#include <llvm-c/Core.h> /* LLVMModuleRef */
#include <llvm-c/TargetMachine.h>
-#include "tgsi/tgsi_scan.h"
#include "util/u_inlines.h"
#include "util/u_queue.h"
#include "util/simple_mtx.h"
bool is_debug_context;
};
+struct si_shader_info {
+ uint num_tokens;
+
+ ubyte num_inputs;
+ ubyte num_outputs;
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
+ ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
+ ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
+
+ ubyte num_system_values;
+ ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
+
+ ubyte processor;
+
+ uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */
+ uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
+ int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
+ int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
+ unsigned const_buffers_declared; /**< bitmask of declared const buffers */
+ unsigned samplers_declared; /**< bitmask of declared samplers */
+ ubyte sampler_targets[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_TEXTURE_x values */
+ ubyte sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */
+ ubyte num_stream_output_components[4];
+
+ ubyte input_array_first[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_array_last[PIPE_MAX_SHADER_INPUTS];
+ ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
+ unsigned array_max[TGSI_FILE_COUNT]; /**< highest index array per register file */
+
+ uint immediate_count; /**< number of immediates declared */
+ uint num_instructions;
+ uint num_memory_instructions; /**< sampler, buffer, and image instructions */
+
+ uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
+
+ /**
+ * If a tessellation control shader reads outputs, this describes which ones.
+ */
+ boolean reads_pervertex_outputs;
+ boolean reads_perpatch_outputs;
+ boolean reads_tessfactor_outputs;
+
+ ubyte colors_read; /**< which color components are read by the FS */
+ ubyte colors_written;
+ boolean reads_position; /**< does fragment shader read position? */
+ boolean reads_z; /**< does fragment shader read depth? */
+ boolean reads_samplemask; /**< does fragment shader read sample mask? */
+ boolean reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
+ boolean writes_z; /**< does fragment shader write Z value? */
+ boolean writes_stencil; /**< does fragment shader write stencil value? */
+ boolean writes_samplemask; /**< does fragment shader write sample mask? */
+ boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
+ boolean uses_kill; /**< KILL or KILL_IF instruction used? */
+ boolean uses_persp_center;
+ boolean uses_persp_centroid;
+ boolean uses_persp_sample;
+ boolean uses_linear_center;
+ boolean uses_linear_centroid;
+ boolean uses_linear_sample;
+ boolean uses_persp_opcode_interp_centroid;
+ boolean uses_persp_opcode_interp_offset;
+ boolean uses_persp_opcode_interp_sample;
+ boolean uses_linear_opcode_interp_centroid;
+ boolean uses_linear_opcode_interp_offset;
+ boolean uses_linear_opcode_interp_sample;
+ boolean uses_instanceid;
+ boolean uses_vertexid;
+ boolean uses_vertexid_nobase;
+ boolean uses_basevertex;
+ boolean uses_drawid;
+ boolean uses_primid;
+ boolean uses_frontface;
+ boolean uses_invocationid;
+ boolean uses_thread_id[3];
+ boolean uses_block_id[3];
+ boolean uses_block_size;
+ boolean uses_grid_size;
+ boolean uses_subgroup_info;
+ boolean writes_position;
+ boolean writes_psize;
+ boolean writes_clipvertex;
+ boolean writes_primid;
+ boolean writes_viewport_index;
+ boolean writes_layer;
+ boolean writes_memory; /**< contains stores or atomics to buffers or images */
+ boolean uses_doubles; /**< uses any of the double instructions */
+ boolean uses_derivatives;
+ boolean uses_bindless_samplers;
+ boolean uses_bindless_images;
+ boolean uses_fbfetch;
+ unsigned clipdist_writemask;
+ unsigned culldist_writemask;
+ unsigned num_written_culldistance;
+ unsigned num_written_clipdistance;
+
+ unsigned images_declared; /**< bitmask of declared images */
+ unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
+
+ /**
+ * Bitmask indicating which declared image is a buffer.
+ */
+ unsigned images_buffers;
+ unsigned images_load; /**< bitmask of images using loads */
+ unsigned images_store; /**< bitmask of images using stores */
+ unsigned images_atomic; /**< bitmask of images using atomics */
+ unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
+ unsigned shader_buffers_load; /**< bitmask of shader buffers using loads */
+ unsigned shader_buffers_store; /**< bitmask of shader buffers using stores */
+ unsigned shader_buffers_atomic; /**< bitmask of shader buffers using atomics */
+ bool uses_bindless_buffer_load;
+ bool uses_bindless_buffer_store;
+ bool uses_bindless_buffer_atomic;
+ bool uses_bindless_image_load;
+ bool uses_bindless_image_store;
+ bool uses_bindless_image_atomic;
+
+ /**
+ * Bitmask indicating which register files are accessed with
+ * indirect addressing. The bits are (1 << TGSI_FILE_x), etc.
+ */
+ unsigned indirect_files;
+ /**
+ * Bitmask indicating which register files are read / written with
+ * indirect addressing. The bits are (1 << TGSI_FILE_x).
+ */
+ unsigned indirect_files_read;
+ unsigned indirect_files_written;
+ unsigned dim_indirect_files; /**< shader resource indexing */
+ unsigned const_buffers_indirect; /**< const buffers using indirect addressing */
+
+ unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
+
+ /**
+ * Max nesting limit of loops/if's
+ */
+ unsigned max_depth;
+};
+
+struct si_tessctrl_info {
+ /** Whether all codepaths write tess factors in all invocations. */
+ bool tessfactors_are_def_in_all_invocs;
+};
+
/* A shader selector is a gallium CSO and contains shader variants and
* binaries for one NIR program. This can be shared by multiple contexts.
*/
unsigned nir_size;
struct pipe_stream_output_info so;
- struct tgsi_shader_info info;
- struct tgsi_tessctrl_info tcs_info;
+ struct si_shader_info info;
+ struct si_tessctrl_info tcs_info;
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
enum pipe_shader_type type;
/* si_shader_nir.c */
void si_nir_scan_shader(const struct nir_shader *nir,
- struct tgsi_shader_info *info);
+ struct si_shader_info *info);
void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
- struct tgsi_tessctrl_info *out);
+ struct si_tessctrl_info *out);
void si_nir_adjust_driver_locations(struct nir_shader *nir);
void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize);