#define RADEON_LLVM_MAX_INPUTS 32 * 4
+/* Ideally pass the sample mask input to the PS epilog as v14, which
+ * is its usual location, so that the shader doesn't have to add v_mov.
+ */
+#define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
+
struct si_shader_output_values {
LLVMValueRef values[4];
unsigned semantic_name;
/* VS states and layout of LS outputs / TCS inputs at the end
* [0] = clamp vertex color
* [1] = indexed
- * [8:20] = stride between patches in DW = num_inputs * num_vertices * 4
- * max = 32*32*4 + 32*4
+ * [2:3] = NGG: output primitive type
+ * [4:5] = NGG: provoking vertex index
+ * [6] = NGG: streamout queries enabled
+ * [11:23] = stride between patches in DW = num_inputs * num_vertices * 4
+ * max = 32*32*4 + 32*4
* [24:31] = stride between vertices in DW = num_inputs * 4
* max = 32*4
*/
void si_llvm_context_init(struct si_shader_context *ctx,
struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
- unsigned wave_size,
- unsigned ballot_mask_bits);
+ unsigned wave_size);
void si_llvm_context_set_ir(struct si_shader_context *ctx,
struct si_shader *shader);
bool is_patch,
bool is_compact,
bool load_input);
-LLVMValueRef si_nir_lookup_interp_param(struct ac_shader_abi *abi,
- enum glsl_interp_mode interp,
- unsigned location);
+bool si_is_merged_shader(struct si_shader_context *ctx);
LLVMValueRef si_get_sample_id(struct si_shader_context *ctx);
LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx,
LLVMValueRef list, LLVMValueRef index,
LLVMValueRef list, LLVMValueRef index,
enum ac_descriptor_type desc_type,
bool uses_store, bool bindless);
-LLVMValueRef si_nir_emit_fbfetch(struct ac_shader_abi *abi);
+LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx,
+ LLVMValueRef resource, LLVMValueRef offset);
+void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret);
+LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx);
void si_declare_compute_memory(struct si_shader_context *ctx);
LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
unsigned swizzle);
LLVMValueRef const *so_write_offsets,
struct pipe_stream_output *stream_out,
struct si_shader_output_values *shader_out);
+void si_add_arg_checked(struct ac_shader_args *args,
+ enum ac_arg_regfile file,
+ unsigned registers, enum ac_arg_type type,
+ struct ac_arg *arg,
+ unsigned idx);
void si_llvm_load_input_vs(
struct si_shader_context *ctx,
unsigned bitwidth);
LLVMValueRef si_is_es_thread(struct si_shader_context *ctx);
LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx);
+void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
+ unsigned num_parts, unsigned main_part,
+ unsigned next_shader_first_part);
+bool si_need_ps_prolog(const union si_shader_part_key *key);
+void si_get_ps_prolog_key(struct si_shader *shader,
+ union si_shader_part_key *key,
+ bool separate_prolog);
+void si_get_ps_epilog_key(struct si_shader *shader,
+ union si_shader_part_key *key);
+LLVMValueRef si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
+ struct ac_arg param, unsigned return_index);
+LLVMValueRef si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
+ struct ac_arg param, unsigned return_index);
+LLVMValueRef si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
+ struct ac_arg param, unsigned return_index);
void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
unsigned max_outputs,
void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx);
void gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
+/* si_shader_llvm_ps.c */
+void si_llvm_build_ps_prolog(struct si_shader_context *ctx,
+ union si_shader_part_key *key);
+void si_llvm_build_ps_epilog(struct si_shader_context *ctx,
+ union si_shader_part_key *key);
+void si_llvm_build_monolithic_ps(struct si_shader_context *ctx,
+ struct si_shader *shader);
+void si_llvm_init_ps_callbacks(struct si_shader_context *ctx);
+
#endif