radeonsi: clean up si_shader_info
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
index ced395411c04c6ccffe93f639406c1e65f589527..633f59d2620d3b82df91ebbb2d05b87abd4dc3c9 100644 (file)
 
 #include <llvm-c/Core.h> /* LLVMModuleRef */
 #include <llvm-c/TargetMachine.h>
-#include "tgsi/tgsi_scan.h"
 #include "util/u_inlines.h"
 #include "util/u_queue.h"
 #include "util/simple_mtx.h"
@@ -307,6 +306,91 @@ struct si_compiler_ctx_state {
        bool                            is_debug_context;
 };
 
+struct si_shader_info {
+       ubyte num_inputs;
+       ubyte num_outputs;
+       ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
+       ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+       ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
+       ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
+       ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
+       ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
+       ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+       ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
+       ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
+
+       ubyte processor;
+
+       int constbuf0_num_slots;
+       unsigned const_buffers_declared; /**< bitmask of declared const buffers */
+       unsigned samplers_declared; /**< bitmask of declared samplers */
+       ubyte num_stream_output_components[4];
+
+       uint num_memory_instructions; /**< sampler, buffer, and image instructions */
+
+       /**
+        * If a tessellation control shader reads outputs, this describes which ones.
+        */
+       bool reads_pervertex_outputs;
+       bool reads_perpatch_outputs;
+       bool reads_tessfactor_outputs;
+
+       ubyte colors_read; /**< which color components are read by the FS */
+       ubyte colors_written;
+       bool reads_samplemask; /**< does fragment shader read sample mask? */
+       bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
+       bool writes_z;  /**< does fragment shader write Z value? */
+       bool writes_stencil; /**< does fragment shader write stencil value? */
+       bool writes_samplemask; /**< does fragment shader write sample mask? */
+       bool writes_edgeflag; /**< vertex shader outputs edgeflag */
+       bool uses_kill;  /**< KILL or KILL_IF instruction used? */
+       bool uses_persp_center;
+       bool uses_persp_centroid;
+       bool uses_persp_sample;
+       bool uses_linear_center;
+       bool uses_linear_centroid;
+       bool uses_linear_sample;
+       bool uses_persp_opcode_interp_sample;
+       bool uses_linear_opcode_interp_sample;
+       bool uses_instanceid;
+       bool uses_vertexid;
+       bool uses_vertexid_nobase;
+       bool uses_basevertex;
+       bool uses_drawid;
+       bool uses_primid;
+       bool uses_frontface;
+       bool uses_invocationid;
+       bool uses_thread_id[3];
+       bool uses_block_id[3];
+       bool uses_block_size;
+       bool uses_grid_size;
+       bool uses_subgroup_info;
+       bool writes_position;
+       bool writes_psize;
+       bool writes_clipvertex;
+       bool writes_primid;
+       bool writes_viewport_index;
+       bool writes_layer;
+       bool writes_memory; /**< contains stores or atomics to buffers or images */
+       bool uses_derivatives;
+       bool uses_bindless_samplers;
+       bool uses_bindless_images;
+       bool uses_fbfetch;
+       unsigned clipdist_writemask;
+       unsigned culldist_writemask;
+       unsigned num_written_culldistance;
+       unsigned num_written_clipdistance;
+
+       unsigned images_declared; /**< bitmask of declared images */
+       unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
+       unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
+
+       unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
+
+       /** Whether all codepaths write tess factors in all invocations. */
+       bool tessfactors_are_def_in_all_invocs;
+};
+
 /* A shader selector is a gallium CSO and contains shader variants and
  * binaries for one NIR program. This can be shared by multiple contexts.
  */
@@ -336,8 +420,7 @@ struct si_shader_selector {
        unsigned                nir_size;
 
        struct pipe_stream_output_info  so;
-       struct tgsi_shader_info         info;
-       struct tgsi_tessctrl_info       tcs_info;
+       struct si_shader_info           info;
 
        /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
        enum pipe_shader_type type;
@@ -590,7 +673,7 @@ struct si_shader_key {
 #pragma pack(pop)
 
 /* GCN-specific shader info. */
-struct si_shader_info {
+struct si_shader_binary_info {
        ubyte                   vs_output_param_offset[SI_MAX_VS_OUTPUTS];
        ubyte                   num_input_sgprs;
        ubyte                   num_input_vgprs;
@@ -644,7 +727,7 @@ struct si_shader {
        /* The following data is all that's needed for binary shaders. */
        struct si_shader_binary         binary;
        struct ac_shader_config         config;
-       struct si_shader_info           info;
+       struct si_shader_binary_info    info;
 
        struct {
                uint16_t ngg_emit_size; /* in dwords */
@@ -762,9 +845,7 @@ void si_shader_binary_clean(struct si_shader_binary *binary);
 
 /* si_shader_nir.c */
 void si_nir_scan_shader(const struct nir_shader *nir,
-                       struct tgsi_shader_info *info);
-void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
-                          struct tgsi_tessctrl_info *out);
+                       struct si_shader_info *info);
 void si_nir_adjust_driver_locations(struct nir_shader *nir);
 void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize);