ubyte colors_read; /**< which color components are read by the FS */
ubyte colors_written;
+ bool color0_writes_all_cbufs; /**< gl_FragColor */
bool reads_samplemask; /**< does fragment shader read sample mask? */
bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
bool writes_z; /**< does fragment shader write Z value? */
unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
- unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
-
/** Whether all codepaths write tess factors in all invocations. */
bool tessfactors_are_def_in_all_invocs;
};