enum
{
- /* Use a property enum that CS wouldn't use. */
- TGSI_PROPERTY_CS_LOCAL_SIZE = TGSI_PROPERTY_FS_COORD_ORIGIN,
-
/* These represent the number of SGPRs the shader uses. */
SI_VS_BLIT_SGPRS_POS = 3,
SI_VS_BLIT_SGPRS_POS_COLOR = 7,
ubyte color_interpolate_loc[2];
int constbuf0_num_slots;
- unsigned const_buffers_declared; /**< bitmask of declared const buffers */
- unsigned samplers_declared; /**< bitmask of declared samplers */
ubyte num_stream_output_components[4];
- uint num_memory_instructions; /**< sampler, buffer, and image instructions */
+ uint num_memory_stores;
ubyte colors_read; /**< which color components are read by the FS */
ubyte colors_written;
+ bool color0_writes_all_cbufs; /**< gl_FragColor */
bool reads_samplemask; /**< does fragment shader read sample mask? */
bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
bool writes_z; /**< does fragment shader write Z value? */
bool writes_stencil; /**< does fragment shader write stencil value? */
bool writes_samplemask; /**< does fragment shader write sample mask? */
bool writes_edgeflag; /**< vertex shader outputs edgeflag */
- bool uses_kill; /**< KILL or KILL_IF instruction used? */
bool uses_persp_center;
bool uses_persp_centroid;
bool uses_persp_sample;
bool uses_linear_center;
bool uses_linear_centroid;
bool uses_linear_sample;
- bool uses_persp_opcode_interp_sample;
- bool uses_linear_opcode_interp_sample;
+ bool uses_interp_at_sample;
bool uses_instanceid;
- bool uses_vertexid;
- bool uses_vertexid_nobase;
- bool uses_basevertex;
bool uses_drawid;
bool uses_primid;
bool uses_frontface;
bool uses_bindless_samplers;
bool uses_bindless_images;
bool uses_fbfetch;
- unsigned clipdist_writemask;
- unsigned culldist_writemask;
- unsigned num_written_culldistance;
- unsigned num_written_clipdistance;
-
- unsigned images_declared; /**< bitmask of declared images */
- unsigned image_buffers; /**< bitmask of images that are buffers */
- unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
- unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
-
- unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
/** Whether all codepaths write tess factors in all invocations. */
bool tessfactors_are_def_in_all_invocs;
ubyte cs_images_sgpr_index;
ubyte cs_images_num_sgprs;
ubyte cs_num_images_in_user_sgprs;
- unsigned num_vs_inputs;
- unsigned num_vbos_in_user_sgprs;
+ ubyte num_vs_inputs;
+ ubyte num_vbos_in_user_sgprs;
unsigned pa_cl_vs_out_cntl;
ubyte clipdist_mask;
ubyte culldist_mask;
- unsigned rast_prim;
+ ubyte rast_prim;
/* ES parameters. */
- unsigned esgs_itemsize; /* vertex stride */
- unsigned lshs_vertex_stride;
+ uint16_t esgs_itemsize; /* vertex stride */
+ uint16_t lshs_vertex_stride;
/* GS parameters. */
- unsigned gs_input_verts_per_prim;
- unsigned gs_output_prim;
- unsigned gs_max_out_vertices;
- unsigned gs_num_invocations;
- unsigned max_gs_stream; /* count - 1 */
- unsigned gsvs_vertex_size;
+ uint16_t gs_max_out_vertices;
+ uint16_t gsvs_vertex_size;
+ ubyte gs_input_verts_per_prim;
+ ubyte gs_output_prim;
+ ubyte gs_num_invocations;
+ ubyte max_gs_stream; /* count - 1 */
unsigned max_gsvs_emit_size;
- unsigned enabled_streamout_buffer_mask;
+ uint16_t enabled_streamout_buffer_mask;
bool tess_turns_off_ngg;
/* PS parameters. */
- unsigned color_attr_index[2];
+ ubyte color_attr_index[2];
unsigned db_shader_control;
/* Set 0xf or 0x0 (4 bits) per each written output.
* ANDed with spi_shader_col_format.