned        cs_prim_type:4;
+               unsigned        cs_indexed:1;
+               unsigned        cs_instancing:1;
+               unsigned        cs_primitive_restart:1;
+               unsigned        cs_provoking_vertex_first:1;
+               unsigned        cs_need_correct_orientation:1;
+               unsigned        cs_cull_front:1;
+               unsigned        cs_cull_back:1;
+               unsigned        cs_cull_z:1;
+               unsigned        cs_halfz_clip_space:1;
        } opt;
 };
 
-struct si_shader_config {
-       unsigned                        num_sgprs;
-       unsigned                        num_vgprs;
-       unsigned                        spilled_sgprs;
-       unsigned                        spilled_vgprs;
-       unsigned                        private_mem_vgprs;
-       unsigned                        lds_size;
-       unsigned                        spi_ps_input_ena;
-       unsigned                        spi_ps_input_addr;
-       unsigned                        float_mode;
-       unsigned                        scratch_bytes_per_wave;
-       unsigned                        rsrc1;
-       unsigned                        rsrc2;
-};
+/* Restore the pack alignment to default. */
+#pragma pack(pop)
 
 /* GCN-specific shader info. */
 struct si_shader_info {
        ubyte                   vs_output_param_offset[SI_MAX_VS_OUTPUTS];
        ubyte                   num_input_sgprs;
        ubyte                   num_input_vgprs;
-       char                    face_vgpr_index;
+       signed char             face_vgpr_index;
+       signed char             ancillary_vgpr_index;
        bool                    uses_instanceid;
        ubyte                   nr_pos_exports;
        ubyte                   nr_param_exports;
+       unsigned                private_mem_vgprs;
+       unsigned                max_simd_waves;
+};
+
+struct si_shader_binary {
+       const char *elf_buffer;
+       size_t elf_size;
+
+       char *llvm_ir_string;
+};
+
+struct gfx9_gs_info {
+       unsigned es_verts_per_subgroup;
+       unsigned gs_prims_per_subgroup;
+       unsigned gs_inst_prims_in_subgroup;
+       unsigned max_prims_per_subgroup;
+       unsigned esgs_ring_size; /* in bytes */
 };
 
 struct si_shader {
@@ -553,10 +633,10 @@ struct si_shader {
        struct si_shader_part           *epilog;
 
        struct si_pm4_state             *pm4;
-       struct r600_resource            *bo;
-       struct r600_resource            *scratch_bo;
+       struct si_resource              *bo;
+       struct si_resource              *scratch_bo;
        struct si_shader_key            key;
-       struct util_queue_fence         optimized_ready;
+       struct util_queue_fence         ready;
        bool                            compilation_failed;
        bool                            is_monolithic;
        bool                            is_optimized;
@@ -564,56 +644,136 @@ struct si_shader {
        bool                            is_gs_copy_shader;
 
        /* The following data is all that's needed for binary shaders. */
-       struct ac_shader_binary binary;
-       struct si_shader_config         config;
+       struct si_shader_binary         binary;
+       struct ac_shader_config         config;
        struct si_shader_info           info;
 
+       struct {
+               uint16_t ngg_emit_size; /* in dwords */
+               uint16_t hw_max_esverts;
+               uint16_t max_gsprims;
+               uint16_t max_out_verts;
+               uint16_t prim_amp_factor;
+               bool max_vert_out_per_gs_instance;
+       } ngg;
+
        /* Shader key + LLVM IR + disassembly + statistics.
         * Generated for debug contexts only.
         */
        char                            *shader_log;
        size_t                          shader_log_size;
+
+       struct gfx9_gs_info gs_info;
+
+       /* For save precompute context registers values. */
+       union {
+               struct {
+                       unsigned        vgt_gsvs_ring_offset_1;
+                       unsigned        vgt_gsvs_ring_offset_2;
+                       unsigned        vgt_gsvs_ring_offset_3;
+                       unsigned        vgt_gsvs_ring_itemsize;
+                       unsigned        vgt_gs_max_vert_out;
+                       unsigned        vgt_gs_vert_itemsize;
+                       unsigned        vgt_gs_vert_itemsize_1;
+                       unsigned        vgt_gs_vert_itemsize_2;
+                       unsigned        vgt_gs_vert_itemsize_3;
+                       unsigned        vgt_gs_instance_cnt;
+                       unsigned        vgt_gs_onchip_cntl;
+                       unsigned        vgt_gs_max_prims_per_subgroup;
+                       unsigned        vgt_esgs_ring_itemsize;
+               } gs;
+
+               struct {
+                       unsigned        ge_max_output_per_subgroup;
+                       unsigned        ge_ngg_subgrp_cntl;
+                       unsigned        vgt_primitiveid_en;
+                       unsigned        vgt_gs_onchip_cntl;
+                       unsigned        vgt_gs_instance_cnt;
+                       unsigned        vgt_esgs_ring_itemsize;
+                       unsigned        vgt_reuse_off;
+                       unsigned        spi_vs_out_config;
+                       unsigned        spi_shader_idx_format;
+                       unsigned        spi_shader_pos_format;
+                       unsigned        pa_cl_vte_cntl;
+                       unsigned        pa_cl_ngg_cntl;
+                       unsigned        vgt_gs_max_vert_out; /* for API GS */
+               } ngg;
+
+               struct {
+                       unsigned        vgt_gs_mode;
+                       unsigned        vgt_primitiveid_en;
+                       unsigned        vgt_reuse_off;
+                       unsigned        spi_vs_out_config;
+                       unsigned        spi_shader_pos_format;
+                       unsigned        pa_cl_vte_cntl;
+               } vs;
+
+               struct {
+                       unsigned        spi_ps_input_ena;
+                       unsigned        spi_ps_input_addr;
+                       unsigned        spi_baryc_cntl;
+                       unsigned        spi_ps_in_control;
+                       unsigned        spi_shader_z_format;
+                       unsigned        spi_shader_col_format;
+                       unsigned        cb_shader_mask;
+               } ps;
+       } ctx_reg;
+
+       /*For save precompute registers value */
+       unsigned vgt_tf_param; /* VGT_TF_PARAM */
+       unsigned vgt_vertex_reuse_block_cntl; /* VGT_VERTEX_REUSE_BLOCK_CNTL */
+       unsigned ge_cntl;
 };
 
 struct si_shader_part {
        struct si_shader_part *next;
        union si_shader_part_key key;
-       struct ac_shader_binary binary;
-       struct si_shader_config config;
+       struct si_shader_binary binary;
+       struct ac_shader_config config;
 };
 
 /* si_shader.c */
 struct si_shader *
 si_generate_gs_copy_shader(struct si_screen *sscreen,
-                          LLVMTargetMachineRef tm,
+                          struct ac_llvm_compiler *compiler,
                           struct si_shader_selector *gs_selector,
                           struct pipe_debug_callback *debug);
 int si_compile_tgsi_shader(struct si_screen *sscreen,
-                          LLVMTargetMachineRef tm,
+                          struct ac_llvm_compiler *compiler,
                           struct si_shader *shader,
-                          bool is_monolithic,
                           struct pipe_debug_callback *debug);
-int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
+bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
                     struct si_shader *shader,
                     struct pipe_debug_callback *debug);
 void si_shader_destroy(struct si_shader *shader);
 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index);
-unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
-unsigned si_shader_io_get_unique_index2(unsigned name, unsigned index);
-int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
+unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
+                                      unsigned is_varying);
+bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
+                            uint64_t scratch_va);
 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
                    struct pipe_debug_callback *debug, unsigned processor,
                    FILE *f, bool check_debug_option);
+void si_shader_dump_stats_for_shader_db(struct si_screen *screen,
+                                       struct si_shader *shader,
+                                       struct pipe_debug_callback *debug);
 void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
                                      unsigned *lds_size);
-void si_shader_apply_scratch_relocs(struct si_shader *shader,
-                                   uint64_t scratch_va);
-void si_shader_binary_read_config(struct ac_shader_binary *binary,
-                                 struct si_shader_config *conf,
-                                 unsigned symbol_offset);
-unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
-                                   bool writes_samplemask);
-const char *si_get_shader_name(struct si_shader *shader, unsigned processor);
+const char *si_get_shader_name(const struct si_shader *shader, unsigned processor);
+void si_shader_binary_clean(struct si_shader_binary *binary);
+
+/* si_shader_nir.c */
+void si_nir_scan_shader(const struct nir_shader *nir,
+                       struct tgsi_shader_info *info);
+void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
+                          struct tgsi_tessctrl_info *out);
+void si_lower_nir(struct si_shader_selector *sel);
+void si_nir_opts(struct nir_shader *nir);
+
+/* si_state_shaders.c */
+void gfx9_get_gs_info(struct si_shader_selector *es,
+                     struct si_shader_selector *gs,
+                     struct gfx9_gs_info *out);
 
 /* Inline helpers. */
 
@@ -626,7 +786,35 @@ si_get_main_shader_part(struct si_shader_selector *sel,
                return &sel->main_shader_part_ls;
        if (key->as_es)
                return &sel->main_shader_part_es;
+       if (key->as_ngg)
+               return &sel->main_shader_part_ngg;
        return &sel->main_shader_part;
 }
 
+static inline bool
+si_shader_uses_bindless_samplers(struct si_shader_selector *selector)
+{
+       return selector ? selector->info.uses_bindless_samplers : false;
+}
+
+static inline bool
+si_shader_uses_bindless_images(struct si_shader_selector *selector)
+{
+       return selector ? selector->info.uses_bindless_images : false;
+}
+
+void si_destroy_shader_selector(struct si_context *sctx,
+                               struct si_shader_selector *sel);
+
+static inline void
+si_shader_selector_reference(struct si_context *sctx,
+                            struct si_shader_selector **dst,
+                            struct si_shader_selector *src)
+{
+       if (pipe_reference(&(*dst)->reference, &src->reference))
+               si_destroy_shader_selector(sctx, *dst);
+
+       *dst = src;
+}
+
 #endif