ubyte color_interpolate_loc[2];
int constbuf0_num_slots;
- unsigned const_buffers_declared; /**< bitmask of declared const buffers */
- unsigned samplers_declared; /**< bitmask of declared samplers */
ubyte num_stream_output_components[4];
uint num_memory_instructions; /**< sampler, buffer, and image instructions */
ubyte colors_read; /**< which color components are read by the FS */
ubyte colors_written;
+ bool color0_writes_all_cbufs; /**< gl_FragColor */
bool reads_samplemask; /**< does fragment shader read sample mask? */
bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
bool writes_z; /**< does fragment shader write Z value? */
bool writes_stencil; /**< does fragment shader write stencil value? */
bool writes_samplemask; /**< does fragment shader write sample mask? */
bool writes_edgeflag; /**< vertex shader outputs edgeflag */
- bool uses_kill; /**< KILL or KILL_IF instruction used? */
bool uses_persp_center;
bool uses_persp_centroid;
bool uses_persp_sample;
bool uses_linear_center;
bool uses_linear_centroid;
bool uses_linear_sample;
- bool uses_persp_opcode_interp_sample;
- bool uses_linear_opcode_interp_sample;
+ bool uses_interp_at_sample;
bool uses_instanceid;
- bool uses_vertexid;
- bool uses_vertexid_nobase;
- bool uses_basevertex;
bool uses_drawid;
bool uses_primid;
bool uses_frontface;
bool uses_bindless_samplers;
bool uses_bindless_images;
bool uses_fbfetch;
- unsigned clipdist_writemask;
- unsigned culldist_writemask;
- unsigned num_written_culldistance;
- unsigned num_written_clipdistance;
-
- unsigned images_declared; /**< bitmask of declared images */
- unsigned image_buffers; /**< bitmask of images that are buffers */
- unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
- unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
-
- unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
/** Whether all codepaths write tess factors in all invocations. */
bool tessfactors_are_def_in_all_invocs;